Hello everyone and thank you all for your love and support to our launch of V1.0! After the update, we have received many feedback regarding new content, including the Act 4 boss, new hero, etc. Now we are planning to optimize and further tweak the new content based on your feedback and the changes will happen soon! Stay tuned!
--Gunfire Studio
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Update Notes:
System:
Further optimized the anti-cheat system.
Interaction:
Optimized the golden goblet selection pop-up in [Hyperborean Jokul]
Optimized the text shown when interacting with a peculiar chest.
BUG Fixes:
Fixed an issue where BSOD may occur in the battle against [Pole Monarch].
Fixed an issue where players could bypass the final trial in the battle against [Pole Monarch].
Fixed an issue where monsters may get stuck somewhere in [Hyperborean Jokul], causing a softlock.
Fixed an issue where repeated reload may occur when dual-wielding using Ao Bai.
Fixed an issue where the bonus Shield/Armor, gained from [Fight for Immortality], may not be applied to the scroll [Flesh and Bones].
Fixed an issue where [Heavy Crossbowman] may hit players with their back to victims.
Fixed abnormal firing sound effects of Qian Sui that occurs in other teammates' game session.
Fixed abnormal firing sound effects with [Crimson Firescale] under certain circumstances.
Fixed an issue where some texts may appear in Chinese.
Fixed an issue where some texts may be abnormal in the ascension selection screen.
Fixed a POV issue that may occur when knocked down.
Fixed an issue where monsters may get stuck in the mountain in [Hyperborean Jokul - Stage 1]
Hello everyone, and thanks for waiting! More than a year of Early Access is coming to an end, because Gunfire Reborn v1.0 update is finally LIVE today!
We sincerely appreciate all devoted players who have supported and trusted us during Early Access. Without your patience and support, this would not have been possible. To all new players who've just joined us, we wish you a wonderful ride with us!
V1.0 indicates the end of Early Access and a new beginning. The current version still needs to be further improved, but we have faith in polishing the game into a better one that will satisfy you all through unceasing tweaks and updates. We will appreciate every piece of feedback and suggestions from you as always and never stop to improve the game.
To celebrate the official release of v1.0, we will run a "Launch Discount" for two weeks alongside Steam Autumn Sales. This is a great opportunity for those who haven't purchased Gunfire Reborn yet, don't miss this opportunity to join our playground with 2 million players! For players who have already owned the game, we will be honoured if you would like to recommend Gunfire Reborn to your friends!
About DLC:
We still need some time to improve v1.0 after the official release. Meanwhile, we will evaluate the possibility of additional DLCs, and we will let you know more when we have more to share.
Thank you for staying with us and for your warm support! See you in the game!
——Gunfire Studio
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Update Notes:
Hero:
New Hero: [Qian Sui]
Introduction: Impregnable Fortress, All-rounder The valiant Qian Sui specializes in the art of close combat, traversing the battlefield while showing off his immense strength. Being associated with water, Qian Sui is capable of summoning a Tidal Aspis to block his enemies' fierce attacks while smashing any enemy daring to stand in his way. Unlock: 600 Soul Essence
Skills:
1.Primary Skill (E): Tidal Aspis Summon a Tidal Aspis to block all attacks from frontal enemies for 5 seconds. When you re-cast this skill or when this skill expires, the Aspis will be retracted, dealing AoE DMG to enemies in front. When holding the Aspis, shooting becomes Striking Punch, and [Dash] is enhanced to [Hurtle], which doubles movement distance and knocks back enemies on his way, dealing 700 normal DMG in the end.
2. Secondary Skill (Q): Striking Punch Punch ahead with your powerful fist and cause 700 normal DMG to a small area in front. For every 1 meter of movement, +1 stack of [Fist Sensation] for 2s. Each stack of [Fist Sensation] increases Striking Punch DMG by 5%.
Talents:
Swelling Tide: When retracting the Aspis, for every 1s of its remaining duration, -10% cooldown of next Tidal Aspis.
Agile Titan: +20 Max Shield, after using any hero skill, movement speed +10% for 6s
Unceasing Flow: Holding the Aspis will restore 1 use of Striking Punch every 2s
Unshielded Force: The Aspis's retracting attack also receives DMG bonus from [Fist Sensation] and related ascensions
Wild Punch: +30% [Hurtle] Base DMG for every level-up for the weapon you currently hold.
Exclusive Spiritual Blessings:
[Backfire]: Reflect significant DMG back to all enemies within 10m upon taking DMG.
[Libra Warrior]: [Fist Sensation] grants extra weapon DMG which is equivalent to 100% of the bonuses to Striking Punch.
[Dominating Fist]: The stacks of [Fist Sensation] won't drop below 20.
Levels:
New map: [Hyperborean Jokul] Unlock: Once you clear Duo Fjord for the first time, the portal to Hyperborean Jokul will appear upon your next victory over either Act 3 Boss.
New peculiar chests scattered on the battlefield are awaiting heroes to unearth the treasure within.
Increased the DMG of Explosive Barrels.
Tweaked the number of monsters spawning in some vaults.
The [Bandit Tactician] in the parkour vault of [Desert Ruins] is now replaced by the environment trap [Toxin Vents].
Added symbols that indicate the type of vaults.
Guard Seal event is now only available in a vault.
Monsters:
New BOSS: [Pole Monarch] The Pole Monarch, who perches on the top of Jokul, can not only strafe with a variety of weapons transformed from its Demonic aura, but also quickly approach and slash the enemy with an ice sword. In combat, the Pole Monarch can take advantage of spiritual aura to enhance itself. Only those who dare and equip with powerful arsenal can they seize the victory. Are you the brave one when facing it?
New Monsters:
[Arctic Walrus] The vigorous and agile aborigines living on the Hyperborean Jokul. Although their behaviour is rather predictable, they overwhelm rivals with their numbers and cannot be easily ignored.
[Mandrill Cavalry] A peculiar combo of Mutant Penguin and Snowy Mandrill. Even if one has fallen, the other can still fight relentlessly.
[Flying Saucer] A mysterious aircraft that appears in the aurora. It can transmit stored energy to other monsters and provide them with a steady stream of life energy.
[Fisherman] Fishing experts wandering in the Hyperborean area. They are better at manipulating deep-sea bombs than fishing.
[Kung Fu Monkey] A Snow monkey which possesses extremely keen ears and usually appears in groups. They can survive even in extreme environments.
[Jade Fox] A snow fox that lives in the polar region. It carries a skeleton-made gun and has a merit of agility, leaving no trace on the snow prior to a hunt.
[Mountain Guard] A white bear that is seriously corroded by demonic aura. With the aura and its flesh fused together, their physical strength is exponentially enhanced and their nature has become ferocious.
[Elusive Stalker] The Pole is the perfect habitat for an elusive stalker to haunt in black shadow. Being instructed by someone else, they offer nothing but a quick, clean death to anyone daring to approach Hyperborean Jokul, frightening away any outsiders.
[Thunderous Stalker] The Pole is the perfect habitat for an elusive stalker to haunt enemies with lightning powers from the shadows. When lightning strikes and thunder roars, it indicates yet another fallen soul.
