Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 7.30 Update Announcement

Hello everyone!

In this update, we have added 2 new weapons, 5 new Occult Scrolls, 3 new elite monsters, and updated some main-line levels and Vault. We are appreciative if you can give us some feedback and suggestions so that we can continue the optimization.

The third hero is already in the internal testing phase and is expected to be available soon. In addition, the design of New Game Plus is currently under preparation. Please give us more time to develop it. Thank you for your support.

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:

New Content:
  • Weapon:
    Crimson Firescale:Recharges a firescale bomb on Crit Hit. Weapon Skill: Costs 5 firescale bombs to project multiple fireballs that explode to deal Fire damage when hitting the enemy


    Glimmering:Stuck in the enemy on hit and explodes afterwhile

  • Occult Scroll:
    Coins of Life:Won't die when taking lethal damage. Costs 100% copper coins to be immune to current damage and all incoming damage for the next 3 seconds. Scroll is destroyed once the effect is triggered


    Thunder Screen:Deals 400 Lightning DMG to surrounding enemies within 10 meters when the shield is broken


    Fish or Bear Paw:Weapon DMG -50%, but each attack deals the damage twice


    Long Shot:Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 100%)


    Decay Driver:+20% movement speed for 3s when hitting enemy under decay effect

  • Elite Monster:
    Elite Beetle - Aberrations among Horned Beetle, whose mutations enable them to absorb even more evil energy to become humongous and resilient


    Elite Arsonist - Elite outlaws who love poison more than flames. Their larger frames haven't diminished their nimbleness one bit


    Elite Yaksha - Elite Yakshas, leading various Yaksha of the seas as patrol commanders

  • Level:
    Add new line in Longling Tomb


    Add new line in Anxi Desert


    Add new line in Duo Fjord

Interface UI:
  • Optimize NPC chest so players can’t choose the option that doesn’t take effect

Special Effects & Model:
  • Accelerate the dissipation of Smoke Grenade’s special effect

Sound Effects:
  • Replace the background music of Anxi Desert, and optimize the transition between in combat and out of combat
  • Optimize the sound effect of Heavy Crossbowman and Ichthyosaurus Offspring
  • Optimize the background music play of Duo Fjord

Monster AI:
  • Optimize the fire damage range of Rogue Arsonist, so damage range now matches with the fire special effect range

Balance Adjustment:
  • Decrease the damage of Miasma Fusion effect on Elite monsters

Bug Fixes:
  • Fix the issue that there is an error of copper description at the Peddler
  • Fix the issue that some Challenge Events will be displayed in Chinese
  • Fix the issue that players being knocked down in the air can’t be revived by their teammates
  • Fix the issue that the game will be stuck once players choose the ascension
  • Fix the issue that if a teammate leaves the game, players still need to wait for his/her approval to enter the next stage
  • Fix the issue that fire mode of Angelic Aura after switching isn’t correct
  • Fix the issue that during the animation which Yoruhime-Maru changes its phase, the weapon keeps firing

Follow us to get more latest game information::
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 7.24 Update Announcement

Hello everyone!
In this update, we have made some adjustments to Crown Prince's ascension. We hope you can use Crown Prince in more different ways. We are appreciated if you can have a try and give us any feedback and suggestions so that we can continue the optimization. In addition, we have adjusted the effects of some scrolls, optimized the feeling of the jump, and fixed some bugs.

