Time passes by at a frightening speed, while we continue developing and sharing the latest news. What did this Friday bring us?
Follow My Lead
The dwarf from the previous diary is still overjoyed with his new movements, and we won’t get in his way. Let’s just see what this guy is capable of now—let him show off.
Going Beyond The Limits
To make the game adaptable to different monitor formats, we created special frames and even customized them for different biomes. Now, no resolution will ruin the image or the atmosphere.
Magic of Animation
Events continue to come to life, and this is great news. Several of them became animated this week.
Traveling alone through the desert is an interesting experience, but it’s much safer to join experienced caravaneers. For a small fee, they’ll lead you on the safest route. With a bit of luck, a touch of charm, and some persistence, you might even learn some secrets and find answers to your questions.
Goblins are renowned for their potion-making skills. Just take the growth elixir for example! But every potion needs a key ingredient. Are you ready to provide the goblin alchemists with a highly valuable resource? The choice is yours.
This sad troll is in trouble and desperately needs help. Help him, and he will reward you. At the very least, he won’t eat you. But be careful—one wrong move and the troll will go berserk!
Project Runway
Once again, we’ll lift the veil on behind-the-scenes and show you the sketches of unique outfits our designers made for the heroes. After all, a new, true ruler needs a fitting garment, right?
Five Six Seven Eight!
Bjorn and his alter ego act in turns, which are naturally accompanied by various movements and effects. As much as we’d like to show the real beastly nature of the lycan, some actions create unnecessary noise in the game flow and irritate the eyes. For example, when in the beast form, Bjorn often gets on all fours and howls shrilly. This action can occur frequently during battle, and to avoid making Bjorn do push-ups every time he uses a skill or talent, the animators have created a new trick for him.
How About Some Chit-Chat?
Hello, friends! This is Andrey, the founder of RedBoon. Today I want to talk about the topic of game achievements.
Our lives are filled with goals and achievements, big and small—be it successfully graduating from school, entering university, or advancing in a career. But for me, game achievements are just as important. Since childhood, I’ve been passionate about video games, setting goals like being the best player or the first to reach a high level. I especially enjoyed leveling up characters and helping others do the same. I still keep screenshots of my achievements in World of Warcraft as symbols of my successes.
Many in my team are just as passionate. That's why in our game KOTCL we pay special attention to the achievement system. There are already more than 150 achievements in the game, and I face a tough question: is that too many?
Most of them don’t require big effort to obtain. But besides these easy ones, there are major ones—completing the game, defeating a boss in an interesting way, unlocking an entire side quest chain. We could combine some achievements into a single overarching one and reduce their number to 50, for example. Essentially, the player would still do the same things, but they would receive notifications about new achievements less frequently. But I think it’s better not to change anything.
So once again—is it too many? Will such a large number of achievements deter “achievement hunters”? What do you think? Your opinion is important to me. We still have time to change things in the game before release :)
We are now adding hidden achievements. Some of them will be taken from the existing ones to hide spoilers.
That’s it for today’s diary. Check out our social media and don’t forget about our Discord channel.
DevGAMM is over, and we want to thank you for your support and participation in the voting.
We were nominated in two categories. Unfortunately, we are coming back without awards, but we received a lot of great feedback from the visitors. And that was amazing!
Thank you to everyone who met us in person; it was a pleasure to talk to you.
Well, we continue our race towards the August release. Stay tuned.
We're glad to see you again at our favorite spot—the pages of our developer diaries. Our team has been working hard all week to bring you exciting news, and we think we've succeeded. Let's get started!
Developer Video Chronicles
Finally, we’re ready to show you the latest episode of the video developer diaries. In the video, we discussed in detail the major update that was released last week. We also had a conversation with our scriptwriter and narrative game-designer about their hard life challenging roles, and of course, asked them the questions you sent us. Enjoy watching it!
Demonic Days
We’re currently working especially hard on the third act of our heroes' story. Several demonic events have received long-awaited animations.
The Keeper of Illusions can easily confuse you and make you feel as if you were far away, at the orc vendor’s shop in the Crimson Steppes, instead of wherever you actually are. Be careful, he's very cunning!
The Keeper’s minion, the Spawn of Illusions, might not be as powerful, but he shouldn't be underestimated either.
Meanwhile, the Keeper of Greed still can't get enough of admiring his own presumably very valuable treasures. Will we ever find out what's inside that chest?
How Events Come to Life
When animating an event, our animators first set up special lines that will later control the behavior of every movable part of the image. Initially, it looks like this:
After that, the magic happens—hocus-pocus, and presto! The result undergoes revisions and adjustments, reaches the final stage, and is then introduced into the game.
