Gunfire Reborn - Gunfire Reborn
Hello everyone!
In this update, we adjusted some ascensions and the BOSS [Ichthyosaurus Offspring]. Currently the development of Summer DLC is ongoing, and the estimated release will be in the late August. Stay tuned for more news!

--Gunfire Studio

Here are some previews for DLC :)



(Development in progress, not representative of the final version)

If you encountered any issues during the game and could not report with the in-game feedback function, you could send your Steam ID, issue description and screenshots to the qhstaff@2980.com. We will look into it as soon as possible.

Hero

Ascension Adjustment

    [Crown Prince]
  • [Hex Smoke]

    Enemy damage dealt reduce: 50%/60%/70% → 40%/50%/60%
    Enemy damage taken increase: 20%/30%/40% → 20%/40%/60%
  • [Electrodominance] Lv3
    Old: +50% Lucky Shot Chance against enemies affected by Shock effect
    New: +120% Weapon DMG against enemies affected by Shock effect

    [Ao Bai]
  • [Golden Comeback]

    Old: -50%/75%/75% DMG taken for the first 5/7/9 times getting injured while dual-wielding; (Lv3) gain 1 extra stack for every 3s
    New: During the Dual-Wield, recover to 30%/40%/50% of Max HP when taking first 2/3/4 lethal damage, and immune to damage for 1s. (Lv3) When all charges are used, recover to 1 charge after 4s

    [Qing Yan]
  • [All or Nothing]

    Leap DMG Increased by per consumed Armor: 0.8% → 1.2%
  • [Steel Armor] Lv3
    Duration: 2s→ 3s
  • [Easy Kill]

    Now the bonus is effective on the enemies slain before acquiring the ascension

    [Lei Luo]
  • [Super Charge]

    Shield recovered for each [Chain Lightning] hit: 4/5/8 → 6/8/10
  • [Heart of Battle]

    Old: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy affected by Shock effect; (Lv3) it also refills 50% Secondary Skill charges
    New: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy; (Lv3) It also applied in the duration of [Fatal Current]
  • [Thunderbolt Converter]

    Old: +10%/20%/100% Weapon DMG on your next hit after dealing damage with [Chain Lightning] (Up to 40%/80%/100%); (Lv3) +40% Lucky Shot Chance for next hit
    New: +20%/30%/40% DMG for next shot or skill for every damage dealt from [Chain Lightning] (Up to 60%/90%/200%)

    [Tao]
  • [Cursed Mark]

    Enemy dealt damage decrease: 20%/35%/50% → 30%/45%/60%
  • [Ammo Extractor]

    Old: Killing an enemy that is marked by [Fatal Bloom] instantly recovers 30%/60%/100% ammo to the magazine; (Lv3) and grants 1 stack of [Blade Heart]
    New: Restore 50%/75%/100% of ammo in magazine on each kill and +40%/50%/100% Weapon DMG on subsequent shots based on the amount of recovered ammo (including the ammo exceeded the magazine capacity)
Elemental Effect Adjustment
  • Inflicting Shock Effect will no longer deal extra damage to random nearby enemies
  • Combustion Effect Adjustment: Inflicting Combustion Effect deals 200% DMG to the target, and deals 100% DMG to the nearby enemies with 5m. Combustion Effect can be triggered once for every 0.12s
  • Miasma Effect is single target damage now
Spiritual Blessing
  • [Eye of Providence]: The extra Peculiar Chest now appears at the BOSS stage
Stage
  • Decreased the number of Tornado in [Anxi Desert]
  • Optimized the trap mechanism - now the trap in [Longling Tomb] and [Anxi Desert] will be disabled when the area is cleared
Monster

New Enhancement Affix
  • Cloning: When a Cloning monster is eliminated, 2 Cloned normal monsters will spawn
[Ichthyosaurus Offspring] Adjustment
  • Optimized the combination of its tail attacks
  • Reduced the fore-swing and the back-swing of [Shockwaves], [Rain of Poison]
  • [Rain of Poison]: The barrage is increased to 2 times, and slightly increase the number of poison balls. The damage of poison balls and the the corrosive pools is increased
  • Decreased the damage of laser attack at Normal and Elite difficulties
  • Decreased the frequency of summoning monsters when it retreats to the ground
  • The tail now deals damage when it breakthrough the ground
Sound
  • Optimized [Big Hippo]’s constant firing sound effect
  • Optimized the sound effect of hitting the shield
  • Optimized the on-hit sound effect of [Fire Tower]
  • Fixed an issue that the aiming sound of [Bandit Retainer] is incorrectly positioned

Bug Fix
  1. Fixed an issue that under certain circumstances, the reloading speed does not match the animation
  2. Fixed an issue that under certain circumstances, the charging speed of [Goshawk] is incorrect
  3. Fixed the display error of the ammo returned when [Tao] has both [Advanced Depot] and [Warlike Blade]
  4. Fixed the death effect deviation of certain monsters
  5. Fixed an issue that the effect of [Immortal] does not disappear properly when monster is eliminated
  6. Fixed some irregular locations where players may get stuck in
  7. Fixed an issue that under certain circumstances, the HP related option in Peculiar Chest is not displayed and calculated properly
  8. Fixed an issue that under certain circumstances, [Qian Sui] cannot properly retracting the Aspis
  9. Fixed an issue that under certain circumstances, [Ichthyosaurus Offspring] dive down immediately after bursting out of the ground
  10. Fixed an issue of improper display of Elemental Effect Chance when comparing weapons at the Peddler
  11. Fixed an issue that under certain circumstances, re-roll at the craftsman and Peculiar Chest does not work properly
  12. Fixed an issue that [Extravagant Consumption] does not work properly after back to the lobby
  13. Fixed an issue that the piercing weapon cannot properly deal damage to the enemy behind the shield



8/1 Additional Update
  • Fixed an issue that when team leader leave, the rest of the team will stuck in the game and cannot exit properly

8/2 Additional Update
  • Fixed an issue that Lei Luo's talent [Surging Crit] can be triggered with non-snipe rifle by swapping weapons


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Gunfire Reborn - Gunfire Reborn
Hello everyone!
We are glad to announce that Gunfire Reborn has sold 2.5 million copies worldwide. We appreciate your support and love that urged us to make such a progression. We will keep working better in the upcoming updates, and bring more new contents to the game.
Meanwhile, we would like to share our roadmap for the further updates, stay tuned!



Update Note - 7/1
We updated the roadmap at the launch page, and fixed some bugs in-game as well. Thank you for your support!
--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.

Bug Fixes
  • Fixed an issue that the UI and the text of Demonic Aura Diffusion is incorrectly displayed in certain circumstances.
  • Fixed an issue that Refresh button in the Peddler cannot be interacted when using the controller.
  • Fixed an issue that the stack of [Extravagant Consumption] disappears in certain circumstances.
  • Fixed an issue that the Tornado in [Anxi Desert-Stage 1] does not disappear in certain circumstances.




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Gunfire Reborn - Gunfire Reborn
Hello, everyone,

In this Update, 5 new Exclusive Spiritual Blessing, 10 new Occult Scroll and some enemy Affixes are added. We also adjusted the quality and effect of some scrolls.

About the upcoming DLC, which will be released in the third quarter this year, we are now preparing new heroes, new weapons and new game mode for you so please stay tuned. The timetable and our plan of upcoming DLCs and free updates will be released Next Week. Thank you all for your patience and support!

Special thanks go to @SlightRNG and other players for giving us suggestions on Scroll Effect and Hero Ascension. Also, Thank you for all those passionate players who helped to improve the overall quality of the game.

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.


