We've seen a teaser of Grand Theft Auto: Vice City imported into Grand Theft Auto IV's visual and physics engine, RAGE. Another mod team is hard at work on the same conversion for Grand Theft Auto: San Andreas.
At work since December, the team hopes to release a public beta this fall. Above is about 20 minutes of footage from what they've built so far, beginning at the Bone County Airport and plane graveyard, flying over San Fierro and the Gant Bridge, touring Las Venturas at night, plunging from atop Mount Chiliad, and much more.
Vehicle conversions and many other details still need work, but if you are intimately familiar with the San Andreas map, this is a mesmerizing trip down memory lane.
The mod's official site is here, and you can read much more about its work in progress, with more videos and screenshots in this thread on GTA Forums (begins at the most recent post.)
More sites should interview mod-makers, I feel. If one of this week’s picks is anything to go by, they can have some interesting things to say. Modding might not usually be quite as huge a process as making a full-on indie game, but as a modder you face your own unique problems, ones we don’t always get to hear about. Maybe we should take note of that at RPS. Either way, read on for this week’s roundup.
A private Take-Two casting call is advertising for an actor to portray James Pedeaston - a character from Grand Theft Auto IV and Grand Theft Auto: San Andreas.
Until now, Take-Two casting calls only a had a theoretical link to the Grand Theft Auto series.
The suggestion is, of course, that the game Take-Two is casting for is Grand Theft Auto V.
Pedeaston, "a man-boy love activist who just got released from an Indonesian prison", is between 40 and 45 years old.
Pedeaston hosted the WCTR radio show that can be heard in GTA: San Andreas. In GTAIV, Pedeaston is arrested by Indonesian police for suspected child molesting.
The other characters being cast alongside Pedeaston are Matthew, Jose, Samatha and Anthony.
Matthew, "a liberal young male who believes in a conspiracy made by republicans to undermine America" is between 18 and 25 years old.
Jose, "a white creepy man who thinks that technology is a poison against the wilderness" is between 30 and 40 years old.
And Anthony, "a young, fast-talking boy fighting for the right of young boys to drink alcohol and have sex" is between 10 and 15 years old.
Evidence for Grand Theft Auto V has been mounting fast. Should Rockstar be preparing an announcement, there will be no better place for it than super-show E3 in June.
Grand Theft Auto was once known by the provisional title Race'n'Chase and was planned for release on SEGA Saturn and "Ultra 64" (Nintendo 64).
Race'n'Chase would pack a mode whereby players could be cops and chase chase criminals, hurriedly consulting an accompanying printed map while street names were barked over the radio.
That's according to the original design documents, which have been uploaded to Flickr by Mike Dailly - part of the original DMA GTA team.
"The aim of Race'n'Chase is to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method," the design document pledged.
"Players will be able to drive cars and possibly other vehicles such as boats, helicopters, or lorries. Cars can be stolen, raced, collided, crashed (ramraiding?) and have to be navigated about a large map. It will also be possible for players to get our of their car to steal another one. This will mean controlling a vulnerable pedestrian for a short time. Trying to steal a car may result in the alarm being set off which will, of course, attract the police."
Back then there were to be multiple modes: Cannonball Run (a straight race with the option of bots); Demolition Derby (free-roaming smash-'em-up where the last man standing wins, although an alternative version where players would be reincarnated and their successful smashes totted was also mentioned); Bank Robbery (rob a bank and race to a safe point while hotly pursued by police) and Bank Robbery (Cop), where the roles are reversed.
The document promised that "when enough crimes have been completed, the player can move on to a different city". However, "the robber's game is up when he gets killed or is captured by the police".
DMA talked of a "very, very large - multiple screens" playing world, and of how rubbish PCs could reduce detail, making the cityscape look "something like the original Sim City". Those who wanted to run the flashy SVGA mode would need "a very fast processor (e.g. Pentium)".
But be careful, there are pedestrians, and they're "wandering about all of the time". "They can be run over by cars," the document grimly pointed out - pedestrians such as "school children and lollipop lady" and "dogs".
In total, Grand Theft Auto would require code space of 1MB and sound space of 1MB.
Grand Theft Auto was eventually released for PC and PlayStation in 1997 - a delay of over a year, according to the design documents.
The start date was to be 4th April 1995 and the game design completed by 31st May 1995. The first milestone, the engine, would be reached by 3rd July 1995; the second milestone, "Look & Feel", by 2nd October 1995; the third milestone, "1st Play", by 3rd January 1996; and the fourth milestone, Alpha, by 1st April 1996.
The end of the project was scheduled for 1st July 1996.
And the rest, they say, is history.
The 10 years and 11-month-old PlayStation 2 has shot through the 150 million units shipped mark, Sony has announced.
The PS2, which was first sold in March 2000 in Japan, is the best-selling console of all time.
An eye-watering 1.52 billion units of PS2 software have been sold worldwide as of the end of December 2010.
The PS2's best-selling game is Grand Theft Auto: San Andreas, which shifted 17.33 million units. In second place is Gran Turismo 3: A-Spec with 14.89 million. In third is Gran Turismo 4, with 10.76 million sold.
A total of 10,828 games have been created for the console.
Sony said it expects continued demand for the system in Eastern Europe, South East Asia, the Middle East and South America.
I was never really disturbed by the actual Child’s Play movies, because they were rubbish, but for some reason this being the first link in my inbox this morning – informing me that someone has created a Chucky mod for Grand Theft Auto: San Andreas – left me feeling a bit queasy.
That is all.