Shadow Arena - [GM] Hazel


Greetings, this is Shadow Arena 

The maintenance is now finished, and you can now access the game.
Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.

Maintenance Compensation Details
- Who is Eligible: Accounts created before the maintenance
- Compensation: 1,000 silver
- Expiration Date: September 3, 2020 (Thu) 23:59* Note
- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.  


Greetings, this is Shadow Arena.


We will be performing our regularly scheduled maintenance on June 5 (Fri).


- During the maintenance, you will be unable to access the game service, website, and customer support page.





Game Maintenance Schedule
Server
Maintenance Schedule
Asia
August 27, 2020 (Thu) 14:00 ~ 19:00 (UTC+9)
NA
August 26, 2020 (Wed) 22:00 ~ August 27, 2020 (Thu) 03:00 (PDT)
EU/RU
August 27, 2020 (Thu) 07:00 ~ 12:00 (CEST)

August 27, 2020 (Thu) 08:00 ~ 13:00 (MSK)
SA
August 27, 2020 (Thu) 02:00 ~ 07:00 (BRT)
Game Maintenance Impact

- Unable to access the game



■ Reason

- Update, fixes, and improvements to certain content



Website Maintenance Schedule
Server
Maintenance Schedule
Asia
August 27, 2020 (Thu) 14:00 ~ 17:00 (UTC+9)
NA
August 26, 2020 (Wed) 22:00 ~ August 27, 2020 (Thu) 01:00 (PDT)
EU/RU
August 27, 2020 (Thu) 07:00 ~ 10:00 (CEST)

August 27, 2020 (Thu) 08:00 ~ 11:00 (MSK)
SA
August 27, 2020 (Thu) 02:00 ~ 05:00 (BRT)
Website Maintenance Impact

- Unable to access the website





■ Customer Support Maintenance Schedule
Server
Maintenance Schedule
Asia
August 27, 2020 (Thu) 14:00 ~ 15:00 (UTC+9)
NA
August 26, 2020 (Wed) 22:00 ~ 23:00 (PDT)
EU/RU
August 27, 2020 (Thu) 07:00 ~ 08:00 (CEST)

August 27, 2020 (Thu) 08:00 ~ 09:00 (MSK)
SA
August 27, 2020 (Thu) 02:00 ~ 03:00 (BRT)
■ Customer Support Maintenance Impact

- Unable to access all services within Support and Parental Control Support page





* Additional Notices

- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.


- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.





Thank you
Shadow Arena - [GM] Hazel



虎牙各位主播想必已经期待已久了!
这次影子战场要来和虎牙直播平台合作募集伙伴主播啦!
报名成功后,将享有资源、道具、流量的支援!
快来成为影子战场的伙伴主播吧!


■ 募集日程
- 2020年8月25日 星期二起 ~ 至另行说明为止


■ 参加条件

※必须符合各阶段详细条件(1~3)才能成为影子战场 X 虎牙直播的伙伴主播。
(例:要成为普通合伙人的话必须要符合每周进行2次直播,每次直播最少进行2小时,每周观看时长100小时以上等全部条件才行。
※条件达成与否将于每周一 11:00(北京时间)为基准进行确认,被选为合伙人的主播将于每周一伙伴主播选定公告中进行说明。



■ 申请方法
① 每周一11:00前达成上述参加条件
② 请附上进行直播的平台网址及包含同时观看人数的dashboard截图,并通过下列提交页面填写支援表单。
▶ 填写支援表单



伙伴主播福利

※选定为伙伴主播之后,必须满足伙伴主播申请条件并维持两周以上才能享有各种福利 。
※若被选为普通合伙人但却满足了高级合伙人条件时,必须通过申请书来申请高级合伙人资格。
※为了获得影子战场精选栏位的福利,主播必须亲自制作并提供影片,该影片依照内部基准决定是否播放。
※活动主办及商品支援须由主播直接企划活动并提供想法,该企划案依照内部基准决定是否支援福利,不过活动提案在协议之后可能会有变动。



注意事項
- 申请时,请留意您所填写的资料与实际资料不同或是填错资料的情况,可能会从得奖名单中排除,请务必填写正确的资料。
- 募集期间及详细内容可能会依据当时的情况有所变更、修正或是取消,修改内容将于本页面公布,恕不另行通知。
- 若在直播中或游戏昵称含有不雅内容的情况下,将会被排除在选拔名单外。
- 若确认到有违反影子战场服务使用条款或不符合伙伴主播进行目的等不当行为时,可能从中选者中被移除且中选后也可能被剥夺资格与回收奖励。
- 其他活动相关资咨询请通过[客服中心]回报。
- 未于本注意事项记载的内容将会依据[影子战场服务使用条款][影子战场活动协议]进行。
Aug 24, 2020
Shadow Arena - [GM] Bear


Itching to get 1st place?

Come and join these event matches, catered just for your tier!

Event Schedule
Server
Rank
Event Schedule
ASIA
Gold ll ~ Master
August 25 (Thu) 21:00(UTC+9)
ASIA
Bronze V ~ Gold lll
August 25 (Thu) 21:00(UTC+9)


How to Participate

① Before you can participate, you need to first login to Shadow Arena.

