Gunfire Reborn - Gunfire Reborn
Hello, everyone!
As the Steam Autumn Sale arrives, the Steam Awards are open for nomination! We hope you could vote us for "Labor of Love".
Over the past 2 and a half years, we have brought more than 60 updates for Gunfire Reborn. Your appreciation and support are our biggest motivation all the way through. In the future, we will keep it up and bring more unique content to the game! Please vote for us if you enjoy our game. :)



Meanwhile, Autumn Update is about to release at 20:00 (PST) on Nov. 23th. See you tomorrow!




---Gunfire Studio
Gunfire Reborn - Gunfire Reborn
Hi, everyone!
Today is the 1st anniversary of Gunfire Reborn v1.0 release. We appreciate your accompany this year! Thanks to your support, we’ve always been motivated to bring you new content, and your feedbacks are vital to make the game better. In the next year, we will keep polishing and updating our game. Hope you enjoy your time in Gunfire Reborn!


Autumn Update Notice
Meanwhile, the Autumn Update of Gunfire Reborn will be released on Nov. 24th. In this update, there will be a NEW MODE – Spiritual Assault, NEW BOSS, and new weapons. Currently, we are undertaking the last test for the new content, and will be ready to present a satisfying outcome to our players!


Discount
By the time Autumn Update is released, there will be a discount for both Gunfire Reborn and its DLC –Visitors of Spirit Realm.

Steam Point Store
We also update our Steam Point Store items, including Animated Stickers, Animated Avatars, and Mini Profile Backgrounds. Hope you guys like it!




---Gunfire Studio
Oct 28, 2022
Gunfire Reborn - Gunfire Reborn
What’s up, folks!
In this update, we adjusted some Ascensions and Talents, and added exclusive Spirit Blessings for [Li] and [Xing Zhe]. Some UI are optimized as well. We’re now working on the new weapon, new boss and new game mode for Autumn update. Stay tuned!
----Gunfire Studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.


Spirit Blessings
New Exclusive Spirit Blessings:
  • [Energy Draining] (Li)
    After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.
  • [First Strike] (Xing Zhe)
    +5% Weapon DMG for every remaining ammo in the magazine.

Hero
Ascension Adjustment
[Li]
  • [Burning Bullet]

    Lv1: CD 2.5s -> 1.5s
    Lv3:
    Old: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 30, or recover 15 energy when it is less than 30. (CD 1.5s)
    New: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 50%, or recover 15 energy when it is less than 50%. (CD 1.5s)
  • [Flare Calling] Lv1
    CD 2.5s->1.5s
  • [Molten Meteor] Lv3
    Old: +150% DMG for next weapon shot.
    New: +150% DMG and +20% Elemental Chance for next weapon shot.
  • [Flame Forged]

    Old: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every enemy killed during this period.
    New: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.
[Tao]
  • [Flower Chain]
    DMG Type: Weapon DMG -> Base Weapon DMG
Ascension Adjustment

  • [Lighting Ksana] is now included in [Gifted Man] – [Get a “patrimonial” sniper rifle]

Stage
[Spiritual Link] Effect Adjustment
  • [Robust Body]

    Max HP +75% -> +50%
  • [Bloodbath]

    +2 Max HP upon taking damage, up to 200 ->150. This bonus expires when you are knocked down.
[Spiritual Link] Description Optimization
  • [Swordplay]

    Old: Your weapons do not consume ammo while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.
    New: Shooting will restore the ammo consumed while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.

UI
  • Optimized the mechanism of status display. It now can be folded/unfolded.
  • Optimized the controller movement in Hero tag in backpack.
  • Optimized the drop animation of Golden Goblet from Demonic Aura Diffusion.
  • Added the description tag for unavailable Gemini Inscription in Craftsman UI.

Bug Fix
  • Fixed an issue that [Raging Inferno] may not in effect when it has 1 stack only.
  • Fixed an issue that [Qing Yan’s] ascension [Steel Armor] Lv3 may not in effect under certain circumstances.
  • Fixed an issue that [Tsunami Punch] cannot properly trigger elemental advantages of the inscription “(Gemini) Weapon 1 & 2 share their elemental advantages and there's a chance to apply the elemental effect from the other weapon.”
  • Fixed the status description error of “After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%” from [Gifted Man].
  • Fixed an issue that under certain circumstances, the weapon model does not disappear while [Li] is casting skills.
  • Fixed an issue that the flying swords of [Swords Out] are displayed at the wrong place in the 3rd person view.
  • Fixed an issue that in [Spiritual Link], the bonus of [Aqua Formation] does not in effect when having [Flesh and Bones].
  • Fixed an issue that in [Spiritual Link], [Total Mastery] does not work properly on melee weapons.
  • Fixed an issue that under certain circumstances, firing weapons will interrupt aiding teammate.
  • Fixed an issue that the inscription, “Magazine Capacity becomes 2. When the first shot kills the enemy, recovers 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot.”, can still in effect after being replaced.
  • Fixed an issue that the damage of [Flowing Light] is improper when swapping weapons during the thrust.
  • Fixed the UI display error when the boss is invulnerable.
  • Fixed an issue that after being revived players cannot interact with crystal drops.
  • Fixed an issue that the logbook cannot be unlocked properly after defeating [Pole Monarch] in [Mysterious Jokul].
  • Fixed several stuck grounds.
  • Fixed an issue that when the team leader leave the game in advance, other team members cannot enter the game, and the ending panel is displayed improperly.
  • Fixed the text display error of issue description in Feedback.
  • Fixed an issue that the item can be dropped from team info panel while spectating.
  • Updated the game engine, and fixed potential issues that may lead to game crash. Therefore, the update pack is larger than normal. Sorry for the inconvenience.



