Hello everyone! In this update, we have supported the mechanism that the difficulty of the game will be reduced in the next stage based on the remaining number of players if a team member exits the game in team mode. Regarding the issue that the team will be disbanded if the host leaves, we are still working on optimization. We will support the host switch in the future update, so stay tuned.
We have also fixed some archive and crash issues, and we are still verifying other causes of such issues. Please give us more time. Thank you for you understanding and support.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Interface UI:
Optimize the length of the stage name displayed in the minimap
Adjust the calculation method of the total damage of the battle in the player information interface to make the calculation result consistent with the player damage displayed on the team stats panel
Replace the artistic font of "Qing Yan"
Optimize the notification when the number of archives reaches the limit
Automatically exit the chat window when the cutscene ends
Special Effects & Model:
Add the gradient effect to the model of Corrupt Monk when its afterimage appears
Optimize the attack effects of Talisman's secondary skill
Optimize the performance of Qing Yan's leap skill
Optimize the reload performance of Sting
Sound effects:
Optimize Ao Bai's footsteps
Optimize the sound effect of poison arrow explosion of Sting
Level:
In team mode, if a team member exits the game, the difficulty of the game will be reduced in the next stage based on the remaining number of people
Optimize the auto-lock mechanism of Rainbow and Talisman, and now support locking the jellyfish summoned by Yoruhime-Maru
Add bottles in some vaults
Optimize spawn positions of the elite monsters when the elite monster challenge event is triggered in the nightmare difficulty
Other systems:
Adjustment over unlock requirement for Demonlore: (1)Previous: Kill [Arrogant Lobster] 100 times with Fire DMG, Now: Kill [Arrogant Lobster] 60 times with Fire DMG For players who have already met the new requirement, after this update, they only need to kill one Arrogant Lobster with Fire DMG to unlock Demonlore
Adjustment over some inscriptions: (1)Delete inscription "Projectiles +2, but Ammo Consumption +200%" (2)Change inscription "Projectiles +1, Consumption +100%" as Exclusive Inscription
NPC chest that players exchange occult scroll won't drop given occult scroll any more
Optimize the detail and wording of Korean and German. Fix some notification errors of elite monsters
BUG Fixes:
Fix the issue that Golden Bow, Prism and Glimmering can't be reloaded under certain circumstances so players can't fire them
Fix the issue that if players throw Concealed Ammo, switching weapons will make the thrown weapon disappeared
Fix the issue that Golden Bow can't open the entrance of the vault
Fix the issue that when Qing Yan has "Hail of Bullets" ascension, the icon of such ascension appears in status bar without actual effect if reload is interrupted
Fix the issue that under certain circumstances, Qing Yan's leap may be interrupted by dash
Fix the issue that if Qing Yan uses leap when scope is on, FOV is abnormally large after the leap
Fix the issue that in third person perspective, the special effect of Qing Yan's skill is abnormal
Fix the issue that talent "Inscription Collector" actual increasing chance is abnormal
Fix the issue that model of Bandit Retainer may disappear under certain circumstances
Fix the issue that if players trigger the cutscene during the movement, the footstep still exists
Fix the issue that there is no sound at the checkout page when the game is over
Fix the issue that UI interface is abnormal if players don't assign key for hotkey
Fix the issue that in guidance, Spearman acts abnormally after jumping over the timber
Fix the issue that during the transition cutscene of Yoruhime-Maru, the countdown of knocked down players continues and the monster still moves
Fix the issue that pressing ESC during cutscene may lose the crosshair
Fix the issue that there is no notice of challenge success after players complete challenges in some vaults
Fix the issue that challenge event "Continue to be injured and defeat enemies to get healing!" won't deal damage to Qing Yan's armor
Fix the issue that players can't unlock Umbrella Spirit in the logbook
Fix the issue that players can't unlock the monster which is killed by explosive barrels
Fix the issue that players can't move in some locations in Basement of Longling, Anxi Desert-Stage 3 and Duo Fjord-Stage 3
Fix the issue that text chat is abnormal after players leave the team
Fix the issue that players can still see the team text chat after leaving the team
Hello everyone! Since the major update last week, we have received lots of support from our players, and we have also received more feedback and suggestions than ever before. We take these seriorsly and have made urgent fixes for some issues that affect player’s experience.
