2021 is coming to an end. In such a peaceful moment of New Year's Eve, we truly thank you for your never-ceasing support over the year. We hope that we can deliver more joy to you in the upcoming 2022.
We are now currently prototyping what's to come in 2022 in our game. If you have any suggestion on DLC, you may leave your opinions in the forum. Besides, the mobile and console versions of Gunfire Reborn will be available in 2022, so stay tuned!
We strive to make games with superior quality and fun so that more players will enjoy the fun of shooting games.
From the bottom of our heart, we wish you a happy year of the Tiger!
---Gunfire Studio
P.S.: We have uploaded high-res images of each hero to our Steam store page. Check them out now!
Hello everyone! This update fixes some bugs, adjusts and optimizes heroes, weapons, levels, reincarnation and more. In addition, we’ve introduced profile frames for each hero, and we wish you to enjoy the new ways to show your love to each of our amazing hero! We are still working hard to further polish the game. As always, thank you all for your continued support!
--Gunfire Studio
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will investigate the issues you encounter as soon as possible.
Update Notes:
Hero:
[Qian Sui]: 1. [Unfathomable Ocean] Tweaked the bonus to Max Shield from +30%/60%/100% to +50%/100%/150% after retracting the Aspis.
2. [Unbearable Hurtle] Original: Enemies hit by [Hurtle] will have a lower movement speed and take more DMG. New: Enemies hit by [Hurtle] will have lower DMG dealt and higher DMG taken.
3. [Hostile Gift] Original: If any block occurred when holding the Aspis, the magazine will be recovered immediately after retraction, and increases RoF. New: Recover the magazine and reserve ammo as well as increase Reload Speed and RoF after retracting the Aspis.
4. [Concussive Current] Changed the bonus to weapon DMG for each stack of [Fist Sensation] from +3%/5%/7% to +3%/6%/9% after dealing DMG with Striking Punch.
5. [Formidable Aspis] Original: After retracting the Aspis, +50%/100%/150% DMG for the next 5/7/9 shots. Each enemy killed with these shots will reduce the cooldown of Tidal Aspis by 0.5/1/1.5s. New: After retracting the Aspis, +100%/150%/200% DMG for the next 3/4/5 shots. Each enemy killed with these shots will reduce the cooldown of Tidal Aspis by 0.5/1/1.5s.
6. [Battle Adrenaline] Original: If at least one enemy is within 10 meters, increase Weapon and Skill DMG every 1s. New: For each enemy killed within 10 meters, +10%/20%/30% Weapon DMG and +4%/6%/8% movement speed (up to 5 stacks).
7. Slightly increased the range for [Hurtle].
[Ao Bai]: 1. [Overloading] Original: After reloading a weapon, RoF increases. New: +20%/35%/50% Reload Speed. After reloading a weapon, +30%/60%/100% Weapon DMG.
2. [Golden Comeback] Original: Take lower DMG while Dual-Wielding. New: While Dual-Wielding, -50%/75%/75% DMG taken for the first 5/7/9 hits, and obtain an additional chance of lowering the DMG taken every 3s when this Ascension is upgraded to level 3.
3. [Sharpshooter] Original: When using Dual-Wield, fill the magazine immediately for both of the weapons. -50% Reload Time during Dual-Wield. New: While Dual-Wielding, +30% RoF and Accuracy. After Dual-Wielding, for every remaining 1s of duration, -1s cooldown for the next use.
4. [Twin Gunner] Lv.2: chance for double ammo consumption: 100% -> 50% Lv.3: weapon DMG bonus: +125% -> +150%
5. [Lucky Ammo] Level 3 Effect Original: While Dual-Wielding, +40% Lucky Shot Chance and do not consume ammo when hitting enemies. New: While Dual-Wielding, +40% Lucky Shot Chance, and +20% extra Lucky Shot Chance for 1s if a Crit Hit and a Lucky Shot are triggered simultaneously.
6. [Ammo Expert] Original: Recover ammo while Dual-Wielding. New: Recover 5/10/15 reserve ammo every second. While dual-wielding, double the amount recovered and there is a 20%/35%/50% chance of not consuming any ammo.
7. Dual-Wield will no longer be interrupted by changing weapons that are Dual-Wield-able.
[Lei Luo]: 1. Lei Luo accidentally discovered the "patrimonial" Sniper [Sting]. ([Sting] is added into the pool of "patrimonial" Snipers associated with Lei Luo’s [Gifted Man]).
2. [Thunder Nemesis] Original: When casting [Fatal Current], summon thunderbolts to strike on random enemies around. New: When casting [Fatal Current] or [Fatal Current] ends, summon thunderbolts to strike on random enemies around.
3. [Heart of Battle] Original: Reduce cooldown of [Fatal Current] upon every critical kill. New: Reduce cooldown of [Fatal Current] upon killing enemies in Shock Effect.
4. [Lightning Governor] Level 3 Effect Original: During [Fatal Current], if [Chain Lightning] kills an enemy, add 1s to the active [Fatal Current] duration. New: During [Fatal Current], add 1s to the current duration upon every enemy killed.
5. [Bolt from the blue] +3s [Fatal Current] duration
[Crown Prince]: 1. Tweaked the interval when throwing multiple Smoke Grenades. Crown Prince may now throw grenades faster.
Optimized mechanism of splitting. The split projectiles are more controllable now, providing a chance to deal huge DMG if all projectiles hit the target.
Times of splits: 3 → 2
Number of split projectiles: 1-2-4-8 → 1-3-9
Split distance: 0.5-2-4 → 1-3
DMG Dealt for each projectile, per split: 250%-200%-150%-100% → 400%-120%-90%
RoF: 180 → 210
Projectile Speed: 30 → 50
Piercing: 1 → 99
Removed the horizontal recoil, and tweaked vertical recoil
[Argus]
It will now knock back enemies continuously, but only those within 7 meters will be affected. If enemies hit any barrier on their way back, they will receive additional DMG.
RoF: 150→180
Tweaked the re-centering speed of the muzzle after firing the weapon.
[Thunder Storm]
No longer pierces enemies.
Inscription
[Sunder]’s Exclusive Inscription: Projectiles will horizontally split for 3 times → Projectiles will horizontally split for 5 times. +20% DMG for every time the projectile splits → +30% DMG for every time the projectile splits.
Optimized the game performance when players use [Thunderclap Gloves] to trigger Miasma frequently.
Optimized the crosshair of [Wild Hunt]
Monster:
[Pole Monarch]:
Improved the pathfinding of the BOSS when he dashes to prevent him from reaching some undesired places.
Slightly increased base HP.
Increased Attack Power by 10%.
Increased HP of spiritual aura containers in both co-op mode as well as reincarnation difficulty.
[Elite Thunderous Stalker]
Ammo Supply will be dropped when mirror images have 0 HP remaining.
After re-summoning mirror images, the real Stalker will have any debuff currently applied to itself removed.
The mirror images are now immune to Manipulation Effect.
Reduced the probability of re-summoning mirror images when the real Stalker is under attack.
Not only the real [Elite Thunderous Stalker] but also mirror images will now attack the same player.
[Elite Mandrill Cavalry]:
Added visual effects representing that the rider is invincible when the mount is alive.
Added visual effects representing the countdown for the rider to re-summon a new mount after the old one is defeated.
The cooldown for their charge attack is reduced if it gets interrupted.
Some of the monster’s skills will now inflict the Burning Effect.
Reduced the rider’s additional DMG taken when the mount is alive.
[Mountain Guard]:
Increased recovery speed after a sword attack.
Increased probability of hunting down players via slam attacks.
[Mandrill Cavalry]:
Adjusted the special effect of sweeping attack, and reduced the chance of displaying abnormal special effects.
Levels:
Added 2 new routes in [Hyperborean Jokul - Stage 1].
Affected by demonic aura, tornado traps will now appear in [Anxi Desert] on Elite difficulty and above.
The challenge event [Elite Coyote appears!] will appear on Normal difficulty now.
Tweaked combat flow in [Snowy Fairyland].
Tweaked combat flow in [Longling Tomb - Stage 3].
Increased the seal’s HP in Reincarnation difficulty.
Optimized the location of a Seal-guarding Vault entrance that was originally difficult to interact for players in [Anxi Desert - Stage 3].
Weapons obtained via peculiar chests will now come with full ammo.
Optimized some in-game text related to [Peculiar Chests].
