The maintenance is now finished, and you can now access the game. Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.
Maintenance Compensation Details - Who is Eligible: Accounts created before the maintenance - Compensation: 1,000 silver - Expiration Date: September 3, 2020 (Thu) 23:59* Note - If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.
Greetings, this is ShadowArena.
We will be performing our regularly scheduled maintenance on June 5 (Fri).
- During the maintenance, you will be unable to access the game service, website, and customer support page.
■ Game Maintenance Schedule
Server
Maintenance Schedule
Asia
August 27, 2020 (Thu) 14:00 ~ 19:00 (UTC+9)
NA
August 26, 2020 (Wed) 22:00 ~ August 27, 2020 (Thu) 03:00 (PDT)
EU/RU
August 27, 2020 (Thu) 07:00 ~ 12:00 (CEST)
August 27, 2020 (Thu) 08:00 ~ 13:00 (MSK)
SA
August 27, 2020 (Thu) 02:00 ~ 07:00 (BRT)
■GameMaintenanceImpact
- Unable to access the game
■ Reason
- Update, fixes, and improvements to certain content
■ WebsiteMaintenance Schedule
Server
Maintenance Schedule
Asia
August 27, 2020 (Thu) 14:00 ~ 17:00 (UTC+9)
NA
August 26, 2020 (Wed) 22:00 ~ August 27, 2020 (Thu) 01:00 (PDT)
EU/RU
August 27, 2020 (Thu) 07:00 ~ 10:00 (CEST)
August 27, 2020 (Thu) 08:00 ~ 11:00 (MSK)
SA
August 27, 2020 (Thu) 02:00 ~ 05:00 (BRT)
■WebsiteMaintenanceImpact
- Unable to access the website
■ Customer Support Maintenance Schedule
Server
Maintenance Schedule
Asia
August 27, 2020 (Thu) 14:00 ~ 15:00 (UTC+9)
NA
August 26, 2020 (Wed) 22:00 ~ 23:00 (PDT)
EU/RU
August 27, 2020 (Thu) 07:00 ~ 08:00 (CEST)
August 27, 2020 (Thu) 08:00 ~ 09:00 (MSK)
SA
August 27, 2020 (Thu) 02:00 ~ 03:00 (BRT)
■ Customer Support Maintenance Impact
- Unable to access all services within Support and Parental Control Support page
* Additional Notices
- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.
Come and join these event matches, catered just for your tier!
■ Event Schedule
Server
Rank
Event Schedule
ASIA
Gold ll ~ Master
August 25 (Thu) 21:00(UTC+9)
ASIA
Bronze V ~ Gold lll
August 25 (Thu) 21:00(UTC+9)
■ HowtoParticipate
① Before you can participate, you need to first login to Shadow Arena.
② 10 minutes before the event match, there will be an in-game notice announcing the custom room’s name and password.
③ Enter the event match room that corresponds to your rank tier with announced name and password.
④ Claim 1st – 3rd places to get the rewards below!
■ Gold ll ~ MasterRankEventMatchRewards
Placement
Rewards
1st
1 Skin of Hero Used for Event
*Skin per hero can be checked in the below additional notices.
2nd
1 Hero Select Coupon
3rd
10,000 Silver
* 1st place rewards will be given based on the hero you used for the event match.
> [Jordine Ducas] Dragon Knight
> [Yeonhwa] Apricot General
> [Ahon Kirus] Tragic Chief
> [Gerhard Shultz] God of the Arena
> [Haru] Moonlit Lovers
> [Herawen] Keeper of Secrets
> [Orwen] Champion of Lephria
> [Goyen] Phantom of the Battlefield
> [Badal the Golden] Hero of the People
> [Venslar] Holy Knight
> [Lahn] Fiery Dragon Scale
> [Gorgath] Self-Proclaimed Archmage
> [Tagahl] Dragon Hunter
> [Igrid] Priestess of Ynix
* Duplicate skins cannot be rewarded, and we recommend that you participate with a hero without any of the above skins.
■ Bronze V ~ Gold lll EventMatchRewards
Placement
PlacementRewards
1st
1 Hero Select Coupon + 10,000 Silver
2nd
15,000 Silver
3rd
10,000 Silver
4th~10th
5,000 Silver
※ EventNotices
- Your solo rank on the event date will determine which event match you may enter.
