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Gunfire Reborn 11.25 Update Announcement

Hello everyone!
In this update, the new gameplay mode “Daily Challenge” and the new Vault “Stone Monsters” are arriving. In addition, there are new weapons such as Thunder Storm and Bloody Drill, and new elite monsters.Meanwhile, we plan to participate “Best Game You Suck At” in the Steam Awards 2020. Please come and vote for us!

The gameplay themes of the Daily Challenge are still optimizing and updating. We welcome and will be truly grateful if you can provide new ideas and suggestions. The birth of this gameplay mode benefited from the inspiration given to us by our enthusiastic players. Thank you for your continued support to Gunfire Reborn!

In order to devote more energy to the development of the full release version (the weekly updates will consume a lot of our development time), we will update less frequently. Moreover, the update roadmap will be released in mid-December. Please stay tuned! (We will not delay anymore this time:))

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:
New Gameplay Mode:
  • Daily Challenge:
    Short and exciting gameplay mode with randomly refreshed themes every day!
    Unlock: Talent reaches level 35


Weapons
  • New weapons:
    Thunder Storm: Shoot a lightning ray that can penetrate the enemy.
    Weapon Skill: Fire a lightning ball that can be detonated by the lightning ray. It will disable enemy's shield and deal direct damage on hit.
    Exclusive Inscription: +100% radius for weapon skill's lightning ball and +100% DMG for its detonation.
    Unlock: Kill [Elite Bandit Hermit] once.


    Bloody Drill:Hits on enemy will cause bleeding, and the effect is stackable.
    Bleeding: Constantly decrease HP regardless of shield and armor.
    Exclusive Inscription: Hits on bleeding enemy can deal +50% damage.
    Exclusive Inscription: The farther the enemy you hits, the higher the bleeding damage.
    Unlock: Kill [Elite Yaksha] twice.


  • Optimized the experience of using charged weapons during dual-wield.

Occult Scrolls
  • New Occult Scrolls:
    Lone Ranger
    Quality:Rare
    Effect:When there are no monsters around you within 12 meters, +1 layer of status for every 0.5 seconds (up to 20 layers). On the contrary, -1 layer of status for every 0.5 seconds. +1 Lucky shot chance for each layer, and +5% extra Lucky shot chance when you reach 20 layers
    Unlock:Kill [Rogue Henchman] 10 times


    Dormant Bullet
    Quality:Rare
    Effect:The fewer bullets the magazine remains, the higher the weapon damage is, up to 75% increase in weapon damage
    Unlock:Kill [Bandit Retainer] 20 times


  • Occult Scrolls Rework:
    Thunder Screen:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage.
    Thorny Carapace:Increased elemental effect chance, but lowered the initial damage. Damage is now affected by Shield/Armor, HP and Skill Damage.
    Field Support:The range of buff is now within 15 meters (up from 12 meters)
    Deadly Counter:Can now be triggered by self-damage (Self-damage caused by "Bloody Ammo" & "Capacity Overdraft" can also trigger this occult scroll.)
    Energy Sandals:Each dash now stores 12 points of energy (up from 5 points). Maximum points of energy increased to 600 points (from 500 points)
    Skill Booster:Store 2 points of energy (up from 1 point) for each crit.
    Snow Boots:Now immune to Slow debuff caused by "Heavy Shield"

    Flame Shard:
    Previous:Gain immunity to Fire DMG for 2s after receiving Fire DMG, but take 50% extra Lightning DMG and Corrosion DMG.
    Now: Fire damage +25%, and immune to the negative effects of burning effect. The additive effect is doubled while in burning effect.

    Corrosion Shard:
    Previous:Gain immunity to Corrosion DMG for 2s after receiving Corrosion DMG, but take 50% extra Fire DMG and Lightning DMG.
    Now:Corrosion damage +25%, and immune to the negative effects of decay effect. The additive effect is doubled while in decay effect.

    Lightning Shard:
    Previous:Gain immunity to Lightning DMG for 2s after receiving Lightning DMG, but take 50% extra Fire DMG and Corrosion DMG.
    Now:Lightning damage +25%, and immune to the negative effects of shock effect. The additive effect is doubled while in shock effect.

Monsters
  • New Elite Monster:Elite Bandit Hermit
    A leader among bandits liked to summon coyotes to attack passing caravans.


  • Boss Balance Changes:Golem
    Reduced damage caused by Golem.
    Reduced total HP of Golem.
    Reduced the number of tracking stones summoned by Golem.
    Reduced damage radius of Golem's fists.
    Increased the interval between Golem's two fists, thus lowered the difficulty of avoiding attack.
    When playing as Qing Yan, melee skills can now deal damage on Golem.

  • Rework [Fiery], [Lightning], and [Corrosive] enhanced monster

    [Fiery]
    A fire ball will be periodically spawned above to attack players. However, players can break it by shooting when it is flying toward them

    [Lightning]
    Deal lightning damage to any players within 15m periodically

    [Corrosive]
    A self-explosive corrosive ball will be periodically spawned above (breakable when spawning), explosion will create an area which can deal persistent corrosive damage to players within 10m

Level
  • New Level:Stone Monster
    Lots of stone monsters show up in the vault.Watch out not to hit them, or they will be awaken and attack you.


  • New Room Challenge:
    Traps will be spawned beneath the hero once in a while
  • Anxi Desert-Stage 3: Add two new routes
  • Duo Fjord-Stage 2: Add one new route
  • Duo Fjord-Stage 3: Add one new route
  • Anxi Desert's Vault-Desert Ruins: Add one new route

UI
  • Optimized the sensitivity for controller when aiming at dropped items
  • Optimized UI for [Immortal] enhanced monster and the challenge event "Delay monster's death time when it is killed!"
  • Optimized the notification for the host when exiting the game
  • Optimized the icon of boss in progress bar at the loading screen
  • Optimized the monster logbook, add derivative monsters into the logbook (e.g.,Poison Grenadier, Lightning Lizard)
  • Optimized some monsters' icons in monster logbook
  • Optimized the special effect when Golem summons stone pillars
  • Optimized the special effect of the challenge event "Monster will cure other monsters around based on lost HP"
  • Optimized the texture and special effect of explosive barrels
  • Optimized the HP bar of monsters and status icons of elemental effect

Bug Fixes
  • Fixed the issue that Energy Orb's explosion special effect is larger than the actual range
  • Fixed the issue that when players are out of combat, background music doesn't switch in time
  • Fixed the issue that if players switch weapon when charging Dual Fang, the special effect of charge won't disappear after switching back to Dual Fang
  • Fixed the issue that Dual Fang is displayed in the wrong place under third person perspective
  • Fixed the issue that when players trigger elemental effect consecutively, the special effect of monster's elemental effect may be cleared
  • Fixed the issue that when players choose heroes in the lobby, Crown Prince's model is slightly vague
  • Fixed the issue that when players aim at the Vault, the notification will be displayed abnormally
  • Fixed the issue that when Ao Bai is reviving a teammate during dual-wield, the ending of dual-wield may interupt the revival
  • Fixed the issue that if Ao Bai upgrade the ascension "Ammo Expert" during dual-wield, "Ammo Expert" won't take effect immediately
  • Fixed the issue that at checkout page, some team information is incorrect
  • Fixed the issue that stats on weapon panel will be cleared because of reforge

11/27 Emergency Update Announcement:
Bug Fixes
  • Fixed the issue that killing Elite Bandit Hermit can't unlock this monster in the logbook
  • Fixed the issue that in the team mode, if a teammate exits the game, players may not be able to unlock items in the logbook
  • Fixed the issue that monsters may go out of the map in Anxi Desert-Stage 3 so players can't proceed to next stage
  • Fixed the issue that players may not be able to enter the next room through the portal in Anxi Desert-Stage 3
  • Fixed the issue that monsters won't enter the combat zone in Duo Fjord-Stage 3
  • Fixed the issue that the description of Lightning Lizard and Venomous Lizard in the logbook is incorrect
  • Fixed the issue that some translations are incorrect
  • Fixed the issue that the count of the scroll "Elite Assassin" won't change after killing Elite Bandit Hermit

Special Effects & Model
  • Optimize the special effect of Elite Bandit Hermit

Weapon Update:
    Thunder Storm
  • magazine capacity increased from 8 to 10
  • If ammo is insufficient, using weapon skill will automatically reload the magazine
  • Lightning ball of the weapon skill now moves a bit faster
  • Optimize the special effect for weapon skill's lightning ball

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Gunfire Reborn 11.12 Update Announcement

Hello everyone!
In this update, we have updated skill effects of the random boss "Golem", added a team settlement interface, and fixed some bugs.

Due to the adjustment of our development schedule, the update roadmap, which was originally planned to be released this week, will be postponed to mid-December. Sorry for the delay. However, new mainline levels, new heroes and new bosses are already on the development schedule, and the new game mode "Daily Challenge" is expected to be updated at the end of this month. Thank you for your understanding and support. Please stay tuned for the mid-December release.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

UI Interface:
  • Optimized the game settlement interface, and added the interface information display when team settlement
  • Optimized some icons in [Monster Gallery]
  • Optimized the model of Yoruhime-Maru in [Monster Gallery]

Special Effects & Models:s
  • Optimized the skill performance of Golem
  • Optimized the ballistic effect and charging effect of [Dual Fang]

Sound Effects:
  • Optimized the sound effects playback levels so that the player hears more distinct sounds for monsters that are attacking them

BUG Fixes:
  • Fixed the issue that weapons with inscription “when loading an empty magazine, Reload Speed +55%” had abnormal reload speed
  • Fixed the issue that the weapon skills of [Talisman] can attack the guardian seal
  • Fixed the mismatch between the fist skill warning and damage range of [Golem]
  • Fixed the issue where monsters had a chance to overlap with the seal after being knocked back, causing players to be unable to attack the monster in the Guardian Seal level

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Gunfire Reborn 11.5 Update Announcement

Hello everyone!
In this update, we have updated parts of special effects resources, and fixed some bugs. We will announce the update roadmap next week.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

UI:
  • Optimized the icon of the occult scroll "Deft Hand"
  • Optimized the icon of the Monster Logbook

Levels:
  • Increased the chance to enter the Vault of Elite Lobster

Monsters:
  • Adjusted the healing received by [Defensive] enhanced monsters, down to previous 20%
  • Optimized the visual effects of "Elite Catfish Warrior" during dash

Special Effects & Models:
  • Optimized the special effects of the waterfall in Duo Fjord-Stage 1
  • Optimized the special effects of the portal in Eternal Palace-Final stage

Weapons:
  • Optimized the projectile of the weapon "Dual Fang"

BUG Fixes:
  • Fixed the issue that if players jump when carrying some weapons, left arms will be abnormally shown
  • Fixed the issue that teammates can't see marked items
  • Fixed the issue that if players receive attack when visiting Peddler, there is remain of special effect on the screen
  • Fixed the issue that players probably can't forge Gemini Inscription "Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and RoF +25%" at the craftsman
  • Fixed the issue that if "Hell" has the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", reload speed is abnormal
  • Fixed the issue that for the inscription "When loading an empty magazine, Reload Speed +55%", actual reload speed is abnormal
  • Fixed the issue that the inscription "When loading an empty magazine, Reload Speed +55%" doesn't apply to "Sting"
  • Fixed the issue that once players defeat the BOSS in Eternal Palace-Final stage, dropped items are over the pillars
  • Fixed the issue that if [Immortal] Bombers, Exploding Lantern Spirits explode themselves, they still stand on the same place
  • Fixed the issue that "Elite Catfish Warrior" may traverse players with dash
  • Fixed the issue that the status icon of the scroll "Preemptive Strike" is incorrect
  • Fixed the issue that the actual damage buff of the scroll "Elemental Convergence" is incorrect
  • Fixed the issue that weapon's charge will be interrupted if players cancel dual-wield

11/6 Additional Update:
  • Fixed the issue that game may crash after players defeat Elite Catfish Warrior

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Gunfire Reborn 10.30 Update Announcement

Hello everyone!
In this update, we have added a random boss named Golem, a weapon named Dual Fang, five occult scrolls, an elite monster and new challenge events.

We will release the update roadmap in November, and inform you of the update plan from EA version to the 1.0 official version. It is certain that new random boss, heroes, stages, and gameplay will be in the plan. We will update the “Daily Challenge” gameplay in the version at the end of next month.

The new boss Golem is still in the testing period, therefore, we need more feedback to determine the next optimization direction. Please give us more time to work on it.

We will appreciate if you can give us some feedback and suggestions regarding this update. Wish you all have fun!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

Monsters
  • New Boss:
  • Golem
    The giant puppet made with the essence of mountains as the core possesses the ability to control earth and rocks.
    Unlock: Kill [Lu Wu] 5 times


  • New Elite Monster:
  • Elite Lobster
    Rare individuals among Arrogant Lobsters, which can launch continuous attack through their claws

Weapons
  • New Weapon:
  • Dual Fang
    Continuous shooting after the charge, and the attack alternates between corrosion and fire
    Unlock: Kill [Elite Lobster] once


  • New Inscriptions:
    1. Dual Fang Exclusive Inscription: During shooting, +40% elemental effect chance for each second (up to 400%, reset after stopping fire)
    2. Goshawk Exclusive Inscription: The bullet will automatically attack enemy's weakness
    3. +20% CritX on Crit Hit (The bonus can stack but will be reset on Normal Hit/Miss)
    4. +5% DMG (up to 100%) for 6s when triggering elemental effect.(The duration time will also be reset for each trigger)
    5. +5% RoF (up to 75%) for 2s whenever triggering Crit Hit
    6. +5% Lucky Shot Chance in 3s whenever hit an enemy(up to 100%). Refresh the duration on hit
    7. Lucky Shot chance +40%,RoF -25%
    8. +50% Lucky Shot chance for next shot after killing an enemy
    9. +100% projectile speed, +15% lucky shoot chance
    10. When scope is on, continuously increase weapon DMG(up to 100%)
    11. +80% weapon DMG on next hit after making Crit Hit 2 times in a row

New Occult Scrolls
  • Extra Surprise
    Quality: Normal
    Unlock: instantly unlock
    Killing enemies has a chance to drop supplies for secondary skills


  • Energy Sandals
    Quality: Rare
    Unlock: Kill [Elite Corrupt Monk] three times
    Store 5 points of energy for each Dash, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Skill Booster
    Quality: Rare
    Unlock: Kill [Desert Worm] 30 times with a Crit.
    Store 1 point of energy for each Crit, and consume all energy when using secondary skill. +1% skill DMG when consuming each point of energy (max 500 points)


  • Capacity Overdraft
    Quality: Rare
    Unlock: Kill [Bandit Gunner] 50 times
    The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you


  • Energy Storage
    Quality: Legendary
    Unlock: Kill [Golem] once
    Primary Skill Capacity +1, but cooldown +30%

Levels
  • Added New Challenge Events:
    (1) Decrease movement speed for a short time whenever your shield/armor breaks!
    (2) Delay monster's death time when it is killed!
    (3) Monster will cure other monsters around based on lost HP
    (4) All monsters will constantly recover HP
    (5) When the monster gets hurt for the first time, it can immunize DMG and manipulation for a short time
    (6) Trigger slow-down effect once getting close to the monster
    (7) Fewer monsters remains, stronger attributes they have
    (8) Elite Lobster appears

  • Added New Levels:
    (1) Trap Vault
    Added Spike Trap, Corrosion Spout and Spinning Fire Trap



    (2) Expanded the route of Shoreside Valley
    (3) Expanded the route of Longling Tomb-Stage 3, Anxi Desert-Stage 1 and Anxi Desert-Stage 2

Others
  • Optimized the aiming performance of Bandit Tactician
  • Optimized the special effect of Hell
  • Adjusted the gameplay and skill mechanism of Elite Catfish Warrior


  • Adjusted the scroll "Penetration Bullet":
    Previous: Crits deal DMG directly to enemy's HP rather than Shield or Armor (Except for elites and bosses)
    Now: Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor

  • Redo [Healing] Enhanced monster:
    New Feature: Recover HP for monsters within 10m once every 10s. HP recovery amount will be 20%/50%/100% of their max HP

  • Redo [Immortal] Enhanced monster:
    New Feature: When receiving deadly attack, enhanced monster itself will be invincible for 5s, -100% damage taken; It will explode after that and deal damage within 5m

  • Adjusted one Gemini Inscription:
    Previous: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30%
    Now: Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +25%

BUG Fixes
  • Fixed the issue that traps won't show up in elite and nightmare difficulty
  • Fixed the issue that there will be unusual special effects when shooting at the chest with Double Caliber
  • Fixed the issue that traps won't deal any damage to players
  • Fixed the issue that invisible wall will block the bullet in Shoreside Valley
  • Fixed the issue that the stats of enhancement at the craftsman is incorrect
  • Fixed the issue that the texture of Burning Effect is incorrect
  • Fixed the issue that unlocked items are abnormally marked as "New"
  • Fixed the issue that picking up bun will interrupt weapon's charge
  • Fixed the issue that Scalpel can't trigger the inscription "Projectile +0.2 for every enemy killed (resets after reload)"
  • Fixed the issue that after firing Bone Dragon, projectile will disappear once players switch weapons
  • Fixed the issue that switching fire mode of weapons very quickly may cause unusual RoF
  • Fixed the issue that if players constantly fire single shot, reload of weapons like gloves will be abnormally interrupted
  • Fixed the issue that if players use Sunder to shoot at the lightning field created by Lightning Blast, the lightning field will abnormally disappear
  • Fixed the issue that Scalpel won't deal any damage if players use leap with Qing Yan and switch weapon's fire mode at the same time
  • Fixed the issue that single damage is too high so monsters won't be killed normally
  • Fixed the issue that the buff of the scroll "Elemental Convergence" stacks incorrectly
  • Fixed the issue that the scroll "Coins of Life" is invalid
  • Fixed the issue that notice of the scroll "Last Stand" is incorrect
  • Fixed the issue that the scroll "Wait for Good" won't trigger "Hawkeye Sight" and "Penetration Bullet"
  • Fixed the issue that when Hell has the inscription "Magazine Capacity +100%, Reload Speed -30%" and "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves", if players reload immediately after killing monsters, the number of ammo players reload is inconsistent with the actual requirement
  • Fixed the issue that if players reload when firing Hell, the display of the remaining number of ammo in the magazine is incorrect

10/30 Emergency Bug Fixes:
  • Fixed the issue that new BOSS Golem's slam may not deal any damage
  • Fixed the issue that when scroll-unlock window pops up, background UI is absent
  • Fixed the issue that players can't destroy some barrels in Anxi Desert-Stage 1
  • Fixed the issue that the challenge event "Delay monster's death time when it is killed!" is abnormal
  • Fixed the issue that Qing Yan's ascension "Hail of Bullets" still consumes ammo

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Gunfire Reborn 10.22 Update Announcement

Hello everyone!
In this update, we have fixed some bugs. We will bring you with new BOSS, weapons, Occult Scrolls and new routes for some levels in the update next week. Stay tuned!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*



Here are the details of this update:

BUG Fixes
  • Fixed the issue that players being knocked down will be pushed out of the map by rolling stones
  • Fixed the issue that after Qing Yan uses leap, the view zooms in abnormally
  • Fixed the issue that Ao Bai's dual-wield can't deal any damage under certain circumstances
  • Fixed the issue that monsters will slide under certain circumstances
  • Fixed the issue that Seal won't receive any close combat damage under certain circumstances
  • Fixed the issue that traps won't deal any damage under certain circumstances

Coming next week!


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Gunfire Reborn 10.15 Update Announcement

Hello everyone!
In this update, we have added the ability to crawl after being knocked down in team mode, and fixed some bugs. There will be new boss, weapons, inscriptions and elite monsters in the update at the end of this month, please stay tuned.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*



Here are the details of this update:

Interface UI
  • Added the display of occult scrolls Preemptive Strike and Merciless Combo in status bar
  • Added the display of occult scroll Triple Comeback with remaining times in status bar
  • Added “Dragon Qian” into Monster Logbook

Sound Effects
  • Updated death voice for Spear-Thrower, Foot Soldier, Grenadier and Longbowman

Other Systems
  • Added the ability to crawl after being knocked down in team mode:
    When players are knocked down in a multiplayer game, they can crawl slowly so other teammates can revive them in a safe position. Players who are being revived can still crawl, and the revival will be interrupted when the distance between players and their teammates exceeds the maximum distance

Monsters
  • Increased HP of Elite Corrupt Monk and its mirror image

Bug Fixes
  • Fixed the issue that for Exclusive Inscription "80% chance to create a fire ball to hit nearby enemies whenever you make a Crit Hit", fire ball won't attack Yoruhime-Maru and its cannons
  • Fixed the issue that if Elite Spearman is locked by Energy Orb, its flying axe thrown after spin will also be locked

  • Fixed a series of issues related to White Shark's hook:
    1)White Shark's hook may not disappear if multiple hooks hit the player at the same time
    2)After White Shark knocks down players with hook, players' HP is back to the full and they won't get killed
    3)White Shark may be stuck after using the hook
    4)Players hooked by White Shark may be unable to move

  • Fixed the issue that when Elite Beetle charges at some location, the model will be abnormally pulled back
  • Fixed the issue that if players are killed, there is a loss of sound at the checkout page
  • Fixed the issue that the sound plays at abnormal speed when shooting Big Hippo
  • Fixed the issue that if players enter the vault, the model of dead teammate will appear at the entrance of the portal
  • Fixed the issue that if players revive the teammate through peddler, teammate will show up in the first room incorrectly
  • Fixed the issue that Rainbow doesn't deal damage to the enemy penetrated by the ray
  • Fixed the issue that the mark of Rainbow and Dragonchaser won't disappear under certain circumstances
  • Fixed the issue that the special effect of charge is abnormal when players dual-wield Shrieker and Bone Dragon
  • Fixed the issue that if players use secondary skill or switch weapon when using the weapon skill of Lightning Blast, the lightning field will be created on the ground
  • Fixed the issue that "Interrupt Charging" hotkey won't stop the charge
  • Fixed the issue that Fu of Talisman's weapon skill will disappear
  • Fixed the issue that the model of Talisman may be displayed incorrectly
  • Fixed the issue that if players switch to another weapon when current weapon's scope is on, and then switch back, the model of current weapon won't be displayed
  • Fixed the issue that if players carry the scroll "Advanced Depot", the inscription "+10% Lucky Shot Chance for every 10% ammo consumed in the total magazine capacity(Max 100%, reset after reload)" doesn't take effect after player's revival

  • Fixed the issue that Star Devourer's RoF is abnormally low since players carry the scroll "Skateboarder"
  • Fixed the issue that picking up the bun will interrupt the reload or weapon skill
  • Fixed the issue that the amount of ammo is displayed incorrectly when using the weapon skill of Concealed Ammo
  • Fixed the issue that Airbag will consume the layer of Phantom Skin and Lightless Shield
  • Fixed the issue that Brief Respite can be triggered indefinitely after revival
  • Fixed the issue that if players carry the scroll "Spirit Feline" with Qing Yan, they may get hurt when using leap
  • Fixed the issue that players can unlock the achievement "Wave-like Subtle Step" without meeting the requirement
  • Fixed the issue that there is lag when interacting with peddler/craftsman
  • Fixed the issue that there is lag when reloading Hell
  • Fixed the issue that for Gemini Inscription "Weapon 1&2 combine their CritX bonus but -50% Stability", if players pick it and the scroll "Hawkeye Sight" in dfferent order, the final critX will be different

10/17 Additional Update:
  • Fixed the issue that the count of achievement "Combat Medic" couldn't be accumulated
  • Fixed the issue that the resolution cannot be modified
  • Fixed the issue that the talent "Benevolence" is invalid

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Gunfire Reborn 9.25 Update Announcement

Hello everyone! In this update, the long-awaited host transfer function has been launched. We have also updated new weapon, elite monster, occult scrolls, and gameplay. In addition, we have fixed the issue where players using Linux could not launch the game with Proton.

The new BOSS still has a lot of imperfections in terms of gameplay. We are conducting internal testing and are expected to release it in the version at the end of October. The development of new levels and new heroes requires a long development cycle. Please give us more time. We will notify you guys the specific update timeline in subsequent versions.

We will appreciate if you can give us some feedback and suggestions for this update. Hope you will enjoy the game!

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*



Here are the details of this update:

System
  • Add host transfer function. If host exits the game, host will be transferred to another player. Players will continue the game from the beginning of this stage

UI:
  • Optimize the format of DMG count
  • Allow ping for [Vault], players can use the ping system to mark the entrance of the Vault
  • Optimize the status icon of Elemental Cube
  • Optimize the prompt message of the revival interface so that it no longer blocks the UI

Sound Effect:
  • Add the sound effect when the player is revived by a teammate
  • Add the sound effect when Qing Yan picks up Magical Feather
  • Optimize the background music of Longling Tomb

Levels:
  • New level: Guard Seal
    Players need to defend against monsters attacking the seal to prevent the seal from being destroyed.If Seal is destroyed, it will explode and kill every player


  • Add Vault gameplay:Dragon Qian
    Players need to deal as much damage as possible to Dragon Qian within a limited time to obtain treasures carried by Dragon Qian


  • Add two new Vaults with elite monsters
  • Add three random routes for the mainline level
  • Add new trap: Lightning Trap
  • DMG of the trap will increase as the difficulty increases
  • Optimize the performance at the entrance of the portal after defeating Lu Wu in Eternal Palace-Final Stage
  • Add new challenge event of Elite Spearman

Weapons:
  • Balance adjustment:
    1.Justice:
    Explosion Range: 5→7;
    Projectile Speed: 25→35;
    Magazine: 4→8;
    Elemental Effect Chance: 15%→20%;
    Ammo type: Special Ammo→Large Ammo;
    Remove the bounce when projectile touches the ground

    2.Big Hippo:
    Improve accuracy;
    Reduce recoil;
    After stopping shooting, delay 1.5s to return to the initial RoF

    3.Scalpel:
    After stopping shooting, delay 1.5s to return to initial accuracy

    4.Concealed Ammo:
    Magazine: 24→28;
    Weapon skill damage increased from (remaining ammo in the magazine +2)*weapon;
    DMG*60% to (remaining ammo in the magazine +2)*weapon DMG*85%

    5.Sunder:
    Increase the DMG during the split;
    No split: each projectile deals 250% damage;
    Split once: each projectile deals 200% damage;
    Split twice: each projectile deals 150% damage;
    Split three times: each projectile deals 100% damage

    6.Talisman:
    Fire:
    Attack speed: 110→130;
    Increase the attack angle;
    Weapon skill:
    Projectile Speed: 25→50;
    Number of Fu fired -1;
    Optimize the action performance when releasing the skill;
    Cancel the initial scattering of the projectile, and reduce the attack angle of the Fu

    7.Fire Dragon:
    RoF: 15→12;
    Range: 8→15;
    Projectile Speed: 30→40;
    Optimize the fire action and the special effect of muzzle;
    +0.18s animation time before firing;
    Improve accuracy

    8.Shrieker:
    Projectile Speed: 45→75;
    Piercing: 3→2;
    Change from "Explode once hit the barrier" to "Explode at the end of the range";
    Fix the issue that the special effect of explosion is inconsistent with the actual damage range

    9.Illusion:
    Improve accuracy;
    After stopping shooting, delay 3s to return to the initial RoF

    10.Piercing Flame:
    Projectile Speed: 120→240

    11.Double Caliber:
    Projectile Speed: 100→160

    12.Goshawk:
    Projectile Speed: 180→360
  • New Weapon:
    Hell
    Unlock: Kill [Elite Spearman] 3 times
    Piercing +2; Reload the ammo one by one and can shoot at any time when there is a bullet in the magazine
    Exclusive Inscription:+30% projectile, reload two ammo at a time

Monster AI
  • New Elite Monster——Elite Spearman
    The Elite Spearman,a heavily armored terracotta soldier with halberd on hand that has stronger combat effectiveness


  • Adjust relevant skills and gameplay of Elite Henchman


  • Optimize Elite Horsehead AI, so it won't sometimes stand still

Occult Scroll
  • New Occult Scroll
    1.Mutual Respect
    Quality: Rare
    Feature: Only drop in team mode
    Unlock: instantly unlock
    Effect: Any player in the squad with the scroll "Mutual Respect" will +15% additional weapon damage and -5% damage taken for yourself


    2.Generosity
    Quality: Rare
    Feature: Only drop in team mode
    Unlock: instantly unlock
    Effect: Picking up the bun will bring 1/3 of its recovery on teammates within 15m


    3.Field Support
    Quality: Rare
    Feature: Only drop in team mode
    Unlock: instantly unlock
    Effect: While moving, +15% weapon damage for yourself and your teammates within 12m


    4.Hidden Treasure
    Quality: Normal
    Unlock: Kill [Horned Beetle] 150 times
    Effect: Destroying breakable objects may bring you coins


    5.Wait for Good
    Quality: Normal
    Unlock: Kill [Bandit Tactician] 50 times
    Effect: First shot after each 10s will deal Crit DMG

Drop
  • Adjust the amount of Soul Essence dropped from monsters in elite/nightmare difficulty
  • Increase the drop rate for Special Ammo

Bug Fixes
  • Fix the issue that the inscription "+10% weapon DMG on hit, but remove all bonuses on miss" doesn't take effect under certain circumstances
  • Fix the issue that when Ao Bai has ascension "Lucky Ammo Lv.3" and the scroll "Advanced Depot", players don't get ammo recover on hit
  • Fix the issue that when Ao Bai has ascension "Lucky Ammo Lv.3", if other ascensions/inscriptions increase ammo consumption, players only recover 1 ammo on hit
  • Fix the issue that in the fight against Yoruhime-Maru, the shell will fly toward left after players interact with the cannon
  • Fix the issue that in the challenge event "The enemy leaves a corrosive area after being defeated", monsters affected by [Immortal] enhanced monsters don't die when receving lethal damage and still leave a corrosive area
  • Fix the issue that acceleration buff still exists though players have already dropped Improved Clip
  • Fix the issue that if players carring Airbag get low health, the attack that exceeds the shield and health may trigger Coins of Life and Lifesaver even though player are safe.
  • Fix the issue that players can't unlock Arms Dealer achievement
  • Fix the issue that players using Linux could not launch the game with Proton

09/29 Additional Update:
  • Fix the issue that players can't open Peddler's page under certain circumstances
  • Fix the issue that the model action is weird when players dual-wield Fire Dragon
  • Decrease the movement speed of Elite Spearman
  • Fix the issue that the sound effect of Elite Spearman's spin doesn't end normally
  • Fix the issue that the sound effect of Hell's reload doesn't end normally
  • Optimize the reload animation of Hell

10/09 Additional Update:
  • Fix the issue that Dragon Qian vault is too random to appear

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Gunfire Reborn 9.17 Update Announcement

Hello everyone! In this update, we have optimized the performance of some interactions and supported preliminary anti-cheat function. We will update new weapons, elite monsters, occult scrolls and other new content next week. The host transfer function will also be launched next week. Please stay tuned.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*



Here are the details of this update:

Interface UI
  • Optimize the performance of the status bar and add the feedback of key status
  • Add performance when the secondary skill is full
  • Optimize the performance of snipers when scope is on
  • Optimize the feedback when all heroes' secondary skills are insufficient
  • Add performance when Brief Respite is cooling down
  • Optimize the interface of craftsman and peddler. When occult scroll or talent affects the function of craftsman or peddler, players can know the impact.

Special Effects & Models
  • Reduce the trajectory brightness of Lightning Blast
  • Optimize icons of some occult scrolls
  • Optimize the special effect of the destination indicator in the parkour Vault
  • Optimize the special effect of Qing Yan's cleave

Sound Effects
  • Optimize the logic of heroes' voice
  • Add sound effect when switching weapon to Talisman
  • Add sound effect when elite monster spawns

Other Systems
  • Add a preliminary anti-cheat mechanism to prevent the cheating in online match

Level
  • Adjust the combat rhythm of some defensive challenges in Anxi Desert-Stage 2
  • Optimize the vault of rolling stones in Desert Ruins
  • Optimize the route of Shoreside Valley

Monster
  • Optimize the trajectory of tracking bullets from Longbowman and Bandit Retainer
  • Optimize some monsters' AI in nightmare difficulty
  • Optimization: When Nihilation Monk/Elite Monk is stealing HP, you can stop it by using Crown Prince's Energy Orb

Bug Fixes
  • Optimize the direction Elite Henchman faces to, so most of the time Elite Henchman with shield will face directly to you
  • Fix the issue that Qing Yan will kick though you use its cleave
  • Fix the issue that after using Qing Yan's cleave, FOV setting will be restored to default
  • Fix the issue that the special effect of getting hit doesn't disappear
  • Fix the issue that there are remains of Elemental Bestowment's special effect
  • Fix the issue that players can't progress if they open any panels while teammates trying to enter next stage
  • Fix the issue that dual-wield's progress bar may overlap with the status bar
  • Fix the issue that when Star Devourer triggers Bloody Ammo, ROF will be decreased
  • Fix the issue that Woodpecker's exclusive inscription "When scope is on, shots consume no ammo for 2s and +50% RoF for the duration" doesn't increase RoF as usual
  • Fix the issue that gemini inscription "Weapon 1&2 magazine capacity become the sum of both weapon's magazine capacity, and Reload Speed +30%" will abnormally decrease reload speed
  • Fix the issue that some inscriptions unexpectedly appear on Tiger Cannon
  • Fix the issue that players can't progress in some stages
  • Fix the issue that players can't pick up some dropped items in Anxi Desert-Stage 1
  • Fix the issue that texts on weapon panel may be out of the frame


Coming soon!

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Gunfire Reborn 9.10 Update Announcement

Hello everyone!
In this update, we have added new routes for some stages and fixed some bugs. The next development focus will shift to the new content, including new modes, new heroes, new stages, new weapons, new occult scrolls, etc. This will take lots of time, and the frequency of subsequent updates will be reduced. Please give us more time and stay tuned. We will release a roadmap in the near future.

In addition, some new weapons and occult scrolls have been in internal testing period, and are expected to be included in the update at the end of this month.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*



Here are the details of this update:

Level
  • Add new routes for Longling-Tomb Stage 1, Anxi Desert Stage 1, and Shoreside Valley

Hero
  • Add a prompt for Ao Bai when dual-wield is not available

Interface UI
  • Optimize the run time of special effects for armor/shield breaking, so Qing Yan will not have frequent armor breaking special effects
  • Optimize the victory/failure animation of Crown Prince and Ao Bai
  • Add a prompt when the soul essence is insufficient for revival
  • Optimize the number rule of “Squad ID”. 「I」「O」「U」will not appear after the update, and spaces will no longer cause misjudgement
  • Optimize the dropped item panel. It is no longer hidden when reloading.
  • Optimize the color of special ammo

Special Effects & Models
  • Optimize the performance of elemental effect, so the special effect of fusion effects like explosion and miasma no longer increases with the size of the monster
  • Optimize the performance of some weapons inscription
    (1)You can aim up to 3 targets when scope is on: Optimize the performance after successfully marking
    (2)50% chance to cause an explosion that deals Corrosion DMG when killing an enemy: the special effect of the explosion has been optimized to make it appear as a corrosive explosion
  • Adjust the scale of Elite Beetle

Other System
  • Optimize some Japanese texts

Bug Fixes
  • Fix the issue that skill animation may be abnormal if players fire Concealed Ammo and use its secondary skill at the same time
  • Fix the issue that controller will constantly vibrate under certain circumstances
  • Fix the issue that if players use secondary skill of Lightning Blast during Lu Wu's cutscene, Lightning Blast will continue using secondary skill
  • Fix the issue that the charge action of Golden Bow may disappear
  • Fix the issue that the projectile of Golden Bow will disappear if players stand back against the wall
  • Fix the issue that players can instantly shoot out 3 ammo after switching to Sting
  • Fix the issue that players can't use secondary skill of the weapon under certain circumstances
  • Fix the issue that bonus reserves disappear after killing an enemy for the inscription "When reloading right after killing an enemy, Reload Speed +50% and save surplus ammo as bonus reserves"
  • Fix the issue that the inscription "Ammos return to the magazine on miss" has abonormal effect on Talisman
  • Fix the issue that the model of hands may disappear when players use Prism
  • Fix the issue that Crown Prince's ascension "Acidominance" Lv.3 will interrupt the secondary skill of Talisman
  • Fix the issue that if players carry Paranormality with Qing Yan, Bloody Ammo will not deal damage to Qing Yan after triggering its effect
  • Fix the issue that if players with Ostrich Rider pick up Propulsion Device, dash animation will be abnormal
  • Fix the issue that localization text of Qing Yan's ascension "Death Mark" is incorrect
  • Fix the issue that if players carry the scroll Paranormality, their HP will be shown as 0 after reviving in next stage
  • Fix the issue that when some monsters use charge skill, they may be dragged back afterwards
  • Fix the issue that the remains of Spear-Thrower will reappear after disappearing for some time
  • Fix the issue that if players press movement key at the backpack or ESC panel in team mode, they can hear the footstep of themselves
  • Fix the issue that players can't change the sound volume of firing weapons through Setting-Audio-Sound Effect
  • Fix the issue that when players mark the weapon, the notification is incorrect
  • Fix the issue that text doesn't wrap around automatically in the feedback interface
  • Fix the issue that some icons of Occult Scrolls are incorrect
  • Fix the issue that open/close weapon comparison panel will lead to the abnormal remains of the mark
  • Fix the issue that the notice of "knocked down teammates" is abnormal when they are not in your vision
  • Fix the issue that the cutscene of the Inn is incorrect
  • Fix the issue that if Ao Bai's explosive grenade hits the teammate, this will trigger teammate's "Deadly Counter" scroll
  • Fix the issue that if leader/member disconnects from the server and fails to start the game at that moment, Soul Essence from leader's Dimension Pouch will be cleared
  • Fix the issue that if players are killed when the connection is poor, they will be stuck at view angle and can't quit the game in the end.
  • Fix the issue that icons of Qing Yan's ascension "Victory Rush" and "Death Mark" at status bar are incorrect
  • Fix the issue that players can be hit backward out of the air wall in Shoreside Valley
  • Fix the issue that players sometimes can't reload the weapon
  • Fix the issue that players can't progress in Duo Fjord-Stage 1 and Duo Fjord-Stage 2
  • Fix the issue that players can't pick up dropped items in some stages of Anxi Desert and Duo Fjord

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Gunfire Reborn 9.3 Update Announcement

Hello everyone!
In this update, we have made balance adjustments to some of Qing Yan's ascensions and talents, added the feature to cancel ready before entering the next stage in the team mode, and optimized the interaction mechanism of reviving teammates.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*


Here are the details of this update:

Hero:
  • Optimize Ao Bai's dual-wielding skill: Turn on/off dual wielding won't interrupt the shot

  • Balance adjustments to some of Qing Yan's ascensions and talents
  • Ascensions Adjustment:
    Fierce Wings: Weapon DMG +50%/100%/150% instead of +30%/60%/120% on next shot after a cleave

    Death mark:Increase the duration of the death mark from 2/3/5 seconds to 4/5/6 seconds

    Max cleave:the first two levels of this ascension additionally increase the number of times to restore cleave after killing enemies
    1. Level 1 Max cleave:New: Cleave will immediately restore 1 use after killing an enemy
    2. Level 2 Max cleave:New:Cleave will immediately restore 2 uses after killing an enemy
    Hail of bullets:weapon DMG for the first few shot after reload increases from 30%/40%/90% to 30%/60%/100%, with additional +20%/30%/40% lucky shot chance

    Elemental Power:elemental effect chance of leap increases from 20% to 50%

    Steel Armor:when leap hits an enemy,the duration of damage taken reduction reduced from 2/3/3 seconds to 2/2/2 seconds

  • Talents Adjustment:
    Level 4 Talent:Cleave Reinforcement changes to Skill Enhancement
    Effect:+300 cleave DMG→+300 leap and cleave DMG

Interface UI:
  • Add the feature to cancel ready before entering the next stage in the team mode:
    Players who are ready to enter the next stage can cancel ready by interacting with the portal again
  • Optimize the interaction mechanism of reviving teammates: after approaching the fallen teammate, you can press F to revive without aiming at the teammate
  • Optimize the interface of weapon upgrade at Craftsman
  • Optimize the animation footage after players get knocked down
  • Optimize performance of ping system in the team mode
  • After canceling the matching, the check box will not be automatically unchecked

Special Effects & Models
  • Optimize the reload performance of Sting
  • Waterfall decoration is added to part of the "Duo Fjord" scene
  • Optimize Crown Prince’s and Ao Bai’s checkout animation

Sound Effects:
  • Fix the issue that when teammates use Talisman, the sound volume is too large
  • Adjust the sound effect of Elite Corrupt Monk's light beam
  • Lower the volume of Heavy Crossbowman's charge
  • Add fuzzy effect for the background music when entering checkout page
  • Adjust the sound effect of Talisman's secondary skill
  • Add voice dialogue when the hero is killed
  • Add the feature to adjust the volume of enviornment sound in the setting
  • Adjust the sound effect of Glimmering's explosion

Level:
  • Lower the attributes of some monsters in Anxi Desert-Stage 1
  • Optimize the entrance location of the vault in Anxi Desert-Stage 1 and Anxi Desert-Stage 3
  • Optimize the number of bottles in some vaults
  • Optimize the spawn location of elite monsters when players trigger elite monster challenge event in Longling Tomb and Duo Fjord
  • Fix the issue that players can't pick up dropped items in some stages of Anxi Desert and Duo Fjord

Other System:
  • Optimize some Japanese texts
  • Fix some Japanese font errors
  • Optimize some French texts

BUG Fixes:
  • Fix the issue that players can't switch weapons after picking up a weapon
  • Fix the issue that the inscription "1s after scope is on, highlight all enemies(including the one behind barriers), and all hits on highlight enemies become Crit Hit" doesn't take effect on some monsters
  • Fix the issue that reloading Goshawk during the charge will cause abnormal reload animation
  • Fix the issue that after players use secondary skill, the mark of Raninbow and Dragonchaser disappears
  • Fix the issue that players sometimes can't reload or shoot when using Concealed Ammo with "Advanced Depot" scroll
  • Fix the issue that ammo consumption is abnormal if Laser Gloves or Thunderclap Gloves doesn't hit the target
  • Fix the issue that switching the archive may make the game unplayable
  • Fix the issue that secondary skill of Talisman sometimes has errors which make players unable to shoot
  • Fix the issue that in challenge event "Continue to be injured and defeat enemies to get healing!", Qing Yan with "Paranormality" scroll won't get hurt
  • Fix the issue that Bullet Bank will add abnormal ammo type
  • Fix the issue that if players equip both Bullet Bank and Improved Clip, ammo won't go to the magazine directly
  • Fix the issue that Skateboarder sometimes is invalid when players use Foundry
  • Fix the issue that if players carrying with Resolute and Triple Comeback are killed and then revived. Though the shield is max, Resolute still takes effect
  • Fix the issue that Crit Hit triggered by the inscription "1s after scope is on, highlight all enemies(including the one behind barriers), and all hits on highlight enemies become Crit Hit" won't activate the scroll relating to Crit buff such as Hawkeye Sight and Penetration Bullet
  • Fix the issue that the inscription "When the magazine is more than 50% full, RoF +50%, Projectiles +0.2" becomes invalid once players switch weapons with Advanced Depot
  • Fix the issue that Qing Yan's leap may be interrupted abnormally
  • Fix the issue that players sometimes can't use dash
  • Fix the issue that damage buff of Qing Yan's ascension "Fierce Wings" and "Hail of Bullets" only takes effect on some projectiles of multi-projectile weapons
  • Fix the issue that if monster is pushed back on hit, it sometimes faces to abnormal direction
  • Fix the issue that Elite Beetle's damage to players through charge won't trigger the scroll "Deadly Counter" and "Close Call"
  • Fix the issue that during the transition cutscene of Yoruhime-Maru, there are special effects that normal enemies are freezed by Energy Orb
  • Fix the issue that players can't progress in some stages of Anxi Desert and Duo Fjord
  • Fix the issue that dropped items are out of reach after players defeat Elite Lizard in Desert Ruins
  • Fix the issue that damage from Sting and Talisman sometimes is invalid
  • Fix the issue that Qing Yan's cleave is invalid
  • Fix the issue that the weapon panel has abnormal residues which could not be removed
  • Fix the issue that sound effect is lost when shooting Pupil
  • Fix the issue that teammates could not be revived if players use the controller

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