Certain events such as Sacred Sites Under Threat, New Cash Crops Take Hold, and Lesser Spirits Imperiled now work properly with the last threshold of Hold the Island Fast with a Bulwark of Will.
Fixed some cases where Isolate did not stop England regular or High Immigration builds.
The Habsburg reminder card is now in the correct place in the Invader Deck when playing without events.
Too Many Monsters now works properly with Settle Into Hunting-Grounds.
Weave Together the Fabric of Place no longer causes too much damage to be dealt with Vengeance counting Blight as Badlands.
Hard-Working Settlers no longer automatically chooses one option in some situations.
Destroying a Habsburg Durable town with Heart of the Wildfire presence placement, then undoing, now properly restores the town.
Fixed a problem where Dream of the Untouched Land could get stuck adding a new Island Board in certain situations.
Blight removed by Scarred and Stony Land no longer can go to the France Adversary card instead of to the box.
Dire Metamorphosis no longer partially applies its effects twice if you flip the Blight card with it, then undo.
The Hunting Parties event no longer generates Fear when choosing not to treat Presence as Beasts (with Settle Into Hunting-Grounds).
Returning a Presence that unlocks a Reclaim 1 spot with Numinous Crisis no longer causes the Reclaim 1 to not function properly in later Spirit Phases.
Here's another bug fix update! Thanks for sending in your feedback, you're helping to make the game better every day. This update has more fixes, and we're working on more to come.
Before reporting a bug, please check the Development Status Trello board or Known Issues FAQ. If it's not listed there, be sure to use the in-game Help & Feedback button and send a message at the time the bug occurs, so we get the game data and logs in order to fix the problem as quickly as possible.
Second Wave no longer causes the game to get stuck in some cases.
The Habsburg 5 reminder card now properly activates when Rising Interest in the Island discards the top card of the Invader deck and reveals it.
Heart of the Wildfire no longer spuriously activates its special rule in incorrect situations.
Skies Herald The Season of Return no longer allows Ocean presence to be added inland.
Call to Guard no longer deals damage when pieces are replaced.
Using Draw Towards a Consuming Void in multiplayer no longer causes the game to get stuck in certain situations.
Weave Together the Fabric of Place no longer causes 2 explorers to be added to the joined land in the Explore step.
We're blown away by the response to Jagged Earth! Thanks for sending in your feedback, you're helping to make the game better every day. This update has a lot of fixes, and more are coming in another update soon!
Before reporting a bug, please check the Development Status Trello board or Known Issues FAQ. If it's not listed there, be sure to use the in-game Help & Feedback button and send a message at the time the bug occurs, so we get the game data and logs in order to fix the problem as quickly as possible.
This update has various fixes and improvements, including:
Added a button to sort Spirits in different ways (alphabetical, complexity, expansion) in the New Game screen.
When Invaders deal 0 damage when Ravaging a land, it will no longer be increased by Habsburg level 6.
Fixed a problem where Nerves Fray could cause the game to get stuck in certain situations.
Fear Cards such as Depart the Dangerous Land & Belief Takes Root no longer allow you to remove Invaders from incorrect lands.
Fixed a problem where Weave Together the Fabric of Place did not work properly with Ravage in some situations.
Fixed a freeze that could occur when Sweden's escalation effect replaced a damaged Dahan and Stone's Unyielding Defiance was in the game.
Let Them Break Themselves Against The Stone now can get a damage increase from Gift of Furious Might.
Stone's Unyielding Defiance no longer incorrectly prevents a cascade from Sweden's Heavy Mining.
If a land has multiple identical Invaders, Nerves Fray no longer adds Strife to the same one twice without letting you choose properly.
The Terror of a Slowly Unfolding Plague allows Fear to be generated even if Disease is being ignored this turn.
Weave Together the Fabric of Place now properly causes Habsburg Towns to lose their Durability if Blight is in the joined land.
Sucking Ooze now properly costs 0 Energy.
Hold the Island Fast with a Bulwark of Will no longer offers to pay energy when a land is protected by Infinite Vitality.
The battle against the colonizing Invaders rages on! Jagged Earth brings more Spirits, more Powers, and more Island Boards. But the Invaders are more numerous and more capable than ever before. New Adversaries, Events, Fear, and Blight cards add more variety and danger to your games!
Jagged Earth includes 2 Spirits, 2 double-sided Island Boards, 57 Power Cards, 30 Event Cards, 6 Fear Cards, 7 Blight Cards, and 1 Adversary. More content and features will be available in future updates, with no additional purchase required. Jagged Earth is available at a 20% discount from its eventual regular price.
Spirit Foresight has been enhanced to include a reminder list for global and permanent effects. Press the button at the right of the screen to try it out!
Event Cards now prompt before resolving each section. If you prefer the previous streamlined experience, you can disable the prompt in the Options screen.
The Branch & Claw card pool now has the following changes based on official errata:
The Blight Card "Tipping Point" has been removed.
The Minor Power Card "Growth Through Sacrifice" has been replaced with "Roiling Bog and Snagging Thorn".
This update also includes many fixes and improvements, including:
When a Spirit is paying an amount of Energy, you can choose the amount directly from a new Energy payment menu.
Viewing a full Spirit panel also shows their current Elements on the left hand side.
Added 5 new playmat options (3 for owners of Horizons of Spirit Island, 2 for owners of Jagged Earth).
