Cloud Meadow - JudgeHeath
This update adds two major things to the Steam Build. Firstly, it adds the Winter Event, which begins on the 15th of Winter and ends at the end of that week. You'll be able to fight off dastardly pirates attempting to steal the provisions meant for the poor and needy, as well as celebrate the coldest nights of the year together with your friends and family in Cloverton!

Secondly we've added the 5th Floor to the Savannah Dungeon. If you've never traveled to Tro's Lab before, then here's your chance to do so now, the location of Tro's Lab's entrance has been moved to the rear of Floor 5, and even if you've completed Tro's lab previously, you'll be able to access and experience Floor 5, complete with giant fuzzy centaurs, cute mason sculptors, and chatty treasure chests!

In addition- the game can be gotten on a discount for 25% off until the end of the Steam Winter Sale on January 5th!

Saves are compatible

Additions
  • Savannah Dungeon 5th floor added - includes new subquests & unlockable sprite sex scene
  • Six new random Savannah combat backgrounds
  • Added the provision day event, it takes place in winter starting on the 15th of winter, and lasting one week, it also includes a new set of sprite sex scenes.
  • Added holiday banners to the calendar to tell when the holiday events are.

Changes
  • Added “related” traits to new Breeding/Harvesting UI, using new UI design
  • Sweeping changes to egg generation which captures new trait design - preparation for new hatching UI in a pending update
  • Breeding UI & Harvest UI now have a mirrored layout, with added “name” and “gender” text search
  • Began integrating new sound effects for combat animations
  • Banner messages will now be displayed one after another (previously, a newer message would suppress an older one) & fade quickly if many messages become queued
  • Retrieving processed items from the farm Mill will now show a banner for each type of item produced, rather than a single banner with a long description
  • Increased damage from standing in dungeon hazards from 1% to 5% & your party will now take a proportion of the player’s damage as well, which can KO
  • Halved gold income factor for any coin gained from dungeon sources
  • Greatly reduced combat item reward drop rates for seeds, essences & monster eggs
  • Restricted seasonal seed type from item drops based on the active dungeon (eg: Savannah combat will only drop Spring crop seeds)
  • All pirate units have a tiny chance to drop a Diamondnium Key
  • Entrance to Tro’s Lab moved from end of Savannah 4 to end of Savannah 5
  • Can now exit from Tro’s Lab via the entrance (previously you’d be stuck inside once entered)
  • Added skyboxes & time of day light/shading fx to all combat scenes
  • Animated snow weather effect
  • Minor scene fx added to Abandoned Mine
  • Made the waterfall entrance in Savannah 2 more noticeable
  • Changed the sprite layering formula slightly, which may result in some minor visual errors in some scenes
  • Updated Pasture management UI
    • New design now groups linked plots together and allows pasture groups to be given a custom name
    • Harvest and Breeding layouts updated with new pasture group selection as an additional filtering option
  • Update worktables on the farm so that any remainder (< 1.0) value in all work rates is saved and applied to the next work tick (i.e. partial work rates still contribute to work)
    • Work rates on all job cards now show partial work rates (decimal value) to reflect this
  • When changing building types on farm field plots (fields, pastures, and training yards) the plot’s level is now reset.
  • Updated some Intro dialogs by giving the people new names
  • Fio romance is locked until you complete the first 3 floors of the savannah dungeon now
  • Changed the days of the market day event, so a market day and holiday event don’t happen in the same week
  • Increased the seed drop rate from 20% to 25% chance
  • Seed drops are increased by 10% when harvested in the same season as the seeds preference


