Hello everyone! In this update, we fixed some bugs and optimized some interaction details. We will update more new weapons, scrolls, and stages at the end of this month, and the new version is currently in internal testing. Please stay tuned.
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
Interface UI:
Optimize the UI notice of using portal to enter the next stage in team mode
Optimize the interface of dual-wield
Optimize the performance of the invincible state duration after revival
Optimize the feedback of the monster’s HP bar when it is being attacked
Other System:
Optimize matching system: If you enter the room through matching, you can only start the game when everyone is ready
Bug Fixes:
Fix the issue that you may open an empty chest in the vault.
Fix the issue that the option “Give a Occult Scroll” of Golden chest won’t show all currently owned Occult Scrolls
Fix the issue that there is a description error of Occult Scroll “Deadly Counter” Updated description: Deadly Counter: After taking damage, all hits will become Crit Hits within 3s
Fix the issue that actual effect of Occult Scroll “Coin Shot” is inconsistent with the description
Fix the issue that revival sign still exists even though players are already revived
Fix the issue that there is an error of countdown at the end of each stage in team mode
Fix the issue that there is an error of text in audio and archive interface
Fix the issue that dash is not smooth in 144hz monitor
Fix the issue that Rogue Arsonist may slide during the patrol
Fix the issue that the explosion exhibition range of Elite Henchman and Yaksha of the Seas is inconsistent with the actual range
Fix the issue that Ichthyosaurus Offspring may freeze in team mode
Fix the issue that players may be stuck in some locations in Anxi Desert
Fix the issue that some boxes in Anxi Desert may hang in midair
Fix the issue that there are some model glitches in Duo Fjord
Fix the issue that once players revive themselves with Soul Essence, they can only see their arms and can’t move
Fix the issue that if host exits the game, other players may be stuck
In this update, we have made some balance adjustments to the weapon module, and support localization of Korean, French, Italian, Thai, Vietnamese, Indonesian, Polish, and Turkish. The adjustments of other modules and the development of new content are also in progress, and will be updated in subsequent versions. Please stay tuned.
Special Thanks: Player @SupaYona help us polish our game loading screen tips, and we are really appreciated for your help!
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
Localization:
Add Korean, French, Italian, Thai, Vietnamese, Indonesian, Polish and Turkish text localization * Players can go to Setting->Game Settings and switch the language under “Select Language”
Weapon Balance:
Lower the movement penalty when players carry snipers or launchers; thus, players carrying snipers or launchers now move faster than before
Golden Bow Optimize weapon aiming, enlarge the crosshair Maximum projectile speed: 60->80 Minimum projectile speed:28->36 Add intrinsic feature: Arrow Recovery-Recover one ammo when killing a monster within 15 meters Adjustment over Exclusive Inscription: Adjust “+0.3% Lucky Shot Chance for each centiseconds you charged before a full charge” to “+0.5% Lucky Shot Chance for each centiseconds you charged before a full charge” Adjust “RoF +50%, Projectile speed +50%, Accuracy +50%” to “RoF +50%, Projectile speed +50%, Lucky Shot Chance +50% ”
Woodpecker Lower the recoil
Double Caliber Optimize the special effect and logic of flying bullets
Pupil When charging, the accuracy changes faster DMG: 80->102
Shrieker Optimize the gun position, so when attacking, crosshair won’t be blocked DMG: 450->605 Projectile Speed: 30->45
Goshawk RoF: 120->200 CritX: 5->4 Adjustment over Exclusive Inscription: Adjust “Lucky Shot Chance +30%, and -50% Recharge Time with scope on” to “+30% weapon DMG and RoF, and -50% Recharge Time with scope on”
Justice Add a passive skill: when dual-wielding, the shell will explode automatically
Prism RoF: 240->210
Cavalry DMG: 105->112
Rainbow Arch DMG: 75->80
Concealed Ammo DMG: 45->52 Add an Exclusive Inscription: +30% weapon DMG; when using the weapon skill, every 6 bullets in the magazine will cause one more explosion
Sunder Magazine: 4->5
Illusion DMG: 30->40
Aura of Venom Add an Exclusive Inscription: Hitting enemy increase 10% weapon damage. (hit again within 1.8s to stack weapon damage, up to 100%) Remove an Exclusive Inscription: RoF +50%, Stability +100%.
