Long time no see! Season 2 is halfway over. We bet you've already destroyed countless Dimension Portals. Oh, you definitely won't miss the chance to experience the fun of Mechanisms and Almighty Cores, right? Although it's still a while before the next update, we can't wait to share something new with you! In today's #Tavern Chat#, let's take a sneak preview into another side of [Anxi Desert] map: [Beiting Remnant].
Beiting Remnant
News from the Spirit Realm revealed that Ao Bai accidentally discovered another path to the Quicksand Pool during his adventure—an ancient ruins site situated in the desert. With new dangers and opportunities, the time for the group to embark on the adventure is about to arrive.
The ancient city ruins under the veil of yellow sand, with the air filled with the scent of gunpowder.
This place has been invaded by insect soldiers, and is also infested with many rogue bandits.
A zipline device for transportation, seems still usable.
New Enemies
Within the ancient city, the sight of the bandit troops is a frequent occurrence, and the arsonists have also equipped themselves with new gear.
Powerful four-handed ant soldiers and spider monsters guard every area.
Are they...the Desert Worms...flying?!
The giant bug-like creature, with unusual power harbored inside! Might be the most formidable enemy in the ancient city.
Roadmap Update
We have refined our roadmap in this update, and the silhouette of new heroes and weapons in the DLC will be closer to their actual designs. Stay tuned for more exciting updates!
Development Progress
The new content will take some time to refine and adjust, and we are working hard on it currently. Thank you for your patience and support. We will gradually release more development information. See y'all soon!
How is it going, folks? Here is an update for some in-game issues fixes. Thanks for your feedback and suggestions! ——Gunfire Studio
Bug Fixes
Fixed the issue where the block between two rooms was not removed after defeating all enemies
Fixed the issue where after having all kinds of [Almighty Core], players can not automatically recycle [Almighty Core] via picking them up in [Boundless Dream] and [Endless Journey]
Fixed the issue where the slot of [Almighty Core] would be automatically equipped when discarding [Almighty Core]
Fixed the issue where [Matrix] might cause improper skill effect of [Lightning Blast]
Fixed the issue where the effect performance of [Dimension Portal] when summoning enemies was improper
Fixed the issue where the 30% copper would not be returned immediately after consuming in single-player mode when having [Premium Membership]
Fixed the issue where [Nona]'s weapon-holding action was lost under certain circumstances
Fixed the issue where the dropping place of ammo was improper when destroying weak points of [Gluttony] under certain circumstances
Hi, folks! How is it going? We have fixed issues such as crashes, black screens, and unresponsive controller buttons under certain circumstances. We have also added auto looting of Almighty Core and optimized startup pop-ups and other content.
Fixed the issue where entering the next stage or room would cause crashes and black screens under certain circumstances
Fixed the issue where controller buttons became unresponsive under certain circumstances
Fixed the issue where the text of Challenge Event was displayed improperly in Daily Challenge
Fixed the issue where enemies with [Immortal] could not be defeated
Fixed the issue where the sound effect of ice-surface traps played improperly under certain circumstances
Fixed the issue where the status of the deployment button for [Hound] was displayed improperly
Fixed the issue where [Matrix] blocked the attack from [Iron Wing] in Fire Mode
Fixed the issue where self-destruction of [Dimension Portal] was improperly accumulated in season task progress
Fixed the issue where cards summoned via [Astroforecast] could not cause elemental effect when [Zi Xiao] has level 3 [Perfect Deck]
Fixed the issue where the idle animation of [Tao] was displayed improperly under certain circumstances
Fixed the issue where the attack of [Iron Wing] in Fire Mode could penetrate barriers
Fixed the issue where [Wind God] acted improperly after transforming into the storm
Fixed the issue where the negative effects were not removed after the shield is decreased to 0 when carrying both [Overwhelming Shield] and [Reinforced Eggshell]
Fixed the issue where the ascension [Wildfire] was ineffective under certain circumstances
Fixed the issue where inscription enhancement of [Weapon Forge]([Mission from Above]) was ineffective under certain circumstances
Fixed the issue where enemies moved to improper areas in [Anxi Desert-Stage 1] under certain circumstances
Optimized the order of the startup pop-ups
Optimized the projectile performance of [Iron Wing] and [Hound]'s shoulder cannons
Optimized the drop performance of [Almighty Core]
Added the feature - auto looting of [Almighty Core]
What's up, folks! In this update, we supported the button combo setting for controllers and added the previously missing Korean and Russian texts. Some of the issues were also fixed. Thank you for your feedback and suggestions!