Fixes
  • Fixed many layering issues with Savannah 1 - 3
  • Savannah doors that were previously unlocked but didn’t stay open should now permanently open
  • Some more monster traits should now be functioning correctly - May need to sleep for one day for these charges to reset correctly the first time
  • Fixed tooltips so they stay within screen boundaries
  • Fixed issue where using a food item without a healing effect during combat would leave the menu open, unrefreshed, allowing the user to use more item (including one that was just removed)
  • Fixed issue with lootbox items not opening correctly
  • Fixed issue where some new items were setting their quality to a junk field, and the related quality was being lost when loaded from a save
  • Fixed issue where “ringout” animation was being queued without respecting new “death prevention” handling (such as for new Stonebreaker)
  • Fixed issue where Savannah 3 boss could trigger an exception by trying to spawn new Zamboni’s when enemies were already at max count
  • Fixed issue where harvest menu would update, as though the monster was harvested, when it actually wasn’t due to the player not having enough stamina.
  • Fixed issue where merchants were not restocking their inventories.
  • Fixed faulty logic in combat loot table calculation - previously would guarantee an item will drop per-unit, even if rare (eg: Cat Bell from Munchkin Cats)
  • Prevented saving while in mid-air after using a jump pad
  • Significantly brightened the night lighting/lit windows effect in Cloverton
  • Further reduced memory usage in Savannah 3 & 4
  • Fixed issue with Big Cat enemy not animating correctly when afflicted with sleep during CatNap ability
  • Fixed issue where cooked food would not stack
  • Fixed bug in new loot resolution during Day 3 cat fight event
  • Fixed bad label in shady merchant dialog
  • Fixed wrong album art being used for Evan x Jubelle scene
  • Fixed bug where amount of a recipe that could be cooked was not being updated/used properly, allowing for zero quantity food in the inventory
  • Fixed the wrong sprites being assigned to the male demon, harpy, and lamia, when viewed in a store
  • Fixed wrong stat being assigned to the Adaptable trait
  • Fixed bug where a Chimera or Crab monster could get pregnant when paired with a female partner
  • Corrected plot layout in build menu, so the plots there match the plots on the farm
  • Fixed bug where an animation stopped by a menu opening would never trigger it’s end callback, resulting in locked farming actions
  • Fixed bug in determining whether a pasture/barn spot was actively being used for sex
  • Fixed bug where player could end up out of bounds after jumping into Stonebreaker fight from above
  • Fixed bug where Eggtrap items were not clearing legacy saved description
  • Fixed issues with linking farm field plots of the same type
  • Workable job locations now save and use name changes assigned from job menu
  • Made code improvements to how crop and shed sprites update
    • Crops are now cleared when inactive (such as when plot type changes), preventing them from being checked when applying monster work to that field.
  • Fixed issues where related monsters could still breed with one another in rare exceptions.
  • Fixed construction menu to allow replacing any field plot with a different building type allowed in that plot
    • Added new banner messages explaining why you cannot place a specific building if it's being placed in the wrong plot type.
  • Fixed issue where several merchants (Rekk, loot-box bandit, Jerikan, and Vodan) gave access to the wrong tab when the player was only allowed to buy, or sell, rather than both from that merchant.
  • Fixed a typo in the Savannah 2 trivia dialog
    • Fixed this dialog awarding multiple keystones if the player failed to answer all the questions correctly
  • Fixed an error in Fio’s dialog where she gave two different responses to being asked about her gauntlet
  • Made buttons on Breeding/Harvest menu stand out more
  • Fixed bug where fertilizer bag icon on farming UI would shrink when you use all of the selected fertilizer
  • Adjusted Simon’s position in town to fix some rendering issues
  • Fixed player being able to push around NPCs when they weren’t following the player
  • Fixed issue where Jubelle would permanently stop following the player during day 2 of the tutorial, if the player walked into the Union Station
  • Fixed an issue with combat soft-locking if the player opened the party UI during “special” attack animations
  • Fixed issue where monsters laying multiple eggs, would generate the same monster for each egg
  • Fixed issue where there were duplicates in the known recipes list
  • Fixed issues with stacking more items when the inventory contained a max stack (999)
Cloud Meadow - FlynnFlann
Looking for some great deals on adult games? Then look no further!

During the course of the Steam Autumn Sale, you can pick up Cloud Meadow with a 20% discount!

If you're interested in adult games, check out our full catalog of TinyHat Published games!
Cloud Meadow - JudgeHeath
Howdyho! We've bringing another small set of quality of life fixes and changes. The next content update is currently planned for sometime in late December- but in the meantime we still have a small set of updates which should help those experiencing some issues!

Saves are compatible

Changes
  • Increased the seed drop rate from 10% to 20%
  • Giev’s door now cleanly transitions between opening and closing when interrupted
  • Increased the threshold for Loyal Monsters to lose loyalty from not interacting with them.

Fixes
  • Fixed an error that would happen if you transitioned scenes too fast
  • Fixed issue where "Breed" text could be clipped at certain resolutions in new breeding/harvesting UI
  • Fixed issue where monsters sold in stores would not have a palette assigned
  • Fixed issue where junk stat data was being shown for monsters purchased in stores
  • Fixed issue where new monsters (purchased and eggs) would start with 0 health
  • Fixed issue where new night lighting effect was also affecting sprite UI components
  • Fixed issue where legacy saves needed to correct bad job IDs on dock plots
  • Fixed issue where items could be used when moving them between the silo
  • Fixed issue with refineables not using the correct data when finding matches
  • Fixed a couple of interactable bubbles in Cloverton and Savannah 1
  • Fixed issue where Monster’s Job task end testing was only testing the day, meaning a monster's status was always immediately being cleared at the end of the month
  • Fixed incorrect layering of Giev's door animation and enabled it's highlight effect
  • Fixed layering issue with buildings next door to Jaero's shop
  • Fixed issue where players could gift eggs, monsters, and key items
  • Fixed issue where players could gift Yonten infinite times each day
  • Fixed issue where combat log was not handling unequipped items properly
  • Fixed issue with Wolf's WarScent passive triggering an exception when an enemy is killed by reflect damage
  • Fixed bad label in Fio's summer workout dialog
  • Fixed issue where an error message was being shown to users when Healthy items were encountered while looking for date food
  • Fixed issue where breeding monster couples were not handling their barn being removed by building changes
  • Fixed issue where save game plots contained a junk extra HasBuilding value, that was not accurately maintained
  • Fixed issue with existing saves having multiple copies of active quests, and prevented them from adding new copies
  • Fixed sorting issue with combat UI and other UI menus
  • Fixed Giev’s door not animating open when you initially unlock it
  • Fixed Eve and Male Dragon animation not climaxing correctly
Cloud Meadow - FlynnFlann
The final chapter of the Setting Roots is still being worked on- but in the meantime we still have updates and additions for you all!

