Hello everyone! In this update, we have addressed some issues related to the [Endless Journey] and robot teammates. Since yesterday's update, we have received significant feedback and suggestions regarding the [Endless Journey]. Currently, the [Endless Journey] is a challenging mode with high difficulty and various restrictions (thus only available from level 9 of Reincarnation). The development team has also noticed the player community's requirement for more freedom in the game, so please give us some time to refine solutions. If you have more ideas and suggestions for the new version, feel free to continue providing feedback, and we will carefully evaluate each opinion for timely adjustments in subsequent updates.
--Gunfire Studio
Bug Fixes
Fixed the issue where monsters would not die in certain situations, causing the game to be stuck.
Fixed the issue where the shield of the Robot Teammate controlled by the host could not recover after continuous host transfers.
Fixed the issue where if the host was Nona after continuous transfer, the Robot Teammate controlled by the host did not have a Iron Wing.
Fixed the issue of abnormal skill release for [Li] caused by [Dragon Breath].
Fixed the issue with the abnormal third-person view display for rescue progress.
Fixed the issue of some interfaces being unable to scroll in controller mode.
Fixed the issue in the [Endless Journey] where the displayed DMG Resistance of monsters exceeded the 90% limit.
Fixed the issue in [Anxi Desert - First Stage] where the Peddler and Craftsman overlapped under certain circumstances.
Hello, everyone! In this update, we bring you the brand-new gameplay mode —— [Endless Journey] in the [Bizarre Dream]. After defeating the final boss of the [Hyperborean Jokul], you can choose to embark on an endless adventure, exploring the limits of the levels within a limited time. At the same time, this update also introduces three new weapons: [Revealer], [Dragon Breath] and [Storm Chaser]. We wish you all a great time playing! Considering compatibility with the difficulty and pace of the battles, [Endless Journey] is currently only available from the level 9 of Reincarnation. There are still many aspects of [Endless Journey] that need improvement. If you encounter any unsatisfactory situations during your experience, we hope you can provide timely feedback, and we will continue to polish and optimize this gameplay mode in subsequent updates.
From November 22nd to November 29th, the main game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, thank you for your attention and support :)
—Gunfire Studio
Stages
[Bizarre Dream]
Added a new option in [Bizarre Dream]:
Endless Journey (Only available in Reincarnation level 9): After defeating the final boss of [Hyperborean Jokul], players can choose to embark on an endless adventure, exploring the limits of the levels within a limited time.
In the [Endless Journey]:
Enemies will become stronger, and their DMG resistance will continuously increase.
The non-cursed scroll carrying limit is 60, and recycling scrolls can provide certain bonus enhancements.
The Golden Goblet has been corrupted by demonic energy and can only replace existing ascensions with new ones. Besides, players can recycle excessive golden goblets to obtain extra bonus effect.
The Peddler, Craftsman, and Spiritual Remnant appearances will be reduced, while the Phantom Peddler and Training Master will no longer appear.
The Vault will no longer open, and defeating non-boss enemies will no longer drop coins and essences.
A new countdown system is introduced, starting at 10 minutes, and completing levels will add a certain duration.
After the countdown ends, players can still challenge the current boss, but the portal to the next act will be permanently closed.
Adjustments to some tasks in [Mission from Above]:
Each time a weapon is used to achieve a defeat/assist, the time limit for the [Weapon Forge] series tasks will be refreshed.
New Stages:
[Longling Tomb], [Anxi Desert], and [Hyperborean Jokul] have added some Vaults and random routes.
Weapons
New weapons:
[Dragon Breath] Weapon type: Launcher Can it be dual-wielded: Yes Weapon description: Causes an explosion when hitting enemies. The weapon enters a charging state after firing. Weapon skill: Activating at a specific time will complete the charge early and make the next shot penetrate enemies. Exclusive Inscription: Each activation of the weapon increases the stack by 1 (up to 3 stacks, the stack is cleared if activation fails). At full stacks, the weapon's explosion count +1. Unlock method: Defeat [Flame Bomber] 20 times.
[Revealer] Weapon type: Rifle Can it be dual-wielded: Yes Weapon skill: Hitting enemies multiple times while aiming puts them in a vulnerable state: all weapon damage will trigger a critical hit. Exclusive Inscription 1: The more times the enemy's weak spot is hit, the stronger the effect of its vulnerable state. Exclusive Inscription 2: When hitting an enemy in a vulnerable state, +80% chance of a critical hit for this shot. Unlock method: Critically defeat [Desert Coyote] 15 times.
[Storm Chaser] Weapon type: Melee weapon Can it be dual-wielded: Yes Weapon description: Moving forward for a period of time will enter the "Accelerate" state: increase movement speed and weapon damage. Stopping forward, moving left or right, or moving backward will cause the "Accelerate" state to disappear. Exclusive Inscription: Maintaining the "Accelerate" state gradually increases the chance of a critical hit, up to 100%. Reset when exiting the "Accelerate" state. Unlock method: Defeat [Catfish Warrior] at close range 15 times.
Occult Scrolls
Effect adjustments:
[Blazing Hoop] Original effect: Every 10 seconds, cast a flame pulse around, dealing 200 Fire DMG to enemies, causing Burning Effect for 3 seconds. New effect: Every 6 seconds, cast a flame pulse around, dealing 350 Fire DMG to enemies and causing Burning Effect. For each awakening level, the damage increases by 50 points.
[Enhanced·Blazing Hoop] Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 200 Fire DMG and causing Burning Effect for 3 seconds to enemies touched. New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a flame pulse around, dealing 350 Fire DMG and causing Burning Effect to enemies. For each awakening level, the damage increases by 50 points.
[Realm of Corrosion] Original effect: Every 10 seconds, cast a corrosion pulse around, causing Decay Effect to enemies touched, lasting 5 seconds. New effect: Every 6 seconds, cast a corrosion pulse around, dealing 350 Corrosion DMG to enemies and causing Decay Effect. For each awakening level, the damage increases by 50 points.
[Enhanced·Realm of Corrosion] Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion pulse around, causing Decay Effect to enemies touched. New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release a corrosion flame pulse around, dealing 350 Corrosion DMG and causing Decay Effect to enemies. For each awakening level, the damage increases by 50 points.
[Magnetic Coil] Original effect: Every 10 seconds, cast an electromagnetic pulse around, causing a Shock Effect to enemies touched, lasting 6 seconds. New effect: Every 6 seconds, cast an electromagnetic pulse around, dealing 350 Lightning DMG to enemies and causing a Shock Effect. For each awakening level, the DMG increases by 50 points.
[Enhanced·Magnetic Coil] Original effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, causing Shock Effect to enemies touched. New effect: Every 6 seconds or every time you deal Critical DMG to an enemy (1 second cooldown), release an electromagnetic pulse around, dealing 350 Lightning DMG and causing Shock Effect to enemies. For each awakening level, the DMG increases by 50 points.
