Microsoft Flight Simulator 40th Anniversary Edition - Ink
We will be skipping next week’s Update due to the holidays. We’ll be back with another Marketplace Update on December 29th, and the main Development Update blog will return starting January 5, 2023.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
This week will be the last full Development Update Blog for 2022. We will continue to bring you Marketplace Updates on December 8, 15, and 29, and the main blog will return starting January 5, 2023.
Thank you for making 2022 a great year for MSFS! Looking back on the year, we released four Sim Updates, five World Updates, the Top Gun: Maverick expansion, numerous planes in our Local Legends and Famous Flyers series, the iconic Pelican dropship from Halo, and we capped off 2022 with the free 40<sup>th</sup> Anniversary Edition update. We have many exciting things planned for MSFS in 2023, and we can’t wait to share them with you soon!
On Monday, November 28, we released update 1.29.30.0 to all players. You can read the patch notes here.
Coming up next week on Friday, December 9 at 1800Z, we are proud to partner with the Reno Air Racing Association for a charity fundraising livestream on our Official Twitch channel. Players on all platforms and of any skill level are invited to join this group flight in the Douglas DC-3 as we fly “The Hump” over the Himalayas from India to China. Please see this forum thread for details on how you can participate.
On behalf of the team at Microsoft Flight Simulator, we wish all our players and fans a joyous and peaceful holiday season and a happy new year! We’ll see you again in 2023.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
Enjoy discounted pricing during our Microsoft Flight Simulator Black Friday Sale!
For 4 Days starting on November 25th, save up to 83% on more than 900 items.
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select ‘Featured’, scroll down to ‘Special Offers’, then select ‘See All’ and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
To all our virtual aviators in the United States, we here at Microsoft Flight Simulator wish you a very happy Thanksgiving! As many members of our team are US-based and are currently visiting family for the holiday long weekend, this week’s Development Update Blog will be abbreviated. We’ll be back with a full blog post again next week.
We continue to carefully monitor your feedback to the 40th Anniversary Edition and Sim Update 11. We have an ongoing public beta test to directly address some of your comments and concerns, and we recently released a new beta build (1.29.30.0) with several bug fixes and improvements, mostly for the Airbus A310.
Last Friday, we were delighted to host Jorg and Seb live on our Twitch channel to answer questions from the community and talk about the 2023 Roadmap for upcoming releases. If you missed the livestream, you can watch the archived video on YouTube here, or check out the written transcription here.
Finally, earlier this week we experienced an issue that prevented players from completing new installations of Microsoft Flight Simulator on PC. This issue is now resolved, and installations are once again functioning normally. We apologize for the inconvenience and thank you for your patience as our support teams worked to get a fix in place.
Microsoft Flight Simulator 40th Anniversary Edition - Xbox_Sam
Microsoft Flight Simulator, now celebrating its 40th anniversary, is the culmination of a dedicated team of developers, a passionate community, and a talented and thriving 3rd party ecosystem, all who share the love of aviation, aircraft, and simulation. In the 27 months since the release of the latest incarnation, Microsoft Flight Simulator has had 27 major updates (all free) that have added additional features, additional aircraft, improved avionics, updated satellite imagery and photogrammetry cities, enhancements to the weather, major additions to the simulation of flight, and much, much more. And this is just the beginning! The roadmap for 2023 is full of amazing updates, new content, and a few surprises, all of which will continue to demonstrate that Microsoft Flight Simulator is a true Labor of Love.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
It has been six days since the release of the 40th Anniversary Edition, and we are incredibly thrilled and humbled by the reaction from our player community! We’ve loved reading all your comments and watching your videos as you experience the helicopters, gliders, new planes, and favorite airports from the past such as Meigs and Kai Tak.
Finally, we would like to remind everyone that our next Developer Livestream is scheduled for tomorrow: Friday, November 18 at 10:30am PT (1830Z).You can tune in and join us at https://twitch.tv/MSFSOfficial. We are pleased to welcome our regular panel of Jorg and Seb, plus special guests to discuss some popular concerns from the community and share additional information about upcoming releases.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
Enjoy discounted pricing on Marketplace content from IronSim.
For seven days starting on November 16th save up to 50% on the following items:
Doha City Skyscraper Buildings
ENVD Vadso Airport
LGKC Kythira National Airport
LGKJ Kastellorizo Airport
LGKP Karpathos Airport
LGKY Kalymnos Airport
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select ‘Featured’, scroll down to ‘Special Offers’, then select ‘See All’ and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
Enjoy discounted pricing during our Microsoft Flight Simulator 40th Anniversary Sale!