Interface UI:
Optimize the model of Crown Prince in Hero interface
Optimize the special effect of player’s revival
Optimize typesetting in some interfaces to accommodate texts of different lengths
Optimize the way to switch language in the setting interface
Optimize the notice of Challenge Succeed/Failed of difficult route in the vault of jumping level
Optimize active pick up/interact
Sound Effects:
Optimize the sound effect of Crit
Monster:
Optimize the hitbox of head weakness of Bandit Retainer and Bandit Tactician
Bug Fixes:
Fix the issue that revival after clearing the level may cause players unable to see their characters
Fix the issue that the notice of the revival interruption displays incorrectly
Fix the issue that if players haven’t unlocked “Exploration”, there is no guidance of the crevice in Anxi Desert’s vault
Fix the issue that the notice like weapon tips will repeatedly appear in interfaces like open/close the backpack
Fix the issue that when players switch their archives during the matching, the matching time interface doesn’t disappear
Fix the issue that special effects overflow when the challenge chest is closed
Fix the issue that the explosion exhibition range is inconsistent with the actual range
Fix the issue that players can't move in some positions of “Shoreside Valley”
Fix the issue that scrolls and weapons discarded in parts of the "Desert Ruins" will sink to the ground
Fix the issue that the current Gemini Inscription would appear in recast
Fix the issue that Lightning Blast's exclusive inscription doesn’t take effect
Fix the issue that bullet information is displayed incorrectly
Fix the issue that there is a loss of charging special effect of Longbowman and Bandit Retainer’s tracking arrows
Fix the issue that when there are two normal monsters with “Healing” affix, players can’t kill them
Fix the issue that Rogue Villain/Fiddler Crab with “Shielding” affix has armor and shield simultaneously
Fix the issue that Bomber with “Healing” affix is not killed after the explosion
Fix the issue that when monsters stop moving, they might stay in midair
Fix the issue that there is an error of hitbox of Arrogant Lobster’s gun barrel
Fix the issue that players with Lightless Shield won’t take any damage from Nihilation Monk
Fix the issue that after loading solo archive, there is an error of the remaining numbers of Triple Comeback
Hello everyone! In this update, we have made some gameplay balance adjustments and support the localization in Russian, Portuguese, German, and Japanese.
The adjustment of game balance and game difficulty will be a long-term iterative process, please give us more time. We will be appreciated if you can give us feedback and suggestions on the adjustment.
One month after the release of the Early Access version, our biggest gain is your support and many feedback suggestions. In the past month, we have optimized most of the issues and fixed bug. In the next step, we will focus on the development of new content, including the development of new heroes, new weapons, new Occult Scrolls, new levels, and the adjustment of character growth and balance. This will take us at least several months, so stay tuned! Thank you for your support and recognition.
Special thanks: Portuguese localization is done by the enthusiastic player Thiago (Thitz) from Brazil, and we are very grateful for his help! At the same time, we also appreciate those players who have given us some localization suggestions in other language versions. Thank you!
*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: qhstaff@2980.com) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*
Here are the details of this update:
Interface UI:
Optimize the display of bullet information in weapon interface
Optimize the display of different languages in each interface
Optimize the display of dropped items interface notice
Sound Effects:
Optimize the sound effect of Bone Dragon
Optimize the sound effect when you kill the BOSS
Optimize the sound effect of Crit
Optimize the sound effect of some weapons’ bullet explosion
Localization:
Add Russian, Portuguese, German and Japanese text localization
Monster AI:
Optimize the size and movement speed of Elite Coyote
Character Growth:
More adjustments on mechanism and enhancements of some Occult Scrolls will be available in future update.