Optimized the performance of rolling boulders in [Desert Ruins].
Tweaked the location of a Treasure Chest in [Shoreside Valley].
Occult Scrolls:
Enhanced Scrolls:
[Enhanced·Brutal Gloves] Original: +35% weapon and skill DMG. New: +50% weapon and skill DMG.
[Enhanced·Bloody Ammo] Original: Automatic weapons can continue to fire with an empty magazine if the Fire button is held, but each extra shot deals 1 normal DMG to yourself. (This scroll won't knock you down.) New: You can continue to fire automatic weapons even with an empty magazine as long as the Fire button is held, gaining +10% Weapon DMG per shot for 5s (up to +100%), but each extra shot deals DMG that equals to 1% of your current total HP to yourself.
[Enhanced·Perfect Sixth] Original: Every sixth shot gains +50% DMG. New: Every sixth shot gains +100% DMG.
[Enhanced·Improved Clip] Original: Whenever an ammo pack is being picked up, the ammo is doubled and it directly goes into the magazine instead of your backpack. Increases your Movement Speed by 25% until reloading. New: Whenever an ammo pack is picked up, it directly refills the magazine instead of reserve ammo, and increases your Movement Speed by 25% and Weapon DMG by 50% until next reload.
[Enhanced·Giant slayer] Original: When hitting an enemy, there is a 10% chance to deal 15% of the enemy's max HP as True DMG. (Up to 5,000 DMG per hit) New: When hitting an enemy, there is a 10% chance to deal an additional 15% of the enemy's max HP as True DMG. (5000 * the number of players in your squad at most per hit)
[Enhanced·Ninja Invincibility] Original: +10% Lucky Shot Chance per second (up to +100%). Resets after triggering a Lucky Shot. New: +5% Lucky Shot Chance per second (up to 10 stacks). Upon reaching the max stacks, resets after triggering a Lucky Shot.
[Enhanced·Rock-Hard Determination] Original: +50% DMG while being stationary; the bonus will remain for 4s after moving New: +80% DMG while being stationary; the bonus will remain for 4s after moving.
[Enhanced·Lightless Shield] Original: Gain 3 stacks of Lightless Shield every 30s. Each stack prevents an attack and is consumed afterwards, granting +75% weapon and skill DMG for 3s. You can only have up to 3 stacks at any given time. New: Gain 4 stacks of Lightless Shield every 30s. Each stack negates incoming DMG and is consumed afterwards. You can only have up to 4 stacks at any given time.
[Enhanced·Phantom Skin] Original: Gain 1 stack of Phantom Skin every 10s. 1 stack is consumed whenever you take DMG, restoring 50% Shield/Armor and granting +30% movement speed for 3s. You can only have up to 3 stacks at any given time. New: Gain 1 stack of Phantom Skin every 10s. A stack is consumed whenever you take DMG, restoring 100% of your Shield/Armor. You can only have up to 3 stacks of Phantom Skin at any given time.
[Enhanced·Magnetic Coil] Original: Every 6s release an electromagnetic pulse that inflicts the Shock Effect for 6s on all enemies it passes through. New: Every 6s and every time you deal a crit hit (CD: 1s), you launch an electromagnetic pulse that inflicts Shock effect on all enemies affected by it.
[Enhanced·Blazing Hoop] Original: Every 6s release a flame pulse that deals 200 Fire DMG and inflicts the Burning Effect for 3s on all enemies it passes through. New: Every 6s and every time you deal a crit hit (CD: 1s), you launch a flame pulse that inflicts a Burning effect, which lasts for 3s, and deal 200 Fire DMG on all enemies affected by it.
[Enhanced·Realm of Corrosion] Original: Every 6s release a corrosive pulse that inflicts the Decay Effect for 5s on all enemies it passes through. New: Every 6s and every time you deal a crit hit (CD : 1s), you launch a corrosive pulse that inflicts Decay effect on all enemies affected by it.
[Enhanced·Airbag] Original: Recover 100% HP instantly when Shield/Armor fully depletes. New: Lose 2% of HP per second if your current Shield/Armor is more than 0, but recover 100% HP instantly when Shield/Armor fully depletes.
Adjusted the prices of some enhanced Occult Scrolls.
Spiritual Blessings & Reincarnation:
Spiritual Blessing Changes:
【Splinter Orb】 Original: When casting Energy Orb, two additional energy orbs are launched to the left and right of the main energy orb at the same time. New: When casting Energy Orb, an additional energy orb will be launched respectively to the left and right of the main one at the same time. -1s Energy Orb cooldown for every enemy hit by an energy orb.
【Weapon Genius】 Original: When dual-wielding, +30% RoF and 30% chance to not consume ammo when both weapons are the same type, otherwise +50% Lucky Shot Chance. New: -50% Dual-Wield cooldown. +75% Lucky Shot Chance while dual-wielding, and off-hand weapon shares the same level as the main-hand weapon.
【Battle Scarred】 Original: When HP is less than 100%, there's a 75% chance to recover 20% max HP every time you take DMG New: -1% DMG taken for every 2% HP you have. Also, if HP is less than 75%, recover 5% HP per second.
【Unstoppable Momentum】 Original: +100% base DMG for the next leap when you hit an enemy with a leap (up to 10 stacks). Removes all stacks on a miss. New: For each enemy hit by a Leap, +100% next Leap base DMG and gain a 5% chance to reset the cooldown (up to 10 stacks). Removes all stacks on a miss.
【Bladed Cleave】 Original: Cleave instantly kills normal/elite monsters with 25% HP or less, and bosses with 15% HP or less. New: Cleave instantly kills normal/elite monsters with 25% HP or less, and bosses with 15% HP or less. +30% Cleave DMG for every remaining charge of Cleave.
【Lightning Messenger】 Original: After dealing a crit hit, apply shock effect to the inflicted enemy and all foes within 10m; When Lei Luo attacks the enemy in shock effect, increases weapon DMG and skill DMG by 100% New: After dealing a crit hit, inflict Shock effect on the inflicted enemy and all enemies within 3m; When Lei Luo attacks an enemy affected by Shock effect, increases Weapon and Skill DMG by 100%.
【High-powered Arc】 Original: When casting [Chain Lightning], +100% [Chain Lightning] skill DMG per bounce New: +150% base [Chain Lightning] DMG for each increase to the maximum bounces of [Chain Lightning]. (+300% by default)
【Thunder & Glory】 Original: -50% [Fatal Current] Cooldown New: -50% [Fatal Current] Cooldown. For each enemy hit by a thunderbolt, +40% base DMG to the next thunderbolt for 10s. (Up to 30 stacks)
【Sword Mastery】 Original: You can stack Blade Heart even when [Swords Out] is on cooldown New: +50% RoF while using [Swords Out], and you can stack Blade Heart even when [Swords Out] is on cooldown.
【Ice Blade】 Original: Deals an additional 10% of the enemy's current HP as True DMG (up to 5,000 True DMG to elite monsters/bosses) upon hitting an enemy with a flying sword. New: Flying Swords deal an additional 10% of an enemy's current HP as True DMG. (For elites/bosses, up to (5000 * the number of players in your squad) True DMG at most per hit).
【Backfire】 Original: Reflect significant DMG back to all enemies within 10m upon taking DMG. New: Reflects significant AoE DMG back to all enemies within 10m upon taking DMG or hitting an enemy with [Hurtle]. Note: You can trigger this blessing by using [Hurtle] in the new version.
【A Good Man】 Original: Reviving a teammate or being revived grants you +2%/s HP recovery, +20% Movement Speed, and +30% weapon and skill DMG for 60s. (Stackable, up to 3 times) New: Reviving a teammate or being revived grants you +2%/s HP recovery, +5% Movement Speed, and +30% Weapon and Skill DMG for 180s. (Up to 10 stacks)
【Copycat】 Original: After killing an enhanced monster, you obtain their enhanced effect, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect will have its duration refreshed. New: Upon killing (or having a kill assist on) an enhanced monster, you obtain their enhanced effects, which lasts for some time. Different enhanced effects will be applied at the same time while the same effect will have the duration refreshed. Note: In this patch, we have adjusted the mechanism of this blessing so that you may obtain an enhanced effect via a kill assist. Also, we have increased the duration of each enhanced effect.
UI:
Added secondary keybinding slots.
Added unlockable profile frames for each hero. Each frame for each hero comes with a unique challenge for you to complete. (See detail in frame selection)
Bosses’ cutscenes are now skippable.
