Grand Theft Auto: Vice City

Grand Theft Auto: Vice City Comes To iOS And Android This FallTo celebrate the upcoming 10th anniversary of Grand Theft Auto: Vice City (on October 29!), Rockstar will re-release the popular game on mobile platforms this fall.


"Grand Theft Auto: Vice City gave players the freedom of a massive open-world in one of the most iconic and vibrant settings ever realized in a game," Rockstar founder Sam Houser said in a press release. "It was a defining moment in the series and we're delighted to be celebrating its 10th anniversary this year with a stunning, updated version for phones and tablets."


Here's Rockstar:


Grand Theft Auto: Vice City was originally released in October 2002 for the PlayStation 2 computer entertainment system, just one year after its predecessor, Grand Theft Auto III, changed the gaming landscape forever with its combination of open-world freedom, humor and action in a living, breathing city. Vice City expanded upon the open world gameplay of Grand Theft Auto III, combined with nostalgia for the 1980s to create one of the true high points in the marriage of video games and mainstream pop culture, loved by hardcore gamers and casual players alike. The upcoming mobile version of Grand Theft Auto: Vice City brings the full experience to mobile devices, featuring native high-resolution graphics and several enhancements unique to the iOS and Android platforms.


(Image via Videogamesblogger.com)


Grand Theft Auto IV Trailer

You'd think I would be sick of all these weird GTAIV mod videos, but nope. Not when they've got giraffes in them.


Where the rest of the internet is fascinated by either tits or cats, it's the noble giraffe that's closest to our hearts. So videos of giraffes tearing up Liberty City in stolen cars? They are things of wonder.


It's a long video, but stick with it. It gets more wonderful the longer it goes on.


Grand Theft Auto IV - Giraffe (MOD) HD [YouTube, via TDW]


Grand Theft Auto IV Trailer

There's a lot of evil in Liberty City. And, therefore, a lot of victims that need avenging. It's a good thing, then that Junior Almeida's Ghost Rider mod turns Niko Bellic into Marvel Comics' flaming skull-headed, demonic anti-hero.


Is the best thing about having Niko Bellic become the latest host for Zarathos the fiery trail he leaves in his wake? Or is it the way that cars go flying when the Hellcycle gets up to top speed? No, it's probably the firebreathing. Best way to get sinners to repent.


(Thanks, tipster Gareth)


Grand Theft Auto IV Trailer

The last numerical installment of Rockstar's open-world crime franchise has proven to be a goldmine of really awesome mods on PC. We've seen everything from giant megaladon sharks to Transformers to the Back to the Future DeLorean in Liberty City.


And there have been self-referential mods, too, with a GTA IV to GTA III conversion seen in July. The mod above continues that trend and travels even further back in time, replicating the top-down view of 1999's Grand Theft Auto 2 inside the RAGE engine that powers GTA IV. The switch from top-down to the game's normal camera is a nice feature. Work on this mod has reportedly stopped, though. That's too bad. It would've been a nice way to enjoy nostalgia and franchise evolution in one fell swoop.


Footage of GTA 2 powered by GTA IV's RAGE engine [Strategy Informer]


Grand Theft Auto IV Trailer

5 Ways Sleeping Dogs Improves On Grand Theft AutoYou could be forgiven for wondering what all the hubbub is about Sleeping Dogs. "Just another open-world crime game," you might think. "Been there, done that, yawn."


I've seen a few commenters ask why writers at Kotaku keep talking about this game—the simple answer for that is that we write about what we're playing, and several of us are playing Sleeping Dogs. That fact alone says a lot about how much fun the game is.


But of course, yes, Sleeping Dogs really is a GTA clone. It was supposed to be a new installment in the True Crime series, but the name got changed when Activision dropped the game and Square Enix took over. But as much as Sleeping Dogs is "just another GTA clone," it also brings a number of its own smart touches to the formula. The results are, in several respects, superior to the game that inspired it.


Here are five ways that Sleeping Dogs improves upon Grand Theft Auto.


It Doesn't Take Place In America

Every Grand Theft Auto game since GTA III has taken place in America. And hey, that's cool—I like America fine, I live here. But I'm also kind of sick of playing games that take place here, and have begun to yearn to explore someplace new. One of the great triumphs of Red Dead Redemption was that it put me in a part of America that felt totally fresh (and yeah, also that it took place in Mexico, too). When we heard rumors that GTA V would take place in London, or Sydney, I was really excited—please, let me play an open-world game in another country!


