Hello everyone~ In this update, we have optimized Tao’s model. Thanks for your interest in Tao and for providing us with many useful suggestions about this new hero. Tao is our first heroine, and the first release version is not as perfect as expectation. We will continue to optimize this new hero. In addition, issues about the balance of [Reincarnation] difficulty, network stability while playing in a squad and more are acknowledged. We will gradually improve them in subsequent versions. Thank you again for your tolerance and support! - Gunfire Studio, Duoyi
If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.
Here are details of this update:
Monsters:
Optimized the foreshadowed performance of [Abyssal Serpent]'s bite skill
Reduced the duration of [Abyssal Serpent]'s animation recovery when releasing skills in normal and elite difficulty
Increased the explosion range of [Abyssal Serpent]'s triple spit
Reincarnation Mode:
Optimized the effect of [Field Proficiency], which player would gain buff after assisting in killing elite monsters
Sound Effects:
Optimized trigger frequency of [Tao]'s voices
Special Effects & Models:
Optimized [Tao]'s model
Optimized the special effect of [Abyssal Serpent] in logbook
User Interface:
Shorten the time required to long-press recycle and long-press discard
BUG Fixes:
Fixed an issue where the effect of the spiritual blessing [Lightning Messenger] cannot be normally triggered
Fixed an issue where the spiritual blessing [Royal Guard] does not take effect under certain circumstances
Fixed an issue where the special effect of quicksand caused by [Ichthyosaurus Offspring] is missing
Fixed an issue where the progress of reviving a teammate may be interrupted by picking up a bun
Fixed abnormal model of [Peach Blossom] drops for [Tao]'s secondary skill
Fixed an issue where [Tao]'s skill, [Fatal Bloom], can restore secondary skill use upon marking a stone monster thanks to the talent [Long-lasting Bloom]
Fixed an issue where the weapon skill of [Talisman] could be interrupted when [Fatal Bloom] of [Tao] deals additional DMG
Fixed an issue in co-op mode where DMG counter of [Fatal Bloom] is not working as intended if multiple players play as [Tao]
Fixed an issue where DMG counter of [Fatal Bloom] may be abnormally reset under certain circumstances
Fixed an issue where applying a marker with either [Rainbow] or [Dragon Chaser] may make projectiles of [Talisman] and swords summoned by [Swords Out] target the weapon marker
Fixed incorrect [Thunderstrike] DMG data displayed in the introduction of [Fatal Current]
Fixed a texture graphical issue that occurs when protagonists are holding their tea cup in the main menu & hero selecion
Fixed an issue where the list of chosen spiritual blessing may be wrong in the player information
Fixed an issue where the scroll [Final Judgment], the spiritual blessing [Bladed Cleave] and the inscription "+100% Lucky Shot Chance on the second-phase attack when attacking enemies with more than 50% HP" cannot take effect when fighting with [Abyssal Serpent]
Fixed an issue where sounds of some monsters are missing when there are too many monsters in the combat area
Fixed an issue where the gun fire sounds of [Bone Dragon] become inaudible when player keeps firing
Fixed an issue with [Flowing Light] where abnormal reload behavior may cause players unable to perform specific actions including swapping weapons
Fixed an issue where the explosion special effect of [Sting] is missing in third person perspective
Fixed an issue where etching a weapons costs copper in the daily challenge theme [Economic Pressure]
Fixed an issue where some parts of the body may sink into the ground in [Desert Ruins]
Hello Everyone! The 2021 summer version meets you as scheduled.
In this update, we've introduced a new hero (the first female hero:), new weapons, a new random boss, revamped talent system, new occult scrolls, reincarnation difficulty, and more. We wish you would enjoy them! If you encounter any issues or have any suggestions, please feel free to contact us. We will value your opinions and try our best to optimize the game based on your feedback.
In addition, we have good news to share: Gunfire Reborn has sold over 1.5 million copies! We will continue our work and present you with more awesome content in this winter. Meanwhile, we prepare an early access 1st anniversary avatar frame for you. Players who own Gunfire Reborn before July 9, 2021 will get this avatar frame for free. Thank you all for your love and support!
Finally, the fourth stage that many players are looking forward to is under development. As we all know, this part of work requires a lot of time and resources. We will do our best to introduce the fourth stage in 1.0 version as planned. Please stay tuned~
- Gunfire Studio, Duoyi
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Update Notes:
Hero
New Hero:[Tao]
Introduction: Tao, who is a master in the art of sword control, is keen to manipulate her royal flying sword to strike all foes. Meanwhile, she can condense her energy into petals, dealing hidden injuries against enemies with her [Fatal Bloom]
Unlock Requirement:Spend 400 soul essences
Skills: 1.Primary Skill (E): Swords Out Unsheathe multiple flying swords, each dealing 200 DMG. The number of flying swords is determined by the stacks of [Blade Heart]. Each stack can summon 3 flying swords. For every 15 ammo consumed, gain 1 stack of [Blade Heart] (up to 6 stacks)
2.Secondary Skill (Q): Fatal Bloom Summon petals in the front that explode outwards, marking all enemies within 6 meters and dealing 400 damage. The mark lasts for 6 seconds. [Fatal Bloom] deals DMG to a marked enemy again every time you hit it 12 times
Talents: 1.Blade in Heart: +5% [Swords Out] DMG for every [Blade Heart] you have 2.Galloping Speed: For each enemy you kill, +10% movement speed for 8s (up to 5 layers) 3.Long-lasting Bloom: Restore 1 use for every 5 enemies marked by [Fatal Bloom] 4.Superior Magazine: +30% Magazine Capacity and Reload Speed 5.Resilient Shield:Recharge shield immediately after killing an enemy, and shield recharge won't be interrupted in 3s
Monsters
New BOSS
[Abyssal Serpent]
It is said that there was a fabled mountain in the distant sea, which is called the residence of the immortals. Once, there was a mythical snake that caused chaos in the sea. The immortals appeared and sealed it under the ocean's watery abyss. The sea waves began to calm down, and there was no trouble for thousands of years. Unlock Requirement: Kill [Yoruhime-Maru] 3 times
[Golem] Skill Adjustments: Reduced the time it takes to launch his fists in different difficulty, and increased the flying speed of fists Decreased the explosion range of the stone pillars when destroyed Increased the number and flying speed of homing stones when Golem’s HP is low Decreased the recovery time of certain skills
Adjusted manipulation duration for any monster: when manipulation effect is repeatedly applied to the same monster, the duration will be shortened. But the resistance effect will now only last 15 seconds instead of last forever
Increased the explosion range and DMG to monsters of the barrel carried by [Rogue Arsonist] when destroyed by players, and removed its explosion DMG to players.
Weapons
New Weapons
[Poisonous Ghost]
Weapon Type: Melee Weapon Does not apply to dual-wield +1 use for weapon skill when you hit enemies 12 times continuously in 10s Weapon Skill: release a blade wave that penetrates the enemy (Blade wave deals additional damage based on the enemy's current HP) Exclusive Inscription: 1)+100% Lucky shot chance on the next hit after landing shot twice 2)Weapon skill deals +45% DMG for each enemy it passes through Unlock Requirement: Kill [Elite Catfish Warrior] 3 times
[Fire Tower]
Weapon Type: Melee Weapon Does not apply to dual-wield Weapon Skill: Unleash a fire wheel Exclusive Inscription: +100% Lucky shot chance on the second-phase attack when attacking enemies with more than 50% HP Unlock Requirement: Kill [Lantern Spirit] 50 times
Balance adjustments:
[Woodpecker] Changed to semi-automatic firearm Increased RoF (300->1000) Increased projectile speed (180->210) Increased CritX (3X->3.5X) Reduced magazine capacity (16->12) Reduced reload speed (180->160) Slightly increased vertical recoil Improved the accuracy of the initial alignment when scope is on Reduced the deceleration effect when scope is on (15%-> 10%)
[Golden Bow] Longer the charge, higher the weapon DMG Reduced basic damage (300->200) Reduced CritX (4X-> 2.5X) Increased projectile speed
[Flowing Light] Optimized game feel of weapon skills release after reloading Increased basic damage (490-> 550) Increased the damage percentage of a single stabbing with weapon skill (80%->100%)
[Star Devourer] Added special effect that change with the number of bullets in the magazine
[Aura of Venom] Optimized game feel while firing
[Concealed Ammo] CritX of the weapon skill is now fixed at 1x
Optimized the idle animation of the weapon when character is moving
Talent 2.0 & Reincarnation Difficulty
Revamped the Talent system and added [reincarnation] difficulty (unlocked after clearing the nightmare difficulty once). Players can use soul essence to enhance attributes and purchase enhanced props in this difficulty.
