Hey everyone! We have a major patch for you all today! Let's just dive right into everything.
This update introduces a new mechanic: Trait Enhancements. You can now devolve or cancel the evolution of your Coromon to make them benefit from improved versions of their Trait. (AKA Trait+ and Trait++)
Another impactful change is the reduction of RNG. A number of Skills, Traits, weather effects and conditions have been revisited to slightly reduce RNG for everyone. But to reduce RNG even further we’ve introduced a new optional “Reduced RNG mode” setting for single-player, this mode will be enabled by default in online matches. Details about this mode can be found further below.
Game Updates
Added a new item called ‘Insane Spinner’, which lets players playing on the Insane difficulty catch any quest Coromon. The Coromon you catch with this Spinner are stored in a hidden inaccessible storage, but can be handed in for quests
Added a new difficulty setting which disables the catching of any Coromon
Added a new difficulty setting that lets you select any Coromon as your starter, for those Swurmy Only runs
Milestones 51-100 are now available
Milestones 1-50 have been updated; if you’ve unlocked them already you can find the updated rewards in your inventory
Revitaliser Gem now recovers 6% HP (up from 5%)
Traits like Prepared will show an indicator for the user (not the opponent) to show when the effect is active
Premonition now deals Ghost damage
Burn condition now lowers the Coromon’s Special Attack stat by 30%
Poison condition now lowers the Coromon’s Attack stat by 30%
Sand Spout Skill Flash is now available in Vermeer Grotto
Inspect Scent and Trait Scent have been disabled for online play
Kyraptor can no longer learn Crunch
A number of skills that do flat damage (like Splash) or percentage (like Death Grip in PvP) are no longer influenced by damage-increasing effects (like Rain, sharp claws)
Game Fixes
Fixed Revenge Jaws, Sumo Stance and Frigid Barrier Skills, these are now functioning as described
Shell Drill now lowers special defense, as intended
Fixed “invalid battle” error that happened when two Coromon with a weather-applying Trait faint at once in an online battle.
Conditions & weather
Sleep condition is replaced by the Drowsy condition; drowsy Coromon will have 30% reduced Attack and Special Attack stat, and every hit on them is a critical hit. The condition lasts for 4 turns.
Updated Shock condition: instead of a 25% chance to do nothing each turn, the effect triggers every fourth turn and now included a visual indicator when that happens
Twilight effect has been changed: In Twilight, ghost Coromon won’t make contact with their targets, and positive stat boosts on non-ghost Coromon become negative stat boosts
Reduced RNG mode
Added Reduced RNG mode setting for single player, enforced it in PvP:
All skills with less than 100 accuracy now have 100 accuracy, but their effects will slightly diminish
Their power is multiplied by the accuracy percentage. For example a skill that had 100 power and 85 accuracy, will now have 100 x 0.85 = 85 power
One hit KO Skills will now damage the target for 35% of their current HP
Drowsy condition only lasts for 2 rounds, but Skills that apply them have 100 accuracy.
Side effects on skills (e.g. 25% to Burn the target) won’t trigger randomly anymore, but will instead trigger every Xth turn, where X is determined by the original percentage. An indicator below the Skill button will show if and when the side effects will trigger.
Critical hits get the same treatment as side effects and are now predetermined, but still affected by the amount of stat changes on your Critical Hit Chance.
A number of Traits trigger every X turns, instead of having a chance to trigger each turn.
Number of strikes on multi hits is now influenced by Speed stat changes. If the Coromon has a negative Speed stat change (i.e. its Speed was lowered by 1 stage or more) then the least amount of strikes will occur. With a positive Speed stat change the highest amount of strikes will occur.
Trait Enhancements & Devolution
Coromon that could but haven’t evolved now benefit from Trait Enhancements, at the cost of certain stat reductions defined by the Trait. (e.g. Antidote+ will drop 15% Attack and Special Attack, while Conductor+ will drop 30% Attack and Defense) You can find these percentages by pressing on the stats in the evolution details.
Coromon summary has a new tab where you can see the changes your Coromon could benefit from
When a Coromon evolves you can now stop the evolution
You can trigger the skipped evolution of a non-evolved Coromon via the new tab in the Coromon summary
Introduced a new item: Devolve Pill. It devolves a Coromon. Who would’ve guessed?