New Elite Monsters:
[Elite Thunderous Stalker] The enigmatic elites among Thunderous Stalkers. They can conjure identical mirror images to fight together. Failing to unearth the real identity will lead you to perdition.
[Elite Mandrill Cavalry] The battle-tested Mandrill Cavalry that shelters its rider at all costs. As a trusted mount, it also knows when to retreat and when to go all-out. Escape is an option for him in which he feels no shame, and then he waits until it's the time to strike back.
Weapons:
New Weapons:
[Icy Spear]
Weapon Type: Pistol Dual-Wield: Yes Weapon Description: Throw ice thorns that cause continuous AoE DMG. Weapon Skill: Return all ice thorns. After hitting the enemy, the ice thorns will deal Crit DMG to subsequent enemies while being retrieved. Exclusive Inscription:
+50% DMG of returning ice thorns
+50% weapon base damage on the next shot for every ice thorn returned
Unlock: Kill [GOLEM] 2 times
[Deafening Mortar]
Weapon Type: Launcher Dual-Wield: Yes Weapon Description: Fire a series of explosive barrages at close range Weapon Skill: Fire three mortar shells after a brief charge. Exclusive Inscription: There is a 20% chance to consume 0 ammo upon shooting. Unlock: Kill [Arrogant Lobster] 5 times.
New Inscriptions:
Manual reloading grants your next magazine +10% DMG if you achieve at least 40% accuracy with the current magazine.
Each hit gains +3% weapon base DMG for 5s (up to 15 stacks), but you will lose 1 stack on a miss.
(Gemini) Killing an enemy with the held weapon increases the base DMG of the next shot from the off-hand weapon by 50%. (Up to 10 shots will be affected.)
[Woodpecker] Exclusive Inscription: +0.5x CritX for every crit hit within 2s of zooming in (up to +10.0x).
Inscription Balance Adjustments:
"Explosion AoE -50%; RoF and Reload Speed +40%.”->“Explosion AoE -20%; RoF and Reload Speed +40%.”
“25% chance to recover 50% ammo to the magazine when you kill an enemy.”->“30% chance to recover 50% ammo to the magazine when you kill an enemy.”
“When scope is on, shots consume no ammo for 2s and +50% RoF for the duration.”->“When scope is on, shots consume no ammo for 2s.”
“+10% Lucky Shot Chance but -30% Accuracy briefly on each kill. (Up to 10 stacks)”->“+10% Lucky Shot Chance but -10% Accuracy briefly on each kill. (Up to 10 stacks)”
Balance Adjustments:
[Fire Tower]
Reduced weapon base DMG(750->700)
Lowered the elemental effect chance of the normal attack in the second phase. (100%->50%)
Changed the unlock requirement of [Porcupine] from: "Kill [Rogue Villain] 40 times with Corrosion DMG." to "Kill [Rogue Villain] 30 times with Corrosion DMG."
Changed the unlock requirement of [Demonlore] from: "Kill [Arrogant Lobster] 60 times with Fire DMG." to "Kill [Arrogant Lobster] 40 times with Fire DMG." (*Players who have met the required number of defeats but haven't unlocked [Demonlore] will need to kill [Arrogant Lobster] one more time with Fire DMG to unlock it.)
Inscriptions that increase RoF will no longer be available on weapons that need charging.
Optimized the crosshair of some weapons
Optimized the buffer sequence of melee weapons and hero/weapon skills. Now, if players cast the second skill while the first skill is casting, then the subsequent counterpart will auto-cast right after the first skill.
Controllers:
Optimized the interaction behaviour when using a controller: A cursor will now appear when players are moving a stick.
Tweaked the strength of aim assist.
Reincarnation:
Added Reincarnation LEVEL 8: In this difficulty, players will encounter a plethora of formidable room challenges where only those cunning, skillful and daring enough will win. Please be careful!
Adjusted the amount of Soul Essence needed to refresh spiritual blessings in [Reincarnation - Longling Tomb - Entrance]
Spiritual Blessings:
[Unstoppable Momentum] (Qing Yan's Exclusive)
Old: +100% base DMG for the next leap when you hit an enemy with a leap (up to 5 stacks). Removes all stacks on a miss. New: +100% base DMG for the next leap when you hit an enemy with a leap (up to 10 stacks). Removes all stacks on a miss.
[Atomic Bomb] (Ao Bai's Exclusive)
Old: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 3s (stackable) every time any grenade deals DMG. New: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 1s (stackable) every time any grenade deals DMG.
[Occult Booster]
Price adjustment: from 30 Soul Essence to 90(30->90)
Occult Scrolls:
New Enhanced Scrolls:
[Enhanced-Devil's Covenant]: +50% all copper gained.
[Enhanced-Propulsion Device]: Dash has 3 charges and its distance is increased by 3m.
[Enhanced-Elite Assassin]: +10% DMG Dealt for each elite or boss you've killed in the entire run.
[Enhanced-Airbag]Recover 100% HP instantly when Shield/Armor fully depletes.
[Enhanced-Against the Flow]: Recover 15% ammo to the magazine every second for 4s after dealing DMG to an enemy.
[Enhanced-Untold Effort]: When using the Secondary Skill, there is a 50% chance not to consume any use and another 50% chance to deal +100% total DMG.
[Enhanced-Merciless Combo]:+10% weapon DMG for 2s whenever hitting the enemy (Can be stacked up to 100 times).
[Enhanced-Fast-Loader]: Fill the magazine instantly after swapping weapons. +30% Lucky Shot Chance (Gradually decreases to 0% over 3s), and your first 3 shots won't consume ammo.
[Enhanced-Skateboarder]Fill the magazine instantly after dashing, and shooting won't consume ammo for the next 2s.
[Enhanced-Safety Measures]: Dashing after being injured recovers total HP by 50% of the DMG taken within 2s.
[Enhanced-Mutual Respect]: Grants +15% weapon DMG and -5% DMG taken for every [Mutual Respect] your team owns.
[Enhanced-Generosity]: Increase the amount of HP recovered from buns by 50%. When you pick up/obtain a bun, all teammates receive 25% of the HP recovered; you receive 25% of HP recovered by teammates when they pick up/obtain buns.
[Enhanced-Capacity Overdraft]: The secondary skill can still be used when the number of uses is insufficient, but each use will cause considerable DMG to you and grant +30% skill DMG for 5s. (Up to 5 stacks)
[Enhanced-Energy Sandals]: Store 12 points of energy for each Dash, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using a secondary skill with +1% skill DMG for each energy point consumed. (Up to 600 points of energy can be stored.)
[Enhanced-Skill Booster]: Store 2 points of energy for each Crit, and there's a 33% chance to fully replenish energy points upon storing. Consume all energy points when using a secondary skill with +1% skill DMG for each energy point consumed. (Up to 500 points of energy can be stored.)
[Enhanced-Tactical Reload]: -100% DMG taken and +30% movement speed while reloading
[Enhanced-Resilient Life]: Restore 3% HP per second for 5 seconds whenever you take DMG. (Up to 5 stacks)
New Legendary Scrolls:
[Elemental Magazine]
Unlock: Default Rarity: Legendary Effect: Deals an additional 50% DMG when weapon DMG causes an elemental effect.