Monster
Elite Mandrill Cavalry: Adjusted the time required for Elite Mutant Penguin to return to mounted status from 30 seconds to 60 seconds.
UI
Added a current weapon indicator to the team information panel.
Optimized the controller interaction experience for some interfaces.
System
Added the Offline Hosting Functionality for Teammates Leaving. Teammates leaving the game in the middle of the game will not reduce the difficulty of the game, but will automatically replenish robot teammates; the team leader can check this function on the pre-battle interface.
P.S. The application scenario of robot teammates is currently limited to taking over teammates who leave; after the function is polished and stabilized, we may support players in adding robot teammates to team battles before the start.
Bug Fixes
Fixed the issues where [Perfect Sixth] would be stacked by non-shooting weapons skills such as [Radioactive Gauntlet] and [Lightning Blast].
Fixed the abnormal color of the explosion effect of [Glimmering].
Fixed the issue where [Glimmering], with the inscription "Return ammo to the magazine on miss" could not return ammo when the bullets did not hit.
Fixed the issue where electric orbs of [Thunder Storm] blocked other projectiles of weapons or skills.
Fixed the issue of Gemini inscription "(Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The max number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage" not changing the maximum stack with the shrinking magazine.
Fixed the issue where the inscription "+50% Elemental Effect Chance upon hitting an enemy. (Up to +500%, resets on a miss.)" would be reset by non-damage type weapon skills.
Fixed the issue where the [Aggressive Firepower] task and the scroll [Sabotaged Magazine] coexisted without promptly deducting the non-main weapon magazine quantity.
Fixed the issue that the [Last Stand] in [Ascension Fusion] could not be triggered through [Flesh and Bones].
Fixed the issue where the self-harm effect would cause the [Voltaic Aegis] stack to decrease.
Fixed the issue where [Xing Zhe] will draw the discarded exclusive inscription when having the [Ancient Etching] with [Thunder Storm] and [Justice] in hand.
Fixed the issue where [Xing Zhe], holding [Thunder Storm], showed the wrong weapon type in the main skill icon.
Fixed the issue that [Xing Zhe]'s Soul Strike and [Qian Sui]'s Tidal Aspis could not trigger [Elemental Magazine].
Fixed the issue with the temporary dash charges of Qian Sui's talent [Irrepressible Surge] being abnormally consumed.
Fixed the issue where [Zi Xiao] could not reset Occult Scrolls in certain situations.
Fixed the issue where the effects of the [Shrine of Recovery] would not disappear when removing the Occult Scroll during its activation.
Fixed the issue with the incorrect target selection for the talent [Enhanced · Thunder Step].
Fixed the issues in [Basement of Longling], [Anxi Desert], [Shoreside Valley], and [Snowy Fairyland] where in some locations items could not be picked up.
Fixed the issues in [Anxi Desert], [Duo Fjord], and [Hyperborean Jokul] where players could get stuck in multiple locations.
November 23rd Emergency Update Announcement
Fixed the issue where with only one human player remaining in the team, there was a chance that the UI for robot teammates would not be displayed.
Fixed the malfunctions of some interface controller shortcut buttons.
Fixed the issue where players cannot return to the previous room in the [Anxi Desert - Third Stage] under certain situation.
Fixed the issue where in some situations, the effects and damage of [Falling Star] disappeared after its release by [Zi Xiao].
Fixed the issue of damage loss caused by the Spiritual Ascension [Blooming Blade] in the Spiritual Assault.
Today marks the 2nd anniversary of "Gunfire Reborn" official release! We sincerely appreciate your constantly support and love. It's because of your unwavering dedication and feedback that "Gunfire Reborn" has steadily to improve. In the upcoming year, "Gunfire Reborn" will continue to be with you all,and we'll keep refining the game and bringing more fun ideas to life. Let's look forward to it together!
Fourth Quarter Update Preview:
We'll be releasing two updates on November 23rd and in late December. The November update will introduce a new gameplay, "Endless Journey," and three new weapons. In December, we will launch a time-limitied mode with new framework, and some free customization rewards. Stay tuned!
Autumn Sale:
We're gearing up for the upcoming Steam Autumn Sale and will be offering discounts on the "Gunfire Reborn" base game and the two DLCs "Visitors of Spirit Realm" and "Artisan and Magician"
Steam Points Store:
Animated stickers and avatars of Nona and ZiXiao are now available on the Steam Points Store! Feel free to come and exchange for them! (Some mistakes occured when we were uploading those stickers and avatars which resulted in the delay. Now we have republished all materials and sincerely appreciate your patient wait.)
Pricing Adjustments in Argentina and Turkey:
Starting from November 20th (PT), Steam will change the currency used for sales in Argentina and Turkey to USD. After careful consideration, we've decided to make slight adjustments to the pricing of "Gunfire Reborn" and its DLCs in Argentina and Turkey on November 20th. Players who have already purchased the game will not be affected by this pricing adjustment.
Hello everyone! In this update, we have updated the gameplay for the three weapons [Justice], [Thunder Storm], and [Woodpecker], and added a new character attribute of DMG Resistance. In addition, we have added a batch of new mission gameplay for [Heaven's Mandate] in [Bizarre Dream], and added the new function [Imprinting] to the [Transcendent Arsenal].
More new content for the fourth quarter is being prepared enthusiastically, and the next version update will be released in late November. Stay tuned!
-Gunfire Studio
System
New [DMG Resistance] Mechanism
After this update, a new [DMG Resistance] mechanism will be adopted, and related Occult Scroll, Ascension, etc. have been adapted and adjusted. The player's total DMG Resistance will be displayed in real-time under the health bar. When the player takes damage, the damage will be reduced or increased according to the current total DMG Resistance.
Bizarre Dream Adjustment
The Transcendent Arsenal has added the [Imprinting] function. Players can spend 150 Soul Essence to imprint any weapon with spirit: even if the player is defeated during the challenge level or the player actively exits the game, the imprinted weapon will still return to the player's arsenal after the game settlement (the imprinting effect only takes effect in the current game, with a limit of two weapons).
New tasks have been added in [Missions from Above], and there is a chance to encounter super rare [Mythology] quality tasks when accepting tasks.
