Grand Theft Auto: Vice City

Jenna Jameson Had No Problem Faking Sex in Front of Her DadBack when Jenna Jameson was still doing porn, she appeared in Grand Theft Auto: Vice City as blue movie actress Candy Suxxx. As recount in the new book Jacked, Jameson showed up to the recording session with her father.



For the session, Jameson was motion captured as she was on her back, feigning intercourse.


Vice City developers Dan Houser and Navid Khonsari were apparently uncomfortable with the notion of Jameson faking an orgasm in front of her dad. Khonsari is quoted as telling Dan that he didn't have a problem with her father, but he did not feel comfortable asking her to moan and groan as if she was having sex.


When it came time for Jameson to record her orgasm, Houser awkwardly asked Jameson to act like she was excited. Jameson wasn't sure what he meant, and Dan apparently told her to act like she was really happy or having a great time or eating a chocolate bar.


Jameson asked if she was supposed to act like she was eating a chocolate bar or like she was having sex. Houser told her to act like she was having sex, and they nailed the scene, in front of pops and all.


For more on Jacked: The Outlaw Story of Grand Theft Auto, read Kotaku's previous coverage.


(Top photo: Matt Sayles | AP)
Grand Theft Auto IV Trailer
Grand Theft Auto 5
In a post on their official site, Rockstar say that GTA 5 will be the "largest and most ambitious" title they've developed yet. They also confirm the setting, saying "Grand Theft Auto V focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California."

GTA 5 will take place in "the city of Los Santos and surrounding hills, countryside and beaches." Just the one city, then. No mention of San Fierro (San Francisco) and Las Venturas (Las Vegas), which featured alongside Los Santos in Grand Theft Auto: San Andreas.

Rockstar say that GTA 5 represents "a bold new direction in open-world freedom," and confirms that there will be online multiplayer.

Those are all the solid facts so far. It's been less than a day since the debut trailer landed, and the rumour mill has already gone into overdrive. Are you looking forward to returning to Los Santos?
Grand Theft Auto IV Trailer
GTA 5 Protagonists
After a lot of excited pointing at mountains and dogs, the PC Gamer office got chatting about the sneaky hints Rockstar have dotted throughout the new GTA 5 trailer.

You've probably noticed the narrator sounds a lot like Ray Liotta, who voiced GTA Vice City's player character Tommy Vercetti. But the greying middle-aged man we see in the footage isn't the only one in player-character situations. There's also a shaven-headed youth in a car chase with the police, and a tattooed black guy running from a cop chopper. And hey, isn't that all three of them together breaking into the jewellery store? Click below for a full size image of the evidence.



Chris Thursten points out that GTA IV used a deal gone wrong to link three characters that you ultimately ended up playing: Niko in the main game, Johnny Klebitz in the Lost and the Damned DLC, and Luis Lopez in the Ballad of Gay Tony. GTA V might give us a choice of three protagonists from the off, each with their own stories, and use this robbery as the flashpoint that links them.

It'd make for a more interesting story structure, and of course it would set them up beautifully for a co-op campaign that ties into the single player.
Grand Theft Auto IV Trailer


 
Grand Theft Auto 5, or GTA 5 (if you're an acronym kind of dude) trailer alert! Sit back and have a little watch.

We mentioned a few Grand Theft Auto 5 rumours earlier today but now, with the benefit of hindsight, you can either mock or bask in the awe of our incredible insight. For some spookily accurate insight, check out what PSM3's Dan Dawkins had to say a few weeks ago.

We'll have a more in-depth analysis of the first Grand Theft Auto trailer on the site as soon as possible. For now, just watch and comment.
Grand Theft Auto IV Trailer
Grand Theft Auto V
Grand Theft Auto V has just been splattered all over the front page of the Rockstar website with a simple declaration. TRAILER: 11.02.11. That was a surprise. Everything we know about the new Grand Theft Auto is contained in that logo. It could be anything. What are you hoping for from GTA V?
Grand Theft Auto IV Trailer - contact@rockpapershotgun.com (Alec Meer)

Let’s face it – the next GTA game, rumours of which currently have consoleland all a-flutter, ever arriving on PC is pretty unlikely. Red Dead Redemption never made it this way (something I rue enormously), there’s no news of LA Noire doing it either, and Rockstar probably weren’t super-happy about the scathing reaction to the belated, bloatware-afflicted PC version of GTA IV. Bah. Bah, I said.