- You may only enter an event match that corresponds to your rank.
- The placement rewards will be sent by in-game mail on the same day as the end of the event match.
- The event match room will accept up to 40 participants at a first come first served basis.
- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after becoming a winner.
We’d like to inform you of the measures we’ve taken against violators of the Shadow Arena Terms of Service.
We ask everyone for your cooperation in respecting and observing the Shadow Arena Terms of Service by refraining from any acts that could be deemed as a violation.
- Restriction Category : Impair/Hinder Fair Competition (2nd violation) - Restriction Date: August 21, 2020 (Fri) - Restriction Details: Usage Restriction (7 Days) - Number of Restricted Violators: 1
Server
Nickname
ASIA
斗鱼2659767
Thankyou
■ List of Shadow Arena PC Restricted Accounts (Cumulative) <a class="btn_detail_more active">접기[/url]- Details: Permanent PC restriction for Shadow Arena services
Greetings, this is Shadow Arena. Here are the updates made to Shadow Arena during the maintenance on August 21, 2020 (Fri). * Patch Size: 9.13 MB (Approx.)
Check out all the details below, and we will see you in the arena!
We’ve received a lot of feedback after the update yesterday. Especially since changing a basic game mechanic (rolling) of the game can have a massive impact, we wanted to bring this update as soon as possible to make changes to the game’s balance. We also wanted to quickly fix any factors that can negatively impact our players’ gameplay experience.
■ Heroes
Shield Charge (2) -Adjusted the time for the knockback effect to apply for the 1st hit from 1.5 seconds to 1.1 seconds. - Reduced lateral hitbox of the 1st hit by 14.3%. - The 2nd hit (stab) remains the same as before.
Spinning Slash (4) - Reduced the damage at all levels by 5.2%
There’s a lot of feedback saying that Jordine is too strong. Especially after the discovery of combo’ing Spinning Slash (4) after Shield Charge (2), so we’ve nerfed Shield Charge (2) and Spinning Slash (4).
Dark Mark (1) - Adjusted the skill cooldown time as follows. > Level 2: Before 6 sec. → After 6.5 sec. > Level 3, Ultimate Level: Before 4 sec. → After 5 sec.
Resonating Shadow (2) - Reduced the damage at all levels by 19.2%.
Due to yesterday’s range nerf of Resonating Shadow (2) looking insufficient, we’ve made an additional nerf today.
- Fixed an issue where the sprint attack dealt 36% increased damage.
Corpse Cut (2) - Fixed an issue where HP was not recovered when landing a hit.
Shield Throw (Endurance Stance - 1) - Fixed an issue where the Ultimate Level dealt less damage than Level 3.
■ Shadow Knights
- Defeated Shadow Knights will now drop at least green-grade gear.
We felt that Shadow Knights (which appear near towns) dropped gear that was too strong, so we’ve lowered the grade of gear they can drop.
■ Fixes and Improvements
- Reverted the Map screen (Tab) to the previous state before the August 20th (Thu) update. - Adjusted the display time for the rival status message from 3 seconds to 5 seconds. - If a promotion match is cancelled, the ranking page will no longer be displayed in the results screen.
We’ve reverted the new map as it had problems with poor readability and was incorrectly displayed. We will look into preparing a new map in a completely different way.
The maintenance is now finished, and you can now access the game.
Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.
Maintenance Compensation Details
- Who is Eligible: Accounts created before the maintenance
- Compensation: 1,000 silver
- Expiration Date: August 28, 2020 (Fri) 23:59
* Note
- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.
Greetings, this is Shadow Arena
We will be performing a maintenance in order to improve the stability of our service.
During this maintenance you will be unable to access the game service.
Please refer below for more details.
■ Maintenance Schedule
Server
Expected Maintenance Date/Times
Asia
August 21, 2020 (Fri) 18:00 ~ 20:00(UTC+9)
NA
August 21, 2020 (Fri) 02:00 ~ 04:00 (PDT)
EU/RU
August 21, 2020 (Fri) 11:00 ~ 13:00(CEST)
August 21, 2020 (Fri) 12:00 ~ 14:00(MSK)
SA
August 21, 2020 (Fri) 06:00 ~ 08:00 (BRT)
■ MaintenanceImpact
- Unable to access the game
■ Reason
- Fixes and improvements to certain content
※ Notices - The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.
