Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 1.29 Update Announcement
Hello everyone!
The first major update in 2021 finally meets with everyone. In addition to the new hero and new boss, the long-awaited weapon type- melee weapon is also introduced in this update. Hope you will enjoy it! Meanwhile, we will continue to optimize game contents. We will appreciate if you can give us some feedback and suggestions.

We have been working on the new main level that many players are looking forward to, but we still need more time to develop. Please be patient and stay tuned!
Thank you for your continued support and love. Hope you all have fun!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*



Here are details of this update:

Hero:
New Hero:Lei Luo
  • Introduction:
    Lei Luo, who is born with thunder tattoos, can easily manipulate thunder to hit enemies. Through continuous training, he can integrate his talents with firearm skills to make an amazing shot.


  • Unlock Requirement:Talent level reaches 55

  • Lei Luo's Skills:
    1.Primary Skill (E): Fatal Current
    Activate the electric current hidden under Lei Luo's tattoos to increase his movement speed by 30% and skill damage by 50% for 5 seconds. During this period, hitting any enemy will end the bonus state and convert the shot into Thunderstrike which deals 200% extra damage and summons a thunder with 800 lightning damage after the hit.


    2.Secondary Skill (Q): Chain Lightning
    Launch a lightning bolt at the enemy to deal 500 lightning damage. After hitting the target, the lightning bolt will automatically bounce to another nearby enemy, up to 2 times.


  • Exclusive Talents:
    1.Sniper: Elite monsters/bosses will drop an extra sniper rifle
    2.Gifted Man: You can choose a random extra talent after starting the adventure
    3.Thunderborn: Fatal Current lasts for 1 more second, and -2 seconds cooldown time
    4.Re-Energized: When the shield is broken, restore 50% number of uses of the secondary skill
    5.Surging Crit: When using a sniper rifle, there is a 50% chance of triggering a Crit Hit which has 70% CritX of the current weapon even if you miss weaknesses

Weapons:
  • New Weapons:
    Flowing Light
    Weapon Type: melee weapon
    Weapon Skill: thrust forward for 5 times after a short charge (release at right time, or the charge will be interrupted)(Does not apply to Dual-wield)
    Exclusive Inscription: When using weapon skill, DMG will be increased with the number of the hit by the thrust
    Unlock Requirement: Kill Foot Soldier 60 times


    Strike Wing
    Weapon Type: sniper rifle
    Weapon Skill: Once hit the target, three arrows will be split to the enemy behind the target (Does not apply to Dual-wield)
    Exclusive Inscription: All split arrows will go after the same target
    Unlock Requirement: Kill Catfish Man 20 times


  • Add three weapon inscriptions (only work on melee weapons)
    (1)50% chance to deal DMG twice if there is only 1 enemy within 3m
    (2)After killing the enemy, +30% movement speed for 5s and +100% Lucky Shot chance for next hit
    (3)+50% weapon DMG if there are more than 1 enemy within 5m

  • Optimized the size of crosshair when Golden Bow is fully drawn.

Monsters:
  • New BOSS:
    Wind God
    Wind is its wing so it can fly. In ancient tales, Wind God can carry the sand with wind to ramp across the desert. Usually people can only see the tornado and sandstorm rather than the true face of Wind God so they think this is nonsense.
    Unlock Requirement:Kill Ichthyosaurus Offspring 5 times



  • New Elite Monster:
    Elite Kappa
    Kappa, who has been cultivated for many years, now can not only summon more magical balls but also be able to teleport.


  • Optimized hitbox detection of Golem so that it’s easier to hit weak points when Golem is leaning.

Levels:
  • 2 Elite Vaults added in Longling Tomb
  • 1 new Guard Seal level added in Longling Tomb
  • Expanded the route of Longling Tomb-Stage 4
  • 1 new Guard Seal level added in Anxi Desert
  • 2 new secure-the-area levels and 2 new Guard Seal levels added in Duo Fjord
  • Expanded the route of Duo Fjord-Stage 1, Duo Fjord-Stage2 and Duo Fjord-Stage 3

New Achievements:
  • Victory of Lei Luo:Complete a run with Lei Luo
  • Son of Thunder:Use Fatal Current for more than 1000 seconds
  • Philanthropist:Share 100 items in total
  • Lucky Draw:Obtain a weapon with two or more exclusive inscriptions
  • Professional Athlete:Complete a run on normal difficulty in 30 minutes
  • Sports Car:Complete a run on elite difficulty in 30 minutes
  • Sky is the Limit:Complete a run on nightmare difficulty in 30 minutes
  • Fresh Start:Complete one Daily Challenge
  • Master of Daily Challenge:Complete 5 unique Daily Challenges
  • Legendary Shot:Single attack deals more than 300,000 DMG
  • Advanced Weapon:Carry a weapon which is Lv.12+
  • Raging Winds:Kill Wind God for the first time
  • Everlasting Martyr:Kill Golem for the first time

Daily Challenge:
  • New theme:Elite Sniper

  • Modified 1 additional special effect in the daily challenge theme: Unavoidable Confrontation
    Original: +30% Movement Speed for 2 seconds whenever killing enemies with Crit Hit.
    New: +10% Movement Speed for 3 seconds whenever dealing Crit Hit. (Can be stacked, capping at 50%)

  • 1 new additional special effect added in the daily challenge theme: Unavoidable Confrontation
    New: Monster has 20% chance to equip with Immunization Shield.
    Immunization Shield: becomes invulnerable to damage and manipulation for a short time when injured

  • 1 additional special effect added in the daily challenge theme: Economy Pressure
    New: Items sold by the peddler are upgraded: Weapons: Weapon level +2; Occult scrolls: Buy one get one free; Buns: Recover full HP. The craftsman's ability: weapon level +2 upon each enhancement.

