Aug 24, 2023
Gunfire Reborn - Nona
What’s up, folks! In this update, we are going to have a new challenge - Reincarnation Level 9. Within this challenge, the attributes of enemies will not continue to increase. However, the skills of all monsters will be enhanced! Furthermore, the challenge events might be more formidable, demanding careful consideration in your approach. Besides, we've made iterative adjustments to the gameplay of [Qian Sui], introducing a new option of Bizarre Dream: Mission from Above. Additionally, the boss [Gluttony] will now join the ranks of randomly encountered mainline bosses. Wishing you all an enjoyable gaming experience!

From August 25th to August 31st, the base game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, we extend our gratitude for your attention and support:)

-Gunfire Studio


If players encounter issues such as game crashes, sudden exits, or launching problems, preventing you from promptly utilizing the feedback function, you can send your Steam username, a detailed description of the issue, or screenshots to qhstaff@2980.com. We will promptly investigate and identify the problem.


Stage
New Difficulty Level
Reincarnation Level 9
  • Unlocked after passing Reincarnation Level 8
  • No attributes growth compared with Level 8
  • Enemies’ skills are enhanced, check in the preparation room
  • More dangerous scene challenge
  • More crazy enemies’ affix
Bizarre Dream
New gameplay option
  • [Mission from Above]
    Players will encounter Training Master randomly within stages and undertake various forms of tasks from him.Blessings and misfortunes would be obtained simultaneously. Players should choose suitable tasks based on internal and external situations. Only by completing tasks can misfortunes be removed; otherwise, misfortunes will persist with players until the end of the game.

[Interdependent Fortune] Occult Scrolls Update
New Monster Scrolls
  • [Iron Circuit]
    When getting injured, excess DMG above Total Max HP will be reduced, and 50% of remaining DMG will be shared with other carriers.
  • [Nirvana Force]
    When defeated, 25% chance to deal 20% of current Total HP as DMG to players within 5m.
  • [Lucky Roulette]
    After dealing DMG, change player's copper coin amount by -7 to +3 (CD: 1s).
  • [Piercing Bullet]
    After dealing DMG, Prevents player from receiving healing for 3s. (CD: 5s).
  • [Explosive Magazine]
    Deals 10% of the player's current Total HP as DMG to players within 5m with each attack.
Adjustments
  • [Flesh and Bones]
    Convert all Shield/Armor to HP and recover 3% Max HP/s (Decrease 80% → 90% deficiency for elite enemies)
  • [Shrine of Recovery]
    Optimized the HP recovery mechanism of occult scrolls.

New Random Boss
  • Plays can encounter [Gluttony] in the Final Boss Selection!
    Unlock: Defeat [Pole Monarch] 3 times.
Other Stages Optimization
  • More random routes has been added in some stages of [Anxi Desert] and [Hyperborean Jokul].
  • Players in spectating would be revived automatically when other players defeated the final boss of [Hyperborean Jokul].

Heroes
Iteration of [Qian Sui]
We iterate [Qian Sui] including skills, talents, ascensions, spiritual blessings and some other aspects.

Skill
  • [Tidal Aspis]
    Aspis retraction now can trigger both weapon shot DMG and Striking Punch DMG once each.
Talents
  • [Unshielded Force] change to [Raging Waves]
    Old: The Aspis's retracting attack will also trigger all the effects of Striking Punch.
    New: When not shielding, for every 1 use of striking punch, the Tidal Aspis's remaining cooldown reduces by 1s. If the punch hits, +50% DMG for the next [Fierce Charge], up to 3 stacks

  • [Wild Punch]
    Old: +30% [Hurtle] Base DMG for every level-up for the weapon you currently hold.
    New: + 200 base DMG of [Fierce Charge]. Using striking punch while shielding reduces Dash cooldown by 0.5s.
Ascensions
Effects Adjustments:
  • [Mighty Stream]
    Old: +2/4/6s duration for Tidal Aspis. Level 3 Effect: Recover 1s duration for every attack you block. (Every recovery shortens max duration)
    New: +2/4/6s Duration for Tidal Aspis, each use of [Fierce Charge] recovers 0.5/1/1s duration (up to recover 3/6/∞s). For every 1s of Tide Aspis's max duration, +10/15/20% DMG of [Fierce Charge] and [Shockwave]. Level 3 Effect: Recover 1s duration for every attack you block.

  • [White Water]
    Old: Each block reflects a small/decent/huge amount of DMG. Level 3 Effect: Each block will cause 2,000 normal DMG to enemies within 10 meters after retracting the Aspis.
    New: Emit [Shockwave] every 1.2/1/0.8s while shielding, dealing DMG equal to [Fierce Charge] to enemies within 7m. 50/75/100% chance to release an additional [Shockwave] on each block. Level 3 Effect: +1% DMG of [Fierce Charge] [Shockwave] for every 1 point of max shield.

  • [Unfathomable Ocean]
    Old: After retracting the Aspis, +50/100/150% Max Shield for 5s. Level 3 Effect: -1s remaining cooldown of Tidal Aspis for every 10 Shield you lose during this period.
    New: +150/300/450% Base DMG. For every 1m displaced by [Fierce Charge], +20% base DMG for that instance (Displacement distance calculated at least by 30/50/70% of the dash distance cap).

  • [Unbearable Hurtle]
    Old: Enemies hit by [Hurtle] deal -30/50/80% DMG and take +30/60/100% DMG for 5s.
    New: -20/40/60% DMG taken for enemies hit by [Fierce Charge], +25/50/75% DMG taken (50/100/150% for [Fierce Charge] and [Shockwave]), lasting 5s.

  • [Irrepressible Surge]
    Old: If an enemy is defeated when holding the Aspis, [Hurtle] will have no Cooldown for the next 2s; if an enemy is defeated within 1.2s after retraction, Tidal Aspis will have no Cooldown for the next 2s.
    New: Gain 2 temporary Dash charges while defeat enemies during shielding. If an enemy is defeated within 1.2s after shielding, Tide Shield enters a no-cooldown state for 2s.

  • [Wave-breaking Blow]
    Old: Every 8 stacks of [Fist Sensation] will consume one additional use of Striking Punch upon casting it, and perform an additional punch with 40% DMG (4 additional punches at most). If any of the punches kills an enemy, recover uses consumed.
    New: Every 8 stacks of [Fist Sensation] will deal 1 extra Striking Punch with 50% DMG. (Up to 5 extra Punch)

  • [Rogue Wave]
    Old: Increases stack duration of [Fist Sensation] to 3s. Each stack increases next Striking Punch DMG to +20%. Gain 8 stacks of [Fist Sensation] immediately after using [Hurtle].
    New: Each stack of "Fist Sensation" damage bonus increased to 10/15/25%.

  • [Dark Tide]
    Old: +5/10/15 Striking Punch Capacity. There is a 50/60/70% chance to recover 1/50%/100% use of Striking Punch each time you use it when holding the Aspis.
    New: +4/8/12 Striking Punch Capacity. There is a 30/50/70% chance to recover 1 use of Striking Punch each time you use it when holding the Aspis.

  • [Wave Rider]
    Old: +20/30/40% movement speed while holding the Aspis and for 6/6/8s after retraction. For every +1% movement speed bonus you have, +1/1.5/2% Weapon and Skill DMG
    New: +20/30/40% weapon and Skill DMG, +6/9/12% Movement Speed for 6/8/10s (up to 5 stacks) with each Dash.

  • [Battle Adrenaline]
    Old: Every time an enemy within 10m is killed, +10/20/30% Weapon DMG and +4/6/8% Movement Speed for 8/8/10s. Level 3 Effect: Hitting any enemy also has a 25% chance to gain 1 stack.
    New: 10/20/30% chance for Shield Swing weapon DMG to crit; +4/6/8% additional critical hit chance and 0.5x critical hit multiplier for each 10 stacks of "Fist Sensation".

  • [Concussive Current]
    Old: After dealing DMG with Striking Punch, +3/6/9% weapon DMG for 6/6/8s. Level 3 Effect: +3% Lucky Shot Chance for each stack of [Fist Sensation]
    New: +10/15/20% Aspis's Slam DMG per stack, up to 6 stacks, gained from hitting an enemy. If no enemy is hit, all stacks are cleared. Level 3 Effect: If no enemy is hit, stacks -1.

  • [Tidal Rhythm]
    Old: +40/80/120% Skill DMG when holding the Aspis. +40/80/120% Weapon DMG for 5s after retraction. Level 3 Effect: Each block with Tidal Aspis grants an additional 10% DMG bonus.
    New: '+10/20/30% weapon DMG and +4/6/8% movement speed for 8/8/10s (up to 5 stacks) for every 8 stacks of "Fist Sensation" Level 3 Effect: 25% chance to gain 1 stack on weapon hit.