Unused soul essences will be retained, you can allocate them in "Talent" page
Added some talents, and adjusted positions of talents *Note: After update, all soul essences will be returned, please re-allocated your talents in "Talent" page*
Added [Reincarnation] Difficulty
Unlock Requirement: Clear nightmare difficulty once **Each time you pass the reincarnation difficulty, you will unlock the next level of reincarnation difficulty. Currently reincarnation difficulty has 7 levels.
There are two new NPCs in reincarnation difficulty: Spiritual Remnant: appear at the entrance of each act in reincarnation difficulty, you can consume soul essences to obtain spiritual blessing which will enhance your attributes Phantom Peddler: randomly appear in stages of reincarnation difficulty, you can consume soul essences to buy enhanced weapons and occult scrolls *【Splinter Orb】 When casting Energy Orb, two additional energy orbs are launched to the left and right of the main energy orb at the same time
Occult Scrolls
New Normal Scrolls:
[Effective Split] Quality: Normal Effect: Randomly get 2 occult scrolls and cannot discard them Unlock Requirement: Kill [Elite Corrupt Monk] 1 time
[Mysterious Chest] Quality: Normal Effect: Randomly get 1-3 occult scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls) Unlock Requirement: Kill [Dragon Qian] 1 time
[Good and Evil] Quality: Normal Effect: +15% Lucky shot chance if you don't own any cursed scroll; +15 max shield/armor for each cursed scroll you own Unlock Requirement: Unlocked by default
New Cursed Scrolls:
[Clumsy Throw] Effect: When using the secondary skill, its consumption has a 50% chance to increase by 1
[Moldy Bun] Effect: Recover random HP when obtaining buns Note: Effect can be offset by [Gourmet]
[Broken Gun] Effect: 15% chance to cause only 1 DMG upon hitting an enemy
[Sabotaged Magazine] Effect: 20% chance of losing 1 additional ammo in magazine for each shot
New Achievements
Victory of Tao: Win a game as Tao
Sword Storm: Summon more than 10,000 flying swords with Tao
Pacified Serpent: Defeat Abyssal Serpent for the first time
Drown Into Nightmare: Complete nightmare difficulty for the first time
1 Life Clear: Complete any difficulty without spending any soul essence to revive
Levels
Added a new vault in [Duo Fjord]
Optimized 3 routes in [Longling Tomb-Stage 4]
Adjusted the seal-guarding challenge in [Duo Fjord]
Adjusted some stairs in [Anxi Desert] to make them less steep
Optimized a route in [Duo Fjord-Stage 2]
Reduced the AoE of lightning trap
Adjusted the trap locations in different difficulty
Optimized the random selection procedure of vaults
Daily Challenges
Added a new special effect [Inevitable Freeze] in the theme [Elite Sniper] [Inevitable Freeze]: The next shot will freeze enemies for 1.5s every 6s
Adjusted the special effect [Exploding Bullet] in the theme [Elite Sniper] Original: Killing an enemy will cause an explosion. New: Cause an explosion when the monster is hit twice or killed (explosion range and damage is positively correlated with CritX)
Adjusted one of the main effects of the theme [Crystal Seeker] Original: Gain 1 stack after picking up a crystal (up to 5 stacks). Grants +10% Reload Speed, +10% Rate of Fire & +20% Lucky Shot Chance for each stack, and guarantees critical hits at maximum stacks. The more stacks you have at once, the faster stacks decay. New: Gain 1 stack after picking up a crystal (up to 5 stacks). Grants +9% Reload Speed, 8% Rate of Fire & +15% Lucky Shot Chance for each stack, and guarantees critical hits at maximum stacks. The more stacks you have at once, the faster stacks decay.
The new talent [Golden Touch] is not available in the daily challenge theme [Economic Pressure]
User Interface
Improved the vault icons on the minimap to distinguish the finished vaults from the unfinished ones
Re-added the V-sync option in game setting
Simplified some ascensions' introductions that are too wordy
Improved the item color to make the items with different rarity more distinguishable
Improved the quality of the copper icon
Rearranged the peddler's items to make the occult scrolls always be listed in the last slot
Special Effects & Models
Optimized the model and animation of [Lei Luo]
Optimized the special effect of [Lei Luo]'s [Chain Lightning] in third person perspective
Optimized the special effect of the challenge event [Trigger slow-down effect once getting close to the monster] in [Longling Tomb]
Fixed some special effects that could obstruct players' view
Optimized explosion effect caused by the scroll [Explosive Bullets]
Others
Adjusted the amount of soul essence needed to revive yourself
BUG Fixes
Fixed an issue where the models of [Qing Yan] and [Lei Luo] are too vague in the hero selection
Fixed the incorrect data in [Qing Yan]'s ascension [Last Stand]
Fixed an issue where the cooldown of the primary skill may not work as intended when using [Ao Bai] or [Qing Yan] with the occult scroll [Energy Storage]
Fixed an issue where the model of downed [Lei Luo] is not translucent
Fixed the abnormal amount of armor recovery with [Qing Yan]'s ascension [Regen Hit]
Fixed an issue where the [Crown Prince]'s smoke grenades generated by [Acidominance - Lv.3] is not functioning.
Fixed an issue where the [chain lightning] caused by the ascension [Lightning Governor] would falsely receive DMG bonus when [Lei Luo] carries the scroll [No Retreat] with secondary skill count not being 0
Fixed an issue where the mark could float in the air when marking [Golem] with some weapons
Fixed an issue with the weapon [Talisman] only attacking the weak spots on the left of the [Yoruhime-Maru] (In the phase of main-cannon attacks)
Fixed an issue with the weapon [Double Caliber] recovering 4 ammo under certain circumstances
Fixed an issue with [Argus] where the number of bullet holes are inconsistent with the actual number of projectiles when hitting barriers
Fixed inconsistent charging sound with the animation of [Pupil]
Fixed abnormal reloading animation of [Hell] under certain circumstances
Fixed the abnormal rotation of the model of [Hell] when dropped
Fixed an issue where activating dual-wield would putting down the hero’s left hand twice when equipped with the weapon [Hell]
Fixed an issue where the shot count of [Perfect Sixth] could be increased by charging [Dual Fang] and [Fire Dragon]
Fixed an issue where the stacks of [Qing Yan]'s ascension [Hail of Bullets] could be consumed by charging [Dual Fang]
Fixed an issue where the charging process of [Dual Fang] could trigger [Genesis]
Fixed an issue with the inscription "+5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)" where the DMG bonus is not applied to the triggering hit
Fixed an issue where DMG would be transmitted twice upon triggering shock effect
Fixed an issue where players may get stuck at the setting when teammates interact with the seal in a seal-guarding level
Fixed an issue where players cannot continue the dialogue when using controller in a seal-guarding level
Fixed an issue where after returning to the lobby, the HP bar of the seal in a seal-guarding level doesn’t disappear as intended
Fixed an issue where the goblet could fall into the floor in [Tingzhou Bay]
Fixed an issue where players could get stuck in [Duo Fjord-Stage 1]
Fixed a model clipping issue with the vault portal in [Anxi Desert-Stage 1]
Fixed an issue where players can jump out of the map by exploiting traps in [Desert Ruins]
Fixed an issue where the chests that let you pick 1 of 3 scrolls may offer fewer scrolls to choose from
Fixed disconnection issue with Rapoo™ V600 controller
Fixed an issue where players may lose the ability to interact when reviving a teammate, during which the teammate disconnects
Fixed an issue where the camera move speed when using a controller is influenced by current frames per second
Fixed an issue where the name bar [Peddler] is missing
Fixed an issue where [Elite Henchman]'s skill of slamming his shield can deal DMG twice to the enemy in front of him
Fixed an issue where the blade aura of [Elite Catfish Warrior] can be seen behind a wall
Fixed abnormal diving animation of [Wind God]
Fixed an issue where players may fail to reload weapons with both the scrolls [Genesis] & [Advanced Depot]
Fixed an issue where the [Arms Dealer] could still accumulate ammo consumption when no ammo is consumed
Fixed an issue where the scroll [Hidden Treasure] could reward players when they break the cracks of the vaults
Fixed an issue where the scroll [Untold Effort] fails to double the consumption of secondary skills
Fixed an issue where the scroll [Bullet Light] could be triggered and recover ammo even though reserve ammo is not consumed
Fixed an issue with the monsters [Fire Lizard], [Lightning Lizard] & [Venomous Lizard] where the special effect of attack is missing when they target the portals
Fixed an issue where players cannot trigger the scroll [Deft Hands] upon destroying the homing stones launched by [Golem]
Fixed an issue with the [Piercing Flame]'s exclusive inscription "+100% weapon DMG for each enemy the bullet pierces" where the count could be added up multiple times when carrying the scroll [Fish or Bear Paw]
Fixed an issue where the effect of the scroll [Mid-Air Strike] is not applied to [Leap] of [Qing Yan]
Fixed an issue where the Peddler is missing one item slot in the daily challenge theme [Unavoidable Confrontation] and [Vlad's Dream]
Fixed an issue where the red chests aren't spawn as intended in the daily challenge theme [Unavoidable Confrontation]
6/18 Additional Update:
After the major update went live, we have received lots of feedback regarding the model design of the new heroine [Tao]. Your voice is heard and we are currently investigating into it as we improve the design of the new heroine in the near future. Thank you all for your feedback.