In the meantime, we've included patch notes showing off the new additions coming with The Spooky (Mini) Update, the big one being the cool new Halloween-themed content!

While all of this is going on, TinyHat Studios is also running a publisher-wide sale!
If you're interested in finding more discounted adult game goodness, check out these games!

Saves are Compatible

Notes and Warnings
  • All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have. This is not a perfect system, so if there are discrepancies between what you remember possessing, and what you have unlocked, then it should be simple to fix simply by talking with an NPC or breeding your monsters once more.
  • The new save game manager will now periodically clean your save directory to remain under 900 MB and 900 files. However this will never delete an entire player save slot but instead opt to preserve the latest save file in each slot. If you wish to keep older saves, consider backing up the files manually in a separate directory.
  • The difficulty slider in the new game menu may have some layering issues. If it does not seem to respond, try clicking it closer to the top or bottom of the slider marker for the time being while we work on this issue.

Additions
  • New error handling - When the game encounters a problem, this will be shown to the user in a pop-up window and given the option to keep playing & ignore further errors, or terminate the game and report the issue in a useful format
  • Overhaul for save game manager and save/loadUI
  • Huge performance improvements for browsing save files
  • Option to delete individual save files, not just entire player slots
  • Overhaul for NPC follower pathfinding
  • Added 3 new music tracks for the different seasons on the farm
  • Added 3 new music tracks for the different season at Cloverton
  • New Scenery for Cloverton and the Farm during Autumn!
  • New night time Cloverton
  • A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn.
  • Made it so you can refine crops into seeds


Changes
  • Keybinding improvements - more actions are now rebindable and with up to 2 alternate keys each
  • Changed the farming controls to have more parity with other farming games
  • Updated Stat improving traits tooltips text
  • Stat-improving Traits now only affect the max range
  • Stat-improving Traits are now percentage-based instead of granting a flat bonus
  • Monster bloodline traits now have a lower maximum range
  • Time of day now progresses twice as quickly - 1 real second per 1 in-game minute (was previously 2 real seconds per minute)
  • Changed the math of how the essence market determines it's prices
  • Increased the loss of value when vendoring items from 20% to 25%
  • Increased the health bonus for getting seeds from 40% to 60%
  • Changed seed drop traits from +1 per grade to 3% chance per grade
  • Converted the monster interaction radial to the new system that is currently being used by the new farming UI
  • Changed the chest in the Mill to receive the goods to be a interaction from a trigger area, should clear up confusion
  • Updated the SexScene album UI
    • New images for unlocked scenes
    • Reorganized the scene selection filters
  • Changed the GlobalSettings file to new format, to better avoid issues with version changes in the future
  • Created new Centaur enemies, available for testing in the Training Room
    • Shettle, which begins the battle asleep, and remains so until damaged
    • Centaur, with a basic bow attack
    • Mason, which has a passive effect which shares it’s damage with allied monsters
    • StoneBreaker, which in addition to it’s own attacks, is also able to summon allies once alone, or heavily damaged, and has a “last stand” ability that makes it immune the first time it’s health reaches 0.
  • Updated Breeding/Harvesting UI
    • WIP: New traits, pasture selection, search, and filtering features will be completed in a future build
  • The exit to Giev’s tower now highlights
  • Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop.