Talent Adjustment: DMG Resistance: Adjust “Decrease damage taken by 5%/10%/15%/20%/25%” to “Decrease damage taken by 3%/6%/9%/12%/15%” Stronger Arrow: Adjust “Increase Weapon DMG by 10%/20%/30%/40%/50%” to “Increase Weapon DMG by 5%/10%/15%/20%/25%” Crit Enhancement: Adjust “Crit DMG +15%/30%/45%/60%/75%” to “Crit DMG +10%/20%/30%/40%/50%”
Occult Scroll Adjustment: Veteran: Adjust range of effect from 5m to 7m Copper Miner: Adjust range of effect from 5m to 7m Deflection Shield: Adjust range of effect from 10m to 15m Spirit Feline: Adjust from “...11% of the sum of Max HP...” to “...14% of the sum of Max HP...” Sanguine Relic: Adjust “+5% Life Steal” to “+3% Life Steal” Fire Enthusiast: When you are in burning, damage taken increase from 4/s to 6/s Final Judgment: Adjust from “normal” to “rare”, also adjust “...normal enemies with less than 20% HP remaining or bosses with less than 10% HP remaining” to “...normal enemies with less than 15% HP remaining or bosses with less than 8% HP remaining” Elemental Power: Adjust from “rare” to “normal” Mid-Air Strike: Adjust from “rare” to “normal”
Bug Fixes:
Fix the issue that weapon’s element in combat interface doesn’t display correctly
Fix the issue that when scope is on, players can still see the interface of dropped item
Fix the issue that there is notice that teammates are in the vault even though they are actually not in there
Fix the issue that there is inconsistency between graph and sound when players fire Illusion
Fix the issue that players may be squeezed out of the map at the entrance of Quicksand Pool-Final Stage
Fix the issue that the shock waves from Ichthyosaurus Offspring are too high
Fix the issue that when players kill Ichthyosaurus Offspring, they don’t get Golden Goblet
Fix the issue that in Dinghai Bay-Final Stage, players can’t pick up the shell dropped by monsters
Fix the issue that model of player who connects the host isn’t semitransparent
Fix the issue that in Dinghai Bay-Final Stage, the revival count down doesn’t stop during the animation
Fix the issue that when players press reload button when entering the next stage, they can’t attack any more
Fix the issue that Ao Bai’s ascension “Ammo Expert” recover ammo doesn’t take effect after dual-wielding for a while
Hi everyone! In this update, we have added a team text chat function, and supported Spanish text localization. In response to some players' feedback on “jumping level”, we have also optimized the gameplay in this update. “Jumping level” will be updated with more interesting gameplay in subsequent versions, please give us a little more time.
In response to some players' feedback on difficulty of team mode, game balance and other issues, we are already developing and debugging, and will update them in subsequent versions.
In addition, the optimization of the text localization in German, Russian, Japanese, and Portuguese has come to the end, and these languages are expected to be updated in the next week. Development for more language versions has also been put on the agenda, so stay tuned!
Thanks for everyone’s support and love!
