Max Payne

One New Jersey Mob Boss' Insanely Ambitious Plan to Kill Max PayneIn addition to my job here at Kotaku, I work very hard on a bestselling, fictional series of video game novelizations. Last year, I published a gripping, lusty novel based on The Witcher 2. This year, I've been hard at work putting the finishing touches on my next novel based on Max Payne 3, tentatively titled Max Payne 3: The Flesh of Fallen Angels: The Novel.


Would you like to read an excerpt? You would? Okay! Here you go, an excerpt from chapter 9 of the book, in which one New Jersey mob boss hatches an insanely ambitious plan to kill Max. I hope you enjoy it.



"They killed my son! They killed my boy!"


Boss Anthony DeMarco was furious, inconsolable. His son Tony was dead at the hands of some ex-cop deadbeat named Payne. In one instant, the DeMarco family line had been snuffed out, and Anthony had lost a son. Payback was going to be a bitch.


"We are gonna get this guy, this... Payne," DeMarco fumed. "We are going to make him pay, Tommy!"


Tommy Marcotti looked his boss. In his fifteen years serving as the DeMarco's top lieutenant, he'd never seen the old man like this. Boss DeMarco was so furious he was drooling on himself, so mad his hands were shaking.


"Okay, boss," Marcotti said. "We'll put all our boys on it. Let's come up with a battle plan. We've got some intelligence that Payne is visiting his dead wife's grave at a graveyard in Jersey." Marcotti pulled out a overhead map of the vast Jersey graveyard that the DeMarcos kept on hand.


"There may be another guy with him, some guy named Passos. So, two of them. We'll send out Bobby and those two boneheads he hangs out with to take Payne out at his wife's grave."


"What about if he gets past them?" DeMarco asked, his voice still edging into a scream. "Then what?"


"There'll be eight guys at the first part of the cemetery. Then we'll have five more guys backing them up, and Tony B. will be on triple-backup in a car, in case they get through those first guys."

"Take it easy, boss," Marcotti said. "We've got all kinds of contingency plans." He pointed to a spot on the map. "We'll have five guys backing up Bobby's three guys, so there'll be eight guys at the first part of the cemetery. Then we'll have five more guys backing them up, and Tony B. will be on triple-backup in a car, in case they get through those first guys."


"Okay," DeMarco said, "but what if they get by all of those guys?"


"Past the grave is a rotunda," Marcotti explained, tapping a circular shape on the graveyard map. "So, we'll stack up Benny and his boys near stairs leading up to it. Benny's got a huge grenade launcher, and he's got six guys with him with four more for backup. So in addition to the fourteen guys we first sent after Payne, we'll have eleven guys with Benny at the rotunda."


"Twenty-five guys.," DeMarco said, his shoulders loosening a bit. "Keep going."


"We'll have ten more guys pull up behind the rotunda and fan out from there, with five more guys behind them."


"So, a total of forty guys so far?"


"Yeah, give or take."


"I don't want you to underestimate this fucker," said DeMarco, standing up. "He's pretty dangerous."


"We ain't gonna underestimate him," said Marcotti, reassuringly.


"I do have one question," said DeMarco, who seemed reassured. "What's to stop Payne from just running out of the graveyard in a different direction?"


"That won't happen," said Marcotti.


"Okay," said DeMarco, lost in thought. "You've convinced me. Go on."


One New Jersey Mob Boss' Insanely Ambitious Plan to Kill Max Payne


"There's another rotunda after the first one," Marcotti explained, "So we'll send Junior and his boys there. He's got eight guys, all armed to the teeth, so between the nine of them they can probably hold the rotunda. We'll have a backup team of five in place, though, in case something goes wrong."


"After that," he continued, pointing to a building on the map, "there's an approach to a mausoleum. I'm gonna plant Frankie up top with a high-powered sniper rifle, so he can take Payne out if he gets past the fourteen guys at the second rotunda. But just in case, we'll put eight of his boys down in the building below."


"But what if Payne gets past them?" asked DeMarco.


"Well, we'll have three more guys hiding inside the building in case Payne and his friend go inside. Which brings me to the next part of the plan. We'll catch 'em at the Mausoleum and bring them to you, just like you wanted. Piece of cake."


One New Jersey Mob Boss' Insanely Ambitious Plan to Kill Max Payne


"Good," said DeMarco, his eyes widening. "This is the good part. I wanna watch those fuckers beg."