Fixes
  • Album unlocks and options settings should no longer reset when closing the game
  • Greatly reduced texture memory usage on Savannah dungeon floors 3 & 4 - players who previously encountered crashes or missing textures when loading these floors should now be able to progress
  • Fixed not being able to obtain byproducts from monsters
  • Fixed the max value of a trait not working as it should
  • Fixed the bar on the essence market going off the graph
  • Fixed the docks giving 25% more value than what was intended
  • Fixed an issue the sell price modifier was only affecting the quality value
  • Fixed crop plots showing when they shouldn’t / crops should no longer appear as if they are not saving their state.
  • Fixed farming tool hotbar being displayed on the first day
  • Fixed the message being too long when finishing breeding with the player
  • Fixed issues related to rendering palette monsters after loading
  • Added missing Chimera X Chimera sprite sex scene
  • Made improvements to how the monster sprites update on the farm when moving monsters between pasture/barns, or breeding them together
  • Made improvements to how the sex scene filters are applied, in the album
  • Reduced the memory required to open the sex scene album
  • Fixed Construction UI tooltips going off-screen
  • Fixed an issues in market day merchants dialogue
  • Fixed an issue with interrupting transitions during level loading
  • Fixed an issue with triggering the BoozantCore pool event again, while it was switching to second dialog
  • Fixed an issue that was preventing time from updating when you sleep, after loading a save game
  • Fixed an issue when removing an item from the inventory
  • Fixed fertilizer selecting ingredients instead of essence inventory tab
  • Fixed Edeline on market day not having a shop option
  • Fixed changing scenes too fast resulting in an exception being thrown
  • Fixed changing items on the party selection screens causing an exception
  • Fixed small text on the party selection screen
  • Fixed player taking damage while jumping across acid pools
  • Fixed putting crops into the food bin eating the crop.
  • Fixed tooltip for training field not showing the correct physique to exp ratio
  • Fixed Fio not following the player outside during the cat event
  • Fixed the cooking UI saying that you can cook more than you really can.
  • Fixed snack bars causing an exception
  • Fixed a bug where quality was set wrong
  • Fixed an exception when selling the seeds you are planting
  • Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating
  • Fixed a bug where you could select seed bundles for planting
  • Fixed an exception related to delegates not being cleared when album window gets destroyed
  • Fixed bugs related to trainer slots on training fields
  • Fixed a variety of issues related to Inventory data changes and improvements
  • Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved
    • Made more improvements to post-load process to fix these broken links
  • Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently
  • Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo
  • Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial
  • Fixed issue with the player not moving to the DeathScreen after load position fix
  • Fixed issue with Managers trying to update farm objects while not in the farm scene
  • Fixed sequence issue with initializing breeding couple on the farm
  • Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders
  • Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album
  • Fixed issue with save games storing multiple copies of the same breeding couple
  • Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display
  • Fixed issue when trying to load immediately after entering game, while meta data is still be created for the first time
  • Fixed issue with some global settings (like autorun) not being saved (so not restored correctly)
  • Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene
  • Fixed manual refining not keeping quality
  • Fixed some refinements not working as they should
  • Fixed not being able to unlock Giev’s tower
  • Fixed Healing crops being nerfed instead of experience crops
  • Fixed an error popup when trying to feed someone a crop
  • Fixed not seeing the player’s outline when they are behind a building
  • Fixed threading issues with save converter updating album
  • Reduced the number of times GlobalSettings is saved when multiple unlocks happen in sequence
  • Fixed bug in LoadSave menu, which allowed a player to delete the last slot in an expanded world
  • Fixed bug where the wrong value could be used for ExperienceGain when feeding an item to a party
  • member from the inventory
  • Fixed unlinked shader reference on material in Savannah 4
  • Fixed bug where Fio’s abilities would not show the cooldown overlay
Cloud Meadow - FlynnFlann
We've had more great feedback coming in and we've been working hard to work with it!
Check out the latest set of changes and updates we have for the game!

Hotfix Patch Notes:
Saves are compatible

Additions
  • Added the Silo building to the farm
  • Proper gameplay transitions between death, afterlife, and returning to the dungeon
  • Player character now has a light aura that appears in the evenings
  • More visible indication when the player takes damage in the dungeon levels

Changes
  • Light blending is less bright but more vibrant
  • Damage reflection should no longer interrupt the instigator’s attack animation

Fixes
  • Fixed Yonten’s hangouts being repeatable in the same day
  • Fixed Gifting not telling you how much affection gained
  • Fixed an error being thrown when using food and drink when hanging out
  • Fixed pregnancies failing
  • Fixed not being able to collect eggs
  • Fixed Graduation causing errors that preventing exiting the loop
  • Fixed an issue with palette swapping on UI
  • Fixed docks with incorrect states
  • Fixed showing an upgrade message, when building in an incorrect slot
  • Improved messages to let the player know why they cannot build in that slot.
  • Fixed the difficulty slider not working at some resolutions
  • Fixed the difficulty slider not having resolution support
  • Fixed an issue related to the rocks/plants on one of the fields
  • Fixed some cases where combat would lock up, such as using the Genodriver
  • A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
  • Prevented the player using consumable items between turns through the party equipment menu
  • Opening a UI in combat that displays a banner message should no longer malfunction
  • Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
  • General tooltips should no longer be hidden underneath other UI
  • Dungeon interactable objects should self-illuminate properly
  • Potentially fixed a case in which the game crashing would wipe the gallery unlocks
Cloud Meadow - FlynnFlann
Setting Roots Part 2 has been an update which has brought with it a slew of content- which also means that there are more breakpoints for us to be wary of. We've been gathering feedback from you guys about new and existing bugs which we've gone ahead and tackled. There's still work for us to do, but we hope this next wave of fixes helps smooth out some of the cracks for the time being.

