Another small patch, with more bugfixes! And for fun, a new post-game unlockable option: Timed Hits mode! This essentially applies the benefit from the Gladiator passive 'Timed Hits' (press 'Use' just before dealing weapon damage to deal +25% more) to all of your characters. It also stacks with the Gladiator passive.
v1.1.1
Added unlockable 'Timed Hits mode' after beating the game (already unlocked if you have beaten the game)
Added journal entry for Turrets
Fixed AI sometimes choosing suboptimal targets (especially with area of effect spells)
Fixed facing-based effects (Valiant, Backstabber, etc.) not calculating consistently at 45° angles
Fixed Mobile Workshop furnace not working
Fixed Bone Crossbow's Ruin bonus not properly unequipping if the weapon was fired (thanks rcfox!)
Fixed delayed 'mid-air' abilities such as Blast Shot being cancelled if the caster becomes unable to act
(Modding) Added support for songs in the Mods directory. (Song filenames must start with "Song-".)
(Modding) Added cloneFrom support for ActorTypes and ActorClasses
(Modding) Lists can now be cleared in definitions by preceding it with a '!' character (Ex: "!actions=Mec_setTurret" would clear the actions list before adding 'Mec_setTurret'.)
(Modding) Overwriting a Zone now backs up the overwritten zone and puts it in a 'Backup' folder. Only 1 backup is kept.
More controller refinements, as well as general UI improvments & balance changes! Controller support is nearly 100% complete. Keep the feedback coming!
1.0.13.1
Controllers can now select journal entries
Controllers can now toggle landing party members
Hovering an actor now automatically brings up their stats window
Character tooltips now always show status effects (even if not holding the "Show Tooltips" button)
Max royal rank now only increases Donation favor by x1.5
Max royal rank now only increases favor gain with your faction
Reduced favor penalty of cancelling a royal quest from -10 -> -5
Added larger, but less $-efficient 'Essence Gems' as port wealth level unlockable (new games only)
Reduced Life Skill scaling of Lifeshards from 1:1 -> 1:0.5
Fixed cannons not properly taking Crew Morale into account for damage
Fixed being able to go to previous dialog lines while turning in discoveries
Fixed exiting Mold Blockage putting you on the wrong side of it
(Modding) Added support for loading Zones from the Mods directory
(Modding) Added support for loading Locations from the Mods directory
(Modding) New locations are now automatically added into old saves
(Modding) Added support for overriding existing Locations from the Mods directory (only applied when entering the overworld for the first time!)
(Modding) Ctrl + R in Build mode now reloads content in the Mods folder
1.0.13.2
Organizing the stash no longer rearranges identical containers
Fixed crash on beating the game and returning to the main menu
Fixed crash on entering Granserf after starting a new game
1.0.13.3
Fixed Rasmen getting higher than front-facing evasion when attacked from certain angles
Clicking a character now locks the target stats window on them until you click something else
EDIT: this patch has been delayed until some bugs are figured out! Sorry! EDIT: The patch is out again, hopefully with all the big bugs fixed!
Big patch-- now Horizon's Gate supports controllers! There will be additional refinements incoming, so give it a try and let me know what should change!
IMPORTANT: to use the default controller bindings, you must reset your keybinds by pressing the 'Default' button in the keybinds section!
v1.0.11
BETA Controller Support! All important functions are implemented, though with a few rough edges. Please send feedback for future improvements!
NOTE: Some things you still can't do with a controller:
Navigate the Keybinds menu or the journal entry list
Type names or notes
Edit character appearance
Delete saves
Attacking your own nation's fleets now incurs twice the Favor penalty
Organize now sorts items by category, value, and name. (Thanks rcfox!)
Removed certain too-hard-to-find items from Royal quest item pool.
Fixed NPC fleets being able to carry cargo loads far beyond their capabilities
Fixed being able to use consumables with permanent benefits on multiple party members
Fixed Deliver Letter quests being able to select non-guild locations as the goal
Increase Dominio ships' minimum crew from 3 -> 4
Crew now unequip items properly when dismissed at a cafe.
Fixed modding crash with ActorType overrides
Relocated Mods directory to save directory (BoatTactics/Mods)
Balance changes and fixes! Heavy-hitting magic is now even stronger. Also, error logs are now more detailed, which will hopefully make certain bugs easier to figure out and fix.
1.0.8
If your current quest is to hunt pirates, gossip is now more likely to be about pirate locations
Reduced 'Prayer' Magic Attack scaling from 40% -> 25%
Increased Magic Attack and Skill damage scaling of 'Inferno', 'Lightning', 'Gate: Magma', and 'Gate: Storm' from 100% -> 120%
Reduced base duration of Warden's 'Guard' by 10t and Warden's 'Ward' by 20t
Increased XP cost of higher ranks of Frost & Gust
Fixed non-interactive loot stash in Abandoned Hovel
Fixed royal quests asking for trade goods available at the Capital
Fixed allied Zoar Bats' irrational hatred of the Salvage machine
Fixed dragging a Crafting Kit onto a material causing the resulting item to crash when augmented