Weapon
Weapon Adjustment
[Justice]
WeaponFire mechanism adjustment: Original effect: Launch a grenade that can be manually detonated New effect: Launch a grenade, a pool of lava will be generated after the grenade lands
Bullet flight speed adjustment: 35→40
Exclusive Inscriptions adjustment: Added: Each shot will launch 3 grenades with smaller damage and range. Removal: Each detonation of a grenade will increase the Lucky Strike chance of this explosion by +25%
[Thunder Storm]
WeaponFire mechanism adjustment Remove Weapon skill, original Weapon skill adjusted to normal Fire Original effect: After charging, launch an lightning ball that can be detonated by shooting, the lightning ball can shatter the Shield of normal monsters and cause damage New effect: Launch an lightning ball that stimulates lightning arcs around it, explodes upon impact
Weapon type: Pistol→Launcher
Critical multiplier: 3x→2x
Magazine: 10→7
Speed of the electric ball: 65→ 25
Adjustments to Exclusive Inscriptions: Added: · The lightning ball can penetrate enemies, +50% DMG of the lightning arc, +20% the enemy detection range · +100% the total DMG of the explosion, and the lightning ball can shatter the shields of regular enemies. Removal: · The lightning ball will automatically detonate and trigger 2 explosions when there are multiple enemies within the attack range. · -90% projectile speed of lightning ball, +300% base DMG of the powered arc, and every lightning ball shot increases powered arc DMG and AoE(up to 4 stacks).
[Woodpecker]
New Mechanism: During aiming, +5% total weapon DMG of each hit (up to 50%). The damage bonus gradually decreases over time. When not aiming, the DMG bonus will not decrease, but it cannot take effect.
Magazine: 12→20
Scope Magnification Range: 2.0x—4.0x→1.5x—4.0x
Increase Weapon Accuracy, reduce Weapon recoil
[Star Ring]
Skill Effect Adjustment Old: The Star Ring contracts, causing high damage to enemies during the process. If it starts from the maximum radius, the damage will further increase. New: The Star Ring contracts, causing high damage to enemies during the process.
Occult Scroll
Occult Scroll Adjustment
[Abundant Vitality] Old: During Shield recovery, +75% total weapon DMG. When the Shield is fully recovered, this buff effect still exists until the next Weapon shot causes damage. New: During Shield recovery, +75% total weapon DMG. When the Shield/Armor is fully recovered, +75% total DMG of the next shot.
[Enhance·Abundant Vitality] Old: During Shield recovery, +75% total weapon DMG. Shield recovery cannot be interrupted. When the Shield is fully recovered, this buff effect still exists until the next Weapon shot causes DMG. New: During Shield recovery, +75% total weapon DMG. Shield recovery cannot be interrupted. When the Shield/Armor is fully recovered, +75% total DMG of the next shot.
Monsters
[Gluttony]
Optimized some skill mechanisms of [Gluttony] in [Mysterious Jokul]
[Gluttony] in [Mysterious Jokul] will obtain temporary shield while causing lifesteal
Decrease the lifesteal frequency and stats of [Gluttony] in [Mysterious Jokul]
Monster Revival Mechanism Adjustment:
During the monster's revival period, players can interrupt the monster's revival by attacking the purple demonic aura.
Sound Effects
Optimized the music performance on the settlement interface
Optimized the sound effect when opening the Craftsman interface
Optimized the sound effect of player landing
Optimized the sound effect of player footsteps
UI
Optimized the display of the [Bizarre Dream] list on the preparation interface
Texts
Optimized the description text of [Qian Sui] Spirit Blessing [Oversea Abyss] (effect unchanged) New: -50% Dash cooldown time. After [Fierce Charge] hits, it consumes 15% of the current [Fist Sensation] (an additional 0.5% is consumed for each layer of [Fist Sensation]), and each layer of [Fist Sensation] consumed will increase DMG of [Fierce Charge] by an additional 80%
BUG Fixes
Fixed the issue where [Lei Luo]'s spirit blessing [Gradual Improvement] loses stacks when defeating monsters directly in Fatal Current
Fixed the issue with [Ao Bai] dual-wielding Radioactive Gauntlet, where an abnormal display occurs after the skill ends.
Fixed the issue where the occult scroll reset by [Zi Xiao] is restored after re-entering the battlefield under certain circumstances
Fixed the issue where the spirit blessing [Variable Scrolls] failed to increase the reset count under certain circumstances
Fixed the issue where Yoruhime-maru in Reincarnation 9 could not release skills under certain circumstances
Fixed the issue where using some non-shooting class Weapon skills would trigger [Cautious Shot]
Fixed the issue where the crit hit triggered by [Wait for Good] could not trigger the extra effects brought by crit hit
Fixed the issue where [Dual Fang] could not trigger [Bloody Ammo]
Fixed the issue with the inscription of abnormal expansion magazine capacity: "If you manually reload immediately after defeating an enemy, the reloading time is reduced by 50%, and the remaining ammo is retained as extra magazine capacity. The more remaining ammo, the higher the base damage of the weapon after reloading"
Fixed the issue where palyers got stuck in [Anxi Desert], [Duo Fjord], and [Hyperborean Jokul] under certain circumstances
Emergency Updates - 10/21
Fixed the issue where different languages in selection interface of Lei Luo's talent [Gifted Man] were lost
Fixed the issue where enemies revived improperly
Emergency Updates - 10/28
Fixed the issue of abnormal UI display in the "Transcendent Arsenal"
Fixed the issue of some weapons to be unable to fire in the "Missions From Above"
Fixed the issue of the Frame [Sword Dance] cannot be unlocked
Hi folks! In this update, we fixed issues that players may be stuck under certain circumstances in [Longling Tomb] and cannot unlock level frame and gallery when defeating Gluttony under the gameplay option “Mysterious Jokul”. Thank you all for your feedback and review!
Bug Fixes
Fixed an issue that enemies in [Longling Tomb] spawned within the walls which resulted in an impassable situation.
Fixed an issue that the treasure chest refreshment was improper in Chaos Realm when activating [Eye of Providence].
Fixed an issue that players cannot pick up items dropped by enemies in [Hyperborean Jokul].
Fixed an issue that level frame can not be unlocked when defeating [Gluttony] in the main storyline.
Fixed an issue that the gallery can not be unlocked when defeating [Gluttony] in the main storyline.
Fixed an issue that [Iron Wing] can not attack [Gluttony] in Fire Mode.
Fixed an issue that part of text of [Qian Sui] was improper.
Fixed an issue that players cannot be revived when knocked down while interacting with Training Master.
Fixed an issue that Mission “Elemental Reaction” of [Mission from Above] did not increase the task progress under certain circumstances.
Fixed an issue that revival of enemies failed to work in “DMG Zealot” of [Mission from Above].
Fixed an issue that button mapping in Golden Goblet selection interface was duplicated under controller mode.
Emergency Update - 9/5
Regarding the recent issue of some players experiencing DLC unlock anomalies, we have updated the DLC verification process to assist in troubleshooting. Devs are actively investigating this matter. We appreaciate all players for their patience.
What’s up, folks! In this update, we are going to have a new challenge - Reincarnation Level 9. Within this challenge, the attributes of enemies will not continue to increase. However, the skills of all monsters will be enhanced! Furthermore, the challenge events might be more formidable, demanding careful consideration in your approach. Besides, we've made iterative adjustments to the gameplay of [Qian Sui], introducing a new option of Bizarre Dream: Mission from Above. Additionally, the boss [Gluttony] will now join the ranks of randomly encountered mainline bosses. Wishing you all an enjoyable gaming experience!