Loan Squads in PvP now also include non-evolved Coromon
Example Trait Enhancement stages:
Nano Skin: This Coromon's regenerative exoskeleton makes it immune to bleeding.
Nano Skin+: This Coromon's regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted.
Nano Skin++: This Coromon's regenerative exoskeleton makes it immune to bleeding and all status problems.
New Items
Zum Fruit: Increase Attack and Special Attack after getting hit by a super effective attack.
Fari Fruit: Increase Speed after getting hit by a super effective attack.
Brume Gem: Prevent getting affected by entry hazards.
Nullifier Rock: Prevent getting affected by weather effects.
Pista Stone: The Coromon increases its Attack by 50% but can only use the first skill it uses in each battle.
Almo Stone: The Coromon increases its Special Attack by 50% but can only use the first skill it uses in each battle.
Peca Stone: The Coromon increases its Special Defense by 50% but can no longer use status skills.
Maca Stone: The Coromon increases its [stat.defense] by 50% but can no longer use status Skills.
Acor Stone: The Coromon increases its Speed by 50% but can only use the first skill it uses in each battle.
Overcharger Gem: The Coromon deals 25% increased damage, but requires 5 more [sp] to use Skills.
Kiwano Rock: All attackers making contact suffer from 15% recoil damage.
Enhancer Gem. Enhance the Trait of the Coromon by 1 stage.
New/Updated Skills
Meteor Shower now has 10% recoil damage and has 140 basepower
Power Talons deplete 7 SP and no longer drain
Shared Fate now fails if used consecutively
Detonate now has 85 accuracy, down from 95
Supercharge, Status: The user becomes supercharged, increasing its Special Attack by 2 stages. Added to Flowish, Bittybolt, Acie line
Tail Splash, Physical Water, 55pwr, 100acc: Smack the target with a powerful splashing tail swing. Added to Flowish line
Sandspout, Special Sand, 65pwr, 90acc: Burrow beneath the ground to hit the target from below. Has a 50% chance to make the target Hazy. Added to Decibite,Sanscale lines
Trait Scent: Status: Using its keen sense of smell, the user identifies the Trait of the target. Added to Armado line
Stay Frosty, Status: The user surrounds themselves in an icy mist, making their Ice skills deal 50% increased damage for the next 3 rounds. Added to Frova line
Spectral Tide, Status: Summon a spectral tide which prevents the target from healing for 3 rounds, and makes them Hazy. Added to Lunarpup line
Inversal, Status: Inverses the user's energy, causing all current negative stat changes to become positive and vice versa. Added to Droople line
Sparkle Slam, Physical Electric, 80pwr, 90acc: The user makes its body static and slams into the opponent. Has a 25% chance to Shock the target. Added to Mino, Gauslime line
Backstab, Special Foul, 85pwr, 100acc: The Coromon moves super fast to hit the opponent with a vile backstab. When this attack goes last, it causes extreme bleeding. Added to Squidma, Quagoo, Droople lines
Illusion Burst, Special Normal, 75pwr, 100acc : The Coromon moves so fast that it seems as if illusions attack the opponent. Has a 50% chance to lower Defense by 1 stage. Added to Patterbit, Moffel, Quagoo, Arcta, Toruga, Acie lines
Illusion Slice, Special Cut, 100pwr, always hit: The Coromon moves so fast that it seems as if illusions slice the opponent. In normal circumstances this attack will always hit. Added to Patterbit, Moffel, Kryo, Toruga lines
Soul Crush, Physical Magic, 80pwr, 95acc: Crush the target's soul, draining its will to fight. Deals damage and lowers the target's Special Attack by 1 stage. Added to Skarbone, Lunarpup, Houndos, Blizzburd, Bloby, Gella, Nibblegar lines
Shadowrunner, Physical Ghost, 80pwr, 100acc: The Coromon shrouds itself in shadows and attacks the target from all sides. Added to Lunarpup, Otogy, Droople lines
Spike Trap, Entry Hazard: Sharp spikes damage any opponent entering the battlefield for 12% of their max hp. Additional spikes stack to deal 18% and then 24% damage. Added to Silquil line
Haunted Grounds, Entry Hazard: The caster makes the ground haunted, lowering Special Attack of any opponent entering the battlefield by 1 stage. Added to Otogy line