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Hi, adventurers!

It's been over two years since the Early Access of Gunfire Reborn was released, and we truly thank you for your continued support.

Over the past two years, we've observed that the sales volume of Gunfire Reborn in some regions is consistently larger than the total number of players in it. For example, sales in Turkey are 2-3 times larger than the number of players in the region, but pricing in Turkey is only one-fifth of the price in the United States. Although Steam has stepped in and taken approach to prevent users from buying games across borders, the problem has not been alleviated.

After careful consideration, we have decided to increase the pricing of Gunfire Reborn and its DLC in some regions to some extent at 0:00 PDT (GMT-7) on October 10th.

Purchased contents will not be affected by the price changes.

Finally, we will continue to offer favorable promotions as usual. At the same time, the new contents for the fourth quarter of this year are under methodical development. Please look forward to it!

Thank you for your understanding. Best wishes!
Sep 23, 2022
Gunfire Reborn - Gunfire Reborn
What’s up guys!
In this update, we added some new set effects in [Bizarre Dream] – Spiritual Link mode, and adjusted the requirements of some set effects. Besides, we had a balance adjustment for some Spiritual Blessings, Ascensions, Occult Scrolls and Weapon Inscriptions.
The optimization of new contents is still ongoing. Thanks for your support!

--Gunfire Studio


If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to qhstaff@2980.com, we will locate and fix the problem as soon as possible.


Stage

    [Spiritual Link] Mode
  • Added new set effect.
  • Adjusted some requirements for some set effect.
  • [Critical Rush] Adjustment
    Old: -1s CD for Primary Skill and Dash when landing a Crit Hit.
    New: -1s CD for Primary Skill and Dash when landing a Crit Hit (triggered once every 1s).

  • Adjusted the spawn rate of some Mysterious Chest


Weapon

  • Inscription Remove
    (Gemini) Killing an enemy with the held weapon increases base DMG of the next shot from the off-hand weapon by +50%. (Up to 6 shots, stackable)


Spiritual Blessing

  • [Oppressor] (Qing Yan)

    Old: When your current HP% is greater than or equal to that of an enemy, deal additional 150% DMG to them; Otherwise, take 30% less DMG from them.
    New: Restoring or losing HP within the last 10 seconds increases Max Armor by the same amount of HP change (the max bonus is determined by your Max HP). Restoring or losing Armor within the last 10 seconds increases Weapon DMG and Skill DMG by the same percentage of Armor change (the max bonus is determined by your Max Armor).

  • [Dimensional Strike] (Xing Zhe)
    Soul Strike uses: 1 -> 2
    Weapon DMG bonus: 40% -> 30%

  • [Raging Inferno] (Li)
    Fixed an issue that the actual energy recovery speed is inconsistent with the description (Recover 1 energy for every 1m moved -> Recover 1 energy for every 2m moved).

  • [Blossom Enthusiast] (Tao)
    Hit unmarked enemy will mark them with Fatal Blossom, -8 -> -6 hits required to trigger [Fatal Bloom] additional DMG.


Hero

    [Li]
  • [Conflagration]
    Increases Spiritual Flame Base DMG by 150/300/450% -> 120/240/360%

    [Xing Zhe]
  • Optimized the inscription selection of [Ancient Etching].

    [Tao]
  • Optimized the description of [Blade of Bloom].

    [Lei Luo]
    Talent Adjustment:
  • [Gifted Man] can be refreshed constantly now.
  • [Gifted Man] additional talents adjustment:
    1. Old: Your Shield won't break immediately after taking a shield-break damage, and you will be invincible for 2s.(CD: 180s)
    New: When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds. (CD: 120s)
    2. Old: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%
    New: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%
    3. Old: +20 Max Shield, -50% Shield Recovery Delay
    New: Increases Shield recovery speed by 30%. Delivering a critical hit makes the Shield regenerate immediately.
    4. Old: There is a 50% chance of not consuming number of uses while using [Chain Lightning] during [Fatal Current]
    New: During the Fatal Current, Chain Lightning does not cost Secondary Skill uses.
    5. Old: -0.2s remaining cooldown of [Fatal Current] upon every hit caused by [Chain Lightning]
    New: +30% Chain Lightning DMG for every enemy hit.


Occult Scroll

  • [Fish or Bear Paw]
    Old: Weapon DMG -50%, but each attack hits twice.
    New: -40% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 3% Weapon DMG for the current shot.
  • [Enhanced Fish or Bear Paw]
    Old: -50% Weapon DMG, but there is a 75% chance to deal DMG twice and a 25% chance to deal DMG three times.
    New: -25% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 4% Weapon DMG for the current shot.


UI

  • Added quick drop function at team panel.
  • Added Spiritual Link info and Ascension level display at end panel and challenge record.


Sound

  • Added a tinnitus sound that triggers the explosion of a powder keg at close range.
  • Optimized the sound feedback when taking damage.


Text

  • Optimized the description of room challenge.