We will release a major update next week, including some new weapons, new elite monsters, new scrolls and level content. Please stay tuned!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:

Character Growth:
  • Crown Prince's Ascension Adjustment:
  • Element:
    New Ascension - Element Echo: Energy Orb has the same element type as current weapon, and its Elemental Effect Chance is 100%

    Pyrodominance: Level 3 effect reworked
    Original: Energy Orb’s DMG type coverts to Fire DMG with 100% Elemental Effect Chance
    New: Fire damage +120%, and double the damage caused by Burning Effect and Explosion (Fusion Effect)

    Acidominance: Level 3 effect reworked
    Original: +120% Corrosion DMG. Create smoke around a killed enemy with effects equivalent to an exploding smoke grenade
    New: +120% Corrosion DMG. The first Crit Hit on the enemy will create smoke which is equivalent to an exploding smoke grenade

  • Smoke:
    New Ascension - Smoke Genius: Smoke Grenade lasts for +1/2/3 second, and damage interval -20%/30%/50%

    Elemental Shield: After using the Smoke Grenade, from: Max HP、Max Shield +20/30/40, adjusted to: Max Shield +30/60/90

    Acidic Explosion: the classification is adjusted to Smoke, the calculation method of explosion damage is adjusted to: corrosion damage of total damage caused by a single smoke grenade

    Toxic Smoke: Remove the negative effects that reduce the chance of elemental effect of the first two levels

    Cover Smoke: Removed

  • Orb:
    Energy Bolt: Remove the negative effect that no longer freeze enemies of the first two levels; the effect is adjusted to: Energy Orb deals +200%/400%/600% damage, and has a chance of multiple explosions

    Advanced Shield: the classification is adjusted to Orb

    Aftershock: Removed

  • Crown Prince's Skill Adjustment:
    The duration of the smoke grenade adjusts from 5 seconds to 3 seconds

Occult Scroll:
  • Remake following Occult Scrolls:
    Elemental Power:
    Original: +50% Elemental DMG, but heros can not trigger Elemental Effect anymore
    New: Elemental damage +25%; When triggering Elemental Effect, Elemental effect will be passed to a nearby random enemy

    Brutal Gloves:
    Original: +35% Weapon DMG and Skill DMG(including Explosion DMG ), but Crit no longer performs extra damage
    New: Weapon DMG and Skill DMG +35% on Normal Hit

    Coin Shot:
    Original: Each shot consumes 2 copper and +75% Weapon DMG (won't trigger this effect when no copper remains)
    New: Consume 2 coins for each hit and +60% weapon DMG. If you kill the enemy in five hits, you will be refunded with coins spent on that enemy

  • Adjust some Occult Scrolls:
    Ostrich Rider: Adjust movement speed from +75% to +60%

    Against the Flow: Adjust “Recover 10% ammo to the magazine every second for 4s after hitting an enemy” to “Recover 15% ammo to the magazine every second for 4s after hitting an enemy, and the recover amount won’t be less than 1”

  • Adjust the count strategy of “Elite Assassin” in team mode: If players participate in defeating the elite or Boss in current stage, they can still get the count

Interface UI:
  • Optimize some details in combat interface and team voice interface
  • Add team voice related functions in team information panel
  • Optimize the 3D title of Eternal Palace-Final stage in Japanese
  • Add a special effect for warning notice and a feedback for HP recovery during the Challenge Event “Continue to be injured and defeat enemies to get healing!”

Other Content:
  • Optimize the judgement of the jump over the edge and the feeling of continuous jump

Bug Fixes:
  • Fix the issue that players may be stuck in some locations in Anxi Desert-Stage 3, Duo Fjord-Stage 3 and Dinghai Bay-Final Stage
  • Fix the counting issue of the Steam achievement: Junior, Senior, Expert, Master
  • Fix the issue that players don’t take any DMG when Rainbow triggers Bloody Ammo
  • Fix the issue that Elemental effect of Occult Scrolls “Blazing Hoop”, “Realm of Corrosion” and “Magnetic Coil” won’t trigger the effect “when triggering Elemental Effect ...” of other Occult Scrolls
  • Optimize the UI resource structure to lower the chance of game crash
  • Fix the issue that if Lu Wu is killed when it is about to throw the boulder, the boulder will stuck in midair
  • Fix the issue that Desert Coyote may be stuck during the movement
  • Fix the issue that Ichthyosaurus Offspring releases the shock wave in midair
  • Fix the issue that players can open HUD during the BOSS animation
  • Fix the issue that under a single elemental effect, HP bar of monsters won’t show the notice of elemental effect

See you next week!


