Hello everyone~ In this update, we have fixed some bugs, and optimized some scenes and animation assets to improve overall performance, therefore, the patch size is larger than usual. We apologize for any inconvenience caused.
As for feedback and suggestions about the last balancing update, we have recorded and been working on improving the game based on the responses. Please give us more time to solve them because our main focus now is on the development of new content. Thanks for your understanding and support.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*[/i]
Here are details of this update:
Interface UI:
Optimized the display interface when teammate is carrying the shell in [Dinghai Bay-Final Stage]
Optimized icons of some status
Special Effects & Models:
Optimized [Lei Luo]'s animation in the main menu
Sound Effects:
Optimized the reverberation in different maps
Added sound effects when bullet with different materials hit different objects
Levels:
The vault with stone monsters will not exist in the adventure with normal difficulty
In the vault of spinning fire trap, lower the number of spike traps on the ground and there will be no horsehead on the second floor
Daily Challenge:
Optimized the performance of monster resurrection in [Resurgency]
In Daily Challenge, there will be no red treasure chest in [Longling Tomb-Stage 1]
The vault with stone monsters will not exist in [Resurgency]
Bug Fixes:
Fixed an issue where it takes longer than expected for certain heroes to equip their weapon after casting their skills
Fixed an issue where players could not gain immunity to elemental effect as expected with [Lei Luo]'s random talent [After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%]
Fixed incorrect HUD counter with [Lei Luo]'s random talent [After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently]
Fixed an issue where [Lei Luo]'s ascension [Lightning from Void] could not be triggered when enemies are too far away
Fixed an issue where [Lei Luo]'s ascension [Electric Circuit] would unintentionally transmit damage based on the thunderbolt of Fatal Current instead of the weapon DMG
Fixed an issue where [Energy Orb] could freeze missiles launched by [Arrogant Lobster]
Fixed an issue where [Emergency Defense] is inactive after the player who uses [Qing Yan] is revived by teammates via Peddler
Fixed an issue where the volume of some sound effects could not be adjusted
Fixed an issue where sound effect could not be interrupted when [Kappa] is killed if he is casting the magic ball
Fixed an audio issue where pain sound would not be played for players when they're hit by the killed monsters' lingering attack
Fixed abnormal flame direction of spinning fire traps in the corresponding trap vault
Fixed an issue in [Duo Fjord-Stage 2] where monsters would not jump off the rooftop at one particular place
Fixed an issue where red treasure chests would not spawn in some levels
Fixed an issue with [Thunder Storm]'s exclusive inscription [+100% radius for weapon skill's lightning ball and +100% DMG for its detonation], players cannot detonate the lightning ball by hitting the edge of the ball
Fixed an issue that prevents the player from interacting with the weapons that dropped at the feet of NPCs
Fixed an issue where the arrows that compare damage of both weapons may reversely display
Fixed incorrect weapon mode prompt when [Ao Bai] is dual-wielding
Fixed an issue where the screen may abnormally shake when using some high RoF weapons with [Crown Prince]
Fixed an issue where the arrow of [ Strike Wing ] would be missing when switching to another weapon immediately after shootingv
Fixed an issue where some weapons could not awake stone enemies on hit
Fixed incorrect price of some items sold by Peddler
Fixed an issue where aim assist on controller could not be turned off
Fixed an issue in the Daily Challenge theme [Economic Pressure] where the treasure chest at the end of a level would unintentionally grant copper
Fixed an issue in the daily challenge theme [Unavoidable Confrontation] where the bonus effect of [Indomitable Vitality] could be influenced by the challenge event [Increases Crit DMG, decreases all other damage]
4/17 Additional Update:
Fix an issue where the changing of Sound Effect and Voice Volume won't affect the corresponding reverberation.
Fix an issue where the room challenge “Continue to be injured and defeat enemies to get healing!”, and the bonus effect [Haunting Encounter] of the theme [Vlad's Dream]in Daily Challenge will frequently play the hit sound.
Hello everyone~ In this update, we have made some balance adjustments to Lei Luo and fixed some bugs. The development team is working on the new hero, new stage, new boss, and new talent system, please stay tuned. Thanks you all for your support and patience.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Details of this update are as follows:
Hero:
Balance Adjustments for Lei Luo:
[Talents] Content Adjustment on Lv.2 Talent: 1. Original: Remove the elemental effect immediately after releasing [Fatal Current], and the damage taken in the next 2 seconds will be reduced by 60% Adjusted: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60% 2. Get a "patrimonial" sniper rifle Now provide a better "patrimonial" sniper rifle 3. Added: -0.2s cooldown of [Fatal Current] upon every hit causing by [Chain Lightning] 4. Added: Summon a thunderbolt to strike on the target when [Chain Lightning] only hits one enemy 5. Original: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently Adjusted: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.3% permanently
[Skills] 1. [Chain Lightning]: Adjusted base DMG from 500 to 600 2. The bonus weapon damage of [Thunderstrike] caused by [Fatal Current] is decreased from 200% to 100% 3. The cooldown time of [Fatal Current] will start counting after the state ends
[Ascensions] 1. Fulminous Zap: Original: -80% movement speed of the enemy hit by [Fatal Current] for 0.2s/0.3s/0.4s Adjusted: 0.4s/0.6s/1s 2. Lightning from void: Have chance to trigger [Chain Lightning] by dealing critical hit. The base trigger probability of weapon with 4x CritX is increased from 50% to 70% 3. Super Charge: Original: Recharge 3/4/6 shield for each damage dealt by [Chain Lightning] Adjusted: Max Shield +20/30/40 for 5/6/8s after [Chain Lightning] inflicts damage, and recharge 4/5/8 shield each hit caused by [Chain Lightning] 4. Storm Blast: [Thunderstrike] no longer triggers a crit hit necessarily when the ascension is at Lv.3 5. Magical Supply: Original: Once [Thunderstrike] kills the enemy, the ammo consumed will be recovered and [Fatal Current] will be launched. However, -25% duration for this [Fatal Current], down to 2s Adjusted: Once [Thunderstrike] kills an enemy, the ammo consumed will be recovered and [Fatal Current] will be launched with -30% duration
Interface UI:
Heroes' icons in the mini map will not cover up monsters
Special Effects & Models:
Reduced some special effects from teammates when teaming up
Optimized the special effects of Portals in [Longling Tomb], [Anxi Desert] and [Duo Fjord]
Optimized [Lei Luo]’s model and animation effect
Levels:
Reduced HP of stone monsters in [Basement of Longling]
Optimized spawn parameters of monsters in [Basement of Longling], [Desert Ruins] and [Shoreside Valley]
Reduce the difficulty of reaching some places in [Anxi Desert] and [Duo Fjord]
Added a new route in [Anxi Desert-Stage 2]
Added a new route in [Anxi Desert-Stage 3]
Added a new route in [Duo Fjord-Stage 1]
Adjusted the challenge event [All monsters will constantly recover HP] to [After monsters are injured, 60% HP DMG taken will be recovered over 4s].