[Reasonable Luck]
Unlock: Default Rarity: Legendary Effect: +80% Lucky Shot Chance, but total Lucky Shot Chance won't exceed 150%.
[Rich's Privileges]
Unlock: Default Rarity: Legendary Effect: Deal additional skill DMG based on current copper you own when your skill does DMG. (Up to 1 time per enemy every 3s.)
[Overwhelming Shield]
Unlock: Default Rarity: Legendary Effect: Shield Recovery won't be interrupted when your Shield is below 50%.
New rare scrolls:
[Fight for Immortality]
Unlock: Kill [Elite Beetle] 5 times Rarity: Rare Effect: Upon taking DMG, gain additional max Shield/Armor for 12s, equivalent to the DMG received. (CD: 45s)
[Hidden Transaction]
Unlock: Kill [Dragon Qian] 3 times on elite or higher difficulty. Rarity: Rare Effect: There's a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman.
[Terrific Crossfire]
Unlock: Kill [Venomous Lizard] 20 times on elite or higher difficulty. Rarity: Rare Effect: -1s Primary Skill CD upon casting a secondary skill.
[Surprise Bonus]
Unlock: Kill [Elite Monk] 3 times. Rarity: Rare Effect: There's a 15% chance to double DMG dealt for any skill.
New normal scrolls:
[Sucker Punch]
Unlock: Kill [Abyssal Serpent] 3 times. Rarity: Normal Effect: +35% Skill DMG when your skill hits an enemy with more than 70% HP.
[Enduring Caster]
Unlock: Kill [Elite Kappa] 3 times. Rarity: Normal Effect:+1% Skill DMG for every 5 total HP (HP + Shield/Armor) you currently have.
[Vindictive Nature]
Unlock: Kill [Lightning Lizard] 20 times on elite or higher difficulty. Rarity: Normal Effect: +40% Weapon and Skill DMG for 10s upon being hit or taking DMG.
Scroll Balancing Changes:
1.[Coin Shot] Old: Consumes 2 copper on hit with +60% weapon DMG. (Can't be triggered when you don't have any copper). Killing an enemy in 5 hits refunds all copper spent on the enemy. New: +30% Lucky Shot Chance by consuming 2 copper when you land a shot. Copper spent will be refunded if you successfully trigger a Lucky Shot. Note: Multi-projectile weapons now only consume copper once.
2. [Fountain of Life] Old: Recover 1 HP whenever picking up copper or ammo. New: When picking up copper or ammo, recover 1HP, or increase max HP by 1 for 10s if HP is full.
Adjusted the scroll drop rates per rarity tier on each difficulty.
New Achievements:
Qian Sui's Win: Win a game as Qian Sui.
Absolute Defense: Block attacks 500 times in total with Tidal Aspis.
Breaking Dawn: Defeat Pole Monarch for the first time.
Hold Your Breath: When the Pole Monarch attempts to shatter the spiritual jade, take it down with only 3s remaining before his charging process is finished.
Fully in Control: Complete any Reincarnation level without purchasing any spiritual blessing.
Efficient Utilization: Recycle an item.
Diligence and Thrift: Obtain a total of 10,000 copper by recycling items.
Thrifty Expert: Obtain 1,000 copper by recycling items in a single run.
Daily Challenges
New daily challenge effects:
Theme [Unavoidable Confrontation]:
[Narrow Escape]: There is a 2% chance to drop a spiritual gem upon each kill only when you cannot revive yourself, which grants you another chance to self revive.
[Demonic Force]: For every 4s an enemy survives, its attack interval will be decreased by 10% (up to -30%).
Theme [Economic Pressure]:
[Venture for Wealth]:Gain 600 copper each time you refresh any golden goblet.
Theme [Unpredictable Fortune]:
[Fate Changer]: You can reroll up to 5 non-cursed scrolls after finishing any stage.
[Appointed Luck]: Possible scroll drops are limited to [Mysterious Chest] and [Effective Split].
Theme [Crystal Seeker]:
[No Dodge]: Connected enemies deal an additional +50% total DMG to players, but they receive -70% movement speed and cannot evade.
Theme [Elite Sniper]:
[Hydrated Asylum]: A [Jellyfish] appears and protects a random monster every 6s, granting them permanent immunity to all DMG until the [Jellyfish] is killed. ([Jellyfish] can only be eliminated by weapons.)
Changed daily challenge description: Weapons, scrolls, achievements and logbook entries can't be unlocked in this mode.
Added rewards by beating daily challenge boss: First boss kill of the day grants 100 soul essence, and 30 for each subsequent kill. Bonus rewards will be refreshed alongside the theme at 05:00 (GMT+8) every day.
The new map [Hyperborean Jokul] is available in daily challenge mode.
Removed guard seal events in daily challenge mode.
UI:
You can now replace the weapon you want to drop via weapon comparison at a peddler or a phantom peddler.
Optimized the experience of reviving a teammate. When a player starts to revive another in the air, the process will no longer be interrupted when they land.
The tooltip next to Talisman now only shows the introductions related to the current element.
Optimized the game behaviour in the character selection screen.
Optimized the post-game sequence. The talent screen will be skipped if players have reached the max level.
Added DMG number display option.
Added enhancement prefix info on each enhancement weapon's tooltip.
Fixed an issue where UI special effects may obscure the player's view when shock effects are repeatedly triggered.
Excessive ammo/secondary skill drops will be removed when there are too many in the current area.
Added main storyline and optimized tutorial.
Audio:
Added "Low Ammo Sound" in audio settings.
Optimized skill sound effects of elite monsters.
Optimized the gun firing sound played when duel-wielding [Illusion] using Ao Bai.
Network:
Fixed an issue where players might fail to invite friends to their squad under certain circumstances.
Fixed a matchmaking issue caused by host migration.
Fixed an issue where the teammates may be stuck at a place if the host leaves.
Fixed an issue where players may continuously fail to start a game under certain circumstances.
Fixed an issue where players may fail to connect to the host in co-op mode.
Optimized multiplayer experience when players are suffering from lag spikes.
Optimized matchmaking system.
System:
Optimized anti-cheat system.
BUG Fixes:
Fixed inconsistency between actual effects of some inscriptions and their descriptions.
Fixed an issue where the inscription "+5% weapon base DMG (up to 100%) for 6s whenever triggering an elemental effect. (Duration resets on each trigger.)" does not take effect on injectors.
Fixed an issue where the weapon skill of [Fire Tower] may fail to break the crack of a vault.
Fixed an issue where special effects may remain when using [Laser Gloves], [Thunderclap Gloves] or [Rainbow].
Fixed an issue where firing sound may keep playing when the weapon skill of [Talisman] is interrupted.
Fixed an issue where [Bloody Drill] may deal no DMG under certain circumstances.
Fixed an issue where the tongue on the model of [Dual Fang] may appear below its chin if players attempt to switch the weapon while it's firing, and then switch back.
Fixed an issue where ammo consumption with [Rainbow Arch] is not intended when [Tao] has the ascension [Warlike Blade] activated.