② 10 minutes before the event match, there will be an in-game notice announcing the custom room’s name and password.

③ Enter the event match room that corresponds to your rank tier with announced name and password.

④ Claim 1st – 3rd places to get the rewards below!


■ Gold ll ~ Master Rank Event Match Rewards
Placement
Rewards
1st
1 Skin of Hero Used for Event

*Skin per hero can be checked in the below additional notices.
2nd
1 Hero Select Coupon
3rd
10,000 Silver
* 1st place rewards will be given based on the hero you used for the event match.

> [Jordine Ducas] Dragon Knight

> [Yeonhwa] Apricot General

> [Ahon Kirus] Tragic Chief

> [Gerhard Shultz] God of the Arena

> [Haru] Moonlit Lovers

> [Herawen] Keeper of Secrets

> [Orwen] Champion of Lephria

> [Goyen] Phantom of the Battlefield

> [Badal the Golden] Hero of the People

> [Venslar] Holy Knight

> [Lahn] Fiery Dragon Scale

> [Gorgath] Self-Proclaimed Archmage

> [Tagahl] Dragon Hunter

> [Igrid] Priestess of Ynix

* Duplicate skins cannot be rewarded, and we recommend that you participate with a hero without any of the above skins.



■ Bronze V ~ Gold lll Event Match Rewards
Placement
Placement Rewards
1st
1 Hero Select Coupon + 10,000 Silver
2nd
15,000 Silver
3rd
10,000 Silver
4th~10th
5,000 Silver


Event Notices

- Your solo rank on the event date will determine which event match you may enter.

- You may only enter an event match that corresponds to your rank.

- The placement rewards will be sent by in-game mail on the same day as the end of the event match.

- The event match room will accept up to 40 participants at a first come first served basis.

- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.

- If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after becoming a winner.

- If you have any other questions or concerns related to the event, please contact us via https://support.pearlabyss.com/Support/Start.

- Any matters not listed on this page will follow the [Shadow Arena Event Rules].
Shadow Arena - [GM] Alex




Greetings, this is Shadow Arena.

We’d like to inform you of the measures we’ve taken against violators of the Shadow Arena Terms of Service.

We ask everyone for your cooperation in respecting and observing the Shadow Arena Terms of Service by refraining from any acts that could be deemed as a violation.


Shadow Arena Terms of Service

Please refer below for more details.


Notice of Restricted Violators

- Restriction Category : Impair/Hinder Fair Competition (2nd violation)
- Restriction Date: August 21, 2020 (Fri)
- Restriction Details: Usage Restriction (7 Days)
- Number of Restricted Violators: 1
Server
Nickname
ASIA
斗鱼2659767


Thank you







■ List of Shadow Arena PC Restricted Accounts (Cumulative)
<a class="btn_detail_more active">접기[/url]- Details: Permanent PC restriction for Shadow Arena services
Date
Server
Nickname
2020/05/29
Asia
호랑이이빨
DDGDJ_Asia
DDGDJ_NA
栋栋拐DJ
枫子
2020/06/01
Asia
小朋友是不是很多问好
免费加速Q群785335183
doubleoseven
小朋友有灰机
免加速QQ群785335183
免费QQ群785335183
栋栋
白嫖加速Q群785335183
앵커헌터
fghr567hfg
2020/06/05
Asia
斗鱼赖老头
般若
douyu3108506赖老头
douyu3108506赖赖老
douyu3108506赖老头_NA
douyu3108506赖老头_EU/RU
2020/06/05
Asia
哦啦啦
虎牙烈阳
烈阳焰1
一阵风
被误封后的第5个号
LiEYang9527
烈阳焰
被误封后的第六个号
2020/06/09
Asia
Killnoob
noob3
noob2
noob1
Killyounoob

雷霆嘎巴哈拉少






List of Restricted Violators (Cumulative)
<a class="btn_detail_more active">접기[/url]
- Restriction Category : Production, Distribution, or Usage of Unauthorized Program/Macro - 1st Violation