The effect of the challenge event [Fewer monsters remains, stronger attributes they have] now can also boost movement speed of enemies.
Increased the healing parameter in the challenge event [Monster will cure other monsters around based on lost HP].
Increased the spawn rate of traps, reduced DMG caused by traps, and shortened the duration for traps in the challenge event [Traps will be spawned beneath the hero once in a while].
Weapons:
New Mechanism for [Frenzied Shark]: The detection radius would be increased based on the number of bounces (won't exceed the AoE radius)
Optimized Mechanism for [Shrieker]: Base DMG: 605->555 CritX: 2.0->1.5 Piercing: 2->1 Explosion Range: 4m-> 3m when hitting an enemy, 5m when hitting a barrier Charge Time: 1.32s->0.9s
Other Systems:
Adjusted the amount of coins dropped, and reduced the cost for upgrading weapons
Monsters:
Adjustments to defensive and shielding monsters:
[Defensive]: Damage caused by hitting enemies' weaknesses would not be affected by the damage reduction In [Longling Tomb] & [Basement of Longling], defensive enemies would receive 40% damage reduction for their non-weakness spots being hit In [Anxi Desert] & [Desert Ruins], defensive enemies would receive 50% damage reduction for their non-weakness spots being hit In [Duo Fjord] & [Shoreside Valley], defensive enemies would receive 60% damage reduction for their non-weakness spots being hit
[Shielding]: In [Longling Tomb] & [Basement of Longling], shielding enemy would offer 10% of max HP or max shield/armor (if any) to itself and all enemies nearby In [Anxi Desert] & [Desert Ruins], shielding enemy would offer 20% of max HP or max shield/armor (if any) to itself and all enemies nearby In [Duo Fjord] & [Shoreside Valley], shielding enemy would offer 30% of max HP or max shield/armor (if any) to itself and all enemies nearby
Adjusted the hitbox of the weaknesses on [Ichthyosaurus Offspring] during phase 1
Daily Challenges:
Daily challenge effect adjustment: The bonus effect [After revival, enemy's HP -50% while attack and movement speed greatly increase] of [Resurgency] is now a main effect The bonus effect [When you have different numbers of Legendary Scrolls and Cursed Scrolls, +30% lucky shot chance for each difference] of [Unpredictable Fortune] is tweaked. Now each difference would grant 40% lucky shot chance In [Economic Pressure], destroying summoned enemies would no longer deduct copper. And players cannot apply elemental effect to pots Normal ammo no longer dropped in [Elite Sniper]
Added titles of bonus effects in daily challenges
Bug Fixes:
Fixed an issue where the Lei Luo's talent [Surging Crit] could be triggered by injectors
Fixed an issue where the indicator for remaining enemy on the minimap is abnormal
Fixed an issue where UI may be glitched in certain levels when players are spectating
Fixed abnormal HP counter after dropping [Flesh and Bones]
Fixed the inconsistent model size of [Crown Prince] shown on the post-game report
Fixed an issue where [Wind God] may be stuck into the ground when player is down
Fixed an issue where players could hear the footstep when jumping right after dashing
Fixed an issue where in the [Guard the Seal] challenge, the projectiles shot near the steps would be unintentionally blocked in [Anxi Desert-Stage 2]
Fixed an issue where the initial aim position of [Double Caliber]'s projectile is abnormal
Fixed an issue where special effect of muzzle is missing when [Double Caliber] is firing
Fixed an issue where the special effect of stone enemy is missing when zooming in for 1s with a sniper and the inscription "When scope is on for 1s, hits deal Crit DMG"
Fixed an issue where [Prism] occasionally cannot break the portal barrier of a vault or pots
Fixed an issue where [Bone Dragon] would not benefit from the inscription "Magazine Capacity become 2. When the first shot kill the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to second shot" if firing too quickly
Fixed an issue where [Shrieker] cannot launch projectiles immediately upon firing during dual-wielding under certain circumstances
Fixed an issue where FPS counter would toggle on by default upon opening the game
Fixed inconsistent duration for dropping an item when running in different framerates
Fixed an issue where players cannot interact with weapons dropped under the feet of peddler
Fixed an issue where certain controllers would abnormally be disconnected in the game
Fixed some buttons on some certain types of mouse with multiple side buttons unable to bind properly
Fixed an issue where [Bomber], [Flame Bomber], [Lightning Bomber] and [Poision Bomber] wouldn't self explode when they are killed in midair
Fixed an issue where [Elite Beetle] may turn its back to players when charging
Fixed an issue where the bonus stacks may unintentionally reset in a run with daily challenge theme [Elite Sniper] and bonus effect [After killing an enemy, the next hit deals higher damage and the bonus stacks when killing consecutively.The bonus will be cleared after hitting but not killing the enemy.]
Fixed an issue where the occult scroll would be destroyed when players have got the particular scroll from other players beforehand, and try to buy the same scroll from a peddler, or obtain it from a red chest
Fixed an issue where players cannot choose other archives when one of them is corrupted
Hello everyone~ In this update, we have fixed some bugs and adjusted some content. Thank you for your feedback and suggestions!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Details of this update are as follows:
Hero:
Adjusted the mechanism of [Magical Supply]. Consumed ammo would now be recovered as spare ammo after triggering [Magical Supply] when the magazine is full, and the bullets would not be recovered when [Magical Supply] is triggered by weapon skill.