Exploring New Horizons
We continue to develop events by creating entire chains of them. One very interesting event starts in the Bog and ends at the old cemetery of the Northern Gate. We're excited to share with you some snippets of the artists' work process. Soon you'll be able to see this all in the game.
A Combative Dwarf on an Equally Combative Boar
This week the next one to receive updated Spine animations was an aggressive boar-riding representative of the dwarves (are there any non-aggressive dwarf representatives?) He’s very excited about this update. Just look at the way he's swinging his axe. Beware! And never use 2 cards of the same type in a fight against a dwarf.
How About Some Chit-Chat?
Hello everyone, this is Andrew aka Innrey, the founder of RedBoon.
Today, the diary will be without the usual conversation. This is because Knock on the Coffin Lid is participating in DevGAMM in Vilnius this weekend, and I am here as well.
By the way, at DevGAMM, we have been nominated in two categories: Most Anticipated Game and Excellence in Visual Art. Wish us luck!
If anyone wants to meet and chat in person, come by our showcase spot. I’ll be very happy to see you.
And with this we'll wrap up our Friday diary. See you next week, friends!
A major update for the 0.94.01 live branch has been released, which we have been testing together with you over the past week.
Inside, you will find the updated Vanadis mechanics and the pet interaction we talked so much about, new cards, travel notes that reveal even more of the story, as well as a new reward system and much more!
Get ready, here comes a big patch note with all the information, and let’s dive into the game :)
Important Information: All previously started runs will be forcibly completed in this patch. If a run is not completed and the player attempts to continue it, this may cause the save file to become corrupted!
New
Reworked Vanadis and pet mechanics
Items for Vanadis have been adjusted to fit the new mechanics
Free runs have been completely overhauled: the number of paths has been reduced, and they are now designed to offer multiple paths with various challenges to choose from
New newspaper clippings have been added for free runs
Travel notes: conditions for their appearance have been changed so that they now appear more meaningfully in story mode, presenting a more cohesive story with logical plot development
Travel notes for Bjorn have been added after defeating each of the biome bosses
Travel notes for Persival about his past and his relationship with Sigismund have been added
Reward system reworked. Rewards now depend on:
Type of enemies
Biome
Depth of biome progression
The further you progress in a biome, the better the rewards, and special cards and items now drop only from enemies of the same type (e.g., Elven set from elves), with exceptions for traders and chests.
A "Pay To Win" card has been added to Persival the Gold Digger class
Information about class item buffs has been added to the character subclass selection page
Portraits have been added for all traders in accordance with their animations
A new hit sound for claws/knuckles weapons for Bjorn has been added
A visual effect for misses when dodging has been added
Coffin animations have been added to the character selection screen
Some talent and skill sprites have been replaced with new ones
Dynamite now deals instant damage to all characters on the battlefield
The mechanism for tracking intent, name, etc., has been updated to follow the unit model's movement
The principle for sorting events for the hero in the Glossary has been changed
The levels at which class cards become available have been reworked
In many cases, the 3rd level upgrade for class and starter cards has been removed
A death animation from a sitting position has been added to the unit Boar.
Candles have been added in the throne room for the battle with Sigismund.
A new card has been added to the Bandit set's bandana for Vanadis, replacing two "Jab" cards.
The Bandit set has received minor visual adjustments.
An animation of the castle's destruction in the battle with Millenis, as well as an animation of Millenis appearing in her true form, has been added.
A new visual effect for the Armor buff from the Thundering Mountain set has been added.
A new visual effect for the "Battering Ram" attack has been added.
The "Lycan" event now has an animation for the event's progression, excluding the lycan itself.
The Archdruid has received an updated damage animation.
A new visual effect has been added for the "Pay to Win" card.
An animation for the "Sentinel" event has been added.
A background animation has been added for the event with the drowning druid in the Rotten Swamps.
An escape animation for the wandering alchemist has been added.
Animations for the small and large worms in the Crimson Steppes have been updated.
The casting animation for Bjorn in lycan form has been updated.
A new sound for Bjorn's casting in lycan form has been added.
New icons and art for Vanadis's cards and talents have been added.
New sounds for character class selection have been added.
A sound has been added for the coffin animation on the character selection screen.
Voiceovers have been added for Bjorn's cutscenes.
An explosion for the explosive barrel has been added.
The option to refuse beads/bandanas from the vassal Batu has been added.
The quest system has been created, and basic quests have been added for all heroes.
Expanded the pool of actions for opponents in prolonged battles.
The castle's music changes with poor karma.