Bug Fix

  • Fixed an issue that the inscription “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target.” can not be triggered properly when reaches the stacks.
  • Fixed an issue that the inscription - “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – deals the current weapon’s elemental damage.
  • Fixed an issue that the damage of inscription - “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – can be improperly increased by keep shooting the same enemy with [Laser Gloves].
  • Fixed an issue that the damage of the inscription - “(Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target – can be improperly turned to critical damage by [Deadly Counter].
  • Fixed an issue that the hand animation when using [Cloud Weaver] is improper after casting hero skills constantly.
  • Fixed an issue that the hand animation of [Cloud Weaver] is improper after playing CG.
  • Fixed the attack delay of [Cloud Weaver] after the previous attack.
  • Fixed an issue that [Cloud Weaver] can track the dead enemy.
  • Fixed an issue that [Cloud Weaver] flies around and cannot attack the enemy properly.
  • Fixed an issue that [Cloud Weaver] cannot properly attack the Vault entrance and jars.
  • Fixed an issue that comparing weapons is not effective at the Peddler.
  • Fixed an issue that the sound feedback is not effective when hitting the weak spot of monsters with shield.
  • Fixed the effect missing of [Pole Monarch’s] Gun Summoning.
  • Fixed an issue that [Elite Horsehead] and [Elite Henchman] can cast skill while not facing the player.
  • Fixed an issue that [Elite Thunderous Stalker] may drop too many loots.
  • Fixed an issue that [Energy Orb] makes the enemy turn to the player.
  • Fixed an issue that under certain circumstances, [Xing Zhe’s] talent [Steady Stance] can be triggered by teammates and traps.
  • Fixed an issue that under certain circumstances, [Xing Zhe’s] skill [Soul Strike] cannot properly deal the damage.
  • Fixed an issue that [Xing Zhe’s] talent [Shifting Stars] is still in effect after being removed by the scroll [Break the Ice].
  • Fixed an issue that under certain circumstances, the model of [Xing Zhe] is improper at 3rd person view.
  • Fixed an issue that the Ascension [Constant Threat] is not effective to [Abyssal Serpent].
  • Fixed an issue that under certain circumstances [Xing Zhe’s] shooting cannot deal damage properly
  • Fixed an issue that the stack of [Skill Booster] can be consumed when [Li] cancels the Primary Skill.
    rly.
  • Fixed an issue that the flying sword of [Tao’s] skill [Swords Out] cannot properly track the enemy.
  • Fixed an issue that the lost HP of [Airbag] and [Enhanced Airbag] is counted as damage dealt.
  • Fixed an issue that after refreshing at Peddler with [Refresh Addict] and [Enhanced Refresh Addict], teammates cannot be properly revived.
  • Fixed an issue that [Enhanced Glazed Sight] cannot trigger the extra 1x CritX bonus when HP is at 100%.
  • Fixed an issue that [Vindictive Nature] and [Enhanced Vindictive Nature] may not be triggered properly.
  • Fixed an issue that the stack of [Enhanced Energy Sandals] can be consumed by [Dual-wielding],[Fatal Current], [Tidal Aspis], [Soul Strike].
  • Fixed multiple stuck places at [Longling Tomb], [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].
  • Fixed an issue that some drops cannot be picked up properly.
  • Fixed an issue that Corrosive Barrel cannot inflict Decay.


Additional Update - 9/24

Sound

  • Disabled the tinnitus sound effect of barrel explosion.

Bug Fix

  • Fixed an issue that some set requirements in Spiritual Link are displayed improperly.
  • Fixed an issue that the Elite Monk challenge cannot be finished properly at Reincarnation 1~4.


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Hello guys!
In this update, we updated the mechanism of [Cloud Weaver], added Russian translations and fixed several bugs. We will keep polishing the new contents as well. Some adjustments and new contents will be added in the monthly update at the end of Sepetember.
Thank you for your support!

--Gunfire Studio

If you encountered any issues during the game and could not report with the in-game feedback function, you could send your Steam ID, issue description and screenshots to the qhstaff@2980.com. We will look into it as soon as possible.


Weapon
[Cloud Weaver]
  • Updated the damage mechanism. Now every spike hit is counted as 1 shot.
  • Updated the animation and controlling.

Text
  • Added Russian translations.
  • Fixed an issue that some texts are displayed in Chinese only.
  • Optimized some Korean translations.

Bug Fix
  1. Fixed an issue that in the Spiritual Link mode, after discard the Cursed Scroll, the display of [Misfortune Aura] is incorrect.
  2. Fixed an issue that under certain circumstances, the trajectory of [Cloud Weaver] disappears.
  3. Fixed an issue that the controller selection list is improper.
  4. Fixed an issue that under certain circumstances, [Xing Zhe’s] ascension – [Ancient Etching] causes weapon cannot be upgraded properly at [Mysterious Chests].
  5. Fixed an issue that the reload of [Hexagon] can be interrupted by [Xing Zhe’s] talent – [Steady Stance].
  6. Fixed an issue that the weapon skill of [Deafening Mortar] and [Flowing Light] causes the animation of [Soul Strike] is improper.
  7. Fixed an animation error of [Xing Zhe’s] left eye at hero selection.
  8. Fixed a stuck ground in [Anxi Desert – Stage 1].
  9. Fixed several stuck grounds in [Hyperborean Jokul – Stage 1] and [Hyperborean Jokul – Stage 2].
  10. Fixed an issue that the drop from Elite monster may not be picked up in [Hyperborean Jokul – Stage 2]
  11. Fixed an issue that the sound effect of [Fatal Bloom] when triggering flying sword is improper.
  12. Fixed an issue that when player is inflicted with Elemental Effect, the sound effect cannot end properly.
  13. Fixed an issue that in the Spiritual Link mode, the weapon affected by [Elemental Conversion] cannot trigger [Crown Prince’s] ascension – [Energy Echo].
  14. Fixed an issue that after changing the stage, the visual effect of [Lighting Ksana] cannot work properly.
  15. Fixed an issue that after swapping weapons, the crosshair animation of [Dual Fang] does not work properly.
  16. Fixed an issue that flying swords of [Swords Out] are improperly located after hitting the target.
  17. Fixed an issue that the Spore Gemini does not explode properly when the stack is full.
  18. Fixed an issue that when [Xing Zhe] is using [Hexagon], the weapon shield cannot end properly and the powerful shot cannot deal damage.


