What’s up, folks! In this update, we have added a new gameplay option "Interdependent Fortune" in [Bizarre Dream]: Starting from Anxi Desert, players can select additional Occult Scrolls in the starting stage, but enemies will also randomly obtain corresponding Occult Scrolls effects. At the same time, now players are allowed to customize the priority order of elemental conversion in "Spiritual Link", as well as talent "Golden Touch" which automatically recovers uncollected weapons/scrolls when switching stages. Additionally, we plan to update the new map of [Spiritual Assault] at the end of this month, so stay tuned~
---Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions, and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
Bizarre Dream
New Option
Interdependent fortunes: Players can select addition occult scrolls in the starting stage of Anxi Desert, but the enemy will also possess with corresponding Occult Scrolls effects. The Occult Scrolls that available to enemies are as follows: [Deflection Shield] -50% DMG taken from enemies over 15m away, +50% DMG taken from enemies within 15m away. [Paranormality] Monster's Shields/Armor doubled. Monsters without shields/armor gain a shield equal to twice their maximum health, and then their maximum health is set to 1. [Flesh and Bones] Convert all Shield/Armor to HP and recover 3% max HP/s. (Effects on elite enemy are reduced by 80%) [Lifesaver] When HP is reduced to 0, HP is fixed at 1 for 1s. Each time of dealing DMG on enemies within this duration will recover 10% Max HP and 10% Max Shield/Armor. This effect will only trigger once. [Resolute] +50% Movement Speed and +25% DMG when your Shield/Armor is 0. Doubles the time a shield rests before recharging. [Elemental Power] When affected by Elemental Effect, there is a 50% chance to spread the Elemental Effect to the player. [Sanguine Relic] +3% Life Steal when dealing DMG, +50% Max HP. +50% DMG taken (Effects on elite enemy are reduced by 80%). [Terminal Lucidity] Every time player lose 20% of total HP, all negative effects on monster itself will be cleared. [Snow boots] Gain immunity to Slows and +20% Movement Speed. [Gold Medal] Recover 3% Max Shield/Armor in each DMG inflicted on players (Effects on elite enemy are reduced by 80%). [Spirit Feline] +100% DMG taken, but DMG taken from each hit won't exceed 14% of total max HP. [Deadly Curse] +50% dealing DMG; -50% Max HP. [Penetration Bullet] +40% dealing DMG to players when their Shield/ Armor is above 0. [Persistent] -0.5% DMG taken for every 1% HP missing. [Lightless Shield] Gain 1 stacks of Lightless Shield every 10s. Immune to DMG and control for 1s. You can only have up to 1 stack at any given time. [Phantom Skin] Gain 1 stack of Phantom Skin every 15s. A stack is consumed whenever you take DMG, restoring 10% of your Shield/Armor (Effects on elite enemy are reduced by 80%). You can only have up to 3 stacks of Phantom Skin at any given time. [Thorny Carapace] Inflict the Decay Effect on the corresponding player when taking DMG. [Coin Shot] When dealing DMG to the player, their current copper amount -10 (can only trigger once per second). [Gourmet] After being defeated, recover other monsters' 20% Max HP (Effects on elite enemy are reduced by 95%). [Elemental Torment] 50% chance to inflict a random Elemental Effects when dealing DMG. [Reinforced Eggshell] -30% DMG taken when your Shield/Armor is not 0; +30% DMG taken when your Shield/Armor is 0. [Strategic Advantage] +40% Movement Speed for 3s after each attack. [Shrine of Recovery] Restore full HP when not taking DMG for 4s. [Flame Shard] DMG is converted to Fire DMG and -30% Fire DMG taken. [Lightning Shard] DMG is converted to Lightning DMG and -30% Lightning DMG taken. [Corrosion Shard] DMG is converted to Corrosion DMG and -30% Corrosion DMG taken. [Heavy Shield] When hit by enemies, -10% Movement Speed for 10s. 25% chance to immune to all DMG. [Backup Shield] Recover 40% Shield/Armor instantly when the Shield/Armor is broken for the first time. [Safety Measures] Dealing DMG within 0.5s upon a DMG taking, can restore 20% of the total HP (Health + Shield/Armor) lost from the damage taken. [Fire Enthusiast] Always in Burning Effect, restore 6% of total HP per second (Effects on elite enemy are reduced by 80%). After recovering 25% of Max HP, the healing efficiency decreases to 50% of its original value. [Corrosion Enthusiast] Always in Decay Effect, -20% damage taken and +40% movement speed. [Lightning Enthusiast] Always in Lightning Effect, +50% DMG. [Long Shot] Increase weapon DMG when hitting the player away from you. The further they are, the larger the bonus (up to 100%). [Mutual Respect] Grants +5% DMG and -3% DMG taken to monster itself for every [Mutual Respect] itself and the nearby monster(s) own. [Generosity] Gain 2% lost HP per second, while enemies within 15m will gain 25% of the effect(Effects on elite enemy are reduced by 80%). [Capacity Overdraft] -70% Attack Interval, dealing 5% True DMG (Current HP+Shield/ Armor)to monster itself in each missing attack, this effect will not knock you down. [Resilient Life] After taking DMG, restore 3% HP per second for 5s (Effects on elite enemy are reduced by 25%). [Stone Skin] -30% DMG taken for 3s upon taking DMG. (Does not stack) [Spirit Bible] -40% Skill DMG taken. [Overwhelming Shield] Shield recovery will not be stopped but -50% Recovery Speed. (Effects on elite enemy are reduced by 45%). [Extravagant Consumption] 50% chance to drop 1 coppers when inflicting DMG. +20% DMG taken after dropping copper, up to 5 stacks (Can trigger at most once every 3 seconds) [No Discounts] 20% chance to drop double amount of coppers. [Old Battle Boots] +100% DMG taken from sources within 10m and -10% Movement Speed. [Fragile Body] 0.25% DMG taken for each 1% HP missing. [Clumsy Throw] After being defeated by a player, +50% Skill DMG on the corresponding player for 3 seconds. [Moldy Bun] Initial HP is randomly generated between 50% to 90%. [Broken Gun] 15% chance to cause only 1 DMG when dealing DMG. [Cowardly Bully] -30% DMG dealing to player with more than 80% of the total. [Cautious Shot] Every missing shot causes 10% True DMG of the total HP (Current HP+Shield/ Armor) to monster itself. This effect will not knock you down.
Spiritual Assault
New challenge [Treasure Hunt]: According to the hint, players spend a certain amount of time searching the real treasure.
Increase the time of rest phase in Spiritual Assault
Daily Challenge
Fixed the problem that in the challenge [Crystal Seeker], the extra special effect [Invulnerable Dome] would still make enemies within the range immune to damage after the crystal disappeared
Fixed the problem that in the challenge [Economic pressure], after discarding the Occult Scrolls [Paranormality], the effect of reducing the Max HP was incorrectly calculated.
Interface UI
Optimized the performance of Bizarre Dreams in the player information interface and settlement panel.
Optimized the display rules of the progress bar during the rest phase of the Spiritual Assault
In the [Spiritual Link], when the player has multiple [Elemental Conversion] at the same time, the required conversion type can be manually adjusted.
Other
Optimize the effect of [Golden Touch]. In addition to the Spiritual Assault, when switching stages in the game, it will automatically recycle its own Weapons/Occult Scrolls in the battlefield.
Adjustment on Peculiar Chests: The Enhanced Occult Scrolls obtained from [Upgrade a scroll to an Enhanced Occult Scroll] will keep the [Dual-edge] and [Veteran] accumulated stacks. Significantly reduce the total cost of [Search Enhanced Occult Scrolls], but the search only available for 15 times.
Bug Fix
Fixed an issue that the animation of [Umbrella Spirit] may be improper after being defeated.
Fixed an issue that in some cases, the hero moves abnormally when holding [Icy Spear], [Golden Bow] and Strike Wing in the third-person view.
Fixed several terrain issues.
Fixed an issue that loots are unable to pick in some scenes.
Fixed an issue that the improper motion display of [Golden Bow] in some circumstances.
Fixed an issue that in some circumstances, the skill DMG does not apply properly on launcher DMG.