Disabling Branch & Claw in Play Options now works fully.
Fixed a problem where the Power phase could end prematurely in multiplayer.
Fixed a freeze that could occur with Gift of Furious Might in Rituals of the Destroying Flame.
Moving Dahan with Sun-Bright Whirlwind's special rule now triggers Constant Raiding properly in Dahan Insurrection.
Spirit Island's next digital expansion is nearly here! We are pleased to announce that Jagged Earth will be released on February 29, 2024. Add it to your Steam Wishlist to be notified when it arrives!
Jagged Earth will be a single DLC purchase, but not all content & features will be available with the initial launch. More content & features will be released in phases (see the previous announcement). No additional purchases will be required; when the game is updated with each phase, you will gain access to the new content with your existing purchase of Jagged Earth.
The full purchase price of Jagged Earth is expected be $24.99 USD (or equivalent in your local currency, exchange rates vary by store). However, at launch, the price will be a discounted $19.99 USD. As more content is added, the price will increase until Jagged Earth is complete at its full price.
It's been a big year for Spirit Island digital, with Horizons of Spirit Island launching in June and development of Jagged Earth well under way. We have been previewingnew content on our live streams all the while, and we're ready to fully announce our plans for Jagged Earth!
Jagged Earth will be released as DLC/IAP for Spirit Island digital simultaneously on Steam, iOS, and Google Play. It will be a single purchase (or playable via subscription on mobile), but not all content & features will be available with the initial launch. More content & features will be released in phases (details below).
The price of Jagged Earth will be announced at a later time. However, our plan is that the initial price will be discounted. As more content is added, the price will increase until Jagged Earth is complete at its full price. The subscription price on mobile will be increasing with the initial launch of Jagged Earth, to reflect the large amount of new content included.
Purchase of full gameplay (core game or Horizons) is required in order to purchase & play Jagged Earth. Branch & Claw is not required.
Development screenshot, subject to change.
Initial Launch: Q1 2024
Version 1.7 of Spirit Island will mark the initial release of Jagged Earth, which will include a large amount of content:
All 57 Major/Minor Power Cards
All 30 Event Cards
All 6 Fear Cards
All 7 Blight Cards
Both double-sided Island Boards (E & F and their thematic sides)
2 Spirits:
Stone's Unyielding Defiance
Vengeance as a Burning Plague
1 Adversary:
The Habsburg Monarchy (Livestock Colony)
3 new game mechanics:
Badlands tokens
Isolate
Pieces counting as other pieces
Development screenshot, subject to change.
More exciting new features will be available in version 1.7, including:
Reminder list for global and permanent effects in Spirit Foresight
Prompts to resolve each section of Event Cards (optional)
Official updates to the Branch & Claw card pool:
Tipping Point will be removed
Growth Through Sacrifice will be replaced with Roiling Bog and Snagging Thorn
Development screenshot, subject to change.
Release Phases
Following the initial launch we plan to release further content in 8 phases (contents & order subject to change based on development). No additional purchases will be required; when the game is updated with each phase, you will gain access to the new content with your existing purchase of Jagged Earth.
Each phase will be released when it's ready, not according to any predetermined schedule. We will continue to preview new content on our live streams.
"The Teeming Host Arrives"
Spirit: Many Minds Move as One
Adversary: The Tsardom of Russia
"Visions of a Shifting Future"
Spirit: Fractured Days Split the Sky
6 Aspects
"Home of the Island's Heart"
Spirit: Lure of the Deep Wilderness
Scenario: The Great River
"Explosive Eruption"
Spirit: Volcano Looming High
Scenario: Elemental Invocation
"Lost in the Swirling Haze"
Spirit: Shroud of Silent Mist
Scenario: Despicable Theft
"Observe the Ever-Changing World"
Spirit: Shifting Memory of Ages
Play Option: Archipelagos (multiple smaller islands)
Play Option: Including an Extra Island Board (larger islands)
"Let's See What Happens"
Spirit: Grinning Trickster Stirs Up Trouble
Play Option: Combining Two Adversaries
"Growth Begets Growth"
Spirit: Starlight Seeks Its Form
Play Option: 5-6 player support
Future Content
The Promo Pack 2 expansion is not part of Jagged Earth. It contains 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects, and 5 Fear Cards. We hope to add Promo Pack 2 and other expansion content in the future, following Jagged Earth!
We appreciate your patience as we continue to develop expansion content for Spirit Island, and look forward to getting it into your hands soon!
Spirit Island now supports launching from apps/websites with an initial game setup. This can allow for randomizers or other tools to set up a game in different ways. Visit our website to learn more.
This update also has various fixes and improvements, including:
Fixed Devouring Teeth Lurk Underfoot's innate power dealing too much damage in some situations.
Overseas Trade Seems Safer no longer causes builds to occur in empty coastal lands.
Fixed an issue where quitting and continuing after replacing a Blight card in solo mode could result in an invalid game state.
Sweltering Exhaustion can now properly prevent England's High Immigration build.
Fixed Pact of the Joined Hunt and Voracious Growth not applying +1 Damage from Devouring Teeth Lurk Underfoot's special rule.
Fixed a problem where Promise of Protection could increase the health of newly added Dahan in other lands.
If there are multiple effects that would prevent a Build in a land, you can choose between them.