Fixed an issue where players may still take DMG after defeating [Abyssal Serpent]
Fixed an issue where sound effect may still remain after clearing the boss fight of [Abyssal Serpent] and returning to the main menu.
Fixed an issue where [Abyssal Serpent] could not be unlocked in the [Logbook]
Fixed an issue where [Abyssal Serpent] might keep diving and will stop attacking players after they are revived.
Fixed an issue where after finishing the tutorial, players may encounter infinite loading when attempting to create a new archive.
Fixed an issue where players may not switch weapons while owning [Genesis]
Fixed an issue where the weapon skill of [Flowing Light] would be automatically interrupted when it triggers the scroll [Genesis]
Fixed an issue where the background music may become abnormally inaudible
Fixed an issue where some nicknames/IDs are censored unintentionally
Fixed an issue where players may get stuck in [Duo Fjord - Stage 2]
Optimized some descriptions of some talents
Optimized explosion special effect of [Crown Prince]'s primary skill [Energy Orb]
Fixed an issue where the count of consumed ammo recorded by the occult scroll [Arms Dealer] is abnormally increased when players use spray weapons.
Fixed an issue where players can see teammates when playing the CG animation of [Abyssal Serpent]
Fixed an issue where players cannot revert the action of upgrading talents under certain circumstances
Fixed an issue where players may not be knocked down when HP is 0
Fixed an issue where the achievements [Powerful Fire] and [Deft Move] can be unlocked upon destroying small cannons of [YORUHIME-MARU]
Fixed an issue where players must discard the scroll [Good and Evil] and pick it up again to receive additional bonus to max Shield/Armor from other sources
6/19 Additional Update:
Fixed an issue where players may get stuck when standing near the portal and killing the [Abyssal Serpent]
Fixed an issue where players may encounter infinite loading when interacting with a vault portal with the game switching level at the same time
Fixed an issue where casting the weapon skill of [Flowing Light] without it being fully charged would trigger glitches
Fixed an issue where players may fall into the sea when standing next to the stage portal in [Duo Fjord - Stage 3]
Fixed an issue where after the talents are reset and daily challenge mode is unlocked again, entering the mode for the first time may lead players to normal mode
6/21 Additional Update:
Fixed an issue where the game may crash when players purchase item(s) from a peddler, then interact with the peddler again
Fixed an issue where logs are not visible in Player Information
Fixed an issue where the game won't tell you what occult scrolls you have obtained from buying the scroll [Mysterious Chest] or [Effective Split] from a peddler
Fixed an issue where players may be pushed out of the map by being attacked by [Abyssal Serpent]
6/22 Additional Update:
Fixed incorrect description of [Bloody Ammo]
Fixed incorrect bonus from the enhanced weapon affixes [Lucky] & [Critical]
With summer just around the corner, the scheduled 2021 Summer Major Update is soon to be available free to all players. Based on the current development progress, we decide to release the major update on Jun. 18th.
The new features in this major update include: a long-anticipated heroine, a new random boss in Act 3, new weapons and adjustments to some legacy weapons, new occult scrolls and Talent 2.0. We're still tweaking and adjusting the new content, especially the new talent system. As of now, the current version of the newly-introduced features are still yet to meet our quality standard. With that being said, we will speed up the development process and strive to present the most satisfactory content as possible.
This month marks the first anniversary of the Early Access release of Gunfire Reborn. Looking back on the past year, we have gone through many ups and downs together, and the most invaluable gift we have received along the way is the devoted support and love from over 1-million players worldwide. This is the most effective catalyst for us to continue this wild ride with you. Thank you again for your feedback and love! We’ll keep on improving the game and delivering more exciting content in the future. See you in mid-June!
- Gunfire Studio, Duoyi
Here's a sneak peek at what's new in the summer major update: (Development in progress, not representative of the final version)
Hello everyone! In this update, we have adjusted some Qing Yan’s and Ao Bai’s ascensions, added a new daily challenge theme, and optimized Wind God and some occult scrolls. Meanwhile, we are still looking forward to your feedback and suggestions. Our main focus is to develop new content as usual, so we may need more time to fix bugs and optimize the game. The next major update, which includes a new hero, a new boss, new weapons and more, will be released this summer. Please stay tuned.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*[/i]
Hero:
Adjusted Ascensions of [Qing Yan]: (1)Elemental Power→All or Nothing Original: Leap DMG converts to elemental DMG with 50% Elemental Effect Chance New: Consume all armor when hitting an enemy with a leap. For every armor consumed, increase Leap DMG by 0.8% (2)Last Stand: After the armor breaks, increase weapon DMG and skill DMG by 20%/35%/50%→30%/60%/100% (3) Nova Release: The Lv.1 and Lv.2 ascension will also cast a Nova that damages surrounding enemies when the armor is broken. The DMG caused by Nova is equal to 20/35/50 times the max armor. The duration of the max armor bonus is now calculated independently per stack instead of refreshing entire duration. (4)Death Mark: Original: Leave a death mark for 4/5/6s for each enemy you hit with cleave.Enemies with death mark take +20%/30%/40% DMG. Movement speed +20%/25%/30% for 6/6/10s after you kill an enemy with death mark. New: Leave a death mark on each enemy you hit with cleave for 4/5/6s. Enemies with the mark receive additional 20/40%/60%% DMG from you (DMG bonus also applies to the cleave that leaves the mark). Movement speed +20%/25%/30% for 6s/6s/10s after you kill a marked enemy (5)Armor Enhancement: Original: Max Armor +30/60/100, Movement Speed +10%/20%/30%, for 6s after a leap Lv3 Ascension: Has 25% chance of be invincible for 0.5s when attacked New: When leaping, gain max armor +30/60/100 and +10%/20%/30% movement speed for 6s Lv3 Ascension: When injured during this period, there's a 25% chance to become invulnerable for 0.5s
Adjusted Ascensions of [Ao Bai]: (1)Last Shot→Ember Eruption Original: Weapon DMG +50%/75%/150% for the last shot in magazine New: When the remaining ammo in the magazine is not more than 30%/40%/50% (or only 1), increase weapon DMG by 40%/80%/120% (2)Unleashed Potential: Original: While dual-wielding, first 5/7/9 shots deal +100%/150%/200% DMG New: During dual-wielding, gain +3% weapon DMG and +1% lucky shot chance every 0.5s with continuous firing (up to 20 times). Lose 15% weapon DMG bonus and 5% lucky shot chance bonus every 0.5s when not firing, until all bonuses are lost (3)Grenade Master: Original: Grenades Capacity +2/4/6; 30%/35%/60% chance of not consuming a grenade New: Explosive Grenade Base DMG +100%/150%/200%; there is a 30%/35%/60% chance of not consuming a grenade (4)Mad Bomber: Original: Explosion DMG +30%/45%/60%, and gain immunity to explosion DMG New: Explosion DMG +20%/40%/60%, and +5%/7%/9% explosion DMG this time for each enemy you hit with explosive weapons or explosive grenades Lv 3 Ascension: for each enemy hit by explosion, +9% chance of dealing double DMG (5)Adrenal Rush: additionally recover 1%/1.5%/2% HP during this status (6)Precise Explosion: Original: Explosion DMG +50%/75%/100% if grenades and explosive weapons deal DMG to 1/1/≦3 enemies New: +30%/45%/60% DMG if grenades or explosive weapons deal DMG to 1/1/≦3 enemies (The DMG bonus is now multiplicative) (7)Survival Instinct: Original: While dual-wielding, Max HP +50/100/150 Lv3 Ascension: Get 50% chance of recovering HP equivalent to DMG taken New: +20/40/60 Max HP. During dual-wielding, Max HP bonus is doubled Lv3 Ascension: There's a 50% chance of recovering HP equivalent to DMG taken when injured