"So," continued Marcotti, "while all our guys were fighting at the grave, and the first rotunda, and the parking lot, and the second rotunda, and the mausoleum, you and me set up the gravesite like you wanted. It'll be real dramatic. Once the boys at the mausoleum capture them, they'll bring them to us there, and you can make them dig their own graves."


Marcotti laughed. "It's gonna be some poetic justice, boss." DeMarco looked pleased.


"Just in case you leave them alone and they somehow escape," Marcotti continued, "we've got another contingency plan." He drew his finger down the map towards the southern end. "We'll have five guys stationed in the parking lot outside of the main building, which is where they'll come if they escape the gravesite. Then, we'll plant some guys in the Morgue beneath the main graveyard building. Seems fittin', no?"


"What seems fittin'?" asked DeMarco.


"The morgue. It's fittin' because if they go to the morgue, they'll die there. Geddit?"


"Wait," said DeMarco. "Why would they go into the morgue? Why wouldn't they just run for it?"


"Stop overthinking this, boss," said Marcotti.


One New Jersey Mob Boss' Insanely Ambitious Plan to Kill Max Payne


"Once they're in the morgue," Marcotti said, "we'll have three guys try to head them off in the operating room. If they make it past those three, they'll probably head into the chapel to make a phone call. That's when we hit 'em with the big guns—we'll send in about fifteen to twenty more guys to take them out."


"So, ninety-four wiseguys to take down these assholes, then," concluded DeMarco, counting on his fingers.


"Yeah, boss," said Marcotti. "It seems like a solid plan to me."


"Maybe," said DeMarco, standing up. "Maybe. Don't forget: This is Max Payne we're talkin' about. He's one tough sonovabitch."


"We pull this off," Marcotti said, allowing a smile onto his face, "and there'll be nothing standing between us and the Punchinellos."


"Easy now," said DeMarco. "We're just one family. We ain't the goddam National Guard."



Will the DeMarcos emerge victorious? Will Max and Passos somehow survive the attack and live to fight (and fight, and fight) another day? Will Max Payne's enemies ever run out of dudes for him to shoot? Fine out in the next chapter of Max Payne 3: The Flesh of Fallen Angels: The Novel. Maybe. Or maybe not.


Max Payne
Those Max Payne Comics? They’re Pretty Good. Ever since reviewing Max Payne 3 a while back, I've heard from commenters and others that Max "feels" different than he used to in his older games, which were made by Remedy Entertainment.

Max's words sprang from the mind of writer Sam Lake, who also served as a model for the renegade cop. What's most interesting about the Max Payne comics published by Marvel, then, is that they represent a partnership between Sam Lake and Rockstar's Dan Houser, the men responsible for Max Payne's past and present. They're damn good comics, if you ask me.

Those Max Payne Comics? They’re Pretty Good. The series so far represents a blend of both men's sensibilities, which feel less disparate than some would say. It's a bit of Lake's quirkier, more literary Max as he becomes the rundown wreck he appears as in Houser's more cinematically-minded Max Payne 3. It's a great use of comics as an interstitial tie-in.

Comics based on video games can be really, really bad. Sure, they might be able to replicate the look or expand on the worlds seen in titles like Gears of War, Mass Effect But it's a hard proposition to recapture the appeal of those games in a static medium.


It's great, then, that the art by Fernando Blanco manages to make Max's shoot-dodge look like it does in that games, but slightly more toned down. Blanco also recreates the gritty, smoky noir-inflected feel of the games, but pays special attention to the emotions on these game characters' faces.


These comics actually serve as pretty good primers for Max Payne 3, if you're coming in cold. Readers who haven't played the first two Remedy-developed Max titles get the basics: Max was a tough-guy cop who busted sellers of a drug called Valkyr but lost loved ones along the way. But, the best possible reading experience here comes after finishing the story mode of Max Payne 3 and seeing where the panels fit in with the gameplay.


Those Max Payne Comics? They’re Pretty Good. You see one character from the Hoboken flashback levels of Max Payne 3 in some less explosive moments, which retroactively adds a nice bit of tension to what eventually happens in the game. And some sequences get lifted wholesale from the games, too. But it doesn't feel lazy. Instead, Max's depressing solo drinking feels even weightier


Those Max Payne Comics? They’re Pretty Good. I liked Max Payne 3 mostly it felt like a character study of a man in deep decline desperately clinging to the only thing he's ever been good at: shooting. (Mind you, I don't love the game's story.)


