Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
RELEASE NOTES 1.21.18.0
Stability
Several crashes have been fixed across the title
Weather
Improved management of high proximity METARs to avoid hard weather transitions
Fixed abnormal temperatures above FL450
Fixed custom weather preset save data
Live Weather clouds on ground should now be displayed as fog
Rain and fog now correctly receive shadows from clouds above
Fixed "10SM" metar visibility
Fixed live weather refering to AMSL instead of AGL
VR
Fixed the issue that prevented interactions with the toolbar in VR
Added some of the VR controller specific controls (e.g. switch between proxi and raycast modes) that were not available in the binding menu
Fixed the rotate and drag buttons that did not respond well with WMR VR controllers
VR controllers are now working when using Legacy cockpit interaction system
Peripherals
TrackIR support has been fixed
Fixed unable to pan / drag WorldMap using a custom mouse profile. Add a slot in Control Menu
Planes
Fixed HUD shader support for for 3rd party planes
Fixed Reverse Throttle
Fixed livery overriding mechanism for WASM modules
Fixed glass cockpit remains off when starting from cold & dark for the Volocity
Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner
World
Fixed an issue where roads could blink
Fixed color banding introduced in Sim update 5
Reno
Performance optimization for Reno multiplayer races
Reno stands are no longer misplaced during RTC
Fixed "Too high" notification when starting a time trial
UI
Assistances preferences should no longer be set to Easy without user's input
Localization update across all supported languages
SDK
Fixed crash when loading a project
Fixed aircraft no longer compiles because of glTF errors
Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor
Changed "Parking not linked to the main graph" to warning
Fixed disabled interactions with the sim when Aircraft Editor is open
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Enjoy discounted pricing on FS Academy content. For ten days starting on December 10th, save 35% on the following items: VFR, IFR JETLINER, and VOYAGER.
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
We are pleased to announce that Steam users now also have access to the ongoing pre-release test for the Sim Update VII Update build of Microsoft Flight Simulator. All players (MS Store, Xbox, and Steam) may now participate in the optional testing of this upcoming build to help the dev team identify and resolve issues. Please note that Steam may not always be supported for pre-release testing, and future beta builds may not be available for Steam users.
If you own Microsoft Flight Simulator through Steam and wish to participate in the pre-release test, you can install the beta version by following these instructions:
Open your Steam Library
Right-click Microsoft Flight Simulator
Click “Properties”
Click “Betas”
Select “sim_update_vii_update – Sim Update VII”
If you would like to exit the pre-release test before it ends and revert back to the live build, follow these instructions:
Open your Steam Library Right-click Microsoft Flight Simulator Click “Properties” Click “Betas” Select “None” For MS Store and Xbox players who wish to participate in the pre-release test, please follow the instructions described here.
To report issues and submit other feedback about the new build, please use the dedicated Pre-release Testing section of the forum.
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Enjoy discounted pricing during our Black Friday sale!
For seven days starting on November 24th, save up to 70% on 400+ items from 90+ content creators.
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
RELEASE NOTES 1.21.13.0
If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
New Aircraft: We are adding 5 brand new aircraft to Microsoft Flight Simulator:
Boeing F/A-18 Super Hornet: Our first military jet and a highly requested feature from the community. The Top Gun: Maverick expansion will release with the movie next Spring, but we wanted simmers to have the opportunity to be able to test their need for speed this holiday.
VoloCity: We partnered with well-known German company Volocopter, which is working on an eVTOL called “VoloCity”, a vision for an urban air taxi. We worked closely with the Volocopter engineering team to develop an authentic version of the aircraft for the simulator. This is our first aircraft that can perform pinpoint landings and is a teaser of what you can look forward to in 2022 when we intend to launch helicopters in the sim.
Pilatus PC-6 Porter: This legendary short takeoff and landing (STOL) utility aircraft is a highly versatile plane from Switzerland, and our close collaboration with the manufacturer and the development efforts by famed developers Hans Hartmann and Alexander Metzger resulted in a great and fun new aircraft with exception capabilities in the simulator.
CubCrafters NX Cub: Yakima-based CubCrafters recently introduced a nosewheel option for their flagship CC-19 XCub Aircraft, popularly called the NX Cub, which we are pleased to introduce to the flight sim audience to further enhance our bush flying and off airport options.
Aviat Pitts Special S1S: One of our most popular planes gets a single-seat option with the release of this aircraft.
New Airports We are adding 8 handcrafted airports in Central Europe and the United States:
Leipzig/Halle Airport (EDDP)
Allgäu Airport Memmingen (EDJA)
Kassel Airport (EDVK)
Lugano Airport (LSZA)
Zurich Airport (LSZH)
Luzern-Beromunster Airport (LSZO)
Patrick Space Force Base (KCOF)
Marine Corps Air Station Miramar (KNKX)
The Game of the Year release is adding information about 545 previously missing airports in the United States
New Missions Based on the popularity of the recently introduced Discovery Flights, we are adding an additional 6 locations (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore, and Mount Cook) to this popular series
New Tutorials (produced in partnership with FS Academy) To further expand the onboarding experience, we are adding 14 new tutorials, introducing simmers to Bush flying (in an Icon A5) and IFR (in a Cessna 172)
New Features We are also pleased to introduce several highly requested features by the community: an updated weather system, early access to DX12, and a dev mode replay system (more info below)
New Photogrammetry Cities As part of our ongoing collaboration with Bing Maps, we are pleased to add a number of new photogrammetry cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbourne, Newcastle, and Nottingham (UK), ), Vers-Pont-Du-Gard, Chambord and Port-Vendres (France) and Utrecht (Netherlands)
Stability
Several crashes have been fixed across the title
Fixed sim being stuck while loading the world data in rare cases
Improved online multiplayer plane trajectory accuracy and stability
A first implementation of DX12 can now be activated via the Option menu (requires a reboot of the title)
Navigation
New Arinc424 Cycle 2111 is now available
Flight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spots
AI controls ATC will no longer automatically send the updated flight plan from the aircraft’s instrument whenever a change is made
Weather
Improved METAR ingestion into live weather
You can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active)
Updated .WPR file versionning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled
It is now possible to put clouds below sea level (-400m) for regions such the Dead Sea
Fixed AGL / MSL UI display in weather panel
Setting wind with weather panel is more coherent with in-game wind near ground
Fixed unit conversions in weather panel
Minor ui improvements in weather panel
VR
Microsoft Flight Simulator is now compatible with VR controllers on PC !