- Restriction: Permanent Restriction of Shadow Arena Service
Date
Server
Nickname
2020/05/24
Asia
感官世界
2020/05/24
Asia
栋栋拐DJ
2020/05/24
Asia
asxxxxxxx
2020/05/24
Asia
DDGDJ
2020/05/25
Asia
vviiiiu
2020/05/26
Asia
栋栋
2020/05/27
Asia
호랑이이빨
2020/05/27
Asia
doubleoseven
2020/05/27
Asia
天朝河蟹娘
2020/05/28
NA
DDGDJ
2020/05/28
Asia
可达鸭鸭鸭鸭
2020/05/28
Asia
RouQing
2020/05/28
Asia
纠缠
2020/05/28
Asia
Smokesmell
2020/05/28
Asia
pp4xxx
2020/05/28
Asia
Xiaosiyan
2020/05/28
Asia
LiEYang9527
2020/05/28
Asia
怒吃六碗
2020/05/28
Asia
哈哈王子
2020/05/28
Asia
BigFang
2020/05/28
Asia
35615
2020/05/28
Asia
heroH
2020/05/28
Asia
iron
2020/05/28
Asia
Swordsman
2020/05/28
Asia
青扬
2020/05/28
Asia
theww
2020/05/28
Asia
CCTVsky
2020/05/28
Asia
潇潇
2020/05/28
Asia
枫子
2020/05/28
Asia
앵커헌터
2020/05/28
Asia
浅吻
2020/05/28
Asia
冷孤寒
2020/05/28
Asia
农村高帅
2020/05/28
Asia
影子体验0154
2020/05/28
Asia
heihei009oo9
2020/05/28
Asia
竹琳
2020/05/28
Asia
哑巴兔
2020/05/28
Asia
会跑的馒头
2020/05/28
Asia
孤言y
2020/05/28
Asia
沉沉
2020/05/28
Asia
赵本山
2020/05/28
Asia
CL1989
2020/05/28
NA
龙之怒
2020/05/30
Asia
棒子国食屎
2020/05/30
Asia
沈孤鸿
2020/05/30
Asia
虎牙烈阳
2020/05/30
Asia
棒子在哪里
2020/05/30
Asia
ZhQ
2020/05/30
Asia
拓井
2020/05/30
Asia
烈阳焰
2020/05/30
NA
shadowx
2020/05/30
Asia
棒子炖肉
2020/05/31
Asia
影子戰士
2020/05/31
Asia
烈阳焰1
2020/05/31
Asia
滴血战刀
2020/06/01
Asia
免费加速Q群785335183
2020/06/01
Asia
被误封后的第5个号
2020/06/01
Asia
免加速QQ群785335183
2020/06/01
Asia
白嫖加速Q群785335183
2020/06/01
Asia
般若
2020/06/01
Asia
洒家来也
2020/06/01
Asia
失散多年的亲爹
2020/06/01
Asia
卢来佛祖东哥
2020/06/01
Asia
被误封后的第六个号
2020/06/01
Asia
Q群785335183
2020/06/02
Asia
13张牌你能秒我
2020/06/02
Asia
GarySixxxxx
2020/06/02
Asia
月亮
2020/06/02
Asia
斗鱼6702869
2020/06/02
Asia
一阵风
2020/06/02
Asia
免费QQ群785335183
2020/06/02
Asia
douyu3108506赖老头
2020/06/02
Asia
fghr567hfg
2020/06/02
Asia
小朋友有灰机
2020/06/02
Asia
douyu3108506赖赖老
2020/06/02
Asia
忆倾城
2020/06/02
Asia
史大熊
2020/06/02
Asia
斗鱼史大熊
2020/06/02
Asia
法拉利
2020/06/02
Asia
佛教护法
2020/06/02
Asia
柚子
2020/06/03
NA
永远有多远
2020/06/03
Asia
zhanlong
2020/06/03
Asia
狄轻眉
2020/06/03
Asia
向、
2020/06/03
Asia
선녀야
2020/06/05
Asia
chendanima
2020/06/05
Asia
伞兵一号马飞飞
2020/06/05
Asia
Zlinkai
2020/06/05
Asia
斗鱼浪子
2020/06/05
Asia
野哥
2020/06/05
Asia
江北。G
2020/06/05
Asia
哦啦啦
2020/06/05
Asia
影子騎士之影子騎士
2020/06/05
Asia
暴走的孤战
2020/06/05
Asia
YouAreTheLoser
2020/06/05
Asia
烛庸子
2020/06/05
Asia
高老六
2020/06/05
Asia
Bibi22106660柔情
2020/06/05
Asia
斗鱼赖老头
2020/06/05
NA
douyu3108506赖老头
2020/06/05
NA
YouAreTheLoser
2020/06/05
EU/RU
douyu3108506赖老头
2020/06/05
Asia
ammjuni
2020/06/08
Asia
어둠의인도자엄준식
2020/06/08
Asia
砍翻han国dog
2020/06/08
Asia
O00o
2020/06/08
Asia
小朋友是不是很多问好
2020/06/08
EU/RU
YJWL
2020/06/08
Asia
ChinaNo999
2020/06/09
Asia
吃鸡屁股的我
2020/06/09
Asia
소요군
2020/06/09
Asia
Agentha
2020/06/09
Asia
神石裳
2020/06/09
Asia
Killyounoob
2020/06/09
Asia
noob1
2020/06/09
Asia
noob2
2020/06/09
Asia
noob3
2020/06/09
Asia
Killnoob
2020/06/10
Asia
雷霆嘎巴哈拉少
2020/06/10
SA
KoreaMan
2020/06/12
Asia
WheelsRolling
2020/06/15
Asia
孤战
2020/06/15
Asia
相册里的她好看嘛
2020/06/15
Asia
SingLoudly
2020/06/15
Asia
妥妥
2020/06/17
Asia
gadevvvvvvv
2020/06/17
Asia
jlb是我儿
2020/06/17
Asia
东风破
2020/06/19
Asia
云中君
2020/06/19
Asia
Flowers、
2020/06/19
Asia
旋涡战神
2020/06/23
Asia
麻瓜大仙
2020/06/23
Asia
油腻腻
2020/06/23
Asia
艾泽利亚
2020/06/23
Asia
WuJiaLi
2020/06/25
Asia
熊猫007
2020/06/25
Asia
唐纳德一特朗普
2020/06/25
Asia
xiaobao
2020/06/29
Asia
sssooosss
2020/07/06
Asia
火火火灬
2020/07/06
Asia
掀桌艺术家
2020/07/13
Asia
淡然如梦
2020/07/13
Asia
SQF
2020/07/13
NA
RNGUzi
2020/07/20
Asia
Cxy
2020/07/20
Asia
JiangZhongXFL
2020/07/20
Asia
HitmanYZR
2020/07/27
Asia
poison97
2020/07/27
Asia
一杯二锅头
2020/07/27
Asia
影子杀神硕大的根
2020/07/27
Asia
XIAOTIAO
2020/07/27
Asia
影子影子

