Spirit Island - MigrantP
This hotfix update includes two bug fixes:
  • The game no longer freezes during certain events when conditions are not met on every board. If you have a game in progress with this problem, you'll be able to continue playing after updating.
  • Ocean's Hungry Grasp no longer incorrectly gains energy when an Invader is blocked from being destroyed by Rituals of the Destroying Flame.
Spirit Island - MigrantP
Want to try something different? Now you can customize your Spirit Island experience with new playmat options. Two are included in the core game, two more come with Promo Pack 1, and two more come with Branch & Claw. Visit the Options screen from the main menu or in-game to try them all!



If you backed the original Indiegogo project at the Deluxe Edition level, you'll get access to 3 more exclusive playmat options. Check your BackerKit digital downloads to find your Backer Bonus Pack key!

This update also includes many bug fixes and improvements:
  • Zoom up the text on all cards and Spirit panels by clicking them when viewing them at full size.
  • Drag growth and presence panels to wherever you like on screen.
  • Improved UI animations for Spirit Phase panels.
  • When a Spirit is focused and another Spirit must take an action, the game will automatically switch focus to the second Spirit.
  • Fixed a problem with using undo during the Ritual of Terror.
  • Fixed a few issues relating to the Powers Long Forgotten scenario.
  • Various other small bug fixes and improvements have been made.
Online Multiplayer in Development
We're happy to announce that online multiplayer support is in development and will be added to the game in the future. Follow our Twitch channel where you'll get the first peek at online multiplayer in development. We also plan to have a public beta phase before it launches to the world.

Spirit Island on Smartphone

Spirit Island is now available on iPhone and Android phones! Now is a great time to pick up Spirit Island on mobile. It's free to download and try!

And since we know someone will ask:

I bought one of your games for Steam (or iOS, or Android). Do I get it for iOS (or Steam or Android)?
A purchase of one of our games is good on the store where you made your purchase and does not transfer to other stores. It would be best to decide where you want to play and plan your purchase accordingly. For instance, a purchase on Steam allows you to play on Windows, Mac, and SteamOS/Linux computers signed in with your Steam account. A purchase for iOS allows you to play on any iPad, iPhone, or iPod touch linked to your Apple account.

See more on our FAQ.
Spirit Island - MigrantP
This update includes various bug fixes, notably:
  • Powers that repeat themselves with an elemental threshold now work properly when set aside in Second Wave.
  • Fixed various issues related to the Powers Long Forgotten scenario, particularly with the undo button.
  • Using Undo while Spirit Foresight is active no longer causes a freeze.
  • The Unlock the Gates achievement now requires the correct number of thresholds (53 instead of 52).
Spirit Island - MigrantP
This update includes various bug fixes, notably:
  • Fixed a crash that could occur with the Sacred Sites Under Threat event card.
  • Forgetting a power played face-down in Ward the Shores now works correctly.
  • Twisted Bronze Spirit Benefit in Powers Long Forgotten now affects non-regular builds.
  • Fixed various issues related to Ocean's Hungry Grasp's Presence being destroyed or absorbed.
  • Branch & Claw scenarios are now being tracked properly for the Diversify achievement. Defeat them again to earn the achievement.
Spirit Island - MigrantP
Branch & Claw brings the Island back to life with new Spirits, new ways to fight Invaders, new Adversaries & Scenarios, and more Powers! This adds a judicious spice of uncertainty for experienced players as well as creating both opportunities and hard choices for the Spirits!

https://store.steampowered.com/app/1516480/Spirit_Island__Branch__Claw



How can we Spirits drive the invaders back to their boats and off our island? We must grow, change, and find new paths - if we stay as we are, we shall die, and the Island with us. Bring forth the natural chaos, and let our new ways be of both Branch and Claw! We shall summon predators from the heart of the island, wilds from every patch of ground, illness from the twisting mists, and turn the hearts and minds of the invaders against one another. More Spirits answer the call, but the invaders redouble their efforts. Can you stop them in time?



New Feature: Spirit Foresight
The Invaders spread at an appalling speed, but if you focus, you can anticipate the results of their current activity. This foresight is not certain; unexpected turns of events do happen, and fear-crazed humans are difficult to predict. However, it can be useful as an indicator of what will come to pass absent chance or further intervention on your part.

To access Spirit Foresight, click the new button on the right side of the screen. You can also tap the tab key to toggle Spirit Foresight on and off, or hold the tab key down to use it for a short while.



While Spirit Foresight is active, you can see an overall summary of what would happen in the next Ravage and Build steps, if they were to occur immediately. Hover over a land to view a popup of the land contents and a Ravage/Build preview for that land in particular. Click on a land to view a detailed display of all the pieces in the land, and interact with pieces for Push, Gather, Damage, movement, and other selections.



Other Fixes & Improvements
  • Official errata from the game designer has been incorporated. Notably, at game setup, an extra Blight is added to the Blight card.
  • Fixed a problem where duplicate Fear cards could appear in one game.
  • The end game screen now properly shows the Adversary and/or Scenario cards.
  • Fixed a problem where Blight was not added to the land correctly in some situations.
Have a Question?
We now have an official FAQ page for Spirit Island digital. If you have a question or feedback, check there first, as it may already be addressed.
Mar 25, 2021
Spirit Island - Crista
Our menagerie of streamers bands together to defend their land from invaders in this settler-destruction game, Spirit Island. By taking up the powers of the island spirits and the help of the native Dahan, they show off the prowess of teamwork and fun.
Spirit Island - MigrantP
This update features the launch of Steam Trading Cards, optimizations to improve performance and memory usage, and a few bug fixes. Plus, Spirit Island is now available on iPad and Android tablets. Try it out for free from the App Store and Google Play!

