A new update has been released, not only fixing bugs but also adding new features.
New Features:
Added a batch of various item cards.
Added a test environment for karma checking.
Added default battle buttons in the Sigismund event.
It is now possible to dodge the Golem's self-destruction.
Fixes:
Fixed the effect of Demonic Armor.
The "Heavy Gaze" intention of the Mirrored Prince now works correctly.
Fixed a bug where quest dialogues in the crypt were not being replaced with default ones.
The "Premonition" card has been fixed - it was working as an auto-cast, but the description indicated it should target.
Changed the conditions for calculating karma in final battles when playing as Persival and Bjorn.
Fixed a bug where the "Core Stabilization" card did not work for Vanadis when a pet was summoned.
Fixed the achievement for defeating the "Thing" - avoid being devoured.
Opening the achievement through a buff on the character.
Fixed the achievement "Kill the Cult Leader before his rebirth."
Fixed the achievement for the "Wonder Weapon" - the Keeper of Greed.
Fixed the achievement "I Cast Fist."
Fixed the achievement "Iron Outside, Iron Inside."
Fixed the achievement "Boundless Power" for Vanadis.
Fixed the achievement "Today I Play for the Dwarves."
Fixed the achievement "I Tried to Help."
Fixed the achievement "I’ll Save You for Dessert."
Expanded the event branch for finding the password when playing as Vanadis.
Fixed the localization key error in the "Tumbleweed" event.
Fixed the behavior of the allied elf recruit.
Fixed a bug where the event log entry would not update when playing as Persival.
Fixed the operation of the "Transformation" card.
Fixed the "Worm's Spike" trophy.
Fixed immortal enemies.
Micro-nerfed the allied Golem.
Fixed the transition to the final part of the last battle for Vanadis (unit teleportation) when encountering Sigismund of Illusions and Sigismund of Greed.
Fixed a bug in the "Batch of Eggs" event battle where collecting an egg would be credited to an ally.
Changed the behavior of the Elf Protector, which led to endless combat.
Fixed the greeting phrase for Grutall and Mogot.
Fixed the interaction conflict between the "Knight's Set" bonus (4 items) and the "Forest Breeze" card.
Fixed a narrative error in the "Taking Care of Ancestors" event for Vanadis.
Fixed a bug where the Gatekeeper would not take damage from spikes.
Fixed a bug where "Poisonous Spikes" would trigger through spike damage ignoring.
Fixed the localization error of the "Apathy" modifier buff.
Fixed the behavior of Volg the Champion.
Changed the behavior of the Elf Protector, which led to endless combat.
Fixed an error where the "Clan Amulet" could not be presented in the "Arena" event.
Fixed an error where the road from the "Mite’s Bride" to the "Mad Alchemist" might not appear.
Fixed the casting animation for Sigismund, the Demon of Illusions.
Fixed a bug where healing from the "Cheating Death" intention did not work.
This is Andrey, aka Innrey, founder of RedBoon. The first week has passed, and I wanted to take a moment to talk to you and share some updates.
First and foremost, I want to express my immense gratitude to everyone who has noticed us. There are so many of you that we’re still in shock. At the same time, we couldn’t be happier that our game has garnered so much attention. Thank you all for your streams, your attention, your feedback, and your incredible support! We see, watch, and read everything you’re saying, and it’s incredibly inspiring for us. We’re working hard to improve the game and promise that, thanks to your feedback, we’ll be able to bring it to perfection in the coming months.
Let me share some numbers. The average time spent in KOTCL is 14 hours (which is already great), and the average daily number of players online is around 1600. Our record is approximately 2500 players at once! That’s a huge number for us (and our bugs).
Speaking of bugs, yes, given that we didn’t expect such a huge surge of "playtesters," things turned out the way they did. Unfortunately, we simply didn’t have the capacity to test everything as thoroughly as you have. But thanks to your reports, we’re managing to fix them quickly. As one of our players said on our Discord server, “If there are no bugs in your program, it just means you haven’t found them yet.” And that’s true :) So, we’re still tackling a mountain of bugs, but it’s rapidly shrinking. At the very least, we’ve already fixed most of the critical issues that were breaking the game.