Main menu: Use the raycast mode to navigate and interact with the menus Cockpit
Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the raycast mode (you use a raycast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs. Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience. Toolbar: Use the raycast mode to interact with the toolbar and the in-game panels.
Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers. You cannot grab the yoke with the VR controllers and control it with hand gesture. You can control the yoke with the stick of the left VR controllers. You can interact properly with the instruments using the VR controllers.
Lighting issues are fixed.
VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP. Known issues in VR:
Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. -A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.
The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.
A large white dot appears in the center of the screen during the loading after completing a landing challenge.
You may experience a visual glitch when loading the main menu back from the cockpit.
Accessibility
Audio Customization: Option to convert to Mono for people deaf in a single ear
Option to Adjust Background Contrast in HUD has been added
Activity
New Live event landing challenge is available. You can land the Boeing F/A-18 Super Hornet at Miramar
G-Effect and G-Suit preference assistances have been added in the option menu
New assistance has been added to disable the automatic logbook at the end of a flight
Fixed Bushtrip progression not saved when completing a bushtrip leg
Fixed Germany bushtrip which could not be completed
Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only
Completing a landing challenge will no longer change Assistance settings
Planes
GENERAL
Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air
Made ITT simulation engine specific on multi engine turboprop aircraft
Modular fuel system now supports CG based triggers
The primed level of the piston engine does not reset anymore when no combustion happens
Added a new parameter to use in the flt files for turbine engines : CorrectedFF
Added TACAN related inputs
Added a SimVar that shows the effective flaps handle position when some logic makes it different than the physical position
Checklist’s highlights will now properly use the HIGHLIGHT_NODE_ID rather than the NODE_ID if specified (Previously only affected the hover highlight)
Added a parameter to specify whether or not a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed
Title no longer crashes when trying to invert a one-waypoint flightplan
Added SIMVARs for TACAN Navigation
Improved accuracy of FLC speed hold system on aircraft with a calibration difference between IAS and CAS
Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal
AUDIO : added flaps drag sound effects
AUDIO : added passenger ambiences cabin in airliners
Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner
MCDU now support waypoint insertion in Leg Page
Boeing 787-10 Dreamliner
Fixed HUD projection
MCDU has all its buttons highlighted on hover
ND flightplan display now has correct color
REV indication on EICAS is now display when in reverse mode
Boeing 747-8 Intercontinental
NavAids indicator on PFD now have adequate color
NavAids indicator symbol are removed
Airbus A320neo
Fixed a problem that prevented auto start (Ctrl+E) without external power unit
Autopilot now updates its target Vertical Speed while in VS mode
Autopilot now updates its target Altitude while in VS or Managed mode
Corrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled
Cessna Citation Longitude
Corrected an issue which caused push buttons for lights not to change state when toggled using a key
Fixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFD
Fixed aural warning related to parking brake cannot be silenced without disengaging the brake
JMB VL-3
Correction lights in the airframe
Cessna 208 B Grand Caravan EX
Correction of some textures for airframe
Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
Fuel flow controller PID was tuned to avoid FF spikes when using the condition lever
Beechcraft King Air 350i
Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
Throttle levers animation gives incorrect lever position
Cessna 172 Skyhawk
Pushback service was removed from the Floats version
Daher TBM 930
Fixed aural warning related to parking braking could not be silenced without disengaging the brake
EXTRA 330LT
Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE_ALL_LIGHTS key
World
Fixed a crash that could occur when flying near cities with a lot of autgen buildings
Various watermasks have been added around the world
Improved night lighting by reducing the intensity of the distant sepia layer
Fixed an issue with windturbines lights sometimes no display at the right altitude
Fixed terminal missing at KSFB
VGHS airport has been renamed
Collision pass has been performed on most of the bespoke aiports
Vegetation has been twicked around Christ the Redeemer
Improved LODs on CYTZ Toronto
UI
Fixed mouse click sometimes didn’t workon external windows
Added a Minimized hud assistance under option
Moved Ingame news and Release notes at the bottom of the main menu
The Marketplace is now accessible directly from a dedicated widget in the main menu
Allow inputs to be mapped on key/button release
Community-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value
Peripherals
Tobii eye tracker is now supported
Added a new gamepad preset : Gamepad (Fighter Jet) to complement the F/A 18 release
Added the Afterburner controls to the commands list
Added the G Limiter controls to the commands list
SDK
Devmode
The Replay system can be activated via the devmode on PC only / Options / Experimental / Enable replay panel. More info here: NEW: Replay Feature 16
ArtProj asset groups are now automatically converted to ModelLib upon loading a project
Fixed various UI issues in Project Editor
Expose the electrical system debug window (Windows > Behaviors > Systems > Electrical system)
Remove arbitrary limits for electrical component definitions
Added draw debug helipads
Extra parameters linked to the selected material code can now be edited through the Material Editor
Fixed corrupted node positions in graph when cloning an FX
Improved teleport window
The Output node of the Visual Effects Editor now exposes extra material parameters
Added debug OSM point features
Added top down camera
Added the Aircraft Thumbnail Capture tool. Allows to customise and capture aircraft thumbnails (see SDK doc)
“Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture tool
Fixed random crash in Material Editor when building a package
Fixed export to Community folder
Fixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / Inspector
Fixed random textures flickering in Material Editor
Old material files are now properly deleted upon renaming a material through the Material Editor"
Added the selection of the default VR API used (Fake or OpenXR) in option menu
Fixed conflict between drone camera and developer camera. Now the two options are incompatible
Xbox Lod Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the Xbox Lod Selection Mode when the new model LOD limits are activated
Improved the export window interface in the Project editor
Add more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package tool
Bugfix: A flight could be started even if wasm module and/or wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool,exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -nopause : Prevent FlightSimulator to pause at the end of the proccess
Visual Effects Editor
Added a constraint on the name when creating or renaming a visual effect
New GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here [SU6] Changes you must make on your FXs - MSFS DevSupport
Fixed node graph display issues after creating a new effect
Fixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popup
Fixed particle emission flow to get a more stable emission and particle count with high rates and velocities
In the Bezier Curve Editor, use Shift+Click to add a point
-Node graph inspector shows more user friendly names when possible for properties that can be added and removed in blocks
Fixed bugs & made major UX/UI improvements to the Bezier Curve
Allow spawning Visual Effects with no node and no contact point seup. The effect will spawn attached to the root node of the object
Fixed obsolete properties shown in node graph inspector
New primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the ground
Added a StaticMesh node
Fixed the deformation shader
Fixed a crash when closing the editor for an effect after moving a node then deleting it
Scenery editor
Added road, street light and power lines exlusion to polygons. -Added power line debug
Disable gizmo while editing heightmap
Fixed apron resume edition when there is a spline
Fixed light update when moving taxipoint
Fixed floating object that take too much time to be snapped
Fix DEM update when updating terraforming
Added airport checks
Added taxiways connectivity checks. Show hold-short orientation
More color for taxiparkings and taxipaths
Making the Hide and lock by type window a subwindow instead of a popup to be able to dock it
Fixed floating taxipoint
Fixed and improved color extractor
Fixed gltf textures not updated automatically
Aircraft editor
Cylinder displacement now correctly converted to cubic inches in the AircraftEditor
3DS max exporter
Fixed typo in ui of 3dsmax material
Pearl parameters are now restricted to only Standard Material
Model behaviors
Improvements to the usability of the Behaviors Window
Addition of ParametersFn feature to model behaviors
Addition of Process="“String”" to process a parameter as a string using RPN
Known issues
General:
TrackIR may sometimes stop working properly during a flight. Press F12 to reset the position.
Glass cockpit remains off when starting from cold & dark with the Volocity
Save custom weather presets is not operational
High temperature spikes happen above 44000ft
Audio
Added SONIC_BOOM Trigger Event in MiscellaneousSounds
Added mach cone zone & degree RTPC in the WwiseSampleProject
VR:
Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.
The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.
A large white dot appears in the center of the screen during the loading after completing a landing challenge
You may experience a visual glitch when loading the main menu back from the cockpit
Clicking on the Toolbar does not work (mouse, VR controller)
There may be some issues with the VR controllers when setting the interaction model to Legacy
Devmode:
Aircraft can no longer compiles because of glTF errors
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
RELEASE NOTES 1.20.6.0
If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
To celebrate the launch of Windows 11, Microsoft Flight Simulator is lighting up some of the world’s most famous points of interest in Windows 11 colors! There is also a free livery for the EXTRA 330LT.
Stability
Several crashes have been fixed across the title More optimization work has been performed including performance issue with Real-time AirTraffic after a long period of time Improvements of the installation logic for outdated / missing packages
Navigation
New AIRAC cycle 2110 is now available
Improvements on offset localizer/LDA approaches for the Navdata
Updated the in-sim Magnetic Variation model
Fixed ATC announcing a DME Arc approach with 10 times the radius
Separated different airways with the same name in the Navdata
Fixed cases of corruption in Title and Descr fields in flight plans
Weather
Activated gust tweaking in custom weather settings
Ambient pressure is now smoothly calculated across the entire air column
Improved ATIS Cloud layer reporting
VR
Fixed aliased menus and ingame panels
Fixed some lighting issues in VR
Fixed wrong camera initial rotation in some cockpit
Fixed “dot” cursor when using the mouse
Fixed mouse cursor depth when hovering the toolbar
Improved general stability in VR mode
Activity
Fixed Friends status as offline friends were still marked as online
Better handling of edge cases when loading save files
Fixed Balkan bushtrip which could not be completed due to missing airport
Fixed conversion error in POH takeoff speeds in the Flight assistant panel
Fixed issue where the altitude displayed on the nameplates was incorrect
Fixed VFRMap icons disappearing during bushtrips
Fixed bug causing the female voice to be heared instead of MALE voice in the Deadstick Landing tutorial
Fixed ICAOs on main path disappearing from the VFR map after resizing it
Planes
General:
Fixed a bug that prevented Live/AI aircrafts lights from showing
Reduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10x
Altimeter reading should now properly coincide mathematically with atmosphere ambient pressure
Fixed physical altimeters so they can now display different values
Fixed UseTemplateValue put inside an Action for custom checklists
Corrected issue that would cause trim keys to start repeating instantly when held down