- You will be automatically disconnected from the game once the maintenance begins, even if you are waiting in-queue or playing the game.
We apologize for the inconvenience, and we will do our best to provide a more stable service.
To every PVP enthusiast, an exciting, heart-pounding battle will commence on August 29th! 1v1 Challenger Series - Europe/Russia will determine who will be the champion of the 1vs1 battle! CM Rinku and NoctWolfTV will be casting this intense battle between 8 high-ranking players Live so don’t miss out!
Shadow Arena 1v1 Challenger Series – Europe/Russia Participants Announcement
* Participant selections are based upon Solo ranking. * Players selected as participants were sent a Discord channel URL by in-game mail. Please make sure to enter this Discord channel as further event communication and information will be provided through it. * The tournament will start at the scheduled time even if a participant fails to enter the arena or there are less than 8 participants before the start time. * If you are a “selected participant”, you must confirm your participation status in the Discord channel by August 26 (Wed), 23:59 CEST. If you do not confirm your participation, you will be disqualified as “selected participant” and your spot will be replaced with a reserve participant. * If you are a “reserve participant”, you will be notified of your final participation status in Discord by August 28 8:00 CEST. * All participants, selected and reserve, must check the tournament schedule and confirm your availability beforehand.
*Additional Notices - Select participants participation has been changed as of August 21 4:30 CEST. - All matches will be held on August 29 (Sat), 2020, and the tournament is expected to run a total of 2 hours. We recommend [/u]all participants to reserve ample amount of time for the tournament. - Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page. - If you have any other questions or concerns related to the event, please contact us via https://support.pearlabyss.com/Support/FAQ/. - Any matters not listed on this page will follow the [Shadow Arena Competitive Rules] and [Shadow Arena Terms of Service]
* Exceptions were made regarding the penalties stated in the rules if players were unable to participate in the event due to unforeseeable circumstances (force majeure) such as a natural disaster or national emergency
* This tournament was recorded through live broadcast and the recorded video has been reviewed. The issue below was identified in this process. - A participant was disqualified for violating the Shadow Arena Competitive Rules: 6. Code of Conduct 『6.1.2 Players shall not play the game in a manner that is intentionally advantageous for an opponent.』
Special 1st Place Exclusive Skin- “Blackstar's Successor”
Special 1st Place Exclusive title - “Blackstar's Successor”
5 Hero Select Coupon
2nd
3 Hero Select Coupon
20,000 Silver
3rd
1 Hero Select Coupon
10,000 Silver
* Special 1st Place Exclusive Skin will be given out based on the hero that you used to participate in the tournament.
Additional Notices - Rewards were sent out to in-game mailboxes during the maintenance on August 20, 2020. - if you were found to have participated in the tournament through inappropriate methods, your participation will be voided, any rewarded items/titles may be withdrawn, and your game access may be restricted. - If you have any other questions or concerns related to the event, please contact us via[[/url][url]Support]. - Any matters not listed on this page will follow the [Shadow Arena [/b][/url][url]Competitive Rules] [/url]and[url][Shadow Arena Terms of Service][/url].
The maintenance is now finished, and you can now access the game.
Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.
* Diamond I players with more than 100 points were changed to Master Tier player after the August 20th (Thu) update. > The change above will not be reflected on the Round 2 Beta Season results.
Maintenance Compensation Details
- Who is Eligible: Accounts created before the maintenance
- Compensation: 1,000 silver
- Expiration Date: August 27, 2020 (Fri) 23:59
* Note
- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.
Greetings, this is Shadow Arena
We will be performing a maintenance in order to improve the stability of our service.
During this maintenance you will be unable to access the game service.
Please refer below for more details.