  • [Ebb and Flow]
    Old: After lifting or retracting the Aspis, your Shield starts to recover immediately, and receives +50% Shield recovery speed.
    New: +2% max Shield for each stack of "Fist Sensation". The Tide Aspis will begins to recover at every 30 stacks of "Fist Sensation".
Removed Ascensions:
  • [Formidable Aspis]
  • [Hostile Gift]
  • [Stormy Riptide]
New Ascension:
  • [Dominating Fist]
    Fist Sensation will not fall below 5/10/25 stacks.

  • [Gradual Progression]
    +1/2/3m [Dash] distance. Gain 4/6/8 stacks of "Fist Intent" after [Dash] or [Hurtle]. Level 3 Effect: Extend the "Fist Intent" duration to 3s.

  • [Restless Torrent]
    '+20/30/40% Weapon DMG per stack, up to 6/8/10 stacks, Gain 1 stack per shot and 1/2/3 stacks per dash. Clears stacks and deducts 5 reserve bullets when shooting at full stacks.
Spiritual Blessings
Effect Adjustments:
  • [Tsunami Punch]
    Old: +2 [Tidal Aspis] charges. Retract the Aspis to cause Weapon DMG once. +300% DMG from Aspis retraction.
    New: +2 charge of [Tidal Aspis], +300% final weapon DMG during the Aspis Slam.

  • [Libra Warrior]
    Old: [Fist Sensation] grants extra weapon DMG which is equivalent to 100% of the bonuses to Striking Punch.
    New: [Fist Sensation] grants extra weapon DMG which is equivalent to 125% of the bonuses to Striking Punch.
Removed Blessings:
  • [Backfire]
  • [Dominating Fist]
New Blessings:
  • [Power of the Ocean]
    When "Fist Sensation" reaches 15/40/80 stacks, gain "Power of the Ocean" status for 3s. During status duration, "Fist Sensation" stacks don't decrease, and each punch extends duration by 1s, up to 3s.

  • [Overwhelming Abyss]
    -50% cooldown on [Dash]. When [Fierce Charge] hitting, consumes 15% of current "Fist Sensation" (extra 0.5% for each stack of "Fist Sensation"), with additional +80% DMG for each stack.
Spiritual Ascensions
Effect Adjustments:
  • [Tide Destroyer]
    Old: -50% Dash cooldown. +3% [Hurtle] DMG for every Max Shield you have.
    New: -50% Dash cooldown. +300% total DMG of [Hurtle] first three times after using [Tidal Aspis].
Removed Spiritual Ascensions:
  • [Lucky Fist]
New Spiritual Ascensions:
  • [Bold but Gentle]
    +120% final skill DMG while shielding. +120% final weapon DMG outside of shielding.
Spiritual Links
  • [Aqua Formation]
    Old Essential: [Unfathomable Ocean]+[Ebb and Flow]
    New Essential: [Backfire]+[Ebb and Flow]

  • [Ultra Domination]
    Old Effect: Fist Sensation will not fall below 25 stacks.
    Essential: Spiritual Blessing [Dominating Fist], Ascension [Stormy Riptide](Level 3)
    Optional: [Wave-breaking Blow], [Rogue Wave], [Wave Rider]

    New Effect: [Power of the Ocean] duration becomes 4s
    Essential: Spiritual Blessing [Power of the Ocean], Ascension [Dominating Fist](Level 3)
    Optional: [Wave-breaking Blow], [Rogue Wave], [Wave Rider]

  • [Alaksana Fist]
    Old Effect: Increases the weapon DMG bonus from “Fist Sensation” by 25%.
    Essential: Spiritual Blessing [Libra Warrior], Ascension [Formidable Aspis](Level 3)
    Optional: [Concussive Current], [Battle Adrenaline],[Tidal Rhythm]

    New Effect: +2% Lucky Hit Chance for every stack of "Fist Sensation".
    Essential: Spiritual Blessing [Power of the Ocean], Ascension [Dominating Fist](Level 3)
    Optional: [Wave Rider], [Battle Adrenaline],[Gradual Progression]
Iteration of [Xing Zhe]
Ascension
  • [Reversed]
    Old: -0.5/1/1.5s remaining cooldown of Soul Strike each time you defeat an enemy.
    New: -2/4/6s Cooldown for Soul Strike. Level 3 Effect: +1 Capacity of Soul Strike.
Occult Scrolls
Effect Adjustments
  • [Explosive Bullets]
    Old: Non-elemental weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon Base DMG (Cooldown 2s).
    New: Non-elemental weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (Cooldown 2s).

  • [Enhanced·Explosive Bullets]
    Old: Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon Base DMG (Cooldown 2s).
    New: Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (Cooldown 2s).

  • [Resolute]
    Old: +50% Movement Speed and +25% DMG when your Shield/Armor is 0. Doubles the time a shield rests before recharging.
    New: +50% Movement Speed and +50% DMG when your Shield/Armor is 0. +300% the time a shield rests before recharging.

  • [Sanguine Relic]
    Old: +3% Life Steal, +50% Max HP. +50% DMG taken.
    New: +50% Max HP. +50% DMG taken, recover 30% Lost HP when dealing DMG every time. (CD: 0.5s)

  • [Enhanced·Sanguine Relic]
    Old: +3% Life Steal. +50% Max HP, +50% DMG taken when HP is full.
    New: +50% Max HP, recover 30% Lost HP when dealing DMG every time. (CD: 0.5s)

  • [Fire Enthusiast]
    Old: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). When you are in Burning, Fire DMG causes 2% life-steal.
    New: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). When you are in Burning, recovers 20% lost HP for each Fire DMG (CD: 0.5s).

  • [Enhanced·Fire Enthusiast]
    Old: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Fire DMG causes 2% life-steal.
    New: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Recovers 20% lost HP for each Fire DMG (CD: 0.5s).

  • [Airbag]
    Old: -2% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken.
    New: -4% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken.

  • [Enhanced·Airbag]
    Old: -2% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken.
    New: -4% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken.


  • [Fish or Bear Paw]
    Old: -40% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, +3% Weapon DMG for the current shot.
    New: When shooting, there is a (1-3.5% Current Projectiles)% to -50 % Total DMG but deal extra DMG once.

  • [Enhanced·Fish or Bear Paw]
    Old: -25% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 4% Weapon DMG for the current shot.
    New: When shooting, there is a (1-3.5% Current Projectiles)% to -20 % Total DMG but deal extra DMG once.

Weapons
  • [Octopus Jet]
    Now [Ao Bai] can release water column while Dual-Wielding,

  • [Lighting Ksana]
    Currently, [Lighting Ksana] can only provide shields to teammates when they do not have shields. If teammates have shields, bullets will pass through the shield and refresh its duration.

  • Magnification Mechanism Adjustment
    Now, when players use a certain type of sniper rifle, the adjusted magnification will be synchronized across all sniper rifles of the same name within the match.

  • Optimized the visual effects of some weapons.

UI
  • Optimized the bonus criteria of Demonic Crystal. Guaranteed occult scrolls drop from Purple Crystal.
  • Optimized the interaction experience of controller. Most in game content now can be selected and interacted through controllers.

Others
  • Players can now jump over small enemies on the same plane by leaping from their heads

Bug Fixes
  • Fixed an issue that ascension of [Zi Xiao] Last Star did not function under certain circumstances.
  • Fixed an issue that occult scrolls upgrade strategy of [Zi Xiao] did not be saved when saving the game.
  • Fixed an issue that the CD of Falling Star displayed improperly when [Zi Xiao] select spiritual seal Endless Assault.
  • Fixed an issue that there was no sound effect when [Zi Xiao] carried Star Compass in Level 5.
  • Fixed an issue that [Last Stand] did not be triggered all the time when armor capacity of [Qing Yan] is 0.
  • Fixed an issue that the invincibility effect of [Lei Luo]'s talent [Gift Man] (When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds.) was not functioned during the invincibility period and still damaged by "Bloody Ammo".
  • Fixed an issue that [Octopus Jet] energy was improper under certain circumstances.
  • Fixed an issue that weapons can not be recycled under certain circumstances.
  • Fixed an issue that weapon skill of [Radioactive Gauntlet] was triggered improperly after Dual-Wielding of [Ao Bai].
  • Fixed an issue that the effect of Gemini Inscription “Shared Magazine” was improper after reforging under certain circumstances.
  • Fixed an issue that the inscription “Combat Magazine” expand weapon magazines improperly.
  • Fixed an issue that inscription “Crit Stack” did not display CritX in the weapon panel.
  • Fixed an issue that Players might be stuck at [Hyperborean Jokul].
  • Fixed an issue that items can not be picked in some places of [Hyperborean Jokul] and [Anxi Desert].
  • Fixed an issue that [Cautious Shot] can not trigger [Vindictive Nature].
  • Fixed an issue that [Enhanced·Snow boots] can not immune the slow effect of [Heavy Shield].
  • Fixed an issue that the difficulty of Lone Wolf is 0.
  • Fixed an issue that [Transcendent Arsenal] and [Ascension Fusion] displayed improperly in the settlement interface of [Bizarre Dream].
  • Fixed an issue that the Trigger Button can not be used after Calibrate Hotkey Mapping.