For 4 Days starting on November 11th, save up to 83% on more than 900 items.
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select ‘Featured’, scroll down to ‘Special Offers’, then select ‘See All’ and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - Ink
Today we celebrate the exciting history of aviation with the release of the Microsoft Flight Simulator 40th Anniversary Edition, the most advanced version of this beloved franchise yet. Among the many features included in this update is a true-to-life airliner, the Airbus A310-300, rendered with stunning accuracy.
The 40th Anniversary Edition also features, for the first time since the platform’s 2006 release, helicopters and gliders that perform with amazing life-like realism. We’re also introducing seven renowned historical aircraft: the 1903 Wright Flyer, the 1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the 1935 Douglas DC-3, the beautiful 1937 Grumman G-21 Goose, the 1947 Havilland DHC-2 Beaver, and the famous 1947 Hughes H-4 Hercules “Spruce Goose,” the largest seaplane and wooden aircraft ever built.
We have also added four classic airports, including the Meigs Field in Chicago, a traditional home airport for the Microsoft Flight Simulator franchise.
It is an incredibly exciting update celebrating aviation history, introducing significant technical advancements in flight dynamics and simulation and featuring two new types of aircraft (gliders and helicopters) - all to delight our community and showcase the beauty and the thrill of flight!
In summary, the Microsoft Flight Simulator 40th Anniversary Edition delivers the following brand-new content:
1 true-to-life Airbus A310 airliner
2 helicopters and 14 heliports
2 gliders and 15 glider airports
7 famous historical aircraft including the Hughes H-4 Hercules (also known as the Spruce Goose)
4 classic commercial airports
24 classic missions from the franchise’s past
Test your piloting skills against the challenges of riding thermals in an unpowered glider, controlling rotor-wing aircraft over dense urban cityscapes, improved real-time atmospheric simulation and live weather in a dynamic and vibrant world. Create your flight plan to anywhere on the planet. Join us in celebrating the award-winning franchise with the Microsoft Flight Simulator 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation. The sky is calling!
Check out the Microsoft Flight Simulator 40th Anniversary Edition today, available as a free update for existing players. For new simmers, the 40th Anniversary Edition is the perfect entry point to the franchise.
Microsoft Flight Simulator 40th Anniversary Edition is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming.
RELEASE NOTES 1.29.27.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
November 2022 marks the 40th Anniversary of the Microsoft Flight Simulator franchise. To celebrate, this version includes:
7 classic aircraft:
1903 Wright Flyer
1915 Curtiss JN-4 Jenny
1927 Ryan NYP Spirit of St. Louis
1935 Douglas DC-3
1937 Grumman G-21 Goose
1947 Havilland DHC-2 Beaver
1947 Hughes H-4 Hercules
2 helicopters:
Guimbal Cabri G2
Bell 407
2 sailplanes/gliders:
DG Aviation LS8-18
DG-1001E neo
1 true-to-life airliner:
Airbus A310-300
4 iconic airports:
Hong Kong Kai Tak
Meigs Field in Chicago
Princess Juliana International in Sint Maarten
First Flight Airport, Kitty Hawk
24 classic activities from previous Flight Simulator titles:
First Flight at Kitty Hawk
San Juan Island Run
1st US Airmail Route, 1918
Aleutian Cargo Run
Grand Canyon Scenic Tour
Transcontinental Speed Record
The Hell Stretch, 1918
Charles Lindbergh, New York to Paris
Hawai'ian Vacation
Flying blind across the channel
Meigs Field
Spruce Goose
Rome-Naples Airline Run
Sitka Approach
Monsoon
Caribbean Landing
Hong Kong at Dusk
Waimea Canyon
Mount Rushmore
Miami by Moonlight
San Francisco Sunset
Mendenhall Glacier Tour
1950: Frontier Airlines
Alaskan Floatplane Pilot
7 new tutorial missions for Gliders:
Aerotow
Winch Launch Training
Winch Launch Training, Advanced
Basic Handling
Slipping Approach and Landing
Thermal Identification
Ridge Soaring
New features
Live traffic has been updated with various quality of life fixes (details below)
New memory defragmentation system has been implemented for DX12 to limit maxed out VRAM
New Dpad / keyboard arrows navigation accessibility feature is enabled by default in the menus (alternative to the cursor)
AMD FSR2 graphic option is now available for PC
Title now supports new NVIDIA technologies such as DLSS3 (including Frame Generator) and Reflex on supported NVIDIA graphics cards on PC. We also added support for 2 DLSS modes Super Resolution: Auto and DLAA
Improved atmospheric simulation with a big focus on Thermals and general tweaks for the CFD
We added a new CFD airflow display visualization in game for aircraft that are CFD-enabled (accessible under assistances and can be mapped to a button/key)