Fixed shared large cameras for hangar sequences so they no longer display the ground only
Analogic external HUD now supports negative altitude values as the interior instruments
Reworked gear advisory audio warning system for floating planes
Improved water rudder and water handling at low speeds. Plane now turns into the wind
Increased aerobatic max rotation speed and acceleration which improves aerobatic handling
Improved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoff
Improved pfactor for tail dragger airplanes
Improved free full castering for tail dragger airplanes
Removed backward limitation for flap lift centre displacement. (Effect on lift centre and Cm)
Added system to precisely define lift centre motion across ranges of AOA
Fixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control it
Fixed a bug with external devices AP keys not doing exactly what they should on some aircraft
Fixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person view
Fixed issue where Waypoint generated on WorldMap were not flown along by the Autopilot
Fixed existing flyback issue on KLCT KBVT flight
Reference QNH can now be changed during flight
Autopilot will no longer automatically transition to altitude capture when in avionics managed mode
Fixed corrupted VFR & PFD 2D Terrain in some cases
Corrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheel
Fixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)
Made reverse flight transition smoother so that one can take 90° turns or a bit more than 90° without weird roll transitions
Connected all the transponders from the base sim to the new transponder IDENT simvar
Added a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, Blank
Fixed custom airports are displayed twice on navigation instruments
Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner
Minor fix in the way ILS frequency are displayed in Boeing FMC
Minor fix in the way Flaps are displayed in Boeing FMC
Fix Boeing Flaps behaviour at handle 9
Fixed a bug with the Boeing yoke by Thrustmaster failing to toggle “hold” AP modes
Fixed icing art issue
Fixed rain on both interior and exterior
Added geometry when reverse thrust is on
Fixed cockpit camera collision
Boeing 787-10 Dreamliner
Limited max steering angle to 70 degrees as per POH to make ground taxiing easier and more realistic
Fixed issue that could introduce an inverted elevator control causing the A320 and 787 to crash into the ground
Altitude reference on HUD is now synced with other instruments
Partial improvement of FBW (does not use trim anymore)
Minor display fix on FMC Approach page
Fixed Incorrect flaps positions
Fixed missing reg number under wing
Boeing 747-8 Intercontinental
Fixed occurrence of autopilot failing to capture GS
Fixed external HUD Airpseed with cockpit Airspeed
External HUD Airspeed tapes now has speed ranges similar to cockpit tapes
Fixed minor display issue on FMC Legs page
PFD airspeed now displays speed for current and next flap setting in approach
Airbus A320neo
Fixed issue that could introduce an inverted elevator control causing the plane to crash into the ground
ND altitude restrictions are now more accurate
Diamond DA40NG / Diamond DA40 TDI
Corrected an issue which prevented the fuel transfert pump from working
Fixed “LOW FUEL” warning not showing for the correct amount of fuel remaining
Fixed master knobs not reflecting actual simulated state in some cases
Cessna 152 / Cessna 152 Aerobat
Fixed the invertion with flaps interaction using a gamepad
Fixed left strobe light not turning on
Fixed checklist autocompletion failing to start engine
Fixed missing reg number on the Aerobat base version
Cessna Citation Longitude
Removed some outdated glass cockpit alerts
Added missing tooltips for speed mode and speed units knobs
Corrected an issue that would cause the aircraft to incorrectly indicate the Yaw Damper is active
Fixed display Messages when Reverse Thrust is engaged on Cessna Longitude EICAS instead of COM/NAV frequencies
Glideslope improvement
Corrected an issue which would prevent light controling push buttons from properly updating when toggling all lights
Fixed the Up and Down button that were no longer working on Flight Plan page on TSC
Updated cabin pressure warnings and aircraft configuration with real values
Adjusted H nav PID to reduce nav horizontal oscillation
MAIN GEN warning now checks the simvar GENERAL ENG GENERATOR ACTIVE
Zlin Savage Cub
Fixed master knobs not reflecting actual simulated state in some cases
Disabled some unused electrical circuits improving overall battery lifetime when idle
FlightPlan no longer missing from VFRMap
Fixed VFR Transponder key
Cub Crafter X Cub
Minor improvements for the checklist
Fixed tail wheel steering
ICON A5
Icon A5 have now access to the new Aera interface
Fixed steering animation issue
Flight Design CTLS
Added access to the new Aera interface
Fixed sync external HUD Tachometer with cockpit Tachometer
Fixed VFR Transponder key
Fixed steering animation issue
JMB VL-3
Fixed steering animation issue
Cessna 208 B Grand Caravan EX
Lowered the minimum N1
Added dynamic Red Line Torque Engine gauge
Add blue Torque Engine gauge to indicate the Maximum cruise torque
Added turboprop condition lever implementation
Reduced rudder stability for more realistic yaw simulation
Checklist was modified to work with the new condition levers
Beechcraft King Air 350i
Added turboprop condition lever implementation
Reduced rudder stability for more realistic yaw simulation
Significant reduction of flap & gear drag to increase ROC at LDG. now closer to 2000fpm (used to struggle to maintain 700fpm)
Fixed prop drag idling and adjusted flap drag
Checklist was modified to work with the new condition levers
Zlin Shock Ultra
Engine temperatures and pressures were adjusted to have a better behaviour
Adjusted gear advisory alarm trigger speed to better match the different float planes
Beechcraft Baron G58
Fixed cockpit camera for hangar sequence
Diamond DA62
Updated animation issue in the cockpit
Update all airframes animations
Fixed rain issue in the cockpit
Reduced the light popping effect in the cockpit
Cirrus SR22
Fixed airframe for the nosewheel
Pipistrel Virus SW121
Fixed QNH setting bug
Cessna 172 Skyhawk
Fixed animations issue for skis
Glass cockpit: Arm standby battery in custom departure
Reduced rudder lift coefficient from 2.0 to 1.5. Will reduce rudder twitchyness and increase adverse yaw
Adjusted elevator twitchyness & authority
Daher TBM 930
Specific FX files moved to SimObject folder
Fixed the autostart/autostop procedure
Reduced rudder stability for more realistic yaw simulation