  • 1 new additional special effect added in the daily challenge theme: Vlad’s Dream
    New: DMG taken would deduct corresponding HP in the form of bleeding for 4s, killing an enemy would stop bleeding immediately.

  • Modified 1 additional special effect in the daily challenge theme: Unpredictable Fortune
    Original: +50% DMG Dealt for each Legendary Occult Scroll you own
    New: When the numbers of legendary occult scrolls and cursed occult scrolls you own are different, +30% Lucky Shot Chance for each difference.

  • 1 new additional special effect added in the daily challenge theme: Unpredictable Fortune
    New: Picking up a lengedary scroll will grant you a random non-cursed scroll

UI:
  • Optimized the stats at checkout page
  • Optimized the Backpack page, add hero's skills and exclusive talents in Ascension page
  • Optimized Player Information page
  • Optimized the display of item's name when players move crosshair closer to the marked item
  • Optimize the setting "Last Weapon Used", so now it also applies to "Default Weapon"
  • Optimized the icon of Challenge Event and elemental effect
  • Optimized the display of Desert Worm in the logbook

BUG Fixes
  • Fixed the issue that for the inscription "+5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit", the duration refreshes abnormally
  • Fixed the issue that the arrow displays abnormally when Sting is on standby
  • Fixed the issue that if Goshawk has the inscription "Deal Crit DMG to the enemy on hit if the scope is on for 1s", charging the shot before using the scope and keeping the charge for more than 1 second,this attack won't trigger the inscription properly.
  • Fixed the issue that RoF of some weapons is incorrect
  • Fixed the issue that if players pick up a weapon and use the scope immediately, UI is abnormal
  • Fixed the issue that if players cancel the matching and switch to Daily Challenge, then come back again to New Adventure page, the display of difficulty is incorrect
  • Fixed the issue that in Daily Challenge, the display of ascension level of Golden Goblet in Entrance is incorrect
  • Fixed the issue that White Shark's action is abnormal after killing players with hook
  • Fixed the issue that Elite Beetle and Elite Spearman will stand still under certain circumstances
  • Fixed the issue that some notifications won't show up
  • Fixed the issue that players may spawn out of the map after triggering Triple Comeback in Eternal Palace-Final stage
  • Fixed the issue that entering or exiting the vault will make golden treasure chest's reward disappeared
  • Fixed the issue that Elite Lobster may be affected by Manipulation
  • Fixed the issue that players may get the same inscription after replacing their inscription in golden treasure chest
  • Fixed the issue that once players trigger the scroll "Rock-Hard Determination", they can constantly trigger it if they keep moving after being moved by the explosive barrels
  • Fixed the issue that in Daily Challenge "Resurgency", Ichthyosaurus Offspring will stand still after being revived
  • Fixed the issue that in weapon comparison panel, the number is in the wrong place
  • Fixed the issue that Ao Bai's ascension "Last Shot" doesn't take effect as usual
  • Fixed the issue that the status icon of Gemini Inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together" displays abnormally
  • Fixed the issue that the special effect is abnormal when Elite Henchman is killed
  • Fixed the issue that craftsman's enhancement times in the same stage has been shared
  • Fixed the issue that the inscription "Projectile +0.2 for every enemy killed (resets after reload)" becomes invalid once players are killed
  • Fixed the issue that the action "bend the bow" is missing for Catfish Man
  • Fixed the issue that players may not be able to complete Anxi Desert-Stage 3 and Duo Fjord-Stage 1
  • Fixed the issue that in Anxi Desert-Stage 3 and Duo Fjord-Stage 1, models of some golden treasure chests and the vault's portal are in error

01/29 BUG Fixes Announcement
  • Fixed the issue that in co-op mode, when Wind God turns into tornado and chases after players, if a player who isn't being chased is knocked down, Wind God may be invincible forever
  • Fixed the issue that Elite Kappa may be stuck in the midair
  • Fixed the issue when Lei Luo has both "Magical Supply" and "Thunder Turbo" ascensions, killing monsters with "Thunderstrike" won't stack layers for "Thunder Turbo"
  • Fixed the issue that if elite monster/boss is killed by Lei Luo's talent "Sniper", dropped sniper rifle can be picked up by any players
  • Fixed the issue that monsters will go to other area in Longling Tomb-Stage 4
  • Fixed the issue that players may not be able to complete Duo Fjord
  • Fixed the issue that there are some portals, peddlers and golden treasure chests in the area which players can't access in Duo Fjord-Stage 3
  • Fixed the issue that players can't interact with some portals of the vault in Duo Fjord-Stage 1
  • Fixed the issue that elite monsters are spawned out of the map in Duo Fjord-Stage 2

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Gunfire Reborn - Gunfire Reborn
Hello everyone!
In this update, we have made some balance adjustments to weapon inscriptions, boss skills and daily challenge, and fixed some bugs. In addition, the new hero, new boss and new weapons are expected to be updated in the version at the end of this month. Please stay tuned.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*

Here are details of this update:
UI:
  • Optimized numbers display in the description of status icon
  • Optimized edge details of the emoji wheel
  • Optimized the text box display of the total damage in the team information interface
  • Optimized the display of extra effects in the daily challenge "Elemental World"

Levels:
  • Optimized completion requirements of Elite Vaults
  • Optimized locations of some lightning traps

Weapons
  • Adjusted balances of some inscriptions:
    • Original:“+50% weapon DMG against enemies within 8 meters, but -50% effective range"
      New:"+35% weapon DMG against enemies within 8 meters, but -50% effective range"

    • Original:"+50% weapon DMG against elites and bosses"
      New:"+30% weapon DMG against elites and bosses"

    • Original:"Magazine capacity becomes 2. When the first shot can't kill the enemy, +200% Lucky Shot Chance to the second shot."
      New:"Magazine capacity becomes 2. When the first shot kills the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot."