Shadow Arena - [GM] Hazel



Greetings, this is Shadow Arena.
Here are the updates made to Shadow Arena during the maintenance on August 21, 2020 (Fri).
* Patch Size: 9.13 MB (Approx.)

Check out all the details below, and we will see you in the arena!




We’ve received a lot of feedback after the update yesterday. Especially since changing a basic game mechanic (rolling) of the game can have a massive impact, we wanted to bring this update as soon as possible to make changes to the game’s balance. We also wanted to quickly fix any factors that can negatively impact our players’ gameplay experience.



■ Heroes




Shield Charge (2)
-Adjusted the time for the knockback effect to apply for the 1st hit from 1.5 seconds to 1.1 seconds.
- Reduced lateral hitbox of the 1st hit by 14.3%.
- The 2nd hit (stab) remains the same as before.

Spinning Slash (4)
- Reduced the damage at all levels by 5.2%


There’s a lot of feedback saying that Jordine is too strong. Especially after the discovery of combo’ing Spinning Slash (4) after Shield Charge (2), so we’ve nerfed Shield Charge (2) and Spinning Slash (4).




Dark Mark (1)
- Adjusted the skill cooldown time as follows.
> Level 2: Before 6 sec. → After 6.5 sec.
> Level 3, Ultimate Level: Before 4 sec. → After 5 sec.

Resonating Shadow (2)
- Reduced the damage at all levels by 19.2%.


Due to yesterday’s range nerf of Resonating Shadow (2) looking insufficient, we’ve made an additional nerf today.





- Fixed an issue where the sprint attack dealt 36% increased damage.





Corpse Cut (2)
- Fixed an issue where HP was not recovered when landing a hit.





Shield Throw (Endurance Stance - 1)
- Fixed an issue where the Ultimate Level dealt less damage than Level 3.


■ Shadow Knights

- Defeated Shadow Knights will now drop at least green-grade gear.


We felt that Shadow Knights (which appear near towns) dropped gear that was too strong, so we’ve lowered the grade of gear they can drop.


■ Fixes and Improvements


- Reverted the Map screen (Tab) to the previous state before the August 20th (Thu) update.
- Adjusted the display time for the rival status message from 3 seconds to 5 seconds.
- If a promotion match is cancelled, the ranking page will no longer be displayed in the results screen.


We’ve reverted the new map as it had problems with poor readability and was incorrectly displayed. We will look into preparing a new map in a completely different way.



Thank you.
Shadow Arena - [GM] Hazel




Greetings, this is Shadow Arena



The maintenance is now finished, and you can now access the game.

Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.



Maintenance Compensation Details

- Who is Eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: August 28, 2020 (Fri) 23:59



* Note

- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.





Greetings, this is Shadow Arena



We will be performing a maintenance in order to improve the stability of our service.



During this maintenance you will be unable to access the game service.

Please refer below for more details.





Maintenance Schedule
Server
Expected Maintenance Date/Times
Asia
August 21, 2020 (Fri) 18:00 ~ 20:00(UTC+9)
NA
August 21, 2020 (Fri) 02:00 ~ 04:00 (PDT)
EU/RU
August 21, 2020 (Fri) 11:00 ~ 13:00(CEST)

August 21, 2020 (Fri) 12:00 ~ 14:00(MSK)
SA
August 21, 2020 (Fri) 06:00 ~ 08:00 (BRT)


■ Maintenance Impact

- Unable to access the game



■ Reason

- Fixes and improvements to certain content



Notices
- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.

- You will be automatically disconnected from the game once the maintenance begins, even if you are waiting in-queue or playing the game.





We apologize for the inconvenience, and we will do our best to provide a more stable service.



Thank you
Shadow Arena - [GM] Orwen


 

To every PVP enthusiast, an exciting, heart-pounding battle will commence on August 29th!
1v1 Challenger Series - Europe/Russia will determine who will be the champion of the 1vs1 battle!
CM Rinku and NoctWolfTV will be casting this intense battle between 8 high-ranking players Live so don’t miss out!
 
Shadow Arena 1v1 Challenger Series – Europe/Russia Participants Announcement
■ Event and Live Broadcast Schedule 
- August 29, 2020 (Sat) 20:00 CEST – expected to run 2 hours
▶ Watch the event on our official channel (Twitch)

■ Selected Participants  (8 Players)


■ Reserve Participants (3 Players)
AnacondaBites
GriZZloy
Choo

* Participant selections are based upon Solo ranking.
* Players selected as participants were sent a Discord channel URL by in-game mail. Please make sure to enter this Discord channel as further event communication and information will be provided through it.
* The tournament will start at the scheduled time even if a participant fails to enter the arena or there are less than 8 participants before the start time.
* If you are a “selected participant”, you must confirm your participation status in the Discord channel by August 26 (Wed), 23:59 CEST. If you do not confirm your participation, you will be disqualified as “selected participant” and your spot will be replaced with a reserve participant.
* If you are a “reserve participant”, you will be notified of your final participation status in Discord by August 28 8:00 CEST.
* All participants, selected and reserve, must check the tournament schedule and confirm your availability beforehand.