Fixed an issue where using skills while switching weapons may raise the weapon earlier than expected.
Fixed an issue where the effect of [Hail of Bullets] is abnormal with the weapon [Hell] when [Qing Yan] has the ascension [Hail of Bullets] activated.
Fixed unintended RoF bonus with [Tao]'s ascension [Warlike Blade].
Fixed an issue where flying swords, summoned by [Tao]'s ascension [Blade of Bloom], may deal no DMG under certain circumstances.
Fixed an issue where the effect of [Tao]'s ascension [Sword Defense] may terminate earlier than expected.
Fixed the unintended chance of triggering [Ao Bai]'s ascension [Atomic Bomb].
Fixed unobtainable drops in certain areas.
Fixed an issue where the tooltip of corrosive barrels may not display when players are knocked down by them.
Fixed an issue where the amount of peddlers/craftsmen/phantom peddlers that appear at certain places is the wrong number.
Fixed an issue where [Venomous Lizard] and [Lightning Lizard] may not appear in Act 2.
Fixed an issue where monsters may get stuck somewhere in [Basement of Longling].
Fixed an issue where players may get stuck somewhere in [Duo Fjord - Stage 2].
Fixed an issue where players may get stuck somewhere in [Shoreside Valley].
Fixed an issue where a peculiar chest in [Longling Tomb - Stage 2] may appear outside the map.
Fixed an issue where players can go out of the map in [Duo Fjord - Stage 1], rendering them unable to move forward.
Fixed an issue where the mortars dropped in [Duo Fjord - Final Stage] may disappear.
Fixed an issue where the tutorial may not function as intended upon reaching Lv. 25 if [Tao] is already unlocked.
Fixed an issue where emotion icons may remain under certain circumstances.
Fixed an issue where scroll info-boxes may remain under certain circumstances.
Fixed an issue where players may be unable to move if they are revived while reconnecting.
Fixed an issue where the titles of some data in the player information panel are not displayed.
Fixed an issue where spectator UI may not display as intended after reconnection.
Fixed an issue where some equipped scrolls may not be found in the backpack under certain circumstances.
Fixed an issue where interacting with a golden goblet using a controller may unintentionally lead to a weapon switch.
Fixed abnormal screen flickering issue when being attacked by [Nihilation Monk].
Fixed an issue where spawn special effects of some monsters may not be played.
Fixed an issue where players may see monsters that are behind a barrier.
Fixed an issue with the daily challenge effect [Unpredictable Fortune]: "When you have different numbers of Legendary Scrolls and Cursed Scrolls, +40% Lucky Shot Chance for each difference." where the buff effect may not exist when handing a scroll over to a peculiar chest for the first time.
Fixed wrong description of the scroll status icon [Field Support].
Fixed an issue where the scroll [Triple Comeback] may not function.
Fixed an issue where the scroll [Enhanced Bloody Ammo] may cause players to die under certain circumstances.
Fixed an issue where being revived right after getting knocked down may cause the POV to be temporarily lower.
11/18 Additional Update:
After the V1.0 update, we have received many feedback regarding the experience in the battle against the boss in Act 4. We appreciate all your words and are planning to tweak and optimize the experience based on your feedback. Thank you again for your suggestions!
Improved some monsters' descriptions.
Fixed some missing audio effects in tutorial.
Fixed an issue where the model of [Flying Saucer] may overlap in [Hyperborean Jokul - Stage 1]
Fixed an issue where the data shown on post-game screen may be abnormal.
Fixed an issue where the monster's name [Arctic Walrus] may appear in Chinese.
Fixed an issue where some monsters may get stuck on some stones in the stages of [Hyperborean Jokul].
Fixed an issue where the animation may be abnormal when [Elite Mandrill Cavalry] switches their stance under certain circumstances.
Fixed an issue where selecting another save may cause the keymapping to be reset.
Fixed an issue where the attack special effects of [Venomous Lizard] may be missing under certain circumstances.
Hello everyone! To further enhance the matchmaking experience and deliver more optimized co-op gameplay, in this update we have made some improvements to the online matchmaking mechanism. The optimization is still in the Beta phase and the actual connection quality may vary. It's recommended to report any network issue you may encounter in-game when you are in co-op. Thanks for your support and love!
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed descriptions of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
11/10/2021: Additional Update: Fixed an issue that may cause players to be stuck at the loading screen under certain circumstances. Fixed an issue where players might be unable to choose difficulty or start a game after assembling a squad.
Hello, everyone! In this update, we have fixed an issue that prevents Linux players from playing the game. We apologize for the players affected by it and thank you for understanding.
——Gunfire Studio, Duoyi
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with a detailed description of the issue or screenshots to our email (duoyizhanmeng@2980.com). We will check and fix the issue as soon as possible.*
BUG Fix:
Fixed an issue where Linux players could not launch the game with Proton.
It's been a year since the early access launch of Gunfire Reborn!
We started the journey with two heroes and 34 weapons. Now, it's time for us to reach the culmination of this wild ride with the 6th hero, the 48th weapon, and the all-new fourth stage on the horizon. We keep making our game better and spare no effort in delivering fresh content. At the same time, with escalating development costs, we plan to increase the game price to $19.99 from Oct. 18th 0:00 (GMT+8).
We will run a "Launch Discount" when v1.0 is officially live. For those who still hesitate to buy the game, it's a great idea to purchase the game at a launch discount.
Thank you all who have supported and trusted us during Early Access, especially a big thank you to every passionate fan who submitted their suggestions and feedback and moulded our game. Without your continued support, this would not have been possible.
The contents in v1.0 are under active development. You can expect the launch of v1.0 in mid-November. Thanks again for your understanding and love! See you in v1.0!
Why price increase before the v1.0 launch? Due to restrictions of Steam, we may not offer a "Launch Discount" if we raise the price at the v1.0 launch. Therefore, we have decided to adjust the price in advance to provide a Launch Discount for those who haven't purchased the game.
I've already purchased the game! Will it influence my ownership? Not at all! You will keep your game progress in v1.0.
About Launch Discount: We will run a launch discount and push the v1.0 update simultaneously. Any player who has not jumped into the world of Gunfire Reborn is welcomed to buy our game at the launch discount.
In this update, we have added some occult scrolls and adjusted the effects of some spiritual blessings and scrolls. In addition, we have adjusted the method of obtaining a spiritual blessing in [Reincarnation - Longling Tomb - Entrance] (Players can consume a few soul essences to reroll available spiritual blessings). We are still working on tweaking [Reincarnation] difficulty, and we are grateful for your invaluable feedback.
Price Increase Notice: It has been over a year since Gunfire Reborn's Early Access on Steam, and we humbly thank you all for your continuous support and love. We cannot achieve what we have accomplished without your dedicated feedback and suggestions. We plan to release the 1.0 version in mid-November. With more content integrated into the game and increasing development costs, we have to tweak the price by a moderate increase in mid-October. We will publish another official price-increase announcement and v1.0 update preview when it's about time to do so.