Spiritual Blessing

5 New Exclusive Spiritual Blessings

  • Life Power (Ao Bai)

    +2%/-2% Weapon DMG for every 1% HP recover/missing. The bonus is effected by Max HP, and will not lower than 0%.

  • Elemental Orb (Crown Prince)

    Elemental Orb (CD: 3s) can be triggered after dealing DMG to enemies. Reload weapons to change the types of Elemental Orb. +5% Elemental DMG, -0.1s CD for 10s when defeating one enemy affected by Elemental Effect (up to 25 stacks) 

  • Double Tap (Qing Yan)

    Deal Weapon DMG to the enemies to cause 1 extra damage based on the weapon's basic DMG. (CD: 1s)

  • Gradual Improvement (Lei Luo)

    Gain 1 stack of Gradual Improvement for Crit Hit, while reduce 1 stack for Non-Crit Hit. Each stack adds up 0.3x CritX (up to 30 stacks).

  • Tsunami Punch (Qian Sui)

    +2 Tidal Aspis charges. Retract the Aspis to cause Weapon DMG once. +300% DMG from Aspis retraction.

Occult Scroll

New Occult Scrolls:
  • Break the Ice

    Unlock: Defeat Abyssal Serpent twice on Elite or higher difficulty
    Quality: Legend
    Effect: -Lv 1 Ascension randomly, and gain 5 Occult Scrolls. (At least 1 Legend Scroll)
  • Extravagant Consumption

    Unlock: Defeat Dragon Qian once on Elite or higher difficulty
    Quality: Legend
    Effect: +1% All DMG for every 100 copper spent. If you bring over 500 coppers to the next stage, then the excessive part will be consumed.
  • Refresh Addict

    Unlock: Defeat Desert Boar 50 times
    Quality: Rare
    Effect: Cost coppers to refresh Peddler's merch. (Including sold out merch)
  • Ancient Timer

    Unlock: Automatically
    Quality: Rare
    Effect: -50% Primary Skill cooldown. 3s cooldown for secondary skill.
  • Glazed Sight

    Unlock: Defeat Umbrella Spirit with Crit Hit 10 times
    Quality: Rare
    +1.5x CritX. After receiving 50 times HP injuries from enemies or traps, it turns to +0.5x CritX.(cannot be discarded)
  • Rational Consumption

    Unlock: Automatically
    Quality: Rare
    Effect: +80% Skill DMG. Every time you make purchase from the Peddler, -5% Skill DMG. (cannot be discarded)
  • 3rd Time Unlucky

    Unlock: Defeat Elite Kappa once
    Quality: Normal
    Effect: +50% Total Weapon DMG. Obtain 1 Cursed Scroll for every 3 Mysterious Chests you opened.(Cannot be discarded)
New Cursed Scroll:
  • Cowardly Bully

    Unlock: Automatically
    Quality: Curse
    Effect: -30% DMG to Elite monsters.
  • Heavy Burden

    Unlock: Automatically
    Quality: Curse
    Effect: The higher the Max HP and Max shield/armor are, the lower the movement speed is. (Decrease up to 20%)
  • Cautious Shot

    Unlock: Automatically
    Quality: Curse
    Effect: Every missing shot causes 1 DMG to yourself. This effect will not knock you down.
Effect Adjustments:
  • Heavy Shield
    Original Effect: -10% movement speed; 50% chance to be immune from normal DMG when being hit.
    New Effect: -10% Movement speed when being hit (for 10s); 40% chance to be immune from all DMG ( 25% for Elites and Bosses).
  • Enhanced·Heavy Shield
    Original Effect: 60% chance to be immune from normal DMG when being hit.
    New Effect: 50% chance to be immune from normal DMG when being hit (30% for Elites and Bosses).
  • Overwhelming Shield
    Original Effect: Shield Recovery will not be interrupted when Shield is below 50%.
    New Effect: Shield Recovery will not be interrupted but will slow down 50%.
  • Enhanced·Overwhelming Shield
    Original Effect: +50% Shield Recovering Speed; Shield Recovery will not be interrupted when Shield is below 50%.
    New Effect: Shield Recovery will not be interrupted but will slow down 25%.
  • Flesh and Bones
    Original Effect: Convert all Shield/Armor to HP and+2% Max HP per second
    New Effect: Convert all Shield/Armor to HP and+4% Max HP per second
  • Enhanced·Flesh and Bones
    Original Effect: Convert all Shield/Armor to HP and+2% Max HP per second. This Effect will be enhanced 2% when players loss 1% HP.
    New Effect: Convert all Shield/Armor to HP and+4% Max HP per second. This Effect will be enhanced 4% when players loss 1% HP.
  • Merciless Combo
    Original Effect: +10% weapon DMG for 1s when hitting the enemy (up to 100 stacks).
    New Effect: +15% weapon DMG for 2s when hitting the enemy (up to 50 stacks).
  • Enhanced·Merciless Combo
    Original Effect: +10% weapon DMG for 2s when hitting the enemy (up to 100 stacks).
    New Effect: +15% weapon DMG for 3s when hitting the enemy (up to 50 stacks).
  • Sanguine Relic
    Original Effect: +50% DMG taken and+3% Life-Steal
    New Effect: +50% Max HP, +50% DMG taken, and +3% Life-Steal
  • Enhanced·Sanguine Relic
    Original Effect: +3% Life-Steal; +50% DMG taken when HP is full.
    New Effect: +50% Max HP, +3% Life-Steal, and+50% DMG taken when HP is full.
  • Terminal Iucidity
    Original Effect: Reset the cooldown of all skills when you lose 20% Max HP(or more) in a single hit.
    New Effect: Reset the cooldown of all skills when you lose 20% Max HP(or more) in a single hit and obtain one temporary skill use (Does not stack)
  • Enhanced·Terminal Iucidity
    Original Effect: Reset the cooldown of all skills (2s) when you lose 20% Tota Max HP(or more) in a single hit.
    New Effect: Reset the cooldown of all skills (2s) when you lose 20% Total Max HP(or more) in a single hit and obtain one temporary skill use (Does not stack)
  • Energy Sandals
    Original Effect: Store 12 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 600 points)
    New Effect: Store 24 points of energy for each Dash, and consume all energy when using primary skill or secondary skill. +1% skill DMG when consuming each point of energy (max 600 points)
  • Enhanced·Energy Sandals
    Original Effect: Store 12 points of energy for each Dash, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using secondary skill with +1% skill DMG for each energy point consumed. (Max 600 points of energy)
    New Effect: Store 24 points of energy for each Dash, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using secondary skill with +1% skill DMG for each energy point consumed. (Max 600 points of energy)
  • Skill Booster
    Original Effect: Store 2 point of energy for each Crit, and consume all energy when using secondary skill to enhance skill DMG; +1% skill DMG when consuming each point of energy (Max 500 points of energy)
    New Effect: Store 4 point of energy for each Crit, and consume all energy when using primary skill or secondary skill to enhance skill DMG; +1% skill DMG when consuming each point of energy (Max 500 points of energy)
  • Enhanced· Skill Booster
    Original Effect: Store 2 point of energy for each Crit, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using secondary skill to enhance skill DMG; +1% skill DMG for each energy point consumed. (Max 500 points of energy)
    New Effect: Store 4 point of energy for each Crit, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using primary skill or secondary skill to enhance skill DMG; +1% skill DMG for each energy point consumed. (Max 500 points of energy)
  • Elemental Bestowment
    Original Effect: Recover 1% Max HP and 10 ammo of the equipped weapon whenever you kill an enemy affected by Elemental Effect.
    New Effect: Recover 1% Max HP and 5 ammo of the equipped weapon whenever you trigger Elemental Effect. (1s CD)
  • Enhanced· Elemental Bestowment
    Original Effect: Recover 1% Max HP, 1% Shield/Armor, and 10 ammo directly to the magazine whenever you kill an enemy affected by Elemental Effect.
    New Effect: Recover 1% Max HP, 1% Shield/Armor, and 5ammo directly to the magazine whenever you trigger Elemental Effect. (1s CD)
  • Sucker Punch
    Original Effect: +35% Skill DMG when the skill hits an enemy with more than 70% HP.
    New Effect: +45% Skill DMG when the skill hits an enemy with more than 70% HP.
  • Enhanced· Sucker Punch
    Original Effect: +0.5% Skill DMG to enemies when they gain 1% Max HP.
    New Effect: +0.7% Skill DMG to enemies when they gain 1% Max HP.
  • Perfect Sixth
    Original Effect: Every five shots gain +50% DMG (Count is reset when reloading).
    New Effect: Every five shots gain +80% DMG (Count is reset when reloading).
  • Enhanced· Perfect Sixth
    Original Effect: Every five shots gain +100% weapon DMG.
    New Effect: Every five shots gain +160% weapon DMG.
Quality Adjustment
  • Degraded from Legend to Rare:
    [Blazing Hoop], [Magnetic Coil], [Realm of Corrosion], [Elemental Weave], [Fountain of Life], [Reinforced Eggshell], [Safety Measures], [Sanguine Relic]

