Hello Punishers, we are here to show what changes and new features are waiting for you in the next update.
Achievement System We have added the basic achievement system. Each achievement is like a mini-mission, that not only gives you the title but also gives you quite good rewards such as coins and crystals. And some of the rewards are bound to achievement which means you will not be able to get them anywhere else, for example, some legendary armor or lingerie set. If you are having difficulty making money, try to complete some achievement instead, for example, kill 100 enemies and get 3000 coins in return, which is a good way of boosting your finances in the early game. Let us know what achievements you would like to have, and we will see if we can put them to the game.
Improved Combat Maps We remade the combat map, including all the skirmish maps. Visual-wise, we have added much more environmental details such as wetness to the terrain, volumetric fog, particles, clouds, etc. The level design and the size of maps are also optimized so you won’t get lost during combat. Gameplay-wise, we re-arranged the placement of regular enemies, mini-bosses and bosses so that the combat is more fluent with a better curve of difficulty. But be careful of those elite enemies, they usually hide in corners and may pose a much higher threat to you.
The skirmishes somewhat remain the same, but with a smaller and more delicate map. And they will not suddenly spawn right in front of you, because we hid their spawning locations in fog.
Better Combat and Loot The battle difficulty curve is smoother and more challenging. We have comprehensively modified AI's animation, attributes, speed, etc., to widen each monster's gap and combat experience. We've also added new weapons and armor to make the loot richer.
Detailed World Map We have completed the details of part of the world map. The current world map design is more in line with the lore and more accurately reflects the environment/style of the combat map. We are planning for around 12 playable maps for this update. These maps include villages, castles, dungeons, swamps, forests, and such.
Home Expansion The palace is more complete now. We have added several new rooms, including the throne hall, dungeon, maids room, and so on. There are also hidden rooms, which require some more effort to find. Most rooms need to be unlocked by crystals before you can enter, so work hard if you are curious about what is inside of these rooms. We have also integrated the lingerie purchasing function into the main dressing room for you to easily unlock the collection and check what you have already owned. And the special themed lingerie, the Valentines Lingerie Set, for instance, can now be purchased as a set through the special event collection wardrobe located in the dressing room. We are planning to make the palace a more interactable place, and hopefully, we may provide some other themed palace for you to explore in the future.
Free Pose Mode The new free pose mode allows you to pose your succubus anytime and anywhere. You will have a selection of poses you can use, together with a free rotation camera. So you can view your succubus from any angle and distance. The cool thing about this feature is that your succubus is no longer restricted to a few poses of furniture. You can technically pose her anywhere in any pose we provide, thus giving much more possibilities for the beautiful succubus screenshots. Some examples? Pose her on fire, in the water, on the corpse of enemies…
For this update, you will need to start a new game since so many systems are touched. But don’t worry, we also have an appearance saving feature implemented this time so you won’t lose your favorite look anymore.
Recently we have been working on redesigning and remaking the maps, finalizing the game's lore, and adding new enemies.
Remaking of the maps: From our previous build, we realized that some of the maps are too big, confusing, lacking details, and the enemies' placement seemed generic. The new maps have more of a linear structure with bigger attention to detail, better visual guidance, intense combat, and more exciting exploration. Each map also has its own background story connected to the overall lore, which you can discover by reading the map's description. We also added effects such as fogs, crows, dust to make it more immersive.
Enriching the enemies: Now we are paying more attention to details when it comes to monsters' variety and difficulty. We made the common enemies more different from each other by tweaking their animations, speed, range of attack, special skills, etc. We also added mini-bosses(Elites) and bosses. Elites usually guard important entrances or hidden locations full of treasures. And bosses are generally the big ones at the end of the level. The elites and bosses are easily recognizable due to their unique look, size, and attack moves. They usually pose a much greater threat and require you to use more careful tactics.
In the following video, we are showing an example of the new level we are working on. The drowned village, a pretty nasty place that was once a human settlement, and later sunk into the toxic swamp. The dead villagers were summoned to prevent the Succubus from moving forward.
Bug Fix: Conquered regions do not generate any tribute.
Bug Fix: Sometimes the lighting becomes strange in the combat party selection window.
Bug Fix: Sometimes the roaming armies on the world map do not generate on a fresh start.
Bug Fix: Health regeneration doesn’t work.
Bug Fix: You can take more minions into combat than you should.
Bug Fix: Sometimes rolling will not cancel attacks.
Bug Fix: Can upgrade troops from the slaver before recruiting them.
Bug Fix: Falconvile loot-boxes are placed in the wrong places.
Bug Fix: Sometimes your succubus has wrong facial expressions.
Added:
Added undo button for skills points. But if you close the skill window, the changes will be permanent.
Added the basic commanding orders for minions: Follow me, charge and stand ground. The default key to open the window is R.
Added the resurrection altar to revive dead minions.
Added mini health bar display for enemies.
Added 3 shields. Shields have wider blocking angles making it easy to block attacks. Shields can also by default block arrows.
Added access to the most common UIs from the game menu. (ESC)
Added scaling to spell effects depending on character’s Power
Removed the white dot in the center of the screen.
Brought the equipment vendors and the lingerie vendor to the Palace for quicker access. We are planning for the world map to have more special vendors, rather than simple everyday use items.
The power attribute can increase mana regeneration now.