This past week, we’ve really been on a roll. We haven’t slept much, but we’ve gotten a lot done. So, we’ll probably take a few days to rest and catch up on sleep. After that, with fresh energy, we’ll dive back in full force! We promise to reduce the number of patches and do more testing so you can enjoy the game without issues. If you have the time to help us with testing, we’d love to see you on the open beta branch. Also, a big balance patch is coming soon, so don’t miss it!
Once again, thank you for your support and attention! We’ll do everything we can to ensure that Knock on the Coffin Lid reaches perfection.
I'd like to reach out to the community for help with testing our new save file system and some recent fixes.
The issue we're facing is that some players have experienced complete loss of game progress, with their save files being wiped out for reasons we don't yet understand. This also affected the Steam cloud saves, leaving them empty as well. To address this, we've developed our own save file verification system. However, we need to test it thoroughly before rolling it out to the live version. Based on player bug reports, it seems that the loss of save data occurs during unexpected game shutdowns or after using Alt+F4. For example, this can happen when the game is closed during biome transitions or while watching cutscenes.
Today, we've added a new build to the open beta branch. We kindly ask everyone who can to switch to this branch and continue playing on it, ideally closing the game at unexpected moments.
IMPORTANT! Please make a backup of your save files to avoid losing all your progress. Here's where to find your save files:
If your game is saved in the first slot, the file will be in the Save0 folder; if it’s in slot 2 or 3, the files will be in save2 and save3 folders, respectively.
Bjorn, our Bjorn… We've received so many different reviews and comments about him since the release! Despite the variety of opinions, most people agree on one thing: "Bjorn is hopelessly broken." But that’s not true. With the right strategy, he can become a powerful and resilient machine for crushing enemies. Ever since his introduction during the early access phase, Bjorn has won the hearts of many players. Why? Because he’s a unique character with immense potential. His strength and abilities aren’t obvious at first glance, and you can’t apply tactics from StS or tried-and-true methods from Percival to him. So, we’ve decided to share some tips from our game designer that will help you unlock Bjorn’s full potential and tackle the challenges he presents.
Control the Form First and foremost, find a way to tame the beast—control Bjorn’s transformation. It’s crucial not only to track the number of slashes when he transforms into a werewolf, but also to return to the “weaker” form in time to avoid accumulating “Lycan Curses.” Use the werewolf form consciously and only when you’re sure you can exit it without harming your deck.
Healing Bjorn has a unique ability to regenerate, thanks to his nature. He’s a character who uses his own health points to play cards, and the ability to heal is key to his survival and effectiveness in battle. Early in the game, you’ll have cards that heal him when drawn. Don’t ignore these cards, as they’re your only source of healing until you find something more effective. Remember, the healing power increases depending on the amount of "Spirit" Bjorn has, so don’t be too quick to burn through these cards.
Card Selection in Combat Choosing the right cards is crucial, not just in the early stages of the game. Focus first on cards that grant "Spirit," "Scarring," or "Regeneration." These effects will help you survive in battle and increase your resilience. Keep in mind that Bjorn in his werewolf form deals significant damage even with basic cards, so early on, it’s better to focus on boosting his survivability.
Health Management If the enemy isn’t planning to attack you, take this opportunity to recover health. Skip a few turns and let your regeneration work—this can be a game-changer in the course of the battle (and even the entire run).
Difficulty Level Selection Avoid starting the game on higher difficulty levels. This could lead to frustration and create the impression that Bjorn is too difficult to handle. We’ve mentioned this before, but we strongly recommend taking a closer look at this aspect. Start on a moderate difficulty level to get accustomed to and understand the character’s mechanics.