Cursed Grounds, Entry Hazard: The caster curses the ground, lowering Attack of any opponent entering the battlefield by 1 stage. Added to Squidly line
Sand Skewers, Entry Hazard: Sharp skewers cause bleeding and damage any opponent entering the battlefield for 8% of their max [hp]. This effect can stack twice. Added to Skarbone line
Icy Nails, Entry Hazard: Lay a field of icy spikes around the target, creating an Ice type entry hazard that damages opposing grounded Coromon being sent into battle by 10% of their maximum HP. Added to Arcta line
Blazing Coals, Entry Hazard: The user lays a field of burning hot coals, creating a Fire entry hazard that inflicts Burn on opposing Coromon being sent into battle. Added to Pyrochick and Squidma line
Electro Mines, Entry Hazard: The user scatters electromagnetic mines that deplete 20% SP of any opponent entering the battlefield. Added to Gauslime and Houndos lines
New/Updated Traits
Polished Body no longer prevents stat lowering if the user lowers its own stat
Nano Skin: This Coromon's regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted. Added to Decibite, Patterbit lines
Polluter: While on the battlefield, the Coromon pollutes the air on the opponent's side, making any opponent unable to eat Fruits. Added to Skarbone, Toruga, Acie lines
Low Density: During a Sandstorm, the Coromon is immune to the contact effects of any opponent it attacks, and takes 25% less damage from skills that make contact. Added to Mooby line
Shock Absorber: The Coromon likes critical hits, and reduces their damage by 50%. Added to Mooby line
Patdown: Upon entering a battle, the Coromon pats the opponent down to detect any held items, and will steal an item once per battle if it's not holding anything. The held item can be viewed in the opponent’s details by tapping its nametag. Added to Armado, Patterbit line
Winter Coat has been renamed and reworked into Glacial Affinity: For every other Ice type Coromon on their team, this Coromon Skills deal 10% extra damage. Still on Blizzburd line
Magic Layer: Because of it's aura of magic, the Coromon reduces special damage taken by 15% and increases special damage dealt by 10%. Added to Arcta, Squidma lines
Dimensional Eye: The Coromon excels at seeing weak points while in the Twilight, CriticalHit Chance is increased by 1 stage. Added to Lunarpup, Otogy line
Dark Atmosphere: The Coromon calls forth the Twilight upon entering a battle. Added to Lunarpup, Squidly line
Regurgitator: The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit can be consumed again. Added to Droople line
Cosmic: The Coromon draws power from the Twilight, causing all negative stat changes applied to it to become positive. Added to Squidly line
Kindred Soul: Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its HP until the battle ends. Added to Purrgy line
Thermogenesis: The Coromon creates a Heatwave upon entering a battle. Added to Pyrochick, Bloby lines
Hot Headed: Fire Skills used by the Coromon deal 20% more damage. Does not work in a Snow. Added to Squidma, Mino line
Impatient: Upon defeating an opponent, the Coromon gets impatient and raises its Speed by 1 stage. Added to Buzzlet line
Disrupting Aura: The Coromon's aura depletes 2 SP of any attacker making contact. Added to Otogy line
Hardheaded now reduces recoil damage by 50%
Caffeinated Trait now increases up to 18 SP (up from 12)
Balance changes
The Last Stand Skill will now fail if used consecutively
The Clearing Wind Skill now clears weather effects ánd Entry Hazards
Fruits that trigger a positive stat change below a HP threshold now increase by 2 stages (was 3)
Pyrochick now evolves at level 34 (was 32)
Decibite now evolves at level 24 (was 16)
Centilla now evolves at level 39 (was 36)
Skuldra now evolves at level 37 (was 34)
Pitterbyte now evolves at level 50 (was 60)
Ghinx now evolves at level 50 (was 54)
Skarbone line now learns the Parched Jaws skill
Tinshel line can now have the Steady Trait
Blizzburd line can now have the Snowman Trait
Swurmy line now can have Resistant Trait
Frova line can no longer have the Antartic Trait
Tinshel line now learns the Splash skill
Tinshel line now learns the Berserk skill
Tinshel line now learns the Double Slash skill
Decibite line now learns the Body Blast and Acid Rain skills