Regarding the archive, lag, and crash issues reported by many players, our game developers and game platform are also in the process of urgent troubleshooting. Please give us more time to fix and improve. Thank you for your understanding! We also plan to adjust the difficulty of the game and the gameplay content of new game plus, so stay tuned.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Bug Fixes:
Fix the issue that in nightmare difficulty, some stages won’t spawn the monster so players can’t progress
Fix the issue that players can’t progress after triggering Elite Horsehead challenge event in Longling Tomb-Stage 4
Fix the issue that sometimes players won’t be able to interact with the chest or the portal
Fix the issue that Kappa flies abnoramlly high and players can’t kill it
Fix the issue that some talents of Qing Yan is shown abnormally
Fix the issue that Umbrella Spirit is shown in Chinese in Monster Logbook
Hello everyone! The long-awaited new hero is finally here! New weapons, new monsters and new difficulty have also been updated. Hope you will enjoy them!
At present we are still in Early Access, especially the new hero and the new difficulty are still in the adjustment period. We need your suggestions and feedback to help us polish the game. Thank you for your support!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Hero:
New Hero: Qing Yan
Hero Introduction: Unlike Crown Prince and Ao Bai, Qing Yan is a melee hero who uses armor as defense - this means that it does not have a self-recovering shield like Crown Prince or Ao Bai, and you have to hit or kill the enemy in close range to restore the armor. Obviously, this is not a hero that can be easily played, but it is indeed an unique hero. So, forget Crown Prince and Ao Bai, and try out this Kungfu Master - Qing Yan
Unlock Qing Yan:Level 40
Qing Yan's Skills:
Primary Skill(E):Leap Qing Yan leaps forward with a hard kick, dealing damage to all enemies within 7m. Each hit can recover armor for Qing Yan
Secondary Skill(Q):Cleave Qing Yan cleaves recklessly and deals damage to the enemies within a fan-shape
Exclusive Talent:
Continuous Leap: If leap doesn't hit the target, decrease 50% cooldown time
Survival Enhancement:HP+20,Armor+20
Charged Shooting:Restore 1 Armor Point whenever your shot hits the enemy (Up to 6 points per second)
Cleave Reinforcement:Cleave DMG +300
Emergency Defense:When Armor reaches 0, immune to Normal DMG for 2s (The effect can activate again whenever the Armor has been fully charged)
Gameplay Mechanism:
Adjust the elite difficulty and some gameplay mechanisms. The recommended entry level for elite difficulty is level 40
Open nightmare difficulty. The recommended entry level for nightmare difficulty is level 80 * Nightmare difficulty is currently in the testing stage. If you encounter issues during the experience or have suggestions, you can use the built-in ESC "feedback" function to contact us. We will optimize the nightmare difficulty in the near future, please give us a little more time.*
Weapon:
New Weapon:Sting Sting's fire mode will automatically rotate between three-shot, two-shot and single-shot. In single-shot mode, hitting enemies can cause explosion and break the armor of normal enemies
New Weapon:Talisman Talisman is a weapon that can switch between different elements and auto-lock the weakness of the enemy
Monster:
New Monster:Umbrella Spirit Demonic Umbrella is a monster who loves to fly at low altitude, and you can hardly detect it in the night of Duo Fjord. Once it attacks you, you will be in a very dangerous circumstance
New Elite Monster:Elite Corrupt Monk Powerful Monk who can even create its own mirror image with demonic aura and summon perilous Large Lantern Spirit
Monster Adjustment: Slightly decrease the damage of Bandit Retainer
New Achievement:
Air Strike: Kill 5 or more enemies in a single leap for 50 times
Eyes on Weakness: Kill 50 Rogue Arsonists by breaking their oil barrels on the back
Erudition: Encounter all elite monsters
Painting Master: Unlock all monsters in the logbook
Victory of Crown Prince: Win the game with Crown Prince
Victory of Ao Bai: Win the game with Ao Bai
Victory of Qing Yan: Win the game with Qing Yan
Arms Dealer: Unlock all weapons
Occultism Leader: Unlock all Occult Scrolls
Art of Explosion: Kill 100 enemies by explosive barrels
Sound Effects:
Add voice for dialogue of three heros, now you can hear their voice in game
Add character voice volume in the setting
BUG Fixes:
Fix the issue that if players lock screen without pausing the game, the movement speed of monsters and the speed of projectile are extremely quick
Fix the issue that Elite Beetle is dragged back after the charge
Fix the issue that the sound effect of the secondary weapon is abnormal when dual-wielding Crimson Firescale
Fix the issue that there is Chinese in Challenge Event
Fix the issue that players may be stuck at Duo Fjord—Entrance
Fix the issue that players can't progress in the vault of Longling Tomb
Fix the issue that players can't progress in Anxi Desert-Stage 3
Fix the issue that Rainbow will lock on a weird position when attacking Ichthyosaurus Offspring
we're happy to announce that the new version will be updated at 20:00 PST today, and will bring a new hero "Qingyan", as well as new weapons, new monsters and other new contents!