Why price increase before the v1.0 launch? Due to restrictions of Steam, we may not offer a "Launch Discount" if we raise the price at the v1.0 launch. Therefore, we have decided to adjust the price in advance so that we can provide a Launch Discount for those who haven't purchased the game.
Thank you all for your love and support!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with a detailed description of the issue or screenshots to our email (duoyizhanmeng@2980.com). We will check and fix the issue as soon as possible.*
Reincarnation & Occult Scrolls:
Adjusted the effects of the following spiritual blessings:
(1) [Battle Scarred]
Old: When HP is less than 50%, there's a 50% chance to recover 20% max HP every time you take DMG.
New: When HP is less than 100%, there's a 75% chance to recover 20% max HP every time you take DMG.
(2) [Atomic Bomb]
Old: When tossing a grenade, there's a 30% chance to throw all remaining grenades.
New: When using a secondary skill, there is a 30% chance to toss all remaining grenades without consuming uses. +50% Explosive Grenade DMG for 3s (stackable) every time any grenade deals DMG. (3) [Ice Blade]
Old: Deal an additional 10% of the enemy's current HP as True DMG (up to 5,000 True DMG) upon hitting an enemy with a flying sword.
New: Deal an additional 10% of the enemy's current HP as True DMG (up to 5,000 True DMG to elite monsters/bosses) upon hitting an enemy with a flying sword.
(4) [Jackpot]
Old: Obtain 2,000 copper instantly.
New: Get 2,000 copper immediately. +50% all copper gained.
(5) [Endless Assault]
Old: Gain a secondary skill use every 5s.
New: Gain a secondary skill use every 3s.
(6) [Field Proficiency]
Old: +5% Lucky Shot Chance and -5% primary skill cooldown every time you kill an elite monster.
New: +5% Lucky Shot Chance and -5% active skill cooldown every time you kill an elite monster/boss.
(Note: Elite monsters/bosses that are killed before obtaining this spiritual blessing will also be counted)
(7) [Occult Booster]
Old: Dropped scroll has a 50% chance to become an [enhanced] scroll.
New: There is a 20% chance for any scroll to become their enhanced version when obtained.
(Note: Occult scrolls obtained by any mean all have chances to become [enhanced] occult scrolls)
(8) [Ultimate Firearm]
Old: There's a 20% chance to drop an [enhanced] weapon.
New: There's a 40% chance to drop an [enhanced] weapon.
(9) [A Good Man]
Old: After reviving a teammate, gain a buff for 20s. Grants +2%/s HP recovery, +20% movement speed, and +30% weapon and skill DMG with the buff.
New: Reviving a teammate or being revived grants you +2%/s HP recovery, +20% movement speed, and +30% weapon and skill DMG for 60s. (Stackable, up to 3 times).
(10) [Craftsman's Inheritor]
Old: You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 15 scrolls.
New: You can upgrade/reforge/etch/reroll weapons for free, but you can only own up to 20 scrolls.
Adjusted prices of most spiritual blessings.
Adjusted selection methods for spiritual blessings: Players can consume a few soul essences to refresh spiritual blessing (up to 99 times) in Longling Tomb-Entrance.
New Occult Scrolls:
(1) [Stone Skin] Unlock Requirement: Unlocked by default
Quality: Legendary
Effect: -30% DMG taken for 3s upon taking DMG. (Does not stack)
(2) [Premium Membership] Unlock Requirement: Unlocked by default
Quality: Legendary
Effect: 30% of copper spent is instantly refunded.
(3) [Spirit Bible] Unlock Requirement: Unlocked by default
Quality: Legendary
Effect: +120% Skill DMG
Scroll Balancing:
(1) [Fast-Loader]
Old: Fill the magazine instantly after swapping weapons.
New: After swapping weapons, replenish the magazine instantly and +30% Lucky Shot Chance. (Gradually decreases to 0% over 3s)
(2) [Brief Respite]
Old: Gain immunity to all DMG for 1s after swapping weapons. (Cooldown: 2s)
New: Gain immunity to all DMG for 1s after swapping weapons or reloading. (CD: 2s)
(3) [Decay Driver]
Old: +20% movement speed for 3s when hitting enemy under decay effect.
New: +20% Movement Speed for 3s after inflicting decay effect or hurting enemies under decay effect.
(4) [Ninja Invincibility]
Old: For each second that player doesn't deal any DMG with weapons, +10% weapon DMG (Max 50%)
New: +5% Lucky Shot Chance per second (up to +50%). Resets after triggering a Lucky Shot.
(5) [Magic Magazine]
Old: When reloading, there is a 33% chance that no reserve ammo is used.
New: When reloading, there is a 33% chance of not consuming reserve ammo and +30% weapon DMG for the reloaded magazine.
(6) [Rock-Hard Determination]
Old: +50% DMG while being stationary.
New: +50% DMG while being stationary. (Gradually decreases to 0% over 4s)
(7) [Devil's Covenant]
Old: After picking up Devil's Covenant, your current HP gets decreased by 75%. Double your current Copper and gain +50% Copper from drops (cannot be discarded).
New: -50% Max HP and +50% copper gained with this scroll
(8) Adjusted the DMG caused to yourself with [Fire Enthusiast]: Self DMG decreased from 6/s to 5/s
(9) [Enhanced-Coin Shot]
Old: Consume two coins for each hit and +60% weapon DMG. If you kill an enemy in five hits, you will be refunded with coins spent on that enemy. If you hit an enemy with Crit Hit/Lucky Shot/Elemental Effect, you will be refunded with coins spent on this shot.
New: Consume two coins on each hit with +60% weapon DMG (Can't be triggered when you don't have any copper). Killing an enemy in 5 hits refunds all Copper spent on the enemy. Triggering a Crit Hit/Lucky Shot/Elemental Effect does not consume any copper.
(10) [Enhanced-Ninja Invincibility]
Old: For each second that player doesn't deal any DMG with weapons, +10% weapon DMG (Max 100%)
New: +10% Lucky Shot Chance per second (up to +100%). Resets after triggering a Lucky Shot.
(11) [Enhanced·Magic Magazine】[/b]
Old: When reloading, there is a 33% chance not to consume reserve ammo. Replenishment equivalent to the magazine capacity is added into reserve ammo.
New: When reloading, there is a 33% chance not to consume reserve ammo, replenishment equivalent to the magazine capacity is added into reserve ammo, and +30% weapon DMG for the reloaded magazine.
System:
Optimized warnings for players who have used cheats.
Optimized restrictions for punishing cheaters: multiple violations will lead to the incremental duration of matchmaking restriction.
Heroes:
【Tao】 is now able to cast 【Swords Out】 when she is casting 【Fatal Bloom】, attacking with a melee weapon, or reviving a teammate.
UI:
The peculiar chest's icon, shown due to the spiritual blessing 【Eye of Providence】, will gray out when players have already interacted with the chest.
The range of the controller deadzone is increased to 40.
Weapons:
Optimized the crosshair for 【Rainbow Arch】, 【Lightning Blast】, 【Big Hippo】, 【Scalpel】, 【Illusion】, 【Shrieker】, 【Goshawk】 and 【Flowing Light】.