Monster:
  • Decelerated the action of Smash Attack and Jump & Smash Attack performed by Lu Wu in elite and nightmare difficulty

Daily Challenge:
  • Modified the additional effect in the daily challenge "Explosive Carnival":
    Original: The more enemies hit by explosion, the more projectiles for next shot (2 additional projectiles at most)
    New: The more enemies hit by explosion, the more projectiles for next shot (4 additional projectiles at most)
  • Added UI prompt for the additional effect "Select a random element after elimating all enemies in an area, and the selected element deals no DMG to enemy or player in the next area" in the Daily Challenge "Elemental World"
  • Added a confirmation prompt to alert players that entering daily challenge would erase saved progress in previous run.
  • Added UI prompts of gaining/spending copper in the daily challenge "Economy Pressure"

Bug Fixes:
  • Fixed the issue regarding text layout errors in daily challenge
  • Fixed the issue where some names of weapons and occult scrolls were displayed in Chinese
  • Fixed the issue where opening backpack might occasionally pause the game
  • Fixed the issue when using Cavalry with its exclusive inscription "If all three bursts deal critical DMG, +50% CritX and all hits trigger Crit for a short period of time", the count shown on the status icon is displayed abnormally
  • Fixed the issue where some monsters may cast their skill with their back turned to player
  • Fixed the issue where neutralizing [Exploding Lantern Spirit] would not be counted as killed by player
  • Fixed the issue where explosion effect, caused by the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together", is missing
  • Fixed the issue that if players carry the scroll "Bloody Ammo" and "Advanced Depot", the damage number is missing after dealing damage with Thunderclap Gloves or Laser Gloves
  • Fixed the issue that when players use some weapons, the damage number is missing
  • Fixed the issue that under certain conditions, ping will drop abnormally if players use Thunderclap Gloves
  • Fixed the issue that some descriptions of Qing Yan's ascension have incorrect format
  • Fixed the issue that the duration of Crown Prince's level 1&2 ascension "Hex Smoke" is incorrect
  • Fixed the issue that the duration of Qing Yan's level 3 ascension "Fully Equipped" is incorrect
  • Fixed the issue that there is a display error if players open the frame page and then switch to archive
  • Fixed the issue that UI is incorrect for the countdown of "immortal" affix
  • Fixed the issue that there is no light effect at the checkout page when players use Qing Yan
  • Fixed the issue that if players kill Exploding Lantern Spirit with "immortal" affix by burning effect, the effect of "immortal" affix won't be triggered
  • Fixed the issue that buttons at Hero page are abnormal
  • Fixed the issue that for some languages, the text is out of the window
  • Fixed the issue that players can't complete some stages of Duo Fjord and Anxi Desert
  • Fixed the issue that for the weapon Woodpecker with the inscription "When scope is on, shots consume no ammo for 2s and +50% RoF for the duration", players can't shoot any more when scope is on
  • Fixed the issue that if players carry the scroll "Advanced Depot"and "Bullet Bank", "Bullet Bank" becomes invalid after the ammo is full
  • Fixed the issue that in Daily Challenge"Elemental World", buff and debuff display in the wrong place
  • Fixed the issue that in Daily Challenge"Elemental World", Gemini Inscription may disappear after players reforge non-element weapon
  • Fixed the issue that in Daily Challenge "Unavoidable Confrontation", Dragon Qian's HP doesn't decrease as usual
  • Fixed the issue that there are some display errors in controller setting page

01/09 Additional Update:
  • Fixed the issue that game may be stuck under certain conditions
  • Fixed the issue that roadmap’s title is incorrect

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Gunfire Reborn 12.24 Update Announcement

Hello everyone!
In this update, we have added some occult scrolls and daily challenges, and adjusted the balance of some weapons. In addition, boss skills and AI in different difficulties have also been made a certain difficulty distinction. We will appreciate if you can give us more feedback and suggestions after experiencing the new content of this update, and we will continue to improve.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*

Here are the details of this update:

Occult Scrolls:
  • New Occult Scrolls:
  • Bullet Light
    Quality: Normal
    Effect: Each shot will consume 1 additional spare ammo, and +25% lucky shot chance. Recover consumed spare ammo when triggering a lucky shot.
    Unlock: Kill [Catfish Grunt] 30 times


  • Thunder Step
    Quality: Rare
    Effect: After using shift, a thunderstorm is released, causing damage to enemies and temporarily imprisoning them
    Unlock: Kill [Lightning Swordsman] 30 times


  • Tactical Reload
    Quality: Normal
    Effect: When reloading, -20% damage taken and +30% movement speed
    Unlock: Instantly unlocked


  • Explosive Bullets
    Quality: Rare
    Effect: Non-element weapons have a 20% chance of causing an additional explosion damage to 100% of the base damage
    Unlock: Kill [Dark-faced Bandit] 20 times in elite difficulty


  • Resilient Life
    Quality: Normal
    Effect: After taking damage, restore 3% HP per second for 5 seconds
    Unlock: Kill [Elite Horsehead] for 3 times

Other Systems:
  • Added unlock tracking function:
    The monsters killed by players will be recorded. When the new items are updated, the item that has met the unlock requirement will be unlocked automatically