UI:
Added an option to show/hide FPS counter
Added special effects to distinguish shared weapons from monopolized ones
Optimized HP bar when a teammate carried [Flesh and Bones]
Level:
Adjusted entrance locations of some Vaults in [Duo Fjord-Stage 3]
Adjusted locations of some peddlers and red treasure chests in [Anxi Desert-Stage 3]
Adjusted locations of some peddlers in [Longling Tomb-Stage 3]
Adjusted the number of monsters spawn in some areas of [Longling Tomb-Stage 4]
Adjusted some destination markers in [Duo Fjord-Stage 2]
Bug Fixes:
Fixed an issue where removing the mark of some weapons when [Ao Bai] was dual-wielding would interrupt the dual wielding
Fixed an issue where the weapon skill of [Talisman] would fail to trigger [Qing Yan]’s ascension [Hail of the Bullets]
Fixed an issue where your teammates’ damage to enemies would increase your damage output when [Lei Luo] activates the ascension [Eye of the storm]
Fixed an issue where [Gifted Man] would be triggered without broken shield when using [Lei Luo] with [Gifted Man] activated
Fixed an issue where the description of the daily challenge would be displayed abnormally
Fixed an issue where some status icons were displayed abnormally
Fixed an issue where the descriptions of buns and ammo supply which are sold by peddler may not be displayed
Fixed an issue where two weapons would be displayed incorrectly in the backpack when you actually only have one weapon
Fixed an issue where the tail would quiver strongly when [Crown Prince] is crawling after being downed
Fixed an issue where the size of [Calvary] is abnormal when dropped
Fixed an issue where the model of [Lei Luo] may become anomalous
Fixed abnormal visual effects caused by [Chain Lightning]
Fixed an issue where visual effects on the ground would linger after attacks by [Lobster] and [Elite Lobster]
Fixed abnormal special effects of [Rogue Arsonist]
Fixed abnormal background music playing at the main menu
Fixed an issue where sound effects may linger after [Wind God] is defeated
Fixed abnormal sound effects when continuously casting the weapon skill of [Flowing Light]
Fixed abnormal special effects in the challenge event [Traps will be spawned beneath the hero once in a while]
Fixed a softlock that could prevent progress in [Duo Fjord-Stage 1]
Fixed a softlock that could prevent progress in [Anxi Desert-Stage 3]
Fixed the issue where the countdown timer for the jump challenge event would not be triggered in [Desert Ruins]
Fixed the issue where the countdown timer for the jump challenge event would not be triggered in [Shoreside Valley]
Fixed an issue where the corrosion ball, generated with the inscription "80% chance to create an corrosion ball to chase nearest enemy whenever you make a Crit Hit", wouldn't home in on the last enemy standing
Fixed incorrect spore count with the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together"
Fixed an issue where launcher weapons may deal no damage to [Ichthyosaurus Offspring]
Fixed an issue where players couldn’t reload their weapons under certain circumstances
Fixed an issue where during a cutscene, the game would be glitched when reconnecting after being disconnected
Fixed an issue where players may become invincible after reviving a teammate
Fixed an issue where [Horsehead] and [Elite Horsehead] would deal unintended amount of damage to players
Fixed abnormal movement pattern for [Fire Lizard] when being hit by boulders
Fixed an issue where [Fiddler Crab]'s behaviors would become unnatural after players entering a Vault & leaving them behind
Fixed an issue where [Frenzied Shark] would not injure and knock out yourself in a run with daily challenge theme[Explosive Carnival] and bonus effect "The explosion can cause damage and knockback effect on yourself"
Fixed an issue where [Double Caliber] couldn’t penetrate the shield held by [Horsehead] in a run with daily challenge theme[Elite Sniper]
Fixed the issue where [Talisman] may not fire when the player was holding [Bullet Light]
Hello everyone! In this update, we have fixed some bugs and adjusted some content. Thank you all for your feedback and suggestions! Special thanks to some enthusiastic players [Altanna, c_witt2, Cryorus the GunfireScienceWizard, Neonred, EenoT, Pluton, RikYnsider, Nikson3000, Nok46,etc.] for their kindly and useful help in text localization!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
Hero:
Optimized the special effect of the icon for Fatal Current
Optimized the scene of the hero selection interface and Lei Luo's position
Optimized the effect of the talent Gifted Man. "After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently", now the thunder summoned by Thunderstrike can also increase weapon damage when it kills an enemy 15 meters away
UI:
Optimized the ascension interface after using golden goblets
Optimized some localized text in the game
Special Effects and Models:
Optimized the charging effect of Strike Wing
Optimized the special effect of Chain Lightning for Lei Lu
Optimized positions of heroes and the lighting effects in the checkout page
Level:
Optimized locations of traps and portals for Vaults in Longling Tomb
Optimized monster's patrol route in Longling Tomb
Optimized the entrance locations of some Vaults in Anxi Desert-Stage 3
Optimized some route configurations in Duo Fjord-Stage 2
Weapon:
Optimized the animation of the weapon skill casting right after continously performing multiple basic attacks of Flowing Light
Bug Fixes:
Fixed an issue where the abnormal sound clue of being injured would be played when players are being attacked by the reverse vortex summoned by Wind God
Fixed abnormal sound effect is played when Kappa, Elite Kappa are launching their magical orbs
Fixed the issue that in daily challenge Resurgency, revived enemies may lost their AI and stand still once the elite monster is killed in the vault
Fixed an issue where Nihilation Monk and Octopus would deal unintended damage in a run with daily challenge Vlad's Dream consisting the additional effect "Damage taken will instead deduct health for 4s in the way of bleeding, killing an enemy will stop bleeding immediately"
Fixed the issue that players won't recover HP after destroying poison barrel in the daily challenge Vlad's Dream with the additional effect "Recover 5 HP whenever" you kill an enemy or destroy an item"
Fixed the prompt "Elite mode unlocked!" would appear when players who are yet to unlock elite mode complete daily challenge
Fixed abnormal crawling animation when Crown Prince is downed
Fixed an issue preventing the patrimonial sniper rifle held by Lei Luo from getting the inscription about elemental effect in daily challenge Elemental World
Fixed an issue allowing the patrimonial sniper of Lei Luo may be obtained duplicately
