Horizon's Gate - Rad Codex
Another small patch, with more bugfixes! And for fun, a new post-game unlockable option: Timed Hits mode! This essentially applies the benefit from the Gladiator passive 'Timed Hits' (press 'Use' just before dealing weapon damage to deal +25% more) to all of your characters. It also stacks with the Gladiator passive.

v1.1.1
  • Added unlockable 'Timed Hits mode' after beating the game (already unlocked if you have beaten the game)
  • Added journal entry for Turrets
  • Fixed AI sometimes choosing suboptimal targets (especially with area of effect spells)
  • Fixed facing-based effects (Valiant, Backstabber, etc.) not calculating consistently at 45° angles
  • Fixed Mobile Workshop furnace not working
  • Fixed Bone Crossbow's Ruin bonus not properly unequipping if the weapon was fired (thanks rcfox!)
  • Fixed delayed 'mid-air' abilities such as Blast Shot being cancelled if the caster becomes unable to act
  • (Modding) Added support for songs in the Mods directory. (Song filenames must start with "Song-".)
  • (Modding) Added cloneFrom support for ActorTypes and ActorClasses
  • (Modding) Lists can now be cleared in definitions by preceding it with a '!' character (Ex: "!actions=Mec_setTurret" would clear the actions list before adding 'Mec_setTurret'.)
  • (Modding) Overwriting a Zone now backs up the overwritten zone and puts it in a 'Backup' folder. Only 1 backup is kept.
Horizon's Gate - Rad Codex
The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon!

The Mechanist sets up complex battlefield contraptions by deploying turrets, walls, conveyor belts, traps, and medkits!



v1.1.0.1
FEATURES
  • Added new Mechanist class!
  • Added new 'Salvage Shipwreck Cargo' Guild quest that asks you to find a hidden shipwreck using a treasure map!
  • New location: Mirrin Farms
  • New location: Mobile Workshop

BALANCE
  • Changed enemy combat start time bonus range from +10 to +16 -> +9 to +15
  • Swashbuckler's 'Bolt Balestra' main damage increased from 70% -> 80%
  • Balancer's 'Force' base range increased from 4 -> 5
  • Balancer's 'Force' rank ups now grant +1 target instead of +1 range
  • Krakenslayer's 'Jump Strike' MP cost increased from 4 -> 6
  • Krakenslayer's 'Jump Strike' range reduced by 1
  • Krakenslayer's 'Static' MP cost reduced from 7 -> 5
  • Ravager's 'Revel' duration increased from 40t -> 50t
  • Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' MP costs reduced by 1
  • Stormshot's 'Spiral Current' accuracy bonus increased from +1% -> +1.5%
  • Lifeshard range reduced from 4 -> 3
BUGFIXES
  • When investing in other factions' 'ever loyal' ports, you no longer lose favor with the port's owner
  • Fixed Battle Anchor being considered a bladed weapon
  • Fixed 'Organize' sorting incorrectly
  • Fixed player ship not being loaded on main menu after beating the game
  • Fixed enemy ships never moving after using Swivel Gun or Spine Launcher
  • Fixed irregular Date/Time formats causing a crash on the Save/Load Menu
  • Fixed Admiral getting a turn during a cutscene if KO'd by a damage over time effect
  • Fixed Decay showing 100% chance to hit against enemies immune to it
MODDING
  • DialogNodes and TerrainTypes can now be overwritten and/or refreshed with Ctrl+R
  • Fixed loadSpecialZone() not checking for zones in the Mods folder
  • Added ActorClassReaction, SupportAbilityReaction, SupportAbilityEffect support
  • Added example file for a SupportAbility mod
  • Fixed mod classes not properly expanding the class window
Horizon's Gate - Rad Codex
More controller refinements, as well as general UI improvments & balance changes! Controller support is nearly 100% complete. Keep the feedback coming!