Here are the details of this update:
Interface UI:
Change the UI of player’s name in team matching interface
Optimize the display of monster logbook: locked monsters will be displayed with lock
Optimize the match between UI and model in team matching interface
Optimize the description of weapons in weapon interface
Add the notice when your teammates exit/disconnect during the battle
Optimize the feedback when you kill the BOSS
Optimize the judgement when the shot hits the crevice to open the vault
Optimize the feedback when the revival is interrupted
Optimize the condition that when players are down, pressing some buttons may trigger the revival cost with Soul Essence
Optimize the warning notice when teammates are down and out of your sight
Optimize the hero icon of Crown Prince
Optimize the notice when players are hit by the trap
Add the setting “Item Interface UI zoom” Players can go to Setting->Game Settings and change the scaling of Item Interface UI at “Item Interface UI zoom”
Optimize the confirmation notice when players delete the archive
Special Effect/Model:
Fix the issue that Scalpel doesn’t have special effect
Fix the issue that there is an error of Bone Dragon’s special effect in third person view
Optimize the special effect when Flame Bomber explodes
Fix the issue that Cavalry’s projectile special effect can go through the wall
Fix the issue that there is an error of display of portal’s special effect in Longling Tomb’s vault
Sound Effect:
Fix the issue that there is a loss of sound effect of torch in some scenes
Balance the sound effect and voice of Catfish Warrior, Corrupt Monk and Kappa to
make the sound clearer
Add the sound effect when the vault is opened
Optimize the sound effect when Yoruhime-Maru changes the phase
Optimize the sound effect notice in Mountain Road
Add the sound effect of the shooting from Longbowman, Bandit Hermit and Bandit Tactician
Fix the issue that though players exit to the main interface, they can still hear the sound of the attack from Desert Worm
Fix the issue that there is the sound of cracked stone when Grenadier is killed
System Function:
Add Team Text Chat
Add the notice of P2P network condition
Add the notice if the host exits the game
Localization:
Add Spanish text localization Players can go to Setting->Game Settings and switch to Spanish under “Select Language”
Fix the issue that there is an error of the level information next to the mini map
Level:
Based on the feedback from players about “jumping level”, we have made following adjustments: Optimize the experience in “jumping level”, cancel the time challenge Add a second route with higher difficulty and time challenge
Adjust the rule of Occult Scroll drop
Adjust the drop probability of Bun in elite difficulty/team mode
Monster/AI:
Optimize the hitbox of the head of Bandit Retainer and Bandit Tactician
Bug Fixes:
Fix the issue that players may be stuck in some locations of some stages
Fix the issue that when players open the game exit window and the game starts, they can’t close the game exit window
Fix the issue that confirmation windows of some settings can’t be closed
Fix the issue that when players’ connection to the host is overtime, they are not automatically leaving the room
Fix the issue that in Dinghai Bay-Final Stage, players are killed after picking up the shell, the shell will be disappeared
Fix the issue that Occult Scroll Bullet Bank doesn’t take effect
Fix the issue that the entrance may be disappeared once players fail to pass the time challenge in the vault
Fix the issue that Lu Wu may be stuck when players stand in certain locations
Fix the issue that there is an error of the attack numbers from Ichthyosaurus Offspring
Fix the issue that there is an error of the animation when some monsters appear
Fix the issue that Yoruhime-Maru may appear in the wrong place
Fix the issue that when players carry Occult Scroll Bloody Ammo, they can’t fire weapons that need to be charged
Fix the issue that when dual-wielding, Lightning Blast will keep casting weapon skill
Fix the issue that players may unlock the prize even though Yoruhime-Maru isn’t killed yet
Hi everyone! In this update, we have fixed a bug that currently there is no vault in Duo Fjord. Sorry for any inconvenience. Team text chat and the optimization of “jumping level” will be included in an update patch later this week. We are also aware that you guys want to have new weapons, new heroes and other new content. We are developing these new content, and we need more time to polish them. Stay tuned.
Here are the details of this update:
Bug Fixes
Fix the issue that there isn’t any vault in Duo Fjord
Hi everyone! In this update, we will support 21:9 aspect ratio and its corresponding resolution. We also add a new team revival mechanism. In team mode, players can use coppers to revive dead teammates at peddler.
About the issue of the online matching,we perform an optimization in this update, and some player will have better online matching experience. About the difficulty of “jumping level”, we will make some adjustment. We also almost finish the development of team text chat. Both of them should be included in the update next week.
Besides, we are also working on text localization including Spanish, German, Russian, Japanese, French and even more languages. Stay tuned.
Thanks to player @Draven for providing helpful suggestions to our English text localization. Also thanks to @Smakx and other players for providing lots of suggestions and help to our Discord and Reddit community.
Thanks for everyone’s support and love!