Fixed an issue where the model of the patrimonial sniper rifle held by Lei Luo would be shown abnormally after the host is altered
Fixed an issue where non-thunderstrike damage inflicted by Lei Luo would abnormally trigger Magical Supply
Fixed an issue where the special effect of Chain Lightning may remain when Lei Luo's asension Electric Circuit is activated
Fixed an issue where owning Blazing Hoop & Fire Enthusiast, or Magnetic Coil & Lightning Enthusiast, or Realm of Corrosion & Corrosion Enthusiast at the same time would unexpectedly trigger elemental effect to players themselves
Fixed the issue that the special effect of Blazing Hoop, Magnetic Coil and Realm of Corrosion is inconsistent with the actual range
Fixed the issue that Lightless Shield can't resist the damage from Capacity Overdraft
Fixed the issue that once Deadly Counter is triggered, players can deal direct damage to monsters regardless of their invincible shield
Fixed the issue that in the last zone of the stage, the yellow target point displays abnormally
Fixed the issue that players can't ping some chests
Fixed the issue that the icon of Arms Trafficker is still displayed in Craftsman interface even though Evil-Banishing Talisman takes effect
Fixed the issue that in high resolution, the information of dropped item is out of the screen
Fixed the issue that players may stuck in some places like Longling Tomb-Stage 3, Anxi Desert-Stage 3, Duo Fjord-Stage 2 and Shoreside Valley
Fixed the issue that because peddler is too close to the portal in Duo Fjord-Stage 2, players can hardly interact with them
Fixed the issue that players may not be able to interact with Golden Goblet in Anxi Desert-Stage 1
Fixed the issue that players may not be able to complete Duo Fjord-Stage 2
Fixed the issue that in challenge event "All enemies transform into Desert Worm after being defeated", Desert Worm may be spawned in the midair
Fixed the issue that players may be slammed out of the map by Lu Wu
Fixed the issue that Lu Wu may act abnormally
Fixed the issue that Elite Beetle may abnormally teleport
Fixed the issue that Arrogant Lobster's shell will bounce after hitting other monsters
Fixed the issue that the inscription "+5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit" can be seen on Illusion
Fixed the issue that when players use Golden Bow, damage number's location is abnormal
Fixed the issue that under certain circumstances, Golden Bow and Strike Wing can't deal any damage
Fixed the issue that under certain circumstances, weapon sensitivity is abnormal
Fixed the issue that if players use the weapon skill of Flowing Light when going to the next stage, they can't reload or switch weapon any more
Hello everyone~ In this update, we have fixed some bugs and made some optimizations. Thank you for your feedback and suggestions!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
UI:
Optimized the player information interface so that the classification of different heroes will no longer be obscured by the player level
Special Effect&Model
Optimize the scroll "Thunder Step", "Lightning" affix and the lightning effect of "Lightning Trap"
Bug Fixes:
Fixed the issue that the revival will be interrupted when the ascension Lightning Governor triggers Chain Lightning
Fixed the issue that weapons with multiple projectiles can not trigger the ascension Magical Supply
Fixed the issue that the description and icon of Magical Feather sold by Peddler were incorrect
Fixed the issue that the special effect of three elements' secondary skill was display inconsistently
Fixed the issue that the sound effect is abnormal when Flowing Light hits monsters
Fixed the issue that if all magical balls of Elite Kappa are destroyed, the skill doesn't end in advance
Fixed the issue that when there are too many dropped Thunder Orbs of Lei Luo, FPS of the game will drop
Fixed the issue that players may be stuck in the ground and can't move in Duo Fjord-Stage 2
Fixed the issue that players can jump out of the map in Longling Tomb-Stage 4
Fixed the issue that players may be slammed into the stone by Lu Wu in Eternal Palace-Final stage
Fixed the issue that some dropped items are not accessible in Duo Fjord-Stage 2
Fixed the issue that some peddlers and golden treasure chests are spawned in inaccessible place in Longling Tomb-Stage 1
Fixed the issue that players can't complete Duo Fjord-Stage 1 as usual
Fixed the issue that monsters may be spawned in the stone in Duo Fjord-Stage 2
Fixed the issue that players can hardly interact with some chests in Longling Tomb-Stage 1
Fixed the issue that if players enter the battle when the logbook is not closed, they can't interact with any interface with the mouse
Fixed the issue that Shrieker is in the wrong place under third-person perspective
Fixed the issue that crosshair of the sniper is abnormal under certain conditions
Fixed the issue that some non-melee weapons will play the animation of melee weapons in third-person perspective
Fixed the issue that Nihilation Monk and Elite Monk's life steal isn't interrupted after players entering the vault
Fixed the issue that if players are killed when using Flowing Light's weapon skill, they probably can't switch the weapon and reload after being revived
Fixed the issue that the scroll "Thunder Step" and Crown Prince's "Energy Orb" will make the monster stand still
Hello everyone! The first major update in 2021 finally meets with everyone. In addition to the new hero and new boss, the long-awaited weapon type- melee weapon is also introduced in this update. Hope you will enjoy it! Meanwhile, we will continue to optimize game contents. We will appreciate if you can give us some feedback and suggestions.
We have been working on the new main level that many players are looking forward to, but we still need more time to develop. Please be patient and stay tuned! Thank you for your continued support and love. Hope you all have fun!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
Hero:
New Hero:Lei Luo
Introduction: Lei Luo, who is born with thunder tattoos, can easily manipulate thunder to hit enemies. Through continuous training, he can integrate his talents with firearm skills to make an amazing shot.
Unlock Requirement:Talent level reaches 55
Lei Luo's Skills: 1.Primary Skill (E): Fatal Current Activate the electric current hidden under Lei Luo's tattoos to increase his movement speed by 30% and skill damage by 50% for 5 seconds. During this period, hitting any enemy will end the bonus state and convert the shot into Thunderstrike which deals 200% extra damage and summons a thunder with 800 lightning damage after the hit.
2.Secondary Skill (Q): Chain Lightning Launch a lightning bolt at the enemy to deal 500 lightning damage. After hitting the target, the lightning bolt will automatically bounce to another nearby enemy, up to 2 times.