Additionally, for the issues of black screen, crashes, and improper modelling, we are urgently addressing them and will need some more time to resolve them. If you encounter this situation, you can try clearing the Background Processes before playing again, and provide the Graphics Card Driver version, Log Files in the game directory, Crash Logs, and the Frequency of this issue to our email address qhstaff@2980.com for verification. Thank you again for your patience and support.
*You can check the Graphics Card Driver version by going to This PC - Manage - Device Manager - Display Adapters - Properties - Driver.
What's up, folks! In this update, we fixed the issue of warning effect residue and some other issues in the game. Thank you for your feedback and suggestions!
What's up, folks! We gonna release Season 2: Destiny Mechanism in this update! And Season 1: Arcane Ascension will close at the same time. Additionally, We have updated "Season Store" and "Season Selection" feature, 12 new occult scrolls, and some rifle adjustments. Have a good game!
*Localization text for certain languages (Korean, and Russian) is still in progress and will temporarily be displayed in English. We gonna launch updates within the next week. Sorry about the delay!
-Gunfire Studio
Season 1 Turned-off
The "Arcane Ascensions" will be removed from the default gameplay, and all seasonal quest progress will be reset. If you have missed Season 1 reawards and gameplays, don't worry! Folks can use soul essences to purchase missed rewards of former seasons in Season Store, also you can revisit former gameplays in the Season Selection feature!
Season 2 Starts!
Season Gameplay——Destiny Mechanism
As the demonic aura surged more fiercely, the pressure on the folks also increased. One day, Nona returned from visiting her sect and brought back three devices overflowing with mysterious energy. Once connected with the internal spiritual energy, those devices will unleash incredible power...
Available only in Nightmare and Reincarnation. In the beginning, you can choose one from [Datura], [Hound], and [Matrix] as the device for this turn. Almighty Core will drop during combat, which can be equipped in the backpack to enhance the device's abilities. More gameplay details will be unleashed in the game.
Season Rewards
Complete Seson2 tasks and level up seasonal grades to unlock rewards such as avatar frame "Destiny Mechanism", Tao's idle animation "Falling Petals", Scorching Rounds skin "Blossom", Rainbow skin "Dream Star" and more emotes & avatars!
Season Selection
Former gameplays is still available to folks on the top left corner of the lobby. Enjoy it!
Season Store
You can visit the Season Store on the Season page and use soul essences to unlock missed rewards of former seasons.
Weapon Adjustments
[Dragonchaser] ·Weapon DMG:85→90 ·Weapon CritX:2.5x→2.0x ·Weapon Skill: Old Effect: Launch a mark and shots home on the mark. New Effect: Launch a mark and shots home in on the mark, +30% RoF when the mark exists
[Rainbow Arch] ·Weapon DMG:85→100 ·Weapon Magazine:32→40 ·Slightly increase bullet velocity ·Weapon Skill: Reduce charging time and maximum bullets needed for charging, increase DMG bonus of each charging stack, significantly increase the powerful bullet velocity
[Revealer] ·Weapon Feature: Slightly decrease RoF while aiming, reduce the needed hitting times to let the enemy enter a "Weakspot" state ·Slightly decrease bullet velocity
[Lightning Blast] ·Weapon DMG:85→90 ·Weapon Skill: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Lucky Shot Chance, +100% Effective Range, and significantly increases the bullet velocity. ·Exclusive Inscription Old: Increases the radius of the forcefield sphere. +50% Lucky Shot Chance to projectiles passing through the sphere. New: Any projectile going through the sphere and hitting the enemy will bounce to other enemies within a 10m range, dealing 50% weapon damage, up to 2 bounces.
Added new performance of weapon hits on enemy shields/armor, optimized the performance shield/armor broken effects
Optimized the performance of the enemy's action when hit by a weapon
Optimized the performance of DMG text when enemies were hit by a weapon
Occult Scrolls
In this update, we have 12 new occult scrolls!