Kyreptil line now learns Crumble instead of Dust Storm
Lunarpup line can now have the Steady Trait
Silquil line can now have the Tactical Retreat Trait
Otogy line now learns the Toxic Cloud skill
Otogy line now learns the Replenish skill
Ruptius line can now have the Steady Trait
Mino line now learns the Phantom Spike skill
Acie line now learns the Cloudburst skill
Ruptius line now learns the Illusion Burst skill
Lumon line now learns the Spark Wall skill
Bittybolt line now learns the Flaming Tackle skill
Purrgy line now learns the Magma Punch skill
Seraphace line now learns the Cursed Grounds skill
Illuginn: Slightly lowered defense; special defense
Sart: Slightly raised defense; special defense
Hozai: Slightly raised defense; special defense
Dark Magic Ucaclaw: Slightly lowered defense and attack stat
Rhynobuzz: Slightly raised HP; slightly lowered special attack stat
Hountrion: Slightly raised defense, attack and HP stat
Lampyre: Slightly raised defense stat
Lumasect: Raised defense and HP stat
Magnamire: Raised special defense; slightly raised defense, attack and HP
Toravolt: Slightly lowered defense and special attack, slightly raised speed
Vulbrute: Slightly lowered special defense and HP; lowered special attack
Ashclops: Slightly lowered attack; raised speed and defense
Infinix: Slightly lowered attack; raised speed
Digmow: Slightly raised speed
Dugterra: Raised speed
Magmilus: Raised special attack and HP
Serpike: Raised defense
Grimmask: Slightly raised special defense, defense
Octotle: Raised defense; slightly raised HP; slightly lowered special attack
Otogy: Slightly raised special defense, defense; slightly lowered attack, special attack
Orotchy: Raised special defense, defense; slightly lowered attack, special attack
Lunarpup: Slightly raised attack; slightly lowered special attack
Lunarwulf: Slightly raised attack; slightly lowered special attack
Eclyptor: Raised attack and HP; lowered special attack
Humbee: Slightly lowered attack
Kyraptor: Slightly lowered attack
Golbeak: Slightly raised special defense, defense, attack, special attack
Cyberite: Slightly lowered HP
Dunpod: Slightly lowered defense; slightly raised attack, special attack
Sandril: Lowered defense; raised attack, special attack
Millidont: Slightly lowered defense; slightly raised HP
Hey all! We have a very exciting update coming to both PC and Switch on October 20th! Included in this major update will be our Halloween event! 🎃
From October 25th through November 1st, you will be able to find Halloween decorations all around the Trainer Hubs! From ghosts now haunting the halls to some scarecrows scattered about, the Trainer Hubs are where the spooks are at.
Have you ever wanted to wear a carved pumpkin as a helmet? Sure you have! Now you can once you find the hidden headgear!
We can't wait for you all to experience this update and we know you can't either!
Hey everyone! We're excited to have Coromon as part of Steams Midweek Madness starting today through Thursday (8/18). To celebrate, we're bringing you all some long awaited achievements as well as some quality of life changes! 🥳 We've got lots planned on the horizon and can't wait to be able to share it with you all.
Quick reminder to leave a review if you haven't already and join our Discord if you want to be apart of the community! We've also extended our Swurmy plush campaign, so if you were hoping to get one, you still can! Shine Bright! Note: This patch will be released for MacOS later today.
New Content
You’ll find a new NPC with sexy dance moves in the Lux Solis Campus Trainer Hub BF1
You’ll also find a new NPC in the Vlamma Heights, which will invite you to try one of his challenges
Added Leaderboards and rewards for CoroNet Ranked. Rewards will be handed out based on the Tier in which you end each season, plus an extra reward for the top 3.
You can now change the Traits of your Online Squad members at any time
Added a Hold indicator for buttons like 'move item' when selecting a Coromon in the Squad Menu. Holding this button for example takes the item from the Coromon
You can now see the exact percentages of stat changes by tapping on the stat change indicators while in a battle. You can view the stat change indicators by tapping on the Coromon’s name tag.