Exclusive Talents: 1.Sniper: Elite monsters/bosses will drop an extra sniper rifle 2.Gifted Man: You can choose a random extra talent after starting the adventure 3.Thunderborn: Fatal Current lasts for 1 more second, and -2 seconds cooldown time 4.Re-Energized: When the shield is broken, restore 50% number of uses of the secondary skill 5.Surging Crit: When using a sniper rifle, there is a 50% chance of triggering a Crit Hit which has 70% CritX of the current weapon even if you miss weaknesses
Weapons:
New Weapons:
Flowing Light
Weapon Type: melee weapon Weapon Skill: thrust forward for 5 times after a short charge (release at right time, or the charge will be interrupted)(Does not apply to Dual-wield) Exclusive Inscription: When using weapon skill, DMG will be increased with the number of the hit by the thrust Unlock Requirement: Kill Foot Soldier 60 times
Strike Wing
Weapon Type: sniper rifle Weapon Skill: Once hit the target, three arrows will be split to the enemy behind the target (Does not apply to Dual-wield) Exclusive Inscription: All split arrows will go after the same target Unlock Requirement: Kill Catfish Man 20 times
Add three weapon inscriptions (only work on melee weapons) (1)50% chance to deal DMG twice if there is only 1 enemy within 3m (2)After killing the enemy, +30% movement speed for 5s and +100% Lucky Shot chance for next hit (3)+50% weapon DMG if there are more than 1 enemy within 5m
Optimized the size of crosshair when Golden Bow is fully drawn.
Monsters:
New BOSS:
Wind God
Wind is its wing so it can fly. In ancient tales, Wind God can carry the sand with wind to ramp across the desert. Usually people can only see the tornado and sandstorm rather than the true face of Wind God so they think this is nonsense. Unlock Requirement:Kill Ichthyosaurus Offspring 5 times
New Elite Monster:
Elite Kappa
Kappa, who has been cultivated for many years, now can not only summon more magical balls but also be able to teleport.
Optimized hitbox detection of Golem so that it’s easier to hit weak points when Golem is leaning.
Levels:
2 Elite Vaults added in Longling Tomb
1 new Guard Seal level added in Longling Tomb
Expanded the route of Longling Tomb-Stage 4
1 new Guard Seal level added in Anxi Desert
2 new secure-the-area levels and 2 new Guard Seal levels added in Duo Fjord
Expanded the route of Duo Fjord-Stage 1, Duo Fjord-Stage2 and Duo Fjord-Stage 3
New Achievements:
Victory of Lei Luo:Complete a run with Lei Luo
Son of Thunder:Use Fatal Current for more than 1000 seconds
Philanthropist:Share 100 items in total
Lucky Draw:Obtain a weapon with two or more exclusive inscriptions
Professional Athlete:Complete a run on normal difficulty in 30 minutes
Sports Car:Complete a run on elite difficulty in 30 minutes
Sky is the Limit:Complete a run on nightmare difficulty in 30 minutes
Fresh Start:Complete one Daily Challenge
Master of Daily Challenge:Complete 5 unique Daily Challenges
Legendary Shot:Single attack deals more than 300,000 DMG
Advanced Weapon:Carry a weapon which is Lv.12+
Raging Winds:Kill Wind God for the first time
Everlasting Martyr:Kill Golem for the first time
Daily Challenge:
New theme:Elite Sniper
Modified 1 additional special effect in the daily challenge theme: Unavoidable Confrontation Original: +30% Movement Speed for 2 seconds whenever killing enemies with Crit Hit. New: +10% Movement Speed for 3 seconds whenever dealing Crit Hit. (Can be stacked, capping at 50%)
1 new additional special effect added in the daily challenge theme: Unavoidable Confrontation New: Monster has 20% chance to equip with Immunization Shield. Immunization Shield: becomes invulnerable to damage and manipulation for a short time when injured
1 additional special effect added in the daily challenge theme: Economy Pressure New: Items sold by the peddler are upgraded: Weapons: Weapon level +2; Occult scrolls: Buy one get one free; Buns: Recover full HP. The craftsman's ability: weapon level +2 upon each enhancement.
1 new additional special effect added in the daily challenge theme: Vlad’s Dream New: DMG taken would deduct corresponding HP in the form of bleeding for 4s, killing an enemy would stop bleeding immediately.
Modified 1 additional special effect in the daily challenge theme: Unpredictable Fortune Original: +50% DMG Dealt for each Legendary Occult Scroll you own New: When the numbers of legendary occult scrolls and cursed occult scrolls you own are different, +30% Lucky Shot Chance for each difference.
1 new additional special effect added in the daily challenge theme: Unpredictable Fortune New: Picking up a lengedary scroll will grant you a random non-cursed scroll
UI:
Optimized the stats at checkout page
Optimized the Backpack page, add hero's skills and exclusive talents in Ascension page
Optimized Player Information page
Optimized the display of item's name when players move crosshair closer to the marked item
Optimize the setting "Last Weapon Used", so now it also applies to "Default Weapon"
Optimized the icon of Challenge Event and elemental effect
Optimized the display of Desert Worm in the logbook
BUG Fixes
Fixed the issue that for the inscription "+5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit", the duration refreshes abnormally
Fixed the issue that the arrow displays abnormally when Sting is on standby
Fixed the issue that if Goshawk has the inscription "Deal Crit DMG to the enemy on hit if the scope is on for 1s", charging the shot before using the scope and keeping the charge for more than 1 second,this attack won't trigger the inscription properly.