Hotfix Patch Notes:
Saves are compatible

Changes
  • Updated and corrected information in the Guide book, and added tooltips to the items section.
  • Player can leave the Abandoned Mine at any time - except when they need to open the chest
  • Less abrupt combat failure screen
  • Reformatted Mill output items message to better indicate the quantity of produce
  • Moved the quest that unlocks the rest of the gallery from Giev to Garst


Fixes
  • Restored the code events that destroy the rock wall with a Blasting Charge on Savannah 3
  • Fixed certain combat sprites appearing solid white due to a shader issue
  • Resolved some issues with entering the afterlife - especially strange interactions with the Abandoned Mine boss fight
  • Fixed Yonten’s shopkeeper and romance dialogue locking the game
  • Fixed the loyalty bar in the party window not working
  • Fixed not being able to shop at Yonten
  • Fixed Yonten hub menu options not working
  • Fixed items not stacking in the inventory
  • Fixed the job board not scrolling monsters
  • Fixed the pasture UI not working
  • Fixed the tooltips in the pasture UI not closing
  • Fixed inconsistent tooltips for monsters names
  • Fixed monsters going into a broken pregnancy
  • Fixed an error being thrown when the player is breeding with monsters
  • Fixed not being able to sleep due to a bug when mating is finished
  • Players who saved their progress in alpha version of Tro’s Lab will be restored to the new area
  • Some players were erroneously able to construct a Pasture as a farm dock building - these have been removed and will subtract the number of barns built for each one

Cloud Meadow - FlynnFlann
Due to the size of the update and the things we still want to include in Settings Roots, in addition to this second part of the update, there will in fact be a Part 3 shortly, including even more content, updates, and fixes!

In the meantime, we've included patch notes showing off the new additions coming with Settings Roots: Part 2, the big one being new dungeon content!

While all of this is going on, TinyHat Studios is also running a publisher-wide sale!
If you're interested in finding more discounted adult game goodness, check out these games!

Additions
  • New dungeon content: Savannah dungeon floor 4 and Tro’s Lab side-area
  • Added a boob jiggle to the character selection
  • Added a difficulty slider with a range of 50% to 150% of base difficulty.
  • Added tutorialization to Lucia, and Giev’s quests
  • Added tutorialization to the Mill
  • Added Yonten Romance and first Date
  • Added a Death Screen, you will no longer be thrown the main menu

Changes
  • Monsters byproduct quality is now based on their Base Domesticity the higher it is the higher quality of byproduct
  • Added some variation to the amount of money or resources yielded from looting in a dungeon

Fixes
  • Fixed all instances where items were not being removed from the inventory
  • Fixed getting a wait for pending update quest more than once
  • Monsters that are over the capacity of the farm no longer age or loss loyalty (This only applies if the bug happened in an older save where you can get more monsters than you had the capacity for)
  • Fixed sleeping not changing weather effects
  • Fixed snack bars not working
  • Fixed traits that give extra breed times not working on same-sex pairing
  • Fixed monsters not changing their status correctly from having sex to idle correctly
  • Fixed monsters forever having sex
  • Fixed the cooking UI telling you that you unlocked the recipe every time
  • Fixed building a field not taking resources
  • Fixed Caramel Cone having the wrong icon
  • Fixed a variety of monster palettes resulting in a shadow instead of the palette
  • Fixed an issue with monster Graduation
  • Fixed monsters not gaining Experience from training fields
  • Fixed docks not showing up in the Job Board
  • Fixed crops not saving how long they were alive, so they would never grow
Cloud Meadow - FlynnFlann
We want to thank everyone for being patient and working with us to help figure out how to improve the game! We've been able to draft up another set of hotfixes, changes, and additions to tackle some of the things you guys have brought up!

Saves are compatible

Notes: On loading a game you will receive a warning that all your monsters were unassigned from jobs. This is due to multiple bugs that caused bad states for Jobs.

Additions
  • There is now a pop-up when you heal a party member outside of combat for how much they healed for and what their current health is at.
  • Enemy Combat Scaling Changes
  • Enemies scale based off average party level rather than player level
  • Nerfed scaling from party level by 33%
  • Stamina Scaling reduced by 25%
  • Reduced Denmother’s Intuition from 60 to 50
  • Increased the Cat Sidhe Swiftness from 30 to 35

Changes
  • Improved the layout of crops on the field.
  • Updated monster Cells description with information about what season they are used in.
  • Improved the visuals of the seed selection window and included information on seed growth time.
  • Party window now shows stats with the buff value separately.

