Coromon - M4rw
  • Added Italian as available language
  • We completely overhauled the prologue, be sure to try it out!
  • A new gauntlet module is added, the STINK module
  • You can now configure quick actions for when holding the pause button
  • Coromon's trait & stat information is added to the database
  • Hayville's Trainer Hub now has a vending machine
  • Megalobite has undergone a visual overhaul
  • Renamed 'Shed Skin' Trait to 'Molter'
  • The PC in your bedroom now has a fun minigame installed
  • Increased base text speed
  • LuxLocator has been replaced with an Evo Block item
  • Minor improvements and fixes
Jul 13, 2020
Coromon - M4rw
Demo version 0.1.16 is now released

-Added Spanish and Turkish as available language.
-You can now drag & drop your Coromon to quickly sort them in the menu.
-Minor improvements and fixes.
Jun 15, 2020
Coromon - M4rw
Join our Discord here - https://discord.gg/H2byTXd

Meet the team and ask us anything you want to know about Coromon. We released a demo at the start of this year. Thanks to your feedback we already improved the demo a lot! And we're always open to more feedback! Do you have some great suggestions or questions? Or do you just want to chat? Come hang out in our Discord!

Set a reminder to not miss a thing!
Coromon - M4rw
Demo version 0.1.14 is now released

-Added language selection to settings. The currently available languages are English, German, French and Brazilian Portuguese. Thanks to everyone that helped translating!
-Added a sparkling Coromon for you to catch in Thunderous Cave F1, it's oozing with anticipation!
-Added new Magnetic and Stinky Traits, which are available for the new Coromon
-Added Antidote as active Trait available for the Swurmy line
-Improved pixel rendering, which should make the game look better on specific devices
-Added "Continue on Normal Difficulty" when losing all of your Coromon on Hard or Insane
-When using a Spinner you won't have to select a target anymore when there's just one wild Coromon
-Once you've reached the Power Tower checkpoint at the top, you can freely take the elevator up to any floor
-Mr. Mind was getting bored, and is awaiting you for a rematch!
-Minor improvements and fixes.
Apr 4, 2020
Coromon - M4rw
Demo version 0.1.12 is now released.

-You are now able to capture wild Coromon in horde battles without first knocking one out. Or you can capture both!
-LuxLure will no longer lure more than one Coromon at a time.
-Armado has undergone a visual overhaul.
-Someone at Donar Island might be able to help you to upgrade your Patterbit...
-We've adjusted the rates at which Coromon awaken their potential at every Potential level. We did this in order to make the difference between a Standard and Perfect Coromon more noticable on lower levels as well as higher levels. This could mean you will get more bonus points on a next Potential level-up.
-The Coromon Summary now also shows the Potential Level when you're viewing the Potential Stats.
-Added a setting to show the actual Spinners which hold your Coromon. This only changes the Spinner icons at the start of a battle, next to your avatar.
-Minor improvements and fixes.
Coromon - M4rw
Demo version 0.1.9 is now released.

-We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in.
-Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre!
-Added a Bind Trait option to the quick bind menu.
-The Type Effectiveness manual can now also be selected in the Item Bind menu.
-SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment.
-Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest.
-The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint.
-Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is?
-Shops now clearly show how much gold you will receive when using a coupon.
-When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well.
-Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value.
-Added a button to Squad menus with which you can quickly check which Coromon have which held items.
-Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item.
-Added an option to the settings to move around GUI elements within a certain area on touch devices.
-Added an option for "Keyboard Only" controls.
-Minor improvements and fixes.
Mar 8, 2020
Coromon - M4rw
-A new Coromon is howling in Thunderous Cave BF1... Try to find it and check out its evolution as well!
-Increased maximum Coromon level in the demo to 25.
-Added the option to rename your Coromon from the menu. You can also use this to remove nicknames by leaving the input field empty.
-Improved Coromon Storage.
-Added "Easy Battles" setting. When this is enabled you will be asked if you want to switch out your Coromon when an opponent's Coromon fainted. Enabling this setting on Hard or Insane will flag your savedata as "Impure", making the savedata ineligible to unlock achievements. Note that there are no achievements in the demo.
-Added a question to see the summary of a new Coromon after capturing one.
-Added a setting to turn off this question, as well as an option to turn off the nickname question.
-Releasing a Coromon or losing a Coromon on Hard/Insane will now place the item they were holding back in your inventory.
-The Database now also shows the known locations of a Coromon. Use the Interact button to toggle between the description and the known locations.
-The worldmap popup showing the Coromon in that area now hides Coromon you have not yet encountered.
-Pressing the back button on Andoid devices now shows a confirm popup instead of exiting the game.
-Minor improvements and fixes.
Feb 17, 2020
Coromon - M4rw
Demo version 0.1.6 is now released.