Here are the details of this update:
Interface UI:
Delete “Immune” notice
Optimize the display of ping in team mode
Add an option “Sound In Background” Player can go to Setting->Audio->Sound In Background to enable or disable playing game sound in the background
Add a 144hz option in Maximum Framerate
Add a 21:9 Aspect Ratio option
Optimize the UI and model in preparation interface
Special Effect/Model:
Optimize the texture mapping of Yoruhime-Maru
Optimize the zoom mode
Add the broken effect of main cannon when Yoruhime-Maru is killed
Fix the issue that the camera shakes while dual-wielding
Optimize the performance when player with immunity is knocked back
Optimize the special effect of Octopus
Optimize the special effect of the portal in Longling-Tomb
Optimize the special effect of the vault’s portal in Longling Tomb, Anxi Desert and Duo Fjord
Sound Effect:
Add sound notice for online matching
Add sound notice when your teammates join or leave the team
Optimize the sound effect of Elite Coyote’s skill
Optimize the sound when the Vault is opened
System Function:
Add a new team revival mechanism
Optimize the online matching experience
Text Localization:
Optimize the description of English Text
Level:
Fix the issue that players may be stuck in some places in game
Monster/AI:
When Ichthyosaurus Offspring hinds under the ground, it will clear the mark of Dragonchaser and Rainbow
Bug Fixes:
Fix the issue that Lu Wu sometimes will stand still
Fix the issue that Lu Wu sometimes will run on the spot
Fix the issue that Bandit Tactician’s aiming line will shake down when it is shooting
Fix the issue that when starting the game, host exiting the game may cause other players stuck there
Fix the issue that AoBai’s Ascension “Twin Gunner” level 2 increasing ammo consumption doesn’t take effect
Fix the issue that fire trap’s special effect doesn’t match with damage penalty
Fix the issue that some interface are not closed after players start the adventure
Fix the issue that when players use ESC to exit setting, they can’t cancel the change in confirmation window
Fix the issue that player can’t see the revival bar when being revived by teammates
Fix the issue that there is an error of the key binding notice
Fix the issue that the game will be stuck when player join a team already with 4 players
Fix the issue that there is exaggerated special effect when bullets of some weapons hit the target
Fix the issue that some weapons will be stuck at reloading
Fix the issue that the weapon skill of Aura of Venom consumes all ammo in the magazine and then player are stuck at reloading
Fix the issue that when Yoruhime-Maru enters the second phase, there is a loss of special effect of the eye in cutscene.
Fix the issue that Prism can’t break some jars in Anxi Desert
Fix the issue that players can still hear the sound of monsters in loading screen
Fix the issue that the clock of time challenge is out of the screen
Fix the issue that Peddler and Craftsman may be overlapped in Duo Fjord-Stage 3
Hi everyone! In today’s update, we urgently fix a few bug. Based on many players’ feedback, we will continue the optimization of the online matching experience, and we plan to have an update on this later this week. More new content (like new team revival mechanism) and bug fixes will also be included in that update. Stay tuned! *We are currently using Steam P2P networking, so teammate’s network may heavily rely on the host.*
Here are the details of this update:
Bug Fixes
Fix the bug that shells dropped by Octopus may be out of the battlefield in Dinghai Bay
Fix the bug that player won’t see the revival icon when being revived by teammates
Fix the bug that when watching teammates, player can’t see their special effect
Hi everyone! Based on your feedback, we have added “Dual-wield Fire Mode” and allowed players to jump to ESC panel when watching their teammates. We will continue the optimization of team mode and fix the issue like the lag you have when matching with other players and it takes too much time to matching. We are also developing text chat which will be available in our future update. Stay tuned! In addition, current team revival system is not the final version. Next week we will bring a new way to revive in the team mode and continue to optimize it:)
Thanks for your support and love!