Fixes
  • It is no longer possible to take in more monsters than you have space for.
  • Corrected bosses not scaling with levels.
  • Fixed an issue with the HD seen via the farm being blacked.
  • Fixed an issue with the options UI cutting off test in the audio panel
  • Fixed Fertilizer not showing what season they belong to.
  • Fixed removing a monster from the top slot of the training field not removing the bonus.
  • Fixed being able to assign multiple monsters to the same jobs.
  • Fixed not being able to fire a monster from a job correctly
  • Fixed crops not progressing past Quality 2
  • Fixed items refined in the Mill not using the quality of the base item.
  • Fixed being damaged by the acid pool when the UI is open.
  • Fixed selecting a monster in the inventory would make all other items pure black
  • Fixed grass assets showing up on the farm incorrectly.
  • Fixed Male Harpy not having abilities


Cloud Meadow - FlynnFlann
We've received a lot of good feedback from you guys, regarding the changes and new content in Setting Roots! We haven't been able to respond to everyone individually- but we have been paying attention. If you've been having any issues with the game, check here, as we've likely resolved it!

Hotfix Patch Notes:
Saves are compatible

Notes: On loading a game you will receive a warning that all your monsters were unassigned from jobs. This is due to a change in the way we track monsters assigned to work.

Additions
  • Added short little monologues tutorial on how to use various farm equipment.
  • Kiram X Evan HD scene
  • Calendar now has tooltips
  • Monsters will now leave you if you let their loyalty get too low, and you will be fined.
  • Add the Graduation Day, where monsters your monsters will join Society, if they are loyal enough they will want to stay on the farm(If their loyalty )
  • Food bin allows the automatic feeding of monsters with produce gained from the farm and provides the stats of the produce added.
  • 61 new cookable foods


Changes
  • Dungeons no longer reset if you haven’t completed the first dungeon quest.
  • Nerfed enemy scaling by 40%
  • Enemies scale more with the current floor than the player level
  • Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
  • Monsters that are unavailable will have their status mentioned in the tooltip
  • Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
  • Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
  • Message and item prompts will now last longer (2 seconds, was 1 second)
  • Talking to Giev in the Wizard’s Tower will unlock all non-unlockable sex scenes in the gallery - the rest can be unlocked through character interaction in gameplay
  • Removed self-heal from Brontide’s Close Quarters attack, which will now apply a taunt insead
  • Increased loyalty gain from petting
  • Increased loyalty gain from feeding manually
  • Reworked how loyalty is gained or lost. Monsters must now be fed daily to prevent loyalty decay.
  • Loyal monsters will have higher penalties for ignoring them.
  • Updated ability tooltips visuals
  • Updated the visuals of the petting hearts
  • Updated loading screen tips
  • Updated existing recipes and refinements
  • Modified "Report to Sieger" quest to "Return to farm" to avoid confusion


Fixes
  • Fixed all monsters disappearing when the player has more monsters than barn capacity - however the extra monsters will not be available and may leave the farm due to neglect.
  • Fixed all inventories acting like the food bin after using it.
  • Fixed not being able to remove items from the food bin.
  • Fixed items not being removed from the shop inventory when being bought
  • Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
  • Fixed an issue where you could buy unlimited amounts of items
  • Fixed monsters bought from Jerikian having a blank palette
  • Fixed monsters already having a blank palette with a consistent check
  • Fixed doors in the dungeons reappearing when they shouldn’t.
  • Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
  • Fixed the Mill not correctly producing refined items.
  • Fixed the Mill not confirming that you received refined items.
  • Fixed Jobs eating monsters, the job system was remade from the ground up to promote stability.
  • Fixed an issue when monsters abandoning the farm during the night would cause an endless loop
  • Fixed an error caused by talking to Montalvo
  • Fixed an issue where monsters would work twice as fast as normal.
  • Fixed an issue where monsters would only work on 2/3rd of the field.
  • Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
  • Zooming the camera while the player is sleeping should be centred on the bed
  • Corrected materials on Farm Mill building and Food Bin
  • Fixed resources not being consumed by the construction window
  • Fixed the tooltips of the construction window not giving the correct values
  • Female Holstaur standing backward in UI
  • Party members not loading palettes correctly
  • Big level scroll not appearing on screen
  • Enemies were not scaling
  • Options window fullscreen button text not updating to reflect the current state
  • Clicking on the last line of dialogue moving the player
  • Barn tutorial popping up every time you enter the barn
  • Calendar icons jittering when hovering over them
  • Too long text descriptions on some items.
  • Monster equipment icons showing when they are not an equippable item
  • Items that show flat amounts showing percentages while at a shop
  • Player tab showing on a Buy Only Shop
  • Job Board monster name tooltips showing off-screen
  • Selecting an option to hangout and preventing the player from hanging out with Fio for that day
  • Draggables being moved when you hold more than one mouse button at a time
  • Fertilizer not being removed from the inventory
  • Cheats items appearing in the random item pool when they shouldn’t
  • Gifted items not being removed from the inventory
  • Monster icons not showing in the inventory
  • Cooked items not being removed from the inventory
  • Some lines of dialogue being too long
  • The player can now repeatedly enter the abandoned mine on Savannah floor 3
  • Time of day lighting was sometimes becoming twice as bright as intended
  • Ambient lighting was not being applied immediately on transporting through a doorway
  • Petting hearts displaying on startup when they shouldn’t
  • Some farm plots not displaying when they should.
  • Paletted album scenes being black when they shouldn’t
  • Party window showing party member tabs when it shouldn't

