How was your week? We've had very eventful days, so we can't wait to tell you about everything. Prepare your potion vials, because we're setting off!
Traveler’s first-aid kit
All sorts of things can happen on the road – first you don’t have enough energy, then strength, now health. You rummage through your pockets, and all you find are empty bottles. What do you do now? Don’t you worry! A traveling merchant who you’ll meet on your way can offer you a wide choice of different potions. Don’t be stingy with the gold, and one of these elixirs could save your life!
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In the bandit camp
But one thing that the potions won't save you from is bandits. One careless word – and you’ll get cleaned out. That is, if you're lucky. If you’re not, you might even get into a fight! Just take a look at these fighters sitting around the campfire.
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The flip side of success
In the last diary we showed you Sigismund's new movements. This week our animators have been working on his dark side. Wearing a crown comes with a price, and Sigismund definitely didn't become more attractive after associating with demonic forces. But that won't stop him from moving stylishly in the second phase of the battle, will it?
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The endings and the incredible return of the icons
So many different endings of the stories are waiting for you! Our artists still have a lot of work to do, as each ending is unique and requires special attention.
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It's good that there’s always something to distract oneself. To take a break, our artists sometimes divert their attention to polishing the upgrade icons. There aren’t that many of them, but they’re turning out simply wonderful.
And that's far from everything that we've been working on all week. There are still a lot of interesting and incredible things ahead of us, and when the time comes, you’ll be the first to know about them.
Don’t forget to visit our social networks so that you can interact with us and with other players, too.
We’re glad to see you again in our Friday diary. We hope your week has been as eventful as ours.
We had time to congratulate our dear ladies on March 8 and also worked hard on events and animations.
Well, it's time to dive back into development. Put on the invulnerability armor and grab the firebrothers’ maces – it’s time to hit the road!
Tumbleweeds, tumbleweeds, who knows what you’ll get?
We bet it's become much easier to be in the swamps lately, and now you almost don't want to go to the steppes… Unless you're hunting tumbleweeds! These plants often have something interesting stuck in them. Who knows what you will find? Surely it’s something valuable or at least useful. But only the inhabitants of the steppes can tell you about it more precisely!
Quality vacation with friends
What could be better than meeting up with your friends at a tavern after a hard week's journey, right? That girl at the window seems to be winking at you. Maybe you should ask for the number of her carrier pigeon… Or receive another quest with unbelievable consequences!
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Hey, where am I being dragged?!
They say that if you get into a sticky wicket, you can end up in a completely unexpected place. This way of traveling is risky, and such tours can cost you all your gold, but if you really want that adrenaline rush, jump into the box below. It’s possible your end point will turn out to be the beginning of a new adventure!
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These graves are quiet… as the grave!
Adventurers all have different quests. Sometimes you need to find a special item, sometimes you negotiate with a troll, but today we’ve ended up in this old cemetery and have to deal with the locals. Here they are, by the way. The crows around here support the ambience as well as make sure that we don't misbehave!
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At Sigismund’s house
Everything is as usual in the castle – you lock horns with the guards over an audience with our best enemy, catch one debuff after another. But now you can also watch Sigismund with great interest while he ponders how to hit you harder!
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Of course, this isn’t everything that we did this week. We continue fixing bugs, finishing the storyline, and working on the most important thing – the epic finale of our game.
Don't forget to visit our social networks and support us with likes. We’re happy to answer all of your questions and solve any problems related to our game.
We’ve come back after a short break with an update and lots of development news. If you haven't updated the game yet and don't know what's new in our patch, read this small note here and then go ahead and play!
In the meantime, we'll tell you what has appeared in our inventory, so clean your crow’s beak, stroke your honey badgers and let's go!
Map events galore!
There are so many events that we can’t help but tell you about all of them! A real struggle has broken out in the goblin and orc territories. One after another, the events have received updated art. This respected gentleman is already waiting for us to pay a visit to him – you can’t refuse such a noble person!
This little goblin below has wandered into a foreign territory. We showed you the process of creating this image not so long ago. Today it’s waiting for its turn to be animated. It seems that we’ll see more than one unexpected alliance on the way to the city.