Turns out GTA V will return to Los Angeles (aka Los Santos), which is fine. But I'm still glad that exploring Sleeping Dogs' version of Hong Kong is slaking my wanderlust. When I first started playing the game, I remarked as to how much I was enjoying being forced to drive on the left, but really, that's just emblematic of what I really enjoy about the game—I enjoy how it takes me to another place. I love the all-Chinese cast, I love that I'm not playing a half-American, or an American who has relocated, or anything like that. Heck, I wish the game had an option to play in Cantonese with English subtitles. The location, cast and vibe all capture the films that Sleeping Dogs is emulating (films which Evan has helpfully catalogued for you here), and gives me that wonderful "stranger in a strange land" feeling that the best games conjure.


5 Ways Sleeping Dogs Improves On Grand Theft Auto


It's Not Gun-Crazy

Sleeping Dogs may have all of the same combat features as GTA IV, but it implements them much differently. You won't fire a gun at all for the first third of the story or so, and even after that, gun encounters are specific and almost instanced. There are very few encounters in the world that can be undertaken with a gun—instead, you'll be brawling your way through most of the encounters using the game's robust and enjoyable Kung Fu fighting system. It's something like a more slow-paced version of Arkham City's fisticuffs, and it's got a decent amount of depth and is satisfying. (It's a bit too easy to spam some moves, but hey, it's still a good challenge, brutal and fun to watch.)


The best thing about the lack of guns is that even though I've put 14 hours into the game, it has yet to devolve into the constant chase/shootout/shootout/chase/shootout that GTA IV did at around the same point. There are a few basic gameplay types—driving/shooting, chasing on foot, fist-fighting, shootouts—but they're shaken up and varied to a refreshing degree. The lack of handgun segments also helps the story along, as Wei doesn't feel like quite the psycho killer that Niko did. (He does rack up quite a body count, but at least he's not shooting hundreds of guys every half hour.) It also helps the cutscenes where someone waves a gun around or shoots someone feel more weighty and believable.


You Play An Undercover Cop

Every GTA game casts you as the same kind of guy—a likable criminal who is trying to change his ways but can't quite get out clean. Okay, fine—that's a workable archetype, and its proven successful in the past. That said, the protagonist of Sleeping Dogs is an undercover cop—deep undercover. TOO deep. The funny thing here is that it's anything but a fresh story—this story has been told dozens of times over, and every beat feels familiar. But it's never quite been told in a game like this before, and certainly not in a GTA-style game. I'm not a sociopathic killer, I'm a cop who is losing sight of which side he's on. It's a big change, and makes me more invested in the story.


Speaking of that...


The Story Is Much More Focused

Sleeping Dogs is, perhaps, a more modest game than Grand Theft Auto IV. I say "perhaps" because while it is certainly more modest in terms of scope and scale, it somehow feels more ambitious in its storytelling, if only because of the great focus with which Wei Shen's story unfolds. The first four or five hours of Grand Theft Auto IV remain my favorite part of that game, but by the second act, things had devolved into a lot of (fun, but repetitive) action-game histrionics. Sleeping Dogs has kept its story on a tighter leash (no pun intended), and in so doing has kept things tense and interesting for a far longer time. I'm at the 60% mark in the story, and it still feels like I'm in those opening hours of GTA IV.


5 Ways Sleeping Dogs Improves On Grand Theft Auto


Numerous Small, Empowering Touches

All this stuff about story and setting is great, but the most important thing is that Sleeping Dogs is also generally more fun to play than GTA IV was. That's because the game is designed around a bedrock of great design touches that iterate on the template that Rockstar set out back in 2008. I've played a ton of GTA IV, and so, clearly, have the folks at United Front who worked on Sleeping Dogs. Little touches like:


  • By pressing "X" you can lunge your car to the side or front, damaging pursuing vehicles.
  • Some gun-based events trigger slow-mo, letting you do a Max-Payne-style takedown. Further evidence that bullet-time is one part of Max Payne 3 that Rockstar should put in GTA V.
  • Right from the get-go, it's possible to store cars anywhere in the city, making it easier to get around in style.
  • You can do a move while driving where you leap from your car onto the car next to you, performing an "action-hijack." It's great, and useful.
  • When you're talking on your cell phone, you can get into a car and start driving without hanging up. (SMALL BUT CRUCIAL.)
  • Waypoints are marked on your mini-map but also in the world, helping you move one step closer to eliminating that troublesome mini-map entirely.
  • You can toggle through objectives using the left thumbstick, making it much easier to mess around and decide what you want to do next.