Optimized icons of some scrolls.
Optimized some in-game text and text displays.
Added an icon shown in Armory to indicate weapons that cannot be dual-wielded.
Optimized text layout of the main menu.
Optimized the ready symbol to indicate teammates who choose to return to the inn.
Optimized the mechanism of the option [Include default weapon when switching weapons]. When this option is disabled and if only one primary weapon is equipped, you may still switch your weapon to Foundry.
Special Effects & Models:
Optimized attack animations when [Ao Bai] dual-wields Icy Spears.
Optimized warning special effects of some monsters’ skills.
Controllers:
Tweaked the position of [Controller Configuration] in the Controller option tab to make it easier to be found.
Increased the range of sensitivity sliders from 360 to 800.
Optimized the aim assist effect in daily challenge theme [Elite Sniper].
Daily Challenges:
Changes to [Elite Sniper] and [Explosive Carnival]: 1. New main effect in [Explosive Carnival]: Deal an additional 10% weapon DMG if an explosion only hits one enemy. 2. New main effect in [Elite Sniper]: Gain a permanent weapon attribute upgrade whenever you one-shot an enemy.
Lowered all attributes of enemies in [Hyperborean Jokul - Stage 1].
In [Unavoidable Confrontation], lowered the spiritual aura containers’ HP in [Jade Summit - Final Stage].
Audio:
Optimized background music in [Jade Summit - Final Stage].
Optimized the sound effect of low-HP warning while [Qing Yan] is out of combat.
Others:
Optimized the screen ratio while playing cutscenes.
BUG Fixes:
Fixed an issue where some talents and ascensions might fail to trigger their on-kill effects under certain circumstances.
Fixed an issue where [Qing Yan]’s [Leap] may be abruptly canceled in mid-air under certain circumstances.
Fixed an issue with [Qing Yan]’s ascension [Hail of Bullets] where some weapons might cost an unexpected amount of stacks of the ascension.
Fixed abnormal special effects of [Thunderbolts] when playing as [Lei Luo].
Fixed an issue where thunderbolts summoned by [Lei Luo]’s ascension [Thunder Nemesis] may be unable to hit [Abyssal Serpent].
Fixed an issue where chain lightning, launched by [Lei Luo]’s ascension [Lightning Governor], may hit [ICHTHYOSAURUS OFFSPRING] when it’s diving underground.
Fixed an issue where [Chain Lightning] from [Lei Luo] may be unable to hit the spiritual aura containers in [Jade Summit - Final Stage].
Fixed an issue with [Qian Sui]’s ascension [Formidable Aspis] where some weapons might cost an unexpected amount of stacks of the ascension.
Fixed an issue where the backfire projectiles might fail to hit [Abyssal Serpent] when the ascension [White Water] of [Qian Sui] is activated.
Fixed an issue with the [Crown Prince]’s ascension [Blinding Sphere] and [Qing Yan]’s ascension [Gigantic Explosion] & [Absolute Advantage] where all skill DMG dealt are influenced by these ascensions, which is not expected.
Fixed an issue with [Tao]’s ascension [Warlike Blade] where using the [Rainbow Arch]’s weapon skill may lead to an abnormal amount of ammo recovery.
Fixed an issue where ammo consumption from the scroll [Against the Flow] might not stack [Tao]’s [Blade Heart].
Fixed an issue where weapon skills may be unavailable after [Ao Bai]’s Dual-Wield ends.
Fixed an issue with [Ao Bai]’s ascension [Battle-Tested - Lv.3] where reloading may increase the duration of dual-wield.
Fixed an issue where players with the scroll [Enhanced Resilient Life] might be unable to recover HP after being injured by explosive barrels.
Fixed an issue where the scroll [No Retreat] might fail to take effect instantly upon picking the scroll up provided the criteria are met.
Fixed an inconsistency issue between the description and actual amount of HP recovery on the scroll [Resilient Life].
Fixed an issue where the scroll [Rich's Privileges] might be influenced by multiple irrelevant ascensions.
Fixed an issue where [Chain Lightning] might trigger the effect of the scroll [Giant Slayer].
Fixed an issue where explosive weapons might be unable to gain bonuses from the scrolls [Sucker Punch] and [Enduring Caster].
Fixed an issue where the weapons [Deafening Mortar] and [Woodpecker] might come with inappropriate enhanced inscriptions.
Fixed an issue where the inscription effects that offer bonuses to reload speed may persist even when the inscription is replaced due to a reroll.
Fixed an issue where [Icy Spear] might deal no DMG to [Arrogant Lobster] and [Elite Lobster] while being retrieved.
Fixed an issue where players are unable to reload weapons under certain circumstances.
Fixed an issue where the animation of the weapon [Poisonous Ghost] may be abnormal when players are knocked down and revived while attacking with said weapon.
Fixed an issue where the firing animation of the [Rainbow] in the left hand is missing while dual-wielding.
Fixed an issue where the firing special effects of [Laser Gloves], [Thunderclap Gloves], and [Rainbow] may be abnormal after changing FOV in the setting.
Fixed an issue where repeatedly attacking with melee weapons might make subsequent hero skills fail to be cast.
Fixed an issue where the on-hit special effects of the weapon skills of [Fire Tower] and [Poisonous Ghost] may be abnormal when hitting some objects.
Fixed an issue with the weapons [Laser Gloves] and [Thunderclap Gloves] where the flame effects of the former weapon and special effects displayed when firing the latter weapon might be abnormal.
Fixed abnormal DMG dealt with the gemini inscription “Killing an enemy with the held weapon increases the base DMG of the next shot from the off-hand weapon by +50%. (Up to 10 shots will be affected.)” under certain circumstances.
Fixed an issue where the inscription “When reloading an empty magazine, Reload Speed +55%” might not take effect.
Fixed an issue where elite monsters spawn in the challenge event [Innumerable elite monsters are coming!] might overlap themselves at the same spot.
Fixed an issue where players might be unable to interact with the portal after killing [Pole Monarch].
Fixed some map issues in [Hyperborean Jokul - Stage 1] and [Longling Tomb - Stage 2].
Fixed some abnormal spawn locations for peddlers and peculiar chests in [Longling Tomb - Stage 3] and [Duo Fjord - Stage 1].
Fixed an issue where the portal to the next stage is available when there are monsters still alive in [Longling Tomb - Stage 1].
Fixed an issue where the option to cost HP is unavailable when interacting with a peculiar chest in a daily challenge run.
Fixed an issue where the scroll [Premium Membership] would be available in the daily challenge theme [Economic Pressure] while [Stone Skin] is obtainable in [Unavoidable Confrontation].
Fixed an issue where [Icy Spear] and [Deafening Mortar] would be unobtainable in daily challenges.
Fixed a map issue in [Shoreside Valley].
Fixed an issue where monsters in [Hyperborean Jokul - Stage 1 & 2] might stay out of the areas visible to players.
Fixed an issue where monsters in [Longling Tomb - Stage 2] might be blocked by a [craftsman], rendering them unable to move.
Fixed unreachable drop locations in some areas.
Fixed an issue where players might fall off the map in [Dinghai Bay - Final Stage] upon a victory over [YORUHIME-MARU].
Fixed an issue where rewards in [Dinghai Bay - Final Stage] might be placed on the sea.
Fixed an issue where the detection radius of some monsters in [Longling Tomb - Stage 1] is overly huge.
Fixed an issue where [Pole Monarch] might move towards the edge of the arena and get stuck.
Fixed an issue where players might not be invincible while playing cutscenes of [Pole Monarch].
Fixed an issue with [Flying Saucer] where some muzzles on it might behave abnormally while attacking players.
Fixed an issue where [Flying Saucer] cannot be frozen by [Energy Orbs].
Fixed an issue where [Flying Saucer] would be immune to Miasma.
Fixed an issue where there would be a DMG limit against [Flying Saucer] with the blessing [Ice Blade].
Fixed an issue where [Bomber], [Flame Bomber], [Lightning Bomber] and [Poison Bomber] might not die as intended after self explosion.
Fixed abnormal movement animation with [Longbowman].
Fixed an issue where in the daily challenge theme [Unavoidable Confrontation], [Elite Thunderous Stalker]’s mirror images only have 1 HP.
Fixed abnormal attributes of [Elite Thunderous Stalker]’s mirror images.