Levels:
Optimized the challenge event "Monster will cure other allies nearby based on self-lost HP" by increasing the parameter of HP recovery.
Tweaked the location of the level portal in 【Duo Fjord - Final Stage】
Tweaked the reward from the chest in one of the【Desert Ruins】. The chest now grants one randomly chosen scroll instead of offering a multiple choice from 3 scrolls.
Added a vault for "Dragon Qian encounter" in both 【Basement of Longling】 and 【Desert Ruins】.
Localization:
Russian/German/Spanish/Japanese/Portuguese/Korean/Vietnamese/Thai/French/Polish/Italian/Turkish version of the achievement list is available.
Improved localization. (Thank you all for participating in our Early Access testing and providing valuable localization suggestions, including but not limited to the following players: urilbedamned/Altanna/Cryorus/Sting/rapaellk/Ant - SA/Abandon/doomy97/스팅, etc.)
BUG Fixes:
Fixed an issue where the spiritual blessing 【Eye of Providence】 may fail to reveal some chests' locations and display inaccurate location on the mini-map.
Fixed an issue where carrying the scroll 【Extra Surprise】 may disable the talent 【Arsenal Raider】.
Fixed an issue where the scrolls 【Windrider】, 【Enhanced Windrider】, 【Heavy Shield】and 【Enhanced Heavy Shield】 may consume the stacks of 【Lightless Shield】 and 【Phantom Skin】.
Fixed an issue where the possibility of getting a cursed scroll from 【Mysterious Chest】 is a lot higher than intended.
Fixed an issue with the scroll 【Cateye Sight】where the weapon in slot #2 may display incorrect CritX in the weapon info panel.
Fixed an issue where purchasing an enhanced scroll when players have obtained the basic version of the said scroll from 【Effective Split】 may make the enhanced scroll undroppable.
Fixed an issue where the effect of the talent 【Occult Maestro】 is not applied to the scroll【Blazing Hoop】.
Fixed an issue where the scroll 【Enhanced Elemental Relic】 may grant abnormal additional elemental effect chance.
Fixed wrong icon title for the spiritual blessing 【Overconsumption】.
Fixed an issue where in the "Guard the Seal" challenge, the HP for the seal is not updated in real-time.
Fixed an issue where players may take DMG from 【Abyssal Serpent】 even if they are standing out of the arena.
Fixed an issue where players may get stuck somewhere in 【Duo Fjord - Stage 1】.
Fixed an issue where players may get stuck somewhere in 【Anxi Desert - Stage 3】.
Fixed an issue where monsters may fail to spawn in 【Longling Tomb - Stage 2】.
Fixed an issue where weapons may get knocked out of the map by boulders.
Fixed an issue where monsters in 【Longling Tomb - Stage 3】 may keep staying outside the combat zone.
Fixed an issue where players may not pick up golden goblets appearing in 【Longling Tomb - Stage 3】.
Fixed an issue where players may get stuck somewhere in 【Anxi Desert - Stage 2】.
Fixed an issue where monsters in 【Anxi Desert - Stage 2】 may jump out of a wall.
Fixed an issue where players may get stuck somewhere in 【Anxi Desert - Stage 3】.
Fixed an issue where players may get stuck by a peddler in 【Duo Fjord - Stage 2】.
Fixed an issue where 【Elite Hermit】 in 【Desert Ruins】 may knock players out of the map.
Fixed an issue where players may abnormally clip below the stairs.
Fixed an issue where some drops may be unobtainable due to unreachable locations.
Fixed an issue where the name of 【Elite Spearman】 may be displayed in Chinese.
Fixed inconsistency between actual hitbox and special effect of the AoE skill by 【Rogue Arsonist】.
Fixed an issue with 【Elite Lizard】, 【Poison Grenadier】 and 【Flame Grenadier】 where the actual hitboxes of their skills are not consistent with the special effects shown on the ground.
Fixed an issue where players could aim at the monsters right behind a stone monster from a certain angle.
Fixed an issue where players could see Dragon Qian's model underground via the special effect of 【Smoke Grenade】.
Fixed an issue where weapon stats in the backpack are not updated in real-time.
Fixed an issue where reconnecting during a cutscene is playing may cause weapons to be shown abnormally.
Fixed an issue where being revived by a teammate after reconnecting may cause weapons invisible and be unable to swap weapons.
Fixed an issue where typing in the chat box may simultaneously mark the target or voice chat by pressing the corresponding key.
Fixed an issue where some English words are improperly displayed in the chat box.
Fixed an issue where players may not enter the next stage the moment all team members are ready.
Fixed an issue where players may not join voice chat after reconnecting to the session.
Fixed an issue where the copied squad ID may abnormally be the number "0" in the clipboard.
Fixed an issue where shooting after stage transition may cause never-ending firing sound effects.
Fixed an issue with automatic weapons where firing using a mouse wheel may cause never-ending firing sound effects.
Fixed an issue where using 【Bone Dragon】 may cause the game to freeze.
Fixed an issue where the zooming effect may remain when players are knocked down in zoom mode.
Fixed an issue where the first shot for 【Scalpel】 may not receive accuracy, stability, and RoF bonuses.
Fixed incorrect weapon DMG bonus from the inscription "+5% weapon base DMG (up to 100%) for 6s when triggering an elemental effect. (The duration time resets on each triggering)".
Fixed an issue where under certain circumstances, 【Qing Yan】may fail to cast 【Cleave】 while killing an enemy with a 【Leap】.
In this update, we have added some Spiritual Blessings and enhanced occult scrolls, tweaked some weapons, and optimized the experience with controllers.
We’ve also enhanced the punishment for players using cheats in multiplayer mode and will further enhance the methods to discipline misbehaving players in future updates. Meanwhile, we have noticed that many players have attempted to leave early repeatedly in reincarnation mode and plan to address this issue in the September update.
The 1.0 version is still under development and is expected to be released sometime between late October to November. Thank you all for your patience and support!
--- Gunfire Studio, Duoyi
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with a detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Spiritual Blessings & Occult Scrolls:
New Spiritual Blessings:
[Eye of Providence]: Vaults and golden treasure chests are visible on the minimap.
[Occult Booster]: There is a 50% chance for scrolls dropped by enemies to become [Enhanced].
Spiritual Blessing Adjustments:
Adjusted the effect of [Unstoppable Momentum] (Qing Yan): +100% base DMG for the next leap when you hit an enemy with a leap (up to 5 stacks). Removes all stacks on a miss.
Adjusted the effect of [Weapon Genius] (Ao Bai): When dual-wielding, +30% RoF and 30% chance not to consume ammo when both weapons are the same type, otherwise +50% Lucky Shot Chance.
While holding [Craftsman's Inheritor], if a player still picks up occult scrolls after meeting the upper limit he can carry, a random discardable occult scroll will then be dropped. This discard will not be considered as sharing.
New Enhanced Occult Scrolls:
[Enhanced] Elemental Weave: Elemental DMG will always cause an Elemental Effect for 6s after swapping weapons.
[Enhanced] Fountain of Life: Recovers 1 HP whenever you pick up copper or ammo. Increases max HP by 1 for 10s.