It's important to note that every one of these improvements came from Grand Theft Auto IV—without that game to set a precedent, it's doubtful that Sleeping Dogs would have improved upon it. What's more, there are plenty of ways that Sleeping Dogs falls short of its inspiration—motorcycles are a bummer, animations can be stilted, AI freakouts happen a little too often, and the physics engine is floaty and a bit spastic. The "face" respect system is an interesting idea with a flubbed execution. All the same, United Front should be proud of what they've accomplished—they truly have improved on one of the best and most successful game franchises of all time, and they've done it with style (and with a really good PC version, too).


The ball is now in Rockstar's court to not only improve on GTA IV, but to outdo the improvements made in Sleeping Dogs (and indeed, Saints Row The Third, Red Dead Redemption and L.A. Noire). I'm not a betting man, but I have a feeling GTA V might just make all of those games look like iterative speed-bumps on the road to the next big thing. Here's hoping they pull it off.


And hey, in the meantime, have you heard of this game Sleeping Dogs? It's pretty good…


Grand Theft Auto IV Trailer

Holy crap look out! There's a huge freaking shark roaming the Liberty City Bay. It hasn't attacked anyone yet, but it seems like it's only a matter of time, right?


In light of our recent list of the best sharks in video games (and also the one from Banjo Kazooie) comes this mod from JMoorfoot4 that allows players to pilot a massive killer shark around the bay. It seems like a boat mod, so it doesn't have working jaws, but if and when it ever develops the ability to bite... it will merit inclusion on the "best video game sharks" list for next year.


(Via ZZCOOL)


Grand Theft Auto IV Trailer
Korean Cops Blame Grand Theft Auto for Motorcycle Gang AttackThis Sunday at 4am, five teenage members of a motorcycle gang attacked an inebriated man, reports The Korea Herald. Seoul police think that the teens were copying a scene from Grand Theft Auto IV.


The 31 year-old drunk man was sitting on the curb in southern Seoul when the gang assaulted him. Authorities filed for arrest warrants for two of the five teens; the other three are already in police custody.


As The Korea Herald points out, GTA IV has vehicles, including motorcycle bikes, as well as guns. None of the teens had firearms.


GTA, of course, is a favorite boogeyman to pin crimes on. The Korea Herald does not go into detail as to why authorities think this attack was an attempt to "copy" a GTA IV scene—you know, the one in which a group of young punks attack a drunk guy sitting on the curb. Surely you remember that mission? No?


Teens assault man, ‘copying' video game [The Korea Herald]



Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
Grand Theft Auto IV Trailer

While most Grand Theft Auto IV mods do little more than add a stupid character to the game or mess with the visuals, this mod - called Desert Storm - does something way more drastic.


It covers the city in sand. Like, it buries the entire city in the stuff. In a very Spec Ops/Dubai kind of way.


You'd be forgiven for thinking it's just a cosmetic effect, but no. Stick with the video above long enough and you'll see people driving all over the stuff.


If you want to try Desert Storm out, you can grab it below.


Desert Storm [GTA4 Mods]


Grand Theft Auto: San Andreas

Want to Turn San Andreas Into Your Own Private Gotham? There's a Mod For That. Wouldn't it be awesome to be Batman? I mean, without all of the angst, perhaps. And without the years of training. And the constant threat of bodily harm. And the... hmm. Okay, you know what? Forget being Batman. I just want the cool parts of being Batman. The Batmobile and the suit and the jumping and, most especially, the not getting caught.


One Redditor felt the same way. And after an excursion to see The Dark Knight Rises, he came home feeling that Arkham City wasn't quite doing it for him. He needed something a little more... San Andreas. And lo, the newest Batman-themed mod for Grand Theft Auto: San Andreas was born. As the poster explains:


I kinda got obsessed with it over the last week and collected heaps of different Batman mods from all over the internet. It was hard, because most of the projects are dead and the links were all down, but I ended up putting together a pretty fully featured pack, using a mod called "The Dark Knight Begins" as a base.


There are way worse ways to be Batman. And should you happen to have grabbed San Andreas at any point, you can be Batman too. Or you can browse through the full gallery of Batman's annotated adventures in Gotham San Andreas.


The only Batman simulator I'll ever need [Reddit]


Want to Turn San Andreas Into Your Own Private Gotham? There's a Mod For That. Want to Turn San Andreas Into Your Own Private Gotham? There's a Mod For That.


Grand Theft Auto III

Later this week, Grand Theft Auto III is being released on the PlayStation Network. It's going to be hard to get very excited about it when you look how well this little project is coming along.


GTA III Rage is an attempt to recreate Grand Theft Auto III using Grand Theft Auto IV's newer, fancier engine. We first took a look at the fan project back in March, but the team have since released this trailer, which does a pretty good job of showing you it's the same old city, only now it's got helicopters.


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