With the new version, the discount will start at 20:00 on 08/19 PST.
Preferential time: August 19, 20:00-August 29, 20:00 PST
Discount: 10% off
[/h3][/list]
Thank you for your support and encouragement to us. We will continue to optimize the game to bring you a better experience for all players!
Hello everyone! In this update, we have fixed some bugs and added the way to use Squad ID to join the squad. At present, the development team is fully preparing for the major version update next week, including the third hero, new weapons, new elite monsters, elite difficulty adjustments and a new difficulty. Some new content still needs a lot of time to test and polish, but we will finish it next week. Thank you for your support and see you next week!
**If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible.*
Here are the details of this update:
Interface UI:
Optimize the logbook interface, each time it will lead you to the category viewed last time
Add a special effect for reminding the remaining monsters on the minimap. When the remaining number of monsters is small, the player will be notified of the approximate location of the monster on the minimap
Other Systems:
Add the function of using Squad ID to join the squad, players can search and join the squad with the Squad ID provided by other players
Special Effects & Model:
Optimize the birth special effects of elite monsters
Level:
Fix the issue that items dropped by monsters are out of the area and can't be picked up in Duo?Fjord-Stage 1 and Duo?Fjord-Stage 3
Fix the issue that players can't finish Duo?Fjord-Stage 2 normally
Fix the issue that players can't interact at the entrance of the vault in Duo?Fjord-Stage 3
Fix the issue that players can't interact with some "Golden Chests" in Duo?Fjord-Stage 2 and Duo?Fjord-Stage 3
Fix the issue that players may be stuck somewhere once hit by Elite Beetle in the vault
BUG Fixes:
Fix the issue that when teammates use Glimmering, you will see abnormal fire special effects
Fix the issue that there are errors for setting "discard the particular item" key of controller
Fix the issue that when players pause during switching weapons, there are display errors of UI special effect
Fix the issue that there are errors of text layout in Team Information and Weapon interface
Fix the issue that there are errors of text layout in "Golden Chest" Give Occult Scroll interface
Fix the issue that the sound effect of using Golden?Bow won't disappear
Fix the issue that Ichthyosaurus?Offspring may release shock wave in the air
Fix the issue that the icon of status bar amplifies abnormally
Fix the issue that there are errors of the location of Energy Orb's hitting special effect
Fix the issue that in challenge event "All?enemies?transform?into?the?Desert?Boar?after?being?defeated", sometimes one enemy may turn into two Desert Boars rather than one
Fix the issue that Glimmering can't get some Gemini Inscriptions
Fix the issue that after launching lightning field by Lightning Blast, lightning field will disappear once you switch the weapon
Fix the issue that Glimmering will be stuck in the air
Fix the issue that ammo shot out from Bone Dragon may disappear in some conditions
Fix the issue that Bone?Dragon won't deal damage on Lu Wu when it jumps and lands on the ground
In this update, we have adjusted the balance of some weapons and fixed some bug. The new hero is expected to be updated in the version at the end of this month. There will be new weapons, new elite monsters and other adjustments, so please stay tuned!