Characters now have voice reactions (phrases) when battles are restarted.
Option to skip battles that have been played a certain number of times.
Added a new enemy and possible ally: Ambusher Dwarf.
Added sounds for the Darkness Spawn event.
Expanded events to support and interact with the quest system.
Sounds for tapping on closed and unlocking graves.
New sounds for worms, golem, and Millenis' 2nd form.
New sounds for pets.
Variants of the same event are now grouped under one icon in the Glossary (chests, battle with Sigismund, etc.).
Animated loading screens for all characters.
Added the ability to swap weapons by dragging and dropping.
New mechanic for allies: increasing/decreasing gold obtained after battles.
Fixed
Balance: Fixed and changed the card "On The Edge Of Survival".
Fixed a bug where Bjorn did not transform into a lycanthrope with 5 notches.
The path to the boss in the Crimson Steppes no longer overlaps the icon.
Bjorn's "Eternal Thirst" buff: the message now pops up once instead of twice.
The icon size for the "Gold Reserve" buff has been adjusted.
The icon size for the demonic helmet has been adjusted.
A visual hit effect has been added to the "Barrier of Bones" card.
Fixed the damage timing of the prepared strike for the Elf Champion.
Bjorn's "Lycan Madness" buff: the message now pops up according to the buff description.
The visual display of the top part of all cards is no longer cropped.
Fixed the display of Kiara's intentions.
Adjusted the position of units in the battle with Gramm.
Fixed the card sticking to the cursor during battle when pressing Esc.
Fixed the backgrounds for the "Coveted Trophy" and "Orc Spearman" events.
Fixed the dialogues in the "Mite's Bride" event for Bjorn.
Fixed the travel note about gilded armor.
Removed redundant dialogues in the "Choose Your Side" event when playing as Persival.
Fixed the display of the Dwarven Axe on Persival.
Adjusted the upgrade for the "Plague Priest" card.
Corrected Mortis's line about high agility in the character.
Fixed repeating art on the Bandit set cards.
The "Spare Knives" card now correctly gives "Jab" cards to the hand.
Fixed the functionality of the "Golden Claws" card for Bjorn.
Fixed the upgrade diamond on the "Skillful Blow" card.
The Bandit's knife now correctly gives gold only when dealing health damage.
Added an evasion buff to the "Fox Hat" item.
Fixed the issue of applying additional bleeding from the improved "Sepsis" card.
Fixed the position binding for the gold theft effect icon.
Fixed the centering of subtitle text in Bjorn's ending.
Fixed the bug where Mortis didn't give the starting reward after dying in the battle with Millenis and starting a new run.
Fixed the "Plague Reaper" buff: now correctly applies effects.
Fixed the bug with changing traders when re-entering the game.
Added an image for responses in events with the HP reduction effect.
Fixed the display of the card's back for Vanadis before the run.
Fixed the issue with the Brute freezing upon death.
Fixed errors in counting and resetting the number of played attack cards for knuckle weapons.
Fixed the display of new unlocked events after the tutorial.
Fixed the dialogue change mechanism, which sometimes caused unknown sprites to appear.
Kiara's ability "Battle Cry" now correctly applies stun.
The "Flaming Blow" card: fixed the damage display.
Fixed the display of the berserker's axe on Vanadis.
Fixed the display of enemy and ally intentions after using the "Vow of Superiority" card.
Fixed unit teleportation when summoning Vanadis's pet on a filled field.
Fixed errors with the display of reverse card costs and removed the card cost reset after summoning/dismissing a pet.
Fixed the "Drain The Juices" card for the pet.
Fixed the functionality of taunt on units.
Fixed the issue of granting the "Carousel" card to Vanadis.
Fixed an issue where a card would become invisible if it burned and flipped simultaneously for Vanadis.
Fixed an issue where the card price icon would change when transitioning to Lycan form for Bjorn.
Fixed an issue where the "Ghost" intention would switch for the Witch Sisters when taking damage while stunned.
Fixed an issue with the bomb explosion effect playing after the timer ends in the "Bomber" event.
Fixed an issue where full bleed damage was applied despite the "Ghostly" effect being active on the "Ghost"
Fixed rewards in the “Abandoned Village” event when playing as Vanadis with the Fox.
Fixed duplicate dialogues in the “Wandering merchant” event when playing as Vanadis.
Fixed an issue where the reward for the Bear in the den was given after the entire event instead of at the end of the battle.
Fixed an issue where the first symbol instead of the first letter was highlighted in dialogues.
Added sound playback when opening the class selection panel.
Fixed an issue where cards would stack on top of each other in the hand for Vanadis.