Hot Fix - 8/26
  • Attempted to fix the issue that players were unable to enter the next scene under certain circumstances.


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Jul 24, 2023
Gunfire Reborn - Gunfire Reborn
What's up folks! In this update, we have fixed some bugs that occurred recently. Thank you for your feedback and suggestions.
Currently, the development team is working hard on the updates for the third and fourth quarters. Please stay tuned!

--- Gunfire Studio


Bug Fix:
  • Fixed an issue where the model of the Mandrill Cavalry could disappear abnormally.
  • Fixed an issue in the "Duo Fjord" where the treasure room might not appear in the third level when selecting the [Transcendent Arsenal ] option.
  • Fixed an issue with the exclusive spiritual blessing [Backfire] for Qian Sui, where it had a chance to not inflict damage.
  • Fixed an issue with the exclusive spiritual blessing [Bladed Cleave] for Qing Yan, where the cleaving damage bonus was abnormal.
  • Fixed an issue with the exclusive spiritual blessing [Want Them All] for Xing Zhe, where the effect would disappear after loading a saved game.
  • Fixed an issue with the sound effect of the skill [Hardwood Missile] for Nona being abnormal.
  • Fixed an issue where the energy for [Jet Octopus] would sometimes be abnormal and unable to fire.



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Jun 29, 2023
Gunfire Reborn - Gunfire Reborn
What’s up, folks! In this update, we have added some new combination effects for “Spiritual Link” - [Bizarre Dream] and iterated the effects of some spiritual blessing, talent and occult scrolls. Besides, we also adjusted Update Roadmap. The new map of [Spiritual Assault] in the previous plan would be delayed and effort we made on this part would be redirected to the development and optimization of other stages. More new content is still in progress and more detailed development information will be disclosed gradually in the future. Thank you for your patience and support!

---Gunfire Studio


Heroes
Zi Xiao
  • Talent Adjustment
    [Fate Thread]
    Old: +1/2/3 capacity of slots. If [Falling Star] is an [Impure Astrohouse], replace 1/2/3 [Astroaspects] in the lowest quality with [Wild Astroaspects]. There is a chance to replace 2/3/5 [Astroaspects]
    New: +1/2/3 capacity of slots. If [Falling Star] is an [Impure Astrohouse], replace 1/2/3 [Astroaspects] in the lowest quality with [Wild Astroaspects]; +45%/90%/150% Skill DMG if [Falling Star] is not [Impure Astrohouse].
  • Optimized the state display of exclusive blessing [Functional Deck].

Nona
  • Talent Adjustment
    [Improved Craft]
    Old: +100 Attack Power for Iron Wing. +100 Base DMG for [Hardwood Missile].
    New: +100 Base DMG for [Hardwood Missile], +20 Attack Power of Iron Wing for every level of ascension increased.
  • Increase the aggression of Iron Wing to the original of Pole Monarch when Clone existed.
  • Increase the attack range of Iron Wing - Fire Mode to Yoruhime-maru.

Xing Zhe
  • Adjustment to the special bonus of [Soul Strike] on shotgun
    Old: +3 Projectiles for [Cudgel].
    New: +25% Projectiles for [Cudgel].

Qin Yan
  • Assist to defeat enemies can also trigger the effects of [Easy Kill] and [Death Mark].
  • the DMG made by the effect of Spiritual Blessing [Bladed Cleave] also will count towards the DMG statistics.

Weapons
[Jet Octopus]
  • Adjust RoF from 3 bullets per second to 4 bullets per second.
  • -50% Charging time of Weapon Skill.

Inscriptions
  • Optimized the drawing rules of some inscriptions.

Spiritual Blessings
New Spiritual Blessings
  • [Scrolls Master]
    After choosing this blessing, Immediately obtain 3 random and enhanced scrolls which can be combined as spiritual link.
    Tip: It can only be obtained possibly in the starting stage of Scene 2, 3 and 4 when selecting [Bizarre Dream - Spiritual Link].
  • [Want Them All] (Exclusive to Xing Zhe)
    [Soul Strike] can obtain both bonus effects of weapon in hand and backpack.
  • [Mecha Crash] (Exclusive to Nona)
    [Mecha Drop] deals extra DMG that is equivalent to Nona's Weapon DMG. -1s cooldown of [Mecha Drop] when reloading. +300% total DMG of next [Mecha Drop] after casting it 2 times.
  • [Variable Scrolls] (Exclusive to Zi Xiao)
    Every occult scroll can be reset one more time. Obtain 1 extra time to reset scrolls when acquiring 1 ascension. There is a 50% chance to upgrade scrolls to enhanced scrolls when resetting.

Spiritual Blessings Adjustment
  • [Craftsman's Inheritor]
    Old: You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls.
    New: Cost no copper when upgrade/reforge/etch/reroll at the craftsman. -10% Weapon and Skill DMG for each extra non-cursed scroll when having more than 20 non-cursed scrolls.
  • [Pair of Us] (Exclusive to Nona)
    Old: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 HP Iron Wing currently has.
    New: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 point of HP capacity Iron Wing has.
  • [Star Compass] (Exclusive to Zi Xiao)
    Old: +200% total DMG and +1 use of [Falling Star]. Affected by occult scrolls in the backpack, there is a chance to upgrade [Astrohouse] quality of [Falling Star] by 1 level.
    New: +200% total DMG and +1 use of [Falling Star]. Affected by occult scrolls in the backpack, there is a chance to upgrade [Astrohouse] quality of [Falling Star] by 1 level. [Falling Star] with [Legendary Astrohouse] will obtain extra effect: when [Falling Star] deals continuous DMG to a single enemy for 0.75s, it will deal 2400 DMG to enemies within 3.5m.

Spiritual Blessing Optimization
  • When refreshing spiritual blessings from Spiritual Remnant, the options will not appear the same as the last time.

Stages
  • New occult scrolls have been added to Daily Challenge
[Bizarre Dream]
Adjustment to effects of Monster Scrolls in [Interdependent Fortunes]
  • [Sanguine Relic]
    Old: +3% Life Steal, +50% Max HP. +50% DMG taken (Effects on the elite enemy are reduced by 80%).
    New: +3% Life Steal when dealing DMG, +50% Max HP. +50% DMG taken (Effects on the elite enemy are reduced by 80%). Trigger at most once in 1s.
  • [Resilient Life]
    Old: After taking DMG, restore 3% HP per second for 5s (Effects on the elite enemy are reduced by 80%).
    New: After taking DMG, restore 3% HP per second for 5s (Effects on the elite enemy are reduced by 80%). Trigger at most once in 10s.
  • [Thorny Carapace]
    Old: Inflict the Decay Effect on the corresponding player when taking DMG.
    New: Inflict the Decay Effect on the corresponding player when taking DMG (only trigger once in 8s). Remove decay effect after Dashing in 4s.


New [Spiritual Link]
  • [Starburst] (Exclusive to Zi Xiao)
    Effect: +60% Base DMG of [Falling Star].
  • [More Cards] [Exclusive to Zi Xiao]
    Effect: Summon extra 6 cards when casting [Astroforecast].
  • [Power Accumulation]
    Effect:+2% Weapon DMG for every scroll.
  • [No Way Out] {Exclusive to Zi Xiao}
    Effect: The tracking range of cards increased to 20m.
    [Falling StarS] (Exclusive to Zi Xiao)
  • Effect: +2 capacity of [Falling Star].
    [Armor Modification] (Exclusive to Nona)
  • Effect: +50% Max HP of Iron Wing.
    [Harder Missiles] (Exclusive to Nona)
  • Effect: There is a 33% to deal 200% DMG of [Hardwood Missile].
  • [Restart Shot] (Exclusive to Nona)
    Effect: When using a pistol, Grant the first shot a crit hit after reloading.
  • [ Strike Evolution] (Exclusive to Nona)
    Effect: -4s cooldown of [Charging Crush].
  • [Fear of Chick] (Exclusive to Nona)
    Effect: After Iron Wing deals DMG to enemies, +50% Crit DMG to them dealt by Nona, -50% DMG they dealt. Effects last for 5s.
  • [Pro Aid]
    Effect: -30% revive time when reviving teammates.


Newly common ascensions in [Ascension Fusion]
  • [No Retreat]
    When your Armor/Shield breaks, gain more Weapon and Skill DMG, increase RoF, take lower DMG and gain immunity to Slows.
  • [Magazine Modification]
    Increase Crit DMG for the first 10 shots in the magazine.
  • [Lucky Break]
    Increase Lucky Shot chance on a crit hit.
  • [Battle Pace]
    For every 1% increase in movement speed, Weapon DMG increases. Increase Movement Speed when using a pistol.
  • [Nimble Finger]
    Decrease Reload Time and increase Attack Speed of Nona and Iron Wing when reloading an empty magazine.