3D thermals visualization can be toggled via the weather panel
New mapping for the Back to fly feature, including height gain depending on the plane situation and current altitude (below 1000ft, 5000ft and 10 000ft), allowing to quickly adjust your flight in a variety of contexts. Very useful during glider runs if you do not wish to restart the flight after having landed
General Bug Fixes
Several crashes have been fixed across the title
Ongoing performance optimization work including cursor improvements in the world map
Fixed graphical artefacts on cockpit screens when using DX12
Fixed broken rendering of rainbows
Center of Gravity (CG) is no longer shown outside of limits when there is a lateral imbalance
Fixed Toggling Landing / VFR / Copilot View commands that were not functional
Fixed aircraft flying erratically into the air when there are no wheels defined at all in the flight_model.cfg file
Fixed an off-by-one error on fuel junction settings when loading FLT files of SimObjects
Display state of combustion in engine added in debug window
HDR10 is now properly applied when launching the title in fullscreen mode on PC
Improved transparent UI readability on HDR screens
Fixed a scenario when road traffic disappeared when multi-monitor is active
Various fixes and improvements for the screen reader accessibility feature
Navigation/Traffic
Copilot will no longer request push back service when it is only managing ATC communications
Fixed a scenario when some ILS were misaligned ; some missing procedures are now in the sim
Fixed an issue with ATC being on the wrong airport when having a VFR flight plan and landing at another airport
ATC UI is now enabled with COM Radio for planes lacking Nav radios
Live traffic planes no longer turn and fly over the airport at low altitude before the initial climb
Added Departure procedures to Air traffic
Fixed live traffic planes always using the same runway in worldmap
We are now using the flightplan to interpolate position of live traffic planes
Fixed live traffic cruise altitude
Wind direction information is applied before selecting the runway for live traffic
Fixed an issue where loading navdata packages with BGL navdata deletion flags could cause ident search and other navdata lookup failures
Fixed an issue where an overriding package containing navdata loading the same facility ICAO as an earlier loaded package would be unable to change the QMID of the facility and would receive "facility in a different QMID than the ICAO index list thinks" error
Fixed wrong callsign used by ATC for live traffic planes
Fixed live traffic planes cruising at extreme altitude in game
Fixed live traffic planes getting stuck at the center of the airports
Weather
Added Metar interpolation every 10 minutes to avoid haze apparitions being too abrupt
Better handling of Metars in areas where there is a lot of available Metars
Proper temporal fading over 1 min when new data arrives
The clear sky preset is now cleared of all clouds
The sun disc is no longer visible through thick clouds (does not affect overall lighting conditions)
Activity
Auto refuel at the end of the leg is no longer activated by default across all existing bush trips (can be set via RefuelOnLegStart)
“Wing Commander” achievement can now be unlocked passing 1000 flight hours
Planes
GENERAL
Fixed an issue that would cause Morse sound not to work properly on some planes
Fixed an issue on the VNAV button that caused it to not properly sync when present on 2 glasscockpits on the same plane
Fixed some scenarios where we could have camera glitch when flying under bridges
Fixed a scenario where clicking and manually dragging the zoom slider does not change the zoom level in all Camera options (Cockpit, External, and Showcase)
Added RotorIndex & default RTPC for Rotor sounds
Unable to set NAVX_SOUND for NAV3 & NAV4
Added a parameter to prevent the template ASOBO_HANDLING_RudderTrim_Template from being disabled when AP is enabled
Added the PctPressurePerPump parameter to the Modular Fuelsystem's manual pump to allow it to only provide part of the maximum amount of pressure
Added Electric Engines
Fixed reverse PITCH_INCREMENT on VS knob on some aircraft
Added the KEY_SPOILERS_INC/KEY_SPOILERS_DEC keys that give incremental control of the spoiler lever
Added KEY_PROP_LOCK_SET/TOGGLE/ON/OFF which can be called to lock the propeller in position while it is at low speed. Matches with the simvar SIMVAR_PROP_LOCK
Added keys that were present in ADF1 to ADF2
Added an option to the modular FuelSystem that allows fueltank to generate their own pressure
Fixed an issue that would cause the ASOBO_HANDLING_Spoilers_Template template to incorrectly interpret a value in percent as if it was in degrees
Fixed a scenario where setting an aircraft's wheel to have 0 compression or radius may cause a crash
Fixed the SIMVAR_PLANE_TOUCHDOWN simvars to ensure they work for water landings