  • Degraded from Rare to Normal:
    [Mutual Respect], [Generosity], [Field Support], [Persistent], [Berserk Soul], [Elemental Relic], [Elemental Cube], [Skateboarder], [Fast-Loader], [Terminal Iucidity], [Rock-Hard Determination], [Energy Sandals], [Skill Booster], [Abundant Vitality], [Genesis], [Ammo Recoverer], [Magic Magazine], [Lone Ranger]

  • Upgraded from Normal to Rare:
    [Flesh and Bones], [Propulsion Device], [Untold Effort]

  • Upgraded from Rare to Legend:
    [Deadly Counter], [Merciless Combo]

  • Upgraded from Normal to Legend:
    [Elemental Power]
Enemies:
  • The appearance frequency of enhanced enemies with defensive Affixes is lower now.
  • New Enemy Affixes:
    Inherited: After one enemy dies, its Affixes will be randomly inherited by a normal enemy within 15m
    Dedicated: 1s after one enemy dies, all enemies around it will turn into enhanced enemies (within 15m)
  • Adjusted the DMG enemies under Manipulation cause to other enemies, as well as optimized their actions
Stage
  • Adjusted the refresh mechanism of traps in Anxi Desert. Now the traps in high difficulty will be more challenging.
Sound Effect:
  • Optimized the sound effect in battles.
UI
  • Optimized the interface of Lei Luo’s Talent [Gifted Man].
  • Optimized the interface of Demonic Aura Diffusion.
  • Optimized the weapon’s Drop and Compare interface.

Others:
  • Optimized Matchmaking: Can match with players in other difficulties.
Bug Fixes:
  1. Fixed a bug that the special effect of ground might disappear earlier after Pyro Lantern Spirit’s death.
  2. Fixed a bug that some enemies under Manipulation might deal DMG to the players instead of other enemies.
  3. Fixed a bug that some players might get stuck in Hyperborean Jokul.
  4. Fixed a bug that players might jump out of the map in Desert Ruins.
  5. Fixed a bug that some players might get stuck in Longling Tomb-Stage 3.
  6. Fixed a bug that some players might get stuck in Shoreside Valley.
  7. Fixed a bug that some players might get stuck in Anxi Desert.
  8. Fixed a bug about the special effects of Elite Thunderous Stalker’s mirror image
  9. Fixed a bug that the special effects of explosion might not appear
  10. Fixed a bug that repeatedly picking up Scrolls [Flesh and Bones] and [Paranormality] might cause HP disturbance.
  11. Fixed a bug that DMG of burning effect might not be included in Elemental Restraint
  12. Fixed a bug that team panel cannot be checked when downed/spectating.




6/24 Additional Update:
  1. Fixed the translation mistake of [Glazed Sight], [Break the Ice], and [Elemental Orb].
  2. Fixed an issue that the Unlock Requirement of [Glazed Sight] is displayed in Chinese.
  3. Fixed an issue that under certain circumstances, the Projectile of [Illusion] is incorrect on weapon panel.




6/25 Additional Update:
  • Fixed an issue that when weapons are on the ground, the Elemental Effect Chance is incorrect.

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Hello everyone!
In this update, we've added a few Exclusive Inscriptions, some Challenge Events in Reincarnation 8, as well as fixed some bugs.
For now, the Studio is focusing on developing the new hero and new weapons for DLC. In addition, we are also working on designing more new contents and gameplay. These contents may take some time to develop and adjust. More information will be released in the near future. Thank you for your patience and support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.

Weapons:

New Exclusive Inscriptions:
  • Justice: A lava area that continuously deals DMG to enemies in it will be generated upon the bomb hitting ground.
  • Strike Wing: %A split arrow leaves a mark upon hitting an enemy. +100% Lucky Shot Chance of the split arrow if it is generated through hitting an marked enemy.
  • Talisman: Grants consecutively fired talismans different elemental properties.
  • Argus: Generate a spirit upon your first hit on an enemy.The spirit will deal DMG to the enemies in a line when you hit a random enemy.
  • Woodpecker: A mark will be generated upon Crit Hit on a normal enemy. Hitting the mark will directly defeat the enemy.
  • Thunder Storm: -90% projectile speed of lightning ball, +300% Base DMG of the powered arc, and every lightning ball shot increases powered arc DMG and AoE(up to 4 stacks).
  • Scorching Rounds: Explosion AoE +3m, and explosions generated by hitting a block share explosion bonus.
Deleted the Exclusive Inscription:
  • Thunder Storm: The lightning ball will self explode when it's near multiple enemies

New Function:

[Adjustable Magnification] Settings
  • Allows adjusting the magnification through mouse-wheel when scope is on.

Reincarnation:

New Challenge Events in Reincarnation 8:
  • All enemies will transform into Mountain Guard or Arctic Walrus after being defeated!
  • 60% of the DMG an enemy takes will take effect in the next 6s instead of immediately. The enemy will be exempted from remaining DMG that hasn't taken effect, once it deals DMG to a player.
  • Increase hero's movement speed, but take DMG equivalent to 10% of your total HP upon using Dash.
  • +50% DMG to enemies within 12m (including 12m), and deal only 1 DMG to enemies beyond 12m.
  • Enemies will be instantly defeated by a Crit Hit with Foundry. -80% DMG dealt with any other weapon.
  • Enemies gain a large movement speed bonus upon taking DMG, but the bonus will decay quickly.
  • The more types of Elemental Effects on one enemy, the less DMG it will take.
  • When keep dealing Weapon DMG or Skill DMG, the DMG dealt will decrease gradually. This effect will disappear if the other kind of DMG is dealt.

Challenge Events Adjustments in Reincarnation 8:
  • Old: Weapons won't trigger Fire/Lightning/Corrosion DMG in this area. The limited effect will be changed upon reloading.
  • New: Weapons won't trigger Fire/Lightning/Corrosion DMG in this area. The limited effect will be changed upon Dashing.

Spiritual Blessing:

[Fake Death] Adjustments:
  • Cannot teleport during Fake Death.
  • This state will be removed when completing a Vault or a main level, as well as when a teammate is interacting with the portal.

Monsters:

New Monster Affixes:
  • Loyal: An enhanced monster will take 50% DMG that players dealt to surrounding monsters, and only take 20% of the DMG it's supposed to take.
Monster Affixes will not be applied to those who are inappropriate for the affix settings .