Weapons:
Balancing Changes:
[Thunder Storm] Adjusted to full-automatic weapon Optimized the animation during shooting Increased the explosion range of the lightning ball, which is summoned by the weapon skill, when the ball hits the enemy directly (1m->3m) Increased the speed of the lightning ball which is summoned by the weapon skill (16→20) The explosion range and DMG caused by the lightning ball would now be affected by [Ao Bai]’s ascension The explosion range caused by the lightning ball increased to 5m The lightning ball could no longer remove elite monsters’ shields
[Pupil] Optimized the animation during shooting Increased RoF (180→280) Increased magazine capacity (6→10) Decreased charge time (0.78s→0.5s) +50% extra DMG when shooting after fully charged Increased base accuracy Increased accuracy during rapid fire Decreased base DMG (102→68)
[Aura of Venom] Changed the weapon crosshair Optimized the animation during shooting Increased the width of projectiles to 0.2 Increased base DMG (95→115) Increased magazine capacity (6→8)
[Double Caliber] Decreased ballistic spiral radius(0.35→0.2) Optimized recenter speed of crosshair when zooming in
[Scorching Rounds] The explosion range and DMG can now be affected by the ascensions of Ao Bai Increased magazine capacity (4→6) Increased projectile speed (50→80) Increased CritX (3→3.5)
[Ostrich Rider] Original: +60% Movement Speed; Cannot Dash anymore New: +50% Movement Speed; +300% Dash Cooldown
[No Retreat] Original: +50% weapon DMG when your Secondary Skill count is 0 New: +50% weapon DMG for at least 12s when the secondary skill count is 0
[Safety Measures] Original: After dashing recover 30% of HP lost in the last 1s New: Dashing after being injured recovers 50% of total DMG taken within 1s Note: You can repeatedly dash multiple times to receive healing within 1 second
[Evil-Devouring Sword] Original: +10% DMG for each Cursed Scroll you own. New: For every cursed scroll you own, gain +15% weapon DMG and +20% skill DMG
[Hidden Treasure] Original:Destroying breakable objects may bring you coins New:Breakable objects drop coppers with a lower chance of dropping buns and soul essences when destroyed
[Generosity] Original:After picking up a bun, all nearby teammates within 15m will receive 33% of the healing as well New: Increase the amount of HP healing from buns by 50%; when picking up/getting buns, all teammate receive 25% amount of the HP healing from buns
[Coins of Life] Original: Won't die when taking lethal damage. Costs 100% copper coins to be immune to current damage and all incoming damage for the next 3 seconds. Scroll is destroyed once the effect is triggered New: Consume all copper when picking up this scroll. It protects you from lethal damage once and would be destroyed afterwards
[Extra Surprise] Original: Killing enemies has a chance to drop supplies for secondary skills. New: Killing an enemy grants extra coppers and extra chance to receive supply for secondary skill
[Brutal Gloves] Optimized the description: +35% weapon/skill DMG when not hitting weaknesses
[Elemental Curse] Original: Cannot inflict elemental effect anymore. New: Exponentially decrease the chance of inflicting elemental effect by weapons
Levels:
Added a new trap vault in [Anxi Desert]
Optimized a guard-the-seal level in [Anxi Desert]
Adjusted the difficulties of some trap vaults
Added trap alert in daily challenge theme [Traps will be spawned beneath the hero once in a while]
Optimized a route in [Anxi Desert-Stage 3]
Optimized a route in [Duo Fjord-Stage 1]
Optimized spawn locations of vaults and peddlers in [Duo Fjord-Stage 2]
Fixed an environmental issue of a guard-the-seal level in [Anxi Desert]
Adjusted the locations of some fire traps and shock traps
Monsters:
[Wind God] balancing changes: (1)Players can now escape from the [reverse vortex] summoned by [Wind God] by moving. However, the movement speed would be significantly slowed down. Players can flee from it by dashing as usual. (2)Balancing changes on [tornado] summoned by [Wind God] Speed (Normal/Elite/Nightmare): 5/6/7 m/s → 5.5/6/6.5 m/s DMG (Normal/Elite/Nightmare): 5/7/9 tick/0.25s → 5/6/7 tick/0.25s (3)Reduced DMG taken by [dive attack] of [Wind God] by 10%
[Yoruhime-Maru] balancing changes: (1)Catfish Warriors in the area would be removed when entering the final phase (2)Adjusted the skill frequency when the HP of [Yoruhime-Maru] is below 50%, and adjusted boss difficulty in lower-difficulty runs (3)AdjustedAI behavior: The skills cast during the final phase would now be more periodic
Adjusted the special effect of enhanced monsters with [lightning] attribute: Optimized the special effect. The skill frequency of enhanced monsters with [lightning] attribute is reduced, and the time it takes for the enhanced monsters with [lightning] attribute to cast their skill for the first time is now longer
UI Interface:
“Feedback” at the main menu is now moved to the exit prompt
Warning prompt for corrupted save file would no longer show up during a run
Optimized descriptions of some occult scrolls’ unlock requirements
Special Effect & Model:
Optimized the sealing effect in guard-the-seal level
Audio:
Added hit sound for Thunderclap Gloves, Laser Gloves and Rainbow
Optimized sound effects volume at the post-game screen
Daily Challenge:
Added a new daily challenge theme [Crystal Seeker]
Removed some challenge events from certain Daily Challenges that wouldn't fit the theme
Bug Fixes:
Fixed an issue where Qing Yan couldn’t cleave right after leap
Fixed an issue where Qing Yan, with [Regen Hit - Lv.3], could not regain his armor when leap doesn’t hit an enemy
Fixed an issue where [Energy Orb] of [Crown Prince] would explode when the edge of it collides with stone enemies
Fixed an issue between Ao Bai's primary skill and [Energy Storage] where the skill icon appears usable without 2 primary weapons equipped
Fixed an issue where players could be punched into the void by [Golem]
Fixed an issue where some weapon inscriptions would be inactive after player is revived.
Fixed an issue where hit feedback for some weapons is missing
Fixed an issue where Double Caliber could not return ammo upon hitting weak spots if the first bullet directly kills an enemy
Fixed an issue where [Coins of Life] could be triggered without taking lethal damage when players have [Spirit Feline] and [Coins of Life] at the same time
Fixed an issue where the occult scroll [Veteran] could be triggered by homing missiles launched by [Golem]
Fixed an issue where the effect inflicted by corrosive monsters would not vanish even if the monsters are defeated
Fixed an issue where the area of corrosive effect would not move along with the corrosive monsters
Fixed an issue where [Yoruhime-Maru] would not face toward the direction which the main cannon is targeted at
Fixed inconsistency between [Golem]’s partial body hitbox and model
4/30 Additional Update:
Fixed an issue where players may stuck at the early access announcement page and thus not enter the game in some cases
Fixed an issue where some talents are written in Chinese instead of chosen language
Fixed an issue with [Qing Yan]'s ascension [Nova Release - Lv.2 & Lv.3] where the duration of the max armor bonus is abnormal
Fixed an issue with [Qing Yan]'s ascension [Death Mark - Lv.3] where the duration of the movement speed bonus is abnormal
Fixed an issue where [Qing Yan]'s ascension [All or Nothing] may result in abnormal damage log
Fixed an issue with [Aura of Venom] and [Pupil] where switching interface while firing (such as opening backpack) would make the POV stuck
Fixed an issue where the volume of background music would be automatically decreasing
Hello everyone~ In this update, we have fixed some bugs, and optimized some scenes and animation assets to improve overall performance, therefore, the patch size is larger than usual. We apologize for any inconvenience caused.