Fixed an issue that the DMG of occult scrolls [Energy Sandals] and [Skill Booster] does not apply properly on the main skill [Swords Out] of [Tao].
Fixed an issue that the [Crown Prince] ascensions [Energy Bolt] had an abnormal effect chance of level 1.
Fixed an issue that the spiritual blessing [Tsunami Punch] of [Qian Sui] could not stack up the Occult Scrolls layers of [Merciless Combo] in some circumstances.
Fixed an issue that the Spiritual Blessing [Tsunami Punch] from [Qian Sui] is unable to trigger the Occult Scrolls [Elemental Magazine].
Additional Update - 3/18
Fixed an issue that the spiritual blessing [Tsunami Punch] of [Qian Sui] could not stack up the Enhanced Occult Scroll layers of [Merciless Combo] in some circumstances.
Fixed a text error that challenge [Treasure Hunt] in Spiritual Assault is only displayed in Chinese.
In this update, we fixed several bugs. Thanks for the feedback!
----Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
Bug Fix
Fixed an issue that under certain circumstances, the difficulty becomes “Unknown”.
Fixed an issue that the animation of [Wind God] may be improper after being defeated.
Fixed an issue that the interaction of [Lei Luo’s] gift “During the Fatal Current, Chain Lightning does not cost Secondary Skill uses” and “Capacity Overdraft” is improper.
Fixed an issue that the chest interaction prompt has not been displayed properly when talent [Arms Support] is not upgraded.
Fixed an issue that [Qian Sui’s] talent - [White Water] cannot properly deal damage.
What’s up, folks! In this update, we added new Challenge Events and new item - Spiritual Seal in [Spiritual Assault], and adjusted several Spiritual Jades and Spiritual Ascensions. Meanwhile, 3 new General Spiritual Blessings are available right now, with multiple changes in existing Spiritual Blessings, Ascensions, and Talents.
On the other hand, the Update Roadmap 2023 is released. In this year, Gunfire Reborn will keep being better with more new contents - New Heroes, New Weapons, and New Mode, which already under full development. Out next paid DLC will be launched in the Q2, and we are working on the polish of New Heroes and New Weapons in it, so that it could reach a satisfying quality. Please look forward to it!
During 16th February ~ 21th February, there will be a discount for Gunfire Reborn and its DLC - Visitors of Spiritual Realm. Thank you for the support! :)
---Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
Spiritual Blessing
New General Spiritual Blessings:
[Counterviolence]: +1x CritX. Weapon DMG has a 50% chance to become a Crit Hit.
[Skilled Trick]: Every time you use the Weapon Skill, +20% Lucky Shot Chance for 10s (up to 10 stacks).
[Armed Caster]: +50% Skill DMG for every 1x CritX of the held weapon.
Spiritual Blessing Adjustments
[Ultimate Firearm] Old: There's a 75% chance to drop an [enhanced] weapon New: There's a 75% chance to drop an [Enhanced] weapon with at least 1 Exclusive Inscription.
[Painkiller] Old: Obtain a random elemental effect upon dealing DMG, and convert all negative Elemental Effects applied to the hero to bonus with opposite effects. New: When inflicting an Elemental Effect to the enemy, there is a 100% chance to inflict all Elemental Effects (CD: 2s). Convert all negative Elemental Effects applied to the hero to bonus with opposite effects.
Spiritual Assault
Optimizations:
While interacting with [Peddler], [Craftsman], and [Mysterious Chest], players are immune to all DMG and CC, and cannot deal any DMG to enemies as well.
New Mechanism - Spiritual Seal:
[Spiritual Seal] is a consumable item with various effects when activated. Players can bring 1 [Spiritual Seal] at a time.
[Spiritual Seal] can be acquired by defeating enemies, and there is a chance that it can be purchased from [Peddler].
When a [Spiritual Seal] is picked up, press “G” on keyboard or hold “X” on controller to use it.
Spiritual Seal Effects:
[Perishing Snap]: Instantly defeat all normal enemies in the area and acquire their EXP automatically.
[Aqua Protection]: All players recover to full HP and become invincible for 20s.
[Swift Charge]: +100% Movement Speed for all players for 20s. Nearby normal enemies will be defeated instantly for the duration.
[Freezing Spell]: All enemies will be frozen for 10s.
[Spray Feast]: +100% Weapon DMG and no ammo consumption for all players for 20s.
[Unlimited Mana]: The Primary Skill cooldown of all players is 0 for 20s.
New Challenge Events:
Get ready before the Challenge Event starts. EXP, copper, buns and other rewards can be obtained during the challenge. Extra scrolls can be obtained when the challenge is successful. However there will be no punishment for failing the challenge.Some rewards will drop nearby the player as the crystal loot when the challenge is finished.
[Dragon Treasure]: A [Dragon Qian] that run around in the field will spawn. Defeat it to win the challenge.
[Dragon Hunt]: Multiple [Dragon Qian] will spawn and run around in the field. Defeat certain amount of [Dragon Qian] to win the challenge.
Spiritual Jade Adjustments:
[Air Surfer] Old: You can jump 1 more time in mid-air. New: You can jump 1 more time in mid-air. +50% Weapon and Skill DMG, -50% DMG taken while in the air.
[Reincarnated] Old: +2 Revive Chance. New: +2 Revive Chance. When your EXP Level is over 30, +100% Weapon and Skill DMG for each Essence Revive.
[A Good Man] Old: Every time you revive a teammate or yourself, +15% Weapon and Skill DMG and +3% Movement Speed for 180s (up to 10 stacks). New: Every time you revive a teammate or yourself, +20% Weapon and Skill DMG and +10% Movement Speed for 180s (up to 10 stacks).
[Chromatic Magazine] Old: Release an Elemental pulse every time you reload. New: Release all 3 Elemental Pulses every time you reload.
[Copycat] Old: Upon killing (or assisting on kill) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time. New: Upon killing (or assisting on kill) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect can be stacked, up to 3 stacks.
[Fake Death] Old: You will not be killed when your HP is reduced to 0. Instead, you will enter a 10-second Fake Death state. Killing any enemy within this duration will end the state and make you Invulnerable for 3 seconds. (CD: 180s) New: You will not be killed when your HP is reduced to 0. Instead, you will enter a 10-second Fake Death state. Killing any enemy within this duration will end the state and make you Invulnerable for 3 seconds. (CD: 45s)
[Prepaid Defense] Old: +100 Max HP, +100 Max Armor/Shield. Reduce the bonus by 2% every time you level up. The effect cannot drop below 0. New: +100 Max HP, +100 Max Armor/Shield. Reduce the bonus by 1% every time you level up. The effect cannot drop below 0.
[Constant Hurtle] Old: +15% Hurtle DMG for 5s upon casting Hurtle (up to 10 stacks). New: +25% Hurtle DMG for 10s upon casting Hurtle (up to 10 stacks).
[Effective Sweeper] Old: +100% auto pick up range. New: +300% auto pick up range.
[Cardiac Pacing] Old: Instantly revive downed teammates within 10m upon casting Primary Skill (CD: 15s). New: Instantly revive downed teammates within 25m upon casting Primary Skill (CD: 15s).
Spiritual Blessing Adjustments:
[Elemental Amplifier]
Old: +100% Total Elemental DMG but cannot inflict Elemental Effect with weapon anymore. New: +125% Total Elemental DMG, -50% Elemental Effect Chance for your weapon.
[Elemental Prohibition]
Old: +100% Total Normal DMG but cannot deal Elemental DMG anymore. New: +125% Total Normal DMG, -50% Elemental DMG.
Hero
Ascension Adjustments:
[Crown Prince]
The max level of [Advanced Shield] is reduced to 1. Old: After casting Energy Orb, +30%/60%/90% Shield recharge speed and -30%/60%/90% Shield recharge delay for 6/6/20s. (Lv3) The recharge cannot be interrupted once started. New: After casting Energy Orb, +60% Shield recharge speed, -60% Shield recharge delay and the recharge cannot be interrupted for 6s.
