We are glad to announce that Gunfire Reborn has sold 1 million copies worldwide on November 28, 2020. We reallly appreciate your support and love over past half year and we won't make it without our amazing community! We also want to thanks for your feedback and patience, current game still needs more content, more complete gameplay, etc. We will keep up the hard work and try our best to polish the game.
Meanwhile, we will also share our roadmap and hope you guys can continue to support us.
To express our gratitude, we will add customized frame in today's update. Players who already owned Gunfire Reborn or purchase Gunfire Reborn before the end of the winter sale will receive an exclusive frame that celebrates 1 million copies sold.
We plan to update with new hero, new BOSS, new weapons and more in the next month. Stay tuned!
Thanks again for your company in this long journey!
Hello everyone! In this update, We fixed some bugs reported by players and made adjustments to the content of the last update. New content and optimization of Daily Challenge are in preparation, please stay tuned~
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Special Effects & Models:
Optimized the special effect when players switch elements of Talisman
Optimized the crawling performance when the player is knocked down
Levels:
Enhanced the trap damage and slowing effect of the challenge event "Traps will be spawned beneath the hero once in a while"
Optimized the entrance position of Vaults in Longling Tomb-Stage 3
In the theme "Vlad's Dream", the additional special effects "lose 2% of maximum HP per second while fighting" will no longer take effect in the parkour Vault and the mechanical Vault
In response to the high difficulty of Duo Fjord in "Daily Challenge", reduced the attributes of monsters except the boss
Weapons
[Thunder Storm]:
Increased the projectile speed of [Weapon Skill - Lightning ball]
Reduced ammo consumption of weapon skills from 4 to 2
Bug Fixes:
Fixed the issue that in "Guard Seal", if players switch to another window after the interaction, the game UI will be stuck so players can no longer complete current stage
Fixed the issue when players complete "Daily Challenge", music at the checkout page is in error
Fixed the issue that ammo type of default weapon is displayed incorrectly at the checkout page
Fixed the issue that when challenge event "Delay monster's death time when it is killed!" and [Immortal] enhanced monsters appear at the same time, HP bar is in error
Fixed the issue that the additional special effect "Non-crit Hit from weapon will recover enemy's HP" in the theme "Headhunter" will make players unable to deal any damage to summoned monsters/items
Fixed the issue that Orbs summoned by Kapa won't disappear when the skill is over
Fixed the issue that grenades thrown by Elite Bandit Hermit may disappear
Fixed the issue that grenades in the arena may be invalid once Elite Bandit Hermit is killed
Fixed the issue that the text "Daily Challenge" of some languages is in the wrong place
Fixed the issue that when playing against Golem , Qing Yan may fly into floor crevices after using leap
Fixed the issue that players may not be able to complete Duo Fjord-Stage 3 and Anxi Desert-Stage 3
Hi everyone ! We plan to participate "Best Game You Suck At" in the Steam Awards 2020. If Gunfire Reborn has brought you joy during your leisure time, we hope to have your support. Come and vote for us!
2020 is a tough year for the entire world. Luckily, games connect us together no matter where we are. Thanks for your continued support, genuine encouragement and helpful suggestions. Since Gunfire Reborn started Early Access on Steam in May, we have come a long way and continue to push our limit to make the game better and better. Our passion to the game will never fade, and we will seize every minute and second to work hard and bring you more diverse experience.
Hello everyone! In this update, the new gameplay mode “Daily Challenge” and the new Vault “Stone Monsters” are arriving. In addition, there are new weapons such as Thunder Storm and Bloody Drill, and new elite monsters.Meanwhile, we plan to participate “Best Game You Suck At” in the Steam Awards 2020. Please come and vote for us!
The gameplay themes of the Daily Challenge are still optimizing and updating. We welcome and will be truly grateful if you can provide new ideas and suggestions. The birth of this gameplay mode benefited from the inspiration given to us by our enthusiastic players. Thank you for your continued support to Gunfire Reborn!
In order to devote more energy to the development of the full release version (the weekly updates will consume a lot of our development time), we will update less frequently. Moreover, the update roadmap will be released in mid-December. Please stay tuned! (We will not delay anymore this time:))
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
New Gameplay Mode:
Daily Challenge: Short and exciting gameplay mode with randomly refreshed themes every day! Unlock: Talent reaches level 35
Weapons
New weapons: Thunder Storm: Shoot a lightning ray that can penetrate the enemy. Weapon Skill: Fire a lightning ball that can be detonated by the lightning ray. It will disable enemy's shield and deal direct damage on hit. Exclusive Inscription: +100% radius for weapon skill's lightning ball and +100% DMG for its detonation. Unlock: Kill [Elite Bandit Hermit] once.
Bloody Drill:Hits on enemy will cause bleeding, and the effect is stackable. Bleeding: Constantly decrease HP regardless of shield and armor. Exclusive Inscription: Hits on bleeding enemy can deal +50% damage. Exclusive Inscription: The farther the enemy you hits, the higher the bleeding damage. Unlock: Kill [Elite Yaksha] twice.
Optimized the experience of using charged weapons during dual-wield.
Occult Scrolls
New Occult Scrolls: Lone Ranger Quality:Rare Effect:When there are no monsters around you within 12 meters, +1 layer of status for every 0.5 seconds (up to 20 layers). On the contrary, -1 layer of status for every 0.5 seconds. +1 Lucky shot chance for each layer, and +5% extra Lucky shot chance when you reach 20 layers Unlock:Kill [Rogue Henchman] 10 times
Dormant Bullet Quality:Rare Effect:The fewer bullets the magazine remains, the higher the weapon damage is, up to 75% increase in weapon damage Unlock:Kill [Bandit Retainer] 20 times
Occult Scrolls Rework: Thunder Screen:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage. Thorny Carapace:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage. Field Support:The range of buff is now within 15 meters (up from 12 meters) Deadly Counter:Can now be triggered by self-damage (Self-damage caused by "Bloody Ammo" & "Capacity Overdraft" can also trigger this occult scroll.) Energy Sandals:Each dash now stores 12 points of energy (up from 5 points). Maximum points of energy increased to 600 points (from 500 points) Skill Booster:Store 2 points of energy (up from 1 point) for each crit. Snow Boots:Now immune to Slow debuff caused by "Heavy Shield"
Flame Shard: Previous:Gain immunity to Fire DMG for 2s after receiving Fire DMG, but take 50% extra Lightning DMG and Corrosion DMG. Now: Fire damage +25%, and immune to the negative effects of burning effect. The additive effect is doubled while in burning effect.
Corrosion Shard: Previous:Gain immunity to Corrosion DMG for 2s after receiving Corrosion DMG, but take 50% extra Fire DMG and Lightning DMG. Now:Corrosion damage +25%, and immune to the negative effects of decay effect. The additive effect is doubled while in decay effect.
Lightning Shard: Previous:Gain immunity to Lightning DMG for 2s after receiving Lightning DMG, but take 50% extra Fire DMG and Corrosion DMG. Now:Lightning damage +25%, and immune to the negative effects of shock effect. The additive effect is doubled while in shock effect.
Monsters
New Elite Monster:Elite Bandit Hermit A leader among bandits liked to summon coyotes to attack passing caravans.
Boss Balance Changes:Golem Reduced damage caused by Golem. Reduced total HP of Golem. Reduced the number of tracking stones summoned by Golem. Reduced damage radius of Golem's fists. Increased the interval between Golem's two fists, thus lowered the difficulty of avoiding attack. When playing as Qing Yan, melee skills can now deal damage on Golem.
Rework [Fiery], [Lightning], and [Corrosive] enhanced monster
[Fiery] A fire ball will be periodically spawned above to attack players. However, players can break it by shooting when it is flying toward them
[Lightning] Deal lightning damage to any players within 15m periodically
[Corrosive] A self-explosive corrosive ball will be periodically spawned above (breakable when spawning), explosion will create an area which can deal persistent corrosive damage to players within 10m
Level
New Level:Stone Monster Lots of stone monsters show up in the vault.Watch out not to hit them, or they will be awaken and attack you.
New Room Challenge: Traps will be spawned beneath the hero once in a while
Anxi Desert-Stage 3: Add two new routes
Duo Fjord-Stage 2: Add one new route
Duo Fjord-Stage 3: Add one new route
Anxi Desert's Vault-Desert Ruins: Add one new route
UI
Optimized the sensitivity for controller when aiming at dropped items
Optimized UI for [Immortal] enhanced monster and the challenge event "Delay monster's death time when it is killed!"
Optimized the notification for the host when exiting the game
Optimized the icon of boss in progress bar at the loading screen
Optimized the monster logbook, add derivative monsters into the logbook (e.g.,Poison Grenadier, Lightning Lizard)
Optimized some monsters' icons in monster logbook
Optimized the special effect when Golem summons stone pillars
Optimized the special effect of the challenge event "Monster will cure other monsters around based on lost HP"
Optimized the texture and special effect of explosive barrels
Optimized the HP bar of monsters and status icons of elemental effect
Bug Fixes
Fixed the issue that Energy Orb's explosion special effect is larger than the actual range
Fixed the issue that when players are out of combat, background music doesn't switch in time
Fixed the issue that if players switch weapon when charging Dual Fang, the special effect of charge won't disappear after switching back to Dual Fang
Fixed the issue that Dual Fang is displayed in the wrong place under third person perspective
Fixed the issue that when players trigger elemental effect consecutively, the special effect of monster's elemental effect may be cleared
Fixed the issue that when players choose heroes in the lobby, Crown Prince's model is slightly vague
Fixed the issue that when players aim at the Vault, the notification will be displayed abnormally
Fixed the issue that when Ao Bai is reviving a teammate during dual-wield, the ending of dual-wield may interupt the revival
Fixed the issue that if Ao Bai upgrade the ascension "Ammo Expert" during dual-wield, "Ammo Expert" won't take effect immediately
Fixed the issue that at checkout page, some team information is incorrect
Fixed the issue that stats on weapon panel will be cleared because of reforge
11/27 Emergency Update Announcement:
Bug Fixes
Fixed the issue that killing Elite Bandit Hermit can't unlock this monster in the logbook
Fixed the issue that in the team mode, if a teammate exits the game, players may not be able to unlock items in the logbook
Fixed the issue that monsters may go out of the map in Anxi Desert-Stage 3 so players can't proceed to next stage
Fixed the issue that players may not be able to enter the next room through the portal in Anxi Desert-Stage 3
Fixed the issue that monsters won't enter the combat zone in Duo Fjord-Stage 3
Fixed the issue that the description of Lightning Lizard and Venomous Lizard in the logbook is incorrect
Fixed the issue that some translations are incorrect
Fixed the issue that the count of the scroll "Elite Assassin" won't change after killing Elite Bandit Hermit
Special Effects & Model
Optimize the special effect of Elite Bandit Hermit
Weapon Update:
Thunder Storm:
magazine capacity increased from 8 to 10
If ammo is insufficient, using weapon skill will automatically reload the magazine
Lightning ball of the weapon skill now moves a bit faster
Optimize the special effect for weapon skill's lightning ball
Hello everyone! In this update, we have updated skill effects of the random boss "Golem", added a team settlement interface, and fixed some bugs.
Due to the adjustment of our development schedule, the update roadmap, which was originally planned to be released this week, will be postponed to mid-December. Sorry for the delay. However, new mainline levels, new heroes and new bosses are already on the development schedule, and the new game mode "Daily Challenge" is expected to be updated at the end of this month. Thank you for your understanding and support. Please stay tuned for the mid-December release.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
UI Interface:
Optimized the game settlement interface, and added the interface information display when team settlement
Optimized some icons in [Monster Gallery]
Optimized the model of Yoruhime-Maru in [Monster Gallery]
Special Effects & Models:s
Optimized the skill performance of Golem
Optimized the ballistic effect and charging effect of [Dual Fang]
Sound Effects:
Optimized the sound effects playback levels so that the player hears more distinct sounds for monsters that are attacking them
BUG Fixes:
Fixed the issue that weapons with inscription “when loading an empty magazine, Reload Speed +55%” had abnormal reload speed
Fixed the issue that the weapon skills of [Talisman] can attack the guardian seal
Fixed the mismatch between the fist skill warning and damage range of [Golem]
Fixed the issue where monsters had a chance to overlap with the seal after being knocked back, causing players to be unable to attack the monster in the Guardian Seal level
Hello everyone! In this update, we have updated parts of special effects resources, and fixed some bugs. We will announce the update roadmap next week.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
UI:
Optimized the icon of the occult scroll "Deft Hand"
Optimized the icon of the Monster Logbook
Levels:
Increased the chance to enter the Vault of Elite Lobster
Monsters:
Adjusted the healing received by [Defensive] enhanced monsters, down to previous 20%
Optimized the visual effects of "Elite Catfish Warrior" during dash
Special Effects & Models:
Optimized the special effects of the waterfall in Duo Fjord-Stage 1
Optimized the special effects of the portal in Eternal Palace-Final stage
Weapons:
Optimized the projectile of the weapon "Dual Fang"
BUG Fixes:
Fixed the issue that if players jump when carrying some weapons, left arms will be abnormally shown
Fixed the issue that teammates can't see marked items
Fixed the issue that if players receive attack when visiting Peddler, there is remain of special effect on the screen
Fixed the issue that players probably can't forge Gemini Inscription "Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and RoF +25%" at the craftsman
Fixed the issue that if "Hell" has the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", reload speed is abnormal
Fixed the issue that for the inscription "When loading an empty magazine, Reload Speed +55%", actual reload speed is abnormal
Fixed the issue that the inscription "When loading an empty magazine, Reload Speed +55%" doesn't apply to "Sting"
Fixed the issue that once players defeat the BOSS in Eternal Palace-Final stage, dropped items are over the pillars
Fixed the issue that if [Immortal] Bombers, Exploding Lantern Spirits explode themselves, they still stand on the same place
Fixed the issue that "Elite Catfish Warrior" may traverse players with dash
Fixed the issue that the status icon of the scroll "Preemptive Strike" is incorrect
Fixed the issue that the actual damage buff of the scroll "Elemental Convergence" is incorrect
Fixed the issue that weapon's charge will be interrupted if players cancel dual-wield
11/6 Additional Update:
Fixed the issue that game may crash after players defeat Elite Catfish Warrior
Hello everyone! In this update, we have added a random boss named Golem, a weapon named Dual Fang, five occult scrolls, an elite monster and new challenge events.
We will release the update roadmap in November, and inform you of the update plan from EA version to the 1.0 official version. It is certain that new random boss, heroes, stages, and gameplay will be in the plan. We will update the “Daily Challenge” gameplay in the version at the end of next month.
The new boss Golem is still in the testing period, therefore, we need more feedback to determine the next optimization direction. Please give us more time to work on it.
We will appreciate if you can give us some feedback and suggestions regarding this update. Wish you all have fun!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Monsters
New Boss:
Golem The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks. Unlock: Kill [Lu Wu] 5 times
New Elite Monster:
Elite Lobster Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws
Weapons
New Weapon:
Dual Fang Continuous shooting after the charge, and the attack alternates between corrosion and fire Unlock: Kill [Elite Lobster] once
New Inscriptions:
1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire) 2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness 3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss) 4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger) 5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit 6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit 7. Lucky Shot chance +40%,RoF -25% 8. +50% Lucky Shot chance for next shot after killing an enemy 9. +100% projectile speed, +15% lucky shoot chance 10. When scope is on, continuously increase weapon DMG(up to 100%) 11. +80% weapon DMG on next hit after making Crit Hit 2 times in a row
New Occult Scrolls
Extra Surprise Quality: Normal Unlock: instantly unlock Killing enemies has a chance to drop supplies for secondary skills
Energy Sandals Quality: Rare Unlock: Kill [Elite Corrupt Monk] three times Store 5 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)
Skill Booster Quality: Rare Unlock: Kill [Desert Worm] 30 times with a Crit. Store 1 point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)
Capacity Overdraft Quality: Rare Unlock: Kill [Bandit Gunner] 50 times The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you
Energy Storage Quality: Legendary Unlock: Kill [Golem] once Primary Skill Capacity +1, but cooldown +30%
Levels
Added New Challenge Events: (1) Decrease movement speed for a short time whenever your shield/armor breaks! (2) Delay monster's death time when it is killed! (3) Monster will cure other monsters around based on lost HP (4) All monsters will constantly recover HP (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time (6) Trigger slow-down effect once getting close to the monster (7) Fewer monsters remains, stronger attributes they have (8) Elite Lobster appears
Added New Levels: (1) Trap Vault Added Spike Trap, Corrosion Spout and Spinning Fire Trap (2) Expanded the route of Shoreside Valley (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2
Others
Optimized the aiming performance of Bandit Tactician
Optimized the special effect of Hell
Adjusted the gameplay and skill mechanism of Elite Catfish Warrior
Adjusted the scroll "Penetration Bullet": Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses) Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor
Redo [Healing] Enhanced monster: New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP
Redo [Immortal] Enhanced monster: New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m
Adjusted one Gemini Inscription: Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30% Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%
BUG Fixes
Fixed the issue that traps won't show up in elite and nightmare difficulty
Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
Fixed the issue that traps won't deal any damage to players
Fixed the issue that invisible wall will block the bullet in Shoreside Valley
Fixed the issue that the stats of enhancement at the craftsman is incorrect
Fixed the issue that the texture of Burning Effect is incorrect
Fixed the issue that unlocked items are abnormally marked as "New"
Fixed the issue that picking up bun will interrupt weapon's charge
Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
Fixed the issue that single damage is too high so monsters won't be killed normally
Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
Fixed the issue that the scroll "Coins of Life" is invalid
Fixed the issue that notice of the scroll "Last Stand" is incorrect
Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect
10/30 Emergency Bug Fixes:
Fixed the issue that new BOSS Golem's slam may not deal any damage
Fixed the issue that when scroll-unlock window pops up, background UI is absent
Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo
Hello everyone! In this update, we have fixed some bugs. We will bring you with new BOSS, weapons, Occult Scrolls and new routes for some levels in the update next week. Stay tuned!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
BUG Fixes
Fixed the issue that players being knocked down will be pushed out of the map by rolling stones
Fixed the issue that after Qing Yan uses leap, the view zooms in abnormally
Fixed the issue that Ao Bai's dual-wield can't deal any damage under certain circumstances
Fixed the issue that monsters will slide under certain circumstances
Fixed the issue that Seal won't receive any close combat damage under certain circumstances
Fixed the issue that traps won't deal any damage under certain circumstances
Hello everyone! In this update, we have added the ability to crawl after being knocked down in team mode, and fixed some bugs. There will be new boss, weapons, inscriptions and elite monsters in the update at the end of this month, please stay tuned.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Interface UI
Added the display of occult scrolls Preemptive Strike and Merciless Combo in status bar
Added the display of occult scroll Triple Comeback with remaining times in status bar
Added “Dragon Qian” into Monster Logbook
Sound Effects
Updated death voice for Spear-Thrower, Foot Soldier, Grenadier and Longbowman
Other Systems
Added the ability to crawl after being knocked down in team mode: When players are knocked down in a multiplayer game, they can crawl slowly so other teammates can revive them in a safe position. Players who are being revived can still crawl, and the revival will be interrupted when the distance between players and their teammates exceeds the maximum distance
Monsters
Increased HP of Elite Corrupt Monk and its mirror image
Bug Fixes
Fixed the issue that for Exclusive Inscription "80% chance to create a fire ball to hit nearby enemies whenever you make a Crit Hit", fire ball won't attack Yoruhime-Maru and its cannons
Fixed the issue that if Elite Spearman is locked by Energy Orb, its flying axe thrown after spin will also be locked
Fixed a series of issues related to White Shark's hook: 1)White Shark's hook may not disappear if multiple hooks hit the player at the same time 2)After White Shark knocks down players with hook, players' HP is back to the full and they won't get killed 3)White Shark may be stuck after using the hook 4)Players hooked by White Shark may be unable to move
Fixed the issue that when Elite Beetle charges at some location, the model will be abnormally pulled back
Fixed the issue that if players are killed, there is a loss of sound at the checkout page
Fixed the issue that the sound plays at abnormal speed when shooting Big Hippo
Fixed the issue that if players enter the vault, the model of dead teammate will appear at the entrance of the portal
Fixed the issue that if players revive the teammate through peddler, teammate will show up in the first room incorrectly
Fixed the issue that Rainbow doesn't deal damage to the enemy penetrated by the ray
Fixed the issue that the mark of Rainbow and Dragonchaser won't disappear under certain circumstances
Fixed the issue that the special effect of charge is abnormal when players dual-wield Shrieker and Bone Dragon
Fixed the issue that if players use secondary skill or switch weapon when using the weapon skill of Lightning Blast, the lightning field will be created on the ground
Fixed the issue that "Interrupt Charging" hotkey won't stop the charge
Fixed the issue that Fu of Talisman's weapon skill will disappear
Fixed the issue that the model of Talisman may be displayed incorrectly
Fixed the issue that if players switch to another weapon when current weapon's scope is on, and then switch back, the model of current weapon won't be displayed
Fixed the issue that if players carry the scroll "Advanced Depot", the inscription "+10% Lucky Shot Chance for every 10% ammo consumed in the total magazine capacity(Max 100%, reset after reload)" doesn't take effect after player's revival
Fixed the issue that Star Devourer's RoF is abnormally low since players carry the scroll "Skateboarder"
Fixed the issue that picking up the bun will interrupt the reload or weapon skill
Fixed the issue that the amount of ammo is displayed incorrectly when using the weapon skill of Concealed Ammo
Fixed the issue that Airbag will consume the layer of Phantom Skin and Lightless Shield
Fixed the issue that Brief Respite can be triggered indefinitely after revival
Fixed the issue that if players carry the scroll "Spirit Feline" with Qing Yan, they may get hurt when using leap
Fixed the issue that players can unlock the achievement "Wave-like Subtle Step" without meeting the requirement
Fixed the issue that there is lag when interacting with peddler/craftsman
Fixed the issue that there is lag when reloading Hell
Fixed the issue that for Gemini Inscription "Weapon 1&2 combine their CritX bonus but -50% Stability", if players pick it and the scroll "Hawkeye Sight" in dfferent order, the final critX will be different
10/17 Additional Update:
Fixed the issue that the count of achievement "Combat Medic" couldn't be accumulated
Fixed the issue that the resolution cannot be modified
Fixed the issue that the talent "Benevolence" is invalid
Hello everyone! In this update, the long-awaited host transfer function has been launched. We have also updated new weapon, elite monster, occult scrolls, and gameplay. In addition, we have fixed the issue where players using Linux could not launch the game with Proton.
The new BOSS still has a lot of imperfections in terms of gameplay. We are conducting internal testing and are expected to release it in the version at the end of October. The development of new levels and new heroes requires a long development cycle. Please give us more time. We will notify you guys the specific update timeline in subsequent versions.
We will appreciate if you can give us some feedback and suggestions for this update. Hope you will enjoy the game!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
System
Add host transfer function. If host exits the game, host will be transferred to another player. Players will continue the game from the beginning of this stage
UI:
Optimize the format of DMG count
Allow ping for [Vault], players can use the ping system to mark the entrance of the Vault
Optimize the status icon of Elemental Cube
Optimize the prompt message of the revival interface so that it no longer blocks the UI
Sound Effect:
Add the sound effect when the player is revived by a teammate
Add the sound effect when Qing Yan picks up Magical Feather
Optimize the background music of Longling Tomb
Levels:
New level: Guard Seal Players need to defend against monsters attacking the seal to prevent the seal from being destroyed.If Seal is destroyed, it will explode and kill every player
Add Vault gameplay:Dragon Qian Players need to deal as much damage as possible to Dragon Qian within a limited time to obtain treasures carried by Dragon Qian
Add two new Vaults with elite monsters
Add three random routes for the mainline level
Add new trap: Lightning Trap
DMG of the trap will increase as the difficulty increases
Optimize the performance at the entrance of the portal after defeating Lu Wu in Eternal Palace-Final Stage
Add new challenge event of Elite Spearman
Weapons:
Balance adjustment: 1.Justice: Explosion Range: 5→7; Projectile Speed: 25→35; Magazine: 4→8; Elemental Effect Chance: 15%→20%; Ammo type: Special Ammo→Large Ammo; Remove the bounce when projectile touches the ground
2.Big Hippo: Improve accuracy; Reduce recoil; After stopping shooting, delay 1.5s to return to the initial RoF
3.Scalpel: After stopping shooting, delay 1.5s to return to initial accuracy
4.Concealed Ammo: Magazine: 24→28; Weapon skill damage increased from (remaining ammo in the magazine +2)*weapon; DMG*60% to (remaining ammo in the magazine +2)*weapon DMG*85%
5.Sunder: Increase the DMG during the split; No split: each projectile deals 250% damage; Split once: each projectile deals 200% damage; Split twice: each projectile deals 150% damage; Split three times: each projectile deals 100% damage
6.Talisman: Fire: Attack speed: 110→130; Increase the attack angle; Weapon skill: Projectile Speed: 25→50; Number of Fu fired -1; Optimize the action performance when releasing the skill; Cancel the initial scattering of the projectile, and reduce the attack angle of the Fu
7.Fire Dragon: RoF: 15→12; Range: 8→15; Projectile Speed: 30→40; Optimize the fire action and the special effect of muzzle; +0.18s animation time before firing; Improve accuracy
8.Shrieker: Projectile Speed: 45→75; Piercing: 3→2; Change from "Explode once hit the barrier" to "Explode at the end of the range"; Fix the issue that the special effect of explosion is inconsistent with the actual damage range
9.Illusion: Improve accuracy; After stopping shooting, delay 3s to return to the initial RoF
10.Piercing Flame: Projectile Speed: 120→240
11.Double Caliber: Projectile Speed: 100→160
12.Goshawk: Projectile Speed: 180→360
New Weapon: Hell Unlock: Kill [Elite Spearman] 3 times Piercing +2; Reload the ammo one by one and can shoot at any time when there is a bullet in the magazine Exclusive Inscription:+30% projectile, reload two ammo at a time
Monster AI
New Elite Monster——Elite Spearman: The Elite Spearman,a heavily armored terracotta soldier with halberd on hand that has stronger combat effectiveness
Adjust relevant skills and gameplay of Elite Henchman
Optimize Elite Horsehead AI, so it won't sometimes stand still
Occult Scroll
New Occult Scroll 1.Mutual Respect Quality: Rare Feature: Only drop in team mode Unlock: instantly unlock Effect: Any player in the squad with the scroll "Mutual Respect" will +15% additional weapon damage and -5% damage taken for yourself
2.Generosity Quality: Rare Feature: Only drop in team mode Unlock: instantly unlock Effect: Picking up the bun will bring 1/3 of its recovery on teammates within 15m
3.Field Support Quality: Rare Feature: Only drop in team mode Unlock: instantly unlock Effect: While moving, +15% weapon damage for yourself and your teammates within 12m
4.Hidden Treasure Quality: Normal Unlock: Kill [Horned Beetle] 150 times Effect: Destroying breakable objects may bring you coins
5.Wait for Good Quality: Normal Unlock: Kill [Bandit Tactician] 50 times Effect: First shot after each 10s will deal Crit DMG
Drop
Adjust the amount of Soul Essence dropped from monsters in elite/nightmare difficulty
Increase the drop rate for Special Ammo
Bug Fixes
Fix the issue that the inscription "+10% weapon DMG on hit, but remove all bonuses on miss" doesn't take effect under certain circumstances
Fix the issue that when Ao Bai has ascension "Lucky Ammo Lv.3" and the scroll "Advanced Depot", players don't get ammo recover on hit
Fix the issue that when Ao Bai has ascension "Lucky Ammo Lv.3", if other ascensions/inscriptions increase ammo consumption, players only recover 1 ammo on hit
Fix the issue that in the fight against Yoruhime-Maru, the shell will fly toward left after players interact with the cannon
Fix the issue that in the challenge event "The enemy leaves a corrosive area after being defeated", monsters affected by [Immortal] enhanced monsters don't die when receving lethal damage and still leave a corrosive area
Fix the issue that acceleration buff still exists though players have already dropped Improved Clip
Fix the issue that if players carring Airbag get low health, the attack that exceeds the shield and health may trigger Coins of Life and Lifesaver even though player are safe.
Fix the issue that players can't unlock Arms Dealer achievement
Fix the issue that players using Linux could not launch the game with Proton
09/29 Additional Update:
Fix the issue that players can't open Peddler's page under certain circumstances
Fix the issue that the model action is weird when players dual-wield Fire Dragon
Decrease the movement speed of Elite Spearman
Fix the issue that the sound effect of Elite Spearman's spin doesn't end normally
Fix the issue that the sound effect of Hell's reload doesn't end normally
Optimize the reload animation of Hell
10/09 Additional Update:
Fix the issue that Dragon Qian vault is too random to appear