Fixed the issue that RoF of some weapons is incorrect
Fixed the issue that if players pick up a weapon and use the scope immediately, UI is abnormal
Fixed the issue that if players cancel the matching and switch to Daily Challenge, then come back again to New Adventure page, the display of difficulty is incorrect
Fixed the issue that in Daily Challenge, the display of ascension level of Golden Goblet in Entrance is incorrect
Fixed the issue that White Shark's action is abnormal after killing players with hook
Fixed the issue that Elite Beetle and Elite Spearman will stand still under certain circumstances
Fixed the issue that some notifications won't show up
Fixed the issue that players may spawn out of the map after triggering Triple Comeback in Eternal Palace-Final stage
Fixed the issue that entering or exiting the vault will make golden treasure chest's reward disappeared
Fixed the issue that Elite Lobster may be affected by Manipulation
Fixed the issue that players may get the same inscription after replacing their inscription in golden treasure chest
Fixed the issue that once players trigger the scroll "Rock-Hard Determination", they can constantly trigger it if they keep moving after being moved by the explosive barrels
Fixed the issue that in Daily Challenge "Resurgency", Ichthyosaurus Offspring will stand still after being revived
Fixed the issue that in weapon comparison panel, the number is in the wrong place
Fixed the issue that Ao Bai's ascension "Last Shot" doesn't take effect as usual
Fixed the issue that the status icon of Gemini Inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together" displays abnormally
Fixed the issue that the special effect is abnormal when Elite Henchman is killed
Fixed the issue that craftsman's enhancement times in the same stage has been shared
Fixed the issue that the inscription "Projectile +0.2 for every enemy killed (resets after reload)" becomes invalid once players are killed
Fixed the issue that the action "bend the bow" is missing for Catfish Man
Fixed the issue that players may not be able to complete Anxi Desert-Stage 3 and Duo Fjord-Stage 1
Fixed the issue that in Anxi Desert-Stage 3 and Duo Fjord-Stage 1, models of some golden treasure chests and the vault's portal are in error
01/29 BUG Fixes Announcement
Fixed the issue that in co-op mode, when Wind God turns into tornado and chases after players, if a player who isn't being chased is knocked down, Wind God may be invincible forever
Fixed the issue that Elite Kappa may be stuck in the midair
Fixed the issue when Lei Luo has both "Magical Supply" and "Thunder Turbo" ascensions, killing monsters with "Thunderstrike" won't stack layers for "Thunder Turbo"
Fixed the issue that if elite monster/boss is killed by Lei Luo's talent "Sniper", dropped sniper rifle can be picked up by any players
Fixed the issue that monsters will go to other area in Longling Tomb-Stage 4
Fixed the issue that players may not be able to complete Duo Fjord
Fixed the issue that there are some portals, peddlers and golden treasure chests in the area which players can't access in Duo Fjord-Stage 3
Fixed the issue that players can't interact with some portals of the vault in Duo Fjord-Stage 1
Fixed the issue that elite monsters are spawned out of the map in Duo Fjord-Stage 2
Hello everyone! In this update, we have made some balance adjustments to weapon inscriptions, boss skills and daily challenge, and fixed some bugs. In addition, the new hero, new boss and new weapons are expected to be updated in the version at the end of this month. Please stay tuned.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are details of this update:
UI:
Optimized numbers display in the description of status icon
Optimized edge details of the emoji wheel
Optimized the text box display of the total damage in the team information interface
Optimized the display of extra effects in the daily challenge "Elemental World"
Levels:
Optimized completion requirements of Elite Vaults
Optimized locations of some lightning traps
Weapons
Adjusted balances of some inscriptions:
Original:“+50% weapon DMG against enemies within 8 meters, but -50% effective range" New:"+35% weapon DMG against enemies within 8 meters, but -50% effective range"
Original:"+50% weapon DMG against elites and bosses" New:"+30% weapon DMG against elites and bosses"
Original:"Magazine capacity becomes 2. When the first shot can't kill the enemy, +200% Lucky Shot Chance to the second shot." New:"Magazine capacity becomes 2. When the first shot kills the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot."
Monster:
Decelerated the action of Smash Attack and Jump & Smash Attack performed by Lu Wu in elite and nightmare difficulty
Daily Challenge:
Modified the additional effect in the daily challenge "Explosive Carnival": Original: The more enemies hit by explosion, the more projectiles for next shot (2 additional projectiles at most) New: The more enemies hit by explosion, the more projectiles for next shot (4 additional projectiles at most)
Added UI prompt for the additional effect "Select a random element after elimating all enemies in an area, and the selected element deals no DMG to enemy or player in the next area" in the Daily Challenge "Elemental World"
Added a confirmation prompt to alert players that entering daily challenge would erase saved progress in previous run.
Added UI prompts of gaining/spending copper in the daily challenge "Economy Pressure"
Bug Fixes:
Fixed the issue regarding text layout errors in daily challenge
Fixed the issue where some names of weapons and occult scrolls were displayed in Chinese
Fixed the issue where opening backpack might occasionally pause the game
Fixed the issue when using Cavalry with its exclusive inscription "If all three bursts deal critical DMG, +50% CritX and all hits trigger Crit for a short period of time", the count shown on the status icon is displayed abnormally
Fixed the issue where some monsters may cast their skill with their back turned to player
Fixed the issue where neutralizing [Exploding Lantern Spirit] would not be counted as killed by player
Fixed the issue where explosion effect, caused by the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together", is missing
Fixed the issue that if players carry the scroll "Bloody Ammo" and "Advanced Depot", the damage number is missing after dealing damage with Thunderclap Gloves or Laser Gloves
Fixed the issue that when players use some weapons, the damage number is missing
Fixed the issue that under certain conditions, ping will drop abnormally if players use Thunderclap Gloves
Fixed the issue that some descriptions of Qing Yan's ascension have incorrect format
Fixed the issue that the duration of Crown Prince's level 1&2 ascension "Hex Smoke" is incorrect
Fixed the issue that the duration of Qing Yan's level 3 ascension "Fully Equipped" is incorrect
Fixed the issue that there is a display error if players open the frame page and then switch to archive
Fixed the issue that UI is incorrect for the countdown of "immortal" affix
