Spirit Island - MigrantP
Spirit Island now supports launching from apps/websites with an initial game setup. This can allow for randomizers or other tools to set up a game in different ways. Visit our website to learn more.

This update also has various fixes and improvements, including:
  • Fixed Devouring Teeth Lurk Underfoot's innate power dealing too much damage in some situations.
  • Overseas Trade Seems Safer no longer causes builds to occur in empty coastal lands.
  • Fixed an issue where quitting and continuing after replacing a Blight card in solo mode could result in an invalid game state.
  • Sweltering Exhaustion can now properly prevent England's High Immigration build.
  • Fixed Pact of the Joined Hunt and Voracious Growth not applying +1 Damage from Devouring Teeth Lurk Underfoot's special rule.
  • Fixed a problem where Promise of Protection could increase the health of newly added Dahan in other lands.
  • If there are multiple effects that would prevent a Build in a land, you can choose between them.
Spirit Island - MigrantP
This update has various fixes and improvements, including:

  • Fixed a problem where cards could not be discarded to pay for Event costs in some cases.
  • Effects that increase damage dealt by Powers that deal damage multiple times can apply the increase when you wish.
  • Effects that modify Invader health based on the number of Strife they have now interact properly with other effects that modify Invader health.
  • Fixed a problem where Immigration Slows could use up a Disease token.
  • Power Cards that gain Power Cards from either deck (except Entwined Power) now use a Spirit's Power Progression deck if it's there.
  • Fixed an issue with Eyes Watch From the Trees' special rule and powers that repeat themselves (e.g. Winds of Rust and Atrophy).
  • Fixed a problem where Volcanic Eruption would not work properly after having been used once.
  • Gift of Furious Might now works correctly with Insatiable Hunger of the Swarm.
  • The Kingdom of France no longer shows duplicate messages about running out of towns in some cases.
  • Call on Herders now works properly when there are no Dahan.
  • Fixed an issue where Unlock the Gates of Deepest Power could get stuck if you forgot it.
  • Tempest of Leaves and Branches no longer gets stuck if you use it on an empty land.
  • Fixed a situation where the game could get stuck in the Spirit Phase if you had no cards in hand or play.
  • Fixed a problem where undoing Spirits May Yet Dream could cause an element to be lost.
Spirit Island - MigrantP
This update has various fixes and improvements, including:
  • Fixed a problem where the tutorial could get stuck during the power phase.
  • Effects that modify Invader and Dahan health now work properly in online multiplayer.
  • Command Beasts can now be skipped if everyone agrees in online multiplayer.
  • Fixed some issues with the display of Presence symbols for some of the Horizons Spirits.
  • Fixed an issue where placing Presence with Devouring Teeth could skip part of its Presence track.
  • Gift of Furious Might now works correctly in situations where you target a land with no Invaders.
  • Quick Play now uses your last-used Play Options from the New Game screen.
  • Fixed a visual glitch that could occur with Spirit Foresight after destroying an Island Board.
  • Fixed a problem where declining to play a card with Spur On With Words of Fire could end the Fast Power phase incorrectly.
  • Gift of Wind-Sped Steps now works correctly with Tidal Boon.
  • Fixed a problem where toggling Spirit focus could make Growth or Presence panels inaccessible.
  • Slow Powers used during an Event can no longer be incorrectly be used again later in the Slow Phase in some situations.
  • Fixed an issue that could cause A Spread of Rampant Green to get stuck during growth.
Spirit Island - MigrantP
Horizons of Spirit Island expands the hit tabletop game with more Spirits and island boards to increase replayability and improve accessibility for newer players. It features all the content from the tabletop game of the same name, designed by R. Eric Reuss. The five new Spirits are designed to be ideal for those playing a Spirit Island game for the first time, and three new island boards allow for even more island combinations!

https://store.steampowered.com/app/2419040/Spirit_Island__Horizons_of_Spirit_Island/