Not a day without animations
With the latest update, we've added a lot of new enemy animations to make moving around the maps more fun. But the work doesn’t end there – there are still many opponents who need to be animated. You’ll come across them in regular runs, and the elite bosses will tickle your senses with their fancy effects.
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This elf seems to be skilled with all kinds of weapons. His sword looks pretty sharp, doesn’t it? You wouldn’t want to end up on the end of it, would you? How many arrows can you count in his quiver?
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We recently showed you this cheerful shaman with some special techniques. He seems to have gotten better at them since we last met. You definitely don’t want to mess with him now!
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We are also remaking the glossary and finishing the karma display system. These new features will appear in the game very soon, along with a great many endings for event branches. Here is some final art for them.
That's it for today. Don’t forget to visit our social networks, where we communicate with you and read your suggestions for improving our game.
The second part of our big balance patch is out! Check out what's new in this version.
General changes:
Fixed re-adding an ally in the "Wolf Pack" event
Changed damage type in Elixir of Damage
Fixed Hungry Demon’s behavior when it was stunned
Fixed the Greed buff counter when fighting the Hungry Demon
Changed default rewards
Changed Conditioned Reflex card type
Fixed Moggoth's behavior causing him to double zero charges
New animations for many enemies and events on the map
Changes in the balance of set items and some classes
Various bug fixes
Vanadis:
Fixed a bug where the effect of Partisan Bow did not disappear after the card was played
Fixed rewards for Vanadis in "Burden" event
Bjorn:
Bjorn can now recapture an ally in a bandit camp instead of just ransoming him
We remind you (and highly encourage) that you can send us bug reports directly from the main menu of the game with the description of the problem you're encountering, this way it's easier for us to locate and fix it in the next patch. If you can't send us a bug report from the game, message us anywhere, and we'll gladly help you to resolve the issue and find needed info for a fix.
The days fly by so fast that we don't even notice when it's time for our next meeting. Park your worms, put buckets on your heads and let's go!
Celebration of love in the middle of the week
Valentine's Day is celebrated in the Frontier too, you know! However, not all ways of celebrating Valentine’s are all that nice, one example being the cult’s use of sacrifices. But we won’t follow the cult’s example. Instead we’re giving you valentine cards for all your needs – you can pick them up in this post. Once again Happy Valentine’s Day!
The carousel of events
Despite the spirit of love floating in the air, we nonetheless continue working on event animations. As always, the animations undergo serious preparation, get polished up and are cut for processing. These guys below (a dentist's dream, by the way!) are ready to be animated, so we’re looking forward to seeing the results.
And this hero from our past diaries is ready to fight with you now. All that’s left to do is to add his animation to the game. By the way, that’s what our programmers are doing right now, so please show your support for them in the comments!
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Champion’s Movements
While some are busy with the events, others continue finishing off the animations of the enemies. The elven champion and his bear are nearly ready to join the game.
The bear is scratching its sweet little muzzle in one of the animations below. That’s so cute, isn’t it?
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The Thing is also getting ready to enter the playing field and work on your nerves. It’s already snout-sniffing for an unwary traveler. Be careful – the Thing is highly contagious!
All's well that ends well
Unique endings are also being drawn up. In fact, there are way more of them than you can possibly imagine! Very soon you’ll be able to track them all down and receive achievements!
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That's it for today. Don’t forget to visit our social networks, where we communicate with you and read your suggestions for improving our game.
Happy Valentine's Day to you all! We hope you have a good day full of love! Don't forget to tell your loved ones how much they mean to you.
If you happen to have no postcards for this special occasion, we got you covered! Feel free to use any of these to express your love to your valentines!
We’re glad to see you again. These days we’ve been dealing with bugs, talking with you on Discord a lot, and animating the enemies. And we can't wait to share the results with you. Pack your travel bags, stock up your potions, and let’s go on another journey!
Hot cover orc and a merry village
We’ve gone to so many places during all of our travels – the steppes, the castle, and even the border zone. Our adventures never end! First we come across an orc with a very cool spear:
Then we save a whole village from some unknown thing in the eery, dangerous swamps:
Just look at their happy faces!