When selecting skills for your Coromon, you can now also see available Skill Flashes at the bottom of the skill list
The Potential Reader is now passive, it will always show the Potential of caught Coromon
The Potent Scent now lures twice as many Coromon
When catching a new Coromon and after viewing it’s summary, you are now asked whether you want to keep the Coromon
More Skill Flashes have been hidden throughout Velua
Lunarwulf now has a secret mechanic which enables it to evolve before its regular evolution level, when both wolves use Howl in the same round
XP Chips now last 10 minutes (down from 60), but increase XP gain by 50% (up from 15)
Improved CoroNet rewards you earn after 5 Ranked matches
The map overview showing all Coromon in each area now indicates if you’ve captured a Coromon
Added 3 new settings to speed up battles: Disable Weather animations, Disable encounter animations, Faster battle text
Disabled the “Disable Screenshot” setting by default since the glitches seem to be solved
Game Fixes
Fixed Discord overlay and Discord streaming to cause random crashes
Fixed lag/stuttering in OBS ‘Game Capture’ mode
Fixed the Heated Horns Skill changing the sprite offset of the target Coromon
Fixed a crash which would happen when releasing your last Coromon from a sorted storage
Fixed swamp mushrooms not showing the correct stage when walking away and then back once the Shroom was outside of the screen
Hey everyone! We know you all have been waiting for this for a while now 👀You can now take Coromon wherever you go on the Nintendo Switch! Even if you’ve started your journey at Lux Solis on PC, you can link to your Nintendo account and continue where you left off with cross-platform cloud saves! And battle with your PC player friend while on the go with cross platform multiplayer!
This isn’t the only exciting announcement we have for you all today! You can now have your very own Swurmy to sit on your desk or hang out with you while you play Coromon😄You can go here: https://shop.makeship.com/3PjmoBR and pledge to get your own Swurmy. We have 21 days to hit our funding goal to make sure that the Swurmies are then created and get to go to their new researchers.
We appreciate all of your patience and support as we’ve worked towards this incredible milestone. If you haven’t already, please join our Discord to hang out with the rest of the community and show off your awesome Coromon teams! If you’re still waiting for mobile, make sure to follow us on socials (Facebook, Instagram, and Twitter). As soon as we have an update for you all on the mobile port, you will be sure to hear about it there.
Soon you will be able to take Coromon with you wherever you go. We are excited to finally announce that Coromon is coming to Nintendo Switch on July 21st!
Already started your adventure on PC? You can link to your Nintendo account and continue where you left off with cross-platform cloud saves! And battle with your PC player friend while on the go with cross platform multiplayer!
For us, our next battle will be porting to mobile. We have not forgotten those in our community that want to play from their phones. As soon as we have an update for you all there, we will be sure to share.
As always, if you’ve played here on Steam, we’d love to remind you to leave a review if you haven’t already. We love continually hearing all of your feedback as it helps us make the game the best it can be.
Hi everyone! We’re excited to announce that Coromon, and our starter coromon, are participating in the awesome Adopt-a-Monster charity event this weekend June 10-12th to celebrate the monster taming genre and raise money for the Petfinder Foundation, a nonprofit organization dedicated to supporting animal shelters with the goal to save as many pets as possible! Alongside our Coromon, the devs/publishers behind Creature Keeper and Monster Sanctuary are also participating to help raise money.
Here are some of the awesome things you’ll be able to explore during the event: Discover amazing monster taming games (some with great discounts) Watch various streams of gameplay as well as developer streams In-depth features for creatures Join an exclusive Q&A panel talk with the developers of Coromon, Creature Keeper and Monster Sanctuary on Sunday, June 12th at 7pm UTC+2. Get special event rewards by donating money to Petfinder Foundation via our Tiltify link.
We hope you all enjoy this awesome weekend! Shine Bright!
Thank you all for your support since launch! While we're working hard on more updates for you all, we're excited to announce that Coromon will be showcased at Indie Live Expo this weekend! Check out Indie Live Expo’s stream showing off the game at the following link: https://indie.live-expo.games/en/
As a quick reminder, if you haven't already, please leave us a review. We love hearing the community's feedback, plus it really helps us out! Also feel free to join our community on Twitter, Facebook and Discord!
This update contains a lot of battle fixes and a first step in our goal to reduce the amount of RNG from skills and conditions. We will continue this process in upcoming patches. In online battles the next Ranked season is now opened, leaderboards of previous seasons will be added in a future update.
MacOS savedata location has changed
In the process of fixing the MacOS Steam build not being able to connect to CoroNet the save location on MacOS needed to be changed.
