Knock-knock, adventurers! Join us for the Dreamhack Beyond Indie Showcase in which we are participating! Watch the stream on the Steam page of Knock on the Coffin Lid.
Well, this week turned out to be quite something – we finally sent the build to be tested, meaning, we started testing it ourselves, and... Of course, the trap snapped shut. We did over 200 tasks that involved changes since the last update, and true to tradition, those changes broke many branches in the game.
So now we're all working on fixing those fresh bugs so that when the game is updated, it is exactly as we envision it.
Some of the most significant events of the past week were game releases . On the weekend, our team entertained themselves by creating characters and sharing their experiences in the new events. On our Twitter, you can already find all the best attempts to recreate our heroes in one of the games, as well as check out all the fashion trends reflected in the team's screenshots.
However, the gaming fever didn’t affect our animators – they continue to finish up animations while the rest of the team tries on splendid leather outfits. Kiara has learned some new magic, and the swamp guy can now move about briskly – you would have trouble telling that he died quite some time ago!
The weekend is coming, which means there's another work week ahead before the new meeting. Don't forget to drop by our Discord and other social networks.
It’s August out there, which means we’ve entered the final stage of development – polishing. This means that our game is almost ready, with only small changes left, which we’ll be working on all the way until the release. Currently, we’re actively preparing for the last update, which will be as usual described in detail in a separate post with a list of changes.
But for now, let's take a look at what we've been up to this week. It seems Mortis noticed our presence in his study, so he left us very little material in his wonderful books.
Shaman's vocabulary
We almost forgot about a very important man here when we were finishing up the character cards. Fortunately, he let himself be known. We won't be quoting any of his words here, though. But our artists illustrated the scene vividly!
The entries in the book never end…
Still, our artists have almost finished the events for Mortis's book of knowledge. That trickster Mortis left us with only 4 illustrations to show you; apparently, he really does not want all the surprises he has prepared to be revealed.
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By the way, speaking of surprises
It seems someone dropped a sack in our abode. We don't know what's inside, and we’re afraid to open it. We hope that during the game, you’ll find out what this intriguing item is filled with, but we cannot guarantee your safety. Consider yourself warned!
What’s next?
The most exciting part lies ahead. We’re preparing a series of interviews with the team, where they’ll tell you about all the pressing production issues, as well as share anecdotes and secrets.
But for today, that's it for now. Feel free to visit our social networks, leave questions for the team under this post, and finally, have a great weekend!
We’re happy to see you here again. Our whole team is actively working on polishing and finalizing everything before the update and future release, so we don't have much new material. But as little as there is, even Mortis couldn't hide that from us. We’ve traveled together a lot, and gathering in the library to examine new content is some well-deserved relaxation. Well, the pages are waiting, so let's go!
What are these marvelous curiosities?
It turns out that there are magical items tucked away here that we haven't seen before. Apparently, they were created not so long ago – we've obtained sketches of early concepts and final images. It's always fascinating to trace the process of finding the right shapes and variations.
Sparring partner for a newbie
Recently, we told you that we're preparing a special unit for the game's beginner tutorial, and today we can present him to you close up. We have no doubt that very soon he’ll be on an animator's table in order to get his own animations!
Kiara's animations are already in progress!
Our mysterious she-warrior is getting a new lease on life through animation. She's already swinging her sword menacingly and trying to look as threatening as possible. But we won't flinch in the face of such a beautiful threat, will we? We're looking forward to the moment when Kiara joins the team.
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Event journal
Our travel notebook has finally taken its final form. Right now, our programmers are busy tying all existing events to the notebook – there's truly a lot of work to be done here. But you won’t have to wait long! Soon you'll be able to fill it in yourself and help Mortis with the entries!
That's it for today. Don't forget to visit our social media for game development news and discussion. We're always happy to answer your questions.
We’re happy to see you again. How was your week? Ours was very productive. Once again, we sneaked into Mortis's records without permission. We weren't caught, which means we brought back some delicious details! Let's take a look at what we managed to obtain.
An update in the book
We’ve started filling in the book of events, which will be updated with each of your games. Every event goes through special refinement before settling on its page. We'll show you only some of them, in case you've just started playing. You’ll have to fill the book up yourself, exploring the maps and meeting various characters!
Education, education, and education
After all, it's never too late to learn, right? That’s what we had in mind when we started to prepare tutorials for those who have never encountered our game before. Persival needs a sparring partner for such a challenging task, but he's a seasoned warrior and chooses foes within his skill level. As for us, we can only peek into our artists’ folder to see who will help our hero teach the travelers having newly arrived in the kingdom.