These events are just getting ready to be put on our animators' tables. Animation is a laborious and lengthy process. The preparation alone takes a long time!
I wasn't going to eat them, I was just going to taste them...
There are so many dangers on our way that a bear can hardly surprise us at all. And he is no doubt already waiting for us! After all, he doesn't care which careless traveler he takes a bite off:
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The Thing and its sword
And this well-known fella (or piglet?) decided to finally get rid of the sword in his back so that he could have something to defend himself with. It seems that half of the blade stayed in his back. It's probably better not to touch the blade itself. Who knows what kind of infection is already on it.
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Our favorite goblin…
How could we forget this chubby guy? He is strong, he is smart, he... Guys, you have to run away very quickly now – it seems there are some ancient shamanic techniques in his bag of tricks!
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...and other steppe inhabitants
This dangerous armadillo has also been waiting for its place under the sun. Its tenacious paws are reaching out to us. It wants to off us fast, curl up into a ball and warm his armored sides. But we can't help but note that it’s very cute, so we’ll definitely come back to this battle!
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While our whole team is busy improving the game, don’t forget to visit us on our social networks. We are very interested in your experiences, and the ways in which you defeat bosses.
The new patch is ready for download! This is the first part of our promised rebalancing of the game, in which we’ve updated many cards, as well as some items, and fixed softlocks and freezes in some events. We've also added something new to our game! Changes to sets of items and individual items will be waiting for you in the second part of the patch soon. In the meantime, let's see what's fixed in this version.
Additions and fixes:
Added new free game menu
Added daily runs with special rules and leaderboard
Added a lot of new achievements
Fixed a bug with the Shackle class trophy not granting Strength
Added inventory cards to the Purifying Axe, Elven Axe weapons
Fixed a bug where both items and cards were in the same reward pull
The properties of the Lovers tarot card have been changed
Fixed a bug with the worms appearing with eggs on the background at the beginning of the battle
Fixed a bug where Black Mark card would inflict Breach while ignoring the target's resistance
First stage of the fight with secret boss has expanded move set now
Added a reset of Doomed buff after an attack
Fixed a bug where the Poison Strike card did not apply Poison
Fixed a bug with transferring difficulty from other modes to the story mode
Fixed softlock after dying from Firebrothers set tag
Fixed choosing a card with RMB in the card selection menu instead of viewing its description
Fixed starting bonus from Mortis to +3 Strength and +3 Agility
Fixed a visual bug where the class name hint overlapped with the experience gained in the end run menu
Fixed a bug with the phrase "Critical hit!" on its victim
Fixed a bug with skipping a point in the swamps map
Fixed the maximum amount of damage that can be dealt to mosquitoes
Fixed Champion scale modifier - it works now!
Fixed the number of hits dealt by Alpha Wolf with his "Tear to pieces" attack
Fixed display of the "Fortress" buff for the cannibal
Fixed the mechanics of work and display of the Leather Glove trophy buff
Added voice acting for Mortis's phrases when meeting with "Volg" and "Worms"
Fixed a bug where Hold-Up from High Goblin continued to work after his death
Changed karma values in the swamps for all characters - getting a bad ending is "a little" easier now
Fixed the behavior of the Veteran Warrior dwarf in the event "Patrol Squad"
Fixed Volg's "Mirrored Response" buff affecting damage from other buffs (e.g. "Explosion Nightmare" from the "Major Nuances" scale modifier)
Fixed graphic bugs with texts in events
Persival:
Added hints to the "Abandoned Village" event for Persival
Changed Versatile Persival's perk to more useful one
Fixed Magic Feather item for Persival
Fixed missing progression in the "Double, double, toil and trouble" event for Persival
Bjorn:
Fixed incorrect order of actions in the event "Ghostly mushrooms" for Bjorn
Fixed a bug where the Jinx scale debuff was giving Persival’s cards to Bjorn
Nerf card Bjorn’s Full Destruction card nerf - the second level of card’s upgrade removed
Increased chance of getting Bjorn's Ferocious Determination card
Fixed doubling of stats on Ferocious cards
Fixed damage on the card Spiritual Oppression