1.0.13.1
  • Controllers can now select journal entries
  • Controllers can now toggle landing party members
  • Hovering an actor now automatically brings up their stats window
  • Character tooltips now always show status effects (even if not holding the "Show Tooltips" button)
  • Max royal rank now only increases Donation favor by x1.5
  • Max royal rank now only increases favor gain with your faction
  • Reduced favor penalty of cancelling a royal quest from -10 -> -5
  • Added larger, but less $-efficient 'Essence Gems' as port wealth level unlockable (new games only)
  • Reduced Life Skill scaling of Lifeshards from 1:1 -> 1:0.5
  • Fixed cannons not properly taking Crew Morale into account for damage
  • Fixed being able to go to previous dialog lines while turning in discoveries
  • Fixed exiting Mold Blockage putting you on the wrong side of it
  • (Modding) Added support for loading Zones from the Mods directory
  • (Modding) Added support for loading Locations from the Mods directory
  • (Modding) New locations are now automatically added into old saves
  • (Modding) Added support for overriding existing Locations from the Mods directory (only applied when entering the overworld for the first time!)
  • (Modding) Ctrl + R in Build mode now reloads content in the Mods folder
1.0.13.2
  • Organizing the stash no longer rearranges identical containers
  • Fixed crash on beating the game and returning to the main menu
  • Fixed crash on entering Granserf after starting a new game
1.0.13.3
  • Fixed Rasmen getting higher than front-facing evasion when attacked from certain angles
  • Clicking a character now locks the target stats window on them until you click something else
Horizon's Gate - Rad Codex
Small balance changes, and UI improvements! Controllers work a bit better, and it's now much easier to hoard Bandages and the like.

1.0.12
  • Reorganized fleet starting positions so that ship #4 isn't blocked by its allies
  • Bat Handler's 'Batling' passive now also grants +5% Accuracy
  • Bat Handler's 'Tamer' passive now affects adjacent creatures when you end your turn instead of creatures hit by weapon attacks
  • Buying stackable infinite-stock items now brings up a quantity slider (max 99)
  • Increase value of Bandages, Splints, Firebomb, Aldleaf, Hood, Minibomb, Lifeshard
  • Fixed sell value of stacks of items not matching displayed value * quantity
  • Changed Arc Greatsword elemental damage scaling from 1:1 -> 1:0.5
  • Controllers can now scroll the Stash in Grid Mode
  • Various small controller refinements
  • Fixed misalignment issues with controller cursor on containers & during trading
  • Fixed moored ships acquired by boons being overwritten by future boon ships of the same type
  • Fixed Megabomb being able to explode certain doors out of existence
  • Fixed ship speed display showing during combat
  • (Modding) Fixed image overrides not working
  • (Modding) Fixed subfolders in Mods folder causing a crash
Horizon's Gate - Rad Codex
EDIT: this patch has been delayed until some bugs are figured out! Sorry!
EDIT: The patch is out again, hopefully with all the big bugs fixed!

Big patch-- now Horizon's Gate supports controllers! There will be additional refinements incoming, so give it a try and let me know what should change!

IMPORTANT: to use the default controller bindings, you must reset your keybinds by pressing the 'Default' button in the keybinds section!

v1.0.11
  • BETA Controller Support! All important functions are implemented, though with a few rough edges. Please send feedback for future improvements!
  • NOTE: Some things you still can't do with a controller:
    • Navigate the Keybinds menu or the journal entry list
    • Type names or notes
    • Edit character appearance
    • Delete saves
  • Attacking your own nation's fleets now incurs twice the Favor penalty
  • Organize now sorts items by category, value, and name. (Thanks rcfox!)
  • Removed certain too-hard-to-find items from Royal quest item pool.
  • Fixed NPC fleets being able to carry cargo loads far beyond their capabilities
  • Fixed being able to use consumables with permanent benefits on multiple party members
  • Fixed Deliver Letter quests being able to select non-guild locations as the goal
  • Increase Dominio ships' minimum crew from 3 -> 4
  • Crew now unequip items properly when dismissed at a cafe.
  • Fixed modding crash with ActorType overrides
  • Relocated Mods directory to save directory (BoatTactics/Mods)
Horizon's Gate - Rad Codex
Dual wield passives are now stronger, a few more crash fixes, and some fixes to trade good pricing.