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 7.17 Update Announcement

Hello everyone!

In this update, we have added a team information panel: in the game, you can use the shortcut key "C" to open the panel and quickly view the information about weapons and scrolls held by yourself and your teammates.

In addition, we have made some balance adjustments to Ao Bai's ascension and talents, added a 32:9 aspect ratio option, and fixed some bugs.

Finally, we will update some new weapons, monsters, scrolls and stage content in the version at the end of this month. The development of the above content has come to an end, so stay tuned!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:

Interface UI:
  • Add team information panel
  • Add 32:9 aspect ratio option

Monster AI:
  • Adjust the hitbox of the shoulder armor and breastplate of Yaksha of the Seas

Character Growth:
  • Balance Adjustment over Ao Bai's ascension and talents:
  • Ascension Adjustment:
    New Ascension - Overloading: RoF +30%/45%/60% for 3s/3s/6s after reloading
    Survival Instinct: Attribute bonus during dual-wielding, from Max Shield, Max HP +30/60/90 to Max HP +50/100/150
    Unleashed Potential: Remove the negative effect that halves the duration of dual-wielding; for the first 5/7/9 shots after dual-wielding, adjust the increased damage from 100%/100%/100% to 100%/150%/200%.
    Gun Swap: Removed

  • Talent Adjustment:
    Health Enhancement: Adjust Max HP from +50 to +30
    Dual Battle Soul : HP recovery during dual-wielding is adjusted from 1 point/second to 1%/second

Bug Fixes:
  • Optimize the controller experience, fix the issue of incorrect response
  • Fix the issue that though players have switched the language, the language of Occult Scroll logbook remains the same
  • Fix the issue that after teammates are revived, there is a display error of the mini map icon
  • Fix the issue that the countdown of the challenge event still runs even though players pause the game
  • Fix the issue that the interaction button doesn’t take effect when players automatically enter the next stage in team mode
  • Fix the issue that when players use matching for the first time, the pop-up window about p2p system may remain in game
  • Fix the issue that when Ao Bai is dual-wielding with Survival Instinct ascension, attribute bonus will not take effect if player upgrade the Survival Instinct ascension again
  • Fix the issue that destroying the little cannon of Yoruhime-Maru can also trigger the scroll Elite Assassin
  • Fix the issue that some monsters may move outside of the combat area in Anxi Desert-Stage 3
  • Fix the issue that some monsters may move outside of the combat area in Duo Fjord-Stage 3
  • Fix the issue that players may be stuck at some locations in Duo Fjord-Stage 1
  • Fix the issue that long-range attack of some monsters can penetrate the pillar
  • Fix the issue that players sometimes can’t see the model of Bandit Retainer
  • Fix the issue that some Thai punctuation are overlapped
  • Fix the issue that the screen flashes abnormally during check out panel

Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 7.10 Update Announcement

Hello everyone!
In this update, we fixed some bugs and optimized some interaction details. We will update more new weapons, scrolls, and stages at the end of this month, and the new version is currently in internal testing. Please stay tuned.

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:

Interface UI:
  • Optimize the UI notice of using portal to enter the next stage in team mode
  • Optimize the interface of dual-wield
  • Optimize the performance of the invincible state duration after revival
  • Optimize the feedback of the monster’s HP bar when it is being attacked

Other System:
  • Optimize matching system: If you enter the room through matching, you can only start the game when everyone is ready