■ Maintenance Schedule
Server
Expected Maintenance Date/Times
Asia
August 20, 2020 (Thu) 20:00 ~ 21:00(UTC+9)
NA
August 20, 2020 (Thu) 04:00 ~ 05:00 (PDT)
EU/RU
August 8, 2020 (Sat) 13:00 ~ 14:00(CEST)
August 8, 2020 (Sat) 14:00 ~ 15:00(MSK)
SA
August 7, 2020 (Fri) 08:00 ~ 09:00 (BRT)
■ MaintenanceImpact
- Unable to access the game
■ Reason
- Fixed an issue where a Diamond 1 tier player with at least 100 points was changed to Shade tier when they played a ranked match.
※ Notices - The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.
- You will be automatically disconnected from the game once the maintenance begins, even if you are waiting in-queue or playing the game.
We apologize for the inconvenience, and we will do our best to provide a more stable service.
Here are the updates made to Shadow Arena during the maintenance on August 20, 2020 (Thu). * Patch Size: 387.19 MB (Approx.)
Check out all the details below, and we will see you in the arena!
The 2nd Round of Beta Season has ended today (August 20th). The final score calculations of the 2nd Round will be based on the numbers at the start of the maintenance.
However, the 3rd Round will start after next week’s maintenance (August 27th). Until then, the new Rival System will be tested for a week with the current points intact.
Your performance during this week will not affect your 2nd or 3rd Round scores. All your points will reset during August 27th maintenance when the 3rd Round of the Beta Season begins.
■ Rival System
- Rival System was added. > After entering a match and the game begins, players in the match with the most similar tier points will be matched as rivals. > When the match concludes, you can obtain bonus tier points when you place higher than your rival. > You can double your bonus tier points by defeating your rival yourself. > Refer to the guide below for more details on point calculation. https://shadowarena.pearlabyss.com/en-US/Wiki?wikiNo=27▶ [Go to Tier Guide]
The Rival System is designed to provide a fairer competitive environment by matching players of similar skill levels in the match.
During the development phase, each victory or defeat against your rival had a very significant influence on the player’s points. However, as this is the first implementation of the Rival System, we decided to decrease this point range and test how it plays out for one week.
■ Tier, Ranking, Matching System Revamp - Player tier structure was revamped.
> “Master” tier was added and player tiers are divided into 26 different tiers.
l Base Points per Tier
Before
Before
After
After
Tier
Base Points
Tier
Base Points
X
X
Master
-12
Diamond I
-10
Diamond I
-10
Diamond II
-9
Diamond II
-9
Diamond III
-9
Diamond III
-9
Diamond IV
-8
Diamond IV
-8
Diamond V
-8
Diamond V
-8
Platinum I
-7
Platinum I
-7
Platinum II
-6
Platinum II
-6
Platinum III
-6
Platinum III
-6
Platinum IV
-5
Platinum IV
-5
Platinum V
-5
Platinum V
-5
Gold I
-4
Gold I
-4
Gold II
-4
Gold II
-4
Gold III
-3
Gold III
-3
Gold IV
-3
Gold IV
-3
Gold V
-3
Gold V
-3
Silver I
-2
Silver I
-2
Silver II
-2
Silver II
-2
Silver III
-1
Silver III
-1
Silver IV
-1
Silver IV
-1
Silver V
0
Silver V
-1
Bronze I
0
Bronze I
0
Bronze II
1
Bronze II
0
Bronze III
1
Bronze III
0
Bronze IV
2
Bronze IV
0
Bronze V
3
Bronze V
0
Shade
Shade
0
l Points Earned per Match Result
Placement
Points (Before)
Points (After)
Kills after 4 min
2 points per kill
2 points per kill
1st
20
17
2nd
10
8
3rd
8
6
4th
6
5
5th
4점
4
6th
3
3
7th
2
2
8th
1
1
9th
0
0
10th - 14th
-1
-1
15th - 19th
-2
-2
20th - 24th
-3
-3
Below 25th
-4
-4
l Points that can be Earned per Rival Tier
Tier
Points for Beating Rival
Master
7
Diamon I - V
6
Platnium I - V
5
Gold I - V
4
Silver I - V, Bronze I - V, Shade
3
> You will get double the points for beating your rival when you defeat them yourself. > More information regarding the tier system can be checked in the guide below. ▶ [Go to Tier guide]
- Improved matchmaking for beginner and intermediate players
The previous evaluation formula that was used to determine a player’s skill level in the 1st and 2nd Round was developed based on the past game structure. This often led to situations where beginner players were matched with veteran players after their evaluation score increased too quickly with just a few wins in thier first couple of matches.