Horizons of Spirit Island includes:
  • Spirit - Devouring Teeth Lurk Underfoot: Long ago, the being which would become this Spirit was a small, territorial Spirit of the sand-by-water. It waited patiently for small prey to approach, then frightened them towards its waiting maw; when fresh prey was scarce it would scavenge. Most such Spirits stay tiny, but this one happened to take a bite out of Ember-Eyed Behemoth..
  • Spirit - Eyes Watch From the Trees: Even after centuries, the Dahan find many things about this Spirit somewhat enigmatic. It warns of danger, helps those lost or injured in the forest, and only works mischief on aggressors and the arrogant. Back in the days of the First Reckoning, its faint whispers were a source of dread, but to current generations they're a familiar and expected part of the island.
  • Spirit - Fathomless Mud of the Swamp: The Island has many swampy deltas along its coasts. Some are fairly navigatable, while others are mazes of murky water, tangled trees, and land that isn't nearly so solid as it appears. This Spirit is one of these latter sorts, with a penchant for spreading - it likes getting everywhere, slowly turning solid ground into muck and mire.
  • Spirit - Rising Heat of Stone and Sand: Even after centuries, this Spirit remains a bit unclear on why living things get so unhappy about fatal dessication, but the Dahan make such pleasant patterns across its sands that it's happy to forbear.
  • Spirit - Sun-Bright Whirlwind: A Spirit of sun-warmed and gusting air. It spins leaves and dust into miniature cyclones, playfully snatches at small unsecured objects, and sometimes - when joyful, or upset, or full of the vigor of nature - howls across the island, bending trees and abrading the landscape with pebbles, twigs, shells, and the occasional bird nest.
  • Island Boards: F, G, and H
What Else?
The low level game engine Spirit Island is built on has been modernized to improve performance, quality and compatibility.

The minimum system requirements have changed for macOS and Linux:
  • macOS High Sierra 10.13+, Apple Silicon or x64 architecture
  • Linux: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, x64 architecture

This update also includes several fixes and improvements, including:
  • Various core game cards have improved wording introduced in Horizons of Spirit Island, including the Downgrade keyword.
  • Power tooltips now indicate why a power cannot be used during the power phase (for example, if it requires a sacred site and you do not have one).
  • Towns and Cities with +2 Health now show 2 + icons properly.
  • Flame's Fury now applies the damage increase properly to repeats of Creepers Tear Into Mortar.
  • Fixed some issues related to undo and Event cards.
  • Fixed a problem with repeating a Power several times with different effects.
  • Fixed incorrect interaction between Explorers are Reluctant, Quarantine, and Immigration effects.
  • Immigration Slows no longer prevents all builds instead of just regular builds.
  • Discord fear card now checks for end of game at the correct time.
  • Fixed issues with undoing growth in certain situations.
  • Fixed a problem in Second Wave where an incorrect blight pool total could occur after switching blight cards.
  • Ocean in Play now works properly with Blight and Event cards.

What's Next?

We know you want to know! The massive expansion Jagged Earth is well in development, and we're looking forward to showing you sneak peeks on our Twitch channel to show our progress. Stay tuned!
Spirit Island - MigrantP
This update includes bug fixes:
- Repeating powers with Powerstorm and Gift of Strength now works properly in multiplayer.
- Fixed undo related issues with A Spread of Rampant Green's growth options.
Spirit Island - MigrantP
This update includes a few bug fixes, notably:
  • Fixed an issue where the tutorial could proceed incorrectly and get stuck. If this happened to you, please restart the tutorial from the How to Play screen.
  • Repeating Creepers Tear Into Mortar (A Spread of Rampant Green's innate power) now works properly in multiplayer.
  • Fixed undo related issues with Ward the Shores.
Spirit Island - MigrantP
This update includes several bug fixes and improvements, notably:
  • Second Wave now works properly in multiplayer.
  • Playing a set-aside power card in Second Wave now uses a button on the Spirit summary panel, similar to Ward the Shores.
  • Reduced unnecessary decision points in various places in multiplayer games.
  • Fixed issues with undo in certain situations in the Spirit phase.
  • Fixed a problem where the game could incorrectly end when an explore was skipped while the Invader deck was empty.
  • Game over checks now properly occur after a power is repeated by its own threshold, not in between repeats (e.g. Sweep Into the Sea).
  • Fixed a problem interaction between Years of Little Rain and Ocean's Hungry Grasp.
  • Power card tooltips now display properly when viewing the power deck or discard piles.
Spirit Island - MigrantP
Online multiplayer is now available, so you can play Spirit Island digital with your friends no matter where they are! Access the new mode from the Main Menu and learn more from the How to Play screen.