Additional Update - 9/9
  1. Fixed an issue that players cannot move after changing weapon slot while the [Cloud Weaver] is out.
  2. Fixed an issue that the [Cloud Weaver] exclusive inscription - The upcoming attack to an enemy hit by Cloud Weaver causes an extra attack that deals 30% DMG - cannot be properly triggered.


Additional Update - 9/16
  • Adjusted the display rule of nickname. The display rule is not the final version, and will be optimized in the subsequent update.




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Hello everyone!
In this update, we optimized some problems based on your feedbacks and fixed several bugs. We really appreciate your suggestions and feedbacks. We will keep our eyes on the balance of new heroes and new weapons, and make more adjustments if necessary. Thank you for the support!
--Gunfire Studio

*In this update, the text localizations of German, Thai, Spanish are added. The Russian localization is estimated to be installed in the next week.

If you encountered any issues during the game and could not report with the in-game feedback function, you could send your Steam ID, issue description and screenshots to the qhstaff@2980.com. We will look into it as soon as possible.

Stage
[Demonic Aura Diffusion – Innumerable Monsters] Adjustment:
(1) Adjusted the monster combination of [Demonic Aura Diffusion – Innumerable Monsters] in Act.2, Act.3 and Act.4. Now the number of [Elite Mandrill Cavalry] is fixed at 3.
(2) Optimized the appearance rule of elite monster enhancement.


Hero
    [Xing Zhe]
  1. Ascension Adjustment
    • [Raging Waves] Lv3:
      Reduced cooldown for every remaining [Cudgel]: 3% -> 5%
    • [Smash into Dust]
      DMG rate: 1.5 -> 2
  2. Optimized the target seek of [Soul Strike].
  3. Optimized the description of [Soul Strike] (Translation of some languages are unfinished).
  4. Optimized the animation of [Xing Zhe] in certain situation.

Weapon
  • [Hexagon]
    Weapon Skill Damage Adjustment
    (1) Increased the base damage of weapon skill.
    (2) Optimized the relation between weapon skill damage and the number of blocked attack.
    (3) Slightly decreased the weapon skill damage to the boss.

  • Inscription
    Adjusted the tooltip of Spore DMG and the formula is now showed in it.

Text
  • Added the German, Thai, and Spanish translations.

Bug Fix
  1. Fixed an issue that the dealing damage cannot properly end the [Fatal Current] when casting it during [Cloud Weaver’s] attacks.
  2. Fixed an issue that Killing enemies with [Cloud Weaver] will trigger [Magical Supply] again when [Fatal Current] is end.
  3. Fixed an issue that the exclusive frame of [Tao] cannot be properly unlocked.
  4. Fixed an issue that the VFX loss of Blazing Meteor triggered by certain Spiritual Blessings and Ascensions.
  5. Fixed an issue that when [Li] equipped with [Cataclysm], it will be improperly triggered in Lu Wu boss fight.
  6. Fixed the icon error of [Li’s] Spiritual Blessings.
  7. Fixed an issue that when [Li] equipped with Energy Sandals, cancel the Spiritual Flame will consume stacks as well.
  8. Fixed an issue that in the 3rd person view, the weapon model of [Li] will disappear under certain circumstances.
  9. Fixed an issue that when using [Soul Strike], it won’t interrupt firing.
  10. Fixed an issue that the casting VFX of [Soul Strike] is improper.
  11. Fixed an issue that in the 3rd person view, the weapon model of [Xing Zhe] will disappear under certain circumstances.
  12. Fixed an issue that when [Xing Zhe] equipped with [Converged Flows], the Injectors cannot properly consume the stacks.
  13. Fixed an issue that when [Xing Zhe] equipped with [Enhanced Terrific Crossfire], using [Soul Strike] cannot recover the uses of secondary skill.
  14. Fixed an issue that when [Xing Zhe] equipped with [Unstoppable Phantom], multiple [Cudgels] to the same enemy cannot add the stack of [Dimensional Strike].
  15. Fixed an issue that [Xing Zhe’s] talent – the [Soul Strike] triggered by [Steady Stance] will interrupt weapon skill.
  16. Fixed an issue that under certain circumstances, [Xing Zhe’s] exclusive frame cannot be unlocked.
  17. Fixed an issue that [Tao’s] Ascension – [Warlike Blade] is displayed improperly.
  18. Fixed the triggering mechanism error of [Crown Prince’s] Ascension – [Energy Blade].
  19. Fixed an issue that when the monster is inflicted by multiple Burning Effect, the VFX will blink improperly.
  20. Fixed the arrowhead display error in weapon comparing panel.
  21. Fixed an issue that under certain circumstances, [Glimmering] cannot be properly reloaded.
  22. Fixed an issue that under certain circumstances, using [Hexagon’s] weapon skill will causes animation error.
  23. Fixed an issue that when [Xing Zhe] is hit while using [Hexagon], the weapon skill cannot be end properly.
  24. Fixed an issue that [Lighting Ksana] can attack the steal protection.
  25. Fixed an issue that [Elite Rogue Villain] can attack the player when facing the wrong direction.
  26. Fixed an issue that the ammo recovery effect of [Enhanced Dormant Bullet] will be disabled after being downed.
  27. Fixed the set effect [Explosive Ammo] cannot be properly triggered under certain circumstances.
  28. Fixed an issue that a certain location in [Longling Tomb – Stage 4] causes player to fall out of the map.
  29. Fixed an issue that under certain circumstances, drops cannot be properly picked up.
  30. Fixed the BGM switching error in Mysterious Jokul boss fight.
  31. Fixed the repetitive sound play error of [Tao] and [Li].
  32. Fixed the status display error at Mysterious Chest, Pedder and Phantom Peddler.