Daily Challenge:
  • Added 3 new daily challenges: [Economic "pressure"], [Elemental World] and [Explosive Carnival]
  • Modified 2 additional effects for the daily challenge [Vlad's Dream]:
    Previous: +0.9% Life-steal on Crit Hit
    Now: +1.5% Life-steal on Crit Hit
    Previous: The DMG received will cause immediate death when your HP is below 30%
    Now: The lower the player's HP, the higher the reloading consumption

  • Three weapons will be dropped at the beginning of the daily challenge, and the initial reserved ammo capacity has been increased
  • Reduced the difficulty of [Duo Fjord] in the daily challenge
  • Added traps in [Longling Tomb] and [Anxi Desert] in the daily challenge

Weapons:
  • Unlock requirement of [Pupil] adjusted from Kill [Catfish Gunner] 60 times with Lightning DMG to Kill [Catfish Gunner] 20 times with Lightning DMG
    *Players who have already met the new requirement but have yet to unlock Pupil should kill Catfish Gunner once with Lightning DMG to unlock it

  • Adjusted the exclusive inscription of [Dual Fang]:
    Previous:During shooting, +40% elemental effect chance for each second(up to 400%), resets after stopping fire
    Now:During shooting, +40% elemental effect chance for each second (up to 400%), resets when the charge clears

  • Weapon Balance Adjustment:
  • 【Bloody Drill】
    DMG:150→240
    RoF:95→75
    Lowered the duration of bleeding effect
    Shortened the damage tick interval of bleeding effect
    Hitting the bleeding target can now reset the duration of bleeding effect
  • 【Frenzied Shark】
    Projectile Speed:22→25
    Explosion Delay:4s→3s
    Fixed an issue where the explosion effect is inconsistent with the actual damage range
  • 【Tiger Cannon】
    Explosion Range:5→6
    Increased the hitbox of the projectile
  • 【Cavalry】
    Remove the firing interval in semi-auto fire mode
    Added sound effect for the Crit Hit of the third shot
    Increased the initial accuracy
    Reduced the vertical recoil
  • 【Big Hippo】
    After stopping shooting, delay 3s to return to initial RoF
    Adjusted the duration of barrel spinning in order to be consistent with that of maximum RoF
  • 【Dragonchaser】
    Magazine:30→35
    Increased the hitbox of the mark
  • 【Angelic Aura】
    Increased the crosshair's speed of returning to the center of the screen
  • 【Argus】
    Reduced the width of projectiles
  • 【Golden Bow】
    Increased the hitbox of the projectile
  • 【Scorching Rounds】
    Increased reload speed
  • 【Rainbow Arch】
    Increased the initial accuracy
    Decreased the maximum spread of crosshair
    Reduced the horizontal recoil
    Reduced the jittery animation of weapon
  • 【Woodpecker】
    Aiming Magnification:2.0→3.0
    Reduced the horizontal recoil
    Increased the crosshair's speed of returning to the center of the screen
  • 【Justice】
    DMG:350→310
    Explosion Range:7→4
    Projectile Speed:35→30
    Magazine:8→6
    Increased the projectile drop
  • 【Crimson Firescale】
    Weapon Skill:
    Each firescale bomb now deals 280% weapon DMG(down from 300%)

Monster:
  • Increased the weak hitbox of Golem

  • BOSS abilities now become more powerful in higher difficulty:
  • 【Lu Wu】
    1.The stone columns in the area are now easier to be destroyed
    2.Smash attack and Jump Smash attack would now perform more agilely
    3.More summoned monsters
    4.Enter the Rage Phase earlier than before
    5.Increased the number of consecutive Jump Smash attack during Rage Phase
  • 【Golem】
    1.Increased the frequency of summoning tracking stones and launching his fists, and increased the flying speed of tracking stones and fists
    2.Increased the number and density of summoned stone columns
    3.Entering the Rage Phase is now earlier than before
  • 【Ichthyosaurus Offspring】
    1.Increased the number of damage ticks taken by sandblast attack
    2.Shortened the warning time before burrowing attack
    3.Increased the number and flying speed of summoned corrosion balls
  • 【Yoruhime-Maru】
    1.Increased the frequency of Cannon attack and the flying speed of cannon shells
    2.Increased the number of cannon shells for the final shot of small cannons and boosted the flying speed of cannon shells
    3.Increased the HP and the flying speed of summoned jellyfish
    4.Decreased the interval between bombing
    5.More summoned monsters
    6.Increased the number of consecutive firing of main cannon and the flying speed of cannon shells

Level:
  • Decreased HP of stone monsters in "Stone monster" level
  • Optimized the location of some peddlers in Anxi Desert-Stage 3
  • Optimized the location of some vault entrances in Duo Fjord-Stage 1

UI:
  • Added description for the icon of the status bar:
    Players now can view the details of the condition at the status bar
  • Optimized the notification in Daily Challenge interface
  • Optimized the display of roadmap interface
  • Optimized the progress bar at the loading screen
  • Optimized the display of Daily Challenge button during matching

Special Effect & Model:
  • Optimized the animation of Talisman when switching the element
  • Optimized the visual effect when Elite Catfish Warriors dash