Fixed the behavior of KEY_MIXTURE_SET_BEST to ensure it more accurately sets the best mixture
Fuel no longer resets to 0 unless set with slider in weight & Balance
Cruise Altitude can now be edited if SimConnect calls flightSave
Added the keys that were present only for Nav1/2 to Nav3/4
Corrected the template ASOBO_INSTRUMENT_Needle_Altimeter_SubTemplate to allow for the unit used to be overriden
Added the INTERCEPT_INTERACTIONS param to the ASOBO_GT_Material_Emissive_Code template to ensure any screen can easily intercept clicks to prevent them from interacting with elements beind the screen
Icing slider no longer affects aircraft body and windows when icing is deactivated from the assistance menu
Filled up debug variables for cylinder friction and torque for piston engine
Smoothed ground normal and ground position in CFD simulation to make ground effect smoother
Thermals simulation now simulates ground slope orientation. Sun exposed slopes receive more heat
Ground effect in CFD simulation now accounts for objects, helipads, rooftops...
CFD simulation now support sloped ground surfaces adjusting ground effect automatically to the sloped surface
New system to choose the reset mode for PIDs. Applied to pitch & roll on the Cessna 172
Improved ground heat based thermals for a better balance of up and downdrafts
Fixed an issue where having multiple active Bing Map graphics could cause a CTD while getting elevation data under high load
G1000 NXi
Fixes GPS SimVar ‘GPS WP DISTANCE’ showing 0 when in a random Direct To
Corrected label on the Departure page that said “Arrival”
Fixed issue with VNAV PATH arming while ALT CAP autopilot mode is active
Fixed incorrectly highlighted areas during Checklist evaluation
Cessna 172 Skyhawk G1000
Added new system to choose the reset mode for PIDs. Applied to pitch & roll
The stall speed was 10 kts slower than what it should have been
Darkstar
Improved cockpit lighting and wear and tear
Beechcraft King Air 350i
Fixed a visual issue with the behavior of the AP/Disc bar
Flight design CTLS
Fixed the negative flaps settings
World
Fixed an elevation hole in Spain between LEAD and LEMB
Fixed car size and changed car density for low settings on parkings
Airport
Fixed trees in path to Runway 10 at TFFJ
AFB has old name and is now KCOF Patrick SFB
Fixed terrain spikes between N47 and O03
Fixed a scenario where cars go across taxiways at KMCO
Fixed elevation issues on terrain around CAJ3 airport
Changed ICAO for Caselnuovo Don Bosco airport to LILF
Fixed terrain issues in north-west of General Santos
Fixed missed buildings at MMMX
Fixed beacon on runway 9TE6
Fixed beacon on runway at 57D
Fixed scenarios where jetway update were too slow
Fixed Lod issue at KDEN
Fixed building issue at LEMD
Fixed terminals 2 and 5 at EGLL
Removed building on taxiway at EHAM
Fixed YCOP name and location
Fixed some wrong airport codes in Papua New Guinea
Fixed road vehicles appearing on KLAX runways
Peripherals
New supported devices:
Added Turtlebeach VelocityOne Flightstick support (PC & Xbox)
Added Honeycomb Alpha Flight Controls XPC support on PC & Xbox
Added Honeycomb Charlie pedals support on PC
Added Pro Flight Trainer Puma X support
Added Thrustmaster TCA Sidestick X support (PC & Xbox)
Added Thrustmaster MFD Cougar support
New presets
Added dedicated Helicopter gamepad preset
Added dedicated Glider gamepad preset
Added a dedicated Thrustmaster T16000M helicopter preset
Added a dedicated Thrustmaster TCA Flightstick X helicopter preset
Added a dedicated Thrustmaster T.A320 helicopter preset
Added a dedicated Thrustmaster HOTAS One helicopter preset (Xbox)
Added a dedicated Turtlebeach VelocityOne Flightsitck helicopter preset (Xbox)
Added a dedicated Logitech Extreme 3D Pro helicopter preset
New controls
Added dedicated Helicopter inputs
Added an input to trigger the Back to Fly feature
Added digital inputs to increase & decrease the spoiler
Added an input to toggle the water ballast
Added an input to release the tow plane while in a glider
Added plasma control inputs
Added mac ready setting inputs
Added an input to toggle the CFD
Added an input to toggle the Thermals display
Added an input to toggle on or off the variometer sound
Added some missing ADF2 inputs
Various peripheral fixes
Devmode inputs are now remappable and localized
Fixed a bug where it was impossible to zoom the VFR map while using the the drone camera
Fixed a bug that was toggling the landing gear while browsing fixed cameras
VR
Fixed VR default panel opening position
Toolbar panels opened in VR are no longer open when switching to normal mode
Flight panel windows positions are now saved after closing and reopening from the toolbar
Fixing rendering issues using canted displays
Fixed Raycast not aligned with cursor in main menu
SDK
IMPORTANT: From SU11 onwards, we added some restriction on allowed files in an Asset Group of type SimObject (aircraft), click here for more info on what files are allowed or not.