Fixed overlapping text for long player names in the daily run leaderboard.
Fixed a game freeze issue when summoning units on the enemy side with a full field.
Fixed jittery damage animation for Bjorn at low health.
Removed the erroneous “Thresher” event in free runs and trials.
The "Ghost Dust" item is now awarded only after defeating the ghost from the well.
The goblin ally in the "Choose Your Side" event now faces the correct direction.
Removed the illogical ally in the “Worm Nest” event.
Fixed an illogical dialogue in the “Oasis” event when playing as Persival.
Fixed an issue where the pet's card costs would increase upon summoning if Vanadis was dizzy.
Fixed Mortis’s lines about incorrect enemy types and some conditions in battle.
The Bandit set has been updated, and the art for the set’s cards has been refreshed.
Fixed the functionality of the “Golden Claws” card.
Fixed incorrect functionality of the Bandit set cards.
Fixed the “Life on the Edge” card.
Fixed and nerfed the Bandit's knife.
Fixed points on the map that caused battles to be skipped.
Fixed the functionality of the “Discipline” card.
Fixed the functionality of the “Quick Hands” card.
Fixed an issue where taunt on the pet was ignored by Grutall’s "Discharge" ability.
Fixed the casting sound for the Fat Zombie.
Changed the sound for the "Ritual" abilities.
Fixed text display when increasing power for the mad dwarf.
Reworked battles with demons and guardians at the Northern Gates.
Reworked several rewards in elite and event battles.
Changed the algorithm for generating goods for merchants.
Fixed several issues with incorrect reward list functionality.
Disabled hotkeys while submitting a bug report from the main menu.
Fixed the icon of the demonic bow.
Corrected the generation of random events in story mode.
Fixed the display of guide notes after bosses.
Fixed several incorrect icons on the map.
Fixed the visual effect of some attacks from allied Gram.
Fixed the visual effect of one of Golem's attacks.
Fixed resetting window parameters in windowed mode when changing settings.
Fixed the functionality of the "Puncture" card.
Fixed an error where the order of displayed cards in hand was disrupted.
Fixed duplicate sound effects.
Corrected the text position for bleeding on allied and enemy wolves.
Fixed an error with the model change of a dead wolf when attacked.
Localization for the "End Turn" button for all new languages.
Increased resolution for the Brother of Fire icon in tutorial.
Fixed a softlock issue when using 5 pieces of the Crimson set.
Fixed intention and name positions for the mad gnome.
Fixed intention and name positions for Millenis behind Bjorn.
Fixed a softlock in the Dwarven Loot event for Vanadis.
Another Friday brings along another developer diary entry. Today, we’ll show you this week's results, as well as some things what we’re still working on. Let's get started!
For the Record
Nothing beats having all the necessary information at your fingertips, right? That's why we're working on a new section for your in-game achievements. It's always nice to see everything you've accomplished! For those who have a passion for collecting achievements, this feature will be particularly useful.
Hey, Where Is Everyone?
If you wander through the forest and upon a clearing stumble, Where you find a camp of strangers, looking none too friendly there, Don’t you fret! Smile at them warmly, join their circle by the fire, Sit beside them, share their warmth, feel the glowing embers' care. But if you fall into a slumber in the fire’s gentle cradle, When you wake, you'll find the clearing empty, silent, all alone.
Animation Updates
Lately no diary entry goes without new visual effects, and this edition is no exception.
Persival is a valiant and merciful knight who firmly believes in atonement and gives every enemy a chance.
And the “Acid” debuff from Vanadis’ striking arrows will now deal damage with this new effect.
She’s Alive!
Finally, the animators' revitalizing hands have reached the final event, after which the fate of Midian will be decided. Don’t stare into her eyes for too long; instead, prepare well for the ultimate battle.
What the… a Fish-Wolf-Elf?
Yes, that’s right! We continue working on new skins for the heroes. This week, our artists have made a new look for the lycan. It seems to suit him; at the very least, it looks quite exotic. What do you think? Does Bjorn look good with scales and a dramatic crest? We wonder in what deep waters such a creature might be found.
It’s Pet Friday!
Here’s our special Friday buff with the furry companions of team RedBoon. Are you already feeling the surge of cute-energy and the +100 mood bonus?
How About Some Chit-Chat?
Andrew aka Innrey, the founder of RedBoon, is here with you again. Days fly by at a startling speed, sometimes even scaring us with their pace. We still have many tasks and challenges ahead, while the time to complete them keeps shrinking. But we don't lose heart; we see the goal and ignore the obstacles. Well, of course, we don’t ignore them completely, but we try not to dwell on them and keep moving forward.