Bug Fixes:
  • Fix the issue that you may open an empty chest in the vault.
  • Fix the issue that the option “Give a Occult Scroll” of Golden chest won’t show all currently owned Occult Scrolls
  • Fix the issue that there is a description error of Occult Scroll “Deadly Counter”
    Updated description: Deadly Counter: After taking damage, all hits will become Crit Hits within 3s
  • Fix the issue that actual effect of Occult Scroll “Coin Shot” is inconsistent with the description
  • Fix the issue that revival sign still exists even though players are already revived
  • Fix the issue that there is an error of countdown at the end of each stage in team mode
  • Fix the issue that there is an error of text in audio and archive interface
  • Fix the issue that dash is not smooth in 144hz monitor
  • Fix the issue that Rogue Arsonist may slide during the patrol
  • Fix the issue that the explosion exhibition range of Elite Henchman and Yaksha of the Seas is inconsistent with the actual range
  • Fix the issue that Ichthyosaurus Offspring may freeze in team mode
  • Fix the issue that players may be stuck in some locations in Anxi Desert
  • Fix the issue that some boxes in Anxi Desert may hang in midair
  • Fix the issue that there are some model glitches in Duo Fjord
  • Fix the issue that once players revive themselves with Soul Essence, they can only see their arms and can’t move
  • Fix the issue that if host exits the game, other players may be stuck

Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 7.3 Update Announcement

Hello everyone!

In this update, we have made some balance adjustments to the weapon module, and support localization of Korean, French, Italian, Thai, Vietnamese, Indonesian, Polish, and Turkish.
The adjustments of other modules and the development of new content are also in progress, and will be updated in subsequent versions. Please stay tuned.

Special Thanks: Player @SupaYona help us polish our game loading screen tips, and we are really appreciated for your help!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:

Localization:
  • Add Korean, French, Italian, Thai, Vietnamese, Indonesian, Polish and Turkish text localization
    * Players can go to Setting->Game Settings and switch the language under “Select Language”

Weapon Balance:
  • Lower the movement penalty when players carry snipers or launchers; thus, players carrying snipers or launchers now move faster than before

  • Golden Bow
    Optimize weapon aiming, enlarge the crosshair
    Maximum projectile speed: 60->80
    Minimum projectile speed:28->36
    Add intrinsic feature: Arrow Recovery-Recover one ammo when killing a monster within 15 meters
    Adjustment over Exclusive Inscription:
    Adjust “+0.3% Lucky Shot Chance for each centiseconds you charged before a full charge” to “+0.5% Lucky Shot Chance for each centiseconds you charged before a full charge”
    Adjust “RoF +50%, Projectile speed +50%, Accuracy +50%” to “RoF +50%, Projectile speed +50%, Lucky Shot Chance +50% ”

  • Woodpecker
    Lower the recoil

  • Double Caliber
    Optimize the special effect and logic of flying bullets

  • Pupil
    When charging, the accuracy changes faster
    DMG: 80->102

  • Shrieker
    Optimize the gun position, so when attacking, crosshair won’t be blocked
    DMG: 450->605
    Projectile Speed: 30->45

  • Goshawk
    RoF: 120->200
    CritX: 5->4
    Adjustment over Exclusive Inscription:
    Adjust “Lucky Shot Chance +30%, and -50% Recharge Time with scope on” to “+30% weapon DMG and RoF, and -50% Recharge Time with scope on”

  • Justice
    Add a passive skill: when dual-wielding, the shell will explode automatically

  • Prism
    RoF: 240->210

  • Cavalry
    DMG: 105->112

  • Rainbow Arch
    DMG: 75->80

  • Concealed Ammo
    DMG: 45->52
    Add an Exclusive Inscription: +30% weapon DMG; when using the weapon skill, every 6 bullets in the magazine will cause one more explosion

  • Sunder
    Magazine: 4->5

  • Illusion
    DMG: 30->40

  • Aura of Venom
    Add an Exclusive Inscription: Hitting enemy increase 10% weapon damage. (hit again within 1.8s to stack weapon damage, up to 100%)
    Remove an Exclusive Inscription: RoF +50%, Stability +100%.