Reduced excessive flap drag
Tuned Flight IDLE state Torque, RPM and ITT
Fixed overspeed (barber pole) strip incorrect on Standby Airspeed Indicator
EXTRA 330LT
Improved aerobatics behavior
Fixed idle RPM causing an engine stall at some altitudes / temperatures
Avionics
Fixed Wind vector not accountic for MagVar on Garmin screens
Fixed issue where FLC behavior using the NOSE UP/DN buttons was reversed on the G1000
AS3X, GNS430 & GNS530 now have automatic backlighting depending on the hour of the day
Runway icon rotates depending on the orientation of the map
Fixed duplicate waypoints with the same distance & bearing
Aera Flight Plan has been completely remodeled to better match the real Aera
The external view of the Aera in portrait mode is now in the right orientation
Corrected an issue that could cause the avionics switch simvar not to match the physical switch state
Engine monitor instrument with small form factor updated on Vigilus
Vigilus now can display turbine engine data and units set are saved between flights
New Fuel Flow monitor instrument templateadded for the Miniflo/digiflo
Automatic backlight depending on time of day on the Vigilus
Adjusted engine monitor color ranges for equipped planes on the Vigilus
ISA temperature reading is now more reallistic on the G3000
Minor frequency color fix on the G1000
G3X no longer show NaN bearing when flying a DirectTo toward an airport
Fixed occurrence of Garmin-featured plane not catching LOC/ILS
Fixed G3000 scrollbar stuck at bottom after selecting a Direct To
Nearest Waypoint/NDB/VOR does not flicker on the GNS530
Fixed corrupted VFR & PFD 2D Terrain in some cases
Fixed incorrect values for Bearing (BRG) and Distance (DIST) data fields on G3X
Fixed issue where G1000 outer COM knob would only increment the frequency no matter the direction it was turned
VFR map
Fixed corrupted VFR & PFD 2D Terrain in some cases
VFRMap now capped at > 80° in latitude instead of 75°
Fix rare occurrence of VFRMap flickering
VFRMap no longer fails around Longitude 180°
Minor enhancement of VFRMap FlightPlan display
We now prevent some cases of VFRMap waypoint loading stalling
World
Terrain level of detail can now be increased up to 400 (insteads of 200) in Graphics options on PC
Fixed jetways not spawning in some cases
Fixed bug during animation when the pilot call the jetway in an airport
Fixed scenery not being reloaded when adding or removing a package from the Content Manager / Marketplace
Fixed blurry lights on ultra-wide/4k resolutions
Optimized photogrammetry erase function by adding a quadratic approximation of earth curvature
Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
Optimized conversions for world processing using quatratic lat long conversion approximations
Fixed gaps between some ground surfaces
Improved LOD display in game at LFPG
Reflection cubemap resolution and reflected clouds details have been increased
Fixed a bug provoking SSR to ghost when rotating camera
Fixed autogen buildings that were sometimes absent or of low quality in the UK
KPFN is now closed as real life
Fixed missing light at KECP
Fixed approach light too long at ENBR
Fixed windsocks bad orientation on some bespoke airports
Fixed control tower archetype to match with real life at EDFH
EDDI & EDDT are now closed as real life
Fixed floating night lights in some locations in England
Fixed tower building near Stuttgart
Fixed trees in front of the runway at EGGP & EGCC
Fixed terraforming at EDRS
Fixed jetways issue at RCYU
Fixed Taxi Ribbon can go underground when taxiing to runway 35 at HUEN Entebbe Airport
Fixed despawn of the World map when changing the rolling Cache amount
Fixed wind turbine night light fade out when getting close
Fixed camera pan in the Manual cache menu
UI
Minor quality of life improvement on Marketplace
Fixed ATC Options will be cleared when the User attempts to enter another in the Customization Menu
Gust speed input slider uses a logarithmic range for better precision
Fixed previously loaded airports aren’t displayed in the history of the airports list
Fixed top menu ‘Arrow’ Graphic does not Fades During Flight
Fixed Photogrammetry low resolution in manual cache
Fixed missing Axis Y from the Select An Input list when mapping actions to the mouse or searching for an input
Fixed cursor snap to top left corner whenever you change in cockpit camera with keyboard controls
Fixed important changes to sliders on in-flight menu don’t appear to have any effect (now increments accordingly)
User should no longer get stuck in the Freelook view and be unable to bring the cursor back up on Xbox
Fixed endless result screen with no prompts to leave when user cancels touchdown and after completion of a landing challenge
Fixed all profiles blanked when clearing a custom profile for the HOTAS One
Fixed reset for the mouse sensitivity to default values on a custom profile
Fixed unable to select the last ICAO searched in the search result
Fixed disconnection pop up failing to appear when unplugging the ethernet cable before or after press any button screen
Peripherals
Reduced the increments of the mouse wheel on the elevator trim
Added Thrustmaster TCA Boeing support
Added Turtle Beach VelocityOne Flight support
Fixed a wrong freelook assignment on the Virtual Fly Yoko+
Fixed mappings shown in Controls screen for T.Flight HOTAS One doesn’t align with the actual buttons / axes on Xbox
Fixed Joystick events on Simconnect
Fixed wrong biding on the Hotas One prior World update 6
Fixed mapping of cockpit view Yaw Axis for CH Pro Throttle USB as the axis was reversed
Fixed warning appears when user tries to map an axis to the Elevator Trim Axis (0 to 100%) command
Fixed default mapping for Left / Right Brake axes on CH Pro Pedals
Fixed default mapping for View Yaw, View Pitch, and Throttle axes on CH Pro Throttle doesn’t work
Fixed default mapping for Ailerons axis on CH Fighterstick doesn’t work
Fixed default mapping of Propeller and Throttle axes on CH Flight Sim Yoke are incorrect
Fixed default mapping for Elevator, Ailerons, and Mixture axes on CH Flight Sim Yoke doesn’t work
Fixed default mapping of axes on CH Throttle Quadrant are incorrect
Fixed unresponsive Joystick L-Axis Y on CH Throttle Quadrant
Fixed unable to exit Pause menu using Menu button on T.Flight HOTAS One
SDK
JS API
RNAV approach type (LPV, LNAV/VNAV, LNAV) data now available from the JS airport facility approach information
Added raw approach type, approach suffix, runway number, and runway designation to JS airport facility approach information