[Qing Yan]
The max level of [Nova Shockwave] is reduced to 1. Old: +5/10/15 max Armor for 8/9/10s for each enemy killed. When your armor breaks, release a nova shockwave that deals [max Armor * 25/35/50] DMG to surrounding enemies. New: +10 max Armor for 9s for each enemy killed. When your armor breaks, release a nova shockwave that deals [max Armor * 50] DMG to surrounding enemies.
[Hail of Bullets]
Old: The first 3/4/5 shots after reloading consume no ammo and deal +30%/60%/100% weapon DMG with an additional +20%/30%/40% Lucky Shot chance. New: +30%/60%/100% weapon DMG and +20%/30%/40% Lucky Shot chance when the magazine is full . The first 3/4/5 shots after reloading consume no ammo.
Talent Adjustments:
Optimized the mechanism of [Lei Luo’s] Talent - [Gifted Man] “During the Fatal Current, Chain Lightning does not cost Secondary Skill uses”. Now [Chain Lightning] can be properly cast when there is no Secondary Skill use.
Weapon
Optimized the Exclusive Inscription of [Hexagon]: Shield retraction fires 3 powerful shots, but they no longer seek enemies. DMG bonus can work properly on these powerful shots.
VFX&Motion
Optimized the display of fire ball from Fiery enhancement when Special Effect is low.
Stage
Now in Reincarnation difficulties, there is a chance that the options related to enhanced scrolls and enhanced weapons appear in [Mysterious Chest].
Optimized the deployment of Demonic Aura in [Reincarnation 8] solo and [Lone Wolf].
Sound
Optimized the sound effect of [Dragon Qian] vault event.
Optimized the UI sound at the main menu.
Optimized the sound effect of reward selection in Spiritual Assault.
UI
Now you can customize the name of Spirit Concentrator plan, and add/delete the plan.
Add the minimap icon for crystal loot.
Optimized the icon of Mysterious Jokul.
Optimized the Spiritual Ascension selection UI.
Optimized the game mode selection - certain game mode selections (Difficulty/Lone Wolf settings) will no longer reset every time the game is launched.
Others
Add the misbehavior report function. Players can now report other player’s offensive language and ID.
Bug Fix
Fixed an issue that[Lone Wolf] is available in multiplayer.
Fixed an issue that the Spiritual Blessing [Weapon Mastery] is not in effect in most situations.
Fixed an issue that [Lei Luo’s] Ascension [Magical Supply] does not work properly when using Injectors.
Fixed an issue that [Lei Luo’s] Ascension [Thunder Nemesis] cannot properly hit Abyssal Serpent.
Fixed an issue that the Lv3 exclusive effect of [Lei Luo’s] Ascension [Heart of Battle] does not work properly.
Fixed an issue that [Xing Zhe’s] skill [Soul Strike] does not Crit Hit properly.
Fixed an issue that [Crown Prince’s] skill [Energy Orb] cannot freeze [Kappa] when it hovers in mid-air.
Fixed an issue that the VFX of Spiritual Blessings [Elemental Orb] does not display in the right location.
Fixed an issue that Spiritual Ascension [Be Right Back] may be triggered improperly.
Fixed an issue that the unlock progression of achievement [Spiritual Jade] is improper.
Fixed the stuck grounds in certain stages.
Fixed an issue that loots cannot be obtained properly in certain stages.
Fixed an issue that in a certain place of [Longling Tomb - Stage 4], monsters may not spawn properly.
Fixed an issue that [Elite Catfish Warrior] may charge out of the map.
Fixed an issue that monster may not enter the stage properly in [Hyperborean Jokul - Stage 1]
Fixed an issue that under certain circumstances, the drop obtain may be delayed.
Fixed an issue that when player level is max, talent panel cannot be skipped properly after the game is finished.
Fixed an issue that the Shortest Clearance Time record in player info may get lost.
Fixed an issue that the UI does not display properly in the preparation phase of Spiritual Assault.
Fixed an issue that the talent prompts display improper under ultra-wide resolution.]
Fixed an issue that Spiritual Blessing [Eye of Providence] does not work properly in [Lone Wolf].
Additional Update - 2/17
Fixed an issue that the number in the texts of [Cardiac Pacing], [Effective Sweeper], [Constant Hurtle] are not updated properly.
Fixed an issue that the abilities of [Pole Monarch] may be improper.
What's up, folks! In this update, we added a new option of [Bizarre Dream] - Lone Wolf. You could select 1 extra spiritual blessing before a run starts, and challenge the game in multiplayer difficulty on your own. Meanwhile, we added 13 new Spiritual Jades in [Spiritual Assault]. Now, you could save up to 3 Spiritual Jade plans for each hero. At last, there are some adjustments and optimizations for Spiritual Ascensions, Weapons, Stages, and Monsters. We will keep polishing Spiritual Assault in the upcoming updates. Thanks for your support!
---Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
Bizarre Dream
New Option
Lone Wolf You can choose 1 extra general Spiritual Blessing before a run. But enemies will be fiercer. Only available in single play. But the amount of enemies is same with in multiplayer (enemy status is not changed). You could select the player counts.
Spiritual Assault
Now you can save up to 3 Spirit Concentrator plans for each hero, and select one of them before game start.
Spiritual Jade
New
[Chrono Magazine]: -3s Primary Skill cooldown every time you reload.
[Chromatic Magazine]: Release an Elemental pulse every time you reload.
[Vibrative Timer]: There is an 20% chance to reset Primary Skill cooldown every time you defeat an enemy.
[Total Recovery]: Fully recover HP, Armor/Shield and ammo reserve every time you level up.
[Lightweights]: For every empty slot in Spirit Concentrator, +5 Max HP and Max Armor/Shield, +2% Movement Speed, -1% Dash/Primary Skill cooldown, +3% Weapon/Skill DMG.
[Launcher Scavenger]: For every 50 enemies defeated, there is an extra Launcher drop.
[Pistol Scavenger]: For every 50 enemies defeated, there is an extra Pistol drop.
[Sniper Scavenger]: For every 50 enemies defeated, there is an extra Sniper drop.
[Shotgun Scavenger]: For every 50 enemies defeated, there is an extra Shotgun drop.
[SMG Scavenger]: For every 50 enemies defeated, there is an extra SMG drop.
[Injector Scavenger]: For every 50 enemies defeated, there is an extra Injector drop.
[Rifle Scavenger]: For every 50 enemies defeated, there is an extra Sniper drop.
[Melee Scavenger]: For every 50 enemies defeated, there is an extra Melee Weapon drop.
Adjustments:
[Golden Touch]
Old: You can recycle weapons and scrolls at 20% selling price New: You can recycle weapons and scrolls. For every weapon recycled, +2% Weapon DMG, up to 100%. For every scroll recycled, +10% Skill DMG, up to 100%.
[Flexible Strike]
Old: -75% cooldown of Soul Strike when it misses. New: -3s Soul Strike cooldown.
[Thorny Cape]
Old: Remove all Elemental Effects upon losing 20% HP. New: Remove all Elemental Effects and recover 10% HP upon losing 20% HP.
[Reliable Bun] shape changed from 2*2 to 1*2.
Optimized the description of [Meltdown].
Optimized the interaction of [Craftsman's Inheritor]. Now the number of scroll is displayed when selecting rewards.
Spiritual Ascensions
New
[Rapid Cast] -80% Primary Skill cooldown, -20% Weapon/Skill Total DMG.
Adjustments
[Instant Toxins]
Old: Smoke Grenade dissipates immediately after it explodes, dealing all intended DMG instantly. New: +30% Smoke Grenade Total DMG. Smoke Grenade dissipates immediately after it explodes, dealing all intended DMG instantly.
[Spiritual Ignition]
Old: Cast [Spiritual Ignition] once upon Dashing, dealing Fire DMG and Burning Effect to all enemies within 10m. New: Cast [Spiritual Ignition] for every 10m moved, dealing Fire DMG once to all enemies within 10m. The DMG is equivalent to a 50% charged [Spiritual Flame].
[Roving Orb] - optimized the explosion positions when you have [Energy Bolt].
[Be Right Back] - optimized the in effect time
[Blazing Nova] - optimized the backswing.
[Scorching Force] - optimized the description.
