Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Red Orchestra 2
The full version of the Red Orchestra 2 SDK has been released for free, giving RO2 owners the opportunity to create maps and game modes for Tripwire's multiplayer shooter. The developers have released a few limited versions of the SDK, but the full suite of tools is now available.

"Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods," Tripwire say, mentioning that big mods like Rising Storm, In Country Vietnam and Iron Europe are already in development. You can grab the mod tools from the Tools tab of your Steam account.

Tripwire are no strangers to the modding scene. Killing Floor and Red Orchestra started out as mods for Unreal 2004. Hopefully the SDK release can inspire another wave of talented modders.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General
- Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
- Switching roles/teams while in a tank should now work properly
- Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
- The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
- Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress

Performance / Stability
- Crash fixes based on .dmp files provided by players
- Fixed occasional freezing when spawning
- Updated Punkbuster to address framerate spike
- Overall performance optimization

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SDK: How to use redirects to download custom maps (Modders)
- Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.
- Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.
- Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.

SDK: How to use redirects to download custom maps (Server Admins)
- Place the server content into ROGame/CookedPCServer
- Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.
- Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]
RedirectToURL=http://pathtoyourredirect/

- Clients will now automatically download the custom content when connecting to your server
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General

* Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
* Switching roles/teams while in a tank should now work properly
* Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
* The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
* Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress


Performance / Stability

* Crash fixes based on .dmp files provided by players
* Fixed occasional freezing when spawning
* Updated Punkbuster to address framerate spike
* Overall performance optimization


------------------------------------------------

SDK: How to use redirects to download custom maps (Modders)

Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.
Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.
Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.


SDK: How to use redirects to download custom maps (Server Admins)

Place the server content into ROGame/CookedPCServer
Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.
Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]
RedirectToURL=http://pathtoyourredirect/

Clients will now automatically download the custom content when connecting to your server
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Modding and map making tools are now available free to everyone that owns Red Orchestra 2! While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Other changes in this update include:

General

* Settings menu bug fixes (e.g. Changing Vsync setting now requires a restart)
* Switching roles/teams while in a tank should now work properly
* Melee hit detection improvements. For example, it is now possible to hit a prone player with a bayonet while standing.
* The commanders order marker will now disappear properly when aimed at the sky instead of getting stuck at some location in the map
* Countdown maps will no longer show the improper amount of manpower when a new player joins during a match in progress


Performance / Stability

* Crash fixes based on .dmp files provided by players
* Fixed occasional freezing when spawning
* Updated Punkbuster to address framerate spike
* Overall performance optimization


------------------------------------------------

SDK: How to use redirects to download custom maps (Modders)

Publish your custom map using the publish button in the editor. This will 'cook' twice because the server needs a different version.
Grab the files from Published/CookedPCServer/ and give those to your server admins. Remember to clearly label these as server files.
Grab the files from Published/CookedPC/ and give those to your server admins clearly labelled as client files. You must rename the published map files from .roe to .upk.


SDK: How to use redirects to download custom maps (Server Admins)

Place the server content into ROGame/CookedPCServer
Place the client content, removing any sub directories, at an http address. If the client content contains any .roe map they must be renamed to .upk.
Add the following to ROEngine.ini:

[IpDrv.HTTPDownload]
RedirectToURL=http://pathtoyourredirect/

Clients will now automatically download the custom content when connecting to your server
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We are currently on track to release the SDK for all users next week. We are working on getting server redirect and downloads working properly as the last step before release and are expecting to have that resolved on the early side of next week.

For those with SDK access already we are putting out an update today to fix load times and the SDK compile time.

As a heads up we are also looking into the reports that full servers can result in an unnatural ping growth for all players. We will be hosting a server in just under 2 hours at this IP: 96.38.241.66:7777 for testing. Thank you for your help in this matter.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We are currently on track to release the SDK for all users next week. We are working on getting server redirect and downloads working properly as the last step before release and are expecting to have that resolved on the early side of next week.

For those with SDK access already we are putting out an update today to fix load times and the SDK compile time.

As a heads up we are also looking into the reports that full servers can result in an unnatural ping growth for all players. We will be hosting a server in just under 2 hours at this IP: 96.38.241.66:7777 for testing. Thank you for your help in this matter.
Darkest Hour: Europe '44-'45 - BartBear_[PL]
...is now fully operational and has mortars fixed!
Join us EVERY Sunday at 8:00 PM (CET). First time in the New Year Day (Happy NY BTW)
Darkest Hour: Europe '44-'45 - BartBear_[PL]
...is now fully operational and has mortars fixed!
Join us EVERY Sunday at 8:00 PM (CET). First time in the New Year Day (Happy NY BTW)
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
As part of Steam's Holiday event, if you play Red Orchestra 2 today and get the achievement "Fighting The War on Christmas - Participate in a successful territory capture on Commissars House" in RO2 you can win a prize on Steam!!! These prizes include free games, free DLC, coupons for % off of games, and more. So get in game and get that achievement now!!! For more info check out the <a href="http://store.steampowered.com/holidaysale">Steam Holiday Event Page.</a>

Note: if you already have the achievement you can still get a prize. Keep in mind that prize may be a lump of coal. But also keep in mind, as Steam says on the page lumps of coal can be crafted into prizes, or give you a chance to win EVERY GAME ON STEAM at the end of the event.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
As part of Steam's Holiday event, if you play Red Orchestra 2 today and get the achievement "Fighting The War on Christmas - Participate in a successful territory capture on Commissars House" in RO2 you can win a prize on Steam!!! These prizes include free games, free DLC, coupons for % off of games, and more. So get in game and get that achievement now!!! For more info check out the Steam Holiday Event Page.

Note: if you already have the achievement you can still get a prize. Keep in mind that prize may be a lump of coal. But also keep in mind, as Steam says on the page lumps of coal can be crafted into prizes, or give you a chance to win EVERY GAME ON STEAM at the end of the event.
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