Additional Update - 9/2
  • Fixed an issue that the feedback function cannot upload logs properly.
  • Fixed an issue that the flying swords triggered by [Empathy with Sword] can hit [Tao] herself.
  • Fixed an issue that the [Thunderbolt] summoned by [Fatal Current] can deal damage to the Seal.




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Hello everyone! Our first DLC – Visitors of Spirit Realm is finally here!
There are 2 new heroes – [Li] and [Xing Zhe] and 4 new weapons – [Cloud Weaver], [Arc Light], [Lighting Ksana], [Hexagon]. Hope you guys will like it!.

With the release of Visitors of Spirit Realm, there is a 20% release discount for the first week, and a 2-week discount for the base game as well. Thank you for your support! :)

We also bring you other new stuffs – a new game mode [Bizarre Dream]. You could build various Set in Spiritual Link, and face a more severe challenge in Mysterious Jokul. A little heads-up, since the new mode can be quite challenging, it will only be available in Reincarnation. We will keep optimizing and updating this mode. Feel free to share your opinion about it.

Last but not least, we made some adjustments to Ascensions, Spirit Blessings, Occult Scrolls, Weapon Inscriptions and the boss “Golem”, and added some new Enhanced Occult Scrolls as well. If you have any problems during the game, please report to us, and we will make our game better with all your supports! Enjoy your game in Gunfire Reborn!

--Gunfire Studio
Gunfire Reborn DLC – Visitors of Spirit Realm

https://store.steampowered.com/app/2111850/_/

The following contents will be unlocked after purchasing the Visitors of Spirit Realm:

Heroes

[Xing Zhe]
Intro:
    Capable of Shapeshift, persisted in hunting demons.Xing Zhe’s origin remains unknown. He is capable of summoning clone that cudgels his enemy in various ways. Xing Zhe also uses the Essence Chain to extract enemies’ power and turns it into his own strength.
Skills:
  • Primary Skill (E): Soul Strike
    Pull out a hair and blow it to the enemy. When it lands on the enemy, summon a clone that performs [Cudgel] hits up to 4 times to enemies within 10m. Every [Cudgel] hit deals Weapon DMG based on the held weapon. Soul Strike has additional effects based on the Weapon Type. Each enemy can be struck by [Cudgel] once in a single Soul Strike.


  • Secondary Skill (Q): Essence Chain
    Draw out Soul Essence from your bracelet, dealing 400 DMG to up to 4 enemies, reducing their Movement Speed by 90% for 1s, and extracting their souls to enhance your own weapon. +2 temporary Weapon Levels for 6s.
Exclusive Talents:
  1. Heaven Armory: For every 50 enemies killed, a Special Ammo weapon will drop.
  2. Indestructible Spell: +15 Max HP and Max Shield. For every 10% Shield lost, +10% Shield Recovery Speed.
  3. Enhanced Artifact: +200 Essence Chain Base DMG.
  4. Proficient Trick: +50% Soul Strike DMG.
  5. Steady Stance: Upon taking lethal DMG from an enemy, HP is fixed at 1, become immune to DMG for 1s, and perform a [Cudgel] hit, dealing 200% DMG to that enemy. If the enemy is killed by [Cudgel], recover 100% Shield.

Exclusive Spirit Blessings:
  1. [Dimensional Strike]: +1 Soul Strike uses. +40% Weapon DMG for every [Cudgel] hit performed, up to 10 stacks. Reset when taking DMG from an enemy.
  2. [Essence Drainer]: +1 extra temporary Weapon Level for every enemy affected by it. For every Weapon Level of the current weapon, +40% Essence Chain DMG.
  3. [Weapon Mastery]: +200% total bonus from Assaulter, Generalist and Breacher talents. Both weapons equipped share their bonuses.


[Li]
Intro:
    Master the spirit, and blaze the sky with crimson flame.As the descendant of the Qingqiu Gens, Li is capable of consuming her enemies with scorching flame, and summoning the fiery spirit to finish things off. Li also figured to combine her flame techniques with powerful firearms, which allows her to take down enemies efficiently, yet elegantly.
Skill:
  • Primary Skill (E): Spiritual Flame
    Cast a shockwave which deals 350 Fire DMG to enemies along the way. Every 1 energy consumed (Up to 60) during the charge will boost the DMG by 2%. The ability will [Evolve] when consuming 30 energy, increasing the DMG and AoE range by 50%. Initial maximum energy is 60. Restore 2% energy per second automatically, or 2 energy when killing enemies with Fire DMG.


  • Secondary Skill (Q): Blazing Meteor
    Summon a Blazing Meteor, dealing 500 Fire DMG. Recover 2 energy for every enemy hit by Blazing Meteor.
Exclusive Talents:
  1. Practice Makes Perfect: When Spiritual Flame hits an enemy, energy consumed will be accumulated. For every 1200 energy accumulated, +30% charging speed of Spiritual Flame, up to 3 stacks.
  2. Flame Arsenal: Drop an extra Fire DMG weapon after defeating a Boss or an Elite.
  3. Overheating: +100 Blazing Meteor Base DMG.
  4. Flaming Cape: +20 Max Shield. Upon taking DMG, inflict Burning Effect to the enemy.
  5. Hunt of Fire: +50% DMG against enemies in Burning Effect.

Exclusive Spirit Blessings:
  1. [Flame Dance]: +30% Weapon DMG and +5% enemy DMG taken when inflicting the Burning Effect on the enemy. (up to 10 stacks)
  2. [Cataclysm]: +1% DMG of Blazing Meteor for every 1 energy stored. When casting Blazing Meteor at a target, cast Blazing Meteor on all enemies within 8m (CD 3s). (Every remaining Blazing Meteor use will reduce the cooldown by 0.1s, up to 2s)
  3. [Raging Inferno]: +15% base DMG of Spiritual Flame for every enemy hit by it (-10 stacks when missed, up to 30 stacks). Recover 1 energy for every 2m moved.