·[Priced HP]
Unlock: Defeat 15 [Elite Horsehead] Quality: Normal Effect Normal: After switching stages, HP drops to 1, obtaining 3 times the amount of copper for the deducted HP Enhanced: After switching stages, HP drops to 1, obtaining 6 times the amount of copper for the deducted HP
·[Empty Bonus]
Unlock: Defeat 10 [Lightning Lizard] Quality: Normal Effect Normal:+40% weapon DMG for 6s If the magazine is reloaded after being emptied Enhanced:+60% weapon DMG for 6s when reloading if the ammo in the magazine is less than 50%
·[Reasonable Exclusive]
Unlock: Defeat [WIND GOD] once in elite difficulty or above Quality: Normal Effect Normal: It will be destroyed once being discarded. -1 ascension with the lowest degree, +1 ascension with the highest degree randomly (ascensions with a level cap of 1 are not considered). Enhanced: It will be destroyed once being discarded. Choose one ascension to decrease by 1 level, then choose another ascension to increase by 1 level.
·[Battle Nature]
Unlock: Defeat 100 [Horned Beetle] Quality: Normal Effect Normal:+50% weapon and skill DMG when there are more than 2 enemies within 10m. Enhanced:+70% weapon and skill DMG when there are enemies within 10m.
·[Undivided Attention]
Unlock: Defeat 3 [Elite Beetle] Quality: Normal Effect Normal: Every 3 seconds without using primary or secondary skills, +20% weapon DMG (up to 3 stacks). Every 3 seconds without firing, +20% skill DMG (up to 3 stacks) Enhanced: Every 3 seconds without using primary or secondary skills, +30% weapon DMG (up to 5 stacks). Every 3 seconds without firing, +30% skill DMG (up to 5 stacks)
·[Divine Energy]
Unlock: Defeat 10 [ICHTHYOSAURUS OFFSPRING] in elite difficulty or above Quality: Rare Effect Normal:+5/10/15/20% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on the holding weapon Enhanced:+10/20/30/40% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on both weapons in a backpack
·[Fortune Challenge]
Unlock: Defeat 5 [Dragon Qian] in elite difficulty or above Quality: Rare Effect Normal: Occult scroll drops, shops, and mysterious chests will only have [Curiosity Box]. After picking up 4 [Curiosity Box], it will be destroyed (cannot be discarded) Enhanced: Occult scroll drops, shops, and mysterious chests will only refresh [Curiosity Box] or [Enhanced·Curiosity Box]. After picking up 6 [Curiosity Box] (including enhanced versions), it will be destroyed (cannot be discarded)
·[Energy Transfer]
Unlock: Initial Unlock Quality: Rare Effect Normal:+1 stack when teammates casting primary or secondary skills (up to 10 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +10% skill DMG with each stack Enhanced:+1 stack when teammates cast primary or secondary skills (up to 20 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +20% skill DMG with each stack
·[Reascend]
Unlock: Defeat 2 [GOLEM] in elite difficulty or above Quality: Rare Effect Normal: It will be destroyed once being discarded. Hero will lose all ascensions, and gain a corresponding number of golden goblets Enhanced: It will be destroyed once being discarded. Hero will lose all ascensions and gains a corresponding number+1 of golden goblets
·[Greedy Choice]
Unlock: Defeat 3 [Elite Coyote] Quality: Rare Effect Normal: Provides one opportunity to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded). Enhanced: Provides two opportunities to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).
·[Enhancement Lover]
Unlock: Defeat 6 [Elite Catfish Warrior] Quality: Legendary Effect Normal: Unlimited enhancement for each craftsman, after the 3rd enhancement, +130 copper cost every time (cannot be discarded). Enhanced: Unlimited enhancement for each craftsman, after the 3rd enhancement, +100 copper cost every time (cannot be discarded).
·[Scroll Enhancer]
Unlock: Defeat 2 [WIND GOD]in elite difficulty or above Quality: Legendary Effect Normal: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -90%). After each successful enhancement and if it is not destroyed, +20% chance to destroy it. Enhanced: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -100%). After each successful enhancement if it is not destroyed, +15% chance to destroy it.