Fixed the issue that there is no light effect at the checkout page when players use Qing Yan
Fixed the issue that if players kill Exploding Lantern Spirit with "immortal" affix by burning effect, the effect of "immortal" affix won't be triggered
Fixed the issue that buttons at Hero page are abnormal
Fixed the issue that for some languages, the text is out of the window
Fixed the issue that players can't complete some stages of Duo Fjord and Anxi Desert
Fixed the issue that for the weapon Woodpecker with the inscription "When scope is on, shots consume no ammo for 2s and +50% RoF for the duration", players can't shoot any more when scope is on
Fixed the issue that if players carry the scroll "Advanced Depot"and "Bullet Bank", "Bullet Bank" becomes invalid after the ammo is full
Fixed the issue that in Daily Challenge"Elemental World", buff and debuff display in the wrong place
Fixed the issue that in Daily Challenge"Elemental World", Gemini Inscription may disappear after players reforge non-element weapon
Fixed the issue that in Daily Challenge "Unavoidable Confrontation", Dragon Qian's HP doesn't decrease as usual
Fixed the issue that there are some display errors in controller setting page
01/09 Additional Update:
Fixed the issue that game may be stuck under certain conditions
Hello everyone! In this update, we have added some occult scrolls and daily challenges, and adjusted the balance of some weapons. In addition, boss skills and AI in different difficulties have also been made a certain difficulty distinction. We will appreciate if you can give us more feedback and suggestions after experiencing the new content of this update, and we will continue to improve.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Occult Scrolls:
New Occult Scrolls:
Bullet Light Quality: Normal Effect: Each shot will consume 1 additional spare ammo, and +25% lucky shot chance. Recover consumed spare ammo when triggering a lucky shot. Unlock: Kill [Catfish Grunt] 30 times
Thunder Step Quality: Rare Effect: After using shift, a thunderstorm is released, causing damage to enemies and temporarily imprisoning them Unlock: Kill [Lightning Swordsman] 30 times
Tactical Reload Quality: Normal Effect: When reloading, -20% damage taken and +30% movement speed Unlock: Instantly unlocked
Explosive Bullets Quality: Rare Effect: Non-element weapons have a 20% chance of causing an additional explosion damage to 100% of the base damage Unlock: Kill [Dark-faced Bandit] 20 times in elite difficulty
Resilient Life Quality: Normal Effect: After taking damage, restore 3% HP per second for 5 seconds Unlock: Kill [Elite Horsehead] for 3 times
Other Systems:
Added unlock tracking function: The monsters killed by players will be recorded. When the new items are updated, the item that has met the unlock requirement will be unlocked automatically
Daily Challenge:
Added 3 new daily challenges: [Economic "pressure"], [Elemental World] and [Explosive Carnival]
Modified 2 additional effects for the daily challenge [Vlad's Dream]: Previous: +0.9% Life-steal on Crit Hit Now: +1.5% Life-steal on Crit Hit Previous: The DMG received will cause immediate death when your HP is below 30% Now: The lower the player's HP, the higher the reloading consumption
Three weapons will be dropped at the beginning of the daily challenge, and the initial reserved ammo capacity has been increased
Reduced the difficulty of [Duo Fjord] in the daily challenge
Added traps in [Longling Tomb] and [Anxi Desert] in the daily challenge
Weapons:
Unlock requirement of [Pupil] adjusted from Kill [Catfish Gunner] 60 times with Lightning DMG to Kill [Catfish Gunner] 20 times with Lightning DMG *Players who have already met the new requirement but have yet to unlock Pupil should kill Catfish Gunner once with Lightning DMG to unlock it
Adjusted the exclusive inscription of [Dual Fang]: Previous:During shooting, +40% elemental effect chance for each second(up to 400%), resets after stopping fire Now:During shooting, +40% elemental effect chance for each second (up to 400%), resets when the charge clears
Weapon Balance Adjustment:
【Bloody Drill】 DMG:150→240 RoF:95→75 Lowered the duration of bleeding effect Shortened the damage tick interval of bleeding effect Hitting the bleeding target can now reset the duration of bleeding effect
【Frenzied Shark】 Projectile Speed:22→25 Explosion Delay:4s→3s Fixed an issue where the explosion effect is inconsistent with the actual damage range
【Tiger Cannon】 Explosion Range:5→6 Increased the hitbox of the projectile
【Cavalry】 Remove the firing interval in semi-auto fire mode Added sound effect for the Crit Hit of the third shot Increased the initial accuracy Reduced the vertical recoil
【Big Hippo】 After stopping shooting, delay 3s to return to initial RoF Adjusted the duration of barrel spinning in order to be consistent with that of maximum RoF
【Dragonchaser】 Magazine:30→35 Increased the hitbox of the mark
【Angelic Aura】 Increased the crosshair's speed of returning to the center of the screen
【Argus】 Reduced the width of projectiles
【Golden Bow】 Increased the hitbox of the projectile
【Scorching Rounds】 Increased reload speed
【Rainbow Arch】 Increased the initial accuracy Decreased the maximum spread of crosshair Reduced the horizontal recoil Reduced the jittery animation of weapon
【Woodpecker】 Aiming Magnification:2.0→3.0 Reduced the horizontal recoil Increased the crosshair's speed of returning to the center of the screen
【Justice】 DMG:350→310 Explosion Range:7→4 Projectile Speed:35→30 Magazine:8→6 Increased the projectile drop
【Crimson Firescale】 Weapon Skill: Each firescale bomb now deals 280% weapon DMG(down from 300%)
Monster:
Increased the weak hitbox of Golem
BOSS abilities now become more powerful in higher difficulty:
【Lu Wu】 1.The stone columns in the area are now easier to be destroyed 2.Smash attack and Jump Smash attack would now perform more agilely 3.More summoned monsters 4.Enter the Rage Phase earlier than before 5.Increased the number of consecutive Jump Smash attack during Rage Phase
【Golem】 1.Increased the frequency of summoning tracking stones and launching his fists, and increased the flying speed of tracking stones and fists 2.Increased the number and density of summoned stone columns 3.Entering the Rage Phase is now earlier than before
【Ichthyosaurus Offspring】 1.Increased the number of damage ticks taken by sandblast attack 2.Shortened the warning time before burrowing attack 3.Increased the number and flying speed of summoned corrosion balls
【Yoruhime-Maru】 1.Increased the frequency of Cannon attack and the flying speed of cannon shells 2.Increased the number of cannon shells for the final shot of small cannons and boosted the flying speed of cannon shells 3.Increased the HP and the flying speed of summoned jellyfish 4.Decreased the interval between bombing 5.More summoned monsters 6.Increased the number of consecutive firing of main cannon and the flying speed of cannon shells
Level:
Decreased HP of stone monsters in "Stone monster" level