[Enhanced] Flowing Wind: While moving, the faster you move, the less DMG you take (up to -20% DMG taken) and the higher you deal (up to +50% weapon and skill DMG).
[Enhanced] Persistent: -0.8% DMG taken for every 1% total HP (Max HP and Max Shield/Armor) missing.
[Enhanced] Arms Dealer: -20% DMG taken and +30% weapon and skill DMG for 3s whenever you consume 10 ammo.
[Enhanced] Lightless Shield: Gain 3 stacks of Lightless Shield every 30s. Each stack prevents an attack and is consumed afterward, granting +75% weapon and skill DMG for 3s. You can only have up to 3 stacks at any given time.
[Enhanced] Phantom Skin: Gain 1 stack of Phantom Skin every 10s. 1 stack is consumed whenever you take DMG, restoring 50% Shield/Armor and granting +30% movement speed for 3s. You can only have up to 3 stacks at any given time.
[Enhanced] Magic Watch: There's a 33% chance to reset the cooldown when you use Primary Skill or Dash, and a 15% chance to reset the primary skill's cooldown upon using a Secondary Skill.
[Enhanced] Magnetic Coil: Every 6s release an electromagnetic pulse that inflicts the Shock Effect for 6s on all enemy it passes through.
[Enhanced] Abnormal Speed: +5% Movement Speed for every 10% total HP (Max HP + Max Shield/Armor) you currently have.
[Enhanced] Coin Shot: Consumes 2 copper with +60% weapon DMG on each hit. (Can't be triggered when you don't have any copper.) Killing an enemy in 5 hits refunds all copper spent on the enemy. If you trigger a crit hit, lucky shot, or elemental effect on hit, you will be refunded with the copper you spent on that hit.
[Enhanced] Mid-Air Strike: +50% Weapon and skill DMG and -90% DMG taken while in mid-air.
[Enhanced] Casual Gunsmanship: +20% Lucky Shot Chance, and there is still a 20% chance to inflict a crit hit if you don't hit weak spots.
[Enhanced] Elemental Torment: +20% Lucky Shot Chance against enemies under an elemental effect; There's a 20% chance to apply an elemental effect when hitting an enemy not affected by any elemental effect.
[Enhanced] Brief Respite: Gain immunity to all DMG for 0.5s after swapping weapons.
[Enhanced] Speedy Pursuit: +50% Lucky Shot Chance for 2s after dashing; -1s Dash cooldown after inflicting a lucky shot.
[Enhanced] Berserk Soul: +1% Lucky Shot Chance for every 1% total HP (Max HP + Max Shield/Armor) missing.
[Enhanced] Merciless Strike: +50% Lucky Shot Chance on a crit hit; +0.5x CritX on a lucky shot.
[Enhanced] Reinforced Eggshell: -30% DMG taken when your Shield/Armor is not 0.
[Enhanced] Blazing Hoop: Every 6s releases a flame pulse that deals 200 Fire DMG and inflicts the Burning Effect for 3s on all enemies it passes through.
[Enhanced] Realm of Corrosion: Every 6s releases a corrosive pulse that inflicts the Decay Effect for 5s on all enemies it passes through.
[Enhanced] Spirit Feline: +100% DMG taken, but DMG taken from each hit won't exceed 11% of the sum of Max HP and Max Shield/Armor
Occult scrolls that obtain effects after a certain time interval will start counting time after being picked up, for example [Magnetic Coil] and [Lightless Shield].
Optimized the description of [Deadly Curse]: +75% weapon and skill DMG; -75% Max HP.
Weapons:
Optimized [Shrieker]:
Description Change: "Charge up a shot that causes a small-area explosion after hitting enemies and generates a larger-area explosion when hitting a barrier." -> "Guarantees critical explosion DMG after hitting a weak spot. Hitting a barrier causes a massive explosion."
CritX: 1.5x -> 2.0x
Reduced vertical recoil and slightly accelerated recovery speed
①Removed an exclusive inscription on [Shrieker] : “Charge Time -50%, Reload Speed +50%.” ②New exclusive inscription on [Shrieker]: "Piercing +1. Guarantees critical explosion DMG after piercing a weak spot."③New exclusive inscription on [Shrieker]: "For every enemy hit, +25% DMG Dealt (up to +100%) to current attack."
Optimized the firing animation and camera shake of [Rainbow]
Optimized the reload animation of [Lightning Blast]
Optimized [Sting]'s recoil in two-shot mode. It’s now 60% the recoil in three-shot mode.
Optimized the mechanic of [Talisman]. Regular fire and the weapon skill can now home in on unopened vaults’ cracks.
Inscription Adjustment:
[Frenzied Shark]’s exclusive inscription: "+50% DMG for every bounce the projectile made. (Max+100% DMG)." -> "+50% DMG Dealt for every bounce the projectile made. (Max+100% DMG)."
Inscription Description Change:
[Bloody Drill]’s exclusive inscription: "Hits on a bleeding enemy deal +50% damage " -> "Hits on a bleeding enemy gain +50% DMG Dealt."
[Dual Fang]’s exclusive inscription: "During shooting, +40% elemental effect chance for each second (up to 400%), reset when the charge clears" -> "When the charge is full, +40% elemental effect chance every second. (Up to +400%, resets when the charge resets)"
Optimized pickup range of some weapons.
Simplified descriptions of some weapons and inscriptions
Optimized gunfight experience with [Cavalry], [Rainbow Arch], [Lightning Blast] and [Crimson Firescale]
Optimized the special effect of [Laser Gloves] when the beam hits trees and boards
New Weapon Enhancement:
[Elemental] : Increases elemental effect chance of an elemental weapon by 60% - 80%
Hero:
Adjusted the mechanism of Lei Luo’s ascension 【Magical Supply】: After players trigger 【Magical Supply】 and recast 【Fatal Current】, projectiles that have already launched (e.g., additional arrows from 【Strike Wing】) won’t trigger 【Thunderstrike】 again. Only shots that fire after 【Fatal Current】 is recast can trigger 【Thunderstrike】.
Controller:
"Dynamic" is added into the setting of Response Curve: Dynamic: Reverse S-curve mapping for more accurate aim rate control.
Optimized aim assist: It will no longer interfere with the vertical direction of the crosshair.
Optimized recycle process when using a controller: Players will no longer have to switch to [Foundry] before recycling an item.
Optimized controller vibration with some weapons.
UI:
The info of enhanced occult scrolls can be inspected in the logbook.
Added crosshair color customization in gameplay setting.
Optimized near-death special effect.
Optimized main menu to solve the issue of certain UI elements clipping out of the screen in some resolutions.
Optimized icons of some effects.
Levels:
Monsters in [Duo Fjord - Stage 2] will no longer run out of the map.
Adjusted the combat difficulty in [Longling Tomb - Stage 3].
Adjusted the difficulty of a route in [Basement of Longling].
Adjusted the difficulty of boulder challenges in [Basement of Longling] and [Desert Ruins].
Adjusted spawn parameter of [Elite Spearman]. This monster will no longer show up in tiny rooms.
