Knock-knock, adventurers! How is your Wednesday going? 👀
We are experimenting with character animation and would like to ask you which of the options below you like best. We will be very glad to receive your feedback 😊
Another week has passed, and we continue to work on the upcoming update for Knock On The Coffin Lid. There isn't much news this week: we've dedicated all our time to bug fixes and small improvements, which you'll see in the game very soon.
Are you really a UI designer?
Heated debates are underway in our art department as they try to choose the perfect UI for the glossary. Which version do you like more, travelers?
There’s no such thing as too many cards. Or is there?
We're sharing with you new cards for our archer before they take their place in the deck:
An elf, a dwarf, and a golem walk into a bar...
Oh, it's been a very creative week! The animated residents of the Frontier have been joined by:
The dwarf and his four-legged friend
The hospitable golem
The disgruntled father
There's still a lot of work ahead of us, but development is heading towards its logical conclusion. To stay updated with recent news, follow us on our social media.
Today is a remarkable day – the first day of autumn and the last work day of this week! So we’re in a somewhat lyrical mood.
As you might have noticed, we took a short break last week, but we are back now and ready to share with you events and notes about the game process!
For example, our animators have created a visualization of how our team looked at the beginning of the sprint and how it looked at the end:
Doing it with style
The art department continues creating beauty; as a result we have these new, stylized portraits of the characters for our project:
Furthermore, we are currently focusing heavily on tooltips and UI friendliness. We'll try to showcase the updates in future diaries!
Mystery sound
But games don’t survive on good design and programming alone. Our sound designer has also been diligently working on some misplaced and mixed-up sounds in some game locations.
Can you guess where this is from? Write your answer in the comments!
Overheard in RedBoon
And finally, we'd like to share a short conversation with our game designer, Green, which took place over morning coffee:
- When you joined the project, was it difficult to integrate into the new environment? - I joined the project in the spring of 2022. It wasn't difficult to integrate; if anything, it was the opposite. I was very motivated and inspired. I had completely changed my line of work, but my previous experience in IT helped me settle in quickly. Of course, figuring out someone else's work was problematic, as we practically completely reworked the initial concept and significantly expanded the story that accompanies the gameplay.
- What was the most challenging task you faced while working on "Knock"? And which task was easy and enjoyable to work on? - The most challenging task was answering this question. Probably, the events in the game became both the most complex and, ultimately, the simplest tasks for me. It's not a secret that this part was significantly changed at some point. It expanded to incredible sizes, and I had to take into account an impossible amount of information from the writers. But once you get into the flow, everything becomes clear, understandable, and easy to implement. What's disappointing is that I learned the whole plot right away.
- Did you encounter any amusing incidents during development that later became easter eggs in the game? - Of course, and we tried to highlight those in the developers' diaries. I wouldn't want to spoil too much, but for example, once the scaling of a regular boar broke, and it became gigantic, and filled in half the screen (laughs). It's probably one of my most favorite bugs in our game. And now there's a chance to actually encounter that boar in the Frontier.
And now, like the elf from this updated animation, we’re going vanish into the weekend! Don't forget to drop by our Discord and other social networks.
Knock-knock, adventurers! Join us for the Dreamhack Beyond Indie Showcase in which we are participating! Watch the stream on the Steam page of Knock on the Coffin Lid.
Well, this week turned out to be quite something – we finally sent the build to be tested, meaning, we started testing it ourselves, and... Of course, the trap snapped shut. We did over 200 tasks that involved changes since the last update, and true to tradition, those changes broke many branches in the game.
So now we're all working on fixing those fresh bugs so that when the game is updated, it is exactly as we envision it.
Some of the most significant events of the past week were game releases . On the weekend, our team entertained themselves by creating characters and sharing their experiences in the new events. On our Twitter, you can already find all the best attempts to recreate our heroes in one of the games, as well as check out all the fashion trends reflected in the team's screenshots.
However, the gaming fever didn’t affect our animators – they continue to finish up animations while the rest of the team tries on splendid leather outfits. Kiara has learned some new magic, and the swamp guy can now move about briskly – you would have trouble telling that he died quite some time ago!
The weekend is coming, which means there's another work week ahead before the new meeting. Don't forget to drop by our Discord and other social networks.
It’s August out there, which means we’ve entered the final stage of development – polishing. This means that our game is almost ready, with only small changes left, which we’ll be working on all the way until the release. Currently, we’re actively preparing for the last update, which will be as usual described in detail in a separate post with a list of changes.
But for now, let's take a look at what we've been up to this week. It seems Mortis noticed our presence in his study, so he left us very little material in his wonderful books.
Shaman's vocabulary
We almost forgot about a very important man here when we were finishing up the character cards. Fortunately, he let himself be known. We won't be quoting any of his words here, though. But our artists illustrated the scene vividly!
The entries in the book never end…
Still, our artists have almost finished the events for Mortis's book of knowledge. That trickster Mortis left us with only 4 illustrations to show you; apparently, he really does not want all the surprises he has prepared to be revealed.
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By the way, speaking of surprises
It seems someone dropped a sack in our abode. We don't know what's inside, and we’re afraid to open it. We hope that during the game, you’ll find out what this intriguing item is filled with, but we cannot guarantee your safety. Consider yourself warned!
What’s next?
The most exciting part lies ahead. We’re preparing a series of interviews with the team, where they’ll tell you about all the pressing production issues, as well as share anecdotes and secrets.
But for today, that's it for now. Feel free to visit our social networks, leave questions for the team under this post, and finally, have a great weekend!
We’re happy to see you here again. Our whole team is actively working on polishing and finalizing everything before the update and future release, so we don't have much new material. But as little as there is, even Mortis couldn't hide that from us. We’ve traveled together a lot, and gathering in the library to examine new content is some well-deserved relaxation. Well, the pages are waiting, so let's go!