Occult Scrolls
Effects Adjustment
  • [Enhanced·Energy Sandals]
    Old: Dash stacks 24 energy.When energy is stacked, 33% chance to instantly max up stacks. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 600 energy can be stacked).
    New: Dash stacks 24 energy.When energy is stacked, 50% chance to instantly obtain 120 energy. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 600 energy can be stacked).

  • [Enhanced·Skill Booster]
    Old: Crit Hit stacks 4 energy. When energy is stacked, 33% chance to instantly max up stacks. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 500 energy can be stacked).
    New: Crit Hit stacks 4 energy. When energy is stacked, 50% chance to instantly obtain 20 energy. Using Primary or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 500 energy can be stacked).

Interface UI
  • Weapon type is added to the Weapon Preview Panel.
  • Optimized the display position of enemies’ names.

BUG Fixes
  • Fixed an issue that Ascension [Persistence] was triggered improperly by [Zi Xiao] under certain circumstances.
  • Fixed an issue that the exclusive blessing of [Zi Xiao] [Functional Deck] did not work when swapping [Astroaspects].
  • Fixed an issue that [Zi Xiao] would obtain the same scrolls when resetting occult scrolls.
  • Fixed an issue that [Zi Xiao] triggered the Spiritual Blessing [Occult Booster] when resetting occult scrolls under certain circumstances.
  • Fixed an issue that the base DMG bonus of [Hardwood Missile] from ascension [Heat Core] affected improperly on [Iron Wing].
  • Fixed an issue that [Iron Wing - Fire Mode] of [Nona] was deployed to the underground under certain circumstances.
  • Fixed an issue that [Elite Beetle] could not deal DMG to [Iron Wing] of [Nona].
  • Fixed an issue that [Mecha Drop] could not deal DMG to Gluttony.
  • Fixed an issue that the order of switching the battle mode of Iron Wing did not work after [Nona] casting weapon skills.
  • Fixed an issue that [Iron Wing] would try to attack [Golem] in the position outside of attack range of [Iron Wing] under certain circumstances.
  • Fixed an issue that when [Nona] was down or triggered [Triple Comeback], [Iron Wing] would be defeated instead of down when its HP is 0.
  • Fixed an issue that [Iron Wing] would not attack [Lu Wu] through ranged attack when [Lu Wu] was on the high platform.
  • Fixed an issue that weapon would perform improperly with the scope on when [Nona] had ascension [Heavy Modification].
  • Fixed an issue that [Nona] performed improperly when losing ascension [Heavy Modification] during casting the missiles launcher.
  • Fixed an issue that the special effects of [Iron Wing - Strike Mode] might appear in the animation of [Pole Monarch].
  • Fixed an issue that the camera-switch animation of [Nona] from Hero-selection interface to preparation room was improper.
  • Fixed an issue that [Qin Yan] could not trigger [Aura Protection] to improve the capacity of armor in [Ascension Fusion].
  • Fixed an issue that weapons obtained from [Transcendent Arsenal] by [Xing Zhe] did not have extra inscription when [Xing Zhe] has ascension [Ancient Etching].
  • Fixed an issue that some special effect and sound effect of [Xing Zhe]’s skill [Soul Strike].
  • Fixed an issue that [Lei Luo] obtained unlocked weapons improperly under certain circumstances.
  • Fixed an issue that the model of [Qian Sui] displayed improperly in the scoreboard.
  • Fixed an issue that heroes might appear the “third hand” when casting skills under certain circumstances.
  • Fixed an issue that the weapon skill of [Deafening Mortar] dealt improper DMG.
  • Fixed an issue that there was no reload time of [Radioactive Gauntlet] in Weapon Gallery.
  • Fixed an issue that the Projectile of [Argus] was improper under certain circumstances.
  • Fixed an issue that [Jet Octopus] could not fire under certain circumstances.
  • Fixed an issue that [Jet Octopus] improperly acquired and consumed energy under certain circumstances.
  • Fixed an issue that the weapon skill of [Cloud Weaver] would consume stacks of [Wait for Good].
  • Fixed an issue that the occult scrolls which can not be discarded would directly disappear when being replaced by an enhanced edition.
  • Fixed an issue that the board of Golden Goblet could not dramatically change when having [Blessing in Disguise].
  • Fixed an issue that [Nirvana Force] could not benefit from the bonus of talent [Occult Maestro].
  • Fixed an issue that occult scrolls still could not be discarded when removing [Take it all].
  • Fixed an issue that Aura of Venom would shoot improperly when having [Bloody Ammo] under certain circumstances.
  • Fixed an issue that the status bar description of [Enhanced·Ninja's Discipline] was improper.
  • Fixed an issue that the interaction with [Arsenal guard] was improper.
  • Fixed an issue that the dropped items could not be picked up in some places of [Basement of Longling],[Longling Tomb], [Anxi Desert] and [Duo Fjord]
  • Fixed an issue that players may be stuck in some places of [Anxi Desert], [Duo Fjord], [Hyperborean Jokul] and [Snowy Fairyland].
  • Fixed an issue that enemies did not appear which resulted in players being stuck in [Spiritual Assault].
  • Fixed an issue that normal enemies would not disappear when the elite enemy was defeated in the event [Demonic Aura Nirvana] of [Desert Ruins].

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Jun 8, 2023
Gunfire Reborn - Gunfire Reborn
What’s up, folks! In this update, we have made optimizations and adjustments based on the feedback from players, and we have fixed some bugs that occurred in the recent version updates. We would like to express our gratitude for your support and feedback on the new version. More optimizations are still in progress, and some adjustments and new content are expected to be updated in the version at the end of this month. Stay tuned!

---Gunfire Studio


Heroes
[Zi Xiao]
  • Adjusted Ascension [Heaven Strike]
    Old: Deal extra 500/750/1000 DMG to the enemy with the highest HP within the area of [Falling Star] for every hit caused by [Falling Star]
    Lv. 3: ([Legendary Astrohouse]: Continuously move to the nearest enemy)
    New: Deal extra 100%/200%/125% DMG 1/1/2 times to the enemy with the highest HP within the area of [Falling Star] for every hit caused by [Falling Star]
    Lv. 3: ([Legendary Astrohouse]: Continuously move to the nearest enemy)
  • Optimized the Ascension [Lucky Day], now the DMG of [Falling Star] will gain bonus as well
  • Optimized the targeting detection of [Falling Star]
  • Added new dialog box for explanation of [Astroforecast]

[Nona]
  • Increased the aggression of [Iron Wing] towards elites
  • Optimized the action performance of [Hardwood Missile]
  • Optimized Ascension [Heavy Modification], Now casting primary skill during firing [Hardwood Missiles] will not interrupt it and cast immediately
  • Weakened the teammate visual effects of [Nona]

BUG Fixes
  • Fixed an issue that [Falling Star] evaluates quality of [Astrohouse] improperly when [Zi Xiao] having Ascension [Fate Thread] under certain circumstances
  • Fixed an issue that cards obtained through [Zi Xiao]’s skill [Astroforecast] improperly attack Spiritual Remnant
  • Fixed an issue that times of casting [Astroforecast] are not included in unlocking [Zi Xiao]’s spiritual jade [Card Master]
  • Fixed an issue that the DMG of [Nona]’s skill [Mecha Drop] cannot be benefited from occult scrolls [Energy Sandals] and [Skill Booster]
  • Fixed an issue that the attack speed bonus of [Nona]’s Ascension [Nimble Finger] cannot affect weapons with no need to reload
  • Fixed an issue that the accuracy of [Nona]’s Ascension [Hardwood Missile] is affected by the current weapon
  • Fixed an issue that the state icon of [Nona]’s Ascension [Magazine Modification] displays improperly
  • Fixed an issue that [Nona]’s Ascension [Suicide Device] may lose availability under certain circumstances
  • Fixed an issue that the primary skill and [Iron Wing]’s mode switch of [Nona] can not be cast under certain circumstances
  • Fixed an issue that [Nona] cannot select Ascensions [Eagle Eye] [Specialized Shield] and [Suicide Device] in Daily Challenge and Spiritual Assault
  • Fixed an issue that [Iron Wing] doesn’t attack enemies under certain circumstances
  • Fixed an issue that the attack distance between [Iron Wing] Fire Mode and Gluttony is too close
  • Fixed an issue that the game may be stuck improperly when playing in solo mode as [Nona] in [Spiritual Assault]
  • Fixed an issue that the bonus icon displays improperly when [Xing Zhe] holding [Brick], [Jet Octopus] and [Star Ring]
  • Fixed an issue that [Star Ring] Gallery doesn’t show base DMG
  • Fixed an issue that the weapon skill of [Jet Octopus] resets the fire cooldown improperly
  • Fixed an issue that the drop location of [Brick] starlight is improper under certain circumstances
  • Fixed an issue that the golden-enhanced effect of [Brick] displays improperly under certain circumstances
  • Fixed an issue that the weapon model of [Hell] obscures the view under certain circumstances
  • Fixed an issue that the lightning chain DMG of [Arc Light] misses under certain circumstances
  • Fixed an issue that the effect of Enhanced [Veteran] is improper in [Spiritual Assault]
  • Fixed an issue that interaction with Mysterious Chest is improper with occult scroll [Take it all] under certain circumstances
  • Fixed an issue that players may select team cursed scrolls in solo mode
  • Fixed an issue that the interface of interacting with [Golden Goblet] cannot be closed under certain circumstances
  • Fixed an issue that some localization content (translation) displays improperly




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Jun 2, 2023
Gunfire Reborn - Gunfire Reborn
What's up, folks!