Please note that despite what the doc is saying you don't have to manually edit the definition files to reference extra files that you want to put in your simobject asset groups (the doc will be updated for official release).
Fixed progress text in SDK installer
Added support for 3D Studio Max 2023 in SDK installer
Relative path fixed in the options of the multiexporter for 3dsmax
Fixed crash when using the same model for two vector placements
Devmode
A link to DevSupport has been added to the DevMode bar
Opening "Online Documentation" using DevMode now opens "flighting" online documentation if the build is a beta one
Weather Debug : New developer debug window to display and debug detailed weather data
Added new "Aircraft data" debug window
The editor no longer crashes when trying to add new items
Visual Effects Editor
Alt+LeftClick now properly destroys a link in the effect data, not only visually until the graph is refreshed
Unit dropdown menu on the SimVar node inspector is now tall enough to display unit list below the filter
The BezierCurve node has a Loop parameter to wrap the sampling of the curve when the input is outside the boundaris of the points of the curve
SimConnect
It is now possible to request a Vor, a Ndb or a Waypoint knowing only its ICAO. In case of conflict, the API will return a list of possibilities
It is now possible to request ICAO, REGION and IS_TERMINAL_WPT while requesting waypoint
It is now possible to request FIX_LLA, ARC_CENTER_FIX_LLA and ORIGIN_LLA while requesting APPROACH LEG using NavData API. It is also possible to request NEXT_LLA and PREV_LLA while requesting ROUTE
It is now possible to request ICAO and REGION while requesting VOR and NDB using NavData API
SimVars
AUTOPILOT AVAILABLE now returns the correct value (returned always 1)
Added TURB ENG THRUST EFFICIENCY LOSS, TURB ENG FUEL EFFICIENCY LOSS, TURB ENG N1 LOSS, and TURB ENG COOLING EFFICIENCY LOSS simvars, to aid in simulating turbine engine bleed air efficiency losses and mechanical wear/failures
Scenery editor
Adding a better way to edit taxisigns directly in their properties window. Check the official documentation for more information
The editor no longer crashes when trying to add new items
Fixed gizmo scaling value in "Gizmo" window not updating properly
Added helipad start edition
Improved dev camera focus on object
Fixed polygons that are not refreshed when opening a project
Fixed material button
Fixed little shifting when resizing large rectangular aprons
Fixed rectangular apron picking
Show warning for vector placement with several meshes
Improved polygon picking
Added helpers for LightPreset "direction" and "direction2" vectors
VASI/PAPI better placement on the first spawn
Fixed vehicle not hidden by tunnels or exclusion polygons
Now it reset display name when replacing model
Added option ""Disable TIN color correction"
Fixed debug OSM feature points and OSM power lines debug
Fixed debug terraforming
Fixed a scenario where delete nav command that remove nav data from its own package
Fixed gizmo scale axis
Fixed large independent proj mesh disappearing when moving them
Fixed Asset selector closing immediately after opening in the material / scenery editor
Aircraft editor
Fixed "Teleport on camera" and "Save&Reload" and "Camera save" button in tab Cameras
New parameters were added to the aircraft config-files
Added support for negative drag on negative flaps. Tuned negative drag for CTSL
Added new parameter recip_stop_min_acceleration" for minimum acceleration below which we completely stop the propeller. Default to 2.0
Filled up debug variables for cylinder friction and torque
Debug wheels now displays longitudinal and lateral friction forces separately
Added legacy_fm_only option to allow plane makers to force the exclusive usage of the legacy flight model
Required parameters are now force written
Fixed bug on indexed parameters moving, duplication, adding and removing
UI/UX improvement regarding float3 parameters
Fixed Undo/Redo; Added min size of Indexed parameters; fixed duplicating camera GUID
Fixed fuel tank and station load debug visualization
Fixed parameters labels
Fixed display of lift_coef_aoa_table parameter
Added manifold pressure settings to engines.cfg (manifold_pressure_correction_by_rpm ; manifold_pressure_min )
The correct Fuel section is now shown based on the data in the cfg in the aircraft editor
Added an option to set the ICAO engine type to "None" in the aircraft editor