Fixed an issue where [Arctic Walrus] might not come out after diving underground under certain circumstances.
Fixed abnormal monster spawn sound effects.
Fixed inconsistent reloading sound effects of some weapons.
Fixed an issue where the craftsman pop-up might abnormally display without any way to close it after reconnection.
Fixed an issue where players might be unable to move their camera when being knocked down.
Fixed an issue where the give-up function might not take effect upon controller keymapping changes.
Fixed an issue where the option screen might not be working as intended under certain circumstances.
Fixed abnormal pop-up display that happens when players unlock Elite difficulty and [Ao Bai] at the same time.
Fixed an issue where under certain circumstances, the team information panel could not disappear when getting knocked down.
Fixed an issue where the achievements [Hard Fight] cannot be unlocked after clearing [Duo Fjord].
Fixed an issue where weapon skills might be unavailable when players pick up weapons after reconnection.
12/31 Additional Update:
Fixed an issue where players cannot reload their weapons under certain circumstances.
Fixed an issue where the ascension [Warlike Blade] of [Tao] might not take effect after being revived.
Fixed an issue where the profile frame for each hero could not be unlocked after closing the game with progress saved in single-player mode.
Hello everyone! In this update, we have adjusted the gameplay mechanics of Pole Monarch's countdown phase and fixed some bugs in v1.0. We wish that we could still hear more feedback from our community as usual when you experience new ways to take it down. In the meanwhile, we are still improving game content including the Pole Monarch, some of which are supposed to be introduced by the end of this month, so stay tuned.
--Gunfire Studio
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Update Notes:
Monsters:
Adjustments of [Pole Monarch]'s countdown phase: 1. Players may still win the fight if they can deplete all the Shield of the boss within the time limit. 2. Instead of losing the battle, failure of defeating the Pole Monarch during the countdown phase will lead players to the ultimate rage phase. Players can also win the battle if they successfully defeat Pole Monarch in this phase. 3. Pole Monarch will now start the countdown when it only has 5% HP remaining. 4. Decreased the countdown from 15s to 10s.
Optimized visual warnings for some of [Pole Monarch]'s skills.
Optimized [Mountain Guard]'s sprinting animation.
Added ammo drops to different phases of [Abyssal Serpent].
Added the reloading animation for [Mandrill Cavalry].
Slightly increased the movement speed of [Mutant Penguin]. They will get moderately closer to players in combat.
Hero:
Optimized the model and animation of [Ao Bai] in lobby.
Weapons:
Removed the red dot that appeared on [Double Caliber] in the weapon panel.
Daily Challenge:
Lowered the difficulty of combats in [Hyperborean Jokul] and the boss fight against [Pole Monarch].
Lowered the difficulty of the boss fight against [Abyssal Serpent].
Audio:
Optimized the background music in [Hyperborean Jokul].
Optimized the skill sound effect of [Elite Thunderous Stalker].
Optimized the firing sound effect while [Ao Bai] is dual-wielding.
Others:
Optimized the pattern of enhanced monster's names for some languages.
BUG Fixes:
Fixed an issue where the monsters in the first stages of the 4 maps would not be accordingly scaled.
Fixed abnormal special effects occurred when flying swords, summoned by [Tao]'s ascension [Blade of Bloom], kill an enemy.
Fixed an issue with [Tao]'s ascension [Warlike Blade] where the weapon [Rainbow Arch] might fail to have its ammo recovered, and the bonus to rate of fire might fail to take effect prior to a weapon reload upon switching weapons.
Fixed an issue with [Tao]'s ascension [Sword Defense] where the effect of DMG resistance may remain forever if players are casting [Swords Out] while being teleported to the next stage.
Fixed an issue where the left-hand weapon may not be holstered when dual-wield ends.
Fixed an issue where weapons cannot be fired while [Ao Bai] is dual wielding.
Fixed an issue where the effect of [Crown Prince]'s ascension [Wildfire] might be abnormal.
Tweaked inconsistent costs of the Lv. 2 talent of some heroes.
Fixe some locations that may cause players to get stuck in [Hyperborean Jokul - Stage 1].
Fixed a location that may cause players to get stuck in [Duo Fjord - Stage 1].
Fixed a location that may cause players to get stuck in [Duo Fjord - Stage 2].
Fixed an issue where peddlers/craftsmen/phantom peddlers might not spawn when they should have in [Longling Tomb - Stage 2].
Fixed an issue where players might make their way out of the area in [Duo Fjord - Final Stage].
Fixed an issue where some monsters in [Shoreside Valley] might not be engaged in the encounter.
Fixed unobtainable drops in some levels.
Fixed an issue where the mirrors of [Elite Thunderous Stalker] might inflict shock effects on players.
Fixed an issue where [Flying Saucer] might not be enhanced.
Fixed an issue where the special effects of the stream of burning oil on [Rogue Arsonist] and the poison gas of [Elite Arsonist] might be missing.
Fixed an issue where players might not get hit by poison gas when getting too close to [Elite Arsonist].
Fixed an issue with the challenge event "Delay monster's death time when it is killed!" where [immortal] enemies cannot be either manipulated or slowed.
Fixed abnormal texts displayed after switching language.
Fixed an issue where the model of a knocked teammate in a vault might disappear.
Fixed an issue where players might be unable to select a golden goblet upgrade provided by a peculiar chest in daily challenges.
Fixed an issue in team information panel where players might be prompted to pick up weapons equipped by other teammates.
Fixed an issue where players might perform different actions with D-pad and sticks of controllers under certain circumstances.
Fixed an issue where players cannot view detailed info in the logbook with controllers.
Fixed an issue where aim assist might lock the crosshair on stone monsters when using a controller.
Fixed incorrect weapon level of [Foundry] under certain circumstances.
Fixed an issue where characters might abnormally shout while going to [Jade Summit].
Fixed an issue where in [Hyperborean Jokul], clicking certain areas in corrupted golden goblet selection screen may play sound effect.
Fixed an issue where the aiming line might disappear when using the weapon skill of [Deafening Mortar].
Fixed an issue where the inscription "When loading an empty magazine, Reload Speed +55%." might not take effect.
Fixed an issue where the projectiles of [Talisman] and [Rainbow] may fail to home in on invincible enemies.
Fixed an issue where the reload behaviors of some weapons might be abnormal when equipped with the scroll [Against the Flow].
Fixed an issue where using a secondary skill while picking up a weapon may cause abnormal character model.
Fixed an issue that may cause the Item Preview Panel Scale option to not take effect instantly after changing it.
Additional Update - 12/03/2021:
Fixed an issue where some texts may display in Chinese.
Fixed an issue that may cause [Tao]'s avatar to be replaced with the one of [Ao Bai] after reconnection.
Fixed missing ping sound.
Fixed abnormal audio issue when [Golem] releases homing stones.
Fixed an issue where the model of [Mandrill Cavalry] may become transparent.
Fixed an issue where the ascension [Warlike Blade] of [Tao] may be unavilable after being upgraded.
Fixed an issue where players could not interact with the portal when [Pole Monarch] is defeated right in front of the portal.
Fixed an issue where players may not switch weapons under certain circumstances.
Hello everyone! In this update, we have fixed some glitches, adjusted and optimized some gameplay-wise designs in v1.0. We truly appreciate every piece of feedback and suggestions from you after the launch of v1.0. More adjustments and optimizations are testing internally. Please offer us a little more time to polish the v1.0 into a better one. Thank you all for your support!
--Gunfire Studio
Update Notes:
Monsters:
[Pole Monarch]:
Optimized visual warnings of boss's some skills to help players make full preparations.
Optimized the special effects of the vulnerable aura containers which the Pole Monarch absorbs the aura from.
Fixed the issue of frame drops in this battle.
Removed the ability of summoning monsters.
Optimized screen shake effect of some boss's skills.
Fixed an issue where the final phase could be bypassed.
*The adjustments in terms of win/loss judgement in the final phase are still under development. These adjustments will be gradually introduced in the next couple of updates. Thanks for your understanding.
Added the logbook entry of [Mutant Penguin] in [Mandrill Cavalry] .
The [Elite Mandrill Cavalry] will now stop charging if it encounters blocks.
Adjusted the DMG detection range of [Mutant Penguin] to be consistent with special effects.
Occult Scrolls:
Tweaked the drop rates of some scrolls.
Spiritual Blessings & Reincarnation:
Adjusted the challenges in [Reincarnation - Level 8].
