Spirit Island - MigrantP
With every launch comes a few inevitable bugs, and Spirit Island is no exception! Version 1.0.1 is now available with a few quick fixes:
  • The tutorial will no longer skip through the first section.
  • Statistics for Adversaries and Scenarios will now be recorded correctly.
  • Improved the icons for the Powers Awakened and Elemental Mastery achievements (and their progress indicators in the Card Library).
  • You can no longer remove a board that would cause an illegal map in the New Game screen.
  • Sweden's Stage II Escalation Effect no longer allows them to explore lands they shouldn't have.
  • Added missing Thematic board adjacency between Northeast Ocean and East Jungle 1.
Spirit Island - MigrantP
Spirit Island has left Early Access, and version 1.0 is now available!

To celebrate the launch, Spirit Island will be on 15% discount through August 5th. After that it will be at its regular price of $24.99 USD.

Thematic Map
Optional thematic maps are now available on the New Game screen. These maps represent the canonical Spirit Island, and prioritize theme more highly than the front “balanced” sides: land types cluster together, wet terrains tend to be on the windward side of mountains, etc.



The Thematic Map is intended for experienced players, both because finding terrains at a glance is harder with the more realistic art style, and because some of the changes make the game more difficult: more lands per board, clustered terrains, more starting Invaders, etc.

Card Library
Wondering what all the available Powers are, or what Fear cards might come up in a game? Visit the new Card Library screen to find out. It includes all of the cards in the game - Spirits and their unique Power cards, Major and Minor Power cards, Blight cards, Fear cards, Invader cards, Terror Level cards, Adversaries, and Scenarios. Remember, you can right click any card to view the full size with text and artwork!



Quick Play Improvements
Based on suggestions from players and designer Eric Reuss, we've updated the Quick Play feature with a couple of improvements. On Beginner experience level, it's the same as before - just one click to start a basic difficulty 0 game.

On Intermediate and Advanced experience levels, when you click Quick Play you will have the opportunity to choose a specific number of Spirits (or randomize) and a more granular difficulty range (or the default range for your experience level). All randomization in Quick Play is now done by difficulty range and can include thematic maps as well.



Remember, you can change your experience level at any time from the Options screen.

Achievements & Statistics
We've added 18 regular achievements to the game, along with a hidden achievement for those who attune themselves with the ways of the Island. Happy hunting!

Wins and losses are now tracked for each Spirit, Adversary, and Scenario. We're also keeping track of various other interesting data points. See how your progress in Spirit Island is going over time, and compare with the world!

Other Improvements
This update includes a few other improvements and fixes:
  • Optimized graphics and code to reduce the size of the game and make it run more smoothly.
  • You may now view the contents of the Major and Minor Power decks and discard piles at any time.
  • Improved navigation on the How to Play screen.
  • Fixed: Using Lightning's Boon on Lightning as the last available power can incorrectly continue on to the Invader phase instead of letting you use more powers.
  • Fixed: Unplaying a card with negative cost during the Blitz scenario could not cost energy if you had 0 energy.
  • Fixed: Not auto-passing to the next state in certain situations during Rituals of Terror.
  • Fixed: Setup for some spirits that must make a decision at the start of game not occurring.
  • Fixed: Not properly handling use of powers that have changed hands mid-turn.
  • Fixed: Military Response in the Dahan Insurrection scenario not allowing the player to choose a land for each invader when a choice is necessary.
  • Fixed: Vengeance of the Dead timing issue when triggered by Ravage.
  • Fixed: Blitz scenario allowing the player to undo after seeing the initial Explore.
  • Fixed: Tidal Boon and Mantle of Dread asking for a land choice when there were no viable lands to select.
What's Next
Spirit Island is officially released, but that doesn't mean we're going to stop working on it. We'll continue to fix bugs and make other improvements. Specifically we're planning to add more user interface improvements, visual effects, strategic planning features, and more!

We are planning to bring the game to mobile by the end of the year (at minimum to iPad and Android tablets).

Plus, there's still bonus content unlocked by the Indiegogo project to come:
  • Promo Spirits: Serpent Slumbering Beneath the Island & Heart of the Wildfire
  • Adversary-specific Invader appearance
  • Alternate terrain artwork
  • Alternate Spirit artwork
Promo Spirits will be available as DLC, or included for backers who got the Deluxe Edition. The other features will be included in every copy of the game on Steam.