Nazim and Kiara
We continue working on animations. Nazim has finally got a full cycle of animations; he has even learned how to die dramatically. It seems that our Oscar-winning zombie has a worthy contender now.
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Kiara went to the animators’ room for polishing and got her spine-skeleton. Along the way she tried on quite an extravagant lipstick color. We are very curious about what our animators will come up with in the end.
In other news
The work on the final battle continues. Currently, our programmers are working on implementing the final animations, and our sound designers are already fleshing out the scene with sounds and music. We really like how it's turning out. Maybe we can persuade Mortis to allow us to show you a small spoiler of the final battle? Write to us in the comments if you want to see what we've accomplished.
That's it for today. Don't forget to visit our social media and send greetings along to our team.
We’re happy to see you again on Friday, as usual, when the workweek comes to an end. We've had a very eventful week, as usual. Let's dive into the world of development!
Meet the mushroom hunter
The map of our kingdom continues to be enriched with new event animations. While most of the events have already been animated for a long time, there’s still some work to be done. For example, this very provident gentleman brought us a jar from his own reserves. The aroma is simply terrific! So don't forget to pay him a visit. He definitely has some treats for you.
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Nazim and his whip
Here we have a more detailed process of animating Nazim – the character we showed you last time, when Mortis wasn’t looking. In the meanwhile, Nazim has acquired a long whip that can bend in all directions.
It may look funny in the picture, but we assure you that it bends perfectly! Here's the animation we’ve created so far:
Status animations are indispensable!
And of course, we can't overlook effect animations. We're only showing you some of them, but in reality, there are many more. We’re working hard on all of them every day.
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We have a secret...
It lies in the fact that we’ve almost finished working on the animated scenes for the Tarot mode and the final battle. We can't show you the result yet, but we guarantee that you’ll like it. You’ll also find out what happens when Mortis gets angry.
Last news for today is that the final battle is nearly finished and has been sent for sound design! You can look forward to new music and high-quality sound effects in the combat scene. We are eager to show you the result, but you’ll have to wait just a little longer.
That's it for today. Don't forget to visit our social media and Discord for fresh updates on the development process. Make sure not to miss the news about the next update, which will happen very soon!
Summer is in full swing, so we're sweating three times more than usual during our work. We still rummage through Mortis’ notes when he isn’t looking. The main thing is not to leave any traces! Get out your fans and some water, as we’re embarking on another development journey!
Welcome to the dungeon!
It seemed like just recently the dungeon in the Steppes was in the early stages of development, but now we're adding the finishing touches and soon will add it to the game. We already have maps and lever switches; all that's missing is the quest end point. So what does this point look like? We can only give you a hint in the form of an image. It's not difficult to solve the riddle – similar locations already exist in all the other biomes on the map.
Who else can you encounter among the sands?
You've already met trolls and orcs many times, and they have surely made quite unambiguous impressions. But who is this guy with that magnificent mustache? Surely he’ll teach us how to use a whip... or maybe he’ll rob us blind. There's something treacherous in his gaze, isn't there? Our animators are currently working on his animation, so you’ll soon meet this fine gentleman as well.
The mystery of the pit
While Mortis hasn't returned to his study, let's take a look at how our recent find is doing. It's a wild but lovable creature, and its animations should reflect that. Admit it, don't you just want a companion like that for yourself? But you won't be able to make friends with it; you'll have to fight it!
Feeling tired? Take a break!
And concluding today's march in feature material is an animation of an unsuccessful battle ending – Persival is tired of fighting and has thrown all his weapons down at his feet. He doesn't desire anything anymore; he just wants to rest. But we know whose knock will wake him up in a couple of minutes.
That's it for today! While we’re making our way out of the battle zone, feel free to check out our social media and make sure to join us on Discord – we always welcome lively conversations.
We’re happy to see you again! This week, we once again sneaked into Mortis's library while he wasn't looking, and leafed through the character books. Do you want to see what else we managed to snatch from his book shelves? Let's go!
Character books
It seems that the more you go on adventures, the better you get to know the hero whose story you wanted to know all the way through. But what if you want to freshen your memory of all the abilities and additional cards, or check whether all the endings are unlocked? Glory to Mortis, he’s already got entire tomes prepared for that exact purpose.