Cloud Meadow - JudgeHeath
So Setting Roots will be rolling out in two parts, as the implementation of the Dungeon Features was enormously hampered by the sheer size of the files, requiring us to repackage and reorganize our file architecture in order to avoid image corruption. That said, the farming portion of the update is all ready to go, and includes a freaking butt load of new recipes, the ability to expand and upgrade your farm, the loyalty system for your monsters, the first step in the palette system, and a method of automatically feeding your monsters on days that you are too busy to do so, and a bunch of fixes, tweaks, and improvements all pushed together.

Additionally, the game now has Steam Trading Cards! Collect them all to earn badges, backgrounds, and emotes! To help new players experience the new content and features, Cloud Meadow is also available at a discounted rate for the Steam Summer Sale!

If you're interested in finding more discounted adult game goodness, check out these games!



You can read through all the changes below, but to highlight the biggest changes
  1. Loyalty: Monsters have always had a loyalty value, but now that actually does some real things.

    One year after a monster hatches, they will be set to graduate from your farm and go out into the Central Kingdom to make lives for themselves. The Union will compensate you for your work at this point automatically. That said, there is a way to retain your favorite monsters. Monsters who you pay particular attention too, who you personally feed, check in on every day, breed, and take with you into the dungeon will very rapidly gain Loyalty.

    If they have enough, they'll volunteer to stay with you even after graduation when you go to Montalvo. Don't try to delay however, Graduation will happen regardless of whether or not you speak to Montalvo on their birthday, and otherwise loyal monsters will leave even in that case as you obviously didn't care enough to show up for their graduation. Loyalty can also be lost.

    Monsters with high loyalty will gradually lose loyalty to a certain point if you ignore them (though not enough to out and out abandon you). That said, if you abuse a monster, by forgetting to feed it for example, it will eventually push it's loyalty into the negatives. Get too low, and the monster will leave the farm and go to the Union for help, and the Union will fine you for the value of the monster.

  2. Farm Upgrades: You can now use ley shards to upgrade your farm, expanding the size of it, and allowing you to spend metal, wood, and stone on building pastures, fields, training yards, as well as the Mill where you can refine goods. Finally, we're adding in a new feature, the Food Bin, which will take raw crops and feed them to your unfed monsters at midnight, preventing any loyalty from being lost, and boosting their stats by whatever crop they are randomly fed.

  3. The Romance System: The basic romance system has been put into place, just for Fio for the moment, but we're already hard at work on expansions for the various NPCs. We wanted to give Fio first as she is the easiest Romance to get into, and it makes for a decent test run of our planned dating and Romance systems.

Now, that's everything for Part 1, Part 2 will be coming later in July, and will include at least 3 new dungeon floors, an expanded story, as well as expanded romance options for more of the companions.


Full Patch Notes:
  • Additions
    • Story & Dialogue
      • Story quest extended to prepare the player for savannah dungeon floor 4+ in the near future
    • Farming
      • Farm Expansion and Construction upgrades are now available
      • Food bin allows the automatic feeding of monsters with produce gained from the farm and provides the stats of the produce added.
    • Monsters & Companions
      • Monster Loyalty Fully Enabled. Interact with your monster by feeding them, petting them, boinking them, and taking them into the dungeon with you. Avoid abusing them by overworking them or forgetting to feed them, or they might leave you! Loyalty is a semi hidden stat, you can guess at it by petting your monster and seeing how many hearts fly up from their head.

      • Monsters will now leave you if you let their loyalty get too low, and you will be fined for abusing them.

      • Added the Graduation Day, where monsters your monsters will join Society, if they are loyal enough they will want to stay on the farm provided their loyalty is high enough. Otherwise they will leave your farm and you will be paid for raising them by the Union as if you had sold them.