Removed:"Monsters will rage and gain immunity to death upon taking lethal DMG. They will be defeated only when all monsters enter the rage phase."
Added:"Monsters will not leave immediately even if they have been defeated."
Rewards Adjustment: In addition to a golden goblet, a legendary scroll will also be granted after completing the challenge "Innumerable elite monsters are coming!"
Optimized: The area that can trigger challenge and the monster combinations related to the challenge event "Innumerable elite monsters are coming!" have been optimized.
Quantity Adjustment: Reduced the number of challenges in Act 1, and increased the number of challenges one would encounter in Act 3 & 4.
While carrying the blessing [Craftsman's Inheritor] and you reach the scroll limit, the stack-based scrolls in your backpack, such as [Dual-edge],[Veteran], etc., will not be replaced first.
Levels:
Added new routes in[Hyperborean Jokul - Stage 2].
The peddler in [Hyperborean Jokul] will sell Occult Scrolls to players now.
A golden goblet and a legendary scroll will be dropped after defeating the boss in [Duo Fjord].
[Peculiar Chests] will appear in [Hyperborean Jokul] now.
Anti-cheat:
Optimized anti-cheat system. Players can now report a cheating player via team information panel in the game.
Weapons:
Optimized firing special effects of some weapons.
Optimized firing animation of [Angelic Aura].
Optimized special effects occurred when players hit some barriers in [Hyperborean Jokul] with the weapon skill of [Poisonous Ghost].
UI:
Added an option which can adjust the method to display cursor with a controller. (L3 by default)
Added confirmation pop-up when attempting to return to the inn after beating the boss in [Duo Fjord].
Optimized special effects of corrupted golden goblet in [Hyperborean Jokul].
Hero:
Optimized visual feedback of [Qian Sui]'s secondary skill [Striking Punch].
Audio:
Optimized sound effects of some monsters spawn in [Hyperborean Jokul].
BUG Fixes:
Fixed some spots in [Hyperborean Jokul - Stage 1] that may cause players to get stuck.
Fixed an issue where players may get stuck at a portal in [Hyperborean Jokul - Stage 1].
Fixed a spot in [Longling Tomb - Stage 3] that may cause players to get stuck.
Fixed an issue where players may get stuck at a portal in [Duo Fjord - Stage 3].
Fixed an issue where monsters in [Duo Fjord - Stage 2] may not spawn.
Fixed an issue where the game may be muted after the victory over [Pole Monarch].
Fixed an issue where the monster [Jade Gunner] may keep moving at the same spot when they start to engage in a battle.
Fixed an issue where existing monsters in an area may stop performing any action if [Elite Thunderous Stalker] or [ICHTHYOSAURUS OFFSPRING] is alive.
Fixed an issue where the artillery shell cannot be picked up in the boss fight against [YORUHIME-MARU].
Fixed an issue where the pillars may not disappear after [Golem] is defeated.
Fixed an issue where teammates' audio may become abnormal when [Tao] has the ascension [Blade of Bloom] triggered.
Fixed an issue where teammates' audio may become abnormal when [Qing Yan] hit an enemy with his secondary skill.
Fixed an issue where the model of [Qian Sui]'s hands may be missing after he retracts [Tidal Aspis].
Fixed an issue where the ascension [Solid Shell] of [Qian Sui] may be invalid after getting knocked down and revived.
Fixed an issue where [Striking Punch] may be used twice at a time.
Fixed an issue where the ascension [Unfathomable Ocean] may not apply the bonus of max Shield to max HP when [Qian Sui] equips the scroll [Flesh and Bones].
Fixed an issue where the special effect for [Qian Sui]'s ascension [Wave-breaking Blow] may remain longer than intended.
Fixed an issue where [Icy Spear] may be unable to fire under certain circumstances.
Fixed an issue where the projectiles of [Icy Spear] may abnormally be frozen in the air.
Fixed abnormal animation happened when [Ao Bai] starts to dual-wield both [Icy Spears].
Fixed an issue where [Icy Spear] may be enhanced by [Nimble], which is not intended.
Fixed an issue where [Icy Spear] may appear with the inscription "+80% accuracy & +80% stability, which is not intended.
Fixed an issue where [Deafening Mortar] may be unable to fire under certain circumstances.
Fixed an issue where controllers may not vibrate while casting the weapon skill of [Deafening Mortar].
Fixed an issue where players may be unable to reload ammo when using a controller.
Fixed an issue where the weapon level couldn't be enhanced beyond +99.
Fixed an issue where the achievement "1-Life Clear" may not be unlocked under certain circumstances.
Fixed an issue where the crosshair may abnormally display aim color without aiming at any target under certain circumstances.
Fixed an issue where gun comparison has Chinese characters instead of chosen language at a peddler/phantom peddler while using a controller.
Fixed abnormal behavior while saving keymapping options.
Fixed an issue where corrupted golden goblets may abnormally appear in Act 1-3 of daily challenges.
11/27 Additional Update:
Tweaked battle experience in [Hyperborean Jokul - Stage 1,2].
Optimized performance of some locations in [Hyperborean Jokul].
Fixed abnormal spawn locations for elite monsters in [Hyperborean Jokul - Stage 2].
As the Steam Autumn Sale arrives, the Steam Awards are open for nomination! We want your vote for "Better With Friends" category and all you need to do is simply click the checkbox above!
Gaming is a bridge that connects all of us. If Gunfire Reborn has ever granted you and your loved ones happiness and power to overcome obstacles, we'd be greatly honoured. At this moment, we want your support and love, so please nominate us for the "Better With Friends" award!
It all started with a tiny build with two playable characters. After more than a year of early access and 4 major patches, this game has evolved into the long-anticipated V1.0, containing 6 unique heroes and 4 action-packed maps. The end of Early Access also marks a new beginning. We will keep improving the game in order to reach our quality bar.
No matter you are a newcomer who just joins us on the adventure to unearth the secret of demonic aura, or a veteran who has already earned many achievements in the endless battles against the evil, we hope you all can live a wonderful and unforgettable experience in our game. And we wish you to recommend the game to more people, and invite them to jump in the world of 2 million players. As always, thank you all for your devotion and hope you would nominate us for the "Better With Friends" award.
Hello everyone! First of all, in the past couple of days since the release of V1.0, we have revisited and rethought some of the game designs based on your suggestions and feedback. Now that we are tweaking and fixing a variety of major issues, we believe it's a right time for us to communicate with our community in advance in order to gather more valuable views from you. We admit that the current V1.0 we have delivered does not meet your expectations and we must take actions swiftly to get our game back on track. The following are some of the priorities:
1. Pole Monarch
The win/loss judgement in the final phase will be changed. The current standard, which is a DPS check within a short period of time, will no longer be the only factor to judge the fates of players.
Some of the boss's skills will have optimized visual warnings to players to help them make full preparations.
Other breakable objects in the area will be improved to provide better visual clues.
2. Reincarnation
We will adjust some challenges in [Reincarnation - Level 8] that are not quite reasonable, offering nothing but a poor experience to our players.
The rewards in reincarnation mode will be improved.
3. Anti-cheat System:
The detection of the anti-cheat system will be further polished and we would abandon some procedures that may falsely ban innocent players.
4. Multiplayer:
We have been fetching and analysing network latency data and will keep improving the multiplayer experience.
5. Hyperborean Jokul:
Some clipping issues will be fixed.
The issue where some monsters may be located undergrounds will be fixed.
Environmental elements will be enriched and map designs will be improved to indicate better orientation.
The combat rhythm and variety of monsters spawn in Act 4 will be tweaked.
New routes will be added.
6. Others:
Killing the boss in Act 3 will grant a golden goblet and some occult scrolls as usual.
The adjustments of rewards in Act 4 will happen.
In addition to optimizations mentioned above, you may leave your feedback if you find anything else critical and we should take care of immediately. Last but not least, thank you again for your tolerance and support. Please allow us to take more time to make V1.0 better.
Hello everyone and thank you all for your love and support to our launch of V1.0! After the update, we have received many feedback regarding new content, including the Act 4 boss, new hero, etc. Now we are planning to optimize and further tweak the new content based on your feedback and the changes will happen soon! Stay tuned!
--Gunfire Studio
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Update Notes:
System:
Further optimized the anti-cheat system.
Interaction:
Optimized the golden goblet selection pop-up in [Hyperborean Jokul]
Optimized the text shown when interacting with a peculiar chest.