To import your savedata choose one of the following instructions (make sure the app is closed): A: With Finder Open Finder Hold CMD + SHIFT and press G Paste ~/Library/Containers/com.tragsoft.coromon/Data/Library/Preferences/ in the textbox and press enter Right-click on com.tragsoft.coromon.plist and click on “Copy” Press CMD + SHIFT + G again Change the textbox value to ~/Library/Preferences/ by deleting the “Containers/com.tragsoft.coromon/Data/Library/” part in the textbox, then press enter If there’s already a com.tragsoft.coromon.plist file there, rename it so you have a back up Hold CMD and press v to paste the copied file
B: Or with Terminal Open Terminal and execute the following command cp ~/Library/Containers/com.tragsoft.coromon/Data/Library/Preferences/com.tragsoft.coromon.plist ~/Library/Preferences/com.tragsoft.coromon.plist
Glitches/Crashes
If you experience graphical issues or crashes, here are three solutions that seemed to help for a number of players.
Run coromon.exe as administrator by navigating to Steam's install folder and right-click on the coromon.exe file, then select “Run as administrator”. By default the installation folder is C:\Program Files (x86)\Steam\steamapps\common\Coromon
Disable Discord overlay
You can disable the overlay by booting up Coromon, navigate to the settings in Discord and then click on Activity Indicator. There you can disable the overlay just for Coromon.
Fixed issues
Fixed a number of typposs in multiple languages
The Purrgy no longer lingers right before Illuginn
Fixed a number of milestones unlocking in online battles
Fixed a softlock when Vørst would freeze a Coromon holding a Crany Fruit
Fixed the gem buyer not taking all gems at once
The Scan Module blink now always appears on the highest layer
Players can no longer walk through the Trainer Hub tiles in Alavi
Agility Training now raises 1 stage as intended
Withdraw now raises 1 stage as intended
Players can no longer interact with trainers while in a minecart
Skills that require a charge now correctly retarget if the opponent switches out
Zen Cure now cures a percentage of 15 instead of a flat rate of 15
Ghastly Nap now targets the enemy team instead of a single target
Fixed floor switches in the Pyramid of Sart when the player got hit while a wall was moving
Bren can no longer eat cakes
When Bren is Potentiflated to a higher Potential category and evolves, the correct database entry is unlocked
LuxLure no longer cancels background music
Changed the “Always Run” setting to “Always Sprint” to prevent confusion
Fixed Thorbjorn from walking into the player when giving him carrots from the tile north-east of the snowman
Updates
Added (skippable) credits after game completion, and made them available in the settings menu once the game is completed
The game now saves after editing an online Squad
XP earned is now shown in a single overview instead of for each Coromon individually
Added additional hotkeys:
1-3 = Use bound Item
4 = Use bound Trait
Numpad 1-6 = Select specific Gauntlet Module
Numpad +/- = Next or previous Gauntlet Module
The available Coromon overview in the world map now shows 2 rows of Coromon
Precision Punch has a 50% chance to raise crit chance instead of 100%.
OHKO skills no longer benefit from type proficiency bonus.
We disabled the ‘Any’ preference for Casual Custom battles in CoroNet for now, until this works as intended in our backend
Cat Scratch is now a Ghost type skill
Dark Magic type now has its own type icon
Vørst now removes buffs from the player’s Coromon once he regains his fighting spirit, and prevents the first hit on him from doing more than 10% damage.
Chalchiu now has a seconds phase where she removes her stat nerfs and status inflictions
A sound is now played when an opponent is found on CoroNet
Less Coromon can learn the Dirty Snow Skill Flash
Transcending skill now resets after any move, instead of just after skills
Fruits which increase Skill damage now do 1.5x damage instead of 2x
Prepared Trait now shows an indicator when it triggers
Wet Coat Trait now shows an indicator when it triggers
Some Traits now trigger when entering the battle instead of the start of a round.