As for feedback and suggestions about the last balancing update, we have recorded and been working on improving the game based on the responses. Please give us more time to solve them because our main focus now is on the development of new content. Thanks for your understanding and support.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*[/i]
Here are details of this update:
Interface UI:
Optimized the display interface when teammate is carrying the shell in [Dinghai Bay-Final Stage]
Optimized icons of some status
Special Effects & Models:
Optimized [Lei Luo]'s animation in the main menu
Sound Effects:
Optimized the reverberation in different maps
Added sound effects when bullet with different materials hit different objects
Levels:
The vault with stone monsters will not exist in the adventure with normal difficulty
In the vault of spinning fire trap, lower the number of spike traps on the ground and there will be no horsehead on the second floor
Daily Challenge:
Optimized the performance of monster resurrection in [Resurgency]
In Daily Challenge, there will be no red treasure chest in [Longling Tomb-Stage 1]
The vault with stone monsters will not exist in [Resurgency]
Bug Fixes:
Fixed an issue where it takes longer than expected for certain heroes to equip their weapon after casting their skills
Fixed an issue where players could not gain immunity to elemental effect as expected with [Lei Luo]'s random talent [After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%]
Fixed incorrect HUD counter with [Lei Luo]'s random talent [After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently]
Fixed an issue where [Lei Luo]'s ascension [Lightning from Void] could not be triggered when enemies are too far away
Fixed an issue where [Lei Luo]'s ascension [Electric Circuit] would unintentionally transmit damage based on the thunderbolt of Fatal Current instead of the weapon DMG
Fixed an issue where [Energy Orb] could freeze missiles launched by [Arrogant Lobster]
Fixed an issue where [Emergency Defense] is inactive after the player who uses [Qing Yan] is revived by teammates via Peddler
Fixed an issue where the volume of some sound effects could not be adjusted
Fixed an issue where sound effect could not be interrupted when [Kappa] is killed if he is casting the magic ball
Fixed an audio issue where pain sound would not be played for players when they're hit by the killed monsters' lingering attack
Fixed abnormal flame direction of spinning fire traps in the corresponding trap vault
Fixed an issue in [Duo Fjord-Stage 2] where monsters would not jump off the rooftop at one particular place
Fixed an issue where red treasure chests would not spawn in some levels
Fixed an issue with [Thunder Storm]'s exclusive inscription [+100% radius for weapon skill's lightning ball and +100% DMG for its detonation], players cannot detonate the lightning ball by hitting the edge of the ball
Fixed an issue that prevents the player from interacting with the weapons that dropped at the feet of NPCs
Fixed an issue where the arrows that compare damage of both weapons may reversely display
Fixed incorrect weapon mode prompt when [Ao Bai] is dual-wielding
Fixed an issue where the screen may abnormally shake when using some high RoF weapons with [Crown Prince]
Fixed an issue where the arrow of [ Strike Wing ] would be missing when switching to another weapon immediately after shootingv
Fixed an issue where some weapons could not awake stone enemies on hit
Fixed incorrect price of some items sold by Peddler
Fixed an issue where aim assist on controller could not be turned off
Fixed an issue in the Daily Challenge theme [Economic Pressure] where the treasure chest at the end of a level would unintentionally grant copper
Fixed an issue in the daily challenge theme [Unavoidable Confrontation] where the bonus effect of [Indomitable Vitality] could be influenced by the challenge event [Increases Crit DMG, decreases all other damage]
4/17 Additional Update:
Fix an issue where the changing of Sound Effect and Voice Volume won't affect the corresponding reverberation.
Fix an issue where the room challenge “Continue to be injured and defeat enemies to get healing!”, and the bonus effect [Haunting Encounter] of the theme [Vlad's Dream]in Daily Challenge will frequently play the hit sound.
Hello everyone~ In this update, we have made some balance adjustments to Lei Luo and fixed some bugs. The development team is working on the new hero, new stage, new boss, and new talent system, please stay tuned. Thanks you all for your support and patience.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Details of this update are as follows:
Hero:
Balance Adjustments for Lei Luo:
[Talents] Content Adjustment on Lv.2 Talent: 1. Original: Remove the elemental effect immediately after releasing [Fatal Current], and the damage taken in the next 2 seconds will be reduced by 60% Adjusted: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60% 2. Get a "patrimonial" sniper rifle Now provide a better "patrimonial" sniper rifle 3. Added: -0.2s cooldown of [Fatal Current] upon every hit causing by [Chain Lightning] 4. Added: Summon a thunderbolt to strike on the target when [Chain Lightning] only hits one enemy 5. Original: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently Adjusted: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.3% permanently
[Skills] 1. [Chain Lightning]: Adjusted base DMG from 500 to 600 2. The bonus weapon damage of [Thunderstrike] caused by [Fatal Current] is decreased from 200% to 100% 3. The cooldown time of [Fatal Current] will start counting after the state ends
[Ascensions] 1. Fulminous Zap: Original: -80% movement speed of the enemy hit by [Fatal Current] for 0.2s/0.3s/0.4s Adjusted: 0.4s/0.6s/1s 2. Lightning from void: Have chance to trigger [Chain Lightning] by dealing critical hit. The base trigger probability of weapon with 4x CritX is increased from 50% to 70% 3. Super Charge: Original: Recharge 3/4/6 shield for each damage dealt by [Chain Lightning] Adjusted: Max Shield +20/30/40 for 5/6/8s after [Chain Lightning] inflicts damage, and recharge 4/5/8 shield each hit caused by [Chain Lightning] 4. Storm Blast: [Thunderstrike] no longer triggers a crit hit necessarily when the ascension is at Lv.3 5. Magical Supply: Original: Once [Thunderstrike] kills the enemy, the ammo consumed will be recovered and [Fatal Current] will be launched. However, -25% duration for this [Fatal Current], down to 2s Adjusted: Once [Thunderstrike] kills an enemy, the ammo consumed will be recovered and [Fatal Current] will be launched with -30% duration
Interface UI:
Heroes' icons in the mini map will not cover up monsters
Special Effects & Models:
Reduced some special effects from teammates when teaming up
Optimized the special effects of Portals in [Longling Tomb], [Anxi Desert] and [Duo Fjord]
Optimized [Lei Luo]’s model and animation effect
Levels:
Reduced HP of stone monsters in [Basement of Longling]
Optimized spawn parameters of monsters in [Basement of Longling], [Desert Ruins] and [Shoreside Valley]
Reduce the difficulty of reaching some places in [Anxi Desert] and [Duo Fjord]
Added a new route in [Anxi Desert-Stage 2]
Added a new route in [Anxi Desert-Stage 3]
Added a new route in [Duo Fjord-Stage 1]
Adjusted the challenge event [All monsters will constantly recover HP] to [After monsters are injured, 60% HP DMG taken will be recovered over 4s].
The effect of the challenge event [Fewer monsters remains, stronger attributes they have] now can also boost movement speed of enemies.
Increased the healing parameter in the challenge event [Monster will cure other monsters around based on lost HP].
Increased the spawn rate of traps, reduced DMG caused by traps, and shortened the duration for traps in the challenge event [Traps will be spawned beneath the hero once in a while].