Monster:
Reduced the life-steal skill range of [Nihilation Monk] and [Elite Monk]
Daily Challenge:
Adjusted the effect of [Gradual Desperation] (Obtain an additional 10% of copper owned whenever Shield/Armor is broken) in the theme [Economic Pressure]: Shield/Armor Break caused by players will no longer trigger said effect.
Audio:
Reduced frequency of character voices playing when being attacked.
BUG Fixes:
Fixed an issue where abnormal skill sound effect is playing when checking the info of [Kappa] and [Elite Kappa].
Fixed an issue where [Ao Bai] may not perform any behavior upon using a secondary skill.
Fixed an issue where using melee weapons during [Fatal Current] may not trigger [Chain Lightning] with [Lei Luo]’s ascension [Lightning Governor] activated.
Fixed abnormal effect triggered on [Abyssal Serpent] with [Lei Luo]’s ascension [Lightning Governor].
Fixed an issue where [Chain Lightning], triggered by Lv.3 ascension [Hyper current], may deal 0 DMG when bouncing back from summons (such as poisonous balls) to the initial target.
Fixed an issue with the talent [Reliable Bun] where buns bought from a peddler will not recover Shield/Armor when HP is full.
Fixed an issue where the talent [Breacher] may be unavailable after being revived by a teammate.
Fixed an issue where the spiritual blessing [Lightning Messenger] may not trigger the occult scroll [Lightning Enthusiast].
Fixed an issue where the occult scroll [Backup Shield] may not work.
Fixed an issue where players with the occult scroll [Flesh and Bones] may have incorrect max HP by having max Shield/Armor changed.
Fixed an issue where the description about elemental effect duration on the scrolls [Blazing Hoop] and [Magnetic Coil] is incorrect.
Fixed an issue where the amount of ammo consumed from the scroll [Sabotaged Magazine] and[Bullet Light] does not count for [Arms Dealer].
Fixed an issue where CritX might be 0 for some weapons.
Fixed an issue where the projectiles from homing weapons home in on stone monsters.
Fixed an issue where the crosshair may disappear when players are equipped with accuracy-increased [Scorching Rounds].
Fixed an issue where [Porcupine] may deal 0 DMG to enemies at an extremely close distance.
Fixed an issue where the inscription "+150% Lucky Shot Chance for next shot after making Crit Hits 3 times in a row" on an injector weapon can be triggered indefinitely.
Fixed an issue where the inscription "Double the projectile for next shot when hitting two targets in a single shot" is unavailable.
Fixed an issue where the names of items may not display in the feed after marking teammates’ items.
Fixed an issue where players can activate two spiritual blessings simultaneously due to high latency.
Fixed an issue where abnormal owned occult scroll info may appear in the player information panel.
Fixed an issue where names of some vaults may display incorrectly.
Fixed an issue where the name of the occult scroll upon picking up may clip out of the background box.
Fixed an issue where teammates’ HP may not display in spectator mode.
Fixed an issue where spiritual blessing info boxes may remain in the spiritual remnant panel.
Fixed inconsistency between [Tao]’s emotions and corresponding descriptions.
Fixed an issue where players cannot interact with weapons on the mechanical lift.
Fixed an issue where reconnecting before the cutscene of a boss is about to be playing may lead to abnormal UI.
Fixed an issue where UI in ADS mode may display abnormally if players get knocked down when zooming in.
Fixed an issue where abnormal behavior may display upon switching weapons.
Fixed an issue where players can recycle scrolls shared by teammates under certain circumstances.
Fixed an issue where knocked players may be pushed out of the map by boulders.
Fixed an issue where knocked players may be pushed out of the map by [Abyssal Serpent].
Fixed an issue where drops from [Elite Beetle] in [Basement of Longling] may be unable to be picked up.
Fixed an issue where players may get stuck when revived at the corner of a wall after being knocked down by a boulder in [Desert Ruins].
Fixed an issue where players may be knocked out of the map by a [Dark-faced Bandit] in [Desert Ruins].
Fixed a map glitch in [Desert Ruins] that may cause players to get stuck.
Fixed abnormal number of some traps spawn in [Longling Tomb - Stage 3]
Fixed a map glitch that hinders players’ movements in [Anxi Desert - Stage 3]
Fixed an issue where [Bandit Hermit] in [Anxi Desert - Stage 3] may not attack players and reposition.
Fixed an issue where players may fall into the void in [Duo Fjord - Entrance]
Fixed an issue where players on a wooden bridge may drop out of the map in [Duo Fjord - Stage 3].
Fixed an issue where the actual range of the skill, cast by [Elite Lizard], is inconsistent with the special effect shown on the ground.
Fixed an issue where there’s a possibility that the death animation of [Dragon Qian] may not play.
Fixed an issue where in co-op mode, [Nihilation Monk] or [Elite Monk], who has been frozen by an [Energy Orb] while casting life steal, may steal players’ HP after unfreezing, even if they are out of the skill range.
Fixed an issue where occult scrolls gained from the scrolls [Effective Split] and [Mysterious Chest] may also grant copper.
Fixed an issue where some sound effects are missing when using a controller.
Fixed an issue where players may not perform certain actions when using a controller.
Fixed an issue where the achievement [Top Athlete] may fail to unlock.
8/27 Additional Update:
Fixed an issue where players may encounter Lv.0 hosts. Players will no longer keep entering such lobbies.
Fixed an issue where soul essence spent at the spiritual remnant may not be refunded if the host exits in [Longling Tomb - Entrance].
Fixed a map issue in [Duo Fjord - Stage 2] that may hinders players from entering next area.
In this update, we have fixed an issue where typing Japanese or Chinese with Microsoft IME may cause the game to crash. Thank you for your understanding.
——Gunfire Studio, Duoyi
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
BUG Fix:
Fixed an issue where typing Japanese and Chinese with Microsoft IME may cause the game to crash.
Hello, everyone~ In this update, we have tweaked the time until death when knocked down, and smashed some bugs. Thanks for your reports and suggestions!
——Gunfire Studio, Duoyi
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Talents & Occult Scrolls:
The minimum time until death when knocked down is increased from 2s to 4s.
Tweaked the Lv.2 and Lv.3 effect of the talent [Revitalization] Lv.2 : Clearing an act removes 5 stacks of [Down Penalty] → Clearing an act removes 2 stacks of [Down Penalty] Lv.3 : Clearing an act removes 5 stacks of [Down Penalty] → Clearing an act removes 3 stacks of [Down Penalty]
Tweaked the effect of the occult scroll [Merciless Combo]: Old: +10% weapon DMG for 1s whenever hitting the enemy (The effect can stack). New: +10% weapon DMG for 1s whenever hitting the enemy (Stackable, up to 100 stacks).
BUG Fixes:
Fixed an issue where monsters may teleport when there are lots of enemies alive.
Fixed an issue where the game may crash when the ascension [Flower Chain] of [Tao] is triggered too frequently.
Fixed an issue where the gemini inscriptions may be removed if the player [reroll] a weapon with the spiritual blessing [Supreme Craftsman].
Fixed an issue where the status icon of the spiritual blessing [Overconsumption] may disappear after players are revived.
Fixed an issue where dashing may interrupt weapon zooming.