This week we launched a short open beta test to make the upcoming update more stable and better. I want to thank all the participants of the OBT, you helped us catch quite a few nasty bugs and gave us very valuable feedback. In general, I can say that the players liked the update. That's why we decided to release the update today!
But it didn’t go smooth... You know, friends, it's hard enough for indie developers to work under all the pressure and stress and we decided to prepare an update that will definitely improve our financial situation. Meet the new feature!
Intrigued? We definitely are! Now jokes aside, there will be no roulette. Well, at least not yet :) But we still keep thinking about the pressing matter at hand, budgets.
We invite everyone interested to participate in the open beta testing of the upcoming update. After successful testing, we will release a patch for the release branch.
How to join the open beta test:
🔸 Launch Steam and right-click on Knock on the Coffin Lid 🔸 Select "Properties..." and go to the "Betas" tab 🔸 Next to "Beta testing," select the branch "public_beta - public beta branch". No passwords are required 🔸 Now you can select this branch as the main one on your computer. You can play after updating the client.
If you encounter bugs or any other issues (including problems with save files), you can report them in several ways:
Use the "Report Bug" function in the game menu by pressing Esc
Describe the problem in the "Open Beta Test" topic in the "Discussions" section of the KOTCL community on Steam
Don't miss the chance to play the updated version of Knock on the Coffin Lid and contribute to the game's development!
What awaits you inside:
Important Information: All previously started runs will be forcibly completed in this patch. If a run is not completed and the player attempts to continue it, this may cause the save file to become corrupted!
New
Reworked Vanadis and pet mechanics
Items for Vanadis have been adjusted to fit the new mechanics
Free runs have been completely overhauled: the number of paths has been reduced, and they are now designed to offer multiple paths with various challenges to choose from
New newspaper clippings have been added for free runs
Travel notes: conditions for their appearance have been changed so that they now appear more meaningfully in story mode, presenting a more cohesive story with logical plot development
Travel notes for Bjorn have been added after defeating each of the biome bosses
Travel notes for Persival about his past and his relationship with Sigismund have been added
Reward system reworked. Rewards now depend on:
Type of enemies
Biome
Depth of biome progression
The further you progress in a biome, the better the rewards, and special cards and items now drop only from enemies of the same type (e.g., Elven set from elves), with exceptions for traders and chests.
A "Pay To Win" card has been added to Persival the Gold Digger class
Information about class item buffs has been added to the character subclass selection page
Portraits have been added for all traders in accordance with their animations
A new hit sound for claws/knuckles weapons for Bjorn has been added
A visual effect for misses when dodging has been added
Coffin animations have been added to the character selection screen
Some talent and skill sprites have been replaced with new ones
Dynamite now deals instant damage to all characters on the battlefield
The mechanism for tracking intent, name, etc., has been updated to follow the unit model's movement
The principle for sorting events for the hero in the Glossary has been changed
The levels at which class cards become available have been reworked
In many cases, the 3rd level upgrade for class and starter cards has been removed
A death animation from a sitting position has been added to the unit Boar.
Candles have been added in the throne room for the battle with Sigismund.
A new card has been added to the rogue set's bandana for Vanadis, replacing two "Jab" cards.
The rogue set has received minor visual adjustments.
An animation of the castle's destruction in the battle with Millenis, as well as an animation of Millenis appearing in her true form, has been added.
A new visual effect for the Armor buff from the Thundering Mountain set has been added.
A new visual effect for the "Battering Ram" attack has been added.
The "Lycan" event now has an animation for the event's progression, excluding the lycan itself.
The Archdruid has received an updated damage animation.
A new visual effect has been added for the "Pay to Win" card.
An animation for the "Sentinel" event has been added.
A background animation has been added for the event with the drowning druid in the Rotten Swamps.
An escape animation for the wandering alchemist has been added.
Animations for the small and large worms in the Crimson Steppes have been updated.
The casting animation for Bjorn in lycan form has been updated.
A new sound for Bjorn's casting in lycan form has been added.
New icons and art for Vanadis's cards and talents have been added.
New sounds for character class selection have been added.
A sound has been added for the coffin animation on the character selection screen.
Voiceovers have been added for Bjorn's cutscenes.
An explosion for the explosive barrel has been added.
The option to refuse beads/bandanas from the vassal Batu has been added.
The quest system has been created, and basic quests have been added for all heroes.
Expanded the pool of actions for opponents in prolonged battles.
The castle's music changes with poor karma.
Characters now have voice reactions (phrases) when battles are restarted.
