Hello punishers, as many of you already know, we have been working on the HD Remake of the game.
A little backstory of why we decided to make such big changes. Our original company bankrupted due to COVID and quarantine. The entire team was dismissed and was not able to keep developing the game. But, two of us didn't want to let this game die and decided to restart the development. It has been half year since that point, and now we are finally ready to put the Test Build's version to the Main Branch.
The game still remains in Early Access, which means there will be bugs, imperfections, and changes. But we will keep developing and keep pushing updates. And we hope that our community will be understandable and provide constructive feedback so the development will be productive and smooth.
About the HD version, we have pretty much remade everything. The main changes are:
New Graphics: Better lighting, atmosphere, post-effects, high-detailed skin renderer, etc.
Customization: Extended customization has many more options, including detailed morph sliders, makeup pickers, and body part options to create your very own succubus.
Combat: Improved combat animations, feedback, sound effects, and visual effects. In general, combat became more tactical and responsive and requires some more effort to master.
Companions: Complete the rescue mission and acquire new companions to fight with you. You can gear them up and improve their skill sets to whatever you see fit. Companions will be living with you in the palace, and you can see them bathing, chilling on the couch, or lying on the bed.
Enemies: Better animation and more challenging AI. We have also added many bosses and elite enemies with special attack moves. Different kinds of enemies have their own attacking style, so you will have to learn what tactics will work best to get rid of those monsters.
Freelook Camera: You will have many possibilities for beautiful screenshots through the free pose mode in which you can pose your succubus in any pose wherever you want.
Poses And Interactions At Your Palace: You succubi can interact with many furniture at home, displaying a set of poses/animations and camera options for you to enjoy her grace. You can change her clothes freely during any interaction.
Full 3D World-Map: We have added a wider variety of places to fight, such as enemy settlements, random skirmish encounters, and companion rescue missions.
Home building: You can purchase furniture and place it anywhere you want. There is much furniture available for you to design your palace, such as beds, couches, bathtubs, decorations, torture devices, etc.
Separated underwear inventory slots: Here you can find slots such as bra, panties, stockings, garter belts, heels. You can also turn on "underwear only" mode if you wish to hide the armor.
UI: Slimmer and gothic style UI. We remade it to better suit the mood of the game.
In the near time, we will focus on improving the combat and adding more content to the game, such as new maps and enemies.
We hope you enjoy these changes, and we are looking forward to hearing your feedback!
We want to mention that any game development is a long process that involves trying, failing, changing, and improving. It is the natural path of innovation. And our development process is pretty much transparent, and anyone can participate. So we hope you will understand that we cannot find the perfect blueprint and promise that every update is satisfying. But we are trying our best to improve, learn and evolve. And we hope our community will be supportive and can always provide constructive feedback to help us increase productivity.
Note: *The previous main build is no longer updated and we will rest it to a new branch called "before_overhaul", so you can still access it if you want. **You will need to start a new game unless you were already playing the overhaul update in the test build. ***Most of the updates will still go to the test branch first, and once it's more stable it will go to the main branch.
Reduced Dodging duration. Reduced stun-lock duration. Improved animation fluency for all weapons. Added dodge/Roll attack. Added sprint attack. Improved blocking/parrying responsiveness. Reduced the attacking speed of level1 draugrs. Added difficulty options. Added optional losing equipment settings. Improved Freezing magic. Improved fire magic damage. Improved fire magic collision detection.
Bug Fix: Open inventory sometimes messes up with the weapon and forces you to draw the weapon again. Bug Fix: After getting killed and returned home, the succubus is still in the holding weapon pose. Bug Fix: T-pose if putting on certain boots. Bug Fix: Succubus holding an invisible weapon. Bug Fix: Using a minion scroll in your home deletes it from your inventory.
After you tried this version, please write your updated feedback here in comments.
We hear you. We are working on the difficulty balance and fluency, and the hotfixes for it will keep coming. Currently, we have a focus group of totally new players with different skills to gather more detailed feedback and see where we need to make some tweaks. And we keep reading and collecting your feedback as well, so make sure to share if you have any concerns/suggestions. We are also going to add difficulty settings at the nearest time, and more maps are coming in the near days.
Hello punishers, The update is out, and here are the main changes!
Improved combat The battle difficulty curve is smoother and more challenging. We have comprehensively modified AI's animation, attributes, speed, etc., to widen each monster's gap and combat experience. The combat is more punishing now, so even if you have high-level equipment, you can still get killed if you are not playing carefully enough. Each map comes with a final boss that needs to be killed to clear the level. There are also mini-bosses and elite enemies waiting to challenge you somewhere on the map.
We have also brought more tension to the combat by bringing back locking regions and losing equipment mechanics. Some locations on the combat maps will get locked down once you enter them. The only way out is to kill everyone inside. And if you die in combat, your equipment will be dropped on the ground where you got killed. You can always retrieve it unless you get killed again.
Remade Maps We remade the combat maps, including all the skirmish maps. Visual-wise, we have added much more environmental details such as wetness to the terrain, volumetric fog, particles, clouds, etc. The level design and the size of maps are also optimized so you won't get lost during combat.