Challenge Mode Use the challenge mode to level up your hero and enhance his starting bonuses. It’s a great way to prepare for tougher battles and learn more about Bjorn’s capabilities.
Aggressive Tactics Bjorn is a very emotional and impulsive character. That’s his nature. Try to use this trait and defeat enemies before they have a chance to deal significant damage to you. It may sound simple, but it really works. Fast and decisive attacks often turn out to be the most effective way to deal with opponents. We hope these tips help you enjoy the game more and explore the world of Midian in greater depth. They’ll help you understand Bjorn’s personality, the essence of the lycan, and how to make the most of his unique abilities. We’re confident that with the right approach, he can truly become a powerful hero in your hands.
Without further ado, here’s another patch note for you.
Changes:
Dialogue lines in the “Demonic Blacksmith” event when playing as Persival
Polishing of illusion dispelling in Bjorn’s battle against Millenis
Reduced health for Vanadis' Raven, but added additional “Insubstantiality”
Balance changes have been made to the Elven Set (2 pieces - “Evasion” is granted if there is an enemy with an attack intent) and the Spiked Set (4 pieces - the effect trigger has been changed to "End of Turn").
Increased cost of the “Quick Strikes” card
Added automatic reduction of the “Mark of Death” buff counter
Fixed:
Sudden map movement for Bjorn in the “Bomber” event
Sigismund’s transformation after his ally’s death
Duplicate "Exit" button in the Crypt
Reduced priority of the Knight Set (2) effect, which conflicted with “Insubstantiality”
The “Sharp Teeth” card now works according to its description
Removed negative damage check from the “Poisonous Spikes” debuff
The “Goblin Bomb” effect no longer appears on the hero
Fixed karma calculation in the “Gatekeeper” event
Fixed softlock during Anthony’s transformation
Fixed softlock during Millenis’ transformation
Fixed softlock during the Cult Keeper’s transformation
Added a target selection arrow for the “Parry” card
The effect description for the Crimson Set (2 pieces) has been corrected.
Enemies will no longer attack Mortis in the final battle when playing as Vanadis.
Fixed "Fire Explosion" buff for the “Idol of the Fire Brothers”
Fixed priorities for the “Inner Reserves” card
Fixed effects related to Bjorn’s transformations
Fixed unresponsive icons for Discard and Burnt cards in the final battle
Removed shield visual effect on Mortis
Added “Blight” for the pet if it is sacrificed
Reworked the “Arena” event when playing as Bjorn
The “Parasite” debuff from the Mite Queen now displays above the hero’s health bar
Fixed display of the class item for Vanadis, Honey Badger's Ally class
Fixed a bug where the “Composite Bow” for Vanadis wouldn’t repeat certain attacks
Fixed softlock when using the “Evasion” card before Millenis’ "Deadly touch"
Many players have been asking questions about the events in our game. And it's no surprise, considering how many there are, each with different actions leading to different consequences.
Today, let's talk about two events that have particularly captured players' attention.
In the event "Father and Son," the hero comes across a tragic scene: two elves, a father and son, are mourning over the body of an elf maiden. Without a word, they draw their weapons, ready to avenge the death of what seems to be the mother of their family. But the question remains — can the elf maiden be saved and further bloodshed prevented?
The main mysteries behind certain events will be revealed in the upcoming DLC "Nightmares of Millenis." So, we'll all need to be patient and let the story unfold in its own time.
However, you can already start to uncover parts of this story. For example, the elves mistook Persival and Vanadis for bandits who ruthlessly killed the elf maiden. Why not try to find out who really did it? Then there's the event "The Burden," which many of you have also asked about. Here, you can find mysterious letters hinting at a spy whose work could drastically affect the outcome of the conflict between elves and dwarves and could forever destroy even the faintest hope for peace. But where exactly can this traitor be found?
This is another event that will have a continuation in the future, and right now, you can try to uncover the traitor's identity to make it easier to find and punish them later.
The power is in your hands. Good luck on the roads of Midian!