[Spiritual Goblets] Refresh Optimization: increased the weight of General Spiritual Ascensions, the same Spiritual Ascensions will not appear in the next refresh.
Occult Scroll Adjustments in Spiritual Assault:
New Scrolls:
Dual-edge
Veteran
Adjustments:
Veteran: Old: +1 Max HP for each enemy you kill within 7m. New: +1 Max HP for each enemy you kill within 7m (up to 200).
Enhanced Veteran: Old: +1 Max Shield/Armor for each enemy you kill within 7m. New: +1 Max Shield/Armor for each enemy you kill within 7m (up to 200).
Dual-edge: Old: Gain 0.5% DMG dealt and 0.1% DMG taken for each enemy you kill. New: Gain 0.5% DMG dealt and 0.1% DMG taken for each enemy you kill (up to 1500 stacks).
Enhanced Dual-edge: Old: Gain 1% DMG dealt and 0.2% DMG taken (up to +20% DMG taken) for each enemy you kill. New: Gain 1% DMG dealt (up to 1500 stacks) and 0.2% DMG taken (up to +20% DMG taken) for each enemy you kill.
Hero
Optimized the description of [Li’s] Ascension - [Molten Meteor].
Monster
[Gluttony]
Optimized the drop point of rock pillar.
Lowered the frequency of energy cannon attack when [Gluttony] is in low HP.
Lowered the damage reduction ratio when it doesn’t hit the weak spots.
Increased the backswing of energy cannon attack.
Increased the damage of hand sweep attack.
Fixed the display error when the phase changes.
[Spiritual Assault]
[Exploding Lantern Spirit] and [Pyro Lantern Spirit] no longer explode when they are defeated.
Reduced the stun duration of charge attack of [Catfish Man]
Optimized the teleport location of [Elite Monk].
Weapon
[Wheel Saw]
Enhanced skill requirements updated - If all Projectiles/attacks in a shot/Weapon Skill hit the enemy, the next Weapon Skill will be enhanced.
Optimized the cross hair animation.
Optimized the sound effect of weapon skill.
Stage
[Dragon Qian] Vault Challenge Updated:
Objective:
Find the real Dragon Qian and defeat it to get the reward!
Adjustments:
[Dragon Qian] now deploys [Copper Mine] that explode in while to the nearby area.
[Dragon Qian] can summon dummies to confuse players. The dummy [Dragon Qian] is lightly different from the real one.
[Freezing Timer] will appear in the Vault. Picking it up can [Chrono Freeze] the real [Dragon Qian].
Interaction
Added the Exclusive Inscription info at Weapon Logbook.
Team members can cancel the matchmaking right now.
Sounds
Optimized the EXP acquiring sound effects.
Graphics
New Option - Dynamic Graphic Adjustment: When FPS is too low, the graphic settings will be lowered automatically to have better FPS performance.
Optimized some effects when the Special Effect option is low.
Bug Fix
Fixed a issue that when [Qing Yan] has Lv3 [Steel Armor], [Last Stand] cannot be triggered properly after triggering [All or Nothing].
Fixed an issue that [Xing Zhe’s] ascension [Smash into Dust] does not work properly under certain circumstances.
Fixed an issue that when [Easy Kill] is removed by [Break the Ice], the stack will reset after re-acquire it.
Fixed an issue that Lv1 [Luminous Heart] still in effect after it is removed by [Break the Ice].
Fixed an issue that the damage of [Tao’s] flying sword stacks improperly when the game freezes.
Fixed an issue that [Lei Luo’s] ascension - [Magical Supply] can be triggered improperly under certain circumstances.
Fixed an issue that when [Xing Zhe] is holding Shotgun, [Soul Strike] deals damage to [Gluttony] improperly.
Fixed an issue that Spiritual Jade [Internal Circulation] can be triggered after [Li] stop casting the Primary Skill.
Fixed an issue that [Extra Shot] cannot be triggered by [Qian Sui].
Fixed an issue that the VFX of teammate’s [Cleave] does not display properly.
Fixed an issue that the flame effect of [Elite Mandrill Cavalry] does not disappear properly.
Fixed an issue that the sword wind attack of [Elite Catfish Warrior] can be blocked by other enemies.
Fixed an issue that [Flowing Light] and [Poisonous Ghost] cannot hit [Gluttony] properly.
Fixed an issue that when firing [Cloud Weaver] while entering CG cut scene, [Cloud Weaver] cannot fire properly.
Fixed an issue that the fire range of [Radioactive Gauntlet] is improper.
Fixed an issue that the weapon skill of [Radioactive Gauntlet] cannot properly trigger [Wait for Good], [Perfect Sixth] and some other scrolls.
Fixed an issue that the damage times of the enhanced laser of [Radioactive Gauntlet] is improper.
Fixed the RoF error of [Rainbow]
Fixed an issue that drops may not be obtained properly in [Hyperborean Jokul - Stage 1] and [Shoreside Valley].
Fixed an issue that players may get out of the map in [Snowy Fairyland].
Fixed an issue that the prompt of revive teammate at Peddler is improper in [Spiritual Assault].
Fixed an issue that when selecting an existed reward, the reward will disappear in [Spiritual Assault].
Fixed an issue that enemies may pass through the wall in [Spiritual Assault].
Fixed an issue that enhanced scrolls cannot be hand over at the Mysterious Chest.
Fixed an issue that players cannot interact properly after being revived at Peddler.
Fixed an issue that under certain circumstances, icons at the state bar may disappear.
Fixed an issue that some sound effects are lost in [Spiritual Assault].
Fixed an issue that the knock down voice of [Lei Luo] is improper.
Fixed an issue that [Gluttony’s] sound effect does not stop properly.
Fixed an issue that [Wind God’s] sound effect does not stop properly.
Additional Update - 12/27
Fixed the description error of [Rifle Scavenger] in certain languages.
Additional Update - 1/4
Fixed the issue that may causes players unable to interact properly.
Hello everyone! In this update, we increased the duration of rest phase and optimized the interaction – now you could skip into the next phase by pressing interact key. Meanwhile, we fixed some frequently reported issues, like the camera stuck and so on. We’ve been adjusting and optimizing [Spiritual Assault] since its release. As more content is working in progress, we would like to ask for more time to optimize it, and we also would like to hear more suggestions and feedback about our game. Thank you for the support!
---Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
Optimization
Increased the duration of rest phase in [Spiritual Assault], and you can skip into the next phase by pressing interact key.
Adjusted the spectating tips in [Spiritual Assault].
Optimized the hit sound of weapon skill of [Wheel Saw].
Optimized crosshair UI and sound effect of [Radioactive Gauntlet].
Optimized the layout of mode description of [Spiritual Assault].
Optimized the traction and the prompt of [Gluttony’s] Absorb attack.
Optimized the art performance of Sprit Concentrator in player panel and ending panel.
Bug Fix
Fixed an issue that under certain circumstances, the cursor could show up and stuck the camera.
Fixed an issue that the VFX of Li’s Spiritual Blessing [Energy Draining] is disabled when the Special Effect is low or medium.
Fixed an issue that the sound of [Swords Out] cannot end properly.
Fixed an issue that the range of [Hexagon] is improper in Act. 4.
Fixed an issue that the RoF of [Radioactive Gauntlet] is improper.
Fixed an issue that the damage from [Radioactive Gauntlet] can be missed occasionally.
Fixed an issue that [Talisman] can still inflict Elemental Effect when Elemental Effect cannot be inflicted anymore.
Fixed an issue that the mark of [Rainbow] is displayed improperly when the graphic quality is low.
Fixed an issue that [Cloud Weaver] cannot fire properly after entering CG while [Cloud Weaver] is in specific state.
Fixed an issue that the life-steal VFX of [Nihilation Monk] cannot disappear under certain circumstances.
Fixed the appearance error when [Gluttony] enters the next phase.
Fixed the [Gluttony] CG error.
Fixed an issue that the laser attack indicator of [Elite Corrupt Monk] is displayer improperly.
Fixed an issue that when picking up the cartridge of [Yoruhime-Maru] in low graphic quality, the icon is displayed improperly.
Fixed an issue that in [Mid Fjord], the attack of some melee monsters cannot hit properly.