In this update, we fixed several bugs. Thanks for the feedback!

Bug Fix
  • Fixed the issue with abnormal UI behavior of Zi Xiao after resetting the Occult Scroll.
  • Fixed the problem with Zi Xiao where the card would sometimes lock onto targets incorrectly.
  • Fixed the issue where the main skill of Nona couldn't be used when set to the mouse scroll wheel.
  • Fixed the problem where "Iron Wing" in the exclusive level border unlocking condition of Nona was mistakenly considered as defeated.
  • Fixed the issue with "Iron Wing" of Nona not attacking enemies with shield in the "Glazed Barrier" of Demonic Aura Diffusion
  • Fixed the problem where the firepower mode of "Iron Wing" of Nona couldn't attack the "ABYSSAL SERPENT" in the sea.
  • Fixed the abnormal display of health and shield values for Nona in the hero interface.
  • Fixed the issue with Qing Yan where the Spiritual Link skill "Internal Force" was not working.
  • Fixed the problem where the number of selections would reset in certain cases for the Occult Scroll "Blessing in Disguise".
  • Fixed the issue where the description of theOccult Scroll "Blessing in Disguise" didn't match its effect.
  • Fixed the abnormal display of the button for "Lone Wolf" in gamepad mode.
  • Fixed the issue where the weapon display in the team interface for the "Transcendent Arsenal" would appear abnormal.
  • Fixed the issue with localized translation display in the pop-up window of the beginner's guide for "Spiritual Remnant".




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Gunfire Reborn - Gunfire Reborn
What’s up Folks, the second DLC “Artisan and Magician” now has officially been released!
It contains two new heroes: [Zi Xiao] and [Nona]. [Zi Xiao] is a hero mainly focused on “strategy” and “Fortunate”. By utilizing his unique mechanism of occult scrolls reset and quality upgrade, players can optimize the triggering probability of powerful skill effects. [Nona] has an auto-battle partner named “Iron Wing”. When you were knocked down, don’t be nervous and Iron Wing with “Emergency Function” talent will come to save you at once.

There are also 4 brand-new weapons at the same time! [Brick], [Jet Octopus], [Wolf Gaze] and [Star Ring]. Hope you will like them!
To celebrate the release of the DLC, we have prepared a 10% discount for the first week. The base game will also have a two-week discount promotion. Thank you all for your support!

In this update, we have also brought some free content for all players. The [Bizarre Dream] now offers two additional Modes: [Transcendent Arsenal] and [Ascension Fusion]. In the [Transcendent Arsenal], you can collect your favorite weapons, while in [Ascension Fusion], you can use Ascensions from different heroes to create unique BD. Meanwhile, we have iterated on the gameplay of [Qing Yan] and introduced a batch of new occult scrolls and inscriptions. To those occult scrolls and inscriptions that have existed, we also have made adjustments to them.

Finally, we get some exciting news to share with everyone: “Gunfire Reborn" has surpassed 3 million copies in global sales for the PC version! We would like to express our gratitude to all the players for their support and love. We will continue to update and refine the game, striving to bring you more joy. As a special commemoration of reaching 3 million copies sold, we have prepared an exclusive commemorative level frame. All players who own the game before the end of this promotional event (before 12:00 AM on June 16th, 2023) will automatically receive this exclusive frame.

If you encounter any areas in this update that you are not satisfied with, we encourage you to provide feedback to us promptly. We will work together with you to continuously iterate and improve on these updates. Wish you all a joyful gaming experience!

- Gunfire Studio

DLC “Artisan and Magician”

https://store.steampowered.com/app/2430400/_/

After purchasing DLC “Artisan and Magician”, you will automatically unlock following content:

Heroes

[Zi Xiao]
Introduction:
    Fate in hand, stars above head.Zi Xiao's mastery of occult scrolls surpasses all others. With each flick of his fingers, the star cards come alive like sharp blades, gathering cosmic power with each motion. When the moment is right, stars will heed his command, descending from the sky with a dazzling cosmic radiance.

[Zi Xiao] Skill:
  • Primary Skill(E): Falling Star
    Gain [Astrohouse] through obtaining [Astroaspects] randomly until slots are full, causing Stars to fall and deal DMG to enemies within a certain range according to [Astrohouse]. Afterwards, the [Astrohouse] is cleared. [Astrohouse]: forms by filling slots with [Astroaspects]. if [Astroaspects] are same, they form a [Normal/Rare/Legendary Astrohouse]; If [Astroaspects] are different, they form an [Impure Astrohouse].

  • Secondary Skill(Q):Astroforecast
    Obtain [Astroaspects] randomly and summon 3 cards for protection. Cards can track enemies within a 7m radius automatically and deal 500 DMG for each card. Astroaspects: Obtain [Astroaspects] randomly according to initial chance and quality of occult scrolls, Normal/Rare/Legendary/Cursed occult scrolls correspond to Normal/Rare/Legendary/Wild [Astroaspects]. [Wild Astroaspects] are regarded as any kind of [Astroaspect], [Wild Astrohouse] is regarded as a [Legendary Astrohouse].

Talent:
  1. Scroll Divination: Upgrade the quality of Occult Scrolls in your backpack without changing its effect, or reroll the Occult Scroll to another one of equal or higher quality. Each Occult Scroll can only be upgraded or reset once. Start with 1 reset attempts. For each Ascension obtained, gain 2 upgrade attempts and 1 reset attempt.
  2. Stellar Recovery: If [Falling Star] deals no DMG, recover 100% cooldown. (CD: 15s)
  3. Card Practice: After shooting 300/800/1600 cards, shooting rate improves to a maximum of 2/4/8 cards at once.
  4. Concentration: +20% chance to appear Ascension Level 3.
  5. Star Rearrangement: After finishing stages, optimize the initial chance of drawing [Astroaspects].

Spiritual Blessing:
  1. [Star Compass]: +200% total DMG and +1 use of [Falling Star]. Affected by occult scrolls in the backpack, there is a chance to upgrade [Astrohouse] quality of [Falling Star] by 1 level.
  2. [Explosive Hand]: When a card hits an enemy, trigger a 5m Explosion, dealing card DMG once to enemies in range. Obtain the same [Astroaspects] as the previous slot through [Astroforecast]. Clear [Astrohouse] and gain Skill DMG for 7s if slots are full. There is a chance to gain a bonus without clearing [Astrohouse]. [Normal Astrohouse]: +80% total DMG. [Rare Astrohouse]: +160% total DMG. [Legendary Astrohouse]: +320% total DMG.
  3. [Functional Deck]: Obtain weapon bonuses for 5s when consuming [Astroaspects]. [Normal Astroaspects]: +5% RoF [Rare Astroaspects]</color>: +30% Weapon DMG. [Legendary Astroaspects]: +20% Lucky Shot Chance. [Wild Astroaspects]: +0.5x CritX.

Spiritual Jade:
  1. [Chip Exchange]: Obtain a [Legendary Astroaspect] for every 40 Normal Ammo/20 Large Ammo/10 Special Ammo consumed.
  2. [Card Master]: +20% Weapon and Skill DMG for every slot.

Spiritual Ascension:
  1. No Pain No Gain: Obtain a [Rare Astrohouse] when using [Falling Star] after dealing Crit Hits/Lucky Shots 20 times, or a [Legendary Astrohouse] after dealing Crit Hits/Lucky Shots 40 times. Accumulated Crit Hits/Lucky Shots reset after using [Falling Star].
  2. [Extreme Decks]: There is a chance to obtain reserve cards up to the card holding capacity when using [Astroforecast].
  3. [Final Words]: CritX of all weapons becomes 4x.

[Zi Xiao] is the most complex hero in terms of gameplay mechanics so far. We have prepared a guide for you. Refer to the link for more details:Guide of Zi Xiao

[Nona]
Introduction:
    Adorable, Agile and Talented.Nona, who still retain a touch of innocence, had already constructed the outstanding mecha called 'Iron Wing'. Basing on its different core operation systems, Iron Wing can rush into the battlefield for close-quarters combat with enemies, or hold its position and transform into a turret for shooting at enemies. Besides her expertise in mechanical skill, she is also pro in forging meticulously crafted pistol.