BUG Fixes:

  1. Fixed an issue where Talisman may lead to an abnormal camera angle under some circumstance.
  2. Fixed an issue where [Coin Shot] may not increase Lucky Shot Chance.
  3. Fixed an issue where the level progress might be stuck if defeating [YORUHIME-MARU] too fast.
  4. Fixed an issue where one drop rewards may not be obtained in [Anxi Desert-Stage 1].
  5. Fixed an issue where one drop rewards may not be obtained in [Anxi Desert-Stage 2].
  6. Fixed an issue where one drop rewards may not be obtained in [Desert Ruins].
  7. Fixed some map issues where players might be stuck in [Hyperborean Jokul - Stage 1].
  8. Fixed a map issue where it may hinder players from moving in [Hyperborean Jokul - Stage 2].
  9. Fixed a map issue where it may hinder players from moving in [Snowy Fairyland].
  10. Fixed a map issue where player might be stuck in [Desert Ruins].




6/6 Additional Update:
  • Fixed an issue where some controllers may not function normally in game.




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Hello everyone!
In this update, we have added an “Adjustable Magnification” function for snipers, some exclusive inscriptions for weapons and some new special monster affixes. Meanwhile, we also tweaked some of the Spiritual Blessings, Ascensions and Occult Scrolls.
Our first DLC is currently under development, the content will include the long-awaited new hero, new weapons and so on. We are planning to release DLC in the third quarter of this year, and we’ll also keep on optimizing all the existing content.
As always, thank you all for your patience and support! Please stay tuned!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.

Occult Scroll
[Explosive Bullets]
  • Old: Non-elemental weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
  • New: Non-elemental weapons will cause an additional explosion, dealing DMG equivalent to 100% weapon Base DMG (Cooldown 2s).
Reincarnation
Enhanced Occult Scrolls:
[Enhanced·Magic Watch]
  • Old: There's a 33% chance to reset the cooldown when you use Primary Skill or Dash, and a 15% chance to reset primary skill's cooldown upon using a Secondary Skill.
  • New: There is a 33% chance to reset the cooldown of both Dash and Primary Skill when you use either of them.
[Enhanced·Explosive Bullets]
  • Old: Weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
  • New: Weapons will cause an additional explosion, dealing DMG equivalent to 100% weapon Base DMG (Cooldown 2s).

Spiritual Blessing
[Eye of Providence]
  • Old: Vaults and Peculiar Chests are visible on the minimap.
  • New: Vaults and Peculiar Chests are visible on the minimap, and you will be able to acquire one extra Peculiar Chest every Act.
[Fake Death]
  • Old: Grants you another chance of reviving yourself using soul essence.
  • New: Instead of falling immediately upon taking lethal DMG, you can enter a state of "Fake Death" for 10s, and you won't fall during this state. Killing any enemy will end the state early. (Cooldown 120s)
[Steady Profit]
  • Old: Upon gaining or consuming soul essence, obtain double the amount as copper.
  • New: You can purchase 2 Enhanced Occult Scrolls from Phantom Peddler.
[Painkiller]
  • Old: Convert all elemental effects applied to the hero to buffs with opposite effects.
  • New: Obtain a random elemental effect upon taking DMG, and convert all negative elemental effects applied to the hero to bonus with opposite effects.
[Royal Guard]
  • Old: Guarantees an elite monster at the end of a pre-BOSS stage.
  • New: Guarantees elite monster at the end of a pre-BOSS stage.

    Note: The new effect may cause a large number of elite monsters to appear in [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul].
[Overconsumption]
  • Old: +300% weapon and skill DMG. -5% weapon and skill DMG for every owned scroll; -20% weapon and skill DMG for every activated ascension. (DMG penalty won't exceed -300%)
  • New: +150% Weapon and Skill DMG, -30% Cooldown, +30% Movement Speed, +30 Max HP and Max Shield/Armor. For every Occult Scroll you carry, -3.3% total bonus mentioned above.
[Thorny Bloom]
  • Old:Deal Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes. (DMG = Number of times extra DMG triggered within the mark duration * base [Fatal Bloom] DMG)
  • New: For every [Fatal Bloom] you gained, +40% [Fatal Bloom] Base DMG for 10s, up to 30 stacks. Deal one more Skill DMG to the enemy when the mark of [Fatal Bloom] vanishes.

Challenge Event
  • Added a Challenge Event “Innumerable elite monsters are coming!” in Reincarnation 8.

Hero
Ascension Adjustments:

Crown Prince:
[Acidic Explosion]: Explosion Radius changes from 5m→7m
[Energy Bolt]: The chance of multiple explosion increases.
  • Level 1: Increases chance of exploding twice from 30%→50%
  • Level 2: Increases chance of exploding twice from 30%→50%, exploding three times from 10%→20%
  • Level 3: Increases chance of exploding twice from 30%→50%, exploding three times from 20%→35%, exploding four times from 10%→15%.
Qing Yan:
  • [No Retreat]: Grants additional “immune to slows” effects.

Monsters
Added new affix to enhanced monsters:
  • [Bleed]: When a monster is dealing DMG to a player, it will also add a Bleeding debuff to the player.
  • [Armored]: The monster’s HP is converted to Shield/Armor.
Optimized the tracking projectile of [Longbowman] and [Bandit Retainer]. Now the turning speed of their projectiles will be lowed when they are close to players.

Tweaked [Elite Lobster] settings:
  • Added a new skill when entering battlefield: Bombard players who entered the battle scene randomly within a certain range.
  • Lowered the frequency of firing: 7->4, after firing right and lift, increase the artillery DMG: 100%-170%.
  • [Elite Lobster] will attack immediately for one time upon appearance.

Levels
  • Added a new random route in [Hyperborean Jokul - Stage 2].
  • Added a new [Snowy Fairyland] in [Hyperborean Jokul - Stage 2].
  • Optimized a new [Snowy Fairyland] in [Hyperborean Jokul - Stage 1].

Weapons
  • Added “Adjustable Magnification” for snipers.
  • Optimized Controller vibration for some weapons.

New Inscriptions
  • [Rainbow Arch] Exclusive: “Weapon Skill consumes all magazine ammo and deals higher DMG”.
  • [Dragonchaser] Exclusive: ”Launch 3 marks and all shots home in on the marks in sequence”.
  • [Icy Spear] Exclusive: “Increase total AoE over time”.
  • [Deafening Mortar] Exclusive: “Weapon skill consumes all magazine ammo and fires more mortar shells”.

UI

  • The color of Primary Skill countdown is set to be the same as the hero theme color。

BUG Fixes
  1. Fixed an issue where purchasing Buns from Peddler will not increase max Shield/Armor bonus while carrying [Enhanced·Gourmet].
  2. Fixed an issue where Qiansui [Hurtle] Base DMG is incorrectly calculated.
  3. Fixed an issue where the reduction of DMG bonus stacks is greater than magazine capacity regarding to the Exclusive Inscription of [Demonlore] “+50% magazine capacity and gain Weapon Base DMG bonus stacks that equal to magazine capacity after reloading. Lose one stack on one shot.”
  4. Fixed an issue where the number preparations displayed might be incorrect if a teammate was revived during battle.
  5. Fixed an issue where monsters may not be summoned in [Longling Tomb-Stage 2].
  6. Fixed a map issue in [Anxi Desert-Stage 1] that may stuck players.
  7. Fixed an issue where some monsters may appear earlier in [Anxi Desert-Stage 3].
  8. Fixed a map issue in [Anxi Desert-Stage 3] that may stuck players.
  9. Fixed an issue where stuff may drop out of the map in [Duo Fjord-Stage 2].
  10. Fixed an issue where monsters might appear abnormally in [Duo Fjord-Stage 2].
  11. Fixed a map issue in [Duo Fjord-Stage 1] that may stuck players.
  12. Fixed a model glitch in [Duo Fjord-Stage 2].
  13. Fixed an issue where [Fiddler Crab] may not enter the battlefield and the level progress might be stuck in [Duo Fjord-Stage 3].
  14. Fixed a map issue in [Snowy Fairyland] that may stuck players.