BUG Fixes:
Fixed an issue where BSOD may occur in the battle against [Pole Monarch].
Fixed an issue where players could bypass the final trial in the battle against [Pole Monarch].
Fixed an issue where monsters may get stuck somewhere in [Hyperborean Jokul], causing a softlock.
Fixed an issue where repeated reload may occur when dual-wielding using Ao Bai.
Fixed an issue where the bonus Shield/Armor, gained from [Fight for Immortality], may not be applied to the scroll [Flesh and Bones].
Fixed an issue where [Heavy Crossbowman] may hit players with their back to victims.
Fixed abnormal firing sound effects of Qian Sui that occurs in other teammates' game session.
Fixed abnormal firing sound effects with [Crimson Firescale] under certain circumstances.
Fixed an issue where some texts may appear in Chinese.
Fixed an issue where some texts may be abnormal in the ascension selection screen.
Fixed a POV issue that may occur when knocked down.
Fixed an issue where monsters may get stuck in the mountain in [Hyperborean Jokul - Stage 1]
Hello everyone, and thanks for waiting! More than a year of Early Access is coming to an end, because Gunfire Reborn v1.0 update is finally LIVE today!
We sincerely appreciate all devoted players who have supported and trusted us during Early Access. Without your patience and support, this would not have been possible. To all new players who've just joined us, we wish you a wonderful ride with us!
V1.0 indicates the end of Early Access and a new beginning. The current version still needs to be further improved, but we have faith in polishing the game into a better one that will satisfy you all through unceasing tweaks and updates. We will appreciate every piece of feedback and suggestions from you as always and never stop to improve the game.
To celebrate the official release of v1.0, we will run a "Launch Discount" for two weeks alongside Steam Autumn Sales. This is a great opportunity for those who haven't purchased Gunfire Reborn yet, don't miss this opportunity to join our playground with 2 million players! For players who have already owned the game, we will be honoured if you would like to recommend Gunfire Reborn to your friends!
About DLC:
We still need some time to improve v1.0 after the official release. Meanwhile, we will evaluate the possibility of additional DLCs, and we will let you know more when we have more to share.
Thank you for staying with us and for your warm support! See you in the game!
——Gunfire Studio
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Update Notes:
Hero:
New Hero: [Qian Sui]
Introduction: Impregnable Fortress, All-rounder The valiant Qian Sui specializes in the art of close combat, traversing the battlefield while showing off his immense strength. Being associated with water, Qian Sui is capable of summoning a Tidal Aspis to block his enemies' fierce attacks while smashing any enemy daring to stand in his way. Unlock: 600 Soul Essence
Skills:
1.Primary Skill (E): Tidal Aspis Summon a Tidal Aspis to block all attacks from frontal enemies for 5 seconds. When you re-cast this skill or when this skill expires, the Aspis will be retracted, dealing AoE DMG to enemies in front. When holding the Aspis, shooting becomes Striking Punch, and [Dash] is enhanced to [Hurtle], which doubles movement distance and knocks back enemies on his way, dealing 700 normal DMG in the end.
2. Secondary Skill (Q): Striking Punch Punch ahead with your powerful fist and cause 700 normal DMG to a small area in front. For every 1 meter of movement, +1 stack of [Fist Sensation] for 2s. Each stack of [Fist Sensation] increases Striking Punch DMG by 5%.
Talents:
Swelling Tide: When retracting the Aspis, for every 1s of its remaining duration, -10% cooldown of next Tidal Aspis.
Agile Titan: +20 Max Shield, after using any hero skill, movement speed +10% for 6s
Unceasing Flow: Holding the Aspis will restore 1 use of Striking Punch every 2s
Unshielded Force: The Aspis's retracting attack also receives DMG bonus from [Fist Sensation] and related ascensions
Wild Punch: +30% [Hurtle] Base DMG for every level-up for the weapon you currently hold.
Exclusive Spiritual Blessings:
[Backfire]: Reflect significant DMG back to all enemies within 10m upon taking DMG.
[Libra Warrior]: [Fist Sensation] grants extra weapon DMG which is equivalent to 100% of the bonuses to Striking Punch.
[Dominating Fist]: The stacks of [Fist Sensation] won't drop below 20.
Levels:
New map: [Hyperborean Jokul] Unlock: Once you clear Duo Fjord for the first time, the portal to Hyperborean Jokul will appear upon your next victory over either Act 3 Boss.
New peculiar chests scattered on the battlefield are awaiting heroes to unearth the treasure within.
Increased the DMG of Explosive Barrels.
Tweaked the number of monsters spawning in some vaults.
The [Bandit Tactician] in the parkour vault of [Desert Ruins] is now replaced by the environment trap [Toxin Vents].
Added symbols that indicate the type of vaults.
Guard Seal event is now only available in a vault.
Monsters:
New BOSS: [Pole Monarch] The Pole Monarch, who perches on the top of Jokul, can not only strafe with a variety of weapons transformed from its Demonic aura, but also quickly approach and slash the enemy with an ice sword. In combat, the Pole Monarch can take advantage of spiritual aura to enhance itself. Only those who dare and equip with powerful arsenal can they seize the victory. Are you the brave one when facing it?
New Monsters:
[Arctic Walrus] The vigorous and agile aborigines living on the Hyperborean Jokul. Although their behaviour is rather predictable, they overwhelm rivals with their numbers and cannot be easily ignored.
[Mandrill Cavalry] A peculiar combo of Mutant Penguin and Snowy Mandrill. Even if one has fallen, the other can still fight relentlessly.
[Flying Saucer] A mysterious aircraft that appears in the aurora. It can transmit stored energy to other monsters and provide them with a steady stream of life energy.
[Fisherman] Fishing experts wandering in the Hyperborean area. They are better at manipulating deep-sea bombs than fishing.
[Kung Fu Monkey] A Snow monkey which possesses extremely keen ears and usually appears in groups. They can survive even in extreme environments.
[Jade Fox] A snow fox that lives in the polar region. It carries a skeleton-made gun and has a merit of agility, leaving no trace on the snow prior to a hunt.
[Mountain Guard] A white bear that is seriously corroded by demonic aura. With the aura and its flesh fused together, their physical strength is exponentially enhanced and their nature has become ferocious.
[Elusive Stalker] The Pole is the perfect habitat for an elusive stalker to haunt in black shadow. Being instructed by someone else, they offer nothing but a quick, clean death to anyone daring to approach Hyperborean Jokul, frightening away any outsiders.
[Thunderous Stalker] The Pole is the perfect habitat for an elusive stalker to haunt enemies with lightning powers from the shadows. When lightning strikes and thunder roars, it indicates yet another fallen soul.
New Elite Monsters:
[Elite Thunderous Stalker] The enigmatic elites among Thunderous Stalkers. They can conjure identical mirror images to fight together. Failing to unearth the real identity will lead you to perdition.
[Elite Mandrill Cavalry] The battle-tested Mandrill Cavalry that shelters its rider at all costs. As a trusted mount, it also knows when to retreat and when to go all-out. Escape is an option for him in which he feels no shame, and then he waits until it's the time to strike back.
Weapons:
New Weapons:
[Icy Spear]
Weapon Type: Pistol Dual-Wield: Yes Weapon Description: Throw ice thorns that cause continuous AoE DMG. Weapon Skill: Return all ice thorns. After hitting the enemy, the ice thorns will deal Crit DMG to subsequent enemies while being retrieved. Exclusive Inscription:
+50% DMG of returning ice thorns
+50% weapon base damage on the next shot for every ice thorn returned
Unlock: Kill [GOLEM] 2 times
[Deafening Mortar]
Weapon Type: Launcher Dual-Wield: Yes Weapon Description: Fire a series of explosive barrages at close range Weapon Skill: Fire three mortar shells after a brief charge. Exclusive Inscription: There is a 20% chance to consume 0 ammo upon shooting. Unlock: Kill [Arrogant Lobster] 5 times.
New Inscriptions:
Manual reloading grants your next magazine +10% DMG if you achieve at least 40% accuracy with the current magazine.
Each hit gains +3% weapon base DMG for 5s (up to 15 stacks), but you will lose 1 stack on a miss.
(Gemini) Killing an enemy with the held weapon increases the base DMG of the next shot from the off-hand weapon by 50%. (Up to 10 shots will be affected.)