Option to skip battles that have been played a certain number of times.
Added a new enemy and possible ally: Ambusher Dwarf.
Added sounds for the Darkness Spawn event.
Expanded events to support and interact with the quest system.
Sounds for tapping on closed and unlocking graves.
New sounds for worms, golem, and Millenis' 2nd form.
New sounds for pets.
Variants of the same event are now grouped under one icon in the Glossary (chests, battle with Sigismund, etc.).
Animated loading screens for all characters.
Added the ability to swap weapons by dragging and dropping.
New mechanic for allies: increasing/decreasing gold obtained after battles.
Added text localization for French, Spanish, Korean, and German languages.
Fixed
Balance: Fixed and changed the card "On The Edge Of Survival".
Fixed a bug where Bjorn did not transform into a lycanthrope with 5 notches.
The path to the boss in the Crimson Steppes no longer overlaps the icon.
Bjorn's "Eternal Thirst" buff: the message now pops up once instead of twice.
The icon size for the "Gold Reserve" buff has been adjusted.
The icon size for the demonic helmet has been adjusted.
A visual hit effect has been added to the "Barrier of Bones" card.
Fixed the damage timing of the prepared strike for the Elf Champion.
Bjorn's "Lycan Madness" buff: the message now pops up according to the buff description.
The visual display of the top part of all cards is no longer cropped.
Fixed the display of Kiara's intentions.
Adjusted the position of units in the battle with Gramm.
Fixed the card sticking to the cursor during battle when pressing Esc.
Fixed the backgrounds for the "Coveted Trophy" and "Orc Spearman" events.
Fixed the dialogues in the "Mite's Bride" event for Bjorn.
Fixed the travel note about gilded armor.
Removed redundant dialogues in the "Choose Your Side" event when playing as Persival.
Fixed the display of the Dwarven Axe on Persival.
Adjusted the upgrade for the "Plague Priest" card.
Corrected Mortis's line about high agility in the character.
Fixed repeating art on the Bandit set cards.
The "Spare Knives" card now correctly gives "Jab" cards to the hand.
Fixed the functionality of the "Golden Claws" card for Bjorn.
Fixed the upgrade diamond on the "Skillful Blow" card.
The Bandit's knife now correctly gives gold only when dealing health damage.
Added an evasion buff to the "Fox Hat" item.
Fixed the issue of applying additional bleeding from the improved "Sepsis" card.
Fixed the position binding for the gold theft effect icon.
Fixed the centering of subtitle text in Bjorn's ending.
Fixed the bug where Mortis didn't give the starting reward after dying in the battle with Millenis and starting a new run.
Fixed the "Plague Reaper" buff: now correctly applies effects.
Fixed the bug with changing traders when re-entering the game.
Added an image for responses in events with the HP reduction effect.
Fixed the display of the card's back for Vanadis before the run.
Fixed the issue with the Brute freezing upon death.
Fixed errors in counting and resetting the number of played attack cards for knuckle weapons.
Fixed the display of new unlocked events after the tutorial.
Fixed the dialogue change mechanism, which sometimes caused unknown sprites to appear.
Kiara's ability "Battle Cry" now correctly applies stun.
The "Flaming Blow" card: fixed the damage display.
Fixed the display of the berserker's axe on Vanadis.
Fixed the display of enemy and ally intentions after using the "Vow of Superiority" card.
Fixed unit teleportation when summoning Vanadis's pet on a filled field.
Fixed errors with the display of reverse card costs and removed the card cost reset after summoning/dismissing a pet.
Fixed the "Drain The Juices" card for the pet.
Fixed the functionality of taunt on units.
Fixed the issue of granting the "Carousel" card to Vanadis.
Fixed an issue where a card would become invisible if it burned and flipped simultaneously for Vanadis.
Fixed an issue where the card price icon would change when transitioning to Lycan form for Bjorn.
Fixed an issue where the "Ghost" intention would switch for the Witch Sisters when taking damage while stunned.
Fixed an issue with the bomb explosion effect playing after the timer ends in the "Bomber" event.
Fixed an issue where full bleed damage was applied despite the "Ghostly" effect being active on the "Ghost"
Fixed rewards in the “Abandoned Village” event when playing as Vanadis with the Fox.
Fixed duplicate dialogues in the “Wandering merchant” event when playing as Vanadis.
Fixed an issue where the reward for the Bear in the den was given after the entire event instead of at the end of the battle.
Fixed an issue where the first symbol instead of the first letter was highlighted in dialogues.
Added sound playback when opening the class selection panel.
Fixed an issue where cards would stack on top of each other in the hand for Vanadis.