Interface UI:
  • Optimize the model of Crown Prince in Hero interface
  • Optimize the special effect of player’s revival
  • Optimize typesetting in some interfaces to accommodate texts of different lengths
  • Optimize the way to switch language in the setting interface
  • Optimize the notice of Challenge Succeed/Failed of difficult route in the vault of jumping level
  • Optimize active pick up/interact

Sound Effects:
  • Optimize the sound effect of Crit

Monster:
  • Optimize the hitbox of head weakness of Bandit Retainer and Bandit Tactician

Bug Fixes:
  • Fix the issue that revival after clearing the level may cause players unable to see their characters
  • Fix the issue that the notice of the revival interruption displays incorrectly
  • Fix the issue that if players haven’t unlocked “Exploration”, there is no guidance of the crevice in Anxi Desert’s vault
  • Fix the issue that the notice like weapon tips will repeatedly appear in interfaces like open/close the backpack
  • Fix the issue that when players switch their archives during the matching, the matching time interface doesn’t disappear
  • Fix the issue that special effects overflow when the challenge chest is closed
  • Fix the issue that the explosion exhibition range is inconsistent with the actual range
  • Fix the issue that players can't move in some positions of “Shoreside Valley”
  • Fix the issue that scrolls and weapons discarded in parts of the "Desert Ruins" will sink to the ground
  • Fix the issue that the current Gemini Inscription would appear in recast
  • Fix the issue that Lightning Blast's exclusive inscription doesn’t take effect
  • Fix the issue that bullet information is displayed incorrectly
  • Fix the issue that there is a loss of charging special effect of Longbowman and Bandit Retainer’s tracking arrows
  • Fix the issue that when there are two normal monsters with “Healing” affix, players can’t kill them
  • Fix the issue that Rogue Villain/Fiddler Crab with “Shielding” affix has armor and shield simultaneously
  • Fix the issue that Bomber with “Healing” affix is not killed after the explosion
  • Fix the issue that when monsters stop moving, they might stay in midair
  • Fix the issue that there is an error of hitbox of Arrogant Lobster’s gun barrel
  • Fix the issue that players with Lightless Shield won’t take any damage from Nihilation Monk
  • Fix the issue that after loading solo archive, there is an error of the remaining numbers of Triple Comeback

Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 6.24 Update Announcement
Hello everyone!
In this update, we have made some gameplay balance adjustments and support the localization in Russian, Portuguese, German, and Japanese.

The adjustment of game balance and game difficulty will be a long-term iterative process, please give us more time. We will be appreciated if you can give us feedback and suggestions on the adjustment.

One month after the release of the Early Access version, our biggest gain is your support and many feedback suggestions. In the past month, we have optimized most of the issues and fixed bug. In the next step, we will focus on the development of new content, including the development of new heroes, new weapons, new Occult Scrolls, new levels, and the adjustment of character growth and balance. This will take us at least several months, so stay tuned! Thank you for your support and recognition.

Special thanks: Portuguese localization is done by the enthusiastic player Thiago (Thitz) from Brazil, and we are very grateful for his help! At the same time, we also appreciate those players who have given us some localization suggestions in other language versions. Thank you!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:

Interface UI:
  • Optimize the display of bullet information in weapon interface
  • Optimize the display of different languages in each interface
  • Optimize the display of dropped items interface notice

Sound Effects:
  • Optimize the sound effect of Bone Dragon
  • Optimize the sound effect when you kill the BOSS
  • Optimize the sound effect of Crit
  • Optimize the sound effect of some weapons’ bullet explosion

Localization:
  • Add Russian, Portuguese, German and Japanese text localization

Monster AI:
  • Optimize the size and movement speed of Elite Coyote

Character Growth:
More adjustments on mechanism and enhancements of some Occult Scrolls will be available in future update.
  • Talent Adjustment:
    DMG Resistance: Adjust “Decrease damage taken by 5%/10%/15%/20%/25%” to “Decrease damage taken by 3%/6%/9%/12%/15%”
    Stronger Arrow: Adjust “Increase Weapon DMG by 10%/20%/30%/40%/50%” to “Increase Weapon DMG by 5%/10%/15%/20%/25%”
    Crit Enhancement: Adjust “Crit DMG +15%/30%/45%/60%/75%” to “Crit DMG +10%/20%/30%/40%/50%”