Optimized the location of some peddlers in Anxi Desert-Stage 3
Optimized the location of some vault entrances in Duo Fjord-Stage 1
UI:
Added description for the icon of the status bar: Players now can view the details of the condition at the status bar
Optimized the notification in Daily Challenge interface
Optimized the display of roadmap interface
Optimized the progress bar at the loading screen
Optimized the display of Daily Challenge button during matching
Special Effect & Model:
Optimized the animation of Talisman when switching the element
Optimized the visual effect when Elite Catfish Warriors dash
Sound Effect:
Optimized the sound effect of BOSS Golem
Bug Fixes:
Fixed the issue that under certain conditions, the displayed attribute of Talisman is inconsistent with the actual attribute
Fixed the issue that if a player uses Golden Bow, teammates will see abnormal special effect
Fixed the issue that in Armory, the attribute of Porcupine is incorrect
Fixed the issue that when players are close to the enemy, Double Caliber can't deal any damage
Fixed the issue that Crit Hit of Bloody Drill won't make any sound
Fixed the issue that the inscription "Return ammo to the magazine on miss" will reward additional ammo under certain conditions
Fixed the issue that there is lag for using the sniper's scope when the ping is high
Fixed the issue that the icon in monster status bar will disappear
Fixed the issue that some Spike Traps in Longling Tomb's vault won't deal any damage
Fixed the issue that in Duo Fjord's vault, normal enemies won't be spawned
Fixed the issue that if players carry with the Occult Scroll "Paranormality", max HP will be 1 but the HP bar is not full
Fixed the issue that if Crown Prince's ascension "Wildfire" reaches level 3, killing an enemy with elemental effect in one shot won't trigger the buff
Fixed the issue that when Qing Yan uses the skill, weapons with scope on won't be put down
Fixed the issue that players can't join the team voice chat after reconnecting to the server
Fixed the issue that in Daily Challenge "Unavoidable Confrontation", players can't launch a mark
Fixed the issue that in Daily Challenge "Resurgency", BOSS Yoruhime-Maru's HP hasn't been increased after small connons get recovered
Fixed the issue that in Daily Challenge "Resurgency", enemies who killed by Crown Prince's Energy Orb are revived but can't move any more
Fixed the issue that in Daily Challenge "Unpredictable Fortune", the actual effect of "There is 50% rate that the Scrolls fallen from Treasure Boxes will be Legend Scrolls, and also 50% Cursed Scrolls" is inconsistent with the description
Fixed the issue that players may drop under the ground in Duo Fjord-Stage 3
Fixed the issue that players may not be able to complete Longling Tomb-Stage 3
12/25 Emergency BUG Fixes Announcement:
Fixed the issue that Immortal Bomber doesn't take effect under certain conditions
Fixed the issue that in Yoruhime-Maru stage, guidance which leads players to pick up the shell doesn't show up
Fixed the issue that players can't interact with some chests in elite and nightmare difficulty
Fixed the issue that the thunderstorm of the scroll "Thunder Step" may drop in the wrong place
12/29 BUG Fixes Announcement:
Fixed the issue that Dragon Qian will drop Soul Essence in Daily Challenge
Fixed the issue that in Daily Challenge "Elemental World", "Duration of elemental effect doubled when applied to hero" doesn't take effect on the scroll "Corrosion Enthusiast" and "Lightning Enthusiast"
Fixed the issue that in Daily Challenge "Elemental World", players can add inscription "DMG type converts into Fire DMG", "DMG type converts into Corrosion DMG" and "DMG type converts into Lightning DMG" to "Talisman"
Fixed the issue that in some vaults of Anxi Desert-Stage 2, monsters are out of the map and players can't pick up items
We are glad to announce that Gunfire Reborn has sold 1 million copies worldwide on November 28, 2020. We reallly appreciate your support and love over past half year and we won't make it without our amazing community! We also want to thanks for your feedback and patience, current game still needs more content, more complete gameplay, etc. We will keep up the hard work and try our best to polish the game.
Meanwhile, we will also share our roadmap and hope you guys can continue to support us.
To express our gratitude, we will add customized frame in today's update. Players who already owned Gunfire Reborn or purchase Gunfire Reborn before the end of the winter sale will receive an exclusive frame that celebrates 1 million copies sold.
We plan to update with new hero, new BOSS, new weapons and more in the next month. Stay tuned!
Thanks again for your company in this long journey!
Hello everyone! In this update, We fixed some bugs reported by players and made adjustments to the content of the last update. New content and optimization of Daily Challenge are in preparation, please stay tuned~
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Special Effects & Models:
Optimized the special effect when players switch elements of Talisman
Optimized the crawling performance when the player is knocked down
Levels:
Enhanced the trap damage and slowing effect of the challenge event "Traps will be spawned beneath the hero once in a while"
Optimized the entrance position of Vaults in Longling Tomb-Stage 3
In the theme "Vlad's Dream", the additional special effects "lose 2% of maximum HP per second while fighting" will no longer take effect in the parkour Vault and the mechanical Vault
In response to the high difficulty of Duo Fjord in "Daily Challenge", reduced the attributes of monsters except the boss
Weapons
[Thunder Storm]:
Increased the projectile speed of [Weapon Skill - Lightning ball]
Reduced ammo consumption of weapon skills from 4 to 2
Bug Fixes:
Fixed the issue that in "Guard Seal", if players switch to another window after the interaction, the game UI will be stuck so players can no longer complete current stage
Fixed the issue when players complete "Daily Challenge", music at the checkout page is in error
Fixed the issue that ammo type of default weapon is displayed incorrectly at the checkout page
Fixed the issue that when challenge event "Delay monster's death time when it is killed!" and [Immortal] enhanced monsters appear at the same time, HP bar is in error
Fixed the issue that the additional special effect "Non-crit Hit from weapon will recover enemy's HP" in the theme "Headhunter" will make players unable to deal any damage to summoned monsters/items
Fixed the issue that Orbs summoned by Kapa won't disappear when the skill is over
Fixed the issue that grenades thrown by Elite Bandit Hermit may disappear
Fixed the issue that grenades in the arena may be invalid once Elite Bandit Hermit is killed
Fixed the issue that the text "Daily Challenge" of some languages is in the wrong place
Fixed the issue that when playing against Golem , Qing Yan may fly into floor crevices after using leap
Fixed the issue that players may not be able to complete Duo Fjord-Stage 3 and Anxi Desert-Stage 3