      • All monsters have their overworld animations paletted.

      • Breeding monsters now has a chance to inherit the palette from another species
    • Crafting & Items
      • 61 new cookable foods
    • Smut & Romance
      • Kiram X Evan HD scene
      • Fio is now romanceable!
    • Quality of Life
      • Added short little monologues tutorial on how to use various farm equipment.
      • Calendar now has tool-tips
      • Reworked dungeon loading mechanism - should no longer hang after loading screen
  • Changes
    • Story & Dialogue
      • Modified "Report to Sieger" quest to "Return to farm" to avoid confusion
      • Extended the dialogue when entering Katarina Station a bit.
    • Farming
      • All buildings now have a construction cost
      • Changed farm expansion to only use Shards
    • Monsters & Companions
      • Reworked how loyalty is gained or lost. Monsters must now be fed daily to prevent loyalty decay.
      • Increased loyalty gain from petting
      • Increased loyalty gain from feeding manually
      • Loyal monsters will have higher penalties for ignoring them.
      • Updated the visuals of the petting hearts
      • Domesticity Bar on the trait window now changes color depending where it is at.
    • Crafting & Items
      • Updated existing recipes and refinements
      • Changed the recipe of Gempas Plemonade
    • Combat
      • Removed self-heal from Brontide’s Close Quarters attack, which will now apply a taunt instead
      • Enemies now scale 7.5x harder with player level and 2.5 harder with current floor. This is the first in a series of changes we intend to make to enemy scaling code in order to try and find a happy medium between ‘the player is slogged to death’ and ‘the player steam rolls everything’.
    • Quality of Life
      • Talking to Giev in the Wizard’s Tower will unlock all non-unlockable sex scenes in the gallery - the rest can be unlocked through character interaction in gameplay
      • Updated ability tooltips visuals
      • Updated loading screen tips
      • Updated dialogue containing misleading information about farming.
      • Improved the delay between click move when clicking out of dialogue
      • Mouse right-click shortcut to remove a monster from the Job Board
  • Fixes
    • Story & Dialogue
      • Fixed some lines of dialogue being too long and overflowing the screen.
      • Fixed a typo in Yonten’s dialogue
      • Fixed a grammar error in the intro
      • Fixed intro text being cut off
      • Fixed Vodan dialogue being cut off
      • Fixed dialogue options not clearing properly causing dialogue options to show when they shouldn’t
      • Fixed a dialogue error when the player enters Giev’s tower
    • Farming
      • Fixed Job Board being inaccessible
      • Fixed job board monster name tooltips showing off-screen
      • Fixed fertilizer not being removed from the inventory
      • Fixed a font UI issue with seeds having too long of a name
      • Fixed barn tutorial popping up every time you enter the barn
    • Monsters & Companions
      • Fixed Female Holstaur standing backward in UI
      • Fixed monster equipment icons showing when they are not an equippable item
      • Fixed monster icons not showing in the inventory
      • Fixed trait tooltips
      • Fixes to various trait descriptions
      • Fixed various traits not having descriptions
      • Fixed monster name tags missing
    • Crafting & Items
      • Fixed cooked items not being removed from the inventory
      • Fixed a dialogue error in the cooking tutorial
      • Fixed un-equipping weapons from the party screen throwing an error
      • Fixed too long text descriptions on some items.
      • Fixed items that show flat amounts showing percentages while at a shop
      • Fixed item stat blocks not displaying correctly on worn and equipable items
    • Cloverton & Dungeons
      • The player can now repeatedly enter the abandoned mine on Savannah floor 3
      • Fixed being able to get more than one blasting charge from the Scout
      • Fixed Lucia’s collision box being rather small
      • Fixed a bad collider in Kreyton home, where you could get stuck
      • Fixed Cloverton music playing during the market day event after leaving Giev's tower
    • Smut & Romance
      • Fixed sprite sex not receiving lighting as it should.
      • Fixed a black line in Yonten X Evan HD
      • Fixed an extra frame existing in the Garst X Evan HD
    • Quality of Life
      • Fixed big level scroll not appearing on screen
      • Fixed options window fullscreen button text not updating to reflect the current state
      • Fixed licking on the last line of dialogue moving the player
      • Fixed calendar icons jittering when hovering over them
      • Fixed player tab showing on a Buy Only Shop
      • Fixed draggables being moved when you hold more than one mouse button at a time
      • Time of day lighting was sometimes becoming twice as bright as intended, now it should show the correct values.
      • Fixed ambient lighting was not being applied immediately on transporting through a doorway
      • Fixed save slots showing the floors as 0 indexed instead of 1 indexed.
      • Fixed inventory window items not being aligned with the top.
      • Fixed scroll wheel in the inventory being too slow
...