Weapons:
New Mechanism for [Frenzied Shark]: The detection radius would be increased based on the number of bounces (won't exceed the AoE radius)
Optimized Mechanism for [Shrieker]: Base DMG: 605->555 CritX: 2.0->1.5 Piercing: 2->1 Explosion Range: 4m-> 3m when hitting an enemy, 5m when hitting a barrier Charge Time: 1.32s->0.9s
Other Systems:
Adjusted the amount of coins dropped, and reduced the cost for upgrading weapons
Monsters:
Adjustments to defensive and shielding monsters:
[Defensive]: Damage caused by hitting enemies' weaknesses would not be affected by the damage reduction In [Longling Tomb] & [Basement of Longling], defensive enemies would receive 40% damage reduction for their non-weakness spots being hit In [Anxi Desert] & [Desert Ruins], defensive enemies would receive 50% damage reduction for their non-weakness spots being hit In [Duo Fjord] & [Shoreside Valley], defensive enemies would receive 60% damage reduction for their non-weakness spots being hit
[Shielding]: In [Longling Tomb] & [Basement of Longling], shielding enemy would offer 10% of max HP or max shield/armor (if any) to itself and all enemies nearby In [Anxi Desert] & [Desert Ruins], shielding enemy would offer 20% of max HP or max shield/armor (if any) to itself and all enemies nearby In [Duo Fjord] & [Shoreside Valley], shielding enemy would offer 30% of max HP or max shield/armor (if any) to itself and all enemies nearby
Adjusted the hitbox of the weaknesses on [Ichthyosaurus Offspring] during phase 1
Daily Challenges:
Daily challenge effect adjustment: The bonus effect [After revival, enemy's HP -50% while attack and movement speed greatly increase] of [Resurgency] is now a main effect The bonus effect [When you have different numbers of Legendary Scrolls and Cursed Scrolls, +30% lucky shot chance for each difference] of [Unpredictable Fortune] is tweaked. Now each difference would grant 40% lucky shot chance In [Economic Pressure], destroying summoned enemies would no longer deduct copper. And players cannot apply elemental effect to pots Normal ammo no longer dropped in [Elite Sniper]
Added titles of bonus effects in daily challenges
Bug Fixes:
Fixed an issue where the Lei Luo's talent [Surging Crit] could be triggered by injectors
Fixed an issue where the indicator for remaining enemy on the minimap is abnormal
Fixed an issue where UI may be glitched in certain levels when players are spectating
Fixed abnormal HP counter after dropping [Flesh and Bones]
Fixed the inconsistent model size of [Crown Prince] shown on the post-game report
Fixed an issue where [Wind God] may be stuck into the ground when player is down
Fixed an issue where players could hear the footstep when jumping right after dashing
Fixed an issue where in the [Guard the Seal] challenge, the projectiles shot near the steps would be unintentionally blocked in [Anxi Desert-Stage 2]
Fixed an issue where the initial aim position of [Double Caliber]'s projectile is abnormal
Fixed an issue where special effect of muzzle is missing when [Double Caliber] is firing
Fixed an issue where the special effect of stone enemy is missing when zooming in for 1s with a sniper and the inscription "When scope is on for 1s, hits deal Crit DMG"
Fixed an issue where [Prism] occasionally cannot break the portal barrier of a vault or pots
Fixed an issue where [Bone Dragon] would not benefit from the inscription "Magazine Capacity become 2. When the first shot kill the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to second shot" if firing too quickly
Fixed an issue where [Shrieker] cannot launch projectiles immediately upon firing during dual-wielding under certain circumstances
Fixed an issue where FPS counter would toggle on by default upon opening the game
Fixed inconsistent duration for dropping an item when running in different framerates
Fixed an issue where players cannot interact with weapons dropped under the feet of peddler
Fixed an issue where certain controllers would abnormally be disconnected in the game
Fixed some buttons on some certain types of mouse with multiple side buttons unable to bind properly
Fixed an issue where [Bomber], [Flame Bomber], [Lightning Bomber] and [Poision Bomber] wouldn't self explode when they are killed in midair
Fixed an issue where [Elite Beetle] may turn its back to players when charging
Fixed an issue where the bonus stacks may unintentionally reset in a run with daily challenge theme [Elite Sniper] and bonus effect [After killing an enemy, the next hit deals higher damage and the bonus stacks when killing consecutively.The bonus will be cleared after hitting but not killing the enemy.]
Fixed an issue where the occult scroll would be destroyed when players have got the particular scroll from other players beforehand, and try to buy the same scroll from a peddler, or obtain it from a red chest
Fixed an issue where players cannot choose other archives when one of them is corrupted
Hello everyone~ In this update, we have fixed some bugs and adjusted some content. Thank you for your feedback and suggestions!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Details of this update are as follows:
Hero:
Adjusted the mechanism of [Magical Supply]. Consumed ammo would now be recovered as spare ammo after triggering [Magical Supply] when the magazine is full, and the bullets would not be recovered when [Magical Supply] is triggered by weapon skill.
UI:
Added an option to show/hide FPS counter
Added special effects to distinguish shared weapons from monopolized ones
Optimized HP bar when a teammate carried [Flesh and Bones]
Level:
Adjusted entrance locations of some Vaults in [Duo Fjord-Stage 3]
Adjusted locations of some peddlers and red treasure chests in [Anxi Desert-Stage 3]
Adjusted locations of some peddlers in [Longling Tomb-Stage 3]
Adjusted the number of monsters spawn in some areas of [Longling Tomb-Stage 4]
Adjusted some destination markers in [Duo Fjord-Stage 2]
Bug Fixes:
Fixed an issue where removing the mark of some weapons when [Ao Bai] was dual-wielding would interrupt the dual wielding
Fixed an issue where the weapon skill of [Talisman] would fail to trigger [Qing Yan]’s ascension [Hail of the Bullets]
Fixed an issue where your teammates’ damage to enemies would increase your damage output when [Lei Luo] activates the ascension [Eye of the storm]
Fixed an issue where [Gifted Man] would be triggered without broken shield when using [Lei Luo] with [Gifted Man] activated
Fixed an issue where the description of the daily challenge would be displayed abnormally
Fixed an issue where some status icons were displayed abnormally
Fixed an issue where the descriptions of buns and ammo supply which are sold by peddler may not be displayed
Fixed an issue where two weapons would be displayed incorrectly in the backpack when you actually only have one weapon
Fixed an issue where the tail would quiver strongly when [Crown Prince] is crawling after being downed
Fixed an issue where the size of [Calvary] is abnormal when dropped
Fixed an issue where the model of [Lei Luo] may become anomalous
Fixed abnormal visual effects caused by [Chain Lightning]
Fixed an issue where visual effects on the ground would linger after attacks by [Lobster] and [Elite Lobster]
Fixed abnormal special effects of [Rogue Arsonist]
Fixed abnormal background music playing at the main menu
Fixed an issue where sound effects may linger after [Wind God] is defeated
Fixed abnormal sound effects when continuously casting the weapon skill of [Flowing Light]
Fixed abnormal special effects in the challenge event [Traps will be spawned beneath the hero once in a while]
Fixed a softlock that could prevent progress in [Duo Fjord-Stage 1]
Fixed a softlock that could prevent progress in [Anxi Desert-Stage 3]
Fixed the issue where the countdown timer for the jump challenge event would not be triggered in [Desert Ruins]
Fixed the issue where the countdown timer for the jump challenge event would not be triggered in [Shoreside Valley]
Fixed an issue where the corrosion ball, generated with the inscription "80% chance to create an corrosion ball to chase nearest enemy whenever you make a Crit Hit", wouldn't home in on the last enemy standing
Fixed incorrect spore count with the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together"
Fixed an issue where launcher weapons may deal no damage to [Ichthyosaurus Offspring]
Fixed an issue where players couldn’t reload their weapons under certain circumstances
Fixed an issue where during a cutscene, the game would be glitched when reconnecting after being disconnected
Fixed an issue where players may become invincible after reviving a teammate
Fixed an issue where [Horsehead] and [Elite Horsehead] would deal unintended amount of damage to players
Fixed abnormal movement pattern for [Fire Lizard] when being hit by boulders
Fixed an issue where [Fiddler Crab]'s behaviors would become unnatural after players entering a Vault & leaving them behind
Fixed an issue where [Frenzied Shark] would not injure and knock out yourself in a run with daily challenge theme[Explosive Carnival] and bonus effect "The explosion can cause damage and knockback effect on yourself"
Fixed an issue where [Double Caliber] couldn’t penetrate the shield held by [Horsehead] in a run with daily challenge theme[Elite Sniper]
Fixed the issue where [Talisman] may not fire when the player was holding [Bullet Light]