Fixed a bug where when changing Bjorn's form to elven, his strength did not decrease if it was less than 5
Removed arrow during selecting the instinct from Bjorn's Fallen Instinct attack
Added icons in the “Scout” event for Bjorn
Fixed broken Worm’s Spike trophy for Bjorn
Added a picture for the improved Fester card for Bjorn
Vanadis:
Added new icons for Vanadis’ classes
In the Steppe Plague event Vanadis correctly subtracts gold now
Fixed a bug where the One Blood card was not properly scaling health
Fixed a bug where the damage of the The Cost Of Providence and Sacrifice yourself cards took the block of the hero into account
Added karmic attacks for Vanadis when fighting secret boss
Fixed the buff count for Vanadis’ Spearhead trophy
Fixed a bug where the Centenarian Raven set effect would trigger again
Fixed the action of the crafted card for the pet, as well as its localization
Fixed a bug where the Repeat Lesson card would remove all buffs
Fixed the operation of the Vanadis’ Nature Protection card
Fixed a bug where the selected Vanadis’ card was the only one in hand and didn’t split
Fixed a bug where more than 3 pet’s cards could go into hand for no reason
Fixed Magic Feather item for Vanadis (feather and pet issue is known - we are still working on fixing it)
Fixed a bug where Vanadis' fourth Raven set bonus could inflict Burning the second time when pressing end turn
Fixed the amount of healing received by Vanadis with Cauterizing Wounds card
Fixed a bug where pet’s cards would deal damage when Miss debuff is active
Fixed a bug where using Cucumber Elixir had pet’s cards in the Vanadis’ deck
Fixed a bug where Vanadis's Shackles Of Ice card didn’t burn
Fixed Let's Repeat card for Vanadis
Fixed the ability to get the Vassal’s Shield in the “Batu the Smart” event for Vanadis
Added receiving the Vassal's Bandana in the event "Batu the Smart" for Vanadis
Fixed display of Vassal’s Boots on Vanadis
Fixed display of dialogues in the"Troll-Peacekeeper" event for Vanadis
Fixed softlock when Mortis’ Help card was the middle one for Vanadis
Thank you all for your bug reports over on Discord and from the game. Without you it wouldn't be possible for us to find and fix the problems and find new ways to upgrade the game. We remind you (and highly encourage) that you can send us bug reports directly from the main menu of the game with the description of the problem you're encountering, this way it's easier for us to locate and fix it in the next patch. If you can't send us a bug report from the game, message us anywhere, and we'll gladly help you to resolve the issue and find needed info for a fix.
We’re can’t wait to share the news about our work this week. Shake the dust out of your travel bags, put together some battle decks – and let's go!
The steppes are all around, anywhere you look
We continue our exciting trips through the events with you. Our journey acrossthe steppes has already introduced us to the goblins and the orcs, but now we have the opportunity to get acquainted with their lifestyle. These goblins, which have been carefully animated by our team, are inviting you to their town. How do you like their comfortable buildings?
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Meanwhile, these orcs are glibly persuading you to join them and make an alliance. It's hard to say if you’ll gain anything from that, but the opportunity to show off next to these greatest warriors is too enticing!
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And it’s surely impossible not to stop off at one of the local totems. Thank heavens, no one’s pulling it down this time, so you don't have to fight with deranged guards.
How do champions move?
You know yourself how difficult it sometimes is to take on battles in which somebody especially strong awaits you. This elven champion below can not only deal painful blows and shake his axe menacingly, but he also can run away from his location right into the woods, towards us! ‘The Thing’ is also preening before its meeting with us. Let's go around it quietly. Maybe it won't notice us and so won't “reward” us with all sorts of swamp diseases.
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Your journal – endless possibilities!
Whichever route you choose, each story will have its own end. Thanks to the efforts of our artists and writers, your choice will be simply huge! Don’t forget to check if you’ve answered all the questions the way you need to in order to add another precious page to your campaign journal!
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That's it for today! We continue working on our game – polishing, editing and animating all possible elements. We invite you to join us on Discord to chat, share your experiences and discuss any problems in the game. We’re always happy to help you!