To address this issue, the evaluation formula has been modified to correctly reflect the current system and the matching system has been improved to match similar level players.
■ Heroes
- Changed the invincibility effect when rolling to a Super Armor effect.
This is the biggest Hero change for the 3rd Round.
Previously, there was a 3-frame window of invincibility when using roll (Shift+A,S,D). When used right, this enabled you to dodge opponent’s skills, Dark Shift, and even attacks from Black Spirits in the Dark Fog.
However, we discovered that this created too much of a gap between players who knew how to utilize this invincibility frame and those who did not. So, we sought to close this gap.
Now with this change, if you roll at a specfic time, you can still avoid being affected by CCs such as knockdowns and stuns. However, you will still take damage.
We realize this may give some Heroes an advantage. Therefore, we will be monitoring and applying changes as needed in the following maintenance.
- Changed all attacks that hit consecutively within 0.1 second (counted as double hit) to be counted as a single hit. There is no change to the amount of damage and the max damage amount in the skill description.
* Skills that are counted as consecutive hits due to attacking while moving or consecutive hit skills that take longer than 0.1 second term in between hits will be excluded from this change.
You may be curious why we are suddenly changing the double hit count, but this was one of the reasons why hits sometimes weren’t registering properly. So, this change will help in making actions feel more fluid.
- Fixed the visual effect to show for the active Super Armor (for 1 second) buff after using Dark Shift. - Fixed the visual effect to show for the active Super Armor buff (for 5 seconds) after defeating another Hero.
l Shield of Heidel (RMB) - Changed so that Sprint cannot be used while Super Armor is in effect. Sprint can be used once the Super Armor effect ends.
Yeonwha’s Head Shot (1) couldn’t be used after waiting to charge the skill unlike other Heroes with similar charging mechanism. Therefore, this skill was changed so that you can wait while drawing your bow.
Invincibility effect was changed to a Super Armor for Clairvoyance. This is same the change we did for the rolls. We intend to remove as much invincibility effects from normal skills, besides Dark Shift.
l Head Shot (1)
- Improved so that it can be fired with left click from desired viewpoints. However, stamina will be consumed when charging the bow for an extended amount of time. Also, it will now be fired automatically when her stamina goes below 10%.
l Clairvoyance (2) - The invincibility effect when defending against opponent’s skill and swinging the sword has been changed to Super Armor effect.
Yeonwha’s Head Shot (1) couldn’t be used after waiting to charge the skill unlike other Heroes with similar charging mechanism. Therefore, this skill was changed so that you can wait while drawing your bow.
Invincibility effect was changed to a Super Armor for Clairvoyance. This is same the change we did for the rolls. We intend to remove as much invincibility effects from normal skills, besides Dark Shift.
l Resonating Shadow (2) - Attack range of Level 1-3 is decreased by 10% - Attack range of the Ultimate level is decreased by 14%. - Changed the Ultimate level effect in the skill description from “15% Attack Range increase” to “10% Attack Range increase”
Due to the change in roll invincibility, Resonating Shadow (2) has been changed so that it cannot be interrupted by just rolling unless the distance is too great or the direction is different. Therefore, we have decreased the distance of Resonating Shadow (2) so that you would need to gauge the attack range more carefully.
l Bestial Howl (4)
- Changed the damage per hit count as below.
Hit Count
Current
After
1
1
1.8
2
1
1.8
3
1
1.3
4
1
1.3
5
1
0.8
6
1
0.8
7
1
0.4
8
1
0.4
9
1
0.4
Bestial Howl (4) has a consecutive stun count, but this strength has been largely diminished in the last July 23 update where the attacked target can stack temporary DP buffs.
With the double hit count change, we have moved some damage numbers from the initial hits around so that the overall damage actually applied has been increased.
However, the consecutive stun count remains the same and combo actions after Bestial Howl (4) will be applied with the decreased strength.
- Added Stiffness effect of 0.1 second to the ambush attack when used after a crouching position, same as other Heroes.
l Uproot (2) - Fixed an issue where only one hit from Uproot’s damage hits was being applied to the Down Attack, so the actual damage applied has been increased by 6%. - Added information regarding the additional damage to knocked down opponents in the skill description.
l Thunder Rip (3) - Fixed an issue where Super Armor effect lasted longer than actual Super Armor time.