Hello everyone! In this update, we have fixed some bugs and adjusted some content. Thank you all for your feedback and suggestions! Special thanks to some enthusiastic players [Altanna, c_witt2, Cryorus the GunfireScienceWizard, Neonred, EenoT, Pluton, RikYnsider, Nikson3000, Nok46,etc.] for their kindly and useful help in text localization!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
Hero:
Optimized the special effect of the icon for Fatal Current
Optimized the scene of the hero selection interface and Lei Luo's position
Optimized the effect of the talent Gifted Man. "After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently", now the thunder summoned by Thunderstrike can also increase weapon damage when it kills an enemy 15 meters away
UI:
Optimized the ascension interface after using golden goblets
Optimized some localized text in the game
Special Effects and Models:
Optimized the charging effect of Strike Wing
Optimized the special effect of Chain Lightning for Lei Lu
Optimized positions of heroes and the lighting effects in the checkout page
Level:
Optimized locations of traps and portals for Vaults in Longling Tomb
Optimized monster's patrol route in Longling Tomb
Optimized the entrance locations of some Vaults in Anxi Desert-Stage 3
Optimized some route configurations in Duo Fjord-Stage 2
Weapon:
Optimized the animation of the weapon skill casting right after continously performing multiple basic attacks of Flowing Light
Bug Fixes:
Fixed an issue where the abnormal sound clue of being injured would be played when players are being attacked by the reverse vortex summoned by Wind God
Fixed abnormal sound effect is played when Kappa, Elite Kappa are launching their magical orbs
Fixed the issue that in daily challenge Resurgency, revived enemies may lost their AI and stand still once the elite monster is killed in the vault
Fixed an issue where Nihilation Monk and Octopus would deal unintended damage in a run with daily challenge Vlad's Dream consisting the additional effect "Damage taken will instead deduct health for 4s in the way of bleeding, killing an enemy will stop bleeding immediately"
Fixed the issue that players won't recover HP after destroying poison barrel in the daily challenge Vlad's Dream with the additional effect "Recover 5 HP whenever" you kill an enemy or destroy an item"
Fixed the prompt "Elite mode unlocked!" would appear when players who are yet to unlock elite mode complete daily challenge
Fixed abnormal crawling animation when Crown Prince is downed
Fixed an issue preventing the patrimonial sniper rifle held by Lei Luo from getting the inscription about elemental effect in daily challenge Elemental World
Fixed an issue allowing the patrimonial sniper of Lei Luo may be obtained duplicately
Fixed an issue where the model of the patrimonial sniper rifle held by Lei Luo would be shown abnormally after the host is altered
Fixed an issue where non-thunderstrike damage inflicted by Lei Luo would abnormally trigger Magical Supply
Fixed an issue where the special effect of Chain Lightning may remain when Lei Luo's asension Electric Circuit is activated
Fixed an issue where owning Blazing Hoop & Fire Enthusiast, or Magnetic Coil & Lightning Enthusiast, or Realm of Corrosion & Corrosion Enthusiast at the same time would unexpectedly trigger elemental effect to players themselves
Fixed the issue that the special effect of Blazing Hoop, Magnetic Coil and Realm of Corrosion is inconsistent with the actual range
Fixed the issue that Lightless Shield can't resist the damage from Capacity Overdraft
Fixed the issue that once Deadly Counter is triggered, players can deal direct damage to monsters regardless of their invincible shield
Fixed the issue that in the last zone of the stage, the yellow target point displays abnormally
Fixed the issue that players can't ping some chests
Fixed the issue that the icon of Arms Trafficker is still displayed in Craftsman interface even though Evil-Banishing Talisman takes effect
Fixed the issue that in high resolution, the information of dropped item is out of the screen
Fixed the issue that players may stuck in some places like Longling Tomb-Stage 3, Anxi Desert-Stage 3, Duo Fjord-Stage 2 and Shoreside Valley
Fixed the issue that because peddler is too close to the portal in Duo Fjord-Stage 2, players can hardly interact with them
Fixed the issue that players may not be able to interact with Golden Goblet in Anxi Desert-Stage 1
Fixed the issue that players may not be able to complete Duo Fjord-Stage 2
Fixed the issue that in challenge event "All enemies transform into Desert Worm after being defeated", Desert Worm may be spawned in the midair
Fixed the issue that players may be slammed out of the map by Lu Wu
Fixed the issue that Lu Wu may act abnormally
Fixed the issue that Elite Beetle may abnormally teleport
Fixed the issue that Arrogant Lobster's shell will bounce after hitting other monsters
Fixed the issue that the inscription "+5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit" can be seen on Illusion
Fixed the issue that when players use Golden Bow, damage number's location is abnormal
Fixed the issue that under certain circumstances, Golden Bow and Strike Wing can't deal any damage
Fixed the issue that under certain circumstances, weapon sensitivity is abnormal
Fixed the issue that if players use the weapon skill of Flowing Light when going to the next stage, they can't reload or switch weapon any more
Hello everyone~ In this update, we have fixed some bugs and made some optimizations. Thank you for your feedback and suggestions!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
UI:
Optimized the player information interface so that the classification of different heroes will no longer be obscured by the player level
Special Effect&Model
Optimize the scroll "Thunder Step", "Lightning" affix and the lightning effect of "Lightning Trap"
Bug Fixes:
Fixed the issue that the revival will be interrupted when the ascension Lightning Governor triggers Chain Lightning
Fixed the issue that weapons with multiple projectiles can not trigger the ascension Magical Supply
Fixed the issue that the description and icon of Magical Feather sold by Peddler were incorrect
Fixed the issue that the special effect of three elements' secondary skill was display inconsistently
Fixed the issue that the sound effect is abnormal when Flowing Light hits monsters
Fixed the issue that if all magical balls of Elite Kappa are destroyed, the skill doesn't end in advance
Fixed the issue that when there are too many dropped Thunder Orbs of Lei Luo, FPS of the game will drop
Fixed the issue that players may be stuck in the ground and can't move in Duo Fjord-Stage 2
Fixed the issue that players can jump out of the map in Longling Tomb-Stage 4
Fixed the issue that players may be slammed into the stone by Lu Wu in Eternal Palace-Final stage
Fixed the issue that some dropped items are not accessible in Duo Fjord-Stage 2
Fixed the issue that some peddlers and golden treasure chests are spawned in inaccessible place in Longling Tomb-Stage 1
Fixed the issue that players can't complete Duo Fjord-Stage 1 as usual
Fixed the issue that monsters may be spawned in the stone in Duo Fjord-Stage 2
Fixed the issue that players can hardly interact with some chests in Longling Tomb-Stage 1
Fixed the issue that if players enter the battle when the logbook is not closed, they can't interact with any interface with the mouse
Fixed the issue that Shrieker is in the wrong place under third-person perspective
Fixed the issue that crosshair of the sniper is abnormal under certain conditions
Fixed the issue that some non-melee weapons will play the animation of melee weapons in third-person perspective
Fixed the issue that Nihilation Monk and Elite Monk's life steal isn't interrupted after players entering the vault
Fixed the issue that if players are killed when using Flowing Light's weapon skill, they probably can't switch the weapon and reload after being revived
Fixed the issue that the scroll "Thunder Step" and Crown Prince's "Energy Orb" will make the monster stand still
Hello everyone! The first major update in 2021 finally meets with everyone. In addition to the new hero and new boss, the long-awaited weapon type- melee weapon is also introduced in this update. Hope you will enjoy it! Meanwhile, we will continue to optimize game contents. We will appreciate if you can give us some feedback and suggestions.
We have been working on the new main level that many players are looking forward to, but we still need more time to develop. Please be patient and stay tuned! Thank you for your continued support and love. Hope you all have fun!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
Hero:
New Hero:Lei Luo
Introduction: Lei Luo, who is born with thunder tattoos, can easily manipulate thunder to hit enemies. Through continuous training, he can integrate his talents with firearm skills to make an amazing shot.
Unlock Requirement:Talent level reaches 55
Lei Luo's Skills: 1.Primary Skill (E): Fatal Current Activate the electric current hidden under Lei Luo's tattoos to increase his movement speed by 30% and skill damage by 50% for 5 seconds. During this period, hitting any enemy will end the bonus state and convert the shot into Thunderstrike which deals 200% extra damage and summons a thunder with 800 lightning damage after the hit.
2.Secondary Skill (Q): Chain Lightning Launch a lightning bolt at the enemy to deal 500 lightning damage. After hitting the target, the lightning bolt will automatically bounce to another nearby enemy, up to 2 times.