  • Occult Scroll Adjustment:
    Veteran: Adjust range of effect from 5m to 7m
    Copper Miner: Adjust range of effect from 5m to 7m
    Deflection Shield: Adjust range of effect from 10m to 15m
    Spirit Feline: Adjust from “...11% of the sum of Max HP...” to “...14% of the sum of Max HP...”
    Sanguine Relic: Adjust “+5% Life Steal” to “+3% Life Steal”
    Fire Enthusiast: When you are in burning, damage taken increase from 4/s to 6/s
    Final Judgment: Adjust from “normal” to “rare”, also adjust “...normal enemies with less than 20% HP remaining or bosses with less than 10% HP remaining” to “...normal enemies with less than 15% HP remaining or bosses with less than 8% HP remaining”
    Elemental Power: Adjust from “rare” to “normal”
    Mid-Air Strike: Adjust from “rare” to “normal”

Bug Fixes:
  • Fix the issue that weapon’s element in combat interface doesn’t display correctly
  • Fix the issue that when scope is on, players can still see the interface of dropped item
  • Fix the issue that there is notice that teammates are in the vault even though they are actually not in there
  • Fix the issue that there is inconsistency between graph and sound when players fire Illusion
  • Fix the issue that players may be squeezed out of the map at the entrance of Quicksand Pool-Final Stage
  • Fix the issue that the shock waves from Ichthyosaurus Offspring are too high
  • Fix the issue that when players kill Ichthyosaurus Offspring, they don’t get Golden Goblet
  • Fix the issue that in Dinghai Bay-Final Stage, players can’t pick up the shell dropped by monsters
  • Fix the issue that model of player who connects the host isn’t semitransparent
  • Fix the issue that in Dinghai Bay-Final Stage, the revival count down doesn’t stop during the animation
  • Fix the issue that when players press reload button when entering the next stage, they can’t attack any more
  • Fix the issue that Ao Bai’s ascension “Ammo Expert” recover ammo doesn’t take effect after dual-wielding for a while

Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 6.19 Update Announcement

Hi everyone!
In this update, we have added a team text chat function, and supported Spanish text localization. In response to some players' feedback on “jumping level”, we have also optimized the gameplay in this update. “Jumping level” will be updated with more interesting gameplay in subsequent versions, please give us a little more time.

In response to some players' feedback on difficulty of team mode, game balance and other issues, we are already developing and debugging, and will update them in subsequent versions.

In addition, the optimization of the text localization in German, Russian, Japanese, and Portuguese has come to the end, and these languages are expected to be updated in the next week. Development for more language versions has also been put on the agenda, so stay tuned!

Thanks for everyone’s support and love!



Here are the details of this update:

Interface UI:
  • Change the UI of player’s name in team matching interface
  • Optimize the display of monster logbook: locked monsters will be displayed with lock
  • Optimize the match between UI and model in team matching interface
  • Optimize the description of weapons in weapon interface
  • Add the notice when your teammates exit/disconnect during the battle
  • Optimize the feedback when you kill the BOSS
  • Optimize the judgement when the shot hits the crevice to open the vault
  • Optimize the feedback when the revival is interrupted
  • Optimize the condition that when players are down, pressing some buttons may trigger the revival cost with Soul Essence
  • Optimize the warning notice when teammates are down and out of your sight
  • Optimize the hero icon of Crown Prince
  • Optimize the notice when players are hit by the trap
  • Add the setting “Item Interface UI zoom”
    Players can go to Setting->Game Settings and change the scaling of Item Interface UI at “Item Interface UI zoom”
  • Optimize the confirmation notice when players delete the archive

Special Effect/Model:
  • Fix the issue that Scalpel doesn’t have special effect
  • Fix the issue that there is an error of Bone Dragon’s special effect in third person view
  • Optimize the special effect when Flame Bomber explodes
  • Fix the issue that Cavalry’s projectile special effect can go through the wall
  • Fix the issue that there is an error of display of portal’s special effect in Longling Tomb’s vault