Fixed an issue that in [Mid Fjord] monsters may get out of the map.
Fixed an issue that under certain circumstances the game progression is stuck in [Hyperborean Jokul – Stage 2].
Fixed an issue that when Spiritual Jade [Empty Reserve] and Occult Scroll [Advanced Depot] are equipped at the same time, both of them are not in effect.
Fixed an issue that the duration of Spiritual Jade [A Good Man] is improper when stacked.
Fixed an issue that Spiritual Jade [Extra Shot] is not in effect under certain circumstances.
Fixed an issue that Spiritual Jade [Lightning Conversion], [Fire Conversion] [Corrosion Conversion] are disabled after [Dual-Wield].
Fixed an issue that the Shield from Spiritual Jade [Prepaid Defense] cannot be converted to HP properly.
Fixed an issue that the duration of debuff is not paused while selecting the reward.
Fixed an issue that [Radioactive Gauntlet] and [Wheel Saw] are dropped improperly in some Daily Challenge theme.
Fixed an issue that achievement [Occultism Leader] cannot be achieved properly.
Fixed an issue that the amount of Occult Scroll is displayed improperly in save data panel.
Fixed an issue that the progress bar in [Spiritual Assault] is displayed improperly.
Fixed an issue that Spiritual Ascension [Spiritual Ignition] cannot hit [Gluttony] properly.
Fixed an issue that the Matching is not enabled automatically when the connection to the host is failed.
Fixed an issue that the backpack cannot be turned off under certain circumstances.
Fixed an issue that Steam Point Store item - Qing Yan animated sticker - cannot be displayed properly.
What’s up, folks! After the Autumn Update, we received many feedback and suggestions about it. We did realize that there are some deficiencies in the design of [Spiritual Assault]. We will adjust is as soon as possible, and it may takes some time. If you have more ideas or suggestions on our new content, please feel free to leave your comments. We will carefully consider every suggestion and make adjustments in further updates. According to the feedback on the combat progression, difficulty, and revive problems in Spiritual Assault, we urgently adjusted the following content:
1.Combat Progression in [Spiritual Assault]
Adjusted the spawn time of Craftsman and Peddler.
When Craftsman and Peddler are spawned, all monsters will be removed and will not spawn for the next 30 seconds.
2.Difficulty Adjustment in [Spiritual Assault]
Reduced the enemy HP increase based on number of players in multiplayer.
Reduced the frequency of life-steal attack of [Elite Monk] and the life-steal efficiency in multi-play
Breaking the chaser orb of [Elite Monk] will drop a few ammo supplies and Secondary Skill uses.
Reduced the HP of [Pyro Lantern Spirit] and [Exploding Lantern Spirit].
3.Interaction Optimization in Multiplayer
In [Mid Fjord], players are now immune to All DMG and negative effects, and deals no DMG to enemies while selecting level up reward with reward selection panel (C).
4.Revive Optimization
New Spiritual Jade 1)Combat Medic [1*3]: -60% Revive Time when reviving teammates, and +30% time until death when knocked down. 2)Total Reborn [1*1]: Essence Revive or Peddler Revive removes all stacks of [Down Penalty].
Spirit Jade Effect Adjustments 1)Revitalization Shape: [1*2] → [1*1] Old: Remove 1 stack of [Down Penalty] every time you revive a teammate. New: Remove 1 stack of [Down Penalty] every time you revive a teammate. Remove 2 stacks of [Down Penalty] every time you revive a teammate at the Peddler. 2)Benevolence Shape: [2*3] → [1*5] Old: You won't be knocked while reviving a teammate in multiplayer, during which your HP will at least have 1. New: Immune to all DMG while reviving teammates.
General Adjustments 1)The minimal time until death when knocked down is now 6 seconds in Spiritual Assault. 2)In Spiritual Assault, the revive limit at the Peddler is removed. But the cost will increase as the revive times increases.
5.Bug Fix
Fixed an issue that under certain circumstances, the cursor will show up and cannot disappear.
Fixed an issue that under certain circumstances, the option panel cannot be closed.
Fixed an issue that under certain circumstances, the Essence cannot be picked up after defeating [Gluttony].
Fixed an issue that some of objects in [Chaos Realm] cannot display properly.
Fixed an issue that acquire [Wombo Combo] while casting [Essence Chain] causes the damage error of [Essence Chain].
Fixed an issue that the limit of [Tao’s] Spiritual Ascension [Swordsmanship] is improper.
Fixed an issue that the Spiritual Link [Smoke Confinement] does not work properly.
Fixed an issue that team leader cannot edit Spirit Concentrator while match-making.
We will keep adjusting the combat progression and difficulty of [Spiritual Assault] and enrich its game play in the future. If you have any other suggestions, feel free to leave your comments. Thank you for your support!
What’s up, folks! Finally, here comes the Autumn Update of Gunfire Reborn. In this update, there is a new game mode – Spiritual Assault. In Spiritual Assault, you will have a more intense combat experience and massive monsters assault. You have to survive to the very end and defeat the final boss – Gluttony. Meanwhile, there are 2 new weapons [Wheel Saw] and [Radioactive Gauntlet]. Hope you guys will like it!
Spiritual Assault is our new experiment for rapid combat style There are more details that could be improved. If you have any problems and suggestions during the game, please let us know. We will keep polishing the game in the future. P.S. Gluttony only appears as the final boss in Spiritual Assault. Perhaps Gluttony will be one of the random boss of the main stage in the future.
Have fun in Gunfire Reborn!
---Gunfire Reborn Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
New Game Mode – Spiritual Assault
Spiritual Assault is a whole new game mode. It will be unlocked when you reach Level 60. You can enter it from main menu. Currently there is a new map – Mid Fjord – in this mode, and there will be more new maps in the future.
In this mode, general Talents are not available except the Exclusive Talents of each Hero. Instead, you have to use Spirit Concentrator and Spiritual Jade. *There are 7 different shapes of [Spiritual Jade]. Each [Spiritual Jade] offers a unique bonus for you. * [Spirit Concentrator] is where you place [Spiritual Jades], and make them in effect during the game. You could expand the capacity of [Spirit Concentrator] with Soul Essences. * Instead of putting all [Spiritual Jades] in [Spirit Concentrator] at once, you have to manage the limited space based on your builds. *Some [Spiritual Jades] need to be unlocked.
In Spiritual Assault, players have to survive and fight against constant assault of numerous enemies. By defeating enemies, there will be EXP drops. Obtain it and level yourself up. Every time you level up, you could choose a reward. In team-play, EXP progression is synchronized.
For every 10 minutes, there will be a Massive Elite Monster challenge. You could obtain the [Spiritual Goblet] once you finish the challenge. It will offer a powerful Spiritual Ascension to you. *Spiritual Ascension is divided into General and Exclusive one. Ascensions taken in each category increase the odds of getting a Spiritual Ascension related to that specific category. The options can be refreshed by costing Soul Essence.
Once you survived for 30 minutes, the Portal that leads to Chaos Realm will open. You have to defeat the terrific boss – Gluttony.
Players will get Soul Essence based on their survive time as the reward.
Weapons, Occult Scrolls, and Achievements cannot be unlocked in Spiritual Assault. Some Occult Scrolls, Ascensions, and Talents will be changed as well in Spiritual Assault. You could check it out at the preparation phase.
Spiritual Assault requires higher performance of your device. If the frame rate is too low, you could try to lower [Graphic level] or disable Teammate Visual Effects to have better performance. We will keep optimizing it in future updates.
Spiritual Jade Effects:
Stronger Arrow [General]: +3% Weapon DMG every time you level up.
Ammo Backpack [General]: Normal Ammo Capacity +180, Large Ammo Capacity +60, Special Ammo Capacity +15
Lightning Conversion [General]: DMG type of current Weapon converts from Normal to Lightning DMG.
Fire Conversion [General]: DMG type of current Weapon converts from Normal to Fire DMG.
Corrosion Conversion [General]: DMG type of current Weapon converts from Normal to Corrosion DMG.
Overloaded Dynamite [General]: When using Launchers, +3m Explosion AoE.
Handful Grip [General]: When using Pistols, -40% Reload Time.