Stages
Affected by the demonic aura, the Nightmare difficulty and above in 'Hyperborean Jokul' now feature ice-surface traps.
Adjusted the maximum level of weapon enhancement in the [Boundless Dream] of the gameplay [Bizzare Dream]
Optimized the rules for BOSS random selection in the [Boundless Dream] of the gameplay [Bizzare Dream]
UI
Added sorting options in occult scroll interface in the backpack. It now supports sorting by quality in ascending/descending or pickup order
Emotes will be displayed above the hero when being sent in the game
Added a hint when you return to the lobby but haven't saved your game in the Act Entrance
Added a status bar display for certain states that require to show information.
Added new button combo feature. It will reset the controller button assignments to default settings. Button combo editing will continue to be optimized in future updates.
Bug Fixes
Fixed the issue where [Qing Yan] using primary skill would improperly trigger the effect of room challenge [Gradual Desperation] when activating the Spiritual Blessing [All or Nothing]
Fixed the issue where the Crown Prince improperly triggered the effect of occult scroll [Enhanced·Overflowing Waters] under the level 3 Ascension [Acidominance]
Fixed the issue where the number of occult scrolls was improperly determined after activating the Spiritual Blessing [Craftsman's Inheritor]
Fixed the issue where the Spiritual Blessing [Pain Killer] was not properly triggered by the ranged thunder of the Spiritual Blessing [Thunder Messenger]
Fixed the issue where the exclusive inscription of [Piercing Flame] "+100% Weapon DMG for each enemy the ammo pierces and an additional damage is applied to all enemies it has passed through." would improperly increase DMG of the [Soul Strike] Xing Zhe
Fixed the issue where the explosion effect was improperly displayed when shoots of [Scorching Rounds] were blocked
Fixed the issue where the explosion AoE of explosive weapons was improper under certain circumstances
Fixed the issue where the status description of the occult scroll [Enhanced·Perfect Sixth] was improperly displayed
Fixed the issue where certain occult scrolls were improperly displayed locking after the removal of the occult scroll [Take it all]
Fixed the issue where items dropped in some places of [Duo Fjord] and [Hyperborean Jokul] could not be properly picked up
Fixed the issue where the player would be improperly stuck at some places of the [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
Fixed the issue where certain effects of the enemy's [Lifesaver] were improper in the [Interdependent Fortunes] in [Bizzare Dream]
Fixed the issue where the Arcane Jade was not improperly dropped when defeating [Gluttony] and [Pole Monarch] in the [Endless Journey]
Fixed the issue where attacking certain parts of the [Rogue Arsonist] would not deal DMG
Fixed the issue where location of items dropped from [Gluttony] was improper
Hot Fix 4/26
Fixed the issue where the game may crash when players exit a run
With the arrival of spring in the Northern Hemisphere, our Season 2 update is just around the corner, and will be meeting everyone soon! As the new season approaches, we are planning to introduce a new segment - the Devlogs, where we will share our thoughts for the future, discuss issues that everyone is concerned about, or just chat about other interesting things from time to time.
NO "FOMO"!
"NO FOMO PLZZZ!" might be the most common feedback we received from players after Season 1 launched. For a season mode designed around rotating gameplays, we fully understand that you might worry about missing seasonal gameplays or rewards. Therefore, we have included the development of a Season Store and Season Replay in our Season 2 agenda. Thanks to everyone's active feedback! These valuable comments help us make more reasonable decisions!
Season Store
Now you can claim passed seasonal rewards in the Season Store once the next season begins! In the Season Store, folks can purchase seasonal rewards with Soul Essence if you missed them in previous seasons! Well, for obtaining the current Season rewards, you still need to complete tasks and elevate your Season level. (The early bird catches the worm!)
Season Replay
We are introducing a new feature called Season Replay. This feature is designed to help guys revisit past seasonal gameplays and gain a broader range of experiences. To ensure the experience of the seasonal gameplay, you can only choose one past season, and the current season's content will be temporarily disabled. Considering the maintenance challenges of integrating new version content into past seasons mode, we currently do not support experiencing new version content in past seasons mode.