Sound Effect:
  • Fix the issue that there is a loss of sound effect of torch in some scenes
  • Balance the sound effect and voice of Catfish Warrior, Corrupt Monk and Kappa to
  • make the sound clearer
  • Add the sound effect when the vault is opened
  • Optimize the sound effect when Yoruhime-Maru changes the phase
  • Optimize the sound effect notice in Mountain Road
  • Add the sound effect of the shooting from Longbowman, Bandit Hermit and Bandit Tactician
  • Fix the issue that though players exit to the main interface, they can still hear the sound of the attack from Desert Worm
  • Fix the issue that there is the sound of cracked stone when Grenadier is killed

System Function:
  • Add Team Text Chat
  • Add the notice of P2P network condition
  • Add the notice if the host exits the game

Localization:
  • Add Spanish text localization
    Players can go to Setting->Game Settings and switch to Spanish under “Select Language”
  • Fix the issue that there is an error of the level information next to the mini map

Level:
  • Based on the feedback from players about “jumping level”, we have made following adjustments:
    Optimize the experience in “jumping level”, cancel the time challenge
    Add a second route with higher difficulty and time challenge

  • Adjust the rule of Occult Scroll drop
  • Adjust the drop probability of Bun in elite difficulty/team mode

Monster/AI:
  • Optimize the hitbox of the head of Bandit Retainer and Bandit Tactician

Bug Fixes:
  • Fix the issue that players may be stuck in some locations of some stages
  • Fix the issue that when players open the game exit window and the game starts, they can’t close the game exit window
  • Fix the issue that confirmation windows of some settings can’t be closed
  • Fix the issue that when players’ connection to the host is overtime, they are not automatically leaving the room
  • Fix the issue that in Dinghai Bay-Final Stage, players are killed after picking up the shell, the shell will be disappeared
  • Fix the issue that Occult Scroll Bullet Bank doesn’t take effect
  • Fix the issue that the entrance may be disappeared once players fail to pass the time challenge in the vault
  • Fix the issue that Lu Wu may be stuck when players stand in certain locations
  • Fix the issue that there is an error of the attack numbers from Ichthyosaurus Offspring
  • Fix the issue that there is an error of the animation when some monsters appear
  • Fix the issue that Yoruhime-Maru may appear in the wrong place
  • Fix the issue that when players carry Occult Scroll Bloody Ammo, they can’t fire weapons that need to be charged
  • Fix the issue that when dual-wielding, Lightning Blast will keep casting weapon skill
  • Fix the issue that players may unlock the prize even though Yoruhime-Maru isn’t killed yet

Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook(CN)
Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 6.15 Emergent Bug Fix Announcement

Hi everyone!
In this update, we have fixed a bug that currently there is no vault in Duo Fjord. Sorry for any inconvenience.
Team text chat and the optimization of “jumping level” will be included in an update patch later this week. We are also aware that you guys want to have new weapons, new heroes and other new content. We are developing these new content, and we need more time to polish them. Stay tuned.



Here are the details of this update:

Bug Fixes
  • Fix the issue that there isn’t any vault in Duo Fjord
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 6.12 Update Announcement

Hi everyone!
In this update, we will support 21:9 aspect ratio and its corresponding resolution. We also add a new team revival mechanism. In team mode, players can use coppers to revive dead teammates at peddler.

About the issue of the online matching,we perform an optimization in this update, and some player will have better online matching experience. About the difficulty of “jumping level”, we will make some adjustment. We also almost finish the development of team text chat. Both of them should be included in the update next week.

Besides, we are also working on text localization including Spanish, German, Russian, Japanese, French and even more languages. Stay tuned.

Thanks to player @Draven for providing helpful suggestions to our English text localization. Also thanks to @Smakx and other players for providing lots of suggestions and help to our Discord and Reddit community.