From August 25th to August 31st, the base game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, we extend our gratitude for your attention and support:)
-Gunfire Studio
If players encounter issues such as game crashes, sudden exits, or launching problems, preventing you from promptly utilizing the feedback function, you can send your Steam username, a detailed description of the issue, or screenshots to qhstaff@2980.com. We will promptly investigate and identify the problem.
Stage
New Difficulty Level
Reincarnation Level 9
Unlocked after passing Reincarnation Level 8
No attributes growth compared with Level 8
Enemies’ skills are enhanced, check in the preparation room
More dangerous scene challenge
More crazy enemies’ affix
Bizarre Dream
New gameplay option
[Mission from Above] Players will encounter Training Master randomly within stages and undertake various forms of tasks from him.Blessings and misfortunes would be obtained simultaneously. Players should choose suitable tasks based on internal and external situations. Only by completing tasks can misfortunes be removed; otherwise, misfortunes will persist with players until the end of the game.
[Interdependent Fortune] Occult Scrolls Update
New Monster Scrolls
[Iron Circuit] When getting injured, excess DMG above Total Max HP will be reduced, and 50% of remaining DMG will be shared with other carriers.
[Nirvana Force] When defeated, 25% chance to deal 20% of current Total HP as DMG to players within 5m.
[Lucky Roulette] After dealing DMG, change player's copper coin amount by -7 to +3 (CD: 1s).
[Piercing Bullet] After dealing DMG, Prevents player from receiving healing for 3s. (CD: 5s).
[Explosive Magazine] Deals 10% of the player's current Total HP as DMG to players within 5m with each attack.
Adjustments
[Flesh and Bones] Convert all Shield/Armor to HP and recover 3% Max HP/s (Decrease 80% → 90% deficiency for elite enemies)
[Shrine of Recovery] Optimized the HP recovery mechanism of occult scrolls.
New Random Boss
Plays can encounter [Gluttony] in the Final Boss Selection! Unlock: Defeat [Pole Monarch] 3 times.
Other Stages Optimization
More random routes has been added in some stages of [Anxi Desert] and [Hyperborean Jokul].
Players in spectating would be revived automatically when other players defeated the final boss of [Hyperborean Jokul].
Heroes
Iteration of [Qian Sui]
We iterate [Qian Sui] including skills, talents, ascensions, spiritual blessings and some other aspects.
Skill
[Tidal Aspis] Aspis retraction now can trigger both weapon shot DMG and Striking Punch DMG once each.
Talents
[Unshielded Force] change to [Raging Waves] Old: The Aspis's retracting attack will also trigger all the effects of Striking Punch. New: When not shielding, for every 1 use of striking punch, the Tidal Aspis's remaining cooldown reduces by 1s. If the punch hits, +50% DMG for the next [Fierce Charge], up to 3 stacks
[Wild Punch] Old: +30% [Hurtle] Base DMG for every level-up for the weapon you currently hold. New: + 200 base DMG of [Fierce Charge]. Using striking punch while shielding reduces Dash cooldown by 0.5s.
Ascensions Effects Adjustments:
[Mighty Stream] Old: +2/4/6s duration for Tidal Aspis. Level 3 Effect: Recover 1s duration for every attack you block. (Every recovery shortens max duration) New: +2/4/6s Duration for Tidal Aspis, each use of [Fierce Charge] recovers 0.5/1/1s duration (up to recover 3/6/∞s). For every 1s of Tide Aspis's max duration, +10/15/20% DMG of [Fierce Charge] and [Shockwave]. Level 3 Effect: Recover 1s duration for every attack you block.
[White Water] Old: Each block reflects a small/decent/huge amount of DMG. Level 3 Effect: Each block will cause 2,000 normal DMG to enemies within 10 meters after retracting the Aspis. New: Emit [Shockwave] every 1.2/1/0.8s while shielding, dealing DMG equal to [Fierce Charge] to enemies within 7m. 50/75/100% chance to release an additional [Shockwave] on each block. Level 3 Effect: +1% DMG of [Fierce Charge] [Shockwave] for every 1 point of max shield.
[Unfathomable Ocean] Old: After retracting the Aspis, +50/100/150% Max Shield for 5s. Level 3 Effect: -1s remaining cooldown of Tidal Aspis for every 10 Shield you lose during this period. New: +150/300/450% Base DMG. For every 1m displaced by [Fierce Charge], +20% base DMG for that instance (Displacement distance calculated at least by 30/50/70% of the dash distance cap).
[Unbearable Hurtle] Old: Enemies hit by [Hurtle] deal -30/50/80% DMG and take +30/60/100% DMG for 5s. New: -20/40/60% DMG taken for enemies hit by [Fierce Charge], +25/50/75% DMG taken (50/100/150% for [Fierce Charge] and [Shockwave]), lasting 5s.
[Irrepressible Surge] Old: If an enemy is defeated when holding the Aspis, [Hurtle] will have no Cooldown for the next 2s; if an enemy is defeated within 1.2s after retraction, Tidal Aspis will have no Cooldown for the next 2s. New: Gain 2 temporary Dash charges while defeat enemies during shielding. If an enemy is defeated within 1.2s after shielding, Tide Shield enters a no-cooldown state for 2s.
[Wave-breaking Blow] Old: Every 8 stacks of [Fist Sensation] will consume one additional use of Striking Punch upon casting it, and perform an additional punch with 40% DMG (4 additional punches at most). If any of the punches kills an enemy, recover uses consumed. New: Every 8 stacks of [Fist Sensation] will deal 1 extra Striking Punch with 50% DMG. (Up to 5 extra Punch)
[Rogue Wave] Old: Increases stack duration of [Fist Sensation] to 3s. Each stack increases next Striking Punch DMG to +20%. Gain 8 stacks of [Fist Sensation] immediately after using [Hurtle]. New: Each stack of "Fist Sensation" damage bonus increased to 10/15/25%.
[Dark Tide] Old: +5/10/15 Striking Punch Capacity. There is a 50/60/70% chance to recover 1/50%/100% use of Striking Punch each time you use it when holding the Aspis. New: +4/8/12 Striking Punch Capacity. There is a 30/50/70% chance to recover 1 use of Striking Punch each time you use it when holding the Aspis.
[Wave Rider] Old: +20/30/40% movement speed while holding the Aspis and for 6/6/8s after retraction. For every +1% movement speed bonus you have, +1/1.5/2% Weapon and Skill DMG New: +20/30/40% weapon and Skill DMG, +6/9/12% Movement Speed for 6/8/10s (up to 5 stacks) with each Dash.
