Killing Floor - [TW]Yoshiro
The following is the change log for the 5th update for the 1015 balance beta. This builds on the previous 4 beta patches:

Change Log:

Difficulty:
Added a new difficulty (this is the current KF Suicidal version you are already playing), called Hell on Earth.

Suicidal is now a new difficulty between Hard and Hell on Earth with the difficulty modifier reduced to 5 from 7. All beta changes apply to difficulties 5 and up.

Berserker:
Moved Katana back to slot 1
Removed randomness from Melee weapon strikes except on chainsaw

Firebug:
Moved Mac10 to slot 3

Demolitions:
Moved M32 to slot 4
Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades.
Reduced LAW rocket amount to 10 for non Demolitions
Increased LAW rocket amount to 20 for a lvl 6 Demolitions

Sharpshooter:
Changed Fleshpound anti head shot multiplier to .35 (between the previous rounds .3 and .4)
Lowered the M14 base damage by 6
Fixed Winchester firing from stopping fall damage from taking place(thanks to Benjamin on this one)
Reduced Dual Hand Cannon effectiveness for Sharpshooters. Removed body shot bonus
Killing Floor - [TW]Yoshiro
The following is the change log for the 5th update for the 1015 balance beta. This builds on the previous 4 beta patches:

Change Log:

Difficulty:
Added a new difficulty (this is the current KF Suicidal version you are already playing), called Hell on Earth.

Suicidal is now a new difficulty between Hard and Hell on Earth with the difficulty modifier reduced to 5 from 7. All beta changes apply to difficulties 5 and up.

Berserker:
Moved Katana back to slot 1
Removed randomness from Melee weapon strikes except on chainsaw

Firebug:
Moved Mac10 to slot 3

Demolitions:
Moved M32 to slot 4
Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades.
Reduced LAW rocket amount to 10 for non Demolitions
Increased LAW rocket amount to 20 for a lvl 6 Demolitions

Sharpshooter:
Changed Fleshpound anti head shot multiplier to .35 (between the previous rounds .3 and .4)
Lowered the M14 base damage by 6
Fixed Winchester firing from stopping fall damage from taking place(thanks to Benjamin on this one)
Reduced Dual Hand Cannon effectiveness for Sharpshooters. Removed body shot bonus
Killing Floor - [TW]Yoshiro
A flaw was found in server code that could allow a user to crash a server. Server owners can now update their servers to receive a fix for this issue.

We would like to thank the community members who helped us track this down.
Killing Floor - [TW]Yoshiro
A flaw was found in server code that could allow a user to crash a server. Server owners can now update their servers to receive a fix for this issue.

We would like to thank the community members who helped us track this down.
Killing Floor - [TW]Yoshiro
The following is the changelog from our latest beta balance patch (this is not a live patch). It builds on the previous 3 balance patches that have also been posted here.


Berserker -
Increased fire rate to .67 from .75 on the Katana
Modified chainsaw and katana weapon categories to be in 3 and 4 respectively

Sharpshooter -
Gave discount on bolt purchases to the Sharpshooter - Up to 33% at lvl 6
Increased M14 head shot multiplier by 25% - From 2 to 2.25

Demolitions -
Increased discount on pipe bomb purchase - Up to 74% instead of 68% at lvl 6
Increased direct damage on LAW rocket hits - Damaged increased to 950 from 850, and radius reduced to 500 from 600.
Arming distance on LAW increased from 6 meters to 10 meters.
Reduced the cost of M32 nades to 10 to match m79
Killing Floor - [TW]Yoshiro
The following is the changelog from our latest beta balance patch (this is not a live patch). It builds on the previous 3 balance patches that have also been posted here.


Berserker -
Increased fire rate to .67 from .75 on the Katana
Modified chainsaw and katana weapon categories to be in 3 and 4 respectively

Sharpshooter -
Gave discount on bolt purchases to the Sharpshooter - Up to 33% at lvl 6
Increased M14 head shot multiplier by 25% - From 2 to 2.25

Demolitions -
Increased discount on pipe bomb purchase - Up to 74% instead of 68% at lvl 6
Increased direct damage on LAW rocket hits - Damaged increased to 950 from 850, and radius reduced to 500 from 600.
Arming distance on LAW increased from 6 meters to 10 meters.
Reduced the cost of M32 nades to 10 to match m79
Killing Floor - [TW]Yoshiro
Resistant Films, the same group that brought you <a href="http://www.youtube.com/user/xXProjectSupernovaXx#p/u/3/sX0uMx84VqY">last Killing Floor fan film</a> have done it again! They have created another entry into the world of KF cinema for your enjoyment! Watch it now!


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Killing Floor - [TW]Yoshiro
Resistant Films, the same group that brought you last Killing Floor fan film have done it again! They have created another entry into the world of KF cinema for your enjoyment! Watch it now!


<object width="640" height="385">





<embed src="http://www.youtube.com/v/0YKRvEilpKQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>


Killing Floor - [TW]Yoshiro
The following are the adjustments we have made for wave 3 of the beta test:


Scrake:
- Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)
- Improved his rage ability (was not always raging at low health when he should have been)
- Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)

Fleshpound:
- Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)

Chainsaw:
- Increased headshot multiplier to 1 from .5

Patriarch:
- Improved his directional hit (should now only be hitting things in front of him and pushing them back)

Pipebomb:
- Improved pipebomb pricing irregularities

Scar
- Increased damage on SCAR to 65 (From 57 post 1014, down from 85 pre 1014)
Killing Floor - [TW]Yoshiro
The following are the adjustments we have made for wave 3 of the beta test:


Scrake:
- Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)
- Improved his rage ability (was not always raging at low health when he should have been)
- Stopped the Take Hit animation from playing when the stun should be locked (after first stun has been achieved)

Fleshpound:
- Put the anti headshot multiplier back to 30% (started at 30, went to 40, now back at 30)

Chainsaw:
- Increased headshot multiplier to 1 from .5

Patriarch:
- Improved his directional hit (should now only be hitting things in front of him and pushing them back)

Pipebomb:
- Improved pipebomb pricing irregularities

Scar
- Increased damage on SCAR to 65 (From 57 post 1014, down from 85 pre 1014)
...