Weapons


[Cloud Weaver]
    Type: PistolDual-Wield: SupportIntro: Launches 5 controllable spiritual spikes. DMG of the next attack increases with flight distance.Exclusive inscriptions:
    1. The upcoming attack to an enemy hit by Cloud Weaver causes an extra attack that deals 30% DMG.
    2. Increases the DMG to the same target by 20% for every attack (Up to 100%).
[Arc Light]
    Type: PistolDual-Wield: SupportIntro: Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning grants 1 use of Dagger Fan.Weapon Skill: Cast a fan of daggers, marking hit enemies. Inflict 2 extra lightings when a dagger or lightning hits the marked enemy.Exclusive inscriptions:
    1. Inflict 1 extra lightning when hitting the enemy.
[Hexagon]
    Type: RifleDual-Wield: SupportIntro: After 18 shots, you can deploy a shield.Weapon Skill: Deploys a shield that blocks attacks. Recast to retract the shield early. When the shield is retracted, it fires a powerful seeking shot. DMG is based on the number of blocked attacks.Exclusive inscriptions:
    1. Shield retraction fires 3 powerful shots, but they no longer seek enemies.
[Lighting Ksana]
    Type: SniperDual-Wield: SupportIntro: Shooting a teammate deploys a DMG blocking shield. DMG being blocked or causing no-scope Crit Hits gains charges. Scoped shots consume charges for Enhanced Shots with higher CritX.Exclusive inscriptions:
    1. Deploy a shield on yourself after 3 Crit Hits with Enhanced Shots.


Update Notes – 8/29

Meanwhile there is a free update for the base game as well:
Stage

  • New Game Mode (Available in Reincarnation)
    In this update, a new game mode is added into the game – Bizarre Dream. In Bizarre Dream, you can have various game experiences by enabling different game options. There are 2 options for now:
    1. Spiritual Link: Affected by the Spiritual Aura, Occult Scrolls, Weapons and Ascensions will offer additional buffs in a specific combination.
    2. Mysterious Jokul: In this mode, the Hyperborean Jokul is more dangerous. To confront the rigorous challenge ahead, all Peddlers and Phantom Peddlers are well-stocked, and you can refresh once for free. Spiritual Remnant in Jokul is awake as well. You can exchange the Spirit Blessing once.
  • Balanced some Challenge Event


Heroes
Ascension Adjustments
    [Tao]
  • [Mark Chaser]
    Old: Each time [Fatal Bloom] marks an unmarked enemy, increase weapon DMG and skill DMG by 8%/12%/16% for 8/8/10s; (Lv3) +5% Lucky Shot Chance for every stack.
    New: Each time [Fatal Bloom] marks an unmarked enemy, increase weapon DMG and skill DMG by 10%/20%/30% for 8/8/10s (up to 40%/80%/150%).
  • [Flower Chain]
    Old: When hitting an enemy that's marked by [Fatal Bloom] with a weapon, deal 100% weapon DMG to up to 2/4/5 other marked enemies. (Lv3) If the initial hit is a Crit Hit, then so are the following hits, but their CritX will not exceed 3.0x
    New: Hitting the enemy marked with Fatal Blossom will deal 100% Weapon DMG to up to 2/3/4 enemies within 15m, and mark them with Fatal Blossom. There is a 0%/30%/100% chance to deal DMG twice.

    [Qian Sui]
  • [Solid Shell]
    Old: -5%/10%/15% DMG taken for every enemy within 10 meters. (Lv3) Reset the cooldown of Tidal Aspis when the Shield is broken.
    New: [-5%/10%/15%]/[-10%/20%/30%]/[-15%/30%/45%] DMG taken for every normal enemy/elite/boss within 10 meters. Reset Tidal Aspis's cooldown when shield is broken.


Weapons
  • Weapon Adjustments
    [Glimmering]
    Added the Full-Auto mode

    [Prism]
    Added the Full-Auto mode

  • Inscription Adjustments
    Old: (Gemini) Plant a spore on the target when hitting enemy and deal extra damage when the spore from different weapons meet together. (Stacks will not be reset after encounter).
    New: (Gemini) Plant spores on hit. The amount of spores is equivalent to on-hit Projectiles and Projectiles of the other weapon. When the amount reaches 30, deals additional Weapon DMG to the target.

Spirit Blessings

Spirit Blessings Adjustments
  • Painkiller
    Old: Obtain a random elemental effect upon taking DMG, and convert all negative elemental effects applied to the hero to bonus with opposite effects.
    New: Obtain a random elemental effect upon dealing DMG, and convert all negative Elemental Effects applied to the hero to bonus with opposite effects.

  • Fake Death
    Old: Instead of falling immediately upon taking lethal DMG, you can enter a state of "Fake Death" for 10s, and you won't fall during this state. Killing any enemy will end the state early. (Cooldown 120s)
    New: Upon taking lethal DMG, you will not be downed immediately, but enter the "Fake Death". Killing an enemy will end the "Fake Death" and be invincible for 3s (CD 45s).

  • Copycat
    Old: Upon killing (or having a kill assist on) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect will have the duration refreshed.
    New: Upon killing or assisting in killing an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect will be stacked (up to 3 stacks) and refreshed.

  • Supreme Craftsman
    Old: You can [reroll] all inscriptions of a weapon at the craftsman. Craftsman can [reroll] each weapon up to 3 times.
    New: You can [reroll] all inscriptions of a weapon at the craftsman. Craftsman can [reroll] each weapon up to 3 times. [Reroll] costs no copper.