Added “SEARCH_BY_IDENT” (ident, facilityType, maxFacilities) call to JS facility listener, which will search for facilities of the specified type that start with the provided partial ident string
Added “GET_METAR_BY_IDENT” (ident) call to JS facility listener to get a METAR by airport ident
Added “GET_METAR_BY_LATLON” (lat, lon) call to JS facility listener to get the closest METAR by latitude and longitude
Circling approaches should no longer include incorrect runway 0 in the provided approach name
Center runways should no longer be missing “C” designator in runway name
Added threshold length and runway end elevation data to airport facility runway information
Fixed bug where primaryILSFrequency and secondaryILSFrequency were almost always blank even when the runway had a valid ILS ICAO specified in the data
ILS frequencies in JS airport facility API frequency list now include the station ICAO
Aircraft editor
Added rotation acceleration to aircraft tracking debug screen
Improved aircraft tracking and sim curves debug pages for more clarity on drag & lift calculations and values
Allow negative wing camber values in the flight_model.cfg file
Clarification of debug aircraft speed, legacy and simtuning pages
New aircaft drag debug screen
Added Cd breakdown per surface set to drag debug page
Added ground effect debug page
Added elevator_trim_up_limit et elevator_trim_down_limit optional variable to CFG
Improved wheel debugging window: Added steering angle and mode information about friction
Updated FLT loading for Engine parameters preventing accidental override of some parameters when loading a mission flt
Fixed a bug with ADF frequency DEC keys that could cause the frequency to undeflow rendering the ADF system unusable
Fixed a crash when saving an airplane with no pneumatic system
Added an option in cfg files to exclude an aircraft from AI Traffic
Fixed the “light types” dropdown list in the Lighting section of the Aircraft Editor
Implemented a new version of a supercharger for piston engine with multi speed support and an affine boost curve
Implemented a manifold pressure regulator for piston engines
Electrical System - More realistic battery discharge for batteries with a different capacity but a similar voltage
New primer electrical pushbutton template and covered magneto switch template
Added new table for jet engines fuel flow vs altitude tuning
Devmode
Fixed potential corruption in some CFG files when saving your project
Fixed crashes caused by the Resync function in the Aircraft Editor -Added a close button to the “Debug position” window
Added a new devmode option to switch between GDI and NanoVG at runtime for XML Gauges rendering. The option is found under ‘Options->Use NanoVG for XML Gauges’
Added close button to SDK updates window
Added collisions debug draw to devmode’s options
Added dev mode communication prompt at launch
Added dev mode communication prompt display in SDK updates window
Fixed SDK versions buttons sublabel display
Fixed the download button that was not starting any download
Added devmode windows’ background behaviour setting, “opaque when docked” as default
Along with the new Model LOD Limits feature, 4 new columns in the Statistics profiler allowing you to better understand which LODs should be better optimized
Fixed an issue where encrypted packages could freeze the game
Fixed some occurrences of textures not being found
Fixed documents with some saved and some unsaved modifications no longer prevent closing an edition tool
Renamed “Model behavior” to “Behavior”
Behaviors window now allows you to modify L-Vars, I-Vars and O-Vars by clicking on them and inputing a new value
Pressing Ctrl+G while hovering an interactible component as the Behaviors window is open will now set it to that component
The Behaviors window now has an Error tab which lists the issues recorded while loading the current XML file (only if the behavior window was open during the loading)
Restored the DevMode font that had disappeared from the latest version
SDK release notes are now downloaded individually to reduce downloading times
Windows are now opaque when docked to the game’s window and transparent when floating inside
Added debug tools to identify memory-consuming LODs
Added option to freeze LOD selection
Fixed gamma correction issues with the NanoVG for XML gauges
Project editor
Fixed Package Editor filter not checking all package groups
Added “Save as” action, binded to Ctrl+Shift+S
Improved project creation window: now requires projects parent folder and generates the new project folder, new project name field is correctly emptied after the window’s closure
Recent projects which fail to load or have a non normalized path are now deleted on selection
Made default creator name not mandatory when creating a project from the -menu
Added auto save on project, package and asset group creation
Added package thumbnail validation after build
Fixed asset group asset and output directories modification: absolute paths were set
Fixed crash when cleaning a package that has been already cleaned
Fixed Ctrl+Y on asset group creation not setting back asset and output directories values
Fixed custom asset group template instantiation path
Fixed custom wizard generated asset groups paths: now correct for build
Added a clean package operation when a package or an asset group is removed
Fixed editor’s popups not showing when editor’s main window is hidden
Post build and post export prompts are only displayed if user did not agree to them
Fixed non-normalized path saved to recent projects list
Fixed the removed package that were still appearing in export window package list
Fixed asset group type combo list empty in wizards if the project editor window was never shown before
Fixed package’s name and company name not updated in Inspector if it is not shown when selection changed
Replaced automatic package name modification by an “Update package name” button
Improved Inspector summary tab with titles and sections
Fixed SimObject template
Improved clean package: now checks for locked files before trying to delete them all
Scenery editor
Fixed a crash when closing the scenery editor
Gizmo window can’t be edited if no object is selected OR all selected objects are locked
“Has 3D Mesh” checkbox in FUEL TaxiwayParking properties to allow removing the 3D object attached to it by default
Added flipUV & offsetUV for aprons
Added tiling, rotation, coloration, falloff and opacity for material applied to polygons
Automatically reload biomes when mounting/building a package containing biome or species definitions