Penetrating Point [General]: When using Snipers, +3 Piercing.
Focusing Sight [General]: When using Shotguns, +60% Accuracy.
Stable Stock [General]: When using SMGs, +60% Stability.
Energy Recovery [General]: When using Injectors, recover 1 reserve ammo for every 3 ammo consumed.
Extended Magazine [General]: When using Rifles, +60% Magazine Capacity.
Edge of Gale [General]: When using Melee Weapons, +30% Attack Speed.
Collateral Aftermath [General]: After defeating an enemy, deal True DMG to enemies within 8m. The DMG is equivalent to 50% of its current HP and current Shield/Armor (CD: 3s).
Target Marked [General]: +15% enemy DMG Taken for 5s upon dealing a Crit Hit, up to 3 stacks.
Valiant Assault [General]: +25% Movement Speed and RoF for 5s upon defeating an enemy.
Trick Shot [General]: +75% Lucky Shot Chance and 50% Crit Hit Chance for the first hit after swapping weapons or reloading.
Extermination Shot [General]: Every time you deal a Crit Hit, there is a 30% chance to deal extra DMG to Normal enemies. The DMG is equivalent to 30% of its current HP and current Shield/Armor.
Blessed Arms [General]: Weapon DMG has 35% chance to Crit Hit.
Copycat [General]: Upon killing (or assisting on kill) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect can be stacked, up to 3 stacks.
Skill Enhancement [General]: +6% Skill DMG every time you level up.
Extra Shot [General]: Refresh the cooldown of Primary Skill upon casting it 2 times.
Occult Collection [General]: +4/2/1% Weapon and Skill DMG for every Legendary/Rare/Normal Occult Scroll you have.
Air Surfer [General]: You can jump 1 more time in mid-air.
Effective Sweeper [General]: +100% auto pick up range.
Shrinking Ground [General]: +6m Dash distance.
A Good Man [General]: +15% Weapon and Skill DMG and +3% Movement Speed for 180s after reviving yourself or teammates (up to 10 stacks).
Benevolence [General]: You won't be knocked while reviving a teammate in multiplayer, during which your HP will at least have 1.
Cardiac Pacing [General]: Instantly revive downed teammates within 10m upon casting Primary Skill (CD: 15s).
Prepaid Defense [General]: +100 Max HP, +100 Max Armor/Shield. Reduce the bonus by 2% every time you level up. The effect cannot drop below 0.
Deft Move [General]: There is a 15% chance to be immune to all DMG.
Thorny Cape [General]: Remove all Elemental Effects upon losing 20% HP.
Sustainable Fight [General]: Obtain 1 Secondary Skill use for every 3 enemies defeated.
Revitalization [General]: Remove 1 stack of [Down Penalty] every time you revive a teammate.
Fake Death [General]: You will not be killed when your HP is reduced to 0. Instead, you will enter a 10-second Fake Death state. Killing any enemy within this duration will end the state and make you Invulnerable for 3 seconds. (CD: 180s).
Reincarnated [General]: +2 Revive Chance.
Reliable Bun [General]: When HP is full, HP recovery effect will work on Armor/Shield.
Arsenal Raider [General]: Get 1 extra Weapon drop after leveling up 5 times.
Exclusive Inscription [General]: Each weapon can have up to 3 Exclusive Inscriptions. +30% chance to have an Exclusive Inscription.
Weapon Enhancement [General]: Whenever a weapon drops, there is a 20%/30%/40% chance that it becomes an [Enhanced] one.
Advanced Armory [General]: +3 Weapon Levels when obtaining a weapon.
Top Client [General]: Obtained weapons are guaranteed to have at least 1 Exclusive Inscription.
Skilled Craftsman [General]: +1 total enhancements at the Craftsman.
Legendary Craftsman [General]: The Craftsman can now [etch] an additional inscription onto your weapon, but he cannot exceed the inscription upper limit of the weapon.
Supreme Craftsman [General]: You can [reroll] all inscriptions of a weapon at the craftsman. Craftsman can [reroll] each weapon up to 3 times. [reroll]Cost no copper
Windfall Copper [General]: +100 copper upon leveling up.
Golden Touch [General]: You can recycle weapons and scrolls at 20% selling price
New Look [General]: You can refresh items 1 times at the Peddler.
Occult Booster [General]: Whenever a non-enhanced Occult Scroll appears, there is a 10% chance to become an [Enhanced] one.
Craftsman's Inheritor [General]: You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls.
Hard Boot [Crown Prince]: Shield starts recovering upon casting Primary or Secondary Skill.
Elemental Resonance [Crown Prince]: Inflicting an Elemental Effect with Weapon or Skill DMG will trigger an extra 100% DMG (CD: 3s).
Old Soldier [Ao Bai]: Recover 1 HP for every Projectile hit (up to 6 HP/s).
Empty Reserve [Ao Bai]: During Dual-Wield, double ammo consumption, but consume reserve ammo first when firing.
Intimidating Aura [Qing Yan]: -30% DMG taken from enemies within 12m.
Inborn Warrior [Qing Yan]: After casting Leap/Cleave, +500 Base DMG for the next time the other skill is cast.
Rage Shot [Lei Luo]: +15% Crit DMG.
Exclusive Territory [Lei Luo]: During Fatal Current, -50% DMG taken from and +50% DMG dealt to enemies 5m away.
Unlimited Blade [Tao]: -1s cooldown for [Swords Out].
Long-lasting Bloom [Tao]: Recover 15% Max Shield every time you cast Fatal Bloom.
Burst Punch [Qian Sui]: +10% Base DMG of Striking Punch for 5s upon casting Striking Punch (up to 10 stacks).
Constant Hurtle [Qian Sui]: +15% Hurtle DMG for 5s upon casting Hurtle (up to 10 stacks).
Flexible Strike [Xing Zhe]: -75% Soul Strike cooldown when it misses.
Skill Training [Xing Zhe]: +1 [Cudgel] hit, +1 Max target for Essence Chain.
Flaming Trace [Li]: Recover 1 energy for every 2m moved.
Meltdown [Li]: +50% Burning Effect DMG.
Spiritual Ascensions Effect:
Grenade Shockwave [Ao Bai]:When hitting an enemy with a Launcher, there is a 60% chance to deal DMG multiple times. The DMG and times are equivalent to Explosive Grenade and its remaining uses.
Veteran's Technique [Ao Bai]: +1% Weapon and Skill DMG for every 1 HP you have. -0.5% DMG taken for every 1% HP lost. Recover to full HP upon casting Dual-Wield.
Rhythm Shooter [Ao Bai]: During the Dual-Wield, +50% DMG to right-hand weapon for every shot from left-hand weapon (up to 1000%). The bonus resets when right-hand weapon fires.
Roving Orb [Crown Prince]: +100% Total DMG of Energy Orb and -50% its moving speed. Orb will explode and keep moving when hit the enemy, until it reaches the barrier or its max distance.
Instant Toxins [Crown Prince]: Smoke Grenade dissipates immediately after it explodes, dealing all intended DMG instantly.
Energy Shield [Crown Prince]: Shield Recovery Speed increased by 500%.
Prepared Leap [Qing Yan]: +200% Base DMG when using Leap in the air; -60% remaining cooldown after using Leap on the ground.
Claymore Slash [Qing Yan]: When Cleave defeats an enemy or hits an Elite/Boss, +20% Base DMG and +1m Range for Cleave for 3s (up to 7 stacks).
Charging Bullet [Qing Yan]: +10% DMG for next shot for every 1m moved (up to 1000%).
Patient Hunter [Lei Luo]: The first shot to hit an enemy during Fatal Current deals 100% DMG to all enemies within 10m around the target. The longer the duration of Fatal Current, the higher the DMG the shot will cause. For every 1s that Fatal Current lasts, the DMG of the shot increases by 100%, up to 1000%.
Thunder Smite [Lei Luo]: +30% Lightning DMG and +5% enemy Lightning DMG taken for 10s when inflicting the Shock Effect on the enemy (up to 10 stacks).
Lightning Glimpse [Lei Luo]: After using Dash, summon a [Thunderbolt] to the nearest 7 enemies within 25m.