The skirmishes somewhat remain the same, but with a smaller and more delicate map.
Succubus Companions We have added customizable companions to the game. You can dress them up, equip them, and level up their abilities to whatever you see fit.
They can be mighty warriors who will fight alongside you and help you carry additional loot. But it is up to you what kind of role they are going to play in the battle.
To acquire new companions, you will need to complete the special rescue mission. You will need to fight your way through the dungeon and break the prison door to rescue the captured companion. Beware that enemies will keep generating while you are breaking the door.
So better take some extra help to deal with the endless hordes. Companions will be living with you in the palace, and you can see them bathing, chilling on the couch, or lying on the bed. In the future, we will add more interactions that the companions can do while at home.
Minion Scrolls To bring more dynamics to the combat, the minions are now purchasable as a magical scroll that can be summoned in a battle anytime you feel like you need a boost. You can get different minions, such as skeleton warriors, draugr archers, orc swordsman, etc. You can take as many scrolls as you want as long as you have enough space in your inventory.
Home Expansion The palace is more complete now. We have added several new rooms, including the throne hall, dungeon, and so on. Most rooms need to be unlocked by crystals before you can enter. We have implemented free-style furniture and object placement system, which allows you to purchase furniture and place it anywhere you want. There is much furniture available for you to design your palace with, such as beds, couches, bathtubs, decorations, torture devices, etc.
We have also integrated the lingerie purchasing function into the main dressing room. And the special themed lingerie, such as the Valentine's Lingerie Set, can now be purchased as a set through the special event collection wardrobe located in the dressing room.
Free Pose Mode The new free pose mode allows you to pose your succubus anytime and anywhere. You will have a selection of poses you can use, together with a free rotation camera. So you can view your succubus from any angle and distance. The cool thing about this feature is that your succubus is no longer restricted to a few poses of furniture. You can technically pose her anywhere in any pose we provide, thus giving much more possibilities for the beautiful succubus screenshots.
Weapon Random Stats Weapons, armors will get random stats attached, for example, additional fire damage to a sword. You will have a much higher chance of getting magically enhanced items from defeating a boss or loot golden chests.
Fixed controllers We have fixed some controller-related bugs and optimized the keybinding menu for both controllers and the keyboard.
Multiple saves If you start a new game, you will get a new save slot so that you won't override your previous games.
Some of the features from our previous announcements are still in development, such as achievements, wish fountain, etc. But it's coming soon in the near time.
Note: For this update, you have to start a new game.
Hotfix v0.704: Added music for combat maps. Bug Fix: Click on the free pose menu tool icons will exit the free pose mode. Bug Fix: Open inventory will holster weapon bug. Bug Fix: A successful perry does not play the perry animation, instead it stuns the player. Bug Fix: Can't enter lvl 5 map. Combat balancing: Reduced stun-lock duration. Reduced dodge duration. Tweaked animation speed for all weapons. Tweaked two-hand sword animation. Increased the chance of enemies circling you, instead of charging right into you.
This is the last development announcement before the update, which means the update is coming really soon. As you may know from the previous announcement, it took us longer to develop this update to get most of the core systems done. And in this announcement, we would like to elaborate on some of these systems that we have developed.
Home Building Instead of our original design of unlocking furniture, we decided to give you a bigger space for creativity, so we implemented free-style furniture and object placement system, which allows you to purchase furniture and place it anywhere you want. There is much furniture available for you to design your palace with, such as beds, couches, bathtubs, decorations, torture devices, etc. And we can’t wait to see what your dream palace will look like.
Companion System We saw how much you want to have your companions customizable, so we decided to implement it into the game. You can dress them up, equip them, and level up their abilities to whatever you see fit.
They can be mighty warriors who will fight alongside you and help you carry additional loot. But it is up to you what kind of role they are going to play in the battle.
To acquire new companions, you will need to complete the special rescue mission. You will need to fight your way through the dungeon and break the prison door to rescue the captured companion. Beware that enemies will keep generating while you are breaking the door. So better take some extra help to deal with the endless hordes.
Companions will be living with you in the palace, and you can see them bathing, chilling on the couch, or lying on the bed. In the future, we will add more interactions that the companions can do while at home.
Weapon Random Stats Weapons, armors will get random stats attached, for example, additional fire damage to a sword. You will have a much higher chance of getting magically enhanced items from defeating a boss or loot golden chests.
Minion Scrolls To bring more dynamics to the combat, the minions are now purchasable as a magical scroll that can be summoned in a battle anytime you feel like you need a boost. You can get different minions, such as skeleton warriors, draugr archers, orc swordsman, etc. You can take as many scrolls as you want as long as you have enough space in your inventory.
Bosses Each map comes with a final boss that needs to be killed to clear the level. There are also mini-bosses and elite enemies waiting to challenge you somewhere on the map.
The game is finally getting more stable, and this update will be the one that goes to the main build after a bit of testing and bug fixes. So if you haven’t tried the re-mastered version yet, get ready, it is coming soon!