Color Extractor window is no longer available as it was causing some crashes
Fixed a crash in the Scenery Editor when deleting a package with pending modifications
Fixed pink airport when moving far away
Fixed rectangular apron rotation
Fixed Scenery Editor soft lock when closing and trying to save
Fixed sim object bounding boxes
Fixed update object list after building a package with models
Generate Taxiway Signs no longer crashes when the package is not built
Hiding and Lock system rework. New icons to make buttons more intuitive to use. More info check the official documentation on the Scenery Editor
Improved Text rendering on NanoVG, in particular streched text
Moving a group that contains standalone towers no longer crashes the game
Clicking the ““Create Hierarchy by Type”” button no longer crashes the game
Optimized projected meshes
Projected Meshes can now be selected by clicking on it in the viewport
Projected Meshes no longer randomly disappear in Edition
Removed all the sub-edition options (add/remove points, subdivide edge, etc) from the squared apron right-click menu
Removed irrelevant options (tire mark, end cap, tire gum, etc) for material type of Taxiway Path
Removed the ‘Scripts’ section of TaxiwayParking properties
No longer see a ‘ghost’ of the object when unchecking ‘One-click placing’ checkbox
Sample
Templates.xml: Fixed a bug that caused some interactions hints to show incorrect bindings
Added missing content info thumbnail on simple aircraft sample
Updated sample jetway model and animation
Material editor
Fixed valid bitmap label displayed in red in Bitmap Manager. Fixed bitmap size fisplay in Inspector
Improved material deletion warning prompt clarity
Simvars
Added a new simvar: COM_RECEIVE_EX1 (with the target com receiver as index) returning the state of the com receiver without checking the transmitter state
Added a new [settable] simvar: INTERACTIVE_POINT_GOAL (with the target interactive point as index) which let developpers set an in bewteen position to an interactive point instead of the default open/closed
Fixed a bug with the COM_RECEIVER simvar initialisation which would badly initialize COM and NAV circuits switch state within the electrical system
Added simvar RECIP ENG SUPERCHARGER ACTIVE GEAR
Fixed several simvar Getter and Setter. Lots of Getter were false and referenced the same simvar. Lots of setter were missing. Now, every simvar about “BREAKER” should be gettable/settable
Fixed FLAPS_HANDLE_INDEX simvar behavior on increment/decrement events
Added simvar “GPS OVERRIDDEN”, which disables the sim GPS engine update and allows the user to write to the GPS simvars
Made simvar “GPS DRIVES NAV1” writable
AUTOPILOT NAV SELECTED can now be written to select a different nav radio index
Added AUTOPILOT DEFAULT PITCH MODE and AUTOPILOT DEFAULT ROLL MODE read-only simvars
Console
Several UX/UI improvements to the console: multiple messages selection, “Log to file” feature, more visibility to the Details section, new “Copy” button
Script editor
Fixed editor not closing if a modification has not been saved before
WASM
Removed some math optimizations in wasm which created inaccuracies
VFX editor
Coordinate systems have been standardized for positions and velocities. They now use the same system, ECEF world or local, depending on a single parameter
Position and rotation offsets are now always expressed in the space local to the attachment (node or contact point)
Clamping of manual inputs in the node graph is now handled properly
Added “Graph Parameters”, which allows to specify an RPN code in a model behaviour, to execute it in a VFX graph using the new “Graph Parameter” node
Added an “EmitInLocalSpace” parameter on the Emitter block to control the spaces where your VFX lives
Added a “LocalDirection” node to initialize position & velocities relative to your local space for effects that live in world space
Added an “Age” attribute for the GetInstanceAttribute node
Added a “Color” node with a color picker
General stability improvements. Duplication, Deletion, Copy & Paste shortcuts now available in the node graph editor
Copy and Paste are now supported across documents
New Document, Undo and Redo shortcuts now work properly
It is no longer possible to connect the output of a node to the input of an upstream node
New Visual Effects now have a working material by default
Fixed a crash when a multiplayer plane spawns an effect setup on a contact point
Fixed occasional wrong triggering of water landing effect
Fixed offset display in VisualEffects spawner tab, feet converted to meters
Removed “visible” and “enabled” properties from node edition data
Removed the confusing “Add…” drag and drop button to create new Object References in node graph inspector
Removed the edition data tab in node graph inspector, it does not display any relevant information
Removed the edition data related to deleted nodes
Removed the redundant “Items Tree” window
Removed unnecessary nodes from VFX template
Removed “AttachToEmitterTranslation/Rotation” parameters in the Emitter block (replaced by EmitInLocalSpace)
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Enjoy discounted pricing on Carenado content. For ten days starting on October 14th save 30% on the following items:
C170B
CT182T Skylane
M20R Ovation
PA28R Arrow III
PA34T Seneca V
PA44 Seminole
WYMF5
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - Jayneivana
Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
Bug fixes
Fixed broken night lighting when the renderscale was not set to 100%
Added Offscreen pre caching option in the VR menu
Fixed some general crashes
Fixed the Trim reset button on the Thrustmaster TCA Quadrant
Safe mode will no longer trigger when a crash occured when closing the program
Missing watermask at Lucerne has been added
Color correction for Photogrammetry in Vienna has been tweaked
Water crack has been fixed near Moritzburg POI
Fixed terrain spike around LOWI
Fixed crash with Resync from Aircraft Editor without any aircraft selected
LOWW Vienna International Airport (Gaya Simulations)
LOWZ Zell am See Airport (Gaya Simulations)
LSGK Saanen Gstaad Airport (M'M Simulations)
LSPU Münster Airport (Simultech)
LSZB Bern Belp Airport (MXI Design)
LSZH Zurich Airport (Fsdreamteam)
LSZS Samedan Airport (Orbx)
LSZS Samedan Engadin Airport (MXI Design)
Switzerland Mesh (Fsdreamteam)
Vienna Landmarks (Prealsoft)
To purchase these discounted items, visit the Microsoft Flight Simulator Marketplace, select the Full Catalog, then select On Sale and look for the savings.