Exclusive Talents: 1.Sniper: Elite monsters/bosses will drop an extra sniper rifle 2.Gifted Man: You can choose a random extra talent after starting the adventure 3.Thunderborn: Fatal Current lasts for 1 more second, and -2 seconds cooldown time 4.Re-Energized: When the shield is broken, restore 50% number of uses of the secondary skill 5.Surging Crit: When using a sniper rifle, there is a 50% chance of triggering a Crit Hit which has 70% CritX of the current weapon even if you miss weaknesses
Weapons:
New Weapons:
Flowing Light
Weapon Type: melee weapon Weapon Skill: thrust forward for 5 times after a short charge (release at right time, or the charge will be interrupted)(Does not apply to Dual-wield) Exclusive Inscription: When using weapon skill, DMG will be increased with the number of the hit by the thrust Unlock Requirement: Kill Foot Soldier 60 times
Strike Wing
Weapon Type: sniper rifle Weapon Skill: Once hit the target, three arrows will be split to the enemy behind the target (Does not apply to Dual-wield) Exclusive Inscription: All split arrows will go after the same target Unlock Requirement: Kill Catfish Man 20 times
Add three weapon inscriptions (only work on melee weapons) (1)50% chance to deal DMG twice if there is only 1 enemy within 3m (2)After killing the enemy, +30% movement speed for 5s and +100% Lucky Shot chance for next hit (3)+50% weapon DMG if there are more than 1 enemy within 5m
Optimized the size of crosshair when Golden Bow is fully drawn.
Monsters:
New BOSS:
Wind God
Wind is its wing so it can fly. In ancient tales, Wind God can carry the sand with wind to ramp across the desert. Usually people can only see the tornado and sandstorm rather than the true face of Wind God so they think this is nonsense. Unlock Requirement:Kill Ichthyosaurus Offspring 5 times
New Elite Monster:
Elite Kappa
Kappa, who has been cultivated for many years, now can not only summon more magical balls but also be able to teleport.
Optimized hitbox detection of Golem so that it’s easier to hit weak points when Golem is leaning.
Levels:
2 Elite Vaults added in Longling Tomb
1 new Guard Seal level added in Longling Tomb
Expanded the route of Longling Tomb-Stage 4
1 new Guard Seal level added in Anxi Desert
2 new secure-the-area levels and 2 new Guard Seal levels added in Duo Fjord
Expanded the route of Duo Fjord-Stage 1, Duo Fjord-Stage2 and Duo Fjord-Stage 3
New Achievements:
Victory of Lei Luo:Complete a run with Lei Luo
Son of Thunder:Use Fatal Current for more than 1000 seconds
Philanthropist:Share 100 items in total
Lucky Draw:Obtain a weapon with two or more exclusive inscriptions
Professional Athlete:Complete a run on normal difficulty in 30 minutes
Sports Car:Complete a run on elite difficulty in 30 minutes
Sky is the Limit:Complete a run on nightmare difficulty in 30 minutes
Fresh Start:Complete one Daily Challenge
Master of Daily Challenge:Complete 5 unique Daily Challenges
Legendary Shot:Single attack deals more than 300,000 DMG
Advanced Weapon:Carry a weapon which is Lv.12+
Raging Winds:Kill Wind God for the first time
Everlasting Martyr:Kill Golem for the first time
Daily Challenge:
New theme:Elite Sniper
Modified 1 additional special effect in the daily challenge theme: Unavoidable Confrontation Original: +30% Movement Speed for 2 seconds whenever killing enemies with Crit Hit. New: +10% Movement Speed for 3 seconds whenever dealing Crit Hit. (Can be stacked, capping at 50%)
1 new additional special effect added in the daily challenge theme: Unavoidable Confrontation New: Monster has 20% chance to equip with Immunization Shield. Immunization Shield: becomes invulnerable to damage and manipulation for a short time when injured
1 additional special effect added in the daily challenge theme: Economy Pressure New: Items sold by the peddler are upgraded: Weapons: Weapon level +2; Occult scrolls: Buy one get one free; Buns: Recover full HP. The craftsman's ability: weapon level +2 upon each enhancement.
1 new additional special effect added in the daily challenge theme: Vlad’s Dream New: DMG taken would deduct corresponding HP in the form of bleeding for 4s, killing an enemy would stop bleeding immediately.
Modified 1 additional special effect in the daily challenge theme: Unpredictable Fortune Original: +50% DMG Dealt for each Legendary Occult Scroll you own New: When the numbers of legendary occult scrolls and cursed occult scrolls you own are different, +30% Lucky Shot Chance for each difference.
1 new additional special effect added in the daily challenge theme: Unpredictable Fortune New: Picking up a lengedary scroll will grant you a random non-cursed scroll
UI:
Optimized the stats at checkout page
Optimized the Backpack page, add hero's skills and exclusive talents in Ascension page
Optimized Player Information page
Optimized the display of item's name when players move crosshair closer to the marked item
Optimize the setting "Last Weapon Used", so now it also applies to "Default Weapon"
Optimized the icon of Challenge Event and elemental effect
Optimized the display of Desert Worm in the logbook
BUG Fixes
Fixed the issue that for the inscription "+5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit", the duration refreshes abnormally
Fixed the issue that the arrow displays abnormally when Sting is on standby
Fixed the issue that if Goshawk has the inscription "Deal Crit DMG to the enemy on hit if the scope is on for 1s", charging the shot before using the scope and keeping the charge for more than 1 second,this attack won't trigger the inscription properly.
Fixed the issue that RoF of some weapons is incorrect
Fixed the issue that if players pick up a weapon and use the scope immediately, UI is abnormal
Fixed the issue that if players cancel the matching and switch to Daily Challenge, then come back again to New Adventure page, the display of difficulty is incorrect
Fixed the issue that in Daily Challenge, the display of ascension level of Golden Goblet in Entrance is incorrect
Fixed the issue that White Shark's action is abnormal after killing players with hook
Fixed the issue that Elite Beetle and Elite Spearman will stand still under certain circumstances
Fixed the issue that some notifications won't show up
Fixed the issue that players may spawn out of the map after triggering Triple Comeback in Eternal Palace-Final stage
Fixed the issue that entering or exiting the vault will make golden treasure chest's reward disappeared
Fixed the issue that Elite Lobster may be affected by Manipulation
Fixed the issue that players may get the same inscription after replacing their inscription in golden treasure chest
Fixed the issue that once players trigger the scroll "Rock-Hard Determination", they can constantly trigger it if they keep moving after being moved by the explosive barrels
Fixed the issue that in Daily Challenge "Resurgency", Ichthyosaurus Offspring will stand still after being revived
Fixed the issue that in weapon comparison panel, the number is in the wrong place
Fixed the issue that Ao Bai's ascension "Last Shot" doesn't take effect as usual
Fixed the issue that the status icon of Gemini Inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together" displays abnormally
Fixed the issue that the special effect is abnormal when Elite Henchman is killed
Fixed the issue that craftsman's enhancement times in the same stage has been shared
Fixed the issue that the inscription "Projectile +0.2 for every enemy killed (resets after reload)" becomes invalid once players are killed
Fixed the issue that the action "bend the bow" is missing for Catfish Man
Fixed the issue that players may not be able to complete Anxi Desert-Stage 3 and Duo Fjord-Stage 1
Fixed the issue that in Anxi Desert-Stage 3 and Duo Fjord-Stage 1, models of some golden treasure chests and the vault's portal are in error
01/29 BUG Fixes Announcement
Fixed the issue that in co-op mode, when Wind God turns into tornado and chases after players, if a player who isn't being chased is knocked down, Wind God may be invincible forever
Fixed the issue that Elite Kappa may be stuck in the midair
Fixed the issue when Lei Luo has both "Magical Supply" and "Thunder Turbo" ascensions, killing monsters with "Thunderstrike" won't stack layers for "Thunder Turbo"
Fixed the issue that if elite monster/boss is killed by Lei Luo's talent "Sniper", dropped sniper rifle can be picked up by any players
Fixed the issue that monsters will go to other area in Longling Tomb-Stage 4
Fixed the issue that players may not be able to complete Duo Fjord
Fixed the issue that there are some portals, peddlers and golden treasure chests in the area which players can't access in Duo Fjord-Stage 3
Fixed the issue that players can't interact with some portals of the vault in Duo Fjord-Stage 1
Fixed the issue that elite monsters are spawned out of the map in Duo Fjord-Stage 2