Here's another hotfix to address some existing issues:
New:
The character selection system has been changed. Now you can play as a hero even if you've completed their campaign.
Fixed:
Fixed the opening of the Vanadis final scene videos in the Glossary.
Added a protection mechanism that skips the Vanadis final scene in case of technical issues during video playback.
Fixed the "Battle Lust" card.
Fixed the description of the buff from the "Knight's Shield."
Fixed the double animation error for Sigismund's transformation and the intention icon spacing.
Fixed the freeze issue during Sigismund's additional phase in the Spawn of Greed form when selecting a bet.
Fixed the freeze issue when transforming certain units.
Fixed an issue where the class/difficulty level change button might not appear in the crypt.
Fixed several soft locks related to the final battle with Vanadis.
Fixed an issue where the tutorial mode would activate on a regular map in story mode if the tutorial was active and started in another version of the game.
Fixed incorrect triggering of the Armor buff of the "Armored Zombie"
Fixed the functionality of the Firewall talent.
Fixed the Amulet of the Orcs.
Fixed the summoning of allies when the battlefield is full.
Reworked the system of Ferocious cards for Bjorn.
Fixed the functionality of Ichor on Bjorn.
Fixed several issues that caused softlocks during battles.
Added a description of the reward in the “Bandit Camp” event.
Fixed the loot from the Giant Worm in the “Batch of Eggs” event.
Fixed the functionality of the “Marauder's Blade” in the “Hide and Seek” event.
Fixed Sigismund's transformation animation.
Fixed the functionality of the “Blood Draw” card.
Fixed HP changing when removing items that alter maximum health.
Fixed the freeze in the “Caring for Ancestors” event.
Fixed the logic of Millenis' allies' behavior.
Fixed obtaining the quest item for Bjorn - Lense.
Fixed Mortis' reactions in battle.
Fixed broken intentions for Batu.
Fixed the behavior logic of certain elite enemies.
Fixed the "Crazy Alchemist" quest.
Fixed the damage sound effect for the “Vessel of Deception”.
Fixed sound positioning for pets summoned by Millenis.
ESC key no longer closes the run completion confirmation window.
Localization adjustments.
Fixed an issue where "The nameless thing" caused a softlock in some battles.
Armored Zombie will no longer steal Strength if it does not take damage from an attack.
Debuff “Exposed” from attacks will now be applied after the attack, not after the damage is received.
Fixed the Wolf Pack Leader.
Fixed a softlock caused by killing Millenis' totem with worm poison.
We wanted to nerf the Wolf Pack Leader, but we nerfed it the other way. Right now on hardcore and nightmare they have too much health. Please avoid encountering them. Already in the next patch we have fixed it. It was my bad, I thought it was important to warn you not to waste time the idea on the way through the wolves.
Here’s another patch where we've not only fixed the bugs you reported but also made some balance changes.
Balance Changes:
Buffed Persival's card - "Parry"
Buffed Persival's card - "Disarm"
Buffed Vanadis's card - "Ice Armor"
Increased damage for the card "Elven Dance"
Fixes:
Fixed the "Shield of Purification" whose block depended on Agility
Fixed incorrect description of "Sadist Boots" and their interaction with the "Amulet of Lightning"
Fixed the functionality of the card "Pass" in Vanadis's deck
Fixed the functionality of the card "Repeat the Maneuver" in Vanadis's deck
Fixed the interaction between the "Bandit’s Knife" and the "Golden Claws" card for Bjorn and his form in the final battle
Fixed the card "Conserving Energy"
Added several protective mechanisms to prevent soft locks in events under various circumstances. All recent reported issues should be resolved by one of these fixes
Fixed a bug where the battle with the elite enemy at the Northern Gates was skipped
Fixed some issues causing battles to freeze with enemies that can transform (though not all issues are resolved yet)
Potentially fixed the freeze issue when killing the totem in Vanadis's final battle. The cause is still under investigation, and we need more reports on this issue.