[Nona] Skills
  • Primary Skill(E): Mecha Drop/Redeployment
    Primary Skill switches according to battle mode of Iron Wing.
    Mecha Drop: Iron Wing - Strike Mode charges into the target location, dealing 150% normal damage to enemies and taunts them for 3s within a 10m radius.
    Redeployment: Iron Wing - Fire Mode deploys in defensive position at the target location.


  • Secondary(Q):Hardwood Missile
    Fires a missile that explodes upon impact, dealing 500 DMG to all enemies within a 4m radius. Hitting on Iron Wing regenerates 20% of its HP .

Talent:
  1. [Armor Reinforcement]: +30 Max HP for Nona, +25% HP for Iron Wing.
  2. [Improved Craft]: +100 DMG for Iron Wing. +100 Base DMG for [Hardwood Missile].
  3. [Lucky Magazine]: +20% Lucky Shot Chance for 4s after fulfilling the magazine.
  4. [Emergency Function]: When Nona is Knocked down, Iron Wing will go revive her.
  5. [Aggressive Craft]: There is a 25% chance to deal +100% Iron Wing total DMG.

Spiritual Blessing:
  1. [Pair of Us]: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 HP Iron Wing currently has.
  2. [Fire Coverage]: +40% Missile DMG for 5s for each missile dealing DMG and launched by Nona and Iron Wing (up to 20 stacks). Use [Redeployment] to gain 4 additional stacks immediately.
  3. [Same Boat]: 30% of the DMG taken by Nona is shared to Iron Wing. For 5s after Iron Wing deals DMG to an enemy, +3x Weapon CritX and +150% Weapon DMG for Nona when attacking the same enemy. For 5s after Nona deals damage to an enemy, Iron Wing - Strike Mode/ Fire Mode will regenerate 10%/5% HP when attacking the same enemy.

Spiritual Jade:
  1. [Component Recovery]: Iron Wing regenerateds 20% HP after defeating an enemy.
  2. [Extra Shield]: After Nona's shield is fully charged, +5 Max Shield for 10s (up to 10 stacks).

Spiritual Ascension:
  1. [Evolution]:+1 Max HP and +1% Base DMG for each enemy Iron Wing defeated (up to 1000 stacks).
  2. [Shells Symphony]: Obtain 1 use of the secondary skill every 3s. When hitting an enemy with a pistol, consume up to 3 uses of the secondary skill and trigger a missile explosion with +2m AoE (CD: 1s). For each use consumed, DMG is increased.
  3. [The Third]: +100% Lucky Shot Chance and grant a crit hit every third shot when using a pistol.

Weapons

[Brick]
    Type: SnipersDual-Wield: SupportDescription: After a crit hit, a Starlight drops that, when picked up, grants the next attack a crit hit with higher CritX. Exclusive Inscription:
    1. The effect of Starlight is permanent and picking up a Starlight +0.1x CritX (up to +2x).
    2. +5s duration of Starlight staying on the ground. For every 1s before Starlight disappearing when you pick it up, +15% basic Weapon DMG of next hit each second.

[Jet Octopus]
    Type: Spray WeaponDual-Wield: SupportDescription: Absorb energy from enemies within a cone-shaped area in the front. Exclusive Inscription:
    1. 60% chance to restore one unit of energy when water column hits the weak point.
    2. -50% movement speed of enemies hit by water column and +100% Crit hit DMG taken.

[Wolf Gaze]
    Type: Submachine gunDual-Wield: SupportDescription: Hitting on enemies applies a stack of "Voracity". At 6 stacks, trigger higher damage and apply a stack of "Howl".Skill: Hitting on enemies applies a stack of "Voracity". At 3 stacks, trigger to scatter projectiles in surrounding area which can apply stacks of "Voracity".Exclusive Inscription:
    1. Defeating enemies causes an extra scatter shot. The enemies hit by the scatter shot will also receive an extra high DMG.

[Star Ring]
    Type: pistolDual-Wield: Not supportDescription: Star Ring expands, dealing DMG to enemies along its path.Skill:Star Ring contract, dealing high DMG to the enemies it hits. If it contracts from the maximum radius, the DMG will further increase.Exclusive Inscription:
    1. Each hit on an enemy +20% total damage of the next Weapon Skill (up to 100%).


Update Notes - June 1st

Meanwhile, we also prepare following free update notes for base game.
Stage

[Bizarre Dream]

Two new-added options in [Bizarre Dream]:
(1)[Transcendent Arsenal]:Players will encounter an arsenal guard after clearing the vault in scene 3 and 4 or defeating the Pole Monarch. At this time, players can entrust the weapons they've collected during adventure to the arsenal guard for safekeeping. In a new game, players can retrieve these weapons when they meet the arsenal guard again. Meanwhile, the vault will become more dangerous, with previously unseen Demonic Aura Diffusion occurring. To facilitate weapon collection, players' weapon inventory will be expanded with three additional slots for backup weapons. To collect a desired weapon, simply hold down the pickup button to place it in a backup slot. Additionally, players can view other players' collected weapons in the team interface.
(2)[Ascension Fusion]: When players reach the boss stage in Longling Tomb, they can select Ascension from other heroes. The chosen Ascension will not be obtained immediately; instead, there is a higher chance of encountering it during subsequent interactions with the Golden Goblet. There are currently 24 Ascensions available for selection, with 6 options presented each time, and up to 2 of them can be chosen.


Occult Scrolls Update[Interdependent Fortune]
We added 50 new Monster Scrolls in this Update.

Optimization of other stages
  1. Optimized the position of Dealer and Craftsman in [Anxi Desert-Stage 2] and [Chaos Realm].
  2. Optimized the lifting time of the elevator in [Duo Fjord-Stage 1]
  3. Optimized the sky rendering in the scene of [Duo Fjord].

Heroes

[Qing Yan] iteration
We have iterated on the gameplay of [Qing Yan], including aspects such as Talent, Ascension, and Spiritual Blessing.

[expand type=details]Talent:
After a Leap, +75% weapon and Skill DMG for 6s. Each enemy hit by a shot during this period restores 1 point of Armor (up to 6→12 HP/s).

Ascension:
·[Gigantic Explosion]
Old: -20/40/60% Leap cooldown, and +2/4/6m AoE. +20% Leap DMG for every enemy within the range of Leap.
New: +2/4/6m displacement range and AoE of Leap. +20% Leap DMG for each enemy within the range of Leap.
·[Iron Scud]
Old: When you use Leap, gain +30/60/100 max Armor and +10/20/30% movement speed for 7s, and if you are injured during this period, there is a 25% chance to become invulnerable for 0.5s.
New: -20/40/60% Cooldown and have a 30% chance to reset Cooldown. After using Leap, +30/60/100 max Shield for 7s.
·[All or Nothing](remove)
Effect:When hitting an enemy with Leap, consume all of your armor to increase the Leap DMG by 1.2% per consumed Armor point.
·[Unstoppable Momentum](new-added)
Effect:+5% total Leap DMG for 1m displacement of Leap.
·[Fully Equipped]
Old: After a Leap, +75/100/150% weapon DMG and skill DMG for 2/2/3s. During this period, regain 20/30/50% armor and -1/1.5/2s Leap's remaining cooldown for each enemy you kill.
New: After a Leap, +75/100/150% weapon and Skill DMG for 6/6/10s. Each enemy hit by a shot during this period restores 1/2/3 point of Armor (up to 12/18/24 HP/s) .
·[Last Stand]
With [Flesh and Bones], the effect of [Last stand] can be permanent.
·[Victory Rush]
Old: +50/100/150% weapon DMG in the next 5/5/10s when the number of hits caused by a single shot/slash is greater than or equal to 4/3/2.
New: The more hits a single shot causes, the greater the increase in Weapon DMG.
Level 1: +20%/40%/60% Weapon DMG for 5s when the number of hits caused by a single shot is greater than or equal to 1/4/8.
Level 2: +40%/80%/120% Weapon DMG for 5s when the number of hits caused by a single shot is greater than or equal to 1/3/6.
Level 3: +60%/120%/180% Weapon DMG for 10s when the number of hits caused by a single shot is greater than or equal to 1/2/4.
·[Death Mark]
Old: Enemies hit by Cleave receive a death mark for 4s. Marked enemies take +20/40/60% DMG from you (also applies to the initial Cleave). Killing a marked enemy grants you +20/25/30% Movement Speed for 6/6/10s.
New: +20/40/60% DMG on the enemy for the current and next 4 hits with Cleave. +300/400/500 Cleave base DMG for 6/6/10s upon defeating this enemy during this period.
·[Defensive Cleave]
Old: Regain 10/20/30% armor for each enemy hit with cleave; Regain 20/40/60% armor and -1/1.5/2s leap's remaining cooldown for each enemy kill with cleave.
New: Each hit with Cleave restores 10/20/30% Armor and -1/1.5/2s remaining cooldown of Leap.
·[Nova Shockwave]
Old: +10 max Armor for 9s for each enemy killed. When your armor breaks, release a Nova Shockwave that deals [max Armor * 50] DMG to surrounding enemies.
New: Gain 1 stack of "Nova Shockwave" for hitting an enemy with a shot. Each stack +1 max Armor for 9s (Up to 100 stacks). When your Armor breaks, deal DMG to nearby enemies equal to 50 times the max Armor. When "Nova Shockwave" reaches the stacks of 100, using Cleave will consume all the stacks of Armor and Shield.

