The following is the changelog from our latest beta balance patch (this is not a live patch). It builds on the previous 3 balance patches that have also been posted here.
Berserker - Increased fire rate to .67 from .75 on the Katana Modified chainsaw and katana weapon categories to be in 3 and 4 respectively
Sharpshooter - Gave discount on bolt purchases to the Sharpshooter - Up to 33% at lvl 6 Increased M14 head shot multiplier by 25% - From 2 to 2.25
Demolitions - Increased discount on pipe bomb purchase - Up to 74% instead of 68% at lvl 6 Increased direct damage on LAW rocket hits - Damaged increased to 950 from 850, and radius reduced to 500 from 600. Arming distance on LAW increased from 6 meters to 10 meters. Reduced the cost of M32 nades to 10 to match m79
The following is the changelog from our latest beta balance patch (this is not a live patch). It builds on the previous 3 balance patches that have also been posted here.
Berserker - Increased fire rate to .67 from .75 on the Katana Modified chainsaw and katana weapon categories to be in 3 and 4 respectively
Sharpshooter - Gave discount on bolt purchases to the Sharpshooter - Up to 33% at lvl 6 Increased M14 head shot multiplier by 25% - From 2 to 2.25
Demolitions - Increased discount on pipe bomb purchase - Up to 74% instead of 68% at lvl 6 Increased direct damage on LAW rocket hits - Damaged increased to 950 from 850, and radius reduced to 500 from 600. Arming distance on LAW increased from 6 meters to 10 meters. Reduced the cost of M32 nades to 10 to match m79
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The following are the adjustments we have made for wave 3 of the beta test:
Scrake: - Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30) - Improved his rage ability (was not always raging at low health when he should have been) - Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)
Fleshpound: - Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)
Chainsaw: - Increased headshot multiplier to 1 from .5
Patriarch: - Improved his directional hit (should now only be hitting things in front of him and pushing them back)
The following are the adjustments we have made for wave 3 of the beta test:
Scrake: - Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30) - Improved his rage ability (was not always raging at low health when he should have been) - Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)
Fleshpound: - Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)
Chainsaw: - Increased headshot multiplier to 1 from .5
Patriarch: - Improved his directional hit (should now only be hitting things in front of him and pushing them back)