Be Right Back [Tao]: After defeating an enemy with a flying sword, refresh the cooldown of Swords Out immediately, and get full stacks of Blade Heart.
Blooming Blade [Tao]: Every flying sword deals extra DMG that equivalent to Fatal Bloom
Swordsmanship [Tao]: +5% Weapon and Skill DMG for 3s for every ammo consumed (up to 200 stacks).
Tide Destroyer [Qian Sui]: -50% Dash cooldown. +3% [Hurtle] DMG for every Max Shield you have.
Dynamic Recoil [Qian Sui]: Gain 10 stacks of [Fist Sensation] upon casting Striking Punch.
Lucky Fist [Qian Sui]: +5% Lucky Shot Chance for every stack of [Fist Sensation] you have.
Cudgel Freak [Xing Zhe]: +6 [Cudgel]. Soul Strike can bounce upon hitting a barrier.
Evil Oppressor [Xing Zhe]: +50 Essence Chain Base DMG for 10s for every enemy hit by it. (up to 50 stacks).
Ultra Luck [Xing Zhe]: Weapon obtained will have at least 2 Exclusive Inscriptions and +5 Weapon Level.
Spiritual Ignition [Li]: Cast [Spiritual Ignition] once upon Dashing, dealing Fire DMG and inflicting Burning Effect to all enemies within 10m.
Blazing Nova [Li]: When casting Blazing Meteor, there is a 33% chance to summon a [Blazing Nova]. [Blazing Nova] is larger than Blazing Meteor, has -50% fall speed, +500% DMG, +100% AoE, and is guaranteed to inflict Burning Effect.
Penetrating Flame [Li]: Fire DMG ignores 50% Normal enemy's Shield/Armor.
Firearm Specialist [General]: +100% Total Weapon DMG and -50% Total Skill DMG.
Skill Specialist [General]: +100% Total Skill DMG and -50% Total Weapon DMG.
Elemental Prohibition [General]: +100% Total Normal DMG but cannot deal Elemental DMG anymore.
Elemental Amplifier [General]: +100% Total Elemental DMG, but weapon attacks cannot inflict Elemental Effect anymore.
Well-trained [General]: When attacking with a weapon, +2x CritX if the enemy is in Elemental Effect; +75% Lucky Shot Chance if not.
Scorching Force [General]: +200% Burning Effect DMG.
Corrosive Touch [General]: Increase the Decay Effect by 50%, and -50% DMG taken from enemies in Decay Effect.
Lightning Oppression [General]: Increase the Shock Effect by 100%, and +100% DMG to enemies in Shock Effect.
Glass Canon [General]: +200% Total Weapon and Skill DMG, -50% Max HP.
Slow and Steady [General]: -75% DMG taken, +75% DMG dealt while stationary. The bonus lasts for 5s upon moving, but Movement Speed is reduced by 50% for the duration. Remove the bonus and slow instantly upon Dashing.
Solid Supplier [General]: Gain 1 Secondary Skill use every 3s. Every 5th use of the skill will restore 20% HP and ammo reserves.
Buffer Shield [General]: If the Total DMG received is less than 30% of Max Shield/Armor, you are immune to the DMG.
Balance Adjustments in Spiritual Assault:
Drop Disabled: [Dual-edge], [Deflection Shield], [Veteran], [3rd Time Unlucky], [Fountain of Life], [Shrine of Recovery], [Hidden Treasure], [Lone Ranger], [Old Battle Boots], [Enhanced On the House]
Effect Adjustments: Extravagant Consumption Old: +1% All DMG for every 100 copper spent. If you bring over 500 copper to the next stage, the excess part will be spent automatically. New: +1% All DMG for every 100 copper spent. If you have over 1600 copper, the excess part will be spent automatically.
[Enhanced] Extravagant Consumption Old: +1% All DMG for every 100 copper spent in the entire run. If you bring over 500 copper to the next stage, the excess part will be spent automatically. New: +1% All DMG for every 100 copper spent in the entire run. If you have over 1600 copper, the excess part will be spent automatically.
Elemental Relic Old: +5% Elemental DMG for 10s whenever you kill an enemy affected by Elemental Effect. New: +5% Elemental DMG for 10s whenever you kill an enemy affected by Elemental Effect (up to 50 stacks).
[Enhanced] Elemental Relic Old: +5% Elemental DMG & +5% Elemental Effect Chance for 10s whenever you kill an enemy affected by Elemental Effect. New: +5% Elemental DMG & +5% Elemental Effect Chance for 10s whenever you kill an enemy affected by Elemental Effect (up to 50 stacks).
Easy Kill [Qing Yan] Old: Deal increased Cleave DMG to enemies with lower HP, and Cleave's base damage is permanently increased by +5 for each enemy slain by Cleave. (Include the enemies slain previously) New: Deal increased Cleave DMG to enemies with lower HP, and Cleave's base damage is permanently increased by +2 for each enemy slain by Cleave. (Include the enemies slain previously, up to +3000)
Gifted Man[Lei Luo] Old: After killing an enemy over 15m away with a crit hit, weapon damage will be increased by +0.3% permanently. New: After killing an enemy over 15m away with a crit hit, weapon damage will be increased by +0.3% permanently (up to 200 stacks).
Shadow Knight[Lei Luo] Old: Lv1: +30% Weapon DMG and Skill DMG if there is no enemy within 10m Lv2: +60% Weapon DMG and Skill DMG if there is no enemy within 10m Lv3: +100% Weapon DMG and Skill DMG if there is no enemy within 5m New: Lv1: +30% Weapon DMG and Skill DMG if there is no enemy within 5m Lv2: +60% Weapon DMG and Skill DMG if there is no enemy within 5m Lv3: +100% Weapon DMG and Skill DMG if there is no enemy within 5m
Monsters
New Boss for Spiritual Assault – Gluttony
Over the Northern skyline, a purple aura spread all over the sky. It was supposed to be an auspicious sign, but as the sky became dark, the earth became darker, and the Evil Spirit tormented the continent, people start to realize that it was the source of the ominous disasters. A traveler trespassed into its Realm, and witnessed how IT devour the whole world and overshadow the Sun. Therefore it was named Gluttony. it is said that Gluttony is so destructive that it can reshape the continent, and corrode people’s mind.
Weapon
New Weapons – [Wheel Saw] and [Radioactive Gauntlet]
[Wheel Saw]
Type: Shotgun Dual-Wield: Support Intro: If all Projectiles in a shot hit the enemy, the next Weapon Skill will be enhanced. Weapon Skill: Deal Weapon DMG to the area ahead while reloading. Unlock: Defeat [Lightning Swordsman] 15 times Exclusive Inscription: 1.Enhanced Weapon Skill breaks normal enemy's Shield/Armor and deals DMG.
[Radioactive Gauntlet]
Type: Injector Dual-Wield: Support Intro: Fires a corrosive laser that auto-locks onto a nearby enemy. Weapon Skill: Activate it at the right timing will fire an Enhanced Laser. Enemies hit by the Enhanced Laser will refract the Laser to 3 nearby enemies within 6m. Unlock: Defeat [Venomous Lizard] 20 times. Exclusive Inscription: 1. Every time the Enhanced Laser is activated, +20% Lucky Shot Chance, up to 100%. Reset when Enhanced Laser ends.
The upper limit of Enhanced Monster now increases slightly according to Talent Level.
Resurgency Adjustment Old: Heroes get 3 extra resurrections. New: +2 extra resurrections. Taking 20 DMG/s for 10s after revive. Become Immune to DMG for 3s upon defeating the enemy in the duration.
Explosive Carnival Bonus – [Fusion Bomb] Adjustment Old: When killing the enemy with explosion DMG, accumulate the amount of overkill DMG. After accumulating overkill DMG for 5 times, your next explosion hit would apply all overkill accumulations as additional DMG. New: Accumulate 60% excess DMG when defeating enemies with Explosive DMG. After 5 accumulations, the next Explosive hit will deal extra DMG accumulated.
UI
Added Spiritual Blessing Gallery in Logbook.
Added Stuck Free function at pause menu in Spiritual Assault.
Moved Arsenal into Logbook.