  • A Good Man
    Old: Reviving a teammate or being revived grants you +2%/s HP recovery, +5% Movement speed and +30% Weapon and Skill DMG for 180s. (Up to 10 stacks)
    New: Reviving or being revived grants you +2%/s HP recovery, +5% Movement Speed and +30% Weapon and Skill DMG (Up to 10 stacks). Reset at every starting stage.

  • Overconsumption
    Old: +150% Weapon and Skill DMG, -30% Cooldown, +30% Movement Speed, +30 Max HP and Max Shield/Armor. For every Occult Scroll you carry, -3.3% total bonus mentioned above.
    New: +300% Weapon and Skill DMG, -50% Cooldown, +50% Movement Speed, +50 Max HP and Max Shield/Armor. For every Legend/Rare/Normal Occult Scroll you have, -3%/2%/1% total bonus mentioned above.

  • Endless Assault
    Old: Gain a secondary skill use every 3s
    New: Gain a secondary skill use every 3s. +100% Secondary Skill uses.

  • Ultimate Firearm
    There's a 40% -> 75% chance to drop an [enhanced] weapon

  • Steady Profit
    Old: You can purchase 2 Enhanced Occult Scrolls from Phantom Peddler.
    New: You can purchase 2 Enhanced Occult Scrolls from Phantom Peddler. Merch in Phantom Peddler can be refreshed once.

  • Skill Freak
    Old: The secondary skill deals double DMG
    New: There is a 75%/25% chance for a Secondary Skill to deal 200%/300% DMG.

  • Battle Scarred
    Old: -1% DMG taken for every 2% HP you have. Also, if HP is less than 75%, recover 5% HP per second.
    New: +5%/s HP. -1% DMG taken for every 2% HP you have.

  • Thorny Bloom
    Upon picking up Fatal Blossom while the uses are full, gain stacks for [Thorny Bloom].

  • Blossom Enthusiast
    Old: -8 hits required to trigger [Fatal Bloom] additional DMG
    New: Hit unmarked enemy will mark them with Fatal Blossom. -8 hits required to trigger [Fatal Bloom] additional DMG.

  • High-powered Arc
    Old: +150% Chain Lightning Base DMG for each increase to the maximum bounces of Chain Lightning.
    New: +3 bounces for Chain Lighting, +100% bouncing rang. +150% Chain Lightning Base DMG for each increase to the maximum bounces of Chain Lightning.

  • Double Tap
    Upon hitting an enemy with a weapon, deal DMG based on the weapon’s Base DMG and Projectile count, including all bonuses applied to the triggering hit. (CD: 1 -> 0.5s)

  • Elemental Orb
    Old: Dealing Weapon DMG will create an Elemental Orb (CD: 3s). The type of Elemental Orb changes when reloading. +5% Elemental DMG for 10s (up to 25 stacks) and -0.1s CD for Elemental Orb when defeating an enemy affected by an Elemental Effect.
    New: Dealing Weapon DMG will create an Elemental Orb (CD: 3s). The type of elemental orb changes when reloading. -0.1s CD for Elemental Orb and +5% Elemental DMG for 10s when defeating a normal enemy affected by an Elemental Effect, or inflicting an Elemental Effect on an Elite/Boss monster. (up to 25 stacks).

  • Atomic Bomb
    Old: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 1s (stackable) every time any grenade deals DMG.
    New: When using a secondary skill, there is a 40% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 1s, every time any grenade deals DMG (up to 1000%).

  • Field Proficiency
    Old: Gain +5% Lucky Shot Chance and -5% Dash/Primary Skill cooldown every time you kill, or assisted in killing an elite monster/boss (including the ones you killed before acquiring this spiritual blessing).
    New: +10% Lucky Shot Chance and -6% Dash/Primary Skill cooldown, for every elite/boss killed or assisted on kill in the entire run.


Talents

Talent Adjustments
  • Generalist
    Increase projectile speed by 20/40/60/80/100% when using pistols; Increase the number of projectiles by 0.5/1/1.5/2/2.5 -> 5%/10%/15%/20%/25% when using shotguns.



Occult Scrolls

New Enhanced Occult Scrolls
  • [Enhanced Refresh Addict]
    Cost less coppers to refresh Peddler's merch. (Including sold out merch)

  • [Enhanced Ancient Timer]
    -50% Primary Skill cooldown.

  • [Enhanced Break the Ice]
    Lose 1 level on a random Ascension, but gain 5 Occult Scrolls. (At least 3 Legendary Scroll)

  • [Enhanced 3rd Time Unlucky]
    +50% Weapon DMG. Obtain 1 Occult Scroll for every 3 Peculiar Chests you opened. (Cannot be discarded)

  • [Enhanced Glazed Sight]
    +0.5x CritX. For every 10% HP you have, +0.1x CritX.

  • [Enhanced Rational Consumption]
    +80% Skill DMG. Every time you interact with the Peddler, gain 10% Skill DMG. Every time you purchase from the Peddler, lose 5% Skill DMG. (Will not drop below 0%. Scroll cannot be discarded)

  • [Enhanced Extravagant Consumption]
    +1% All DMG for every 100 copper spent in the entire run. If you bring over 500 copper to the next stage, the excess part will be spent automatically.


Occult Scroll Adjustments
  • [Refresh Addict]
    The cost of refresh is now decreased by 50%

  • [Double Exhilaration]
    Old: Secondary Skill Capacity gets doubled.
    New: +100% Secondary Skill Capacity.