Multiplayer is fully cross-platform, so you can play with your friends on iOS and Android devices.



This update also adds fine-grained Spirit Phase undo. Growth and other actions in the Spirit Phase can be undone using the buttons directly on their interfaces. You may undo back to before the Spirit Phase (or to when new information was revealed) using the main undo button. As part of this feature, you can independently undo Spirit Phase actions when playing with multiple Spirits. Also, you may use Presence track abilities (e.g. Reclaim One) at any time during the Spirit Phase.



To help develop your strategy (and communicate with others in multiplayer), you can now add a marker to any land indicating your plans. Right click or use Spirit Foresight to set a planning marker on a land.



The Ward the Shores and Rituals of the Destroying Flame scenarios have been updated to use a new button on your Spirit summary panel. Use this button to play a Power card face-down as a Warding Pattern or to add a Flame Marker at the appropriate times.



What's Next?
We'll be monitoring the status of online multiplayer and look forward to your feedback in order to prioritize improvements. If you have any problems or have a suggestion, use the Help & Feedback button in-game to send us a message.

We are looking forward to the possibility of adapting more Spirit Island content in the future. Stay tuned for news about Jagged Earth and other expansions.
Spirit Island - MigrantP
This update for the Multiplayer Public Beta includes new features and bug fixes for problems reported by you, the players. Thanks for sending in your feedback, it's an essential part of getting multiplayer ready for everyone.

On August 22nd, online multiplayer will be fully launched on Steam, iOS, and Android. Mark your calendars and get ready!

If you'd like to join the public beta, visit our website to learn all the details.

The Powers Long Forgotten scenario is now playable in multiplayer, and works properly with fine-grained Spirit Phase undo. To activate Spirit benefits in multiplayer, click the scenario button in the bottom right and vote to Use a benefit. Once enough players agree, the benefit will be used. (Note: the Loop of Twisted Bronze benefit can be used by any player without voting).

The Invite button on the multiplayer setup screen now copies a link you can share with friends to invite them to the game. When they open the link and click to play, Steam will launch Spirit Island and they will automatically join your game.

Various other fixes and improvements are in this update, notably:
  • When another player is forgetting a power card (due to gaining a major power), other players must wait for them to decide. Now, a message will be shown to you so it's clear what is happening.
  • Fixed a problem interaction with Blazing Renewal and Heart of the Wildfire.
  • Fixed some issues relating to event cost payments.
  • The Ritual of Terror scenario now works properly again in online multiplayer.
  • Improved the shrinking/growing behavior of island pieces when in crowded lands.
  • Fixed a few issues relating to undo.

Plus: If you enjoy Sentinels of the Multiverse, check out our Kickstarter project for Sentinels of Earth-Prime! It's fully funded and looking to hit some stretch goals for more great content.

Spirit Island - MigrantP
This update for the Multiplayer Public Beta includes bug fixes for problems reported by you, the players. Thanks for sending in your feedback, it's an essential part of getting multiplayer ready for everyone.

If you'd like to join the public beta, visit our website to learn all the details.

We are continuing to work on various areas to streamline multiplayer gameplay by reducing voting and allowing simultaneous choices for different players, where possible. If you see a specific problem, please report it in-game when you see it and we can look into it. That will be more helpful to us than general requests for streamlining.

Keep track of our development progress on the public beta Trello board. Please note that several items are still in development and are not yet available:
  • Powers Long Forgotten scenario is not yet playable in multiplayer
  • In-game invites via URL/Discord
  • While forgetting a Power card during the Spirit Phase, other players are temporarily blocked from taking actions.

This update fixes a problem where a "requesting undo file" popup could appear and interrupt the game during multiplayer.
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