The Mysterious Future
We've heard your demands, and we're considering several other major items for the future, including the Branch & Claw expansion and online multiplayer. And of course, we're all excited for the Jagged Earth expansion arriving on the tabletop this Fall!

Thanks for all your support during Early Access. This is just the beginning and we look forward to the future of Spirit Island!
Spirit Island - MigrantP
The English invasion is at hand in the second major update of the Early Access period. Read on for all the details!

The Kingdom of England
The final Adversary of the core game is now available!



Here is what the Kingdom of England is all about:
  • Buildings, buildings, and more buildings - England sends so many immigrants that the colonies spill over into unexplored lands. It doesn’t start out fast, but constantly pushes its borders forward. They will push hard to found a capital during Stage II.
  • England is notably easier for Spirits good at wrecking Towns (e.g. Lightning’s Swift Strike).
  • This Adversary is notably harder for Spirits which rely on moving/killing Explorers to prevent
    Invader Builds (e.g. Shadows Flicker Like Flame).

Spirit Focus
With multiple Spirits in one game, there can be a lot going on. So much so that it can be hard to even see the Island!



Now with Spirit Focus mode, you can zoom in on what a single Spirit is doing at a time, with the other Spirits still just a click away.



Spirit Focus mode is the default when you are playing a single Spirit, and is always available with any number of Spirits by clicking the +/- buttons in the corners of the screen.

Nexus of Sound Complete
Our in-house maestro Jean-Marc has now created dynamic musical elements for all of the remaining Spirits in the core game: Bringer of Dreams and Nightmares, Ocean's Hungry Grasp, A Spread of Rampant Green, Shadows Flicker Like Flame, and Thunderspeaker. These musical elements will come and go as Spirits take actions in the game.

The music will continue to evolve as we improve the game, but we hope you enjoy the complete musical landscape thus far!

Other Improvements
This update includes a host of other bug fixes and improvements. Here's a list of a few notable ones:

Interactions:
  • If you click to hide hints, they will stay hidden until you unhide them.
  • Highlights on power cards are hidden when dragging a power.
  • When new elements become available during a power resolution, they can be used for the power's threshold.
  • You can choose the order of destroying Presence from the Blight card (since it may matter with Ocean).

Information Display:
  • Display of increased health on pieces from effects such as Infinite Vitality or England.
  • The Adversary level number (if any) is shown in the corner of its icon during the game.

Bugs Fixed:
  • Downward Spiral's effect does not let you select more than one Spirit's presence in the same land.
  • Repeating Land Thrashes in Furious Pain does not respect the land targeting restrictions of the card.
  • Current energy displayed can be incorrect when playing/unplaying cards quickly.
  • Infinite Vitality and Call of the Dahan Ways do not interact correctly.
  • Undoing a ravage could cause incorrect ravage behavior with Sweden level 5.
  • Undoing blight cascade could cause incorrect cascading behavior.
  • Coordinated Assault (Dahan Insurrection) does not trigger Vengeance of the Dead.
  • Sweden can show an incorrect message about adding extra blight when Infinite Vitality is in effect.
  • Seek Safety (Terror Level 3) can incorrectly destroy damaged Invaders in certain cases.
  • Using Undo during the reduced difficulty extra Growth can cause incorrect behavior.
  • Scapegoats (Terror Level 3) could miss destroying towns incorrectly.
  • Using Bringer of Dreams and Nightmare's innate power on a Spirit with no elements can cause the game to get stuck.
  • A town being destroyed by being replaced from a damaged Dahan piece does not correctly trigger Vengeance of the Dead.
  • Blazing Renewal cannot add presence to an ocean when it should be allowed to.
  • Dahan pushed into and out of an ocean with Infinite Vitality effect could be incorrectly drowned.
  • Vengeance of the Dead does not trigger correctly when Dahan are drowned.
  • Try Again does not use Power Progression for a Spirit if you gained all the cards from their Progression Deck.

What's Next
The last content item we're working on for the Early Access period is the thematic map. Plus, stay tuned for additional big features like a card library screen, Steam achievements, and statistics. See the store page description for the full list of major items.

When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding.