[Battle Adrenaline] Old: Every time an enemy within 10m is killed, +10/20/30% Weapon DMG and +4/6/8% Movement Speed for 8/8/10s. Level 3 Effect: Hitting any enemy also has a 25% chance to gain 1 stack. New: 10/20/30% chance for Shield Swing weapon DMG to crit; +4/6/8% additional critical hit chance and 0.5x critical hit multiplier for each 10 stacks of "Fist Sensation".
[Concussive Current] Old: After dealing DMG with Striking Punch, +3/6/9% weapon DMG for 6/6/8s. Level 3 Effect: +3% Lucky Shot Chance for each stack of [Fist Sensation] New: +10/15/20% Aspis's Slam DMG per stack, up to 6 stacks, gained from hitting an enemy. If no enemy is hit, all stacks are cleared. Level 3 Effect: If no enemy is hit, stacks -1.
[Tidal Rhythm] Old: +40/80/120% Skill DMG when holding the Aspis. +40/80/120% Weapon DMG for 5s after retraction. Level 3 Effect: Each block with Tidal Aspis grants an additional 10% DMG bonus. New: '+10/20/30% weapon DMG and +4/6/8% movement speed for 8/8/10s (up to 5 stacks) for every 8 stacks of "Fist Sensation" Level 3 Effect: 25% chance to gain 1 stack on weapon hit.
[Ebb and Flow] Old: After lifting or retracting the Aspis, your Shield starts to recover immediately, and receives +50% Shield recovery speed. New: +2% max Shield for each stack of "Fist Sensation". The Tide Aspis will begins to recover at every 30 stacks of "Fist Sensation".
Removed Ascensions:
[Formidable Aspis]
[Hostile Gift]
[Stormy Riptide]
New Ascension:
[Dominating Fist] Fist Sensation will not fall below 5/10/25 stacks.
[Gradual Progression] +1/2/3m [Dash] distance. Gain 4/6/8 stacks of "Fist Intent" after [Dash] or [Hurtle]. Level 3 Effect: Extend the "Fist Intent" duration to 3s.
[Restless Torrent] '+20/30/40% Weapon DMG per stack, up to 6/8/10 stacks, Gain 1 stack per shot and 1/2/3 stacks per dash. Clears stacks and deducts 5 reserve bullets when shooting at full stacks.
Spiritual Blessings Effect Adjustments:
[Tsunami Punch] Old: +2 [Tidal Aspis] charges. Retract the Aspis to cause Weapon DMG once. +300% DMG from Aspis retraction. New: +2 charge of [Tidal Aspis], +300% final weapon DMG during the Aspis Slam.
[Libra Warrior] Old: [Fist Sensation] grants extra weapon DMG which is equivalent to 100% of the bonuses to Striking Punch. New: [Fist Sensation] grants extra weapon DMG which is equivalent to 125% of the bonuses to Striking Punch.
Removed Blessings:
[Backfire]
[Dominating Fist]
New Blessings:
[Power of the Ocean] When "Fist Sensation" reaches 15/40/80 stacks, gain "Power of the Ocean" status for 3s. During status duration, "Fist Sensation" stacks don't decrease, and each punch extends duration by 1s, up to 3s.
[Overwhelming Abyss] -50% cooldown on [Dash]. When [Fierce Charge] hitting, consumes 15% of current "Fist Sensation" (extra 0.5% for each stack of "Fist Sensation"), with additional +80% DMG for each stack.
Spiritual Ascensions Effect Adjustments:
[Tide Destroyer] Old: -50% Dash cooldown. +3% [Hurtle] DMG for every Max Shield you have. New: -50% Dash cooldown. +300% total DMG of [Hurtle] first three times after using [Tidal Aspis].
Removed Spiritual Ascensions:
[Lucky Fist]
New Spiritual Ascensions:
[Bold but Gentle] +120% final skill DMG while shielding. +120% final weapon DMG outside of shielding.
Spiritual Links
[Aqua Formation] Old Essential: [Unfathomable Ocean]+[Ebb and Flow] New Essential: [Backfire]+[Ebb and Flow]
[Ultra Domination] Old Effect: Fist Sensation will not fall below 25 stacks. Essential: Spiritual Blessing [Dominating Fist], Ascension [Stormy Riptide](Level 3) Optional: [Wave-breaking Blow], [Rogue Wave], [Wave Rider]
New Effect: [Power of the Ocean] duration becomes 4s Essential: Spiritual Blessing [Power of the Ocean], Ascension [Dominating Fist](Level 3) Optional: [Wave-breaking Blow], [Rogue Wave], [Wave Rider]
[Alaksana Fist] Old Effect: Increases the weapon DMG bonus from “Fist Sensation” by 25%. Essential: Spiritual Blessing [Libra Warrior], Ascension [Formidable Aspis](Level 3) Optional: [Concussive Current], [Battle Adrenaline],[Tidal Rhythm]
New Effect: +2% Lucky Hit Chance for every stack of "Fist Sensation". Essential: Spiritual Blessing [Power of the Ocean], Ascension [Dominating Fist](Level 3) Optional: [Wave Rider], [Battle Adrenaline],[Gradual Progression]
Iteration of [Xing Zhe]
Ascension
[Reversed] Old: -0.5/1/1.5s remaining cooldown of Soul Strike each time you defeat an enemy. New: -2/4/6s Cooldown for Soul Strike. Level 3 Effect: +1 Capacity of Soul Strike.
Occult Scrolls
Effect Adjustments
[Explosive Bullets] Old: Non-elemental weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon Base DMG (Cooldown 2s). New: Non-elemental weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (Cooldown 2s).
[Enhanced·Explosive Bullets] Old: Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon Base DMG (Cooldown 2s). New: Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (Cooldown 2s).
[Resolute] Old: +50% Movement Speed and +25% DMG when your Shield/Armor is 0. Doubles the time a shield rests before recharging. New: +50% Movement Speed and +50% DMG when your Shield/Armor is 0. +300% the time a shield rests before recharging.
[Sanguine Relic] Old: +3% Life Steal, +50% Max HP. +50% DMG taken. New: +50% Max HP. +50% DMG taken, recover 30% Lost HP when dealing DMG every time. (CD: 0.5s)
[Enhanced·Sanguine Relic] Old: +3% Life Steal. +50% Max HP, +50% DMG taken when HP is full. New: +50% Max HP, recover 30% Lost HP when dealing DMG every time. (CD: 0.5s)
[Fire Enthusiast] Old: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). When you are in Burning, Fire DMG causes 2% life-steal. New: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). When you are in Burning, recovers 20% lost HP for each Fire DMG (CD: 0.5s).
[Enhanced·Fire Enthusiast] Old: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Fire DMG causes 2% life-steal. New: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Recovers 20% lost HP for each Fire DMG (CD: 0.5s).
[Airbag] Old: -2% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken. New: -4% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken.