Fixed overlapping text for long player names in the daily run leaderboard.
Fixed a game freeze issue when summoning units on the enemy side with a full field.
Fixed jittery damage animation for Bjorn at low health.
Removed the erroneous “Thresher” event in free runs and trials.
The "Ghost Dust" item is now awarded only after defeating the ghost from the well.
The goblin ally in the "Choose Your Side" event now faces the correct direction.
Removed the illogical ally in the “Worm Nest” event.
Fixed an illogical dialogue in the “Oasis” event when playing as Persival.
Fixed an issue where the pet's card costs would increase upon summoning if Vanadis was dizzy.
Fixed Mortis’s lines about incorrect enemy types and some conditions in battle.
The Bandit set has been updated, and the art for the set’s cards has been refreshed.
Fixed the functionality of the “Golden Claws” card.
Fixed incorrect functionality of the Bandit set cards.
Fixed the “Life on the Edge” card.
Fixed and nerfed the Bandit's knife.
Fixed points on the map that caused battles to be skipped.
Fixed the functionality of the “Discipline” card.
Fixed the functionality of the “Quick Hands” card.
Fixed an issue where taunt on the pet was ignored by Grutall’s "Discharge" ability.
Fixed the casting sound for the Fat Zombie.
Changed the sound for the "Ritual" abilities.
Fixed text display when increasing power for the mad dwarf.
Reworked battles with demons and guardians at the Northern Gates.
Reworked several rewards in elite and event battles.
Changed the algorithm for generating goods for merchants.
Fixed several issues with incorrect reward list functionality.
Disabled hotkeys while submitting a bug report from the main menu.
Fixed the icon of the demonic bow.
Corrected the generation of random events in story mode.
Fixed the display of guide notes after bosses.
Fixed several incorrect icons on the map.
Fixed the visual effect of some attacks from allied Gram.
Fixed the visual effect of one of Golem's attacks.
Fixed resetting window parameters in windowed mode when changing settings.
Fixed the functionality of the "Puncture" card.
Fixed an error where the order of displayed cards in hand was disrupted.
Fixed duplicate sound effects.
Corrected the text position for bleeding on allied and enemy wolves.
Fixed an error with the model change of a dead wolf when attacked.
Increased resolution for the Brother of Fire icon in tutorial.
In anticipation of a big update, we're once again giving away Steam keys for Knock on the Coffin Lid. The conditions to participate are extremely simple: follow the link, add the game to your wishlist on Steam, and complete at least one more task. The more tasks you complete, the higher your chances of winning!
We'll randomly select the winners on June 18, 2024. You can find all the details and results of the giveaway at the link.
Follow Knock on the Coffin Lid on social media and add it to your wishlist.
Already have the game? Share your opinion in the comments and tag friends you'd like to gift a key to!
We are rushing to bring you fresh news from development. Today our diary will be action-packed, so get comfortable and let's go.
New Cards Landing
Among all the various demons that have flooded the Northern Gate, there’s one that can instill real animal fear even in the bravest of heroes. Of course, we're talking about the Keeper of Fear and his favorite trick—slipping a few bad cards into your deck. Our artists have worked hard and created new artwork for these very cards. Are you ready to face your fears and phobias and defeat the enemy? Well, we'll see soon!
Sound Mind and Firm Memory
We won't stray far from the newly created residents of the Castle's surroundings. It’s well known that our heroes will face many challenges on their way to their final goal. One such challenge is the Keeper of Illusions. His harmful impact on the heroes’ mind can cause serious trouble in battle, so to allow you to experience his power along with the heroes, we’ll add a real psi-attack to the event. Be careful and keep your mind calm (as much as possible).
The Pipe in His Hand, The Smoke in the Steppes
There’s an orc shaman in the Crimson Steppes who’s understood this world completely. All he needs is peace and tranquility, so he warmly invites every traveler to join him. Our animators have worked a bit on the atmosphere in that friendly orc's camp, and now, if you decide to smoke a pipe, a visual effect of light smoke is guaranteed. Actually, there’ll be much more, but that's a different story.
Small but Mighty
When adding effects for the heroes, we didn't forget about Vanadis' pets. This week, Tulip and Waggytail got some gifts from our animators and they’re eager to show them off in all their glory.
Pardon or Punish, Punish or Pardon
Sometimes enemies change their intention to surrender, sometimes they don’t... So, these updated intention icons will definitely help you to clearly see what your enemies are intending. As for which of the ‘P’s they will get—pardon or punish, punish or pardon—that’s up to you.
Druid Almighty!