Still, we can at least have things the console fun-toys cannot: such as the series’ neon-lit finest hour, Vice City, recreated in the rather meatier GTA IV engine.
(more…)

Grand Theft Auto: Vice City

It's Grand Theft Auto: Vice City (In 2011) In 2011, the protagonist of 1980s crime saga Grand Theft Auto: Vice City, Tommy Vercetti, would be 55.


Full image below:


It's Grand Theft Auto: Vice City (In 2011)


GTA: Vice City 2011 [Patrick Brown Thanks, Morris!]


Grand Theft Auto III


Grand Theft Auto was once known by the provisional title Race'n'Chase and was planned for release on SEGA Saturn and "Ultra 64" (Nintendo 64).


Race'n'Chase would pack a mode whereby players could be cops and chase chase criminals, hurriedly consulting an accompanying printed map while street names were barked over the radio.


That's according to the original design documents, which have been uploaded to Flickr by Mike Dailly - part of the original DMA GTA team.


"The aim of Race'n'Chase is to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method," the design document pledged.


"Players will be able to drive cars and possibly other vehicles such as boats, helicopters, or lorries. Cars can be stolen, raced, collided, crashed (ramraiding?) and have to be navigated about a large map. It will also be possible for players to get our of their car to steal another one. This will mean controlling a vulnerable pedestrian for a short time. Trying to steal a car may result in the alarm being set off which will, of course, attract the police."


Back then there were to be multiple modes: Cannonball Run (a straight race with the option of bots); Demolition Derby (free-roaming smash-'em-up where the last man standing wins, although an alternative version where players would be reincarnated and their successful smashes totted was also mentioned); Bank Robbery (rob a bank and race to a safe point while hotly pursued by police) and Bank Robbery (Cop), where the roles are reversed.

The document promised that "when enough crimes have been completed, the player can move on to a different city". However, "the robber's game is up when he gets killed or is captured by the police".


DMA talked of a "very, very large - multiple screens" playing world, and of how rubbish PCs could reduce detail, making the cityscape look "something like the original Sim City". Those who wanted to run the flashy SVGA mode would need "a very fast processor (e.g. Pentium)".


But be careful, there are pedestrians, and they're "wandering about all of the time". "They can be run over by cars," the document grimly pointed out - pedestrians such as "school children and lollipop lady" and "dogs".


In total, Grand Theft Auto would require code space of 1MB and sound space of 1MB.


Grand Theft Auto was eventually released for PC and PlayStation in 1997 - a delay of over a year, according to the design documents.


The start date was to be 4th April 1995 and the game design completed by 31st May 1995. The first milestone, the engine, would be reached by 3rd July 1995; the second milestone, "Look & Feel", by 2nd October 1995; the third milestone, "1st Play", by 3rd January 1996; and the fourth milestone, Alpha, by 1st April 1996.


The end of the project was scheduled for 1st July 1996.


And the rest, they say, is history.

Video: Today, GTA can be squashed onto an iPhone.

Grand Theft Auto III

Grand Theft Auto Finally Jacks The MacMac owners, get ready to game like it's 2001, as the Grand Theft Auto III trilogy has finally come to Apple computers. Better late than never, right?


Thanks to Rockstar Games and TransGaming's Cider engine, those of us who prefer Mac OS X to Windows can play Grand Theft Auto III, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City on their home computers, running down pedestrians on Macbooks and committing heinous acts of creative violence on iMacs.


The three open-world crime sprees are now available via GameTreeMac right now—each title is priced at $14.99 USD—and at retailers across Europe. The Grand Theft Auto trilogy will be available at retail in North America starting November 22.


TransGaming's Cider Portability Engine is the tech that powers Windows to Mac conversions like Dragon Age, Prince of Persia, The Sims 3 and more. We're sure the Mac versions of Grand Theft Auto IV, Manhunt, Bully and Red Dead Redemption are just around the corner. No? Maybe State of Emergency?


Grand Theft Auto IV Trailer

The bloody-good-deal alert klaxon has just gone off at PC Gamer HQ, signalling the appearance of another bloody good deal. Right now you can steal away all but the most recent of the Grand Theft Auto Games, from the 2D original through to GTA: San Andreas, for just £5, which is a saving of 75%. The first two games aren't even available to buy on Steam any other way, and GTA 3, Vice City and San Andreas are all brilliant, and in many ways, very different games. The deal will last until Monday and you can grab it now on Steam.
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