 
■ Please refer to the https://shadowarena.pearlabyss.com/en-US/News/Notice/Detail?boardNo=2036&countryType=en-US for more details and the event rules. 

*Additional Notices 
- Select participants participation has been changed as of August 21 4:30 CEST.
- All matches will be held on August 29 (Sat), 2020, and the tournament is expected to run a total of 2 hours. We recommend [/u]all participants to reserve ample amount of time for the tournament.
- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.  
- If you have any other questions or concerns related to the event, please contact us via https://support.pearlabyss.com/Support/FAQ/.
- Any matters not listed on this page will follow the [Shadow Arena Competitive Rules] and [Shadow Arena Terms of Service]
Shadow Arena - [GM] Alex




2020 Asia Champions Showdown – August has concluded.



We want to thank everyone for joining us and all the participants for amazing plays.

Here are the results from the showdown!

2020 Asia Champions Showdown - August Results



▶ View entire placements and earned points

* Exceptions were made regarding the penalties stated in the rules if players were unable to participate in the event due to unforeseeable circumstances (force majeure) such as a natural disaster or national emergency

* This tournament was recorded through live broadcast and the recorded video has been reviewed. The issue below was identified in this process.
- A participant was disqualified for violating the Shadow Arena Competitive Rules: 6. Code of Conduct 『6.1.2 Players shall not play the game in a manner that is intentionally advantageous for an opponent.』



Tournament Replay
- Twitch
- Youtube

Rewards
Placement
Reward
1st
Special 1st Place Exclusive Skin- “Blackstar's Successor

Special 1st Place Exclusive title - “Blackstar's Successor

5 Hero Select Coupon
2nd
3 Hero Select Coupon

20,000 Silver
3rd
1 Hero Select Coupon

10,000 Silver

* Special 1st Place Exclusive Skin will be given out based on the hero that you used to participate in the tournament.

Additional Notices
- Rewards were sent out to in-game mailboxes during the maintenance on August 20, 2020.
- if you were found to have participated in the tournament through inappropriate methods, your participation will be voided, any rewarded items/titles may be withdrawn, and your game access may be restricted.
- If you have any other questions or concerns related to the event, please contact us via [[/url][url]Support].
- Any matters not listed on this page will follow the [Shadow Arena [/b][/url][url]Competitive Rules] [/url]and[url][Shadow Arena Terms of Service][/url].
Shadow Arena - [GM] Hazel




Greetings, this is Shadow Arena



The maintenance is now finished, and you can now access the game.

Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.

* Diamond I players with more than 100 points were changed to Master Tier player after the August 20th (Thu) update.
> The change above will not be reflected on the Round 2 Beta Season results.

Maintenance Compensation Details

- Who is Eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: August 27, 2020 (Fri) 23:59



* Note

- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.





Greetings, this is Shadow Arena



We will be performing a maintenance in order to improve the stability of our service.



During this maintenance you will be unable to access the game service.

Please refer below for more details.





Maintenance Schedule
Server
Expected Maintenance Date/Times
Asia
August 20, 2020 (Thu) 20:00 ~ 21:00(UTC+9)
NA
August 20, 2020 (Thu) 04:00 ~ 05:00 (PDT)
EU/RU
August 8, 2020 (Sat) 13:00 ~ 14:00(CEST)

August 8, 2020 (Sat) 14:00 ~ 15:00(MSK)
SA
August 7, 2020 (Fri) 08:00 ~ 09:00 (BRT)


■ Maintenance Impact

- Unable to access the game



■ Reason



- Fixed an issue where a Diamond 1 tier player with at least 100 points was changed to Shade tier when they played a ranked match.

Notices
- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.

- You will be automatically disconnected from the game once the maintenance begins, even if you are waiting in-queue or playing the game.





We apologize for the inconvenience, and we will do our best to provide a more stable service.



Thank you
Shadow Arena - [GM] Hazel


Greetings, this is Shadow Arena.

Here are the updates made to Shadow Arena during the maintenance on August 20, 2020 (Thu).
* Patch Size: 387.19 MB (Approx.)



Check out all the details below, and we will see you in the arena!

The 2nd Round of Beta Season has ended today (August 20th). The final score calculations of the 2nd Round will be based on the numbers at the start of the maintenance.

However, the 3rd Round will start after next week’s maintenance (August 27th). Until then, the new Rival System will be tested for a week with the current points intact.

Your performance during this week will not affect your 2nd or 3rd Round scores. All your points will reset during August 27th maintenance when the 3rd Round of the Beta Season begins.


