“In Test Drive Unlimited Solar Crown, the experience is based on realistically depicting what it's like to drive the most prestigious cars on the planet. We also wanted to convey this in the racing experience by motivating players to push their vehicles to the limit.
We designed the competition so it would not only reflect the intensity of a closed-track race, but also in a city reproduced on a 1:1 scale. That carries certain limitations with it, which means you have to know the strengths and weaknesses of each of your cars, install the right parts and choose the right driving modes. The goal is to not only determine the best driver, but also to find out who knows and manages their garage the best.”
“Our six radio stations let players escape by listening to a large number of musical styles. We've worked on a musical selection that ranges from classic songs to modern tracks by lesser-known independent artists that players can discover while driving. In the car, the radio is like another passenger who is riding along with us and is part of the trip. When we think about cars and music, a track that we like to listen to while driving always comes to mind. The objective of TDUSC is to use a great, varied playlist to be right there with you and match your mood. Whether your taste is traditional and you're more of a Sharp, enjoying calm classical music while admiring the countryside, or Indie Rock, for more exciting trips along the docks or in town, or Hip Hop, if you’re into Street style, you'll find something you like. The Absolute Club (EDM), Retro FM and World Music radio stations add additional variety so you never get bored while driving. In TDUSC, the radio adds extra identity to your journeys.”
“Car handling and behaviour is key to the TDU experience. Along with our guests, you saw and shared in an early development version during the gameplay reveal. We received excellent feedback from our guests on some crucial aspects, such as the cars' behaviour on asphalt and gravel, the feeling of speed, and the pronounced differences between each vehicle. But this is just a first step towards reaching our goal of implementing the perfect physics for a TDU game.
Thanks to our professional content creators' comments, and those from players of our first playtest, we are refining and cementing our design decisions so that the driving is as enjoyable and realistic as possible.
We want each car to have its own identity, to have authentic behaviour on roads, tracks and off-road, in all the weather conditions available in the game.
We feel it's important that players can have an ideal experience with a controller and all the assists enabled as well as with a wheel, without assists, for a more sim-like experience.
There's a lot of work to achieve that, but thanks to the experience gained developing other games, such as the WRC series, and the many occasions we have had to collect player feedback, we are confident we can create the best driving experience of all games in the TDU series.”
“The Solar Hotel is inspired by 'Arcology' and aerodynamics. It is notable for its slender and organic shape, combined with the latest architectural, aerospace and automobile technologies. Its spire reaches up at over 500 metres (1,640 ft.) from the ground and dominates the Hong Kong skyline.
Its location is somewhat linked to its connection with the tournament's competitors. It overlooks the city and encourages you to push yourself to another level. It is a central hub for players – who gain access to increasingly luxurious rooms as they progress in the competition – and has stunning views over HKI."
“The lobby of the Solar Hotel illustrates our desire to get players together and help them interact. TDUSC is not just a racing game, it's a game for fans of beautiful cars, for racing or cruising around with friends, so it was essential for us to provide a place for players to meet up. The most obvious way to do this was with social hubs where players move around with their avatars rather than at 300km/h on HKI behind the wheel of a hypercar. In the first Solar Club Letter, we explained that players meet in dealerships and workshops, but the Solar Hotel is the central meeting hub in TDUSC.
Whether it's for strutting around with the latest exclusive clothes, throwing down an Instant Challenge to other players, seeing your car showcased after your latest triumph, buying new clothes, or changing your avatar's appearance, the lobby has been designed as a 'village square' in TDUSC.
We added this fantastic place and its rooms to enhance the accommodation concept in the TDU series. Fans of the franchise will remember the houses in TDU2 where you could extend your garage, but it was a very personal experience. Even though you could invite your friends, you must first make friends, and this is the objective with the Solar Hotel. We know that houses made an impression on TDU players. While this feature is not in the game when TDUSC launches, it is part of a long list of features we have already researched for future content in the medium and long term."