Ball of Darkness now has 25% chance of increasing Sp.Attack instead of 50%
Heatwave now also prevents and removes freeze condition
Sandstorm now raises Accuracy and Crit chance (instead of Accuracy and Evasion) for sand Coromon, and no longer lowers stats for non-sand Coromon
Snow weather no longer randomly freezes in online battles
Sleep now has a 40% chance to last 1 round, 40% chance to last 2 rounds, and 20% to last 3 rounds
Freeze lasts 2 rounds, instead of at most 5
Hazy lasts 4 rounds, instead of 3 - 5
Splash Spinner can now be bought in Alavi
Platinum Spinners can be bought after reaching Ixqun
Dream / Trick / Heal Spinners can be bought after reaching Darudic
Stinky Disc and Fear Disc can be bought from shops after reaching Pawbury
Smart Gem can be bought from shops after reaching Vlamma
Lazy Gem can be bought from shops after reaching Alavi
Note that this patch will be released for MacOS this weekend.
This update contains some significant PvP improvements and lots of QoL updates, besides the usual bug fixes.
One of the bigger changes is that when your match rules use the “set to level 50” rule, all Coromon in online battles will have the maximum number of Potential points possible. Whether you have a level 1 Standard Toruga, or a level 99 Perfect Swurmy, in online battles they will have the same amount of Potential Points. You can distribute these points in the online menu. If you don’t manually distribute them, the remaining points will be distributed randomly. This will make the competitive scene more accessible for new players, since you no longer have to grind for the perfect team. Of course using your Perfect Coromon in battles will still be the ultimate showoff!
To make PvP even more accessible, players can now use a Loan Squad in the online menu. This Loan Squad consists of a set of randomly generated Coromon and held items, which you can regenerate whenever you want, to try out new things! We’ll be tweaking and improving this feature in later updates.
Another big change is that Skill Flashes now have infinite uses. If you already used one before the update, you will find it again in your inventory.
Glitches/Crashes
If you experience graphical issues or crashes, here are three solutions that seemed to help for a number of players.
Run coromon.exe as administrator by navigating to Steam's install folder and right-click on the coromon.exe file, then select “Run as administrator”. By default the installation folder is C:\Program Files (x86)\Steam\steamapps\common\Coromon
Disable Discord overlay
You can disable the overlay by booting up Coromon, navigate to the settings in Discord and then click on Activity Indicator. There you can disable the overlay just for Coromon.
Fixed issues
Fixed people being unable to edit their squads in the online menu
When your Coromon is scaled up to 50 in an online battle, any empty skill slots are filled with the next skills the Coromon would unlock
The Forfeit button in online matches now has an extra conformation step
Thunder Salvo attack now functions as it should
Crumble attack now functions as it should
Kitty Claws attack now functions as it should
Cat Scratch attack now functions as it should
Peck attack now only steals Fruit
Whoosh attack now has a power range from 40 to 130, up from 1 to 130
Bolt Bomb no longer drains more than 60SP
Afterburner Trait now functions as it should
Impatient Trait now functions as it should
Motivated Trait now functions as it should
Soul Eater Trait now functions as it should
Caffeinated and Fearless trait no longer cause Invalid battle states in online matches
Stampede attack now functions as it should
Premonition now still finds a target even after the attacker or target is switched out
Iceberg Sweep, one of Vørst’s attacks, is buffed
Trapped status is removed once the trapper leaves the battlefield
Berserk attack now changes target if a new opponent is send out
Phantom Spike no longer triggers Cado Fruit multiple times
Cado Fruit now only works when the holder is at full HP
Tama Fruit now only triggers on damaging moves
Players can no longer get stuck in the barracks
All Gems in Hayville are now reachable
Fixed a glitch which could happen when feeding Purrgy Nibbles
Revised Mescher Realm maps to remove some dead ends, effectively shortening some of the maps.
Kerrin no longer steals an additional Spinner from you
Updates
We removed the “You can’t use Recall Items” rule from Insane difficulty.
We also removed the “You can’t run away from wild Coromon” from the Hard difficulty. Note that this rule is still present for Insane difficulty, and that you can always customize your difficulty to enable these rules.