We are sorry that this update didn’t come on time, and we are in quite a delay now. Initially, we were planning to release it at the end of April, and then we realized if we just take a little bit longer time, we could actually get most of the core systems done, such as succubus companions, castle expansion, reward system, multiple saves and so on.
By doing so, we could get the game into a relatively stable stage so you won’t always lose your progress every time we post an update (Most of these new features will require a fresh start, and so it will be a good idea to release them all in one big package).
This update will be a major one, which includes many features that you have never seen before, new maps, new enemies, companions, castle expansion, new minions, a more complete campaign, and so on.
Here are a few screenshots highlighting some of the recent works.
Succubus Companion: You can rescue them through special missions. They are powerful, and they have specialties to boost up combat efficiency. But it takes time and resources to maximize their abilities.
More complete campaign: Get appealing rewards for completing a level. More challenges on the world map, such as the Survival Arena and rescuing succubus companion missions.
First look of the new palace: Extendable with more furniture, rooms, and interactions.
Castle Expansion: Unlock rooms and purchase furniture. Unlock exciting features such as the Secret Chests, the Wish Fountain, and so on.
Hello Punishers, we are here to show what changes and new features are waiting for you in the next update.
Achievement System We have added the basic achievement system. Each achievement is like a mini-mission, that not only gives you the title but also gives you quite good rewards such as coins and crystals. And some of the rewards are bound to achievement which means you will not be able to get them anywhere else, for example, some legendary armor or lingerie set. If you are having difficulty making money, try to complete some achievement instead, for example, kill 100 enemies and get 3000 coins in return, which is a good way of boosting your finances in the early game. Let us know what achievements you would like to have, and we will see if we can put them to the game.
Improved Combat Maps We remade the combat map, including all the skirmish maps. Visual-wise, we have added much more environmental details such as wetness to the terrain, volumetric fog, particles, clouds, etc. The level design and the size of maps are also optimized so you won’t get lost during combat. Gameplay-wise, we re-arranged the placement of regular enemies, mini-bosses and bosses so that the combat is more fluent with a better curve of difficulty. But be careful of those elite enemies, they usually hide in corners and may pose a much higher threat to you.
The skirmishes somewhat remain the same, but with a smaller and more delicate map. And they will not suddenly spawn right in front of you, because we hid their spawning locations in fog.
Better Combat and Loot The battle difficulty curve is smoother and more challenging. We have comprehensively modified AI's animation, attributes, speed, etc., to widen each monster's gap and combat experience. We've also added new weapons and armor to make the loot richer.
Detailed World Map We have completed the details of part of the world map. The current world map design is more in line with the lore and more accurately reflects the environment/style of the combat map. We are planning for around 12 playable maps for this update. These maps include villages, castles, dungeons, swamps, forests, and such.
Home Expansion The palace is more complete now. We have added several new rooms, including the throne hall, dungeon, maids room, and so on. There are also hidden rooms, which require some more effort to find. Most rooms need to be unlocked by crystals before you can enter, so work hard if you are curious about what is inside of these rooms. We have also integrated the lingerie purchasing function into the main dressing room for you to easily unlock the collection and check what you have already owned. And the special themed lingerie, the Valentines Lingerie Set, for instance, can now be purchased as a set through the special event collection wardrobe located in the dressing room. We are planning to make the palace a more interactable place, and hopefully, we may provide some other themed palace for you to explore in the future.
Free Pose Mode The new free pose mode allows you to pose your succubus anytime and anywhere. You will have a selection of poses you can use, together with a free rotation camera. So you can view your succubus from any angle and distance. The cool thing about this feature is that your succubus is no longer restricted to a few poses of furniture. You can technically pose her anywhere in any pose we provide, thus giving much more possibilities for the beautiful succubus screenshots. Some examples? Pose her on fire, in the water, on the corpse of enemies…
For this update, you will need to start a new game since so many systems are touched. But don’t worry, we also have an appearance saving feature implemented this time so you won’t lose your favorite look anymore.
Recently we have been working on redesigning and remaking the maps, finalizing the game's lore, and adding new enemies.
Remaking of the maps: From our previous build, we realized that some of the maps are too big, confusing, lacking details, and the enemies' placement seemed generic. The new maps have more of a linear structure with bigger attention to detail, better visual guidance, intense combat, and more exciting exploration. Each map also has its own background story connected to the overall lore, which you can discover by reading the map's description. We also added effects such as fogs, crows, dust to make it more immersive.
Enriching the enemies: Now we are paying more attention to details when it comes to monsters' variety and difficulty. We made the common enemies more different from each other by tweaking their animations, speed, range of attack, special skills, etc. We also added mini-bosses(Elites) and bosses. Elites usually guard important entrances or hidden locations full of treasures. And bosses are generally the big ones at the end of the level. The elites and bosses are easily recognizable due to their unique look, size, and attack moves. They usually pose a much greater threat and require you to use more careful tactics.
In the following video, we are showing an example of the new level we are working on. The drowned village, a pretty nasty place that was once a human settlement, and later sunk into the toxic swamp. The dead villagers were summoned to prevent the Succubus from moving forward.