Added support for multiple data with same name in arrays (see "options" in parameter "Junction") in the aircraft editor
Added new parameters for Helicopters and Gliders in the aircraft editor
Project editor
NEW Bundle/Pack objects available in the project editor, check official documentation for more information
Fixed bushtrip save behavior in case you have multiple bushtrips in the same package
The Package Builder now automatically lists Airports, POIs and Missions in "ContentInfo\ContentHistory.json"
Timestamps are now properly updated when removing files from previously compiled asset groups
Fixed the Material Inspector message that stated "Editing material 'M' from library 'L'", It now states "Editing material 'M' from package 'P'"
Removed "Update Package/Group name" button, instead do the update on enter or when loosing focus
Added a "Back/Next" flow for a lot of successive popups in the project editor
Fix some metadata and release notes not being correctly copied during a project "Save As"
Fix thumbnail not being loaded in project until drawing it in the inspector, fixing potential issues
The "Export & Build" window no longer resizes each time the export mode is changed
"Remove Filter" window is now properly resized on first opening
The input ints to change release notes version no longer loose focus each time a character change
Adding a new release note version now selects it
Using undo/redo while changing release notes versions now keeps the current version selected
Input ints in release notes tab now prevents user from entering irrelevant values
Fixed "Build & Export" duplicating or adding files from packages that are not selected to the .zip archive
Fixed sources paths for BGL, Mission and Visual Effects asset groups that could result in a bug when adding several packages/asset groups of the same type in a project
Post Build/Export user agreement windows are now properly resized on first appearance
Added "Heliport" section to "World" category for Marketplace
Import item Feature to import an existing package or bundle/pack to the current project. Check official documentation for more information
Fixed crash upon cleaning a package that has some files being used in the package editor
Fixed crash when cleaning a package that has just been renamed in the project editor
Option added in bushtrips to enable/disable auto refuel at the beginning of a leg
Package Tool
Fixed compilation error for models with more than 9 model attachments
glTF compilation now fails in case of duplicate animations in the source file
Improvements on Package order tool
Submodel merging now also fails when there are duplicate animations in the base model
Misleading timestamp error message has been removed when compiling an empty Material Library through the Package Builder
WASM
SimConnect_AISetAircraftFlightPlan and SimConnect_AICreateEnrouteATCAircraft used in a wasm environment, are now linked to the work folder
It is now possible to make HTTPS requests through Wasm. See documentation for more information
Set 2D custom LLA now uses geoid reference
Optimization of Wasm module is now forced by default while compiling in Release Mode through Visual Studio
Compilation time performance improvements, translating to faster loading times the first time an aircraft is loaded
Fixed potential memory corruption issue when using gauge_calculator_code_precompile and execute_calculator_code from WASM
Microsoft Flight Simulator 40th Anniversary Edition - Ink
Tomorrow we will be releasing the free 40th Anniversary Edition update to Microsoft Flight Simulator. This is the biggest update to MSFS since its initial release in 2020, and it has been a huge labor of love and source of pride for the development team. To our millions of loyal fans and sim pilots, from those who have been with us since the start with MSFS 1.0 way back in 1982, to those who embarked on their first simulated flight with the latest version in 2020, thank you for being part of this journey with us. The sky is calling!
The 40th Anniversary Edition update will be released at 8am PST (1600Z) on Friday. See this chart for the release time in various different global cities. The size of the update will be about 22 GiB (for Premium Deluxe) and users will require 40 GiB of free space. Release notes will be made available at launch time, as will an update to our Known Issues list.
As a friendly reminder, those players who are taking part in the optional SU11 beta test will be migrated to the new release build approximately one hour after it goes live.