While changing the double hit count, we discovered a long-running bug where only one of Haru’s Uproot (2)’s additional hits applied additional damage to knocked down opponents.
With this fix, there will be small damage increase when landing Uproot to knocked down opponents.
- Fixed an issue where the 10% movement speed buff wasn’t applied when the “accelerating” wind effect appears.
- Fixed an issue where abnormal action will executed when maintaining [A] + [S] + [Space] + RMB
l Natural Marksman (RMB) - Fixed an issue where using the skill while standing still sometimes appeared abnormally to the opponent. - Twin Fairy Arrow (3): Removed “Reduce Cooldown“ from the list of Skill Up Effects in the skill description to reflect the actual effect of leveling up the skill.
l Low Kick(F) - Fixed an issue where Super Armor effect remained even after Super Armor effect has ended.
l Blood Flurry (4) - Fixed the max HP consumption listed in the skill description from 120 to 200.
- Sprint Dash Attack’s Stiffness effect has been reduced from 0.5 to 0.1 seconds.
Thunder Breaker (3) - Reduced the damage by 25% when hit from melee range. - Added Super Armor to the skill description. - Changed the Skill level up effects from “Super Armor” to “Increased Super Armor Duration”
l Golden Gate (4) - Fixed the skill description to match the actual max Thunder Breaker damage with the Golden Gate enhancement.
After the last update, it was good to see Badal having a revival, but we felt that his 200% damage when landing Thunder Breaker in melee range was too much. So, we have reduced the melee range damage.
l Sword of Judgment (Courage Stance 1) - Changed the blowback effect upon landing the 1st and 2nd hit to a Stun (0.6 seconds). - Changed so that out of the 2nd and 3rd hits, the Stun effect will not apply on Venslar’s striking animation.
lSacred Barrier (Endurance Stance 2) - Increased max damage as shown below and changed to apply damage immediately when the skill is used. > Level 1: 335 > Level 2: 435 > Level 3, Ultimate Level: 602 - Changed so that upon a successful hit, Super Armor effect will be ignored and the target will be inflicted with 7 seconds of DP down debuff. > Level 1: Decrease DP by 10% > Level 2: Decrease DP by 20% > Level 3, Ultimate Level: Decrease DP by 30% - Fixed an issue where back attack was being applied when hitting the Scared Barrier.
Venslar relies too much on a small list of skills while the rest of them doesn’t get used much. This goes against our original concept of an all-rounded Hero that wields a large variety of skills with 2 different stances.
We have restructured her overall skills so that Sword of Judgment (Courage Stance 1) and Sacred Barrier (Endurance Stance 2) can be utilized in different ways.
l Orchid's Dance (RMB) - Fixed an issue where sometimes the 2nd and 3rd hits did not land after the 1st hit lands due to the increased distance of the 2nd and 3rd hits.
l Nimbus Stride (4) - Fixed an issue where the attack buff wasn’t applied when using LMB after using the skill. - Added knockdown in the skill description.
- Added a 0.1 second Stiffness effect to the crouching attack. (Same as other Heroes.)
- Fixed an issue where basic attacks from a crouching position dealt the same amount of damage as normal basic attacks. - Fixed an issue where the 10% movement speed buff wasn’t applied when the “accelerating” wind effect appeared. - Fixed the sprint animation to appear more smoothly. l Avalanche (1) - Fixed an issue where Ultimate Skill Effects of Increase Travel Distance wasn’t applied. - Fixed an issue where damage would not apply sometimes when used against a wall. l Volcanic Leap (2) - Lowered the height of the jump. This will help with an issue where using the skill makes you jump over your opponent. l Thunder Strike (3) - Adjusted to change direction more quickly when attacking with the axe after the thunder lands. - Fixed an issue where switching from using a matchlock to another action took too much time. l Low Kick (F): - Increased damage by 57% > Before: 82.5 → After: 130 Igrid has received lots of love since her release last week, but there were some bugs that we discovered. This week, we focused mostly on fixing bugs and quality of life changes.