-A new Coromon is inhabiting Woodlow Forest... Try to find it and check out its evolution as well!
-Added item bind menu to be able to quickly access items. Perrin will add this Gauntlet upgrade when he installs the Essence Module. Hold Shift (or Extra 1 on controllers) to access the Gauntlet Power / Item Bind menu. Once you bind an item. You can unbind it by holding down the respective key (1-3), or with a controller by selecting an entry and holding the interact button.
-Coromon can now be swapped around faster. By holding down on a Coromon from the menu you instantly see the swap popup.
-Active effects (like Scents) can now also be accessed via controller by pressing the Extra 2 button.
-Mino now has a set of Traits available.
-Improved English syntax with thanks to Kingfisher!
-Fixed softlock when losing all Coromon on Hard+ difficulty.
-HP & SP bar now correctly update their max values during a battle.
-Minor improvements and fixes.
Feb 9, 2020
Coromon - M4rw
Demo version 0.1.4 is now released.

-Perrin now has a stack of spare Gauntlets to give to trainers when he upgrades their Gauntlets. This should prevent trainers worrying that their Coromon are not in good hands.
-Coromon with conditions like Shock, Burn etc. will be cured of their condition after 4 battles, whether they participate in the battle or not. This counter includes the battle in which the condition was inflicted.
-Passing Jebediah's first quiz now rewards a nice item, the Lazy Gem. This item gives some XP to the Coromon holding it, if it did not participate in the battle. Trainers which already completed the quiz can find this item in their inventory.
-The Potentiflator and Traitifier progress will now be shown when talking to Oleg or Roman.
-Professor Larch finally shared his research data: You can now see which Coromon appear in areas in the world map. Click on a town or route to see the Coromon population of that area.
-Dialogs in which you may spend Gold (like Shops, Potentiflator, Traitifier) now show your available Gold.
-Improved dialog flow when emojis are used.
-Silquil now evolves at level 15, and Moffel now evolves at level 17.
-A possible soft lock at Power Tower floor 2 should no longer be possible, and solved for players who experienced this.
-Improved feedback mechanism from Mr. Mind's security measure at Power Tower floor 4.
-When the prologue is completed, players can now take the train back home to visit their mother, and redo their hair in front of their mirror.
-Added a number of new hairstyles.
-Lowered cave encounters some more.
-Improved shop layout for better pathing to the register.
-Added a setting for mobile to hide the movement input.
-Possible fix for games freezing right before a trainer battle.
-Minor improvements and fixes.
Jan 27, 2020
Coromon - M4rw
Demo version 0.1.2 is now released.

-When starting a new game, players have the option to try out a quick battle to get a feel for the battle mechanics. This is for the demo only.
-Trainers that forget to pick up their Coromon get blocked from going to Woodlow Forest. Silly trainers, you can't battle without Coromon.
-The Beezel and Buzzlet quests now keep track of your progress in the logbook.
-The Potentiflator should no longer send Coromon into oblivion.
-Scrolling in the Coromon Storage with a gamepad now works as intended.
-Minor improvements and fixes.
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