What are these marvelous curiosities?
It turns out that there are magical items tucked away here that we haven't seen before. Apparently, they were created not so long ago – we've obtained sketches of early concepts and final images. It's always fascinating to trace the process of finding the right shapes and variations.
Sparring partner for a newbie
Recently, we told you that we're preparing a special unit for the game's beginner tutorial, and today we can present him to you close up. We have no doubt that very soon he’ll be on an animator's table in order to get his own animations!
Kiara's animations are already in progress!
Our mysterious she-warrior is getting a new lease on life through animation. She's already swinging her sword menacingly and trying to look as threatening as possible. But we won't flinch in the face of such a beautiful threat, will we? We're looking forward to the moment when Kiara joins the team.
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Event journal
Our travel notebook has finally taken its final form. Right now, our programmers are busy tying all existing events to the notebook – there's truly a lot of work to be done here. But you won’t have to wait long! Soon you'll be able to fill it in yourself and help Mortis with the entries!
That's it for today. Don't forget to visit our social media for game development news and discussion. We're always happy to answer your questions.
We’re happy to see you again. How was your week? Ours was very productive. Once again, we sneaked into Mortis's records without permission. We weren't caught, which means we brought back some delicious details! Let's take a look at what we managed to obtain.
An update in the book
We’ve started filling in the book of events, which will be updated with each of your games. Every event goes through special refinement before settling on its page. We'll show you only some of them, in case you've just started playing. You’ll have to fill the book up yourself, exploring the maps and meeting various characters!
Education, education, and education
After all, it's never too late to learn, right? That’s what we had in mind when we started to prepare tutorials for those who have never encountered our game before. Persival needs a sparring partner for such a challenging task, but he's a seasoned warrior and chooses foes within his skill level. As for us, we can only peek into our artists’ folder to see who will help our hero teach the travelers having newly arrived in the kingdom.
Nazim and Kiara
We continue working on animations. Nazim has finally got a full cycle of animations; he has even learned how to die dramatically. It seems that our Oscar-winning zombie has a worthy contender now.
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Kiara went to the animators’ room for polishing and got her spine-skeleton. Along the way she tried on quite an extravagant lipstick color. We are very curious about what our animators will come up with in the end.
In other news
The work on the final battle continues. Currently, our programmers are working on implementing the final animations, and our sound designers are already fleshing out the scene with sounds and music. We really like how it's turning out. Maybe we can persuade Mortis to allow us to show you a small spoiler of the final battle? Write to us in the comments if you want to see what we've accomplished.
That's it for today. Don't forget to visit our social media and send greetings along to our team.
We’re happy to see you again on Friday, as usual, when the workweek comes to an end. We've had a very eventful week, as usual. Let's dive into the world of development!
Meet the mushroom hunter
The map of our kingdom continues to be enriched with new event animations. While most of the events have already been animated for a long time, there’s still some work to be done. For example, this very provident gentleman brought us a jar from his own reserves. The aroma is simply terrific! So don't forget to pay him a visit. He definitely has some treats for you.
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Nazim and his whip
Here we have a more detailed process of animating Nazim – the character we showed you last time, when Mortis wasn’t looking. In the meanwhile, Nazim has acquired a long whip that can bend in all directions.
It may look funny in the picture, but we assure you that it bends perfectly! Here's the animation we’ve created so far:
Status animations are indispensable!
And of course, we can't overlook effect animations. We're only showing you some of them, but in reality, there are many more. We’re working hard on all of them every day.
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We have a secret...
It lies in the fact that we’ve almost finished working on the animated scenes for the Tarot mode and the final battle. We can't show you the result yet, but we guarantee that you’ll like it. You’ll also find out what happens when Mortis gets angry.
Last news for today is that the final battle is nearly finished and has been sent for sound design! You can look forward to new music and high-quality sound effects in the combat scene. We are eager to show you the result, but you’ll have to wait just a little longer.
That's it for today. Don't forget to visit our social media and Discord for fresh updates on the development process. Make sure not to miss the news about the next update, which will happen very soon!
Summer is in full swing, so we're sweating three times more than usual during our work. We still rummage through Mortis’ notes when he isn’t looking. The main thing is not to leave any traces! Get out your fans and some water, as we’re embarking on another development journey!
Welcome to the dungeon!
It seemed like just recently the dungeon in the Steppes was in the early stages of development, but now we're adding the finishing touches and soon will add it to the game. We already have maps and lever switches; all that's missing is the quest end point. So what does this point look like? We can only give you a hint in the form of an image. It's not difficult to solve the riddle – similar locations already exist in all the other biomes on the map.
Who else can you encounter among the sands?
You've already met trolls and orcs many times, and they have surely made quite unambiguous impressions. But who is this guy with that magnificent mustache? Surely he’ll teach us how to use a whip... or maybe he’ll rob us blind. There's something treacherous in his gaze, isn't there? Our animators are currently working on his animation, so you’ll soon meet this fine gentleman as well.
The mystery of the pit
While Mortis hasn't returned to his study, let's take a look at how our recent find is doing. It's a wild but lovable creature, and its animations should reflect that. Admit it, don't you just want a companion like that for yourself? But you won't be able to make friends with it; you'll have to fight it!
Feeling tired? Take a break!
And concluding today's march in feature material is an animation of an unsuccessful battle ending – Persival is tired of fighting and has thrown all his weapons down at his feet. He doesn't desire anything anymore; he just wants to rest. But we know whose knock will wake him up in a couple of minutes.
That's it for today! While we’re making our way out of the battle zone, feel free to check out our social media and make sure to join us on Discord – we always welcome lively conversations.