[Enhanced·Airbag] Old: -2% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken. New: -4% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken.
[Fish or Bear Paw] Old: -40% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, +3% Weapon DMG for the current shot. New: When shooting, there is a (1-3.5% Current Projectiles)% to -50 % Total DMG but deal extra DMG once.
[Enhanced·Fish or Bear Paw] Old: -25% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 4% Weapon DMG for the current shot. New: When shooting, there is a (1-3.5% Current Projectiles)% to -20 % Total DMG but deal extra DMG once.
Weapons
[Octopus Jet] Now [Ao Bai] can release water column while Dual-Wielding,
[Lighting Ksana] Currently, [Lighting Ksana] can only provide shields to teammates when they do not have shields. If teammates have shields, bullets will pass through the shield and refresh its duration.
Magnification Mechanism Adjustment Now, when players use a certain type of sniper rifle, the adjusted magnification will be synchronized across all sniper rifles of the same name within the match.
Optimized the visual effects of some weapons.
UI
Optimized the bonus criteria of Demonic Crystal. Guaranteed occult scrolls drop from Purple Crystal.
Optimized the interaction experience of controller. Most in game content now can be selected and interacted through controllers.
Others
Players can now jump over small enemies on the same plane by leaping from their heads
Bug Fixes
Fixed an issue that ascension of [Zi Xiao] Last Star did not function under certain circumstances.
Fixed an issue that occult scrolls upgrade strategy of [Zi Xiao] did not be saved when saving the game.
Fixed an issue that the CD of Falling Star displayed improperly when [Zi Xiao] select spiritual seal Endless Assault.
Fixed an issue that there was no sound effect when [Zi Xiao] carried Star Compass in Level 5.
Fixed an issue that [Last Stand] did not be triggered all the time when armor capacity of [Qing Yan] is 0.
Fixed an issue that the invincibility effect of [Lei Luo]'s talent [Gift Man] (When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds.) was not functioned during the invincibility period and still damaged by "Bloody Ammo".
Fixed an issue that [Octopus Jet] energy was improper under certain circumstances.
Fixed an issue that weapons can not be recycled under certain circumstances.
Fixed an issue that weapon skill of [Radioactive Gauntlet] was triggered improperly after Dual-Wielding of [Ao Bai].
Fixed an issue that the effect of Gemini Inscription “Shared Magazine” was improper after reforging under certain circumstances.
Fixed an issue that the inscription “Combat Magazine” expand weapon magazines improperly.
Fixed an issue that inscription “Crit Stack” did not display CritX in the weapon panel.
Fixed an issue that Players might be stuck at [Hyperborean Jokul].
Fixed an issue that items can not be picked in some places of [Hyperborean Jokul] and [Anxi Desert].
Fixed an issue that [Cautious Shot] can not trigger [Vindictive Nature].
Fixed an issue that [Enhanced·Snow boots] can not immune the slow effect of [Heavy Shield].
Fixed an issue that the difficulty of Lone Wolf is 0.
Fixed an issue that [Transcendent Arsenal] and [Ascension Fusion] displayed improperly in the settlement interface of [Bizarre Dream].
Fixed an issue that the Trigger Button can not be used after Calibrate Hotkey Mapping.
Hot Fix - 8/26
Attempted to fix the issue that players were unable to enter the next scene under certain circumstances.
What's up folks! In this update, we have fixed some bugs that occurred recently. Thank you for your feedback and suggestions. Currently, the development team is working hard on the updates for the third and fourth quarters. Please stay tuned!
--- Gunfire Studio
Bug Fix:
Fixed an issue where the model of the Mandrill Cavalry could disappear abnormally.
Fixed an issue in the "Duo Fjord" where the treasure room might not appear in the third level when selecting the [Transcendent Arsenal ] option.
Fixed an issue with the exclusive spiritual blessing [Backfire] for Qian Sui, where it had a chance to not inflict damage.
Fixed an issue with the exclusive spiritual blessing [Bladed Cleave] for Qing Yan, where the cleaving damage bonus was abnormal.
Fixed an issue with the exclusive spiritual blessing [Want Them All] for Xing Zhe, where the effect would disappear after loading a saved game.
Fixed an issue with the sound effect of the skill [Hardwood Missile] for Nona being abnormal.
Fixed an issue where the energy for [Jet Octopus] would sometimes be abnormal and unable to fire.
What’s up, folks! In this update, we have added some new combination effects for “Spiritual Link” - [Bizarre Dream] and iterated the effects of some spiritual blessing, talent and occult scrolls. Besides, we also adjusted Update Roadmap. The new map of [Spiritual Assault] in the previous plan would be delayed and effort we made on this part would be redirected to the development and optimization of other stages. More new content is still in progress and more detailed development information will be disclosed gradually in the future. Thank you for your patience and support!
---Gunfire Studio
Heroes
Zi Xiao
Talent Adjustment [Fate Thread] Old: +1/2/3 capacity of slots. If [Falling Star] is an [Impure Astrohouse], replace 1/2/3 [Astroaspects] in the lowest quality with [Wild Astroaspects]. There is a chance to replace 2/3/5 [Astroaspects] New: +1/2/3 capacity of slots. If [Falling Star] is an [Impure Astrohouse], replace 1/2/3 [Astroaspects] in the lowest quality with [Wild Astroaspects]; +45%/90%/150% Skill DMG if [Falling Star] is not [Impure Astrohouse].
Optimized the state display of exclusive blessing [Functional Deck].
Nona
Talent Adjustment [Improved Craft] Old: +100 Attack Power for Iron Wing. +100 Base DMG for [Hardwood Missile]. New: +100 Base DMG for [Hardwood Missile], +20 Attack Power of Iron Wing for every level of ascension increased.
Increase the aggression of Iron Wing to the original of Pole Monarch when Clone existed.
Increase the attack range of Iron Wing - Fire Mode to Yoruhime-maru.
Xing Zhe
Adjustment to the special bonus of [Soul Strike] on shotgun Old: +3 Projectiles for [Cudgel]. New: +25% Projectiles for [Cudgel].
Qin Yan
Assist to defeat enemies can also trigger the effects of [Easy Kill] and [Death Mark].
the DMG made by the effect of Spiritual Blessing [Bladed Cleave] also will count towards the DMG statistics.
Weapons
[Jet Octopus]
Adjust RoF from 3 bullets per second to 4 bullets per second.
-50% Charging time of Weapon Skill.
Inscriptions
Optimized the drawing rules of some inscriptions.
Spiritual Blessings
New Spiritual Blessings
[Scrolls Master] After choosing this blessing, Immediately obtain 3 random and enhanced scrolls which can be combined as spiritual link. Tip: It can only be obtained possibly in the starting stage of Scene 2, 3 and 4 when selecting [Bizarre Dream - Spiritual Link].