Our lycan already has a tough life, but there are advantages to be found everywhere. The Lunar Druid set not only looks great on Bjorn but also offers pleasant bonuses, which now look vivid, by the way. All thanks to the new VFX carefully prepared by our animators.
2 items from the set give you a Strength bonus equal to the current Balm value and envelop the hero in a refreshing green aura.
3 items increase Bjorn's maximum health by 20 points at the start of the battle, depending on the number of "Lycan Curse" cards in the deck. The appearance of a spectral wolf won’t let you miss it.
As for the 5-piece set, it instantly destroys enemies with less than 30% health remaining. Quite an interesting side effect.
How about some chit-chat?
Hi everyone, this is Andrew aka Innrey, the founder of Redboon. Week after week pass by, and we are fully immersed in preparations for the big update.
You’re probably tired of hearing about the upcoming patch, and I agree with you—we’re pretty tired too. After finishing all the things we plan to add to the game, a considerable number of bugs have surfaced. Our whole team is catching and fixing them almost non-stop. However, we still have energy, and we are not giving up!
But let's not talk about our sore spots. We’re preparing a new video diary dedicated to the patch. We’ll also talk to our writer about his work on creating the world of KOTCL and other aspects of the profession. You bombarded us with questions, and they’re all so interesting that it was difficult for us to choose the ones to include in the video. If we don't answer your question in the video, please don't be upset. We’ll try our best to discuss everything one way or another.
It’s probably worth mentioning that our community is slowly but surely growing. Last week, we surpassed the 1000 followers mark on X (formerly Twitter), which is very pleasing. I’m sure there will be more, and I want to thank each one of you for your support.
Well, it's time to end this week's summary and get back to work. But don't forget—more exciting and interesting news is on the way soon!
Friends, follow us on our social media and join our Discord server. We love talking to you!
Friday has arrived and with it comes a new entry in our dev diaries. In anticipation of the update, our whole team is working to the max; so let’s see the results of that labor.
Midian Fashion Week
Our artists, I mean fashion designers continue to create new looks for our characters. This week, they’ve prepared some very interesting outfit concepts. While we are still selecting the best options, Persival, Bjorn, and Vanadis have organized a little fashion show for you. Luxurious! Gorgeous! Stylish! Ooh-la-la!
Pure Magic
Vanadis is about to receive a colorful update for her arrows. All that is to highlight the effects of legendary cards. This requires a lot of work of creating suitable visuals for the heroes, enemies, and cards. Well, our archer's arsenal allows her to 'kill two birds with one stone.' Or even three. In short, very soon, Vanadis will be able to deal with the enemies she meets along her way in both spectacular and effective ways.
‘Things’ Are Not Toys For Children
If you’ve ever found that mysterious thing without a name in the vastness of Midian and didn't know what it was, then… you still won't find that out until you unravel its main secret! But it's a useful thing, we promise. Not only will it help solve many of your problems, but it can also make an epic boom. Be extremely careful with it!
For All the World to See
The creation of visual effects never stops, even for a second. Honestly, we can't keep up with the finished animations that fly out of the animation studio at the speed of light. So, here they are—new effects for full set icons! Beautiful! Almost all the sets are complete, and there's just a little bit left to do.
Can I Sign Up to Be a Champion Here?
Another piece of news from our animators—they’ve created moving goblins in the arena. Well, for now they're moving, but their future fate depends entirely on you. But remember, these agile and nimble guys are capable of cunning moves, because there's nothing one won't do to win the champion's title and show off in front of the crowd.
It talks!
Remember we told you about the talking wolves? Well, it seems we found out how they learned to talk—they drank from a talking puddle. But seriously, this is yet another funny bug that unexpectedly appeared during recent testing. We laughed, fixed it, and went on with our testing.
Got A Question?
This week, we asked you to submit your questions for the KOTCL writer to pick them for the next video-diary release. Don't miss this chance to learn something new about the inner workings of our scenario writers!
How About Some Chit-Chat?
And once again, it’s me Andrew, the founder of RedBoon. Greetings! This week has been intense and eventful. We are working hard on an update that we hope to release next week.
Since everyone is currently focused on testing and preparing for the patch release, there aren't many topics or news to discuss this week. But I believe that the result will meet both your and our expectations.
We understand how important it is to provide players with quality content and we want to thank you for your patience and support. We value each of your messages, reviews, and suggestions. It is thanks to you that we strive to improve.
Stay tuned for our news to make sure you don't miss the release of the update. I want to thank you again for staying with us on this journey.
We’re looking forward and making progress. Meanwhile, we wish you a wonderful weekend. See you soon!