In these tomes, you can not only see your current progress but also inspect each character’s special equipment. Class items will undoubtedly make your runs much more enjoyable, so it's worth remembering what you need to find.
Every action will be recorded!
We’ve mentioned before that each character will have unique endings. Remembering all the events is not easy at all, but Mortis's notes will help you with this too. You can see already unlocked endings in the character books to adjust your route accordingly.
Last but not least, all the unlocked cut scenes belonging to the characters will also be recorded in these wonderful books. We won't spoil it with large numbers of images; we'll just show you the template where the notes will be.
What do we want!? A journal! When do we want it!? Now!
But Mortis won't be the only one keeping records for you. We’ve finally started finalizing the event journal, which will be available during your runs, so you can track your quest progress on the go, without looking into Mortis’ books. The journal framework is already in the game; we’ve taken note of all your creative solutions to the problem you’ve sent us on our Discord during previous updates. Very soon, your characters will be recording your progress in their journals themselves.
While we’re testing and updating various events and features, we bet you’re eagerly anticipating all these changes to appear in the game. So, to keep things interesting, we suggest you come join our Discord and other social media platforms to make the waiting more enjoyable.
Another week of development behind us and it’s time to see what we’ve been working on during this time? Let's go through the list together. Rise out of your coffins – and off we go!
Dungeon maps
Our artists continue working on mapping the local world, and this time their magical hands made the dungeons grow and bloom. It's hard not to get lost in them, but we'll do our best to ensure that you don't lose sight of light at the end of all those tangled tunnels.
Lost ones
It seems we've made so many cards that we've lost track of whether all of them have their own artwork or not. So when yet another card labeled "in progress” appeared out of nowhere, we quickly (with the help of our artists, of course) created this artwork for it.
Effects
"There can never be too much ice!" – we thought. So we increased the size of the iceberg that appears during freezing to make it more accommodating for multiple enemies. However, it grew too much in the process, and we had to chop it down with ice axes. The things we do for our heroes!
Luckily, our animators found us some fire in the effects library, so we didn't freeze while hacking away at the ice. But this guy was less fortunate – he ended up with lethal burns, even though he's a demon.
The update road
And, of course, we're preparing for the next update – we’ve already assembled a new version and are testing it rigorously to avoid a large number of bugs and ensure that everything we've added works correctly. This will be one of the final updates before the release version, so we want everything to be in its place.
Also, new animated cut scenes have been sent for voiceover and the Tarot mode is being expanded, along with a UI being finalized for it. Unfortunately, we can't take a peek at the work just yet – Mortis is closely watching us after the last time, if you know what we mean...
That's it for today! Don't forget to visit us on our social media and send greetings to our team – we always love seeing your comments and suggestions.
We hope your summer mood matches ours and that you're also enjoying the sunshine and touching grass more often! We can't wait to tell you what we've been up to all this week, so follow us... to the library!
What do we have on the shelves?
Yes, Mortis has an extensive library. After all, he knows almost everything about everyone. Our heroes are no exception. He meticulously records everything they do and adds it to his special books, which he keeps in a dedicated place.
If we ask very politely, he might even let us flip through those books before they make it into the game. Are you ready to take a peek?
The book of knowledge
Yes, as you may have guessed, we’ve finally completed the game glossary. Just a few details still need some attention, so soon we'll be ready to replace the old display with a brand new one.
All the items are being neatly placed in their slots, and you'll be able to read about each one in detail. The same goes for the cards!
You'll be able to see unlocked cards, items, and enemies from the menu without entering the game itself. We've taken your feedback into account, and we're eager to hear what you think of the new design. Write us in the comments!
Friend or foe?
Also, as we mentioned before, everyone you encounter on your journey will be recorded in Mortis's books.
You'll be able to read about each character separately, remember what an enemy of interest does, and keep track of how many more you need to capture. After all, enemies are mysterious creatures – you have to catch them all!
With great news comes great responsibility
The closer we get to the end of development, the harder it is for us to part with old, long-familiar things. We've redesigned the game multiple times, starting from scratch several times, and you've witnessed and supported our endeavors for a long time. We want to ask you to prepare yourselves for the fact that when the game is released, your adventure will have to start from scratch. Many games don't support old saves when transitioning from early access versions; and our game is no exception. Such is life, even if it begins with a knock on the coffin lid.
That's all for today. Please don't tell Mortis that we were rifling through his books when he wasn’t around! Drop by our Discord and other social media platforms.