■ Dark Fog
- Increased the HP decrease per second while in Dark Fog from 100 to 110. - Fixed an issue where Hungry Black Spirit could not land hits normally when moving against the environment, such as trees and fences. - Fixed the buff icon to display when you acquire 30% movement speed buff while in the Dark Fog. - Fixed the incorrect movement speed of 50% listed in the the Dark Fog effect description to 30%
■ Monsters
- Changed all attacks of AI Bots that hit consecutively within 0.1 second (counted as a double hit) to be counted as a single hit. - Monsters that can be affected by status effects will now have the same status effect duration as Heroes. - Doubled the chance of monsters spawning near Mage Tower and Pumpkin Farm at the start of the match. - Weapons and Sub-weapons of blue grade or higher can be obtained when defeating Shadow Knights and the spawn rate has been increased by 20%. - The HP of Elite Shadow Knights that appear in Dark Fog during early game has been decreased by 20% and the spawn rate has been increased by 30%. - Changed the name of the buff upon defeating a Demi River Stoneback Crab from “River Stoneback Crab” to “Demi River Stoneback Crab” - Increased the buff effect upon defeating Demi River Stoneback Crab from 30% Stamina Increase to 50%
■ Specter System Changes
- Changed Jump Gates to no longer spawn Specters when activated. > The first Specter will spawn at 3 minutes 30 seconds in the center of the Shrine after the match starts. > There will be message stating “Specters will spawn around the Blackstar.” when the Specter spawns. > Afterwards, specters will spawn every 2 minutes near the Blackstar after the Blackstar stops moving for a total of 4 times. > There may be an approxmiately 10-second margin of error for Specter spawns after the Blackstar stops moving. (3 min 30 sec / 5 min 20 sec - 40 sec / 7 min 20 sec - 40 sec / 9 min 20 sec - 40 sec / 11 min 20 sec - 40 sec) > Stronger Specters will spawn as time passes. > Defeating a Specter will grant at least yellow-grade gear, Skill Book x1, and 200 Skill Points. - Doubled the speed the Blackstar travels when moving towards the center of the Dark Fog.
There were many changes to the monsters in this update.
Firstly, the northern region has been redeveloped and the number of monsters north of the Demi River has increased. Additionally, humaonoid monsters that spawn in village areas have been changed to drop only weapons to give farming in village areas a clearer purpose.
Specter change is intended to give more value to fighting in the middle area and Specters now spawn regularly around the Blackstar located in center of the Dark Fog.
Now it is impossible to use the Jump Gates to specifically farm Specters and we have increased the Specter rewards to encourage new opportunities of playing the game around the middle of Dark Fog.
■ Ancient Weapons
- Reduced the HP of Laytenn from 15,000 to 10,000. (Duration changed from 2 min 30 sec -> 1 min 40 sec) - Reduced the HP of Puturum from 24,000 to 15,000. (Duration changed from 2 min 24 sec -> 1 min 30 sec) - Reduced the speed of Laytenn’s Basic Attack (LMB) and Laser Attack (RMB) by 10%. - Fixed an issue where Laytenn would sometimes get stuck in the terrain and be unable to move when jumping forward.
The Ancient Weapons were designed to give players a chance to come back from a rough start. However, we saw a lot of feedback saying that the Ancient Weapons were too strong after the buffs given on August 6, so we’re nerfing their duration and attacks.
■ Other Fixes and Improvements
- Changed King of the Hill mode to now start after 1 minute from 2 minutes once 2 or more players have entered. - The game will now display a UI asking you to change resolution if you enter the main lobby with an unsupported resolution. - Changed the size and design of the World Map. - Improved the World Map to adjust its size according to the screen resolution. - The amount of points needed to open a sealed item can now be viewed before you enter a match. - Added the option to minimize the game to the tray on the pop-up window that appears when trying to close the game. - Game masters will now be displayed with a “GM” tag in the front of their names when chatting. - Fixed a bug where the average tier of a game session was displayed incorrectly. - Changed the Heroes Introduction screen to change the story according to the skins. - Improved selecting loot to take from battlefield to display the requirements to obtain the loot. - A visual effect for the 5 second Kill Buff will now appear when defeating Heroes.