Spiritual Blessing:
·[Unstoppable Momentum] (Remove)
Effect: For each enemy hit by a Leap, +100% next Leap base DMG and gain a 5% chance to reset the cooldown (up to 10 stacks). Removes all stacks on a miss.
·[All or Nothing] (New-added)
Effect: Consume all of Armor when hitting an enemy with Leap. +4% Leap DMG for each point of consumed Armor. -1s remaining Cooldown of Leap for every 10 points of Armor consumed.
·[Double Tap]
Deal extra normal damage based on Base Weapon DMG once when dealing Weapon DMG to enemies.CD 0.5S→0.3.

Spiritual Link:
·[Army Breaker]
Old: +5 max stacks for Spiritual Blessing [Unstoppable Momentum].
New: All or Nothing +5% Leap DMG for each point of consumed Armor.

·[Heart Piercer]
- 0.2s → -0.1s cooldown for Spiritual Blessing [Double Tap]. [/expand]

Adjustment of heroes in [Spiritual Assault]
  • Li
    Accurate Crush
    Effects in main level: Increases DMG when Blazing Meteor hit only 1 enemy.
    Effects in [Spiritual Assault]: If choose rare occult scroll [Blazing Nova], Increases DMG when Blazing Meteor hit 3/3/6 enemies.

    Flame Arsenal
    Effects in main level: Drop an extra Fire DMG weapon after defeating a Boss or an Elite.
    Effects in [Spiritual Assault]: Drop an extra Fire DMG weapon after defeating 50 enemies.

  • Lei Luo
    Sniper
    Effects in main level: Elite monsters/bosses will drop an extra sniper rifle.
    Effects in [Spiritual Assault]: drop an extra sniper rifle after defeating 50 enemies.

  • Ao Bai
    Precise Explosion
    Effects in main level: Increase Total DMG if grenades or explosive weapons deal DMG to only one enemy.
    Effects in [Spiritual Assault]: Increase Total DMG if grenades or explosive weapons deal DMG to 3/5/7 enemies.
Occult Scrolls

In this updates we add more than 20 occult scrolls and adjust the effect of more than 10 occult scrolls.
  • [Piercing Bullet]


    Unlock: Initial Unlock
    Quality: Normal
    Effect
    Normal: After dealing Weapon DMG to an enemy, +40% Skill DMG against that enemy for 5s.

  • [Normal Ammo]


    Unlock:Defeat [Catfish Warrior] 30 times
    Quality: Normal
    Effect
    Normal: -100% extra ammo of other types when shooting with normal ammo weapons. +30% Weapon DMG for each extra ammo consumed in this shooting.
  • [Large Ammo]


    Unlock: Defeat [Kappa] 20 times
    Quality: Normal
    Effect
    Normal: -100% extra special ammo when shooting with large ammo weapons. +0.5x CritX for each extra ammo consumed in this shooting.
  • [Special Ammo]


    Unlock: Defeat [Yaksha of the Seas] 15 times
    Quality: Normal
    Effect
    Normal: -400% extra large ammo when shooting with special ammo weapons. +12% Lucky Shot Chance for each extra ammo consumed in this shooting.
  • [Connected Mind]


    Unlock: Initial Unlock
    Quality: Normal
    Effect
    Normal: When using the same weapon type with a teammate, +10% Weapon DMG; when using the same weapon with a teammate, +10% additional Weapon DMG.
  • [Take it all]


    Unlock: Defeat [Elite Lobster] 3 times
    Quality: Rare
    Effect
    Normal: You can select all options in Mysterious Chest. But you can no longer discard scrolls anymore. (cannot be discarded)
  • [Nirvana Force]


    Unlock: Initial Unlock
    Quality: Rare
    Effect
    Normal: While knocked down, deals damage to enemies within an 8m radius per second (damage increases with lower max HP); +15% teammates movement speed and -30% revive time.
  • [Concurrent Cooldown]


    Unlock: Defeat [White Shark] 15 times
    Quality: Rare
    Effect
    Normal: -10% magazine ammo per second and gains a stack after reloading. Each stack +10% weapon damage (Up to 100%). Stops consuming when the magazine is ≤50% or has 1 round left. Stacks reset after reloading.
  • [Overflowing Waters]


    Unlock: Defeat [Elite Yaksha] 3 times
    Quality: Rare
    Effect
    Normal: Consume all when secondary skill count reaches the upper limit. +10% Weapon DMG for each charge consumed (last for 20s).
  • [Blessing in Disguise]


    Unlock: Defeat [Elite Kappa] 3 times
    Quality: Rare
    Effect
    Normal: Ascension options are fixed at 2. You have 3 chances to select both Ascension options.
  • [Lucky Roulette]


    Unlock: Defeat [Dragon Qian] 3 times in elite or higher difficulty
    Quality: Rare
    Effect
    Normal: When switching stages, change the highest digit of the copper to 1, and then randomly permute the digits.
  • [Intimidating Presence]


    Unlock: Initial Unlock
    Quality: Rare
    Effect
    Normal: Defeating an enhanced monster inflicts Manipulation Effect on all monsters within a 7m radius of the defeated monster.
  • [Explosive Magazine]


    Unlock: Initial Unlock
    Quality: Legendary
    Effect
    Normal: Reloading deals current Weapon DMG to enemies within an 8m radius. For every 0.5s spent reloading, an additional DMG is dealt. (CD: 3s)
  • [Masterful Craftsmanship]


    Unlock: Defeat [Flying Saucer] 10 times in elite or higher difficulty
    Quality: Legendary
    Effect
    Normal: Acquired weapons always have 2 Exclusive Inscriptions. The maximum number of Exclusive Inscriptions is fixed at 2, and the total Inscription upper limit is fixed at 4 (cannot be discarded).
  • [Convergent Paths]


    Unlock: Initial Unlock
    Quality: Legendary
    Effect
    Normal: After using a Weapon Skill, +40% Weapon DMG and -25% Skill DMG for 10s. After using the primary skill, +50% Skill DMG and -20% Weapon DMG for 10s. When both effects are active at the same time, the buff effect is doubled, and the debuff effect is removed.
  • [Iron Circuit]


    Unlock: Initial Unlock
    Quality: Legendary
    Effect
    Normal: -25% DMG taken. -10% additional DMG taken for each teammate carrying the [Iron circuit]. When taking DMG, teammates carrying [Iron circuit] will share 30% of the final DMG. This damage will not knock the teammate down.(CD: 5s)
  • [Quack Doctor]


    Unlock: Initial Unlock
    Quality: Team Cursed
    Effect: +30% revive time while reviving teammates.
  • [Stubborn Stance]


    Unlock: Initial Unlock
    Quality: Team Cursed
    Effect: Unable to pick up shared Occult Scrolls from teammates or share Occult Scrolls with teammates.
  • [Shared Adversity]


    Unlock: Initial Unlock
    Quality: Team Cursed
    Effect: When a teammate acquires a Cursed Scroll, there is a 50% chance to have the same scroll.
  • [Burden of Solitude]


    Unlock: Initial Unlock
    Quality: Team Cursed
    Effect: Takes DMG equal to 50% of your max HP every 15s if there are no teammates within a 15m radius. This damage will not knock you down.
  • [Struggle for Independence]


    Unlock: Initial Unlock
    Quality: Team Cursed
    Effect: -15% final DMG if there are no teammates within a 15m radius.

Spiritual Blessing

Spiritual Blessing Adjustment
  • [First Strike] and [Battle Scarred] are adjusted from Exclusive to Common.

Weapons

Weapons Adjustment
  1. [Radioactive Gauntlet]
    Attack Range adjustment: 40m->35m
    Magazine Capacity adjustment: 80->60
    Remove the function of reloading through using Secondary skill

  2. probability of Elemental Effect of Launchers adjustment.
    (1)Deafening Mortar promoted to 15%
    (2)Frenzied Shark and Shrieker promoted to 20%
    (3)Tiger Cannon and Bone Dragon promoted to 25%
    (4)Justice promoted to 40%

Inscription Adjustment:
1、Gemini Inscription
  • New Gemini Inscription
    (1)(Gemini) Magazine capacity is fixed at 1. +50% total Weapon DMG for 5s when reloading (Up to 150%). When basic DMG of current weapon is greater than or equal to the other one, -50% reload time; When basic DMG of current weapon is less than or equal to the other one, +70% Lucky Shot chance.
  • Gemini Inscription Adjustment
    Old: (Gemini) Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and RoF +25%.
    New: (Gemini) weapon 1&2 share magazine capacity. Gain 1 stack every second while firing, and 2 stacks on hitting enemies. Reloading -50% the number of stacks. The max number of stacks is equal to the shared magazine capacity. Each stack +0.75% weapon damage.
  • Optimized the recasting rules for Gemini inscriptions

2、New Exclusive Inscription
  • New Common&Exclusive Inscription
    (1)Each Projectile hit on an enemy +1.2% basic Weapon DMG for 3s (up to 120%).

