We are excited to share a preview of some of the new features and improvements coming with our next update. Please note that this is only a portion of what is on the way:
Story Selection Improvements - The story selection interface and map view have been updated with improved visuals and small navigation enhancements to make browsing stories more intuitive.
Economic Stability Panel - A new panel has been added to the Sordland Story Pack to display recent and historical changes in economic stability, giving you a clearer view of your nation's financial trajectory.
Summary UI Changes - The summary shown at the end of a story pack has been redesigned into a more readable two-page layout, with several UI improvements and fixes to enhance clarity.
Prologue Skip Feature - A new option allows you to skip the prologue when starting a new story pack. You can directly select your desired prologue choices for a quicker entry into the story. This feature is available only when Torpor Mode is turned off.
Rizian Army Panel Tutorial - A new tutorial has been added to guide players through unit training and resource management in Rizia, making it easier to strengthen national security.
Stat UI Improvements - For stats like Authority that can have many modifiers, the UI has been improved to reduce clutter and improve readability.
Stay tuned, leaders, your next chapter is not too far away.
We are excited to announce the release of our first update to the Open Testing Branch!
This update brings a range of improvements, balance tweaks, and early fixes based on your invaluable feedback. As we continue shaping the future of the Suzerain experience, your input is helping us refine and test upcoming content in preparation for future mainline releases.
We appreciate all the support and help. Please don't cheat as it hurts our analytics and balancing.
⚠️ Important Reminder:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 3.1.0 Build 128 (15/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune.
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Missing some codex entries for misc orgs, If major ones are not there, report
Epic achievements are to be implemented in the future
Rizia prologue journal entry order is wrong
Some new art might not be consistent, edits are WIP
XP on Prologue is showing wrongly, its designed for mobile only
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Common Features
Features
Collection items now displayed for all story packs
Content
Added a few new shared codex articles
Bug Fixes and Polish
Fixed issue with conditional events throughout the game
Fixed skip prologue flow issues
Fixed Prologue music configuration
Fixed Steam Mac build and iOS crash on startup issues
Fixed controls not being disabled
Fixed issue with clicking on parsed codex entry names
Fixed country relations updated notifications triggered repeatedly, added fixes to other notifications
Kingdom of Rizia DLC
Content
Added Rizian Timber industry as resource in existing decision
Added House Toras troops to war tile effects
Overhaul of civil war epilogue, including new win and lose options
New content related to Estela's religion and potential conversion
Incorporation of Bruno and Sevrio into revolution ending
Added a missing VoR news article
Added functionality for certain war events to be triggered more than once
Design & Balancing
Increased starting energy by 2
Increased starting authority by 1
Increased starting authority cap by 2
Increased starting Romus authority modifier by 1
Increased starting income modifier tax by 1
Moved some negative situation modifiers to turn 3 and 4
Added dynamic tourism income modifier
Updated Aircraft factory costs
Updated Aircraft training costs
Increased threshold to reach maximum economic growth slightly
Unified tax income modifiers increase adds 2 to existing base modifier
Slightly adjusted military and war expenditures
Improved self sufficiency conditions
Increased Wehlen negotiating power for new industries
Made it slightly more difficult to make the Wruhecist community happy
Added negative economic effect of not saving the football industry
Increased the negative economic impacts of energy crisis slightly
Added loss of reputation and authority to failing to act or react to key decisions
Added new industry status effects
Added Valgsland and Rumburg port status effects
Added statues status effects
Added closed Dastnurist sanctuaries status effects
Fixed wrong authority per turn counts for administrative upgrade decrees
Bug Fixes and Polish
Fixed visual representation of House of Delegates after elections
Fixed Sanctuary double cost bug
Fixed several issues with connection panel wrong updates
Fixed missing son from Summary screen
Fixed several inconsistent location for reports
Added missing budget checks
Added correct alliance to Sordland on Rizia story
Fixed several misc. bugs/missing variable checks
Fixed destroyed enemy airfields not carrying over to next phase
Fixed budget and energy modifiers in Lespia trade deal
Stopped Beatrice from serving you jam twice
Fixed Rumburg relations bug that blocked Pales GRACE option
Added missing hyperlink to Valero
Fixed several typos
Republic of Sordland
Content
Added a recoverable hyper privatization penalty decision to turn 8
Design & Balancing
Increased starting budget by 1
Rebalanced turn 9 term budget review outcomes, split into two decisions
Made it slightly more difficult to get high privatization reward conditions
Added another late game crisis trigger
Adjusted tax break and increase costs to new design
Increased damages of some crisis events
Slightly improved nationalization of companies economy benefits
Increased the threshold to reach Great Sordish Recovery
Added dynamic Superpower Trade War and Black Tuesday conditions
Added additional budget support to United Contana aid
Conducted a balance pass on economic damages for emergency
Added a failsafe for medium debt to not fall to depression if economy is somewhat strong
Added Alphonso terms economic historical data to economy graph
The excitement has been building, and we’re thrilled to announce that open community testing for the 3.1 “Sovereign” Update is now officially live! For the first time, we’re inviting everyone to test the upcoming PC version alongside the Mobile version. This marks a major milestone for us, and we couldn’t be more excited to bring you into the process earlier than ever before.