[Want Them All] (Exclusive to Xing Zhe) [Soul Strike] can obtain both bonus effects of weapon in hand and backpack.
[Mecha Crash] (Exclusive to Nona) [Mecha Drop] deals extra DMG that is equivalent to Nona's Weapon DMG. -1s cooldown of [Mecha Drop] when reloading. +300% total DMG of next [Mecha Drop] after casting it 2 times.
[Variable Scrolls] (Exclusive to Zi Xiao) Every occult scroll can be reset one more time. Obtain 1 extra time to reset scrolls when acquiring 1 ascension. There is a 50% chance to upgrade scrolls to enhanced scrolls when resetting.
Spiritual Blessings Adjustment
[Craftsman's Inheritor] Old: You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls. New: Cost no copper when upgrade/reforge/etch/reroll at the craftsman. -10% Weapon and Skill DMG for each extra non-cursed scroll when having more than 20 non-cursed scrolls.
[Pair of Us] (Exclusive to Nona) Old: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 HP Iron Wing currently has. New: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 point of HP capacity Iron Wing has.
[Star Compass] (Exclusive to Zi Xiao) Old: +200% total DMG and +1 use of [Falling Star]. Affected by occult scrolls in the backpack, there is a chance to upgrade [Astrohouse] quality of [Falling Star] by 1 level. New: +200% total DMG and +1 use of [Falling Star]. Affected by occult scrolls in the backpack, there is a chance to upgrade [Astrohouse] quality of [Falling Star] by 1 level. [Falling Star] with [Legendary Astrohouse] will obtain extra effect: when [Falling Star] deals continuous DMG to a single enemy for 0.75s, it will deal 2400 DMG to enemies within 3.5m.
Spiritual Blessing Optimization
When refreshing spiritual blessings from Spiritual Remnant, the options will not appear the same as the last time.
Stages
New occult scrolls have been added to Daily Challenge
[Bizarre Dream]
Adjustment to effects of Monster Scrolls in [Interdependent Fortunes]
[Sanguine Relic] Old: +3% Life Steal, +50% Max HP. +50% DMG taken (Effects on the elite enemy are reduced by 80%). New: +3% Life Steal when dealing DMG, +50% Max HP. +50% DMG taken (Effects on the elite enemy are reduced by 80%). Trigger at most once in 1s.
[Resilient Life] Old: After taking DMG, restore 3% HP per second for 5s (Effects on the elite enemy are reduced by 80%). New: After taking DMG, restore 3% HP per second for 5s (Effects on the elite enemy are reduced by 80%). Trigger at most once in 10s.
[Thorny Carapace] Old: Inflict the Decay Effect on the corresponding player when taking DMG. New: Inflict the Decay Effect on the corresponding player when taking DMG (only trigger once in 8s). Remove decay effect after Dashing in 4s.
New [Spiritual Link]
[Starburst] (Exclusive to Zi Xiao) Effect: +60% Base DMG of [Falling Star].
[More Cards] [Exclusive to Zi Xiao] Effect: Summon extra 6 cards when casting [Astroforecast].
[Power Accumulation] Effect:+2% Weapon DMG for every scroll.
[No Way Out] {Exclusive to Zi Xiao} Effect: The tracking range of cards increased to 20m. [Falling StarS] (Exclusive to Zi Xiao)
Effect: +2 capacity of [Falling Star]. [Armor Modification] (Exclusive to Nona)
Effect: +50% Max HP of Iron Wing. [Harder Missiles] (Exclusive to Nona)
Effect: There is a 33% to deal 200% DMG of [Hardwood Missile].
[Restart Shot] (Exclusive to Nona) Effect: When using a pistol, Grant the first shot a crit hit after reloading.
[ Strike Evolution] (Exclusive to Nona) Effect: -4s cooldown of [Charging Crush].
[Fear of Chick] (Exclusive to Nona) Effect: After Iron Wing deals DMG to enemies, +50% Crit DMG to them dealt by Nona, -50% DMG they dealt. Effects last for 5s.
[Pro Aid] Effect: -30% revive time when reviving teammates.
Newly common ascensions in [Ascension Fusion]
[No Retreat] When your Armor/Shield breaks, gain more Weapon and Skill DMG, increase RoF, take lower DMG and gain immunity to Slows.
[Magazine Modification] Increase Crit DMG for the first 10 shots in the magazine.
[Lucky Break] Increase Lucky Shot chance on a crit hit.
[Battle Pace] For every 1% increase in movement speed, Weapon DMG increases. Increase Movement Speed when using a pistol.
[Nimble Finger] Decrease Reload Time and increase Attack Speed of Nona and Iron Wing when reloading an empty magazine.
Occult Scrolls
Effects Adjustment
[Enhanced·Energy Sandals] Old: Dash stacks 24 energy.When energy is stacked, 33% chance to instantly max up stacks. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 600 energy can be stacked). New: Dash stacks 24 energy.When energy is stacked, 50% chance to instantly obtain 120 energy. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 600 energy can be stacked).
[Enhanced·Skill Booster] Old: Crit Hit stacks 4 energy. When energy is stacked, 33% chance to instantly max up stacks. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 500 energy can be stacked). New: Crit Hit stacks 4 energy. When energy is stacked, 50% chance to instantly obtain 20 energy. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 500 energy can be stacked).
Interface UI
Weapon type is added to the Weapon Preview Panel.
Optimized the display position of enemies’ names.
BUG Fixes
Fixed an issue that Ascension [Persistence] was triggered improperly by [Zi Xiao] under certain circumstances.
Fixed an issue that the exclusive blessing of [Zi Xiao] [Functional Deck] did not work when swapping [Astroaspects].
Fixed an issue that [Zi Xiao] would obtain the same scrolls when resetting occult scrolls.
Fixed an issue that [Zi Xiao] triggered the Spiritual Blessing [Occult Booster] when resetting occult scrolls under certain circumstances.
Fixed an issue that the base DMG bonus of [Hardwood Missile] from ascension [Heat Core] affected improperly on [Iron Wing].
Fixed an issue that [Iron Wing - Fire Mode] of [Nona] was deployed to the underground under certain circumstances.
Fixed an issue that [Elite Beetle] could not deal DMG to [Iron Wing] of [Nona].
Fixed an issue that [Mecha Drop] could not deal DMG to Gluttony.
Fixed an issue that the order of switching the battle mode of Iron Wing did not work after [Nona] casting weapon skills.
Fixed an issue that [Iron Wing] would try to attack [Golem] in the position outside of attack range of [Iron Wing] under certain circumstances.
Fixed an issue that when [Nona] was down or triggered [Triple Comeback], [Iron Wing] would be defeated instead of down when its HP is 0.
Fixed an issue that [Iron Wing] would not attack [Lu Wu] through ranged attack when [Lu Wu] was on the high platform.