Sound Effect:
  • Optimized the sound effect of BOSS Golem

Bug Fixes:
  • Fixed the issue that under certain conditions, the displayed attribute of Talisman is inconsistent with the actual attribute
  • Fixed the issue that if a player uses Golden Bow, teammates will see abnormal special effect
  • Fixed the issue that in Armory, the attribute of Porcupine is incorrect
  • Fixed the issue that when players are close to the enemy, Double Caliber can't deal any damage
  • Fixed the issue that Crit Hit of Bloody Drill won't make any sound
  • Fixed the issue that the inscription "Return ammo to the magazine on miss" will reward additional ammo under certain conditions
  • Fixed the issue that there is lag for using the sniper's scope when the ping is high
  • Fixed the issue that the icon in monster status bar will disappear
  • Fixed the issue that some Spike Traps in Longling Tomb's vault won't deal any damage
  • Fixed the issue that in Duo Fjord's vault, normal enemies won't be spawned
  • Fixed the issue that if players carry with the Occult Scroll "Paranormality", max HP will be 1 but the HP bar is not full
  • Fixed the issue that if Crown Prince's ascension "Wildfire" reaches level 3, killing an enemy with elemental effect in one shot won't trigger the buff
  • Fixed the issue that when Qing Yan uses the skill, weapons with scope on won't be put down
  • Fixed the issue that players can't join the team voice chat after reconnecting to the server
  • Fixed the issue that in Daily Challenge "Unavoidable Confrontation", players can't launch a mark
  • Fixed the issue that in Daily Challenge "Resurgency", BOSS Yoruhime-Maru's HP hasn't been increased after small connons get recovered
  • Fixed the issue that in Daily Challenge "Resurgency", enemies who killed by Crown Prince's Energy Orb are revived but can't move any more
  • Fixed the issue that in Daily Challenge "Unpredictable Fortune", the actual effect of "There is 50% rate that the Scrolls fallen from Treasure Boxes will be Legend Scrolls, and also 50% Cursed Scrolls" is inconsistent with the description
  • Fixed the issue that players may drop under the ground in Duo Fjord-Stage 3
  • Fixed the issue that players may not be able to complete Longling Tomb-Stage 3

12/25 Emergency BUG Fixes Announcement:
  • Fixed the issue that Immortal Bomber doesn't take effect under certain conditions
  • Fixed the issue that in Yoruhime-Maru stage, guidance which leads players to pick up the shell doesn't show up
  • Fixed the issue that players can't interact with some chests in elite and nightmare difficulty
  • Fixed the issue that the thunderstorm of the scroll "Thunder Step" may drop in the wrong place

12/29 BUG Fixes Announcement:
  • Fixed the issue that Dragon Qian will drop Soul Essence in Daily Challenge
  • Fixed the issue that in Daily Challenge "Elemental World", "Duration of elemental effect doubled when applied to hero" doesn't take effect on the scroll "Corrosion Enthusiast" and "Lightning Enthusiast"
  • Fixed the issue that in Daily Challenge "Elemental World", players can add inscription "DMG type converts into Fire DMG", "DMG type converts into Corrosion DMG" and "DMG type converts into Lightning DMG" to "Talisman"
  • Fixed the issue that in some vaults of Anxi Desert-Stage 2, monsters are out of the map and players can't pick up items

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Hello everyone!

We are glad to announce that Gunfire Reborn has sold 1 million copies worldwide on November 28, 2020. We reallly appreciate your support and love over past half year and we won't make it without our amazing community! We also want to thanks for your feedback and patience, current game still needs more content, more complete gameplay, etc. We will keep up the hard work and try our best to polish the game.

Meanwhile, we will also share our roadmap and hope you guys can continue to support us.



To express our gratitude, we will add customized frame in today's update. Players who already owned Gunfire Reborn or purchase Gunfire Reborn before the end of the winter sale will receive an exclusive frame that celebrates 1 million copies sold.

We plan to update with new hero, new BOSS, new weapons and more in the next month. Stay tuned!

Thanks again for your company in this long journey!
Gunfire Reborn - Gunfire Reborn
Hello everyone!
In this update, We fixed some bugs reported by players and made adjustments to the content of the last update.
New content and optimization of Daily Challenge are in preparation, please stay tuned~

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*

Here are the details of this update:
Special Effects & Models:
  • Optimized the special effect when players switch elements of Talisman
  • Optimized the crawling performance when the player is knocked down

Levels:
  • Enhanced the trap damage and slowing effect of the challenge event "Traps will be spawned beneath the hero once in a while"
  • Optimized the entrance position of Vaults in Longling Tomb-Stage 3
  • In the theme "Vlad's Dream", the additional special effects "lose 2% of maximum HP per second while fighting" will no longer take effect in the parkour Vault and the mechanical Vault
  • In response to the high difficulty of Duo Fjord in "Daily Challenge", reduced the attributes of monsters except the boss

Weapons
    [Thunder Storm]
  • Increased the projectile speed of [Weapon Skill - Lightning ball]
  • Reduced ammo consumption of weapon skills from 4 to 2

Bug Fixes:
  • Fixed the issue that in "Guard Seal", if players switch to another window after the interaction, the game UI will be stuck so players can no longer complete current stage
  • Fixed the issue when players complete "Daily Challenge", music at the checkout page is in error
  • Fixed the issue that ammo type of default weapon is displayed incorrectly at the checkout page
  • Fixed the issue that when challenge event "Delay monster's death time when it is killed!" and [Immortal] enhanced monsters appear at the same time, HP bar is in error
  • Fixed the issue that the additional special effect "Non-crit Hit from weapon will recover enemy's HP" in the theme "Headhunter" will make players unable to deal any damage to summoned monsters/items
  • Fixed the issue that Orbs summoned by Kapa won't disappear when the skill is over
  • Fixed the issue that grenades thrown by Elite Bandit Hermit may disappear
  • Fixed the issue that grenades in the arena may be invalid once Elite Bandit Hermit is killed
  • Fixed the issue that the text "Daily Challenge" of some languages is in the wrong place
  • Fixed the issue that when playing against Golem , Qing Yan may fly into floor crevices after using leap
  • Fixed the issue that players may not be able to complete Duo Fjord-Stage 3 and Anxi Desert-Stage 3

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Hi everyone !
We plan to participate "Best Game You Suck At" in the Steam Awards 2020. If Gunfire Reborn has brought you joy during your leisure time, we hope to have your support. Come and vote for us!

2020 is a tough year for the entire world. Luckily, games connect us together no matter where we are. Thanks for your continued support, genuine encouragement and helpful suggestions. Since Gunfire Reborn started Early Access on Steam in May, we have come a long way and continue to push our limit to make the game better and better. Our passion to the game will never fade, and we will seize every minute and second to work hard and bring you more diverse experience.

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Gunfire Reborn 11.25 Update Announcement

Hello everyone!
In this update, the new gameplay mode “Daily Challenge” and the new Vault “Stone Monsters” are arriving. In addition, there are new weapons such as Thunder Storm and Bloody Drill, and new elite monsters.Meanwhile, we plan to participate “Best Game You Suck At” in the Steam Awards 2020. Please come and vote for us!

The gameplay themes of the Daily Challenge are still optimizing and updating. We welcome and will be truly grateful if you can provide new ideas and suggestions. The birth of this gameplay mode benefited from the inspiration given to us by our enthusiastic players. Thank you for your continued support to Gunfire Reborn!

In order to devote more energy to the development of the full release version (the weekly updates will consume a lot of our development time), we will update less frequently. Moreover, the update roadmap will be released in mid-December. Please stay tuned! (We will not delay anymore this time:))

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:
New Gameplay Mode:
  • Daily Challenge:
    Short and exciting gameplay mode with randomly refreshed themes every day!
    Unlock: Talent reaches level 35


Weapons
  • New weapons:
    Thunder Storm: Shoot a lightning ray that can penetrate the enemy.
    Weapon Skill: Fire a lightning ball that can be detonated by the lightning ray. It will disable enemy's shield and deal direct damage on hit.
    Exclusive Inscription: +100% radius for weapon skill's lightning ball and +100% DMG for its detonation.
    Unlock: Kill [Elite Bandit Hermit] once.


    Bloody Drill:Hits on enemy will cause bleeding, and the effect is stackable.
    Bleeding: Constantly decrease HP regardless of shield and armor.
    Exclusive Inscription: Hits on bleeding enemy can deal +50% damage.
    Exclusive Inscription: The farther the enemy you hits, the higher the bleeding damage.
    Unlock: Kill [Elite Yaksha] twice.


  • Optimized the experience of using charged weapons during dual-wield.

Occult Scrolls
  • New Occult Scrolls:
    Lone Ranger
    Quality:Rare
    Effect:When there are no monsters around you within 12 meters, +1 layer of status for every 0.5 seconds (up to 20 layers). On the contrary, -1 layer of status for every 0.5 seconds. +1 Lucky shot chance for each layer, and +5% extra Lucky shot chance when you reach 20 layers
    Unlock:Kill [Rogue Henchman] 10 times


    Dormant Bullet
    Quality:Rare
    Effect:The fewer bullets the magazine remains, the higher the weapon damage is, up to 75% increase in weapon damage
    Unlock:Kill [Bandit Retainer] 20 times


  • Occult Scrolls Rework:
    Thunder Screen:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage.
    Thorny Carapace:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage.
    Field Support:The range of buff is now within 15 meters (up from 12 meters)
    Deadly Counter:Can now be triggered by self-damage (Self-damage caused by "Bloody Ammo" & "Capacity Overdraft" can also trigger this occult scroll.)
    Energy Sandals:Each dash now stores 12 points of energy (up from 5 points). Maximum points of energy increased to 600 points (from 500 points)
    Skill Booster:Store 2 points of energy (up from 1 point) for each crit.
    Snow Boots:Now immune to Slow debuff caused by "Heavy Shield"

    Flame Shard:
    Previous:Gain immunity to Fire DMG for 2s after receiving Fire DMG, but take 50% extra Lightning DMG and Corrosion DMG.
    Now: Fire damage +25%, and immune to the negative effects of burning effect. The additive effect is doubled while in burning effect.

    Corrosion Shard:
    Previous:Gain immunity to Corrosion DMG for 2s after receiving Corrosion DMG, but take 50% extra Fire DMG and Lightning DMG.
    Now:Corrosion damage +25%, and immune to the negative effects of decay effect. The additive effect is doubled while in decay effect.

    Lightning Shard:
    Previous:Gain immunity to Lightning DMG for 2s after receiving Lightning DMG, but take 50% extra Fire DMG and Corrosion DMG.
    Now:Lightning damage +25%, and immune to the negative effects of shock effect. The additive effect is doubled while in shock effect.

Monsters
  • New Elite Monster:Elite Bandit Hermit
    A leader among bandits liked to summon coyotes to attack passing caravans.


  • Boss Balance Changes:Golem
    Reduced damage caused by Golem.
    Reduced total HP of Golem.
    Reduced the number of tracking stones summoned by Golem.
    Reduced damage radius of Golem's fists.
    Increased the interval between Golem's two fists, thus lowered the difficulty of avoiding attack.
    When playing as Qing Yan, melee skills can now deal damage on Golem.

  • Rework [Fiery], [Lightning], and [Corrosive] enhanced monster

    [Fiery]
    A fire ball will be periodically spawned above to attack players. However, players can break it by shooting when it is flying toward them

    [Lightning]
    Deal lightning damage to any players within 15m periodically

    [Corrosive]
    A self-explosive corrosive ball will be periodically spawned above (breakable when spawning), explosion will create an area which can deal persistent corrosive damage to players within 10m

Level
  • New Level:Stone Monster
    Lots of stone monsters show up in the vault.Watch out not to hit them, or they will be awaken and attack you.