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Gunfire Reborn - Gunfire Reborn
Hello everyone!

In this update, we fixed some bugs, added some Enhanced Occult Scrolls and exclusive inscriptions. In addition, we also adjusted and optimized some content related to Weapons, Occult Scrolls, Levels and Monsters.
For the DLC that everyone is looking forward to, we have already started to prepare the new content. Please allow us more time to polish it. Thank you all for your patience and support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.

Occult Scrolls
New Enhanced Occult Scrolls:
  • [Enhanced·Advanced Joggers]: -50% Dash cooldown, and has a 33% chance to reset Dash cooldown while using it.
  • [Enhanced·Ammo Recoverer]: Get 1 ammo of each weapon type for every 1m traveled.
  • [Enhanced·Thunder Screen]: Deal lightning DMG to surrounding enemies within 12m when being hit or damaged. The lightning DMG is affected by your max shield/armor, max HP, and skill DMG (trigger up to once per second).
  • [Enhanced·Hidden Treasure]: Breakable objects may drop coppers together with a higher chance of dropping buns and soul essences when destroyed.
  • [Enhanced·Wait for Good]: First shot after each 10s will deal Crit DMG (up to 10 stacks).
  • [Enhanced·Extra Surprise]: Killing an enemy grants extra coppers, and grants extra supply of Secondary Skill uses.
  • [Enhanced·Dormant Bullet]: The fewer bullets remaining in the magazine, the higher the Weapon DMG (up to +75%). When remaining magazine ammo is no higher than 10%(or just 2), recover 10% magazine ammo(at least 1) every second.
  • [Enhanced·Thunder Step]: After using Dash, cast a lighting bolt on 3 closest enemies within 25m, deal DMG and temporarily imprison them.
  • [Enhanced·Effective Split]: Randomly get 2 non-discardable Occult Scrolls, and have a 50% chance to obtain Enhanced Occult Scroll.
  • [Enhanced·Good and Evil]: +30% Lucky Shot Chance and -30% Dash/Primary Skill cooldown if you don't own any cursed scrolls; +15 max HP and max Shield/Armor for each cursed scroll you own.
  • [Enhanced·Stone Skin]: -30% total DMG taken for 3 times upon taking DMG. (Un-stackable)
  • [Enhanced·Premium Membership]: Whenever you spend copper, there is a 25% chance to gain 100% copper consumed back, and a 75% chance to gain 30% copper consumed back.
  • [Enhanced·Spirit Bible]: +120% Skill DMG, and for every Occult Scroll you own, +3% Skill DMG.
  • [Enhanced·Elemental Magazine]: Deals an additional 50% DMG when Weapon DMG causes an elemental effect/Crit Hit/Lucky Shot.
  • [Enhanced·Reasonable Luck]: +80% Lucky Shot Chance.
  • [Enhanced·Rich's Privileges]: Every time your skill deals DMG, it will inflict additional skill DMG based on how much copper you currently own. (For each enemy, the additional skill DMG occurs up to 1 time every 2s.)
  • [Enhanced·Overwhelming Shield]: +50% Shield recovery speed, and Shield recovery won’t be interrupted when Shield is below 50%..
  • [Enhanced·Fight for Immortality]: Upon taking DMG, gain additional max Shield/Armor for 25s, equivalent to the DMG received. (CD: 25s)
  • [Enhanced·Hidden Transaction]: Total enhancements +1 at the Craftsman. There’s a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman.
  • [Enhanced·Terrific Crossfire]: -1s Primary Skill cooldown upon casting a Secondary Skill. Every use of Primary Skill recovers 3 uses of Secondary Skill.
  • [Enhanced·Surprise Bonus]: When deal Skill DMG, there is a 15% chance to +100% DMG dealt, and a 5% chance to +200% DMG dealt.
  • [Enhanced·Sucker Punch]: For every 1% total HP of an enemy, +0.5% Skill DMG dealt to it.
  • [Enhanced·Enduring Caster]: +2% Skill DMG for every 5 total HP you currently have.
  • [Enhanced·Vindictive Nature]: +40% Weapon and Skill DMG for 10s upon being hit or taking DMG, +100% DMG dealt to the enemy who hit you for 10s.

Adjusted some Enhanced Occult Scrolls effects:
  • [Enhanced·Lifesaver]
    Old: HP is fixed at 1 for 5s when taking lethal DMG, then recovers 100% Max HP and 100% Max Shield/Armor. This occult scroll will be destroyed once the effect is triggered.
    New: HP is fixed at 1 for 5s when taking lethal DMG, and recovers 50% Max HP and 50% Max Shield/Armor if any enemy is killed during this period (CD 120s).
  • [Enhanced·Tactical Reload]
    Old: When reloading, -100% DMG taken and +30% movement speed.
    New: When reloading and for 4s after reloading, -20% DMG taken and +30% movement speed.
  • [Enhanced·Explosive Bullets]
    Old: Non-elemental weapons have a 20% chance of causing an additional explosion, dealing DMG equivalent to 100% base Weapon DMG.
    New: Weapons have a 20% chance of causing an additional explosion, and dealing DMG equivalent to 100% base Weapon DMG.

Monsters
[Elite Kappa] Adjustments
  • Optimized [Elite Kappa]’s teleport mechanism, now it won’t flash to positions that are close to one's back/front.
  • Modified [Elite Kappa]’s combat distance, now it will keep a medium distance from players in battlefield.
  • Enhanced [Elite Kappa]'s orbs summoning skill, increased the number of its orbs, and now it can release orbs faster.
[Elite Corrupt Monk] Adjustments
  • Optimized its movement behavior, now the [Elite Corrupt Monk] and its mirror images will quickly distance themselves from players.
  • Added mechanism: The [Elite Corrupt Monk] itself will take lower DMG if its mirror image exists.

Levels
  • Optimized some entrances to the Vault.
  • Added a new Vault in [Hyperborean Jokul - Stage 1].

Special Effects & Models
  • Optimized armor breaking effects of [Spearman] and [Foot Soldier].
  • Fixed [Mandrill Cavalry]’s model where its outline may not display normally.

Weapons
Weapon Adjustments

[Frenzied Shark]
  • Changed it to automatic firing
  • Increased RoF: 156->220
  • Increased Projectile Speed: 25-> 35
  • Optimized its flying and bouncing projectile
  • Reduced Base DMG: 325->235
[Lightning Blast]
Weapon Skill Effect Adjustment
  • Old: Launches a forcefield sphere. Any projectile going through the sphere gains an additional 50% DMG.
  • New: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Weapon DMG, +50% projectile speed, and +100% Effective Range of the firing weapon.
[Justice]
  • Optimized the drop curve of its projectiles.
[Argus]
  • Increased the distance at which the knockback effect can be triggered from 7m to 10 m.

Added new Exclusive Inscriptions

[Demonlore]
  • +50% magazine capacity, and reloading grants stacks of Weapon Base DMG bonus. The number of stacks is equal to the magazine capacity. Lose one bonus stack for every shot you fire.
[Frenzied Shark]
  • Grenade does not detonate over time, but detonates when there is an enemy within the blast radius.
[Prism]
  • Split 3 darts after the first ricochet.
[Rainbow]
  • The farther the mark is, the higher the ray DMG toward the locked mark.