  • [Enhanced Double Exhilaration]
    Old: Secondary Skill Capacity gets doubled, and there's a 50% chance to not consume any use upon using secondary skill.
    New: +100% Secondary Skill Capacity, and there's a 50% chance to not consume any use upon using secondary skill.



Monsters
    [Golem] Adjustments
  • Increased the amount of flying rocks, and rocks will fly to the players in several waves.
  • Increased the Max HP of the rock.
  • Upon taking damage, Stone Pillars will no longer disappear instantly, but explode in 2s.
  • Increased the frequency of using skills.
  • Increased the recovery time after launching flying fists.



VFX & Motions
  • Added the UI display for taking damage while immune to it.



UI
  • Added the exclusive level frame for Xing Zhe and Li. Unlocked by achieve corresponding requirements.
  • Added the controller calibrate function.



System
  • In single play, If the boss is defeated soon after the player is downed, it will be regarded as victory and the player will be revived automatically.
  • Customer service function updated.



Achievements
    New Achievements
  • [Temporary Close] - Complete all achievements of Gunfire Reborn base game
  • [Born of Fire] - Finish a run at any difficulties as Li.
  • [Victory of Xing Zhe] - Finish a run at any difficulties as Xing Zhe.
  • [Spare No Effort] - Consume all energy to cast Spiritual Flame for 200 times.
  • [Deadly Strike] - Defeat 500 enemies with Soul Strike.
  • [Legend of Crimson Fox] - Obtain Li's exclusive level frame.
  • [Soul Taker] - Obtain Xing Zhe's exclusive level frame.
  • [Pragmatist] - Acquire 15 different effects of Spiritual Link.
  • [Return to the Apex] - Finish Mysterious Jokul.
  • [Hell Hunter] - Defeat 30 enhanced Elite monster.



Bug Fix
  • Fixed an issue that [Lei Luo’s] Ascension – [Lightning from Void] cannot be triggered by Injector.
  • Fixed an issue that [Thunderbolt] triggered by [Lei Luo’s] Ascension - [Thunder Nemesis], is not properly affected by the DMG bonus from [Thunderbolt Converter]
  • Fixed an issue that the motion of [Bandit Retainer] is improper after firing.
  • Fixed an issue that some monsters’ death effects are improper.
  • Fixed an issue that the visual effect of [Immortal] enhancement is invisible when the monster is downed.
  • Fixed an issue that the effect of [Corrosive] enhancement may incorrectly remain.
  • Fixed an issue that the returned copper from [Premium Membership] and [Enhanced Premium Membership], is affected by the bonus effect.
  • Fixed an issue that under certain circumstances, the reload speed is incorrect.
  • Fixed an issue that the Projectile amount of [Hell] and [Porcupine] in Arsenal are not consistent with actual amount.
  • Fixed multiple ground stuck issues in game.
  • Fixed an issue that the BGM will not change to the right one when the battle is finished.

Additional Update – 8/29/2022
  • Fixed an issue that after the DLC is activated, new heroes are not unlocked until restart the game.
  • Fixed an issue that the exit button does not work properly at Spiritual Link panel.
  • Fixed an issue that when starting the game from the lobby while the feedback panel is open, the panel cannot be closed properly.
  • Fixed an issue that the icon of Ancient Timer is not properly displayed in the Unsheathed Blade set.
  • Fixed an issue that the achievement Arms Dealer cannot be unlocked properly.

    *Translation texts in some languages (German, Thai, Spanish, Russian) is still in progress and will be temporarily displayed in English. We will update the translations for the above languages in the next week. We apologise to players of the above languages.

Additional Update – 8/30
  • Fixed an issue that when the Mysterious Jokul is activated, the elite monster may causes stuck in [Hyperborean Jokul - Stage 2].
  • Fixed an issue that under certain circumstances, [Essence Chain] may causes weapon level abnormality.
  • Fixed the translation errors in some languages.
  • Fixed an issue that the clone of [Pole Monarch] can be manipulatd.
  • Fixed an issue that when Cloud Weaver attacks the Spiritual Aura Jars in Jade Summit - Final Stage, it cannot penetrate properly.
  • Fixed an issue that under certain circumstances Cloud Weaver cannot fire properly.

    *We have already received many reviews and suggestions about the difficulty of [Demonic Aura Diffusion – Innumerable Elite]. There will be a balance in this week ASAP. Thank you for your reviews and suggestions.




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Gunfire Reborn - Gunfire Reborn
The DLC - Visitors of Spirit Realm and base game update will be LIVE at 15:00 (UTC+08:00) on August 29, 2022! Thank you for your patience. See you in the next week.


--Gunfire Studio
Gunfire Reborn - Gunfire Reborn
Hello everyone!
We really appreciate your patience. The development of our first paid DLC Visitors of Spirit Realm is about to finish, and will be available at August 29. Visitors of Spirit Realm contains 2 new heroes - Xing Zhe (a monkey who is capable of casting celestial spells) and Li (a fox who can set her enemies ablaze with powerful flames). On the other hand, 4 new weapons are also included in the new content.

In addition to the DLC, we prepared a free update for the game, which contains new Game Mode, Spirit Blessing and Scroll adjustments and new Enhanced Scrolls, etc. Please stay tuned for it! Currently we are still optimizing our new content and trying our best to deliver a satisfying work!

DLC Store Page
DLC store page is now available on Steam. If you would like to have an immediate reminder for DLC release, you could wishlist it and Steam will send you a notification as soon as it’s available.

https://store.steampowered.com/app/2111850/Gunfire_Reborn__Visitors_of_Spirit_Realm/

DLC Release Discount
By the time when DLC is released, there will be a discount for both the game and DLC. Meanwhile, the base game + DLC bundle will be released as well.

Thank you again for your support and patience! See you on August 29!

--Gunfire Studio




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