■ Rival System
- Rival System was added.
> After entering a match and the game begins, players in the match with the most similar tier points will be matched as rivals.
> When the match concludes, you can obtain bonus tier points when you place higher than your rival.
> You can double your bonus tier points by defeating your rival yourself.
> Refer to the guide below for more details on point calculation.
https://shadowarena.pearlabyss.com/en-US/Wiki?wikiNo=27▶ [Go to Tier Guide]

The Rival System is designed to provide a fairer competitive environment by matching players of similar skill levels in the match.

During the development phase, each victory or defeat against your rival had a very significant influence on the player’s points. However, as this is the first implementation of the Rival System, we decided to decrease this point range and test how it plays out for one week.

■ Tier, Ranking, Matching System Revamp
- Player tier structure was revamped.

> “Master” tier was added and player tiers are divided into 26 different tiers.



l Base Points per Tier
Before
Before
After
After
Tier
Base Points
Tier
Base Points
X
X
Master
-12
Diamond I
-10
Diamond I
-10
Diamond II
-9
Diamond II
-9
Diamond III
-9
Diamond III
-9
Diamond IV
-8
Diamond IV
-8
Diamond V
-8
Diamond V
-8
Platinum I
-7
Platinum I
-7
Platinum II
-6
Platinum II
-6
Platinum III
-6
Platinum III
-6
Platinum IV
-5
Platinum IV
-5
Platinum V
-5
Platinum V
-5
Gold I
-4
Gold I
-4
Gold II
-4
Gold II
-4
Gold III
-3
Gold III
-3
Gold IV
-3
Gold IV
-3
Gold V
-3
Gold V
-3
Silver I
-2
Silver I
-2
Silver II
-2
Silver II
-2
Silver III
-1
Silver III
-1
Silver IV
-1
Silver IV
-1
Silver V
0
Silver V
-1
Bronze I
0
Bronze I
0
Bronze II
1
Bronze II
0
Bronze III
1
Bronze III
0
Bronze IV
2
Bronze IV
0
Bronze V
3
Bronze V
0
Shade
 
Shade
0


l Points Earned per Match Result
Placement
Points (Before)
Points (After)
Kills after 4 min
2 points per kill
2 points per kill
1st
20
17
2nd
10
8
3rd
8
6
4th
6
5
5th
4점
4
6th
3
3
7th
2
2
8th
1
1
9th
0
0
10th - 14th
-1
-1
15th - 19th
-2
-2
20th - 24th
-3
-3
Below 25th
-4
-4


l Points that can be Earned per Rival Tier
Tier
Points for Beating Rival
Master
7
Diamon I - V
6
Platnium I - V
5
Gold I - V
4
Silver I - V,
Bronze I - V,
Shade
3
> You will get double the points for beating your rival when you defeat them yourself.
> More information regarding the tier system can be checked in the guide below.
▶ [Go to Tier guide]

- Improved matchmaking for beginner and intermediate players

The previous evaluation formula that was used to determine a player’s skill level in the 1st and 2nd Round was developed based on the past game structure. This often led to situations where beginner players were matched with veteran players after their evaluation score increased too quickly with just a few wins in thier first couple of matches.

To address this issue, the evaluation formula has been modified to correctly reflect the current system and the matching system has been improved to match similar level players.


■ Heroes
- Changed the invincibility effect when rolling to a Super Armor effect.


This is the biggest Hero change for the 3rd Round.

Previously, there was a 3-frame window of invincibility when using roll (Shift+A,S,D). When used right, this enabled you to dodge opponent’s skills, Dark Shift, and even attacks from Black Spirits in the Dark Fog.

However, we discovered that this created too much of a gap between players who knew how to utilize this invincibility frame and those who did not. So, we sought to close this gap.

Now with this change, if you roll at a specfic time, you can still avoid being affected by CCs such as knockdowns and stuns. However, you will still take damage.

We realize this may give some Heroes an advantage. Therefore, we will be monitoring and applying changes as needed in the following maintenance.



- Changed all attacks that hit consecutively within 0.1 second (counted as double hit) to be counted as a single hit. There is no change to the amount of damage and the max damage amount in the skill description.

* Skills that are counted as consecutive hits due to attacking while moving or consecutive hit skills that take longer than 0.1 second term in between hits will be excluded from this change.


You may be curious why we are suddenly changing the double hit count, but this was one of the reasons why hits sometimes weren’t registering properly. So, this change will help in making actions feel more fluid.


- Fixed the visual effect to show for the active Super Armor (for 1 second) buff after using Dark Shift.
- Fixed the visual effect to show for the active Super Armor buff (for 5 seconds) after defeating another Hero.





l Shield of Heidel (RMB)
- Changed so that Sprint cannot be used while Super Armor is in effect. Sprint can be used once the Super Armor effect ends.


Yeonwha’s Head Shot (1) couldn’t be used after waiting to charge the skill unlike other Heroes with similar charging mechanism. Therefore, this skill was changed so that you can wait while drawing your bow.

Invincibility effect was changed to a Super Armor for Clairvoyance. This is same the change we did for the rolls. We intend to remove as much invincibility effects from normal skills, besides Dark Shift.



l Head Shot (1)

- Improved so that it can be fired with left click from desired viewpoints. However, stamina will be consumed when charging the bow for an extended amount of time. Also, it will now be fired automatically when her stamina goes below 10%.


l Clairvoyance (2)
- The invincibility effect when defending against opponent’s skill and swinging the sword has been changed to Super Armor effect.


Yeonwha’s Head Shot (1) couldn’t be used after waiting to charge the skill unlike other Heroes with similar charging mechanism. Therefore, this skill was changed so that you can wait while drawing your bow.

Invincibility effect was changed to a Super Armor for Clairvoyance. This is same the change we did for the rolls. We intend to remove as much invincibility effects from normal skills, besides Dark Shift.



l Resonating Shadow (2)
- Attack range of Level 1-3 is decreased by 10%
- Attack range of the Ultimate level is decreased by 14%.
- Changed the Ultimate level effect in the skill description from “15% Attack Range increase” to “10% Attack Range increase”


Due to the change in roll invincibility, Resonating Shadow (2) has been changed so that it cannot be interrupted by just rolling unless the distance is too great or the direction is different. Therefore, we have decreased the distance of Resonating Shadow (2) so that you would need to gauge the attack range more carefully.




l Bestial Howl (4)

- Changed the damage per hit count as below.
Hit Count
Current
After
1
1
1.8
2
1
1.8
3
1
1.3
4
1
1.3
5
1
0.8
6
1
0.8
7
1
0.4
8
1
0.4
9
1
0.4

Bestial Howl (4) has a consecutive stun count, but this strength has been largely diminished in the last July 23 update where the attacked target can stack temporary DP buffs.

With the double hit count change, we have moved some damage numbers from the initial hits around so that the overall damage actually applied has been increased.

However, the consecutive stun count remains the same and combo actions after Bestial Howl (4) will be applied with the decreased strength.


- Added Stiffness effect of 0.1 second to the ambush attack when used after a crouching position, same as other Heroes.

l Uproot (2)
- Fixed an issue where only one hit from Uproot’s damage hits was being applied to the Down Attack, so the actual damage applied has been increased by 6%.
- Added information regarding the additional damage to knocked down opponents in the skill description.


l Thunder Rip (3)
- Fixed an issue where Super Armor effect lasted longer than actual Super Armor time.


While changing the double hit count, we discovered a long-running bug where only one of Haru’s Uproot (2)’s additional hits applied additional damage to knocked down opponents.

With this fix, there will be small damage increase when landing Uproot to knocked down opponents.




- Fixed an issue where the 10% movement speed buff wasn’t applied when the “accelerating” wind effect appears.


- Fixed an issue where abnormal action will executed when maintaining [A] + [S] + [Space] + RMB



l Natural Marksman (RMB)
- Fixed an issue where using the skill while standing still sometimes appeared abnormally to the opponent.
- Twin Fairy Arrow (3): Removed “Reduce Cooldown“ from the list of Skill Up Effects in the skill description to reflect the actual effect of leveling up the skill.

l Low Kick(F)
- Fixed an issue where Super Armor effect remained even after Super Armor effect has ended.

l Blood Flurry (4)
- Fixed the max HP consumption listed in the skill description from 120 to 200.



- Sprint Dash Attack’s Stiffness effect has been reduced from 0.5 to 0.1 seconds.


Thunder Breaker (3)
- Reduced the damage by 25% when hit from melee range.
- Added Super Armor to the skill description.
- Changed the Skill level up effects from “Super Armor” to “Increased Super Armor Duration”


l Golden Gate (4)
- Fixed the skill description to match the actual max Thunder Breaker damage with the Golden Gate enhancement.


After the last update, it was good to see Badal having a revival, but we felt that his 200% damage when landing Thunder Breaker in melee range was too much. So, we have reduced the melee range damage.



l Sword of Judgment (Courage Stance 1)
- Changed the blowback effect upon landing the 1st and 2nd hit to a Stun (0.6 seconds).
- Changed so that out of the 2nd and 3rd hits, the Stun effect will not apply on Venslar’s striking animation.


l Sacred Barrier (Endurance Stance 2)
- Increased max damage as shown below and changed to apply damage immediately when the skill is used.
> Level 1: 335
> Level 2: 435
> Level 3, Ultimate Level: 602
- Changed so that upon a successful hit, Super Armor effect will be ignored and the target will be inflicted with 7 seconds of DP down debuff.
> Level 1: Decrease DP by 10%
> Level 2: Decrease DP by 20%
> Level 3, Ultimate Level: Decrease DP by 30%
- Fixed an issue where back attack was being applied when hitting the Scared Barrier.


Venslar relies too much on a small list of skills while the rest of them doesn’t get used much. This goes against our original concept of an all-rounded Hero that wields a large variety of skills with 2 different stances.

We have restructured her overall skills so that Sword of Judgment (Courage Stance 1) and Sacred Barrier (Endurance Stance 2) can be utilized in different ways.



l Orchid's Dance (RMB)
- Fixed an issue where sometimes the 2nd and 3rd hits did not land after the 1st hit lands due to the increased distance of the 2nd and 3rd hits.


l Nimbus Stride (4)
- Fixed an issue where the attack buff wasn’t applied when using LMB after using the skill.
- Added knockdown in the skill description.



- Added a 0.1 second Stiffness effect to the crouching attack. (Same as other Heroes.)