UI
  • Adjusted the text format of Ascension descriptions in the Ascension interface.
  • Added a new buff icon of Occult Scroll [Evil-Devouring Sword].
  • Added a new 3D warning which displays grenades from enemies.

Controllers
  • Added two new Response Curves: “Fine Aim” and “High Velocity”.
  • Added vibration effect when Shield/Armor is broken.

Descriptions
  • Optimized some Ascension descriptions.
  • Optimized some descriptions of Heroes, Heroes Talents and Skills.
  • Amended the Inscription “Reload two ammo at a time, and +30% chance to gain one more projectile.” to “Reload two ammo at a time, and +30% projectile.”

Audio
  • Adjusted the sound effect when enemies appear in [Hyperborean Jokul].

Bug Fixes
  1. Fixed an issue where the countdown prompt for changing stages may remain after reconnecting.
  2. Fixed an issue where max HP may display abnormally when carrying Occult Scroll [Enhanced·Paranormality] and [Flesh and Bones].
  3. Fixed an issue where reload may not function as planned under some circumstance.
  4. Fixed an issue where “Blade Heart” and [Arms Dealer] may not be stacked when using [Foundry] if owning the Occult Scroll [Advanced Depot].
  5. Fixed an issue where [Arms Dealer] may not gain extra stacks when additional ammo is consumed by Occult Scroll [Bullet Light].
  6. Fixed an issue where [Foundry]’s lucky shots may cause Large Ammo to recover when carrying [Enhanced·Bullet Light].
  7. Fixed an issue where [White Shark] might be stuck after casting skills.
  8. Fixed an issue where one could only move but not attack after reconnecting.
  9. Fixed an issue where the drops may not be obtained in [Hyperborean Jokul - Stage 1] and [Hyperborean Jokul - Stage 2].
  10. Fixed an issue where the enemies may not show up normally in [Hyperborean Jokul - Stage 2].
  11. Fixed an issue where enemies may float suddenly when attacking in [Longling Tomb-Stage 1].
  12. Fixed a map issue where players may get stuck in [Desert Ruins].
  13. Fixed an issue where [Fiddler Crab] may stay in sea in [Duo Fjord-Stage 3].
  14. Fixed an issue where [GOLEM]’s laser may not disappear under some circumstance.
  15. Fixed an issue where the level 3 effect “A critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade” of [Crown Prince]’s Ascension [Acidominance] may not trigger [Elemental Shield].
  16. Fixed an issue where [Ao Bai]’s level 3 Ascension [Battle-Tested] may cause a non-stopping Dual-Wield.
  17. Fixed an issue where [Ao Bai] may not be able to reload while Dual-Wielding.
  18. Fixed an issue where [Thunder Storm]’s weapon skill may not deal DMG when being close to an enemy.
  19. Fixed an issue where players might be stuck by [Craftsman] in [Quicksand Pool-Final Stage].
  20. Fixed an issue where the projectiles of [Dragonchaser] may not be able to hit the target it marked.
  21. Fixed an issue where the overall control and response might be delayed if both PS and XBOX controllers are connected at the same time
  22. Fixed an issue where the spiritual gem of Demonic Aura Diffusion may not drop rewards.  
  23. Fixed an issue where the Inscription “There is a 20% chance to consume 0 ammo when shooting.” of [Deafening Mortar] may cause abnormal piercing effect.


4/1 Additional Update:
1. Fixed an issue where [Hell] could cause the game to crash.
2. Fixed an issue where could cause the game to crash.
3. Fixed an issue where the avatar frames [Million Treasure] and [Pioneer] might be abnormally locked.



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Gunfire Reborn - Gunfire Reborn
Hello everyone!
In this update, we fixed some bugs as well as adjusted and optimized content with respect to weapons, Occult Scrolls and levels. The dev team is currently preparing for a DLC development plan in 2022. We’ll make an announcement when there is a clear schedule, so stay tuned! Thanks for all your support!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.


Weapon
Adjusted two Gemini inscriptions:
  • Old: (Gemini) Killing an enemy with the held weapon increases the base DMG of the next shot from the off-hand weapon by +50%. (Up to 10 shots will be affected.)
  • New: (Gemini) Killing an enemy with the held weapon increases base DMG of the next shot from the off-hand weapon by +50%. (Up to 6 shots, stack-able)
  • Old: (Gemini) Plant a spore on the target when hitting enemy and deal AoE damage when the spore from different weapons meet together.
  • New: (Gemini) Plant a spore on the target when hitting enemy and deal extra damage when the spore from different weapons meet together. (Stacks will not be reset after encounter)
Special Effects:
  • Optimized [Foundry]’s projectile effects and hitting effects on ice & snow.

Occult Scrolls
Added a new Enhanced Occult Scroll:
  • [Enhanced·Evil-Banishing Talisman]: Gain immunity to all Cursed Scrolls, and your Cursed Scrolls become discard-able.

Monsters
Optimized the resistance pattern of monsters to the freezing effect of [Energy Orb]
  • Old: The more times the freezing effect is triggered, the higher the monster’s resistance ability.
  • New: The longer the freezing effect lasts, the higher the monster’s resistance ability.
[Elite Coyote] Adjustments
  • Added skills such as quick swoop, setting quicksand traps, and deleted its skill of throwing corrosive balls.
  • Adjusted AI, reduced the chance of missing player’s hits, and enhanced its tendency to attack.
If the artillery shells in [Dinghai Bay-Final Stage] are not picked up within 15 seconds, they will automatically blast and deal damage to players.


Levels
  • Added a new route in [Hyperborean Jokul - Stage 2].
  • Optimized some scenes in [Hyperborean Jokul] and lowered power consumption.

Descriptions
  • Optimized Occult Scroll descriptions of [Elite Assassin] and [Enhanced·Elite Assassin].
  • Optimized Occult Scroll descriptions of [Enhanced·Fire Enthusiast], [Enhanced·Lightning Enthusiast] and [Enhanced·Corrosion Enthusiast].
  • Optimized the descriptions of Ascension [Survival Instinct]’s status icon and some related Talents.
  • Optimized the box text of skipping a dialog.
  • Optimized some translations.

Special Effects & Models
  • Optimized the performance of [Foot Soldier] in Beginner's guide.
  • Optimized the model and action performance of [Craftsman]

UI
  • Optimized text layouts displayed on some interfaces.

Audio
  • Optimized the sound effects of weapon hits.