Thanks for playing and keep sending in your feedback!
Spirit Island - MigrantP
The first major update of the Early Access period brings an interactive tutorial and many other improvements. Read on for all the details!

Interactive Tutorial
Spirit Island is a complex game, and Rae is here to help you get started. Even if you already know how to play, we'd appreciate it if you try the tutorial and let us know what you think! You can play the tutorial at any time from the How to Play screen.



Special thanks to game designer Eric Reuss, graphic designers Rae Henderson & Darrell Louder, artist Moro Rogers, and our squad of beta testers for helping make the tutorial the best it can be!

Invader Deck Status
Did they explore in the Jungle this stage or am I misremembering? You can now be sure by clicking on any of the Invader cards to bring up the Invader deck status. All of the cards in the discard pile and slots are shown, along with the upcoming deck card backs.




Nexus of Sound Progress
Jean-Marc has been hard at work enhancing the music to create a dynamic musical landscape. River Surges in Sunlight, Vital Strength of the Earth, and LIghtning's Swift Strike now have dynamic musical elements that will come and go if they are in the game. More Spirits will be joining them in future updates!

Other Improvements
This update includes various other bug fixes and improvements. Here's a list of a few notable ones:

Interactions:
  • Confirmation of finish playing cards and finish using powers when you could do more
  • Expert Quick Play will always choose at least one Adversary (minimum level 2) and/or Scenario

Information Display:
  • Improved display of Energy in the Spirit summary panel
  • Breakdown of score calculation on the end of game screen

Bug Fixes:
  • Panning/zooming the 3D map should now work for all players
  • Explorers could be difficult to click on the 3D map
  • Rituals of Terror can now be used more than once per phase
  • Fixed a crash when gaining a Power Card and both decks are empty
  • Fixed the interaction between Entwined Power and River's special rule
  • Fixed various issues relating to Ocean interactions with other Spirits
  • The Jungle Hungers no longer incorrect destroy Dahan in some cases

What's Next
We're working on more content such as the England adversary and thematic maps. Plus, stay tuned for additional big features like a card library screen, Steam achievements, and much more. See the store page description for the full list of major items.

When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding.

Thanks for playing and keep sending in your feedback!
Spirit Island - MigrantP
While we're working on big new features like an interactive tutorial, we've been making many more improvements and fixes to the game. This quick update has a few things that can make it easier to play over screen sharing with friends, and some options to help out new players.

We're aware there was a server problem with the in-game feedback system recently, but it should be better now. If it's not working when you try sending feedback, you can still reach us via our contact page.

When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding.

Interactions:
  • Added several options for reducing the difficulty of the game: bonus Spirit growth, omitting initial Explore, and unlimited undo.
  • There's now a confirmation when choosing a deck to gain a power card from.
  • You can now move the map using arrow or WASD keys.

Information Display:
  • Improved 3D Presence tokens with unique icons and adjusted textures.
  • Right click boards in the New Game screen to view them in full.
  • Added an option to show land numbers on the island boards. This can make it easier to make plans with other players over screen sharing!

Audio:
  • The in-game music has been expanded.
  • More sound effects have been added and updated.

Bug Fixes:
  • Tidal Boon now allows you to select inland lands with Ocean's Presence (added by Indomitable Claim).
  • Fixed a problem where at the start of Guard the Isle's Heart, too many icons showing the inner lands were shown.
  • Mists of Oblivion no longer incorrectly generates fear from destroying Explorers.
What's Next
Lots of improvements are underway, both small and large. Stay tuned for additional big features like an interactive tutorial, card library screen, Steam achievements, and much more. The England adversary will be added as well. See the store page description for the full list of major items.

Thanks for playing and keep sending in your feedback!
Spirit Island - MigrantP
We're here with another quick update with various bug fixes and small improvements. We're still receiving lots of feedback from you, and that's great!

When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding.

