Hi everyone! Based on your feedback, we have added “Dual-wield Fire Mode” and allowed players to jump to ESC panel when watching their teammates. We will continue the optimization of team mode and fix the issue like the lag you have when matching with other players and it takes too much time to matching. We are also developing text chat which will be available in our future update. Stay tuned! In addition, current team revival system is not the final version. Next week we will bring a new way to revive in the team mode and continue to optimize it:)
Thanks for your support and love!
Here are the details of this update:
Interface UI:
Add “Last Weapon Used” setting You can go to setting and set your hotkey for this under Mouse/Keyboard. Switch to most recently used weapon
Add “Dual-wield Fire Mode” setting You can go to setting and under Mouse/Keyboard, choose default fire mode or inverted fire mode
Add the function that players can jump to ESC panel when watching their teammates
Optimize the interaction of controller
Optimize the display of ping at preparation
Add the notice when players change the hotkey, some operations miss a hotkey
Optimize UI interface
Optimize the loading picture when players enter Dinghai Bay
Optimize the instruction to pick up the weapon in tutorial
Optimize 3D text notice of current stage in English version (Fix the issue that notice may be blocked by the wall)
Optimize the talent interface and the notice of unlocking talent level
Add the change of icon when Yoruhime-Maru is in different phases
Special effect/Model:
Optimize the model of Crown Prince
Optimize the special effect when Nihilation Monk/Elite Monk steals your HP
Optimize the special effect of revival
Optimize the special effect when bullets of Scalpel hit the target
Add the special effect of disappearance of Golden Bow’s arrows
Sound Effect:
Fix the issue that Golden Bow’s sound doesn’t end normally
Fix the issue that when playing in team, players can hear teammate picking up weapons
Fix the issue that there is loss of sound when Desert Worm attacks
Fix the issue that there is inconsistency between graph and sound when players fire Illusion
Fix the issue that there is loss of sound when Nihilation Monk summons
Fix the incorrect sound effect of Catfish Warrior
Fix the issue that there is current noise when players fire Lightning Blast
Localization:
Optimize incorrect descriptive localization text of some talents and Occult Scrolls
Bug Fixes:
Fix the issue that there is abnormal shadow of arm in first person view
Fix the issue that the special effect of teammate’s weapon charge won’t disappear
Fix the issue that the broken effect of killed spearman has abnormal color
Fix the issue that in team mode, there isn’t animation for chest opened by teammates
Fix the issue that teammate’s name is showed in wrong place when you watch/die
Fix the issue that open/close backpack may cause repetition of challenge event animation
Fix the issue that Craftsman interface doesn’t close normally when you are killed during interaction
Fix the issue that reward drops in the wrong place in challenge event
Fix the issue that there is incorrect information in weapon comparison
Fix the issue that Crown Prince’s hat reflect too much light
Fix the issue that there is abnormal special effect when bullets of Shrieker hit the target
Fix the issue that when you carry “Advanced Depot” Occult Scroll, max level Ascension Battle-Tested (Consume ammo to extend the duration of dual-wield) has no effect
Fix the issue that players may be stuck in some normal maps or vaults
Fix the issue that Scalpel in single shot mode consumes 2 ammo each time
Fix the issue that players can’t reload Prism
Fix the issue that weapon may display in the wrong place
Fix the issue that when players use controller, aim assist will lock on the body of killed monsters
Fix the issue that in team mode, there is abnormal special effect when teammates fire their weapons
Fix the issue that the number of monsters in the logbook is incorrect
Hi everyone! This update is to fix the issue that some players can’t launch the game. If players still have this issue after the update, please contact us! Plus, we will fix more issues and make some adjustment later this week. Stay tuned!
Bug Fixes
Fix the issue that some players can’t launch the game
According to your feedback, we find out that the issue "Game can't launch" is caused by Windows regional format, and the game may not be able to run in certain regional format, We are working on this issue, and will inform you immediately when we fix this.
Players can also try to solve this issue temporarily by changing regional format until we fix this. Detailed guidance is here:
1. Change Time & Language regional format setting
Windows Settings -- Time & Language -- Region -- Regional format, and set it as English(United States)
2.If you can't find this option, you need to go to Microsoft Store and install English language pack.
Here we want to say sorry to Turkish players, this is our negligence in the development. We are not sure if area of any other languages has the same issue, and we are investigating this. If any players find they have similar issue and can solve this by changing langauge area, please tell us your area in this post, so we can fix this as soon as possible.
If players can't solve this issue by changing area, we are still actively troubleshooting this issue and will inform you immediately. Thanks for your feedback and love!
Hi everyone! In today’s update, we bring you guys with team revival mechanism. If you unfortunately die in team mode, don’t ever give up! Have faith in your teammates to defeat the Boss, so you get a chance to continue your journey with them. *We are still perfecting team revival mechanism, and we will perform more optimization over team experience. Stay tuned.*
Moreover, we fix some problems and optimize content in game. Thanks for you guys support and love!
Here are the details of this update:
Level
In team mode, all killed players can be revived in the next scene if their teammates defeat the BOSS;
Add Basement of Longling rolling stone levels with different difficulty;
Special Effects
Optimize the special effect that Arrogant Lobster’s cannon gets hit;
Optimize the animation effect that Yoruhime-Maru changes its attack phase;
Optimize the special effect that Lightning Blast’s skill-lightning bolt gets hit;
Add the special effect that the central pillar is destroyed in Longling Tomb-Eternal Palace;
Optimize the special effect of explosion;
Remove the special effect of Exploding Lantern Spirit’s shield;
Optimize the special effect of Energy Orb’s freeze;
Weapon
If you hold the scope key when using the skill, you can immediately turn the scope on after the skill;
Support dual-wield of Fire Dragon;
Optimize the trajectory of Bone Dragon;
Setting
Setting interface: In controller, add a button that player can enable/disable aim assist when using controller.
Interface UI
Increase the range of [Matching] button;
Optimize some UI icons;
Add the notice of the place of “Craftsman” and “Peddler” in mini map;
Optimize the target location in mini map;
Sound Effects
Update the sound effect of Longbowman’s shooting;
Update the sound effect of Elite Lizard and Elite Nihilation Monk;
Bug Fixes
Fix the problem that Shrieker stops charging but still has charging sound;
Fix the problem that weapon inscription “Projectiles +2, but Ammo Consumption +200%” increases ammo consumption of other weapons;
Fix the problem that when players use the controller and long press Y to switch to default weapon, players may switch to other weapons first;
Fix the problem that the challenge event “Continue to be injured and defeat enemies to get healing!” doesn’t end normally;
Fix the problem that Occult Scroll “Ammo Recoverer” is ineffective after revival;
Fix the problem that new Crossbowman will slide;
Fix the problem that Lu Wu may be stuck by players;
Fix the problem that Lu Wu may be pushed forward by players;
Fix the problem that Lu Wu’s laser may be blocked by normal enemies;
Fix the problem that player doesn’t deal Crit Hit when shooting at Yoruhime-Maru’s eye weakness;
Fix the problem that some weapons have abnormal sound regarding to fire rate;
Fix the problem that Scalpel loses sound when it has rapid fire rate;
Fix the problem that steam player’s information isn’t synchronized at Longling Tomb-Entrance;
Fix the problem that there are gaps of air wall in Quicksand Pool-Final Stage;
Fix the problem that there are attribute errors in hero interface;
Fix the problem that when you unlock new level of talent in talent interface, talent animation is in the wrong place;
Fix the problem that press TAB continuously will cause UI collapse;
Fix the problem that the guidance interface will pop up in team mode;
Fix the problem that player can’t pick up coins and soul essences in close range;
Fix the problem that in some scenes, weapons and other drops fall under the ground;
Fix the problem that Occult Scrolls are blown away when players open the chest in the Vault;
Fix the problem that in team interface, when player clicks “start” button and new player joins the team at the same time, the game won’t start normally;
Fix the problem that teammate’s weapons Fire Dragon and Justice display incorrectly;
Text Localization
Optimize some descriptive localization text;
In the end, we want to say thank you to player @CryorusTheDragon who provides lots of useful advice on the text:)
We have received lots of feedback and advice from many players after we kick off our Early Access game. We have fixed some problems in this update. Some problems may require more time, and we will fix them in future update. Thanks for your support and love!
Game Settings
Add Mouse Inversion function. You can go to Setting-Mouse/Keyboard-Invert Vertical View to check it out
Maximum FOV now is up to 130
Increase the range of look sensitivity
UI Optimization
Add the notice when you fail to save your files
Add “Feedback” in main page
Optimize text localization when you defeat the BOSS
Bug Fixes
Fix the issue that when you reconnect the voice chat but can’t use it normally
Fix the issue that controller won’t respond in item unlock interface
Fix the issue that matching button maybe in wrong place under different resolution