⚠️ Important:
This is your chance to get an early look at what’s coming, but keep in mind that this is not the final product. The open test build is still in development, which means bugs, balance issues, and missing content are expected. If you're looking for a flawless, polished experience, we recommend waiting for the full release. But if you want to be part of shaping the future of the game, your input will be invaluable as we fine-tune and polish based on your feedback.
Downloading this build will overwrite your existing saves. Please proceed only if you're comfortable with that! This means that while you're playing on the testing branch, you will NOT be able to access any existing saves. To keep playing old saves, you'll need to revert back to the main game branch.
We’ll be actively monitoring feedback, adjusting balancing, fixing bugs, and making changes throughout the open testing period. Thank you for being part of this journey. We can’t wait to hear what you think and work together to make 3.1 shine.
F.A.Q
1. Compatibility with Existing Save Games
The new 3.1 update is incompatible with older save games, due to significant changes in the game.
To continue existing stories without interruption, please switch to the legacy build. Here's how to access the legacy branch:
Open your Steam library. Right-click on Suzerain and select "Properties." Go to the "Betas" tab. Enter the access code: Select the legacy branch Download and continue your story.
2. Reporting Bugs and Providing Feedback
Your feedback is invaluable to us. Please report any bugs or issues on our Discord Server in the 'testing-bug reports' channel.
Follow the reporting guidelines and provide comprehensive details, including reproduction steps, screenshots or videos, save files, and log files.
Note: We prioritize reports from Discord due to its integration with our internal tracking system. Reports from platforms like Reddit, Steam, or Forums might not receive immediate attention.
3. Rizia Update Availability on Switch
The team is currently prioritizing post-launch support for 3.1 on PC and Mobile. Stay tuned for updates for Nintendo Switch.
4. Issues with Save Loss and Steam Cloud
To prevent save file corruption, we strongly advise against save file editing. If you're experiencing issues with disappearing saves, we recommend disabling the Steam Cloud feature for Suzerain temporarily, as we're currently addressing some rare conflicts with it.
💥v3.1 “Sovereign” Update Highlights
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS MINOR SPOILERS]
Patch 3.1.0 (09/04/2025)
Please help us polish and improve the experience by using the public bug reporting system and using the correct categorization for bugs, feedback, and ideas. All of this is done through our Discord server, which you can find here and in the bug report channel.
Missing Content and WIP
Game balancing is a work in progress and needs more open testing data to fine-tune. (Please avoid cheating; it hurts balancing.)