Agility now increases defense by a small amount, speed of attack and movement, and bow accuracy.
You will also get exp if your minions killed something.
In the character UI, elemental damage will be displayed.
When the minions’ health is low, they will tend to avoid being killed.
Enemy army level will be displayed on the world map.
Balanced:
Improved fire magic range and damage.
Tweaked one-hand axe animation and hit-boxes.
Tweaked one-hand mace animation and hit-boxes.
More fluent combat with better auto-targeting and animation flow.
More fluent bow handling.
Improved bow efficiency, accuracy, and damage.
Reworked on the blocking mechanics. Now you can hold down the blocking button and as long as you are facing the attack, it will be blocked.
Rolling/Dodge cooldown has been greatly reduced.
Balanced pricing, damage, health, and many other things.
The loot system has been balanced more.
Sometimes the enemy will drop much more coins than usual.
Enemy hordes will continue to generate on the world map.
Hello, punishers! We are here to show you more details on the new skill system and the combat feel.
Skill TreeSo far the skill tree has 8 main categories: Melee Skills, Polearms Skills, Range Weapon Skills, Combat Art, Defensive Skills, Dark Magic, Restoration, and Ruling. Though still in a pretty early stage, the combination of skills can already define your play style greatly.
Here are a few interesting builds that we discovered during testing.
Melee only build: Put all points into a different type of melee weapons and fight like a pro.
Ranged/melee build: A more balanced build that is pretty versatile in all combat situations.
Melee/Mage build: Most of the magic in the game is not destructive. For example, frostbite can slows down the enemy, instead of killing them. So you will still need your melee weapons to finish them off.
Defensive and supporting build: Improve your abilities to parry, dodge, and deflect arrows while casting spells to support your minions is actually an interesting way of playing.
Ranged/Mage Build: Using only ranged weapons while casting spells is a pretty safe way of playing this game.
New Minion SystemThe new minion system is centered around the “Heros”. You will not be able to lead a large army of minions, but a few “Elite” heroes who are much more valuable and unique, compared to the average enemy troops. These elite minions can be captured after conquering certain territories or rewarded through the achievement system that will come in the future. The minions can be upgraded with better defense and attack. And once leveled up, they can be upgraded into another tier. For example, from the Skeleton Elite Sharpshooter into the Skeleton Champion Sniper.
The succubus companions can also be brought into this system in future updates. They are of course the rarest and valuable species.
Simple minions can still be hired from the Tavern. They are much weaker, but expendable.
The Combat Party Selection Window. Now you can choose your combat party before entering the battle. By default, you can only take 2 minions with you, but this limit can be increased by unlocking the “Ruling” skill.
Siege combat and defense combat. Attacking an enemy stronghold meaning you will likely face a bombardment of enemy ranged attacks before you can get close enough to engage. The enemies will also take advantage of terrain and covers, making the combat much more difficult compare to fighting on flat ground. But luckily, you can also use ranged weapons or magic against them. Once you have your own stronghold, you will have the same advantage over the enemies.
The Road System(Level Progression) All the locations on the world map are connected to each other by the roads. You will need to clear the camps/strongholds that are blocking the road before you can move on to the next region. You can also attack enemy skirmishers roaming on the map to gain some extra levels and coins.
Strongholds and checkpoints. To beat the game, you need to dominate all territories on the world map. There are mainly two types of territories, the checkpoints, and the enemy strongholds. Checkpoints are smaller maps such as a ruin, a village, or a cave, etc. They will be destroyed once you have killed everyone inside. And enemy strongholds are bigger maps that contain a large number of enemies defending their base. They are much more difficult to deal with, but once conquered, they will provide you some extra benefits such as weekly gold tributes. But be careful that the enemy forces will actively try to take their territories back. In future updates, we will add features for the player to lightly upgrade the conquered territories and recruit garrisons to defend it.
Note: The previous version save files are not compatible with this update. Need to start a new game.
Hi everyone, we are almost done with the next big update for the HD version. And here are the major changes.
1. Skill System We have added the basic skill tree. It is incomplete but it covers most of the skills that you may find useful in this game. We will keep improving this feature in the future updates.
2. Improved maps All the maps are refined, with better vegetation rendering, terrain texture and gameplay. 3. Improved Siege and Defence battles Enemy forces defending the stronghold will bombard you with a rain of arrows before you can get close. You will need to fight hard to grab an enemy territory. But you will have the same advantage when you are defending your strongholds.
4. Improved minion system Your minions, are not the simple minions that will die easily any more. They are the “Elites” from all races and you can level them up to be even stronger.
5. Magics A few magics are added to the game. But you need to unlock them first.
6. Archery You can use bows now. You may find it very beneficial during a siege.
7. More variety of enemies We have added two new factions, the goblins and the lizards. We have added more variety to the enemies, such as archers and mages.
Bug Fix: When you use pose 3,4 in the "change shoes" menu, a white thing shows on the chin. Bug Fix: Demon Slayer is displayed on the wrong side. Added different staggering rates based on damage and agility. Bug Fix: Running with a one-handed sword has no footstep sounds. Bug Fix: some items display as white in the lingerie shop. Reduced stun-lock duration. Bug Fix: Opening a chest disables dodging. Bug Fix: Some skin tones that are different from the rest of the body. Bug Fix: Areolae Depth resets to zero after loading. Bug Fix: You can not try on heels at home.