Fixed an issue that weapon would perform improperly with the scope on when [Nona] had ascension [Heavy Modification].
Fixed an issue that [Nona] performed improperly when losing ascension [Heavy Modification] during casting the missiles launcher.
Fixed an issue that the special effects of [Iron Wing - Strike Mode] might appear in the animation of [Pole Monarch].
Fixed an issue that the camera-switch animation of [Nona] from Hero-selection interface to preparation room was improper.
Fixed an issue that [Qin Yan] could not trigger [Aura Protection] to improve the capacity of armor in [Ascension Fusion].
Fixed an issue that weapons obtained from [Transcendent Arsenal] by [Xing Zhe] did not have extra inscription when [Xing Zhe] has ascension [Ancient Etching].
Fixed an issue that some special effect and sound effect of [Xing Zhe]’s skill [Soul Strike].
Fixed an issue that [Lei Luo] obtained unlocked weapons improperly under certain circumstances.
Fixed an issue that the model of [Qian Sui] displayed improperly in the scoreboard.
Fixed an issue that heroes might appear the “third hand” when casting skills under certain circumstances.
Fixed an issue that the weapon skill of [Deafening Mortar] dealt improper DMG.
Fixed an issue that there was no reload time of [Radioactive Gauntlet] in Weapon Gallery.
Fixed an issue that the Projectile of [Argus] was improper under certain circumstances.
Fixed an issue that [Jet Octopus] could not fire under certain circumstances.
Fixed an issue that [Jet Octopus] improperly acquired and consumed energy under certain circumstances.
Fixed an issue that the weapon skill of [Cloud Weaver] would consume stacks of [Wait for Good].
Fixed an issue that the occult scrolls which can not be discarded would directly disappear when being replaced by an enhanced edition.
Fixed an issue that the board of Golden Goblet could not dramatically change when having [Blessing in Disguise].
Fixed an issue that [Nirvana Force] could not benefit from the bonus of talent [Occult Maestro].
Fixed an issue that occult scrolls still could not be discarded when removing [Take it all].
Fixed an issue that Aura of Venom would shoot improperly when having [Bloody Ammo] under certain circumstances.
Fixed an issue that the status bar description of [Enhanced·Ninja's Discipline] was improper.
Fixed an issue that the interaction with [Arsenal guard] was improper.
Fixed an issue that the dropped items could not be picked up in some places of [Basement of Longling],[Longling Tomb], [Anxi Desert] and [Duo Fjord]
Fixed an issue that players may be stuck in some places of [Anxi Desert], [Duo Fjord], [Hyperborean Jokul] and [Snowy Fairyland].
Fixed an issue that enemies did not appear which resulted in players being stuck in [Spiritual Assault].
Fixed an issue that normal enemies would not disappear when the elite enemy was defeated in the event [Demonic Aura Nirvana] of [Desert Ruins].
What’s up, folks! In this update, we have made optimizations and adjustments based on the feedback from players, and we have fixed some bugs that occurred in the recent version updates. We would like to express our gratitude for your support and feedback on the new version. More optimizations are still in progress, and some adjustments and new content are expected to be updated in the version at the end of this month. Stay tuned!
---Gunfire Studio
Heroes
[Zi Xiao]
Adjusted Ascension [Heaven Strike] Old: Deal extra 500/750/1000 DMG to the enemy with the highest HP within the area of [Falling Star] for every hit caused by [Falling Star] Lv. 3: ([Legendary Astrohouse]: Continuously move to the nearest enemy) New: Deal extra 100%/200%/125% DMG 1/1/2 times to the enemy with the highest HP within the area of [Falling Star] for every hit caused by [Falling Star] Lv. 3: ([Legendary Astrohouse]: Continuously move to the nearest enemy)
Optimized the Ascension [Lucky Day], now the DMG of [Falling Star] will gain bonus as well
Optimized the targeting detection of [Falling Star]
Added new dialog box for explanation of [Astroforecast]
[Nona]
Increased the aggression of [Iron Wing] towards elites
Optimized the action performance of [Hardwood Missile]
Optimized Ascension [Heavy Modification], Now casting primary skill during firing [Hardwood Missiles] will not interrupt it and cast immediately
Weakened the teammate visual effects of [Nona]
BUG Fixes
Fixed an issue that [Falling Star] evaluates quality of [Astrohouse] improperly when [Zi Xiao] having Ascension [Fate Thread] under certain circumstances
Fixed an issue that cards obtained through [Zi Xiao]’s skill [Astroforecast] improperly attack Spiritual Remnant
Fixed an issue that times of casting [Astroforecast] are not included in unlocking [Zi Xiao]’s spiritual jade [Card Master]
Fixed an issue that the DMG of [Nona]’s skill [Mecha Drop] cannot be benefited from occult scrolls [Energy Sandals] and [Skill Booster]
Fixed an issue that the attack speed bonus of [Nona]’s Ascension [Nimble Finger] cannot affect weapons with no need to reload
Fixed an issue that the accuracy of [Nona]’s Ascension [Hardwood Missile] is affected by the current weapon
Fixed an issue that the state icon of [Nona]’s Ascension [Magazine Modification] displays improperly
Fixed an issue that [Nona]’s Ascension [Suicide Device] may lose availability under certain circumstances
Fixed an issue that the primary skill and [Iron Wing]’s mode switch of [Nona] can not be cast under certain circumstances
Fixed an issue that [Nona] cannot select Ascensions [Eagle Eye] [Specialized Shield] and [Suicide Device] in Daily Challenge and Spiritual Assault
Fixed an issue that [Iron Wing] doesn’t attack enemies under certain circumstances
Fixed an issue that the attack distance between [Iron Wing] Fire Mode and Gluttony is too close
Fixed an issue that the game may be stuck improperly when playing in solo mode as [Nona] in [Spiritual Assault]
Fixed an issue that the bonus icon displays improperly when [Xing Zhe] holding [Brick], [Jet Octopus] and [Star Ring]
Fixed an issue that [Star Ring] Gallery doesn’t show base DMG
Fixed an issue that the weapon skill of [Jet Octopus] resets the fire cooldown improperly
Fixed an issue that the drop location of [Brick] starlight is improper under certain circumstances
Fixed an issue that the golden-enhanced effect of [Brick] displays improperly under certain circumstances
Fixed an issue that the weapon model of [Hell] obscures the view under certain circumstances
Fixed an issue that the lightning chain DMG of [Arc Light] misses under certain circumstances
Fixed an issue that the effect of Enhanced [Veteran] is improper in [Spiritual Assault]
Fixed an issue that interaction with Mysterious Chest is improper with occult scroll [Take it all] under certain circumstances
Fixed an issue that players may select team cursed scrolls in solo mode
Fixed an issue that the interface of interacting with [Golden Goblet] cannot be closed under certain circumstances
Fixed an issue that some localization content (translation) displays improperly