Civil War ending and epilogue being worked on
The theocracy storyline is undergoing an expansion and polish pass
Some new policies and situations are missing
3.1 New achievements are missing and will be added close to full launch
Steam-rich presence content for the Kingdom of Rizia is missing
Missing some codex entries for misc orgs, If major ones are not there, report
Epic achievements are to be implemented in the future
Some new art might not be consistent, edits are WIP
Some new narrative support *reports, news, journal entries) is missing for new content such as decisions
Status effect implementation for old and new situations is missing and WIP
Certain codex entries are works in progress and might have inconsistencies
Common Features
Features
Prologue skip feature
Skip read dialogue text option (applies to read texts now onwards)
Archetype selection feature (Only Anton Archetypes until next story)
Added font size setting
Torpor Games Account system (Necropolis)
Added social links to the main menu
Torpor Games Analytics
Torpor Account Cloud save sync (available for up to 5 saved files cross-platform)
Torpor Account achievement sync with stores (Steam, GOG, etc)
New story selection user interface
New summary screen user interface
Turned collectibles to achievements
Playable characters now display prior player customization
News panel articles are now expandable/minimizable
Content
Added a few new shared codex articles
Technical
Optimization pass and improvements to performance
Addressed some memory leaks
Optimizations for players with many save files
Cloud sync can now be synced for all files, and the total file count has increased to 5
Unified displayed date/time formatting
Art
Added portrait for President Nines
Bug Fixes and Polish
Over 400 typos and grammatical errors fixed across both stories
Kingdom of Rizia DLC
Features
Guided war tutorial
Resource modifier tooltips have been improved
Armed forces production tutorial
Armed forces panel improved and updated
Royal Decrees panel overhaul and improvements
Content
Added turn 11
Added 9 new scenes
Added more than 45 new decrees
Heavily overhauled and reworked three scenes
Edited and improved more than 20 scenes
More than 40 new decisions added
Added several micro-decree feedback scenes
Added three new bills
Heavily expanded reform, absolutist, and theocratic content
Expanded on Rusty Montoro's character and story, including new RRG nationalization options and greater benefits of being allied
Introduced Adarfo Sotelato's character and added new interactions
Introduced Wruhec's Guardians captain and added new interactions and possibilities
Added new epilogue branches
New abdication content, including the expansion of the "Comrade Romus" path
New feedback related to succession decision
Added new war objectives and decisions
Added new codex entries for new characters
Art
Added 7 new portraits
Added 3 new collectibles
Added rocket strike token and animation
Added air support animation
Added independent Zille token
Added independent Zille flag
Polished war tile alignments
Audio
Added music to all new scenes
Design & Balancing
Fully reworked and balanced all core authority, energy, budget resources
Added more than 20 new modifiers and rebalanced existing ones
Added fighters and bomber units, added relevant factories, and made updates
Expanded religious sects design and impact
Added design for Pales reperations and reconstruction
Expanded the stratocracy sub-path
Increased costs for Intermerkopum founding or convincing nations
Split GRACE and Rumburg trade modifiers
Several previously open paths were blocked based on other negative events in the story
Rebalanced Zille-related costs
Reworked Zille-related calculations and increased challenge
Introduced a new late-game sabotage crisis event
Improved and updated power projection calculation with new content
Added more dynamic changes to war resistance, war support, and others
Reworked old provincial unrest into a new unified revolt system
Improved pro-business leaning design
Made Plavo and Sallabes sanctuary constructions floating post turn 1 scene
Improved and expanded tourism design
Redesigned MITZ and Intermerkopum impacts based on late-game events
Reworked and redesigned national destabilization storyline
Increased weight and importance of Prologue choices for Crown Prince governance
Added reform strength and radicalism system
Added early negative outcomes to certain situations and variables
Pushed modifier mauluses to after turn 1
Redesigned Derdian missiles and added bespoke content
Reworked and connected Wehlen trade more with design components
Introduced dynamic maximum resource caps
Added dynamic changes to new modifiers, such as income tax
Expanded the negative effects of the Energy Crisis
Adjusted the cost and rewards of more than a dozen decisions
Heavily reworked global image, living standards, business growth, human rights, religious group relations, house relations, and several other key integers
Expanded drugs and crime design and influence
Bug Fixes and Polish
Over 150 high and medium bugs and issues were fixed over internal and closed testing (Hats off to our heroes!)