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with the detailed description of the issue or screenshots to our email (qhstaff@2980.com). We will check and fix the issue as soon as possible*
Here are the details of this update:
Weapon Balance Adjustment:
Cavalry DMG:112→128 Reduce the recoil
Frenzied Shark Explosion radius: 3m→4m Increase projectile effective range
Pupil Reduce the recoil
Woodpecker Projectile speed:120→180 Effective range:15m→50m Increase projectile effective range
Golden Bow Maximum projectile speed:80→100 Remove scattering Increase the range of "arrow recovery"
Glimmering Weapon mechanism:explode upon hitting a barrier → bounce upon hitting a barrier and explode after 0.2 seconds Direct DMG ratio on hit:75%→50% DMG:180→135 Explosion radius:4m→3m Elemental effect chance:30%→10%
Interface UI:
Add a key “discard the particular item” in the setting
Optimize some icons in monster logbook
Optimize the warning if players are targeted by Bandit Tactician
Other Optimization:
Optimize the death feedback of Elite Yaksha, Elite Arsonist and Elite Beetle
Optimize the special effect of Elite Yaksha’s left shoulder
Optimize the special effect of Rogue Arsonist’s model
Optimize the location of some treasure chests in Longling Tomb
Optimize the hibox of Elite Arsonist in close range
Optimize some description in Japanese
Add sound effect for firescale bomb recharge of weapon “Crimson Firescale”
BUG Fixes:
Fix the issue that Ichthyosaurus Offspring doesn’t show up in Quicksand Pool-Final Stage
Fix the issue that model of killed Elite Yaksha doesn’t disappear
Fix the issue that some hitting sound effects are not correctly used
Fix the issue that there is an error of compare interface at the peddler
Fix the issue that players can’t upgrade the talant after the game
Fix the issue that the notification doesn’t disappear
Fix the issue of the repetitive instruction pop-up window
Fix the issue that there is no special effect when Longbowman’s arrow hits the wall
Fix the issue that the special effect of Fusion Effect on elite monster is too large
Fix the issue that projectile number bonus doesn’t take effect on Shrieker
Fix the issue that after using “Energy Orb”, weapon will fire toward the ground
Fix the issue that the special effect of Elite Beetle’s charge is abnormal
Fix the issue that players can jump out of the map in Anxi Desert-Stage 2
Fix some terrains in Duo Fjord
Fix the issue that there are some display errors in German, Russian, Japanese and Korean
In this update, we have added 2 new weapons, 5 new Occult Scrolls, 3 new elite monsters, and updated some main-line levels and Vault. We are appreciative if you can give us some feedback and suggestions so that we can continue the optimization.
The third hero is already in the internal testing phase and is expected to be available soon. In addition, the design of New Game Plus is currently under preparation. Please give us more time to develop it. Thank you for your support.
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
New Content:
Weapon:
Crimson Firescale:Recharges a firescale bomb on Crit Hit. Weapon Skill: Costs 5 firescale bombs to project multiple fireballs that explode to deal Fire damage when hitting the enemy
Glimmering:Stuck in the enemy on hit and explodes afterwhile
Occult Scroll:
Coins of Life:Won't die when taking lethal damage. Costs 100% copper coins to be immune to current damage and all incoming damage for the next 3 seconds. Scroll is destroyed once the effect is triggered
Thunder Screen:Deals 400 Lightning DMG to surrounding enemies within 10 meters when the shield is broken
Fish or Bear Paw:Weapon DMG -50%, but each attack deals the damage twice
Long Shot:Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 100%)
Decay Driver:+20% movement speed for 3s when hitting enemy under decay effect
Elite Monster:
Elite Beetle - Aberrations among Horned Beetle, whose mutations enable them to absorb even more evil energy to become humongous and resilient
Elite Arsonist - Elite outlaws who love poison more than flames. Their larger frames haven't diminished their nimbleness one bit
Elite Yaksha - Elite Yakshas, leading various Yaksha of the seas as patrol commanders
Level:
Add new line in Longling Tomb
Add new line in Anxi Desert
Add new line in Duo Fjord
Interface UI:
Optimize NPC chest so players can’t choose the option that doesn’t take effect
Special Effects & Model:
Accelerate the dissipation of Smoke Grenade’s special effect
Sound Effects:
Replace the background music of Anxi Desert, and optimize the transition between in combat and out of combat
Optimize the sound effect of Heavy Crossbowman and Ichthyosaurus Offspring
Optimize the background music play of Duo Fjord
Monster AI:
Optimize the fire damage range of Rogue Arsonist, so damage range now matches with the fire special effect range
Balance Adjustment:
Decrease the damage of Miasma Fusion effect on Elite monsters
Bug Fixes:
Fix the issue that there is an error of copper description at the Peddler
Fix the issue that some Challenge Events will be displayed in Chinese
Fix the issue that players being knocked down in the air can’t be revived by their teammates
Fix the issue that the game will be stuck once players choose the ascension
Fix the issue that if a teammate leaves the game, players still need to wait for his/her approval to enter the next stage
Fix the issue that fire mode of Angelic Aura after switching isn’t correct
Fix the issue that during the animation which Yoruhime-Maru changes its phase, the weapon keeps firing
Hello everyone! In this update, we have made some adjustments to Crown Prince's ascension. We hope you can use Crown Prince in more different ways. We are appreciated if you can have a try and give us any feedback and suggestions so that we can continue the optimization. In addition, we have adjusted the effects of some scrolls, optimized the feeling of the jump, and fixed some bugs.
We will release a major update next week, including some new weapons, new elite monsters, new scrolls and level content. Please stay tuned!
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
Character Growth:
Crown Prince's Ascension Adjustment:
Element: New Ascension - Element Echo: Energy Orb has the same element type as current weapon, and its Elemental Effect Chance is 100%
Pyrodominance: Level 3 effect reworked Original: Energy Orb’s DMG type coverts to Fire DMG with 100% Elemental Effect Chance New: Fire damage +120%, and double the damage caused by Burning Effect and Explosion (Fusion Effect)
Acidominance: Level 3 effect reworked Original: +120% Corrosion DMG. Create smoke around a killed enemy with effects equivalent to an exploding smoke grenade New: +120% Corrosion DMG. The first Crit Hit on the enemy will create smoke which is equivalent to an exploding smoke grenade
Smoke: New Ascension - Smoke Genius: Smoke Grenade lasts for +1/2/3 second, and damage interval -20%/30%/50%
Elemental Shield: After using the Smoke Grenade, from: Max HP、Max Shield +20/30/40, adjusted to: Max Shield +30/60/90
Acidic Explosion: the classification is adjusted to Smoke, the calculation method of explosion damage is adjusted to: corrosion damage of total damage caused by a single smoke grenade
Toxic Smoke: Remove the negative effects that reduce the chance of elemental effect of the first two levels
Cover Smoke: Removed
Orb: Energy Bolt: Remove the negative effect that no longer freeze enemies of the first two levels; the effect is adjusted to: Energy Orb deals +200%/400%/600% damage, and has a chance of multiple explosions
Advanced Shield: the classification is adjusted to Orb
Aftershock: Removed
Crown Prince's Skill Adjustment: The duration of the smoke grenade adjusts from 5 seconds to 3 seconds
Occult Scroll:
Remake following Occult Scrolls: Elemental Power: Original: +50% Elemental DMG, but heros can not trigger Elemental Effect anymore New: Elemental damage +25%; When triggering Elemental Effect, Elemental effect will be passed to a nearby random enemy
Brutal Gloves: Original: +35% Weapon DMG and Skill DMG(including Explosion DMG ), but Crit no longer performs extra damage New: Weapon DMG and Skill DMG +35% on Normal Hit
Coin Shot: Original: Each shot consumes 2 copper and +75% Weapon DMG (won't trigger this effect when no copper remains) New: Consume 2 coins for each hit and +60% weapon DMG. If you kill the enemy in five hits, you will be refunded with coins spent on that enemy
Adjust some Occult Scrolls: Ostrich Rider: Adjust movement speed from +75% to +60%
Against the Flow: Adjust “Recover 10% ammo to the magazine every second for 4s after hitting an enemy” to “Recover 15% ammo to the magazine every second for 4s after hitting an enemy, and the recover amount won’t be less than 1”
Adjust the count strategy of “Elite Assassin” in team mode: If players participate in defeating the elite or Boss in current stage, they can still get the count
Interface UI:
Optimize some details in combat interface and team voice interface
Add team voice related functions in team information panel
Optimize the 3D title of Eternal Palace-Final stage in Japanese
Add a special effect for warning notice and a feedback for HP recovery during the Challenge Event “Continue to be injured and defeat enemies to get healing!”
Other Content:
Optimize the judgement of the jump over the edge and the feeling of continuous jump
Bug Fixes:
Fix the issue that players may be stuck in some locations in Anxi Desert-Stage 3, Duo Fjord-Stage 3 and Dinghai Bay-Final Stage
Fix the counting issue of the Steam achievement: Junior, Senior, Expert, Master
Fix the issue that players don’t take any DMG when Rainbow triggers Bloody Ammo
Fix the issue that Elemental effect of Occult Scrolls “Blazing Hoop”, “Realm of Corrosion” and “Magnetic Coil” won’t trigger the effect “when triggering Elemental Effect ...” of other Occult Scrolls
Optimize the UI resource structure to lower the chance of game crash
Fix the issue that if Lu Wu is killed when it is about to throw the boulder, the boulder will stuck in midair
Fix the issue that Desert Coyote may be stuck during the movement
Fix the issue that Ichthyosaurus Offspring releases the shock wave in midair
Fix the issue that players can open HUD during the BOSS animation
Fix the issue that under a single elemental effect, HP bar of monsters won’t show the notice of elemental effect
In this update, we have added a team information panel: in the game, you can use the shortcut key "C" to open the panel and quickly view the information about weapons and scrolls held by yourself and your teammates.
In addition, we have made some balance adjustments to Ao Bai's ascension and talents, added a 32:9 aspect ratio option, and fixed some bugs.
Finally, we will update some new weapons, monsters, scrolls and stage content in the version at the end of this month. The development of the above content has come to an end, so stay tuned!
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
Interface UI:
Add team information panel
Add 32:9 aspect ratio option
Monster AI:
Adjust the hitbox of the shoulder armor and breastplate of Yaksha of the Seas
Character Growth:
Balance Adjustment over Ao Bai's ascension and talents:
Ascension Adjustment: New Ascension - Overloading: RoF +30%/45%/60% for 3s/3s/6s after reloading Survival Instinct: Attribute bonus during dual-wielding, from Max Shield, Max HP +30/60/90 to Max HP +50/100/150 Unleashed Potential: Remove the negative effect that halves the duration of dual-wielding; for the first 5/7/9 shots after dual-wielding, adjust the increased damage from 100%/100%/100% to 100%/150%/200%. Gun Swap: Removed
Talent Adjustment: Health Enhancement: Adjust Max HP from +50 to +30 Dual Battle Soul : HP recovery during dual-wielding is adjusted from 1 point/second to 1%/second
Bug Fixes:
Optimize the controller experience, fix the issue of incorrect response
Fix the issue that though players have switched the language, the language of Occult Scroll logbook remains the same
Fix the issue that after teammates are revived, there is a display error of the mini map icon
Fix the issue that the countdown of the challenge event still runs even though players pause the game
Fix the issue that the interaction button doesn’t take effect when players automatically enter the next stage in team mode
Fix the issue that when players use matching for the first time, the pop-up window about p2p system may remain in game
Fix the issue that when Ao Bai is dual-wielding with Survival Instinct ascension, attribute bonus will not take effect if player upgrade the Survival Instinct ascension again
Fix the issue that destroying the little cannon of Yoruhime-Maru can also trigger the scroll Elite Assassin
Fix the issue that some monsters may move outside of the combat area in Anxi Desert-Stage 3
Fix the issue that some monsters may move outside of the combat area in Duo Fjord-Stage 3
Fix the issue that players may be stuck at some locations in Duo Fjord-Stage 1
Fix the issue that long-range attack of some monsters can penetrate the pillar
Fix the issue that players sometimes can’t see the model of Bandit Retainer
Fix the issue that some Thai punctuation are overlapped
Fix the issue that the screen flashes abnormally during check out panel
Hello everyone! In this update, we fixed some bugs and optimized some interaction details. We will update more new weapons, scrolls, and stages at the end of this month, and the new version is currently in internal testing. Please stay tuned.
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
Interface UI:
Optimize the UI notice of using portal to enter the next stage in team mode
Optimize the interface of dual-wield
Optimize the performance of the invincible state duration after revival
Optimize the feedback of the monster’s HP bar when it is being attacked
Other System:
Optimize matching system: If you enter the room through matching, you can only start the game when everyone is ready
Bug Fixes:
Fix the issue that you may open an empty chest in the vault.
Fix the issue that the option “Give a Occult Scroll” of Golden chest won’t show all currently owned Occult Scrolls
Fix the issue that there is a description error of Occult Scroll “Deadly Counter” Updated description: Deadly Counter: After taking damage, all hits will become Crit Hits within 3s
Fix the issue that actual effect of Occult Scroll “Coin Shot” is inconsistent with the description
Fix the issue that revival sign still exists even though players are already revived
Fix the issue that there is an error of countdown at the end of each stage in team mode
Fix the issue that there is an error of text in audio and archive interface
Fix the issue that dash is not smooth in 144hz monitor
Fix the issue that Rogue Arsonist may slide during the patrol
Fix the issue that the explosion exhibition range of Elite Henchman and Yaksha of the Seas is inconsistent with the actual range
Fix the issue that Ichthyosaurus Offspring may freeze in team mode
Fix the issue that players may be stuck in some locations in Anxi Desert
Fix the issue that some boxes in Anxi Desert may hang in midair
Fix the issue that there are some model glitches in Duo Fjord
Fix the issue that once players revive themselves with Soul Essence, they can only see their arms and can’t move
Fix the issue that if host exits the game, other players may be stuck