Microsoft Flight Simulator 40th Anniversary Edition - FlightSim_OlieT
Our vision is to continuously improve and expand Microsoft Flight Simulator on a regular basis.
This month, the virtual world of Microsoft Flight Simulator is getting its next major update by focusing on the marvelous regions of Austria, Germany & Switzerland. Renowned for its glorious mountain ranges, ubiquitous castles and stunning vistas, this region comes to life with World Update VI.
Our latest World Update contains new aerial imagery, high-resolution elevation maps and several brand-new 3D cities in Germany, Basel in Switzerland, Graz and Vienna in Austria. The update drastically enhances the visuals of these three countries and the beautiful mountain-ranges of the Alps.
The team has also hand-crafted over 100 well-known locations (points of interest, or POIs) and several airports including Lübeck, Stuttgart, Klagenfurt and St. Gallen. The update also includes new discovery flights, landing challenges and bush trips that take simmers across this beautiful region of our planet.
World Update VI: Austria, Germany and Switzerland is available free to all Microsoft Flight Simulator users today. Be sure your simulator is up to date first, then visit the Marketplace to download the latest world update and immerse yourself in this magnificent and expansive corner of the world. The sky is calling!
DOWNLOAD INSTRUCTIONS
1. Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
2. Open the Microsoft Store, Steam, or Xbox application (whichever you use to play the sim) check for updates to Microsoft Flight Simulator. Install the update. Click here for a more in-depth guide for PC users.
3. Launch Microsoft Flight Simulator and install the in-game content update.
4. Once in the sim, head to the Marketplace and download the free content update labeled World Update
Release Notes 1.19.8.0
Stability
Several crashes have been fixed across the title
Applying the default profile for the Mouse will no longer crash the title when an custom profile was loaded on PC
Fixed crash in autosave in bushtrip missions when the user has a non-ASCII name
The title can now be launched in Safe mode via a pop-up to deactivate all Community and Marketplace content on PC only. The option will be available after a crash as long as Devmode is not enabled.
Fixed some scenarios where mandatory content was not downloaded or installed properly on PC if it had been deleted via the content manager (“You are missing packages that are essential to run Microsoft Flight Simulator. Please update the application and try again.”)
Navigation
Fixed ATC radar altitude so the ATC no longer asks you to change your altitude when it is not applicable
The VFR Map now displays information for latitudes beyond 75 degrees
New AIRAC cycle 2108 is now available
Planes
SR22 performance and fuel consumption has been modified to better match POH
Gyro Drift is now correctly set when Aircraft Systems assistance preset is set to Easy / Medium / Hard
Peripherals
Fixed the ENG 1 and the Crank/ Mode norm/ IGN/Start buttons on the Thrustmaster TCA Quadrant Airbus edition
World
Updated elevation data for Germany, Austria & Switzerland
Updated aerial imagery for Germany, Austria & Switzerland
"Offscreen terrain pre caching" graphics settings has been added (Low, Medium, High and Ultra). If set to Ultra, all the offscreen terrain will be cached at full quality which will reduce FPS drops and LOD popping when panning the camera but may impact overall performance
Maximum photogrammetry draw distance has been further increased. As a result photogrammetry downtown building areas will be visible from farther away
Better management of low bandwidth Bing terrain data and photogrammetry streaming as the change to Offline data is no longer persistent (changes applied only affect the current flight)
Fixed an issue where the Bing terrain data would switch to offline in low bandwidth scenarios without displaying a warning pop-up, when data consumption cap was set (the warning pop up is now displayed properly)
Cities at night are now more visible on the World Map
Various airport data fixes
LEMD: added Restriction for landings and take-offs on runways according to charts
LEMI: fixed ICAO issue for Region de Murcia International Airport
OPIS: Islamabad airport now has lights
02NH: fixed Iroquois landing altitude
EGGK: fixed issue with a building in the middle of a taxiway
EDDF: added Restriction for landings and take-offs on runways according to charts
KGTU: added missing buildings
FNDB: fixed Terraforming and data issues
89AK: fixed elevation issue
KDVT: fixed parking 75 spawning point
ESKS: updated ICAO for Scandinavian Mountains Airport
SSGG: updated ICAO for Tancredo Thomas de Faria Airport (Guarapuava Airport)
The title no longer crashes when quitting the sim in VR
Various tutorial fixes: briefs and debriefs are properly displayed, no blockers anymore. Please note that Tutorial 1 in VR mode is still under work and will be complete in a future update
Marketplace
Content User Rating is now more accurate
SDK
Fixed group displaying and collapse/uncollapse issue in the scenery editor
Projected Mesh not rendered when moving camera or adding new one in the Scenery editor (we force the loading of LOD 0)
Improved some text rendering for XML gauges
Plane debug screens now correctly calculate and display GPH/gallon per hour fuel consumptions (DebugAircraftEngines & DebugAircraftTracking)
Aircraft Editor: the .cfg files are no longer corrupted when using the editor
Optional World Update Content (via the In-Sim Marketplace)