Thanks for everyone’s support and love!



Here are the details of this update:

Interface UI:
  • Delete “Immune” notice
  • Optimize the display of ping in team mode
  • Add an option “Sound In Background”
    Player can go to Setting->Audio->Sound In Background to enable or disable playing game sound in the background
  • Add a 144hz option in Maximum Framerate
  • Add a 21:9 Aspect Ratio option
  • Optimize the UI and model in preparation interface

Special Effect/Model:
  • Optimize the texture mapping of Yoruhime-Maru
  • Optimize the zoom mode
  • Add the broken effect of main cannon when Yoruhime-Maru is killed
  • Fix the issue that the camera shakes while dual-wielding
  • Optimize the performance when player with immunity is knocked back
  • Optimize the special effect of Octopus
  • Optimize the special effect of the portal in Longling-Tomb
  • Optimize the special effect of the vault’s portal in Longling Tomb, Anxi Desert and Duo Fjord

Sound Effect:
  • Add sound notice for online matching
  • Add sound notice when your teammates join or leave the team
  • Optimize the sound effect of Elite Coyote’s skill
  • Optimize the sound when the Vault is opened

System Function:
  • Add a new team revival mechanism
  • Optimize the online matching experience

Text Localization:
  • Optimize the description of English Text

Level:
  • Fix the issue that players may be stuck in some places in game

Monster/AI:
  • When Ichthyosaurus Offspring hinds under the ground, it will clear the mark of Dragonchaser and Rainbow

Bug Fixes:
  • Fix the issue that Lu Wu sometimes will stand still
  • Fix the issue that Lu Wu sometimes will run on the spot
  • Fix the issue that Bandit Tactician’s aiming line will shake down when it is shooting
  • Fix the issue that when starting the game, host exiting the game may cause other players stuck there
  • Fix the issue that AoBai’s Ascension “Twin Gunner” level 2 increasing ammo consumption doesn’t take effect
  • Fix the issue that fire trap’s special effect doesn’t match with damage penalty
  • Fix the issue that some interface are not closed after players start the adventure
  • Fix the issue that when players use ESC to exit setting, they can’t cancel the change in confirmation window
  • Fix the issue that player can’t see the revival bar when being revived by teammates
  • Fix the issue that there is an error of the key binding notice
  • Fix the issue that the game will be stuck when player join a team already with 4 players
  • Fix the issue that there is exaggerated special effect when bullets of some weapons hit the target
  • Fix the issue that some weapons will be stuck at reloading
  • Fix the issue that the weapon skill of Aura of Venom consumes all ammo in the magazine and then player are stuck at reloading
  • Fix the issue that when Yoruhime-Maru enters the second phase, there is a loss of special effect of the eye in cutscene.
  • Fix the issue that Prism can’t break some jars in Anxi Desert
  • Fix the issue that players can still hear the sound of monsters in loading screen
  • Fix the issue that the clock of time challenge is out of the screen
  • Fix the issue that Peddler and Craftsman may be overlapped in Duo Fjord-Stage 3


Follow us to get more latest game information:
Gunfire Reborn Twitter(EN)

Gunfire Reborn Discord

Gunfire Reborn Reddit

Gunfire Reborn Facebook(CN)

Gunfire Reborn YouTube
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn 6.9 Update Announcement

Hi everyone!
In today’s update, we urgently fix a few bug. Based on many players’ feedback, we will continue the optimization of the online matching experience, and we plan to have an update on this later this week. More new content (like new team revival mechanism) and bug fixes will also be included in that update. Stay tuned!
*We are currently using Steam P2P networking, so teammate’s network may heavily rely on the host.*



Here are the details of this update:

Bug Fixes
  • Fix the bug that shells dropped by Octopus may be out of the battlefield in Dinghai Bay
  • Fix the bug that player won’t see the revival icon when being revived by teammates
  • Fix the bug that when watching teammates, player can’t see their special effect
...