1.0.9
  • Increase Dual Strike and Thousand Fists damage from 30% -> 50%
  • Fixed moored ships becoming immune to the effects of having low crew
  • Fixed crash when boarding Towership with Boarding Corvus
  • Fixed crash when the game tries to spawn a fleet with no available commodores
  • Fixed rounding error making trade goods less profitable when sold in bulk
  • Trade goods sold by fleets now incorporate location to determine price

1.0.9.1
  • Fixed bug with 1.0.9 making trade goods unpurchasable if you can't afford the whole stack
  • Fixed gusts, rubble, brambles, etc. occasionally being picked up and added to player inventory when moved through
  • Added some sample mod data for defining new items
  • Added support for mods to overwrite existing ItemType, ActorType, ActorClass, Action, and JournalEntry data
  • Added SupportAbility mod support

1.0.9.2
  • Fixed bug with 1.0.9.1

1.0.9.3
  • Fixed bug with 1.0.9.2

1.0.9.4
  • Fixed Ray Oil price bug
  • Moved mod data to a single folder, "Content/Mods"
Horizon's Gate - Rad Codex
Balance changes and fixes! Heavy-hitting magic is now even stronger. Also, error logs are now more detailed, which will hopefully make certain bugs easier to figure out and fix.

1.0.8
  • If your current quest is to hunt pirates, gossip is now more likely to be about pirate locations
  • Reduced 'Prayer' Magic Attack scaling from 40% -> 25%
  • Increased Magic Attack and Skill damage scaling of 'Inferno', 'Lightning', 'Gate: Magma', and 'Gate: Storm' from 100% -> 120%
  • Reduced base duration of Warden's 'Guard' by 10t and Warden's 'Ward' by 20t
  • Increased XP cost of higher ranks of Frost & Gust
  • Fixed non-interactive loot stash in Abandoned Hovel
  • Fixed royal quests asking for trade goods available at the Capital
  • Fixed allied Zoar Bats' irrational hatred of the Salvage machine
  • Fixed dragging a Crafting Kit onto a material causing the resulting item to crash when augmented
  • Fixed XP Multiplier applying to base hires
  • Added more detail to error logs

Horizon's Gate - Rad Codex
Bugfixes, small balance changes, and a new gossip type about class trainers! There's an approximately 10% chance to hear this type of gossip.

1.0.7
  • Added possible gossip about the location of class trainers you haven't unlocked
  • Reduced Wilderi attack bonus from +2 -> +1, but increased back defense from 30% -> 35%
  • Party members now recover all lost Max HP before fighting the final boss
  • Fixed gossips mentioning inaccessible cities when giving hints about quest goals
  • Fixed being able to obliterate items using a Bin
  • Fixed slightly glitchy buried iron around Fossils (fixed for new games only)
  • Fixed crash when fighting Iomar Varley's fleet
  • Fixed Water Trigger's damage being reduced by Stone Savant
  • Fixed moored ships getting replaced by new ships of the same type that were acquired from the same source
Horizon's Gate - Rad Codex
Bigger patch for the first time! Fixes a variety of bugs. The largest change is that the fossils and plants found in Groves can now be collected.

v1.0.6
  • Fossils can now be picked up. (Still only useful for research though!)
  • Plants can now be plucked and sold for a small amount (usually around $60). They may be useful for something else in the future.
  • Increased Glacier Downwind & Upwind by +1
  • Increased Volskarver (charged) power by +2
  • Reverted Omnipode +Skill buffs due to bugs
  • Crescent spears now only perform a sweep attack at max range
  • Fixed XP not being distributed to boarder crew after a successful boarding combat
  • Fixed delayed Stormshot abilities not working with crossbows
  • Fixed occasional guild quest crash
  • Dojos now autosave before and after the fight
  • Fixed faction escorts lasting forever
  • Fixed pulling allies while atop Amnitorsks potentially causing drowning
  • Fixed crash when boarding an Ice Reaver
  • Fixed Zoar Bats persisting after boarding ends if summoned during boarding
  • Fixed being able to build up boost speed by repeatedly exiting and entering ports
  • Added extra error handling at the end of boarding combats
Horizon's Gate - Rad Codex
Another small patch! I should have picked small version numbers... at this rate I'm going to run out of numbers before I'm ready to hit 1.1.

1.0.5
  • Added crash prevention on main menu if save data loads incorrectly
  • When wielding 2 of the same crossbow, firing the 2nd one no longer makes the 1st one disappear.
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