Scaling Changes Across Difficulties: - Clots grab can be broken on Normal and Hard (but not Suicidal and Hell on Earth) - Fleshpound extended Rage timer removed from Normal and Hard - Removed quicker Scrake rage on Normal and Hard - Removed Anti Xbow Headshot multipliers from Scrake and Fleshpound on Normal and Hard - Removed single stun limit from Normal and Hard
Suicidal: - Reduced Zed movement speed on suicidal to between Hard and Hell on Earth
Sharpshooter - Reduced Xbow weight by 1 from 10 to 9 - Increased Xbow bolt price reduction from 30 to 42% - Returned headshot multiplier to Dual HC
Medic: - Reduced healing multiplier from .80 to .60 (started at .40)
Beserker: - Removed armor from Berserker spawn bonus
Demolitions: - Moved pipebombs down in their category
Scaling Changes Across Difficulties: - Clots grab can be broken on Normal and Hard (but not Suicidal and Hell on Earth) - Fleshpound extended Rage timer removed from Normal and Hard - Removed quicker Scrake rage on Normal and Hard - Removed Anti Xbow Headshot multipliers from Scrake and Fleshpound on Normal and Hard - Removed single stun limit from Normal and Hard
Suicidal: - Reduced Zed movement speed on suicidal to between Hard and Hell on Earth
Sharpshooter - Reduced Xbow weight by 1 from 10 to 9 - Increased Xbow bolt price reduction from 30 to 42% - Returned headshot multiplier to Dual HC
Medic: - Reduced healing multiplier from .80 to .60 (started at .40)
Beserker: - Removed armor from Berserker spawn bonus
Demolitions: - Moved pipebombs down in their category