[Woodpecker] Exclusive Inscription: +0.5x CritX for every crit hit within 2s of zooming in (up to +10.0x).
Inscription Balance Adjustments:
"Explosion AoE -50%; RoF and Reload Speed +40%.”->“Explosion AoE -20%; RoF and Reload Speed +40%.”
“25% chance to recover 50% ammo to the magazine when you kill an enemy.”->“30% chance to recover 50% ammo to the magazine when you kill an enemy.”
“When scope is on, shots consume no ammo for 2s and +50% RoF for the duration.”->“When scope is on, shots consume no ammo for 2s.”
“+10% Lucky Shot Chance but -30% Accuracy briefly on each kill. (Up to 10 stacks)”->“+10% Lucky Shot Chance but -10% Accuracy briefly on each kill. (Up to 10 stacks)”
Balance Adjustments:
[Fire Tower]
Reduced weapon base DMG(750->700)
Lowered the elemental effect chance of the normal attack in the second phase. (100%->50%)
Changed the unlock requirement of [Porcupine] from: "Kill [Rogue Villain] 40 times with Corrosion DMG." to "Kill [Rogue Villain] 30 times with Corrosion DMG."
Changed the unlock requirement of [Demonlore] from: "Kill [Arrogant Lobster] 60 times with Fire DMG." to "Kill [Arrogant Lobster] 40 times with Fire DMG." (*Players who have met the required number of defeats but haven't unlocked [Demonlore] will need to kill [Arrogant Lobster] one more time with Fire DMG to unlock it.)
Inscriptions that increase RoF will no longer be available on weapons that need charging.
Optimized the crosshair of some weapons
Optimized the buffer sequence of melee weapons and hero/weapon skills. Now, if players cast the second skill while the first skill is casting, then the subsequent counterpart will auto-cast right after the first skill.
Controllers:
Optimized the interaction behaviour when using a controller: A cursor will now appear when players are moving a stick.
Tweaked the strength of aim assist.
Reincarnation:
Added Reincarnation LEVEL 8: In this difficulty, players will encounter a plethora of formidable room challenges where only those cunning, skillful and daring enough will win. Please be careful!
Adjusted the amount of Soul Essence needed to refresh spiritual blessings in [Reincarnation - Longling Tomb - Entrance]
Spiritual Blessings:
[Unstoppable Momentum] (Qing Yan's Exclusive)
Old: +100% base DMG for the next leap when you hit an enemy with a leap (up to 5 stacks). Removes all stacks on a miss. New: +100% base DMG for the next leap when you hit an enemy with a leap (up to 10 stacks). Removes all stacks on a miss.
[Atomic Bomb] (Ao Bai's Exclusive)
Old: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 3s (stackable) every time any grenade deals DMG. New: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 1s (stackable) every time any grenade deals DMG.
[Occult Booster]
Price adjustment: from 30 Soul Essence to 90(30->90)
Occult Scrolls:
New Enhanced Scrolls:
[Enhanced-Devil's Covenant]: +50% all copper gained.
[Enhanced-Propulsion Device]: Dash has 3 charges and its distance is increased by 3m.
[Enhanced-Elite Assassin]: +10% DMG Dealt for each elite or boss you've killed in the entire run.
[Enhanced-Airbag]Recover 100% HP instantly when Shield/Armor fully depletes.
[Enhanced-Against the Flow]: Recover 15% ammo to the magazine every second for 4s after dealing DMG to an enemy.
[Enhanced-Untold Effort]: When using the Secondary Skill, there is a 50% chance not to consume any use and another 50% chance to deal +100% total DMG.
[Enhanced-Merciless Combo]:+10% weapon DMG for 2s whenever hitting the enemy (Can be stacked up to 100 times).
[Enhanced-Fast-Loader]: Fill the magazine instantly after swapping weapons. +30% Lucky Shot Chance (Gradually decreases to 0% over 3s), and your first 3 shots won't consume ammo.
[Enhanced-Skateboarder]Fill the magazine instantly after dashing, and shooting won't consume ammo for the next 2s.
[Enhanced-Safety Measures]: Dashing after being injured recovers total HP by 50% of the DMG taken within 2s.
[Enhanced-Mutual Respect]: Grants +15% weapon DMG and -5% DMG taken for every [Mutual Respect] your team owns.
[Enhanced-Generosity]: Increase the amount of HP recovered from buns by 50%. When you pick up/obtain a bun, all teammates receive 25% of the HP recovered; you receive 25% of HP recovered by teammates when they pick up/obtain buns.
[Enhanced-Capacity Overdraft]: The secondary skill can still be used when the number of uses is insufficient, but each use will cause considerable DMG to you and grant +30% skill DMG for 5s. (Up to 5 stacks)
[Enhanced-Energy Sandals]: Store 12 points of energy for each Dash, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using a secondary skill with +1% skill DMG for each energy point consumed. (Up to 600 points of energy can be stored.)
[Enhanced-Skill Booster]: Store 2 points of energy for each Crit, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using a secondary skill with +1% skill DMG for each energy point consumed. (Up to 500 points of energy can be stored.)
[Enhanced-Tactical Reload]: -100% DMG taken and +30% movement speed while reloading
[Enhanced-Resilient Life]: Restore 3% HP per second for 5 seconds whenever you take DMG. (Up to 5 stacks)
New Legendary Scrolls:
[Elemental Magazine]
Unlock: Default Rarity: Legendary Effect: Deals an additional 50% DMG when weapon DMG causes an elemental effect.
[Reasonable Luck]
Unlock: Default Rarity: Legendary Effect: +80% Lucky Shot Chance, but total Lucky Shot Chance won't exceed 150%.
[Rich's Privileges]
Unlock: Default Rarity: Legendary Effect: Deal additional skill DMG based on current copper you own when your skill does DMG. (Up to 1 time per enemy every 3s.)
[Overwhelming Shield]
Unlock: Default Rarity: Legendary Effect: Shield Recovery won't be interrupted when your Shield is below 50%.
New rare scrolls:
[Fight for Immortality]
Unlock: Kill [Elite Beetle] 5 times Rarity: Rare Effect: Upon taking DMG, gain additional max Shield/Armor for 12s, equivalent to the DMG received. (CD: 45s)
[Hidden Transaction]
Unlock: Kill [Dragon Qian] 3 times on elite or higher difficulty. Rarity: Rare Effect: There's a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman.
[Terrific Crossfire]
Unlock: Kill [Venomous Lizard] 20 times on elite or higher difficulty. Rarity: Rare Effect: -1s Primary Skill CD upon casting a secondary skill.
[Surprise Bonus]
Unlock: Kill [Elite Monk] 3 times. Rarity: Rare Effect: There's a 15% chance to double DMG dealt for any skill.
New normal scrolls:
[Sucker Punch]
Unlock: Kill [Abyssal Serpent] 3 times. Rarity: Normal Effect: +35% Skill DMG when your skill hits an enemy with more than 70% HP.
[Enduring Caster]
Unlock: Kill [Elite Kappa] 3 times. Rarity: Normal Effect:+1% Skill DMG for every 5 total HP (HP + Shield/Armor) you currently have.
[Vindictive Nature]
Unlock: Kill [Lightning Lizard] 20 times on elite or higher difficulty. Rarity: Normal Effect: +40% Weapon and Skill DMG for 10s upon being hit or taking DMG.
Scroll Balancing Changes:
1.[Coin Shot] Old: Consumes 2 copper on hit with +60% weapon DMG. (Can't be triggered when you don't have any copper). Killing an enemy in 5 hits refunds all copper spent on the enemy. New: +30% Lucky Shot Chance by consuming 2 copper when you land a shot. Copper spent will be refunded if you successfully trigger a Lucky Shot. Note: Multi-projectile weapons now only consume copper once.
2. [Fountain of Life] Old: Recover 1 HP whenever picking up copper or ammo. New: When picking up copper or ammo, recover 1HP, or increase max HP by 1 for 10s if HP is full.
Adjusted the scroll drop rates per rarity tier on each difficulty.
New Achievements:
Qian Sui's Win: Win a game as Qian Sui.
Absolute Defense: Block attacks 500 times in total with Tidal Aspis.
Breaking Dawn: Defeat Pole Monarch for the first time.
Hold Your Breath: When the Pole Monarch attempts to shatter the spiritual jade, take it down with only 3s remaining before his charging process is finished.
Fully in Control: Complete any Reincarnation level without purchasing any spiritual blessing.