Steam Trading Cards
Spirit Island now has 10 virtual trading cards - one for each Spirit in the core game and Promo Pack 1. You earn cards by playing the game on Steam, and can trade them in the Marketplace. Collect them all to discover the available badges, emoticons, and profile backgrounds! Or use Steam Points to get the goodies right away on the Steam Points Shop.



Learn more about how Steam Trading Cards work here.
Visit the Spirit Island Steam Points Shop here.

Branch & Claw Preview
We are still hard at work on development of the Branch & Claw expansion. On Tuesday, January 12th at 7 PM Eastern we will have our first sneak peek on Handelabra Live! Follow us on Twitch to be notified when we go live.

Spirit Island - MigrantP
This update includes various bug fixes, notably:
  • Fixed an issue where Gift of Strength (Vital Strength of the Earth innate power) would not always work properly.
  • The Ritual of Terror wil no longer be incorrectly activated again when using Undo or resuming the game.
  • Gaining enough elements from the second level of Serpent Wakes in Power can now unlock the third level.
  • Flame's Fury now correctly interacts with powers that damage a fixed number of Invaders or a certain type of Invader.
  • Ocean's Hungry Grasp can add Presence via a power to an ocean on a board without their Presence.
  • Bringer of Dreams and Nightmares no longer incorrectly pushes pieces an extra time in some cases.
  • Invaders priotize damaging already-damaged Dahan during Ravage.
  • Elemental Boon now works properly with Serpent's Any element gain.
  • Fixed an issue where Ravage order could not be controlled in Dahan Insurrection.
Spirit Island - MigrantP
Version 1.1 of Spirit Island has been released with support for the Promo Pack 1 DLC. Promo Pack 1 includes two Spirits: Heart of the Wildfire and Serpent Slumbering Beneath the Island. Each Spirit has four unique Power Cards.

https://store.steampowered.com/app/1409120/Spirit_Island__Promo_Pack_1/

Many Spirits can sense the immense Serpent deep below. It is mostly asleep, and its influence on the land above is limited, but the Invaders' Blight already begins to sting it towards greater wakefulness.

The Wildfire is a spirit of natural destruction... and renewal after destruction. A long-standing friend of the Dahan, it glories in their fires and sparks. It spares their villages as best it can, and fights the Invaders in large part for them.

If you backed the Indiegogo campaign at Deluxe Edition or higher, a Steam key for Promo Pack 1 awaits you in your BackerKit dashboard under Digital Downloads.

Cartography
If you enjoy the look of the Thematic Map, but prefer the gameplay of the Balanced Map, you're in luck! This update adds support for an alternate terrain style for the Balanced Map so it has the visual style of the Thematic Map. Give it a try in the Options screen!



Other Improvements
This update includes a few other improvements and fixes, including:
  • Improved the 3D map display when a land is crowded with pieces.
  • Improved various sound effects and music.
  • Full size boards on the New Game screen are now shown in the same orientation as the small board.
  • Connected gamepads or joysticks should no longer cause the map to scroll.
  • Fixed a problem where rotating boards in the New Game screen could cause strange behavior.
  • Fixed a visual glitch where damage to Invaders with extra health would appear to not clear in Time Passes.
  • Fixed a problem where Blight added by Bringer of Dreams and Nightmares would not destroy Presence.
What's Next: Branch & Claw, Mobile, & More!
We're happy to announce that we have officially started development on the Branch & Claw expansion. There's no release date to share just yet, but stay tuned to our Twitch channel for previews as development progresses.

We are also planning to bring Spirit Island to iOS and Android tablets (and potentially phones) by the end of the year.

Two more stretch goals earned from the crowdfunding campaign remain:
  • Adversarial Appearance - Adversary-specific visuals for Invader pieces
  • Spirit Styles - Alternate artwork for each Spirit
Plus, we still owe Deluxe Edition backers an exclusive digital playmat. If you've enjoyed the customization options we added to Aeon's End, you might be looking forward to that!

We're also still considering several other major items for the future, including the Jagged Earth expansion and integrated online multiplayer.
Spirit Island - MigrantP
Spirit Island has officially launched, and we're continuing to work on improving it! This update brings new visuals along with plenty of small features and fixes.

Alternate Thematic Map Style
The Thematic Map has great artwork, but it can be hard to tell the lands apart during a heated game. A new option allows you to use the visual style of the Balanced Map on the Thematic Map.



This update includes several more improvements and fixes:
  • Encompassing Ward is changed to read: "Target Spirit provides Defend 2 in each of its lands." This means that the Defend effect is updated if Presence is moved or removed.
  • Difficulty levels are shown on Adversary panels.
  • Adversary level can be changed in the New Game screen by clicking the full card directly.
  • The Gain a Power interface allows interacting with the game behind it, and can be moved around on the screen by dragging it.
  • Added an option to disable all animations in the game.
  • Spirit artwork is shown on the map in their "home land" on their starting board.
  • Fixed: The game can get stuck when losing due to Sweden's Heavy Mining effect.
  • Fixed: The game can progress in the background while menus and other panels are visible.
  • Fixed: The Thematic Map is missing some adjacencies between boards (at the center of the island, and between oceans and lands on other boards).
  • Fixed: Using Winds of Rust and Atrophy can cause the game to lag while targeting.
  • Fixed: The Ritual of Terror cannot be performed twice in the same phase.
What's Next
We're breaking ground on the two promo Spirits unlocked by campaign stretch goals: Heart of the Wildfire and Serpent Slumbering Beneath the Island. If you want to be the first to see them in action, follow our Twitch channel and tune in on Tuesday evenings for Handelabra Live!



Version 1.0.4 Hotfix Update
Fixed: Using Undo with Ocean can cause a problem where it gathers Presence into the Ocean during Growth twice.
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