Cham Fruit is now available from the Fruit dealer in Darudic
The Drill Shovel is slightly faster
The Potential Reader is slightly faster
A lot of UI transitions are snappier
A lot of battle animations are snappier
We oiled the rusty old gears in the pyramid making the moving walls a bit faster
Decreased time of rain animation
Melissa wanders around a bit less, so she no longer blocks Shrooms
Clio in the Vermeer Grotto can no longer trap players
The Buzzlet Delivery quest now only requires you to find two Buzzlet of Potential 14 or higher
Nibblegar’s Perfect overworld sprite now has the same color as the battle sprite
Slightly buffed Mudma’s basestats
Fixed a number of typo’s and missing placeholders
Spencer in the pyramid speaks all supported languages again
Titan Essences are now removed from your inventory after the epilogue
Lena no longer leads a double life, now you can only find one of her
Alavi rebuilt their shop, which is now constructed in the local wood style
Skarbone can now also be found in Dawn Valley and in Darudic grass patches
Increased Squidly’s evolution level to 37, so players can benefit from finding its hidden early-evolve mechanic
Cakes (S) are slightly cheaper
Skill Flashes can be used on fainted Coromon
The player automatically equips their lab coat in the buzzlet lab, and changes back in their original outfit when leaving
The “Not very effective” texts now a have a red color
Hey everyone! Between the demo and the full release, we changed a lot of mechanics which we believed would make the game more challenging. One such change we made was that we removed the guarantee of increasing a Potential 20 to 21, but as a compensation we increased the chances of lower Potentials to go up to 21. We’ve constantly monitoring feedback from the community, and we heard your concerns about this change.
The Potentiflator now again guarantees an increase of 1 Potential. We did keep the increased changes for Coromon with a Potential below Potential 20, so that’s a win-win!
Another such change is the difficulty in forced minigames like Flappy Swurmy. We’ve reverted this back to Swurmy Rush, which is a much easier game to complete. Flappy Swurmy is now available on your home PC, and will be featured in an upcoming side quest.
Another impactful change is for the competitive scene. When Coromon are reverted to level 50 for matches, their Potential points are no longer reverted with the level. So if you’ve unlocked all the potential points on level 99, you will keep them all!
If you run into any new issues, or just want to join the community, you can join our Discord. Shine Bright!
Crashes
Fixed a crash that could happen when receiving your Gauntlet at the reception.
Fixed a crash when Kerrin transferred a Coromon to or from a Platinum Spinner.
Fixed an issue with Soul Swap in online battles. This skill should no longer invalidate the battle.
Issues
Loose Cannon skill now applies burn to the target instead of the user.
Alavi is now available as a Recall location once you leave Jarl’s house.
We also made sure that players that reached this point can also Teleport back into Alavi, if they left.
Vlamma is now available as a Recall location at first arrival. The cutscene that triggered a bit after arriving prevented this.
Bren can no longer be handed in to Roman at the Traitformator.
Armado refound his energy and is no longer constantly resting in battles.
Fixed some walls in Alavi’s houses which players could walk through.
Fixed some walls in Frozen Peak which players could walk through.
Updated Frozen Cave 5 so that all chests are reachable.
Randomizer mode is unlocked again after defeating Voltgar and returning to the lab afterwards. It is also unlocked for players that already passed this point.
Fixed minecarts from driving through the end-of-track blockers on rare occasions.
Replaced a ledge in Mount Muspel floor 3 with a minecart to prevent a softlock
We’ve ensured that playersnow have the Sun Band in their inventory after defeating Light Sensei.
The Pep Talk Trait is now usable on other Coromon when the user has overcharged SP.
Coromon that were EvoBlocked by the EvoBlocker item which we removed, can now evolve again.
We’ve made sure that Gauntlet Coupons can be handed in at the reception again.
Dark Magic Ucaclaw and Dark Magic Centilla should no longer appear as starters in the “Replace with stage 1 Coromon” randomiser setting.
The starters are now randomized the first time, instead of having to reload the area.
After getting totally destroyed by lots of players, the titans after Voltgar had their base stats increased.
Randomizer mode no longer gives duplicate Traits to Coromon.
Intelligent Trait only works for wild Coromon.
Small updates
Platinum Spinners are now listed with the regular, Silver and Gold spinner.
Rana in the Wostin Desert no longer reappears once she dug up her gems.
Slightly lowered the chances for Potental 17 to appear, and increased the chances for Potential 18 and 19.
We removed the swamp area from the Mescher Realm.
Slightly increased the base stats for the DarkMagic Coromon and Kyraptor, and slightly lowered base stats for Ucaclaw.
Potent Scents no longer end when you’ve caught a Perfect Coromon.
The Alavi shopkeeper no longer asks for a Potent Bloby, since he accepted a Standard anyway.