  • New Room Challenge:
    Traps will be spawned beneath the hero once in a while
  • Anxi Desert-Stage 3: Add two new routes
  • Duo Fjord-Stage 2: Add one new route
  • Duo Fjord-Stage 3: Add one new route
  • Anxi Desert's Vault-Desert Ruins: Add one new route

UI
  • Optimized the sensitivity for controller when aiming at dropped items
  • Optimized UI for [Immortal] enhanced monster and the challenge event "Delay monster's death time when it is killed!"
  • Optimized the notification for the host when exiting the game
  • Optimized the icon of boss in progress bar at the loading screen
  • Optimized the monster logbook, add derivative monsters into the logbook (e.g.,Poison Grenadier, Lightning Lizard)
  • Optimized some monsters' icons in monster logbook
  • Optimized the special effect when Golem summons stone pillars
  • Optimized the special effect of the challenge event "Monster will cure other monsters around based on lost HP"
  • Optimized the texture and special effect of explosive barrels
  • Optimized the HP bar of monsters and status icons of elemental effect

Bug Fixes
  • Fixed the issue that Energy Orb's explosion special effect is larger than the actual range
  • Fixed the issue that when players are out of combat, background music doesn't switch in time
  • Fixed the issue that if players switch weapon when charging Dual Fang, the special effect of charge won't disappear after switching back to Dual Fang
  • Fixed the issue that Dual Fang is displayed in the wrong place under third person perspective
  • Fixed the issue that when players trigger elemental effect consecutively, the special effect of monster's elemental effect may be cleared
  • Fixed the issue that when players choose heroes in the lobby, Crown Prince's model is slightly vague
  • Fixed the issue that when players aim at the Vault, the notification will be displayed abnormally
  • Fixed the issue that when Ao Bai is reviving a teammate during dual-wield, the ending of dual-wield may interupt the revival
  • Fixed the issue that if Ao Bai upgrade the ascension "Ammo Expert" during dual-wield, "Ammo Expert" won't take effect immediately
  • Fixed the issue that at checkout page, some team information is incorrect
  • Fixed the issue that stats on weapon panel will be cleared because of reforge

11/27 Emergency Update Announcement:
Bug Fixes
  • Fixed the issue that killing Elite Bandit Hermit can't unlock this monster in the logbook
  • Fixed the issue that in the team mode, if a teammate exits the game, players may not be able to unlock items in the logbook
  • Fixed the issue that monsters may go out of the map in Anxi Desert-Stage 3 so players can't proceed to next stage
  • Fixed the issue that players may not be able to enter the next room through the portal in Anxi Desert-Stage 3
  • Fixed the issue that monsters won't enter the combat zone in Duo Fjord-Stage 3
  • Fixed the issue that the description of Lightning Lizard and Venomous Lizard in the logbook is incorrect
  • Fixed the issue that some translations are incorrect
  • Fixed the issue that the count of the scroll "Elite Assassin" won't change after killing Elite Bandit Hermit

Special Effects & Model
  • Optimize the special effect of Elite Bandit Hermit

Weapon Update:
    Thunder Storm
  • magazine capacity increased from 8 to 10
  • If ammo is insufficient, using weapon skill will automatically reload the magazine
  • Lightning ball of the weapon skill now moves a bit faster
  • Optimize the special effect for weapon skill's lightning ball

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Gunfire Reborn 11.12 Update Announcement

Hello everyone!
In this update, we have updated skill effects of the random boss "Golem", added a team settlement interface, and fixed some bugs.

Due to the adjustment of our development schedule, the update roadmap, which was originally planned to be released this week, will be postponed to mid-December. Sorry for the delay. However, new mainline levels, new heroes and new bosses are already on the development schedule, and the new game mode "Daily Challenge" is expected to be updated at the end of this month. Thank you for your understanding and support. Please stay tuned for the mid-December release.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

UI Interface:
  • Optimized the game settlement interface, and added the interface information display when team settlement
  • Optimized some icons in [Monster Gallery]
  • Optimized the model of Yoruhime-Maru in [Monster Gallery]

Special Effects & Models:s
  • Optimized the skill performance of Golem
  • Optimized the ballistic effect and charging effect of [Dual Fang]

Sound Effects:
  • Optimized the sound effects playback levels so that the player hears more distinct sounds for monsters that are attacking them

BUG Fixes:
  • Fixed the issue that weapons with inscription “when loading an empty magazine, Reload Speed +55%” had abnormal reload speed
  • Fixed the issue that the weapon skills of [Talisman] can attack the guardian seal
  • Fixed the mismatch between the fist skill warning and damage range of [Golem]
  • Fixed the issue where monsters had a chance to overlap with the seal after being knocked back, causing players to be unable to attack the monster in the Guardian Seal level

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Gunfire Reborn 11.5 Update Announcement

Hello everyone!
In this update, we have updated parts of special effects resources, and fixed some bugs. We will announce the update roadmap next week.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

UI:
  • Optimized the icon of the occult scroll "Deft Hand"
  • Optimized the icon of the Monster Logbook

Levels:
  • Increased the chance to enter the Vault of Elite Lobster

Monsters:
  • Adjusted the healing received by [Defensive] enhanced monsters, down to previous 20%
  • Optimized the visual effects of "Elite Catfish Warrior" during dash

Special Effects & Models:
  • Optimized the special effects of the waterfall in Duo Fjord-Stage 1
  • Optimized the special effects of the portal in Eternal Palace-Final stage

Weapons:
  • Optimized the projectile of the weapon "Dual Fang"