- Fixed an issue where basic attacks from a crouching position dealt the same amount of damage as normal basic attacks.
- Fixed an issue where the 10% movement speed buff wasn’t applied when the “accelerating” wind effect appeared.
- Fixed the sprint animation to appear more smoothly.
l Avalanche (1)
- Fixed an issue where Ultimate Skill Effects of Increase Travel Distance wasn’t applied.
- Fixed an issue where damage would not apply sometimes when used against a wall.
l Volcanic Leap (2)
- Lowered the height of the jump. This will help with an issue where using the skill makes you jump over your opponent.
l Thunder Strike (3)
- Adjusted to change direction more quickly when attacking with the axe after the thunder lands.
- Fixed an issue where switching from using a matchlock to another action took too much time.
l Low Kick (F):
- Increased damage by 57%
> Before: 82.5 → After: 130
Igrid has received lots of love since her release last week, but there were some bugs that we discovered. This week, we focused mostly on fixing bugs and quality of life changes.

■ Dark Fog
- Increased the HP decrease per second while in Dark Fog from 100 to 110.
- Fixed an issue where Hungry Black Spirit could not land hits normally when moving against the environment, such as trees and fences.
- Fixed the buff icon to display when you acquire 30% movement speed buff while in the Dark Fog.
- Fixed the incorrect movement speed of 50% listed in the the Dark Fog effect description to 30%


■ Monsters
- Changed all attacks of AI Bots that hit consecutively within 0.1 second (counted as a double hit) to be counted as a single hit.
- Monsters that can be affected by status effects will now have the same status effect duration as Heroes.
- Doubled the chance of monsters spawning near Mage Tower and Pumpkin Farm at the start of the match.
- Weapons and Sub-weapons of blue grade or higher can be obtained when defeating Shadow Knights and the spawn rate has been increased by 20%.
- The HP of Elite Shadow Knights that appear in Dark Fog during early game has been decreased by 20% and the spawn rate has been increased by 30%.
- Changed the name of the buff upon defeating a Demi River Stoneback Crab from “River Stoneback Crab” to “Demi River Stoneback Crab”
- Increased the buff effect upon defeating Demi River Stoneback Crab from 30% Stamina Increase to 50%


■ Specter System Changes
- Changed Jump Gates to no longer spawn Specters when activated.
> The first Specter will spawn at 3 minutes 30 seconds in the center of the Shrine after the match starts.
> There will be message stating “Specters will spawn around the Blackstar.” when the Specter spawns.
> Afterwards, specters will spawn every 2 minutes near the Blackstar after the Blackstar stops moving for a total of 4 times.
> There may be an approxmiately 10-second margin of error for Specter spawns after the Blackstar stops moving.
(3 min 30 sec / 5 min 20 sec - 40 sec / 7 min 20 sec - 40 sec / 9 min 20 sec - 40 sec / 11 min 20 sec - 40 sec)
> Stronger Specters will spawn as time passes.
> Defeating a Specter will grant at least yellow-grade gear, Skill Book x1, and 200 Skill Points.
- Doubled the speed the Blackstar travels when moving towards the center of the Dark Fog.


There were many changes to the monsters in this update.

Firstly, the northern region has been redeveloped and the number of monsters north of the Demi River has increased. Additionally, humaonoid monsters that spawn in village areas have been changed to drop only weapons to give farming in village areas a clearer purpose.

Specter change is intended to give more value to fighting in the middle area and Specters now spawn regularly around the Blackstar located in center of the Dark Fog.

Now it is impossible to use the Jump Gates to specifically farm Specters and we have increased the Specter rewards to encourage new opportunities of playing the game around the middle of Dark Fog.


■ Ancient Weapons
- Reduced the HP of Laytenn from 15,000 to 10,000. (Duration changed from 2 min 30 sec -> 1 min 40 sec)
- Reduced the HP of Puturum from 24,000 to 15,000. (Duration changed from 2 min 24 sec -> 1 min 30 sec)
- Reduced the speed of Laytenn’s Basic Attack (LMB) and Laser Attack (RMB) by 10%.
- Fixed an issue where Laytenn would sometimes get stuck in the terrain and be unable to move when jumping forward.


The Ancient Weapons were designed to give players a chance to come back from a rough start. However, we saw a lot of feedback saying that the Ancient Weapons were too strong after the buffs given on August 6, so we’re nerfing their duration and attacks.

■ Other Fixes and Improvements
- Changed King of the Hill mode to now start after 1 minute from 2 minutes once 2 or more players have entered.
- The game will now display a UI asking you to change resolution if you enter the main lobby with an unsupported resolution.
- Changed the size and design of the World Map.
- Improved the World Map to adjust its size according to the screen resolution.
- The amount of points needed to open a sealed item can now be viewed before you enter a match.
- Added the option to minimize the game to the tray on the pop-up window that appears when trying to close the game.
- Game masters will now be displayed with a “GM” tag in the front of their names when chatting.
- Fixed a bug where the average tier of a game session was displayed incorrectly.
- Changed the Heroes Introduction screen to change the story according to the skins.
- Improved selecting loot to take from battlefield to display the requirements to obtain the loot.
- A visual effect for the 5 second Kill Buff will now appear when defeating Heroes.
...