After the Fall and Hoboken Blues feel like part of a larger whole and prove to be vital parts of a portrait of what it looks like when a man falls into the worst pats of himself. They're free so definitely take a look.


Max Payne

For Cheaters in Max Payne 3, Hell is Other CheatersMax Payne 3 developers Rockstar have come up with a tidy solution to the problem of dealing with online cheaters: throw them in the same room together and let them kill (or at least annoy) each other.


Here's Rockstar's explanation:


Anyone found to have used hacked saves, modded games, or other exploits to gain an unfair advantage in Max Payne 3 Multiplayer, or to circumvent the leaderboards will be quarantined from all other players into a "Cheaters Pool", where they'll only be able to compete in multiplayer matches with other confirmed miscreants.


The sight of cheaters trying to out-cheat other cheaters is something Rockstar should film then distribute. I know I'd watch it.


I know Battlefield 3 is too big a game to do the same, but boy, in my dreams this is something nearly all developers could implement.


Taking Aim at Cheaters in Max Payne 3 [Rockstar]


Max Payne
In the midst of all the shoot-outs, drinking, and pill-popping, Max Payne is just another guy, you know? He wants to lounge on a pool chair and kick his feet up on the table.


Except he does it in slow, bullet-time motion.


Max Payne 3: Dramatic Chilling Simulator [YouTube via Reddit]


Max Payne 3

How to Painlessly Play Max Payne 3 PC on Max SettingsIf you've been a gamer for at least a decade, then you will recognize Max Payne as the PC third-person shooter of the early 2000s. Notable for its film noir style and use of the bullet time effect (The Matrix), Max Payne's character went on to surpass anyone's expectations with several console ports, a sequel, and a feature film adaptation in 2008.


Shortly after that, Max Payne 3 was announced and it's been in the works at Rockstar Studios since. The original game was developed by finnish developer Remedy Entertainment and published by the now defunct 3D Realms. Max Payne 3 promises exciting gameplay and impressive graphics, marking the return of bullet time in action sequences, while retaining the shoot-dodge mechanic from previous titles.


On the technology side of things, Rockstar talked earlier about its ability to blend physics and animation. For example, when Max takes a dive to surprise his enemies he does so appropriately according to his surroundings. This is done through the use of the advanced Euphoria dynamic animation engine. However, the game itself is built on the RAGE game engine, so in a sense there are two engines used in the game on top of each other.


The RAGE engine has been upgraded for Max Payne 3 with support for DirectX 11 and stereoscopic 3D rendering on the PC. The added support for DX11 effects has been one of the reasons for our anticipation of this title and why we are bringing you this performance article.


How to Painlessly Play Max Payne 3 PC on Max Settings


It's been hinted that Max Payne 3 will make the most of current high-end PCs, with DirectX 11 tessellation compatibility and "advanced graphics options" available to PC players. So with that in mind let's take a look at the test setup and then get into the results. Make sure you check out our visual tour comparing DX9 through DX11 graphics.


Testing Methodology

In case you lost count, we'll be testing 25 DirectX 11 graphics card configurations from AMD and Nvidia across all price ranges. The latest official drivers were used for every card. We installed an Intel Core i7-3960X in our test bed to remove any CPU bottlenecks that could influence high-end GPU scores.


How to Painlessly Play Max Payne 3 PC on Max Settings


We used Fraps to measure frame rates during 90 seconds of gameplay footage from Max Payne 3's fifth single-player level: "Alive If Not Exactly Well". The test begins at the start of the mission where you take a power boat ride down a river before going ashore and starting the mission. The first 90 seconds of footage is the same every single time as it is an in-game cut scene and we chose this scene because it is very demanding.


Test System Specs:


  • AMD Radeon HD 7970 (3072MB)
  • Gigabyte Radeon HD 7950 (3072MB)
  • AMD Radeon HD 7870 (2048MB)
  • AMD Radeon HD 7850 (2048MB)
  • HIS Radeon HD 7770 (1024MB)
  • HIS Radeon HD 7750 (1024MB)
  • HIS Radeon HD 6970 (2048MB)
  • HIS Radeon HD 6950 (2048MB)
  • HIS Radeon HD 6870 (1024MB)
  • HIS Radeon HD 6850 (1024MB)
  • HIS Radeon HD 6790 (1024MB)
  • HIS Radeon HD 6770 (1024MB)
  • HIS Radeon HD 6750 (1024MB)
  • HIS Radeon HD 6670 (1024MB)
  • AMD Radeon HD 5870 (2048MB)
  • AMD Radeon HD 5830 (1024MB)
  • HIS Radeon HD 5670 (1024MB)
  • Gainward GeForce GTX 680 (2048MB)
  • Gainward GeForce GTX 670 (2048MB)
  • Gigabyte GeForce GTX 580 (1536MB)
  • Gigabyte GeForce GTX 570 (1280MB)
  • Gigabyte GeForce GTX 560 Ti (1024MB)
  • Gigabyte GeForce GTX 560 (1024MB)
  • Nvidia GeForce GTX 480 (1536MB)
  • Gigabyte GeForce GTX 460 (1024MB)
  • Gigabyte GeForce GTX 550 Ti (1024MB)
  • Intel Core i7-3960X Extreme Edition (3.30GHz)
  • x4 4GB G.Skill DDR3-1600 (CAS 8-8-8-20)
  • Gigabyte G1.Assassin2 (Intel X79)
  • OCZ ZX Series 1250w
  • Crucial m4 512GB (SATA 6Gb/s)
  • Microsoft Windows 7 SP1 64-bit
  • Nvidia Forceware 301.42
  • AMD Catalyst 12.4

How to Painlessly Play Max Payne 3 PC on Max Settings How to Painlessly Play Max Payne 3 PC on Max Settings


We tested Max Payne 3 at three common desktop display resolutions: 1680x1050, 1920x1200 and 2560x1600, using normal and very high quality settings. Both modes were tested in the DirectX 11 mode with vsync and MSAA disabled while ambient occlusion was set to SSAO. The very high settings used 984MB of video memory at 1920x1200 while the normal settings used 331MB at the same resolution.


1680x1050 - Normal Quality

How to Painlessly Play Max Payne 3 PC on Max Settings


Achieving our target frame rate of 60fps wasn't as easy at 1680x1050 as we were expecting. This required the use of either the GeForce GTX 560 Ti or Radeon HD 6850 which averaged 62fps and 63fps respectively. Falling just shy of the desired 60fps target was the GeForce GTX 560 with 55fps and the Radeon HD 7770 with 52fps. Graphics cards such as the Radeon HD 6790 and GeForce GTX 460 failed to average 50fps.


Moving up past the GeForce GTX 560 Ti and Radeon HD 6850 we saw quite a large bump in performance with the Radeon HD 5870, 6870 and 7850 all averaging well over 70fps. The Radeon HD 6950 and GeForce GTX 480 averaged over 80fps and anything faster than that was overkill for these quality settings.


1920x1200 - Normal Quality

How to Painlessly Play Max Payne 3 PC on Max Settings


At 1920x1200 it takes the Radeon HD 6870 to exceed an average of 60fps. This card was a mere 2-3fps slower than the 5870 and 6950. The new Radeon HD 7850 averaged 69fps matching the old GeForce GTX 480. Meanwhile the GeForce GTX 570 and Radeon HD 6970 both scored 76fps, while the new 7950 was slightly faster with 77fps.


Towards the top of the food chain we have the GeForce GTX 580 with 84fps and the Radeon HD 7970 with 87fps. The GeForce GTX 670 was much faster with 101fps and the GTX 680 with 108fps.


Falling short of the 60fps target was the Radeon HD 6850 with 52fps and the GeForce GTX 560 Ti with 50fps. The GeForce GTX 560 (45fps) and the Radeon HD 7770 (43fps) provided playable performance at this resolution but there were moments of lag.


Continue Reading

2560x1600 - Normal Quality
Very High Quality
DX9 vs. DX10 vs. DX10.1 vs. DX11
CPU Performance
Final Thoughts


Republished with permission from:
How to Painlessly Play Max Payne 3 PC on Max SettingsSteven Walton is a writer at TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.


Max Payne

Rockstar's Behind-the-Scenes Look at Making Max Payne's Moves Max does a lot, in Max Payne 3. He shoots guys, tries not to be shot by guys, shoots other guys... you know, like you do.


But behind all of the action, making Max Payne tick, are dedicated voice and motion capture actors whose performances, with digital skins on, make the game. Rockstar has posted a behind-the-scenes glimpse at a piece of the process, showing how Max Payne came to be.