BUG Fixes:
  • Fixed the issue that if players jump when carrying some weapons, left arms will be abnormally shown
  • Fixed the issue that teammates can't see marked items
  • Fixed the issue that if players receive attack when visiting Peddler, there is remain of special effect on the screen
  • Fixed the issue that players probably can't forge Gemini Inscription "Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and RoF +25%" at the craftsman
  • Fixed the issue that if "Hell" has the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", reload speed is abnormal
  • Fixed the issue that for the inscription "When loading an empty magazine, Reload Speed +55%", actual reload speed is abnormal
  • Fixed the issue that the inscription "When loading an empty magazine, Reload Speed +55%" doesn't apply to "Sting"
  • Fixed the issue that once players defeat the BOSS in Eternal Palace-Final stage, dropped items are over the pillars
  • Fixed the issue that if [Immortal] Bombers, Exploding Lantern Spirits explode themselves, they still stand on the same place
  • Fixed the issue that "Elite Catfish Warrior" may traverse players with dash
  • Fixed the issue that the status icon of the scroll "Preemptive Strike" is incorrect
  • Fixed the issue that the actual damage buff of the scroll "Elemental Convergence" is incorrect
  • Fixed the issue that weapon's charge will be interrupted if players cancel dual-wield

11/6 Additional Update:
  • Fixed the issue that game may crash after players defeat Elite Catfish Warrior

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Gunfire Reborn 10.30 Update Announcement

Hello everyone!
In this update, we have added a random boss named Golem, a weapon named Dual Fang, five occult scrolls, an elite monster and new challenge events.

We will release the update roadmap in November, and inform you of the update plan from EA version to the 1.0 official version. It is certain that new random boss, heroes, stages, and gameplay will be in the plan. We will update the “Daily Challenge” gameplay in the version at the end of next month.

The new boss Golem is still in the testing period, therefore, we need more feedback to determine the next optimization direction. Please give us more time to work on it.

We will appreciate if you can give us some feedback and suggestions regarding this update. Wish you all have fun!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

Monsters
  • New Boss:
  • Golem
    The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks.
    Unlock: Kill [Lu Wu] 5 times


  • New Elite Monster:
  • Elite Lobster
    Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws

Weapons
  • New Weapon:
  • Dual Fang
    Continuous shooting after the charge, and the attack alternates between corrosion and fire
    Unlock: Kill [Elite Lobster] once


  • New Inscriptions:
    1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire)
    2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness
    3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss)
    4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)
    5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit
    6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit
    7. Lucky Shot chance +40%,RoF -25%
    8. +50% Lucky Shot chance for next shot after killing an enemy
    9. +100% projectile speed, +15% lucky shoot chance
    10. When scope is on, continuously increase weapon DMG(up to 100%)
    11. +80% weapon DMG on next hit after making Crit Hit 2 times in a row

New Occult Scrolls
  • Extra Surprise
    Quality: Normal
    Unlock: instantly unlock
    Killing enemies has a chance to drop supplies for secondary skills


  • Energy Sandals
    Quality: Rare
    Unlock: Kill [Elite Corrupt Monk] three times
    Store 5 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Skill Booster
    Quality: Rare
    Unlock: Kill [Desert Worm] 30 times with a Crit.
    Store 1 point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Capacity Overdraft
    Quality: Rare
    Unlock: Kill [Bandit Gunner] 50 times
    The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you


  • Energy Storage
    Quality: Legendary
    Unlock: Kill [Golem] once
    Primary Skill Capacity +1, but cooldown +30%

Levels
  • Added New Challenge Events:
    (1) Decrease movement speed for a short time whenever your shield/armor breaks!
    (2) Delay monster's death time when it is killed!
    (3) Monster will cure other monsters around based on lost HP
    (4) All monsters will constantly recover HP
    (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time
    (6) Trigger slow-down effect once getting close to the monster
    (7) Fewer monsters remains, stronger attributes they have
    (8) Elite Lobster appears

  • Added New Levels:
    (1) Trap Vault
    Added Spike Trap, Corrosion Spout and Spinning Fire Trap



    (2) Expanded the route of Shoreside Valley
    (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2

Others
  • Optimized the aiming performance of Bandit Tactician
  • Optimized the special effect of Hell
  • Adjusted the gameplay and skill mechanism of Elite Catfish Warrior


  • Adjusted the scroll "Penetration Bullet":
    Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses)
    Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor

  • Redo [Healing] Enhanced monster:
    New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP

  • Redo [Immortal] Enhanced monster:
    New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m

  • Adjusted one Gemini Inscription:
    Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30%
    Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%

BUG Fixes
  • Fixed the issue that traps won't show up in elite and nightmare difficulty
  • Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
  • Fixed the issue that traps won't deal any damage to players
  • Fixed the issue that invisible wall will block the bullet in Shoreside Valley
  • Fixed the issue that the stats of enhancement at the craftsman is incorrect
  • Fixed the issue that the texture of Burning Effect is incorrect
  • Fixed the issue that unlocked items are abnormally marked as "New"
  • Fixed the issue that picking up bun will interrupt weapon's charge
  • Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
  • Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
  • Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
  • Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
  • Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
  • Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
  • Fixed the issue that single damage is too high so monsters won't be killed normally
  • Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
  • Fixed the issue that the scroll "Coins of Life" is invalid
  • Fixed the issue that notice of the scroll "Last Stand" is incorrect
  • Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
  • Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
  • Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect

10/30 Emergency Bug Fixes:
  • Fixed the issue that new BOSS Golem's slam may not deal any damage
  • Fixed the issue that when scroll-unlock window pops up, background UI is absent
  • Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
  • Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
  • Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo

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