  • New Exclusive Inscription
    Hedgehog:
    (1)Each time the Weapon Skill deals damage, +2% Lucky Shot Chance for a period of time (up to 200%).
    (2)Hitting enemies with projectiles will accumulate stacks. When the stack count reaches 25, a certain amount of additional projectiles will be generated and fired at the same targets.

3、Common inscription iteration
This update includes iteration on the effects and quality of 40 common inscriptions.

4、Optimized description of inscription. Adjusted the descriptions of some inscriptions to match their actual effects.
  • Some ”DMG increase” adjust to: “+XX DMG” or “+XX Total DMG”.
  • Some “Weapon DMG increase” adjust to: “+XX Base Weapon DMG”.

  • Old: When scope is on for 1s, hits deal Crit DMG.
    New: When scope is on for 0.5s, hits deal Crit DMG

  • Old: Enhanced Weapon Skill breaks normal enemy's Shield/Armor and deals DMG.
    New: Weapon Skill breaks normal enemy's Shield/Armor and deals DMG.

5、Optimized the placement weight of some inscriptions based on their strength and applicability.

6、Delete following inscriptions:
  • Weapon auto-reloaded when unequipped.
  • 30% chance to recover 50% ammo to the magazine when you kill an enemy.

Interface UI
  • Optimized the layout of the prompt for picking up items.

Achievements
New Achievements
  • [Victory of Zi Xiao] Win a game as Zi Xiao.
  • [Victory of Nona] Win a game as Nona.
  • [Destiny's Choice] Obtain [Legendary Astroaspects] 200 times.
  • Shelter From Storm [Shelter From Storm] Use [Mecha Drop] to taunt enemies 500 times.
  • [Unwavering Preference] Obtain Zi Xiao's exclusive level frame.
  • [Never Defeated] Obtain Nona's exclusive level frame.

Others
  • Now multiple players can give aid to the same player in the same time.
  • Optimized the rule of obtaining Ascension of Golden Goblet in the same scene.
  • Optimized the performance of enemies revival.

BUG Fixes
  • Fixed an issue that [Oppressor], the spiritual blessing of [Qing Yan] stacked HP improperly under certain circumstances.
  • Fixed an issue that [Lei Luo] cannot trigger those effects which are supposed to be triggered after defeating enemies like [Magical Supply] under certain circumstances.
  • Fixed an issue that interface appeared improperly after entering the Vault under certain circumstances.
  • Fixed an issue that [Misfortune Aura], Spiritual Link appeared improperly in [Interdependent Fortune].
  • Fixed an issue that the interaction interface performed improperly when handling occult scrolls to Peculiar Chests.
  • Fixed an issue that [Radioactive Gauntlet] caused screen jitter and improper sound under certain circumstances.
  • Fixed an issue that the special effect is improper when [Radioactive Gauntlet] has inscription of “50% chance to cause an explosion that deals Corrosion DMG when killing an enemy”.
  • Fixed an issue that the special effect is improper after being hit by [ABYSSAL SERPENT].
  • Fixed an issue that the Max HP of [POLE MONARCH] is imporper.
  • Fixed an issue that players cannot pick up items dropped in stages of [Longling Tomb], [Anxi Desert], [Shoreside Valley], [Basement of Longling] and [Mid Fjord].
  • Fixed an issue that players get stuck in stages of [Duo Fjord], [Hyperborean Jokul], [Desert Ruins] and [Desert frontier].
  • Fixed an issue that players cannot pass the stage because enemies did not appear in [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].
  • Fixed an issue that player cannot enter the main level under certain circumstances.
  • Fixed an issue that the improper shield recovery of some enemies with Paranormality in [Interdependent Fortune].
  • Fixed an issue that spiritual jade [Top Client] occasionally fail to work when choosing to upgrading the reward.
  • Fixed the issue that players with multiple Playthroughs match improperly.


Additional Update - 6/1

  • Fixed the issue with the card of Zi Xiao being unable to lock and automatically launch the aura jars.
  • Fixed the problem with Nona where "Iron Wing" could not be reassembled in certain situations after self-destruction.
  • Fixed the issue with the sound effect missing for the self-destruction of Nona's "Iron Wing".
  • Fixed the multilingual display problem in some interfaces

We have created a new update announcement because the comment section of the original announcement was not functioning properly.
Gunfire Reborn - Gunfire Reborn
Announcement of Release Date

The latest DLC "Artisan and Magician" and a free update for the base game will be released on June 1, 2023, at 12:00 AM (UTC +8)! Thank you for your patience, and we'll see you next week!



Price Adjustment for DLC "Visitor of Spiritual Realm"

Due to ongoing changes in the international currency market, the pricing of our game has been significantly affected in various regions. To prevent disruptive effects from exchange rate fluctuations on regional pricing, we will be making individual price adjustments for the DLC "Visitor of Spiritual Realm" in a very few specific regions to some extent on May 26th at 0:00 PDT (GMT-7). Players who have already purchased the game will not be affected by this price adjustment.

The new DLC "Artisan and Magician" for "Gunfire Reborn" will be officially launched on June 1st, and the base game will also have seasonal promotions and discounts in the coming weeks. Please continue to stay tuned for our updates and announcements, and we appreciate your understanding and support!

--Gunfire Studio
Gunfire Reborn - Gunfire Reborn
Hi, everyone!
The development progress of the new paid DLC "Artisan and Magician" is nearing completion and will be released on June 1st. The DLC will contain 2 new heroes: Nona (a red panda engineer who fights alongside a mecha), Zi Xiao (an owl who is pro in astrology), and 4 brand-new weapons.

In addition to the DLC, we've been preparing some free update for the game, which contains new modifier of Bizarre Dream, new occult scrolls, new inscriptions for weapon, and gameplay update of Qing Yan etc. Currently we are still polishing our new content and we'll try our best to deliver a satisfying work!

DLC Store Page
DLC store page is now available on Steam. If you'd like to have an immediate reminder of DLC release, you could add it to your wishlist to receive a notification as soon as it’s available.

https://store.steampowered.com/app/2430400/_/

DLC Release Discount
By the time when DLC is launched, there will be a discount for both the base game and the new DLC. Please stay tuned!

Thank you again for your support and patience! See you on June 1st!

--Gunfire Studio




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Gunfire Reborn - Gunfire Reborn
Hello, everyone!
In this update, we fixed an issue that the game cannot be launched on Steam Deck. Sincerely appreciate your kindness and support.

--Gunfire studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions, and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.

Bug Fixes
  • Fixed an issue that the game cannot be launched on Steam Deck.

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Mar 30, 2023
Gunfire Reborn - Gunfire Reborn
What’s up folks!
In this update, [Desert frontier], the new map of [Spiritual Assault], is available and some bugs in the game are fixed. To the insufficient part in [Spiritual Assault], we will continuously be observing and optimizing. It is also welcomed to share with us your ideas and suggestions. Meanwhile, new content of the second quarter is under development in full sail! Coming soon~

-Gunfire Studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions, and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.

Spiritual Assault
  • The second map [Desert frontier] is now available.


UI
  • Optimized the players info panel
  • Optimized some of the text
  • Optimized Spiritual Challenge Tips UI

Others
  • Optimized the location of Scrolls in the starting stage of [Interdependent Fortune]

Bug fix
  • Fixed an issue that the performance of scroll [Magic Watch] and spiritual blessing [Unstoppable Momentum] is improper after resetting skills.
  • Fixed an issue that the attack method of [Elusive Stalker] and [Thunderous Stalker] is improper under certain circumstances.
  • Fixed an issue that the Monster Affixes [Agile] does not improve enemies attack frequency properly.
  • Fixed an issue that HP recovery of [Generosity] and [Gourmet] could take effect on Boss.
  • Fixed an issue that when the total HP is 1, the effect of Spiritual Jade [Thorny Cape] is improper.
  • Fixed an issue that dropped items may not be picked in some places of [Hyperborean Jokul] and [Anxi Desert].
  • Fixed an issue that players may be stuck by the terrain in some places of [Duo Fjord].
  • Fixed an issue that enemies will be stuck outside of the map in [Anxi Desert-Stage 2] under certain circumstances.




Additional Update - 4/14
  • Fixed an issue that camera cannot be moved under certain circumstances.
  • Fixed an issue that weapon function improperly under certain circumstances.




Additional Update - 4/26
  • FIxed an issue that crash log cannot be uploaded.




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...