Here are the details of this update:
Interface UI:
Add “Last Weapon Used” setting You can go to setting and set your hotkey for this under Mouse/Keyboard. Switch to most recently used weapon
Add “Dual-wield Fire Mode” setting You can go to setting and under Mouse/Keyboard, choose default fire mode or inverted fire mode
Add the function that players can jump to ESC panel when watching their teammates
Optimize the interaction of controller
Optimize the display of ping at preparation
Add the notice when players change the hotkey, some operations miss a hotkey
Optimize UI interface
Optimize the loading picture when players enter Dinghai Bay
Optimize the instruction to pick up the weapon in tutorial
Optimize 3D text notice of current stage in English version (Fix the issue that notice may be blocked by the wall)
Optimize the talent interface and the notice of unlocking talent level
Add the change of icon when Yoruhime-Maru is in different phases
Special effect/Model:
Optimize the model of Crown Prince
Optimize the special effect when Nihilation Monk/Elite Monk steals your HP
Optimize the special effect of revival
Optimize the special effect when bullets of Scalpel hit the target
Add the special effect of disappearance of Golden Bow’s arrows
Sound Effect:
Fix the issue that Golden Bow’s sound doesn’t end normally
Fix the issue that when playing in team, players can hear teammate picking up weapons
Fix the issue that there is loss of sound when Desert Worm attacks
Fix the issue that there is inconsistency between graph and sound when players fire Illusion
Fix the issue that there is loss of sound when Nihilation Monk summons
Fix the incorrect sound effect of Catfish Warrior
Fix the issue that there is current noise when players fire Lightning Blast
Localization:
Optimize incorrect descriptive localization text of some talents and Occult Scrolls
Bug Fixes:
Fix the issue that there is abnormal shadow of arm in first person view
Fix the issue that the special effect of teammate’s weapon charge won’t disappear
Fix the issue that the broken effect of killed spearman has abnormal color
Fix the issue that in team mode, there isn’t animation for chest opened by teammates
Fix the issue that teammate’s name is showed in wrong place when you watch/die
Fix the issue that open/close backpack may cause repetition of challenge event animation
Fix the issue that Craftsman interface doesn’t close normally when you are killed during interaction
Fix the issue that reward drops in the wrong place in challenge event
Fix the issue that there is incorrect information in weapon comparison
Fix the issue that Crown Prince’s hat reflect too much light
Fix the issue that there is abnormal special effect when bullets of Shrieker hit the target
Fix the issue that when you carry “Advanced Depot” Occult Scroll, max level Ascension Battle-Tested (Consume ammo to extend the duration of dual-wield) has no effect
Fix the issue that players may be stuck in some normal maps or vaults
Fix the issue that Scalpel in single shot mode consumes 2 ammo each time
Fix the issue that players can’t reload Prism
Fix the issue that weapon may display in the wrong place
Fix the issue that when players use controller, aim assist will lock on the body of killed monsters
Fix the issue that in team mode, there is abnormal special effect when teammates fire their weapons
Fix the issue that the number of monsters in the logbook is incorrect
Hi everyone! This update is to fix the issue that some players can’t launch the game. If players still have this issue after the update, please contact us! Plus, we will fix more issues and make some adjustment later this week. Stay tuned!
Bug Fixes
Fix the issue that some players can’t launch the game
According to your feedback, we find out that the issue "Game can't launch" is caused by Windows regional format, and the game may not be able to run in certain regional format, We are working on this issue, and will inform you immediately when we fix this.
Players can also try to solve this issue temporarily by changing regional format until we fix this. Detailed guidance is here:
1. Change Time & Language regional format setting
Windows Settings -- Time & Language -- Region -- Regional format, and set it as English(United States)
2.If you can't find this option, you need to go to Microsoft Store and install English language pack.
Here we want to say sorry to Turkish players, this is our negligence in the development. We are not sure if area of any other languages has the same issue, and we are investigating this. If any players find they have similar issue and can solve this by changing langauge area, please tell us your area in this post, so we can fix this as soon as possible.
If players can't solve this issue by changing area, we are still actively troubleshooting this issue and will inform you immediately. Thanks for your feedback and love!