Additionally, to avoid the impact of the Season Replay on matching, the Season Replay mode will not support matchmaking features. However, folks who enjoy teaming up can still actively invite friends to join in this Season's Replay!
Season 2: Destiny Mechanism
Mechanisms
At the start of the game, you can choose and equip one of three unique Mechanisms (Familiar? These are happening in Gunfire Reborn all the time!). Unlike the "passive skills" of Season 1, the Mechanisms focus on "manually", requiring folks to activate them and unleash their effects. As such, skillfully placing Mechanisms, wisely recycling energy, and meticulously managing energy costs will be a key consideration!
Almighty Core
Come to see the Almighty Core! These amazing gadgets are attachable components for the three Mechanisms. You can freely choose and combine these components to unleash the potential of Mechanisms or enhance the strength of builds!
Seasonal Encounter
As Destiny Mechanisms are deployed, the battlefield is quietly changing. You may encounter Dimension Portal with mysterious summoning powers during combat. At the "Hyperborean Jokul", parts of the roads are getting icy, rush carefully!
Seasonal Missions
We have also received feedback about the unsatisfied solo experience with missions in Season 1. Therefore, We've appropriately reduced the number of team quests in Season 2 and updated the design philosophy of some seasonal missions.
Seasonal Rewards
Come and grab two New weapon skins!
Rifle Adjustments
Really? No buddies like rifles? Well...... Alright, let's specifically make some gameplay adjustments for rifles! Not only the general numerical tweaks, we've also made targeted adjustments to four weapons: [Lightning Blast], [Revealer], [Rainbow Arch], and [Dragonchaser]. These adjustments primarily aim to optimize the feel of firing. At the same time, we've also made minor enhancements to some of the weaker-performing rifles.
Season 2 Update Announcement!
We are currently finalizing and optimizing the content for the Season 2 (Including New Occult Scrolls). Based on our current development progress, Season 2 will be launched in April 26th, barring any unexpected issues. Please stay tuned.
In this update, we have 2024 roadmap on start page right now!
Currently, we are working on Season 2&3, and new paid DLC content. Gonna bring everybody an excellent experience in the upcoming updates!
Next Update When?
We will launch Season 2 after about 5-8 weeks and it will bring brand new seasonal gameplay and rewards! Don't worry if you haven't claimed all the rewards from Season 1. We are going to introduce [Season Store] where it allows you to claim the past seasonal rewards by consuming Soul Essence in Season 2. At that time, there will be an entrance for everyone to revisit past season gameplay.
Special Offer for Spril Sale
The base game and dlc will start a limited-time discount from March 15th to 22nd! Thanks for your concern and support!
What's up, Folks! "Seasons" is released in this update, and its First Season - "Arcane Ascensions" is available as well. Additionally, we adjusted and added some Inscription effects, introduced the idle animation of Crown Prince, and weapon skin assembly system. Hope everyone enjoys these contents!
Season Rules
Our initial plan is to rotate seasons every 3-4 months. Each new season will introduce fresh gameplay and rewards. We've also set up some minor challenges for season rewards. Players can unlock them by completing season tasks and levelling up season grades. After the season ends, old gameplay may be closed or partially retained, and progress in old season tasks will be reset (we are considering introducing a season shop in future, where players can use soul essence to unlock rewards from past seasons that they missed). Season task progress and rewards are binded only to the current game save. If you have more ideas and suggestions regarding season rules, feel free to leave feedback. We will carefully evaluate each opinion and make timely adjustments in subsequent updates.
2024 Update Plan
In the new year, there will be many ideas waiting for us to explore. Besides new heroes and weapons, new gameplay, maps and monsters are also in development. We expect to release the 2024 update roadmap in a few weeks and provide more detail. Please stay tuned.
-- Gunfire Studio
The First Season Is Now Open!
Each season features limited-time season gameplay and season tasks. Season gameplay may bid temporary farewell to players after the season ends. In addition, each season will have several season tasks. Completing these tasks earns soul essence rewards. Every 5 completed season tasks elevate your season level by 1, unlocking corresponding season rewards. Detailed information can be viewed by clicking on the season icon in the in-game main interface.