Efficient Utilization: Recycle an item.
Diligence and Thrift: Obtain a total of 10,000 copper by recycling items.
Thrifty Expert: Obtain 1,000 copper by recycling items in a single run.
Daily Challenges
New daily challenge effects:
Theme [Unavoidable Confrontation]:
[Narrow Escape]: There is a 2% chance to drop a spiritual gem upon each kill only when you cannot revive yourself, which grants you another chance to self revive.
[Demonic Force]: For every 4s an enemy survives, its attack interval will be decreased by 10% (up to -30%).
Theme [Economic Pressure]:
[Venture for Wealth]:Gain 600 copper each time you refresh any golden goblet.
Theme [Unpredictable Fortune]:
[Fate Changer]: You can reroll up to 5 non-cursed scrolls after finishing any stage.
[Appointed Luck]: Possible scroll drops are limited to [Mysterious Chest] and [Effective Split].
Theme [Crystal Seeker]:
[No Dodge]: Connected enemies deal an additional +50% total DMG to players, but they receive -70% movement speed and cannot evade.
Theme [Elite Sniper]:
[Hydrated Asylum]: A [Jellyfish] appears and protects a random monster every 6s, granting them permanent immunity to all DMG until the [Jellyfish] is killed. ([Jellyfish] can only be eliminated by weapons.)
Changed daily challenge description: Weapons, scrolls, achievements and logbook entries can't be unlocked in this mode.
Added rewards by beating daily challenge boss: First boss kill of the day grants 100 soul essence, and 30 for each subsequent kill. Bonus rewards will be refreshed alongside the theme at 05:00 (GMT+8) every day.
The new map [Hyperborean Jokul] is available in daily challenge mode.
Removed guard seal events in daily challenge mode.
UI:
You can now replace the weapon you want to drop via weapon comparison at a peddler or a phantom peddler.
Optimized the experience of reviving a teammate. When a player starts to revive another in the air, the process will no longer be interrupted when they land.
The tooltip next to Talisman now only shows the introductions related to the current element.
Optimized the game behaviour in the character selection screen.
Optimized the post-game sequence. The talent screen will be skipped if players have reached the max level.
Added DMG number display option.
Added enhancement prefix info on each enhancement weapon's tooltip.
Fixed an issue where UI special effects may obscure the player's view when shock effects are repeatedly triggered.
Excessive ammo/secondary skill drops will be removed when there are too many in the current area.
Added main storyline and optimized tutorial.
Audio:
Added "Low Ammo Sound" in audio settings.
Optimized skill sound effects of elite monsters.
Optimized the gun firing sound played when duel-wielding [Illusion] using Ao Bai.
Network:
Fixed an issue where players might fail to invite friends to their squad under certain circumstances.
Fixed a matchmaking issue caused by host migration.
Fixed an issue where the teammates may be stuck at a place if the host leaves.
Fixed an issue where players may continuously fail to start a game under certain circumstances.
Fixed an issue where players may fail to connect to the host in co-op mode.
Optimized multiplayer experience when players are suffering from lag spikes.
Optimized matchmaking system.
System:
Optimized anti-cheat system.
BUG Fixes:
Fixed inconsistency between actual effects of some inscriptions and their descriptions.
Fixed an issue where the inscription "+5% weapon base DMG (up to 100%) for 6s whenever triggering an elemental effect. (Duration resets on each trigger.)" does not take effect on injectors.
Fixed an issue where the weapon skill of [Fire Tower] may fail to break the crack of a vault.
Fixed an issue where special effects may remain when using [Laser Gloves], [Thunderclap Gloves] or [Rainbow].
Fixed an issue where firing sound may keep playing when the weapon skill of [Talisman] is interrupted.
Fixed an issue where [Bloody Drill] may deal no DMG under certain circumstances.
Fixed an issue where the tongue on the model of [Dual Fang] may appear below its chin if players attempt to switch the weapon while it's firing, and then switch back.
Fixed an issue where ammo consumption with [Rainbow Arch] is not intended when [Tao] has the ascension [Warlike Blade] activated.
Fixed an issue where using skills while switching weapons may raise the weapon earlier than expected.
Fixed an issue where the effect of [Hail of Bullets] is abnormal with the weapon [Hell] when [Qing Yan] has the ascension [Hail of Bullets] activated.
Fixed unintended RoF bonus with [Tao]'s ascension [Warlike Blade].
Fixed an issue where flying swords, summoned by [Tao]'s ascension [Blade of Bloom], may deal no DMG under certain circumstances.
Fixed an issue where the effect of [Tao]'s ascension [Sword Defense] may terminate earlier than expected.
Fixed the unintended chance of triggering [Ao Bai]'s ascension [Atomic Bomb].
Fixed unobtainable drops in certain areas.
Fixed an issue where the tooltip of corrosive barrels may not display when players are knocked down by them.
Fixed an issue where the amount of peddlers/craftsmen/phantom peddlers that appear at certain places is the wrong number.
Fixed an issue where [Venomous Lizard] and [Lightning Lizard] may not appear in Act 2.
Fixed an issue where monsters may get stuck somewhere in [Basement of Longling].
Fixed an issue where players may get stuck somewhere in [Duo Fjord - Stage 2].
Fixed an issue where players may get stuck somewhere in [Shoreside Valley].
Fixed an issue where a peculiar chest in [Longling Tomb - Stage 2] may appear outside the map.
Fixed an issue where players can go out of the map in [Duo Fjord - Stage 1], rendering them unable to move forward.
Fixed an issue where the mortars dropped in [Duo Fjord - Final Stage] may disappear.
Fixed an issue where the tutorial may not function as intended upon reaching Lv. 25 if [Tao] is already unlocked.
Fixed an issue where emotion icons may remain under certain circumstances.
Fixed an issue where scroll info-boxes may remain under certain circumstances.
Fixed an issue where players may be unable to move if they are revived while reconnecting.
Fixed an issue where the titles of some data in the player information panel are not displayed.
Fixed an issue where spectator UI may not display as intended after reconnection.
Fixed an issue where some equipped scrolls may not be found in the backpack under certain circumstances.
Fixed an issue where interacting with a golden goblet using a controller may unintentionally lead to a weapon switch.
Fixed abnormal screen flickering issue when being attacked by [Nihilation Monk].
Fixed an issue where spawn special effects of some monsters may not be played.
Fixed an issue where players may see monsters that are behind a barrier.
Fixed an issue with the daily challenge effect [Unpredictable Fortune]: "When you have different numbers of Legendary Scrolls and Cursed Scrolls, +40% Lucky Shot Chance for each difference." where the buff effect may not exist when handing a scroll over to a peculiar chest for the first time.
Fixed wrong description of the scroll status icon [Field Support].
Fixed an issue where the scroll [Triple Comeback] may not function.
Fixed an issue where the scroll [Enhanced Bloody Ammo] may cause players to die under certain circumstances.
Fixed an issue where being revived right after getting knocked down may cause the POV to be temporarily lower.
11/18 Additional Update:
After the V1.0 update, we have received many feedback regarding the experience in the battle against the boss in Act 4. We appreciate all your words and are planning to tweak and optimize the experience based on your feedback. Thank you again for your suggestions!
Improved some monsters' descriptions.
Fixed some missing audio effects in tutorial.
Fixed an issue where the model of [Flying Saucer] may overlap in [Hyperborean Jokul - Stage 1]
Fixed an issue where the data shown on post-game screen may be abnormal.
Fixed an issue where the monster's name [Arctic Walrus] may appear in Chinese.
Fixed an issue where some monsters may get stuck on some stones in the stages of [Hyperborean Jokul].
Fixed an issue where the animation may be abnormal when [Elite Mandrill Cavalry] switches their stance under certain circumstances.
Fixed an issue where selecting another save may cause the keymapping to be reset.
Fixed an issue where the attack special effects of [Venomous Lizard] may be missing under certain circumstances.
Hello everyone! To further enhance the matchmaking experience and deliver more optimized co-op gameplay, in this update we have made some improvements to the online matchmaking mechanism. The optimization is still in the Beta phase and the actual connection quality may vary. It's recommended to report any network issue you may encounter in-game when you are in co-op. Thanks for your support and love!
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
11/10/2021: Additional Update: Fixed an issue that may cause players to be stuck at the loading screen under certain circumstances. Fixed an issue where players might be unable to choose difficulty or start a game after assembling a squad.