BUG Fixes
  1. Fixed an issue where owning the Spiritual Blessing [Weapon Genius], the weapon level might still be retained even if it is discarded by [Ao Bai] when dual-wielding.
  2. Fixed an issue where [Lei Luo]’s Ascension [Thunder Nemesis] cannot hit [Pole Monarch]’s aura jars.
  3. Fixed an issue where the increase of Shield obtained through [Unfathomable Ocean] doesn’t double when [Qian Sui] carrying Occult Scroll [Paranormality].
  4. Fixed an issue where the highest-level numbers of [Lei Luo]’s Ascension [Fulminous Zap] are incorrectly calculated.
  5. Fixed an issue where [Argus] could knock monsters back into walls.
  6. Fixed an issue where [Argus] could knock back some mighty monsters.
  7. Fixed an issue where a single reload might add 2 magazine ammo of [Hell].
  8. Fixed an issue where [Elite Mutant Penguin] might enter the next zone earlier.
  9. Fixed an issue where in the challenge event [Monsters are shielded and immune to damage and manipulation, shields break 1s after being hit!], the [Bomber] may not explode.
  10. Fixed an issue where the red edges may still exist when the aura jars in [Jade Summit - Final Stage] are not attack-able.
  11. Fixed an issue where a Vault entrance may be blocked by Craftsman in [Longling Tomb-Stage 2].
  12. Fixed an issue where a dropped item may not be picked up in [Longling Tomb-Stage 3].
  13. Fixed an issue where players might be stuck by Phantom Peddler in [Anxi Desert-Stage 1].
  14. Fixed an issue where players might be knocked back by monsters and then be stuck in [Anxi Desert-Stage 2].
  15. Fixed a map issue in [Anxi Desert-Stage 3] in order to prevent players from being stuck by stones.
  16. Fixed an issue where monsters may stay out of the battle field in [Duo Fjord-Stage 1].
  17. Fixed an issue where players might be stuck in [Duo Fjord-Stage 3].
  18. Fixed a map issue where players might be stuck under water in [Duo Fjord-Stage 3].
  19. Fixed a map issue that prevents players from moving in [Duo Fjord-Stage 3].
  20. Fixed an issue where a dropped item may not be picked up in [Duo Fjord-Stage 3].
  21. Fixed an issue where a dropped item is not pick-able.
  22. Fixed an issue where the artillery shells appear abnormally in [Dinghai Bay-Final Stage].
  23. Fixed an issue where the guns might be translucent upon quickly switching weapons.
  24. Fixed an issue where the dead zone might be too large.
  25. Fixed an issue where the text in shooting mode could not switch to other languages immediately.





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Gunfire Reborn - Gunfire Reborn
Hello everyone!
To celebrate the Chinese Spring Festival, we have uploaded the first series of Gunfire Reborn Steam Community Items, such as Animated Profile Backgrounds, Trading Cards, Badges and so on. We wish you could like them and we wish you all a happy year of the Tiger! Have fun!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.


Check them out here!






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Gunfire Reborn Naver
Gunfire Reborn - Gunfire Reborn
Hello everyone!
In this update, we added some Enhanced Occult Scrolls, fixed some bugs, adjusted and optimized the performance of levels and heroes. Additionally, we plan to upload the first batch of Gunfire Reborn Backgrounds and some other items to the Points Shop next week. Wish you all a pleasant journey!

--Gunfire Studio

If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.


Enhanced Occult Scrolls:
New:
  • [Enhanced·Final Judgment]: Weapon attacks and Hero Skills instantly kill normal enemies and elites with less than 20% HP remaining or bosses with less than 10% HP remaining.
  • [Enhanced·Advanced Depot]:Use reserve ammo first rather than magazine when shooting.
  • [Enhanced·Bullet Bank]: All picked up ammo will automatically convert to the currently equipped weapon's type, and gain 3 copper.
  • [Enhanced·Copper Miner]:All enemies dead within 15m drop 2x the basic reward, within 7m drop 3x the basic reward.
  • [Enhanced·Gourmet]:Buns now recover full HP, and +50 Max Shield/Armor for 20s.
  • [Enhanced·Strategic Advantage]:+40% Movement Speed and RoF for 3 s after using Dash.
  • [Enhanced·Shrine of Recovery]:Fully recover HP after changing stages. Recover 5% HP per second if no DMG is taken within 5s. The recovery will stop upon taking any DMG.
  • [Enhanced·Flame Shard]: Fire damage +75%, and immune to negative effects of burning effect. 
  • [Enhanced·Lightning Shard]:Lightning damage +75%, and immune to  the negative effects of shock effect. 
  • [Enhanced·Corrosion Shard]:Corrosion damage +75%, and immune to  the negative effects of decay effect. 
  • [Enhanced·Evil-Devouring Sword]:For every cursed scroll you own, gain +20% Weapon DMG, +30% Skill DMG and +15% Lucky Shot Chance. Reduce 10% cooldown of Dashing and primary skill.
  • [Enhanced·Fire Enthusiast]:Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Fire DMG causes 2% more life-steal.
  • [Enhanced·Corrosion Enthusiast]:Whenever you inflict the Decay effect to enemies also inflict Decay on yourself (movement speed -50%).  -20% damage taken and +40% movement speed.
  • [Enhanced·Lightning Enthusiast]:Whenever you inflict the Shock effect to enemies also inflict Shock on yourself (DMG taken +10%). +75% Lightning DMG.
  • [Enhanced·No Retreat]:+50% Weapon DMG when secondary skill count is 0 or primary skill is cooling down. This bonus persists at least 20s.
  • [Enhanced·Long Shot]:Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 200%).
  • [Enhanced·Lone Ranger]:When there are no monsters within 8 meters, gain 2 stacks every 0.5s(up to 40 stacks). Lose 1 stack every 0.5s otherwise. Gain +1% Lucky Shot Chance per stack, and when at 40 stacks, gain an additional 10% Lucky Shot Chance.
  • [Enhanced·Bullet Light]:+25% Lucky Shot Chance. Recover one consumed ammo to magazine and reserve upon triggering a lucky shot.
  • [Enhanced·Explosive Bullets]:Non-element weapons have a 20% chance of causing an additional explosion damage to 250% of the base damage.
  • [Enhanced·Curiosity Box]:Randomly get 1-3 Enhanced Occult Scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls).
  • [Enhanced·Decay Driver]:+40% Movement Speed for 5s after inflicting decay effect or hurting enemies under decay effect.
  • [Enhanced·Field Support]:While the holder is moving, +30% weapon damage for yourself and your teammates.

Heroes:
  • [Crown Prince]'s Ascension [Acidominance] Level 3 Adjustments:
    Old: +120% Corrosion DMG, and the first critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade.
    New: +120% Corrosion DMG, and a critical hit against an enemy will create a toxic cloud equivalent to a detonated smoke grenade (Each enemy triggers at most once every 3 seconds).
  • Reduced the interval of using [Crown Prince]’s Primary Skill [Energy Orb]
  • Optimized [White Water] owned by [Qian Sui], the minimum damage bounced back will increase as the Ascension levels up.
  • Now [Ao Bai] is able to discard weapons and interrupt [Dual-Wield] while Dual-Wielding.


Levels:
  • Added a new route in [Hyperborean Jokul - Stage 2]
  • Tweaked combat flow in [Anxi Desert-Stage 3]
  • Adjusted the copper rewards after finishing [Duo Fjord-Stage 3]


Monsters:
  • When player defeats monsters with delayed death time, the related effects of defeat can be triggered immediately.


Spiritual Blessings & Reincarnation:
  • The [Elite Coyote] may appear when the challenge event "Innumerable elite monsters are coming!" is triggered in Reincarnation LEVEL 8.


Special Effects & Models:
● Optimized performance of [Golden Bow], and [Icy Spear] while being used by heroes.
● Optimized animations of [Crown Prince] and [Ao Bai] while preparing for an adventure.
● Optimized some special effects in regards to [Flying Saucer].


Descriptions:
  • Changed the descriptions of “Total HP”. Please be advised that these two descriptions are different:
    Total HP: The sum of HP and Shield/Armor.
    Total Max HP: The sum of max HP and max Shield/Armor.
  • Adjusted level frame descriptions of [Crown Prince] and [Lei Luo]
  • Changed the description of Spiritual Blessing [Craftsman's Inheritor] to “You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 non-cursed scrolls”.
  • Changed the “Interrupt Charging” to “Interrupt Charging/Dual-Wielding” in Hotkey Settings.


UI:
  • Optimized the rewards dropping special effects after completing challenge events.
  • Optimized UI performance when players are knocked down and revived. The Revival can only take effect after falling for no less than one second.
  • Optimized main menu performance on some widescreens.
  • Optimized animations showed in tutorial.
  • Added some tips in loading screen.