Adjusted skill data display in Hero selection menu and backpack menu. Now it displays Base DMG without Talent bonus.
Optimized damage display. Add a decreased damage icon when you hit damage decreasing area of the enemy.
Other
New Achievements [Greater Evil Exorcised] - Defeat Gluttony for the first time. [Spiritual Jade] - Unlock 20 Spiritual Jade in [Spiritual Assault].
Added Special Effects and Teammate Visual Effects options in settings.
Bug Fix
Fixed an issue that when you fire with [Rainbow] mark, the trajectory does not display properly in teammate’s view.
Fixed an issue that when [Cloud Weaver] recalls automatically, it interrupts revive.
Fixed an issue that the view is locked when using weapon skill of [Talisman].
Fixed an issue that under certain circumstances, the model of [Talisman] is improper.
Fixed an issue that the penetration of [Dragonchaser] does not work properly.
Fixed an issue that some charging weapons’ crosshair animation does not work properly.
Fixed the possible error of the model of [Elite Kappa].
Fixed an issue that [Elite Nihilation Monk] and [Nihilation Monk] keep life-stealing when player is downed.
Fixed an issue that [Enhanced Gold Medal] does not work properly when casting Secondary Skill.
Fixed an issue that [Fire Enthusiast] can be triggered by [Blazing Hoop] and its enhanced version, when they break the jar.
Fixed an issue that Cursed Scrolls from [3rd Time Unlucky] can be discarded.
Fixed an issue that [Qing Yan’s] Spiritual Blessing – [Oppressor] can infinitely stack HP.
Fixed multiple stuck grounds.
Fixed several places where the monster does not spawn properly.
Fixed the data error of Compare panel at the Peddler.
Fixed an issue that the effect of low HP warning does not disappear properly.
Fixed an issue that under certain circumstances, [Rainbow] cannot stack “Spore” Geimi inscription properly.
Additional Update - 11/24
Optimization
Increased the time of prepare phase after defeating the first and the second Elite Monster Challenge.
Bug Fix
Fixed [Tao’s] flying sword error under certain circumstances.
Fixed an issue that frequently using [Wheel Saw’s] Weapon Skill may causes the wheel effect disappear.
Fixed an issue that in [Spiritual Assault] when reviving teammates near the portal, it will interact with the portal first.
Fixed an issue that monsters may get stuck in [Spiritual Assault].
Fixed an issue that under certain circumstances, players may be pull back when hit by Gluttony’s knock-off attack.
Fixed an issue that Gluttony’s hand effects cannot disappear properly.
Fixed an issue that [Prepaid Defense] does not work properly on Armor.
Fixed an issue that under certain circumstances, Interact does not work properly.
Fixed an issue that under certain circumstances, the interaction with Mysterious Chest is improper.
Fixed an issue that when the Special Effect is set at Medium and Low, the level frame of [Lei Luo] and [Li] disappear.
Fixed an issue that the Spiritual Link panel cannot be turned off when using controller.
Hello, everyone! As the Steam Autumn Sale arrives, the Steam Awards are open for nomination! We hope you could vote us for "Labor of Love". Over the past 2 and a half years, we have brought more than 60 updates for Gunfire Reborn. Your appreciation and support are our biggest motivation all the way through. In the future, we will keep it up and bring more unique content to the game! Please vote for us if you enjoy our game. :)
Meanwhile, Autumn Update is about to release at 20:00 (PST) on Nov. 23th. See you tomorrow!
Hi, everyone! Today is the 1st anniversary of Gunfire Reborn v1.0 release. We appreciate your accompany this year! Thanks to your support, we’ve always been motivated to bring you new content, and your feedbacks are vital to make the game better. In the next year, we will keep polishing and updating our game. Hope you enjoy your time in Gunfire Reborn!
Autumn Update Notice
Meanwhile, the Autumn Update of Gunfire Reborn will be released on Nov. 24th. In this update, there will be a NEW MODE – Spiritual Assault, NEW BOSS, and new weapons. Currently, we are undertaking the last test for the new content, and will be ready to present a satisfying outcome to our players!
Discount
By the time Autumn Update is released, there will be a discount for both Gunfire Reborn and its DLC –Visitors of Spirit Realm.
Steam Point Store
We also update our Steam Point Store items, including Animated Stickers, Animated Avatars, and Mini Profile Backgrounds. Hope you guys like it!
What’s up, folks! In this update, we adjusted some Ascensions and Talents, and added exclusive Spirit Blessings for [Li] and [Xing Zhe]. Some UI are optimized as well. We’re now working on the new weapon, new boss and new game mode for Autumn update. Stay tuned! ----Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.
Spirit Blessings
New Exclusive Spirit Blessings:
[Energy Draining] (Li) After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.
[First Strike] (Xing Zhe) +5% Weapon DMG for every remaining ammo in the magazine.
Hero
Ascension Adjustment
[Li]
[Burning Bullet]
Lv1: CD 2.5s -> 1.5s Lv3: Old: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 30, or recover 15 energy when it is less than 30. (CD 1.5s) New: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 50%, or recover 15 energy when it is less than 50%. (CD 1.5s)
[Flare Calling] Lv1 CD 2.5s->1.5s
[Molten Meteor] Lv3 Old: +150% DMG for next weapon shot. New: +150% DMG and +20% Elemental Chance for next weapon shot.
[Flame Forged]
Old: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every enemy killed during this period. New: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.
[Tao]
[Flower Chain] DMG Type: Weapon DMG -> Base Weapon DMG
Ascension Adjustment
[Lighting Ksana] is now included in [Gifted Man] – [Get a “patrimonial” sniper rifle]
Stage
[Spiritual Link] Effect Adjustment
[Robust Body]
Max HP +75% -> +50%
[Bloodbath]
+2 Max HP upon taking damage, up to 200 ->150. This bonus expires when you are knocked down.
[Spiritual Link] Description Optimization
[Swordplay]
Old: Your weapons do not consume ammo while using Sword Out. This effect lasts 3 more seconds after Sword Out ends. New: Shooting will restore the ammo consumed while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.
UI
Optimized the mechanism of status display. It now can be folded/unfolded.
Optimized the controller movement in Hero tag in backpack.
Optimized the drop animation of Golden Goblet from Demonic Aura Diffusion.
Added the description tag for unavailable Gemini Inscription in Craftsman UI.
Bug Fix
Fixed an issue that [Raging Inferno] may not in effect when it has 1 stack only.
Fixed an issue that [Qing Yan’s] ascension [Steel Armor] Lv3 may not in effect under certain circumstances.
Fixed an issue that [Tsunami Punch] cannot properly trigger elemental advantages of the inscription “(Gemini) Weapon 1 & 2 share their elemental advantages and there's a chance to apply the elemental effect from the other weapon.”
Fixed the status description error of “After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%” from [Gifted Man].
Fixed an issue that under certain circumstances, the weapon model does not disappear while [Li] is casting skills.
Fixed an issue that the flying swords of [Swords Out] are displayed at the wrong place in the 3rd person view.
Fixed an issue that in [Spiritual Link], the bonus of [Aqua Formation] does not in effect when having [Flesh and Bones].
Fixed an issue that in [Spiritual Link], [Total Mastery] does not work properly on melee weapons.
Fixed an issue that under certain circumstances, firing weapons will interrupt aiding teammate.
Fixed an issue that the inscription, “Magazine Capacity becomes 2. When the first shot kills the enemy, recovers 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot.”, can still in effect after being replaced.
Fixed an issue that the damage of [Flowing Light] is improper when swapping weapons during the thrust.
Fixed the UI display error when the boss is invulnerable.
Fixed an issue that after being revived players cannot interact with crystal drops.
Fixed an issue that the logbook cannot be unlocked properly after defeating [Pole Monarch] in [Mysterious Jokul].
Fixed several stuck grounds.
Fixed an issue that when the team leader leave the game in advance, other team members cannot enter the game, and the ending panel is displayed improperly.
Fixed the text display error of issue description in Feedback.
Fixed an issue that the item can be dropped from team info panel while spectating.
Updated the game engine, and fixed potential issues that may lead to game crash. Therefore, the update pack is larger than normal. Sorry for the inconvenience.