Actor James McCaffrey performed both the voice and the body work for the titular antihero. And when Rockstar needed to fill a virtual São Paulo with plausible Brazilians, they went to Brazil to cast and record the roles. Over a number of extensive voice acting and body-scanning sessions, Rockstar recorded everyone from a Ju-Jitsu world champion to a pageant queen to a local rapper.


It's a neat look at just how much work it can be to fill a video game with the wide cast of extras you'd expect to find on a normal city street. When every aspect of your story's world has to be crated from scratch, assembling your actors can be an ordeal indeed.


From NYC to São Paulo: Behind the Scenes of Max Payne 3's Voiceover, Mo-Cap & Scanning Sessions [Rockstar blog, via Game Informer]


(Top photo: Rockstar)
Grand Theft Auto IV Trailer
It's no secret that it's fun to get in trouble in Rockstar's open world Grand Theft Auto series.

Even this machinima director couldn't resist the urge to get his hands dirty in the midst of filming. Which is fortunate for us, because now we get to see massive explosions and cars flying through the air.

Grand Theft AWESOME [YouTube via Reddit]


Call of Duty®: Black Ops

The PlayStation Network Unleashes Ultimate Editions for One Week OnlyProving once again that it pays to wait when it comes to the hottest PlayStation 3 games, today Sony is launching Ultimate Editions, a selection of hit PS3 titles bundled with all of their downloadable content for one low price. How much would you pay for complete editions of Red Dead Redemption, BioShock 2, or L.A. Noire?


They're like Game of the Year editions, only downloadable. Today through June 4, PlayStation 3 owners can hop onto the PlayStation Network and purchase more-or-less complete editions of some of the hottest older games on the console for 30 percent off what all the bits would have cost individually. For a DLC-heavy game like Motorstorm Apocalypse, scoring the whole shebang for $50.49 isn't too shabby.


Of course it's even better when you're a PlayStation Plus member. Then the bundles are 50 percent off, dropping that Call of Duty: Black Ops Ultimate Edition from $66.46 to $46.54. Maybe it's finally time I look into hooking up a year of PlayStation Plus.


Here's the full list of Ultimate Editions going up today.


  • Red Dead Redemption with Legends and Killers, Liars and Cheats and Undead Nightmare — $27.99 ($19.59 for PlayStation Plus)
  • InFAMOUS 2 Complete Edition — $33.99 ($23.79 for PlayStation Plus)
  • BioShock 2 with Exclusive Character Pack, Minerva's Den, The Protector Trials, Rapture Metro and Sinclair Solutions — $27.99 ($19.59 for PlayStation Plus)
  • MotorStorm Apocalypse — $50.49 ($35.34 for PlayStation Plus)
  • Call of Duty: Black Ops with First Strike, Escalation, Annihilation and Rezurrection Packs — $66.49 ($46.54 for PlayStation Plus)
  • L.A. Noire: The Complete Edition — $27.99 ($19.59 for PlayStation Plus)
  • Mafia II with Betrayal of Jimmy, Greaser Pack, Jimmy's Vendetta, Joe's Adventure, Renegade Pack, Vegas Pack and Hero Pack — $20.99 ($14.69 for PlayStation Plus)
  • Just Cause 2 Ultimate Edition - $20.99 ($14.69 for PlayStation Plus)
  • Mortal Kombat with the Warrior Bundle and Klassic Skins Pack 1 — $34.99 ($24.49 for PlayStation Plus)

PSN Introduces Ultimate Editions [PlayStation Blog]


Grand Theft Auto IV Trailer

Because, well, that's what you do in Grand Theft Auto IV. You wreck cars.


YouTuber InsaneGaz has one heck of an enjoyable channel, featuring hundreds of videos in which he takes modded cars and crashes the living hell out of them. He even hits the Optimus Prime mod!


Some highlights are above, but you can go check out all of the videos at his channel.


(Thanks, Samantha!)








Grand Theft Auto IV Trailer
I love Gav and Geoff from Rooster Teeth's Achievement Hunter. They always find the most pointless, yet hilarious things to do in games.

In today's edition of pointless, yet hilarious things to do in games, the duo launches their character into the air in Grand Theft Auto IV. GTA is known for some wacky glitches that launch people and even cars into the air, but this discovery might be the funniest one to come from the open-world franchise yet.

Plus, it involves jumping onto a helicopter. Provided you jump in the right direction, the blades of the helicopter will shoot you out, likely spinning you around in the process. Gav and Geoff suggest equipping a gun to shoot wildly in the air while doing so, because why not?
...