Interactions:
  • Your preference to use a Blight card in the New Game screen will be remembered for next time.
  • The board style can be changed from in-game options as well as from the main menu options.
  • The graphics quality level of the game (primarily affecting the 3D map) can be adjusted in the options.
Information Display:
  • Icons indicating an effect is present in a land (such as from Fear cards) are updated more dynamically.
Visual Polish:
  • Made improvements to the lighting and colours of the 3D map.
  • Added an optional new style of board (3D Classic) that uses the 3D view but with a brighter & flatter texture similar to the physical game boards.
Bug Fixes:
  • Using Undo after flipping the Blight card can no longer cause the game to incorrectly end prematurely.
  • On the 2D map you can now split damage between Invaders of the same type.
  • Fixed a problem where call on Midnight's Dream could incorrectly allow you to resolve a slow power in the fast phase.
  • Bringer of Dreams and Nightmare's and Ocean's Hungry Grasp's innate powers now show up properly if you have uncovered permanent elements.
  • Fixed an issue with the Use Blight Card toggle in the New Game screen.
  • Quick Play now never uses a Blight card in Beginner experience level.
  • Fixed some incorrect setup behavior in the Blitz & Guard the Isle's Heart scenarios and Sweden adversary.
What's Next
We're just getting started with the Early Access period for Spirit Island. Lots of improvements are underway, both small and large. Stay tuned for additional big features like an interactive tutorial, card library screen, Steam achievements, and much more. The England adversary will be added as well. See the store page description for the full list of major items.

Thanks for playing and keep sending in your feedback!
Spirit Island - MigrantP
Spirit Island has been out in Early Access for just two days and we are overjoyed with the response! We have received a mountain of great feedback from you already. Rest assured if you sent an email we will get back to you, but it might take a few days!

We're quite happy that most of the feedback has been about suggestions, not bugs. We're proud of the work our developers have done and grateful to our excellent squad of beta testers.

When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding.

This quick update has a few improvements and fixes for some notable bugs that affected a few players.

Improvements:
  • We figured out how to keep the Invader pieces upright without their plastic bases. Thanks to those who suggested trying that!
  • Cities and Towns are now easier to distinguish between in the 3D map.
  • Added an indicator showing the number of cards left in your Power Progression deck. Click it to view the cards coming up in order.
  • The Power Progression toggle in the new game screen (when right clicking a Spirit) has been moved to the top right and made easier to see.
  • Improved animation for gaining power cards from power progression or the start of the game.
  • Clarified that the "intro game" is not a tutorial. We will be adding a proper interactive tutorial to the game over the course of Early Access.
Bug Fixes:
  • Fixed an issue where Quick Play could occasionally cause a freeze.
  • Gaining all your cards from Power Progression can no longer lead to gaining duplicate cards.
  • Fixed a problem with Bringer of Dreams and Nightmares where damage caused by Dahan Insurrection was not handled correctly.
  • Fixed an issue where the number of card plays this turn could display incorrectly in Guard the Isle's Heart.
  • Fixed an error in end game score calculation.

What's Next
We're just getting started with the Early Access period for Spirit Island. Lots of improvements are underway, both small and large. Stay tuned for additional big features like an interactive tutorial, card library screen, Steam achievements, and much more. The England adversary will be added as well. See the store page description for the full list of major items.

Thanks for playing and keep sending in your feedback!
Spirit Island - MigrantP
Spirit Island is now available in Steam Early Access - and it's 15% off for launch week!

The first Early Access release allows you to play full games with 1-4 Spirits. Most of the content of the core game of Spirit Island is implemented and playable: all Spirits, Power cards, Scenarios, and 2 Adversaries.

Spirit Island is under active development and will be updated regularly. You can think of Early Access as a step between Beta and Retail release. There will be bugs, and some content is currently not available, but the game is much further along than what you might see in a Public Beta (See Steam's Early Access FAQ for more).

New to Spirit Island? Why not watch an instructional video to learn now to play!

https://www.youtube.com/watch?v=d2q9ZThCqrQ

Over the next several months, we will continue to add features and content to the game ahead of its official retail launch later this year. Still to come:
  • Interactive tutorial
  • More animations and visual effects
  • Extended music and sound effects
  • Card library screen
  • England adversary
  • Thematic island boards
  • Steam Achievements
One of the most important aspects of Early Access is hearing from you, the players. You can send feedback (suggestions or bug reports) directly in-game. We will directly respond to players who send feedback, and take all feedback into consideration during development. We have a public Trello board where you can keep tabs on our development progress, and we welcome discussions on the Steam community forum & our Discord.

Play Spirit Island today and save 15% during launch week!
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