Audio:
  • Optimized the background music in [Longling Tomb] and [Anxi Desert].
  • Optimized alert audio related to some monster skills.

Controllers:
  • Added auxiliary aiming area for [GOLEM] and [ICHTHYOSAURUS OFFSPRING].

Others:
  • The peddler will kindly refills magazines for the weapons he sells.

BUG Fixes:
  1. Fixed an issue where the achievement [Rambo] did not count the reserve ammo consumed while firing.
  2. Fixed an issue where [Glutton] cannot affect [Flying Saucer].
  3. Fixed the issue: Monsters that appear in Challenge Event “Monsters are shielded and immune to damage and manipulation, shields break 1s after being hit!” may be affected by the level 3 Ascension [Acidominance] of [Crown Prince] too many times.
  4. Fixed an issue where the DMG dealt to surrounding enemies doesn’t match Crit DMG when [Crown Prince]’s [Energy Blade] triggers Crit Hits.
  5. Fixed an issue where the stack calculation of [Qing Yan]’s Spiritual Blessing [Bladed Cleave] is wrong.
  6. Fixed the issue: The [Chain Lightning] cast by [Lei Luo]’s [Lightning Governor] does not prioritize attacking aura jars while the [Pole Monarch] being invincible.
  7. Fixed an issue where [Lei Luo]’s [Lightning Governor] may not take effect in the Vault associated with Stone Monsters.
  8. Fixed an issue where [Qian Sui]’s [Formidable Aspis] consumes incorrect stacks while applying some weapons.
  9. Fixed an issue where [Qian Sui]’s [White Water] cannot bounce attacks from [ABYSSAL SERPENT]’s forked tongue and the jellyfish summoned by [YORUHIME-MARU].
  10. Fixed an issue where [Qian Sui]’s weapons might be lifted up earlier upon retracting the Aspis after using [Striking Punch] and the Aspis at the same time.
  11. Fixed an issue where weapon damage might be calculated and demonstrated incorrectly in the final panel.
  12. Fixed an issue where players might be stuck in loading screen if the squad leader quits.
  13. Fixed an issue where the amount of copper spent on a [Peculiar Chest] may change upon the times of uses.
  14. Fixed an issue where the number of uses consumed by using Primary Skill might be incorrectly displayed when carrying Occult Scroll [Energy Storage].
  15. Fixed an issue where [Snow boots] and [Enhanced·Snow boots] cannot defend against tornado traps.
  16. Fixed an issue where [Spirit Feline] and [Enhanced·Spirit Feline] may not take effect.
  17. Fixed an issue where the Occult Scroll [Rich's Privileges] might be positively affected by the Spiritual Blessing [Thunder & Glory].
  18. Fixed an issue where triggering [Bloody Ammo] and [Enhanced·Bloody Ammo] may deal extra DMG to oneself when carrying [Giant slayer] or [Enhanced·Giant slayer].
  19. Fixed an issue where breaking monsters’ thrown projectiles may trigger [Dual-edge] and [Enhanced·Dual-edge].
  20. Fixed an issue where the energy stored by [Energy Sandals] and [Enhanced·Energy Sandals] might be consumed by [Lei Luo]’s [Lightning Governor] when there are no monsters.
  21. Fixed an issue where the bullet associated with the Inscription “Create a bullet to chase the nearest enemy on Crit Hit” may still be generated even if there are no monsters.
  22. Fixed an issue where [Bloody Ammo] and [Enhanced·Bloody Ammo] cannot be triggered by [Fire Dragon] and [Dual Fang].
  23. Fixed an issue where [Porcupine]’s left-click attack may not break the glowing cracks.
  24. Fixed an issue where Skill DMG bonuses cannot be applied to [Scorching Rounds]’s direct DMG upon hits.
  25. Fixed an issue where there may exists two marks of [Dragonchaser] on the field.
  26. Fixed an issue where [Talisman] and [Rainbow] cannot track aura jars.
  27. Fixed an issue where automatic weapons cannot shoot continuously upon quickly swapping weapons.
  28. Fixed an issue where the special effects of firing are displayed abnormally upon swapping weapons.
  29. Fixed an issue where the muzzle special effects of some weapons are not cleared in time after firing.
  30. Fixed an issue where players cannot compare weapons sometimes .
  31. Fixed an issue where the special effects may remain on the level frame of [Ao Bai].
  32. Fixed an issue where the Interrupt hotkey cannot display.
  33. Fixed an issue where abnormal display may occur if players are knocked down while talking to the Peddler.
  34. Fixed an issue where the cursor might not be activated upon checking team information while using Controller.
  35. Fixed an issue where Dual-Wield cannot be interrupted while using Controller.
  36. Fixed an issue where the tip “Cooling down” incorrectly appears upon reusing the skill which is being used.
  37. Fixed an issue where the tracking projectiles can penetrate monsters’ shields.
  38. Fixed the issue: Players might be hit by [YORUHIME-MARU]’s skills after skipping the animation.
  39. Fixed an issue where abnormal special effects may occur if [ICHTHYOSAURUS OFFSPRING] is killed while spraying sand.
  40. Fixed an issue where [Grenadier]’s projectiles may sink below the surface.
  41. Fixed an issue where sometimes [Nihilation Monk] may blink to the same point that he is standing on.
  42. Fixed an issue where the “Push to talk” may function abnormally.
  43. Fixed an issue where audio might be played incorrectly while encountering bosses.
  44. Fixed an issue where audio of [Pole Monarch]’s skills might be incorrectly applied.
  45. Fixed an issue where the background music might be incorrectly applied after skipping bosses’ entrance animations.
  46. Fixed an issue where players may get stuck by a Craftsman in [Longling Tomb-Stage 3].
  47. Fixed an issue where the Golden Goblet might be dropped underground in [Desert Ruins] and [Duo Fjord-Stage 3].
  48. Fixed an issue where players might be stuck out of the map when reviving in [Shoreside Valley].
  49. Fixed a map issue where player may not be able to move after being hit by [ABYSSAL SERPENT] in [Dinghai Bay-Final Stage].
  50. Fixed a map issue in [Anxi Desert-Stage 2] where players might be knocked out of the map by monsters.
  51. Fixed a map issue in [Desert Ruins].
  52. Fixed some map issues in [Hyperborean Jokul - Stage 1].


1/24 Additional Update:
  1. Fixed an issue where other teammates may not be able to continue the adventure if host transfer failed.
  2. Fixed an issue where items might drop to abnormal locations after defeating [YORUHIME-MARU].
  3. Fixed an issue where the Golden Goblet might be floating and unavailable.
  4. Fixed an issue where the dropped rewards may not be available after completing the Challenge Event.
  5. Fixed the issue where an incorrect skip icon may occur in the bottom right corner of animation if a teammate is disconnected.
  6. Changed the default hotkey of Frame selection interface to LT/L2.
  7. Fixed an issue where the Golden Goblet might not be available after exiting the Vault.


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Gunfire Reborn - Gunfire Reborn
Hello everyone~

2021 is coming to an end. In such a peaceful moment of New Year's Eve, we truly thank you for your never-ceasing support over the year. We hope that we can deliver more joy to you in the upcoming 2022.

We are now currently prototyping what's to come in 2022 in our game. If you have any suggestion on DLC, you may leave your opinions in the forum. Besides, the mobile and console versions of Gunfire Reborn will be available in 2022, so stay tuned!

We strive to make games with superior quality and fun so that more players will enjoy the fun of shooting games.

From the bottom of our heart, we wish you a happy year of the Tiger!

---Gunfire Studio



P.S.:
We have uploaded high-res images of each hero to our Steam store page. Check them out now!
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