Season Gameplay — Arcane Ascensions
Thunder roars, an unknown power scattered on the mortal realm, seemingly originating from occult scrolls. After extensive exploration, it was discovered that there were three scrolls that could absorb this power. Thus, the era of [Arcane Ascensions] starts from now on...
[Arcane Ascensions] is only available in Nightmare and Reincarnation difficulties. At the beginning of the battle, players can choose one of Thunder Step, Elemental Pulses, and Thorny Carapace as the Initial Arcana. After defeating the boss and in the Vault's multiple-choice chests, players can obtain Arcane Jades to enhance the unique abilities of Initial Arcanas, assisting in battles.
Season Rewards
Completing this season's tasks and levelling up your season grades will unlock the avatar frame [Arcane Asecensions], the Crown Prince's idle animation [Magic Scroll], the weapon skin of Illusion [Phantom], as well as emotes, avatars, and other season rewards.
Weapon
Inscription Adjustment
Old Effect: (Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The maximum number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage New Effect: (Gemini) weapon 1&2 share magazine capacity. Gain 10 stacks every second while firing, and 5 stacks on hitting enemies. Every stack lasts for 10s. The maximum number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage
New Inscription
(Gemini) The Explosion AoE of the current weapon scales proportionally with remaining ammo in the magazine (0.8m AoE minimum). Additional explosion count is equal to the other weapon's AoE, divided by the AoE of the current weapon, rounded down.
Weapon Adjustment
Weapon skill of [Fire Tower] was adjusted as explosive DMG, and could have bonus via ascension [Explosion Enhancement] of [Ao Bai]
Spiritual Blessing
The armor break caused by [All or Nothing] will no longer be subject to the slowing penalty from [Gradual Desperation]
Bizarre Dream
Adjusted the damage resistance capacity for monsters in [Endless Journey] and [Boundless Dream]
Interface UI
Added indicators for occult scrolls already held by the player
Added the function to send emotes in solo mode
The weapon panel for explosive weapons now includes an "Explosion AoE"
BUG Fixes
Fixed an issue where imprinted weapons were lost in [Transcendent Arsenal] under certain circumstances
Fixed an issue where imprinted weapons failed to save the inscription refreshment in [Transcendent Arsenal] under certain circumstances
Fixed an issue where the level of weapons in [Transcendent Arsenal] was improper under certain circumstances
Fixed an issue where players could not pick up duplicate scrolls in [Boundless Dream] under certain circumstances
Fixed an issue where information pop-up windows were improper in [Boundless Dream]
Fixed an issue where talent [Scroll Divination] and spiritual blessing [Variable Scrolls] could not be triggered when [Zi Xiao] picked up the golden goblet dropped by Bosses in [Boundless Dream]
Fixed an issue where some task progress of [Mission from Above] increased improperly
Fixed an issue where weapon 2 of [Ao Bai] did not receive the Explosion AoE bonus when dual-wielding under certain circumstances
Fixed an issue where stacks of talent [Raging Inferno] of [Li] lost improperly under certain circumstances
Fixed an issue where the spiritual blessing [Sword Mastery] of [Tao] caused a permanent increase in RoF.
Fixed an issue where the occult scrolls number of spiritual blessing [Craftsman's Inheritor] was calculated improperly
Fixed an issue where the weapon was displayed improperly after a failed host transfer
Fixed an issue where the judgement bar of [Radioactive Gauntlet] was in an improper position under certain circumstances
Fixed an issue where the bleeding marker displayed improperly when [Bloody Drill] dealt no DMG
Fixed an issue where the explosive barrel effect was lost
Fixed an issue where the loading interface displayed improperly under certain circumstances
Fixed an issue where [Fast-Loader] triggered improperly under certain circumstances
Fixed an issue where enhanced scrolls would be discarded when obtaining normal scrolls under certain circumstances
Fixed an issue where players might get stuck in some locations in [Longling Tomb], [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul] under certain circumstances
Fixed an issue where some dropped items could not be picked up in [Longling Tomb] and [Anxi Desert]
January 12th Emergency Patch Notes
BUG Fixes
Fixed an issue where the pop-up window of levelling up season grades displayed improperly
Fixed an issue where the count of season task "Obtained 30 Arcane Jades "was caculated improperly