Over 300 typos and grammatical errors fixed
Republic of Sordland
Features
Added New Economy Stability Graph with timeline
Added New Economy Stability Indicator
Content
Added term end budget result decision
Added new economic crisis dynamic danger threshold
Made minor dialogue fixes and improvements
Added minor shortcuts to some turn 3 dialogues
Art
Added portraits for Herbert Krull, Ishval Ersen, Phelix Bron
Recolored portrait for Artor S. Wisci
Design & Balancing
Updated term budget costs and increases
Made balancing improvements to planned vs market integers
Added dynamic privatization incomes to welfare
Adjusted great recovery balancing to be more difficult
Reduced starting economy slightly
Rebalanced nationalization and privatization rewards
Mobile Divergence
Added new freemium balancing
Added turn 11 cost for Rizia DLC
Made several interface and interaction fixes
New collectible achievements missing XP and SP rewards
Welcome to our March 2025 Broadcast - a packed update from the world of Suzerain and beyond.
This month, we’re thrilled to give you a closer look into the upcoming 3.1 “Sovereign” Update, sit down with one of our writers for a behind-the-scenes look at crafting epic narrative moments, and reveal how our backend system, Necropolis will soon be supporting PC players.
We’re taking you behind the scenes of our time at GDC 2025 in San Francisco, where we explored cutting-edge game development with Medianet, discussed The Conformist at EGG Demo Day, and celebrated exciting community milestones on Discord and Reddit.
Let's dive in.
Developer Interview with Writer Adam
Today, we’re sitting down with one of the minds behind the narrative magic of Suzerain, writer Adam.
”Working on the 3.1 update has been an incredible experience. This isn’t just another update—it’s massive, to the point where it almost feels like a full-fledged DLC in its own right. We’re diving deeper than ever into the world of Suzerain, expanding the narrative in ways that make the experience more immersive and engaging. A highlight of this process has been the collaboration within the narrative team.
While major story beats and key details are ironed out in design meetings, the creative freedom we give each other when it comes to scene design is what makes this work so fulfilling. It’s an environment that fosters fresh perspectives and leads to unexpected story moments beyond our expectations. For me, nothing sparks creativity quite like the challenge of bringing a scene to life with the directive: “Make it epic.”
There’s a unique energy that comes from that level of trust to craft something unforgettable. And with 3.1, we’ve done just that. I can’t wait for players to experience it. And in case you were wondering… yes, I delivered the epicness. You’re welcome.”
Necropolis Backend Update – Coming to PC
With the release of Update 3.1, PC players now gain opt-in access to Necropolis, our backend system originally developed for the mobile version of Suzerain. This marks a major step forward in bringing cross-platform continuity to our players.
Necropolis features include:
Account creation and login
Cloud save uploads and synchronization
Cross-play support between PC and Mobile (PC version must be purchased)
Achievement synchronization with Steam and GOG (Epic Games support planned)
What does cross-play mean for you? Once you've purchased the PC version, you can transfer your progress and achievements across devices. Mobile players switching to PC can pick up right where they left off, and vice versa. PC achievements even carry over to mobile, unlocking dozens of free story points.
Importantly, this upgrade required no architectural changes. Necropolis remains the same system used on mobile, simply expanded for broader platform support. This ensures a consistent and unified experience, whether you're at your desk or on the go.
One Year of the Kingdom of Rizia
This March marked the first anniversary of the Kingdom of Rizia, a moment that means a great deal to us.
When we released Rizia last year, we invited you into a kingdom on the brink: a newly crowned King, a divided court, and a critical nation wrestling with the weight of its history and the uncertainty of its future in South Merkopa. What followed has been incredible.
Over the past twelve months, you’ve navigated shifting alliances, brokered uneasy truces, and reformed or kept traditions in Rizian society. While we may know every possible outcome, it’s the paths you’ve taken, and the meaning you’ve found in them, that have brought the story to life.
We’ve been deeply moved by your thoughtful feedback, passionate theories, and the growing community that has formed around the game. Your engagement continues to inspire us as we expand the Suzerainverse.
Thank you for making this first year of Kingdom of Rizia unforgettable.
Looking Ahead: 3.1 “Sovereign” Open Testing
Excitement has been building around the upcoming 3.1 “Sovereign” Update, and we’re happy to confirm that open testing is coming in the next few weeks!
This will be our first-ever open test for a PC update, and for the first time, PC and Mobile will be tested side-by-side. We’re incredibly excited to bring you into the process earlier than ever before.
Some elements will still be in progress, and a few pieces of content may be missing, but this phase is all about collaboration. During open testing, we’ll be actively working on bug fixes, tuning balance, and shaping the final release based on your feedback and input.
And yes, we’ve seen a few whispers on our socials. Let’s clear the air: We’ve yet to announce a release date for 3.1, and development is right on track. Sometimes, silence just means we’re deep in the work. 😉
Thank you for your continued trust, curiosity, and sharp eyes. We can’t wait to show you what’s next.
GDC 2025: A Week in San Francisco with Medianet
Ata joined the medianet berlinbrandenburg e.V. delegation in San Francisco for the Game Developers Conference (GDC), the industry’s leading event for game creators worldwide.
The week began with a hands-on workshop at Google, where we explored how their tools can support game development. With guidance from the Google team, we were able to identify user pain points, improve first-time user experiences, and optimize store visibility. The tools provided powerful feedback and were fully customizable, a perfect fit for small teams.
The delegation also visited the headquarters of Twitch, Unity, and PlayStation and Discord for exclusive sessions on platform strategy, engine stability, and indie publishing. A surprise highlight came at Double Fine Productions, where Tim Schafer shared candid insights on industry trends and the studio’s acquisition journey.
The Conformist at EGG Demo Day
A special thank you to Dean Takahashi and the teams at VentureBeat and GamesBeat for covering our presentation at the first-ever EGG Demo Day — an event reimagining how games get funded, led by John Graham, co-founder of Humble Bundle. We took the stage alongside brilliant minds from the worlds of:
Half-Life, Minecraft, LucasArts, SteamLabs, and Google
Visionaries like Neal Stephenson
Modders from Cities: Skylines
Innovators in VR, AI, and interactive storytelling
We shared new behind-the-scenes screenshots, we were honored to present the vision behind The Conformist, a bold political RPG that blends strategy, simulation, and propaganda mechanics. It’s the next step in our expanding Suzerain Universe.
Community Milestones, 10K on Discord & 25K on Reddit!
Our Discord community just hit 10,000 members, and the Suzerain subreddit crossed 25,000, all thanks to you!
Since we announced Suzerain in 2018, community has been at the heart of everything we do. From feedback to fan art, deep lore to casual chat, it’s the people who make our universe come alive.
A few Reddit highlights from the past year:
31.3M total views (+8.8M YoY)
69.1K avg. uniques/month (+22.4K)
25K subscribers now (+12.4K this year)
Whether it’s political analysis, memes, or theorycrafting, this community is thriving. Let’s keep building, together.
Sneak Peek: New Character Portraits
Here’s a first look at some new art portraits coming in the 3.1 “Sovereign” Update! These characters will play a key role in the upcoming patch, stay tuned for more details.
23rd of August 1956 – Pierre Morel, a security guard reportedly employed by Rizian Royal Gold CEO Russello “Rusty” Montoro, was briefly detained on Saturday following a physical altercation outside an exclusive club in Porte Drazon. Eyewitnesses described a confrontation involving Morel, who is believed to be affiliated with Palantor Security Solutions, a private military firm with longstanding ties to the Arcasian government.
Morel was released from custody within hours. Authorities have not provided a clear explanation for the swift release, and no charges have been filed. Both RRG and Palantor declined to comment.
Palantor’s presence in our Kingdom has, until now, been limited to discreet, high-level contracts. Their role in Montoro’s personal security detail has never been officially acknowledged, yet this public incident has pulled the veil back on the company’s activities on Rizian soil.
In recent years, Palantor has expanded its international footprint, diversifying its client portfolio beyond traditional state contracts, according to their latest financial disclosures. The firm’s growing global ambitions, and apparent access within Rizia, raise fresh questions about influence, immunity, and oversight.
Who are these men protecting Rusty Montoro? And more importantly, who, if anyone, holds them accountable?
Exciting times ahead! The much-anticipated 3.1 “Sovereign” Update for the Kingdom of Rizia is on the horizon, packed with a range of new content. In this broadcast, we’ll be showing fresh visuals from the update, offering a first look at the latest war mechanics, aircraft systems, economy changes, and more. Stay tuned as we reveal details leading up to launch!
We also have an announcement about the price of the Kingdom of Rizia, along with its biggest discount yet. During the upcoming Steam Spring Sale, you’ll have the chance to pick up the game at its lowest-ever price before a permanent price increase.
Finally, we sat down with our Game Designer Laurence for an exclusive deep dive into the “Sovereign” Update. Let’s explore what’s coming!
Kingdom of Rizia PC Price Increase & Deepest Discount Yet
To reflect the ongoing hard work and continuous improvements to the Kingdom of Rizia on PC, we will be adjusting the price from $9.99 to $14.99 after the launch of the 3.1 “Sovereign” Update. This aligns with the game's depth and development effort while maintaining its value.
Before the price increase, we’re offering a unique opportunity to get Rizia at its best value. During the Steam Spring Sale from March 13–20, the game will be available at a 20% discount, its biggest discount ever on PC!
If you’ve been waiting to embark on your royal journey or know someone eager to join the Kingdom, this is the perfect time. Let the Golden Gates of Rizia welcome you as you unravel its story and explore its world before the new update and price increase. A brighter chapter lies ahead, and we can’t wait to experience it with you!
With this change, the PC price will now match the price of the game on mobile, ensuring consistency across platforms.
Developer Interview with Game Designer Laurence
Today, we sit down with Laurence, one of our Game Designers, to dive deep into the latest changes and additions to the game. From refining war mechanics to introducing a brand-new aircraft system, Laurence shares insights into the design process, the challenges faced, and the exciting new strategic possibilities that await players. Let’s hear more about what’s coming in Update 3.1 Sovereign Update!
“Having been part of the Torpor team for a year and a half now, I was lucky enough to work on the war mechanics from the early stages. Over time, I’ve had the chance to refine, expand, and deepen the mechanics, hoping to create a challenging but enjoyable strategic gameplay experience.
With the Sovereign Update, we’re introducing my favorite feature: the aircraft mechanics. This new feature takes war mechanics to new heights—literally—by incorporating air support, airstrikes, and cooldown periods for different actions. Use them strategically or as a last-ditch effort.
Another key focus of the update was improving accessibility. We realized the war production panel wasn’t as intuitive as we wanted. To address this, we added a short tutorial to help players make the most of the feature early on.
Beyond warfare, I also had the opportunity to implement multi-tiered decisions that build on each other. I love including small moments of humor—tiny nods or bits of jest—to provide some levity without detracting from the game’s serious themes.
Seeing players engage with the mechanics we’ve worked so hard on is always the most rewarding part of the process. I can’t wait for everyone to dive into Sovereign and experiment with the war mechanics from a fresh perspective.”
Upcoming Feature: Archetype Selection
With the 3.1 Sovereign Update, we're introducing the Archetype Selection feature, allowing players to carry over past choices in a new way. When starting a Sordland or Rizia Story, those who prefer not to replay a previous one can now select an Archetype to define the protagonist’s past decisions.
Each Archetype has a title and characteristics describing their personality and political orientation, shaping the impact they would have had. For example:
“When I start my new run through the Kingdom of Rizia but don’t feel like replaying Suzerain, I can select an Archetype to represent Anton Rayne. In this run, I’m feeling a little chaotic, so my President Rayne Archetype will be a radical reformer who aggressively opposed the Old Guard. This will shape how the past influences the present in my new playthrough.”
If you have completed a previous Story, you can also select your own past playthroughs as an Archetype, allowing your unique decisions to carry over without needing to replay. We can’t wait to see how players use this feature to craft new narratives!
Upcoming Feature: Economy Graph
We’re also making key improvements to how the economy is displayed in Suzerain. Inspired by community feedback, the “Sovereign” Update will introduce two major changes:
The top-left HUD indicator will now clearly display four distinct states of economic health: Danger, Unstable, Stable, and Growing.
A new Economic Growth Graph panel will track how your economy changes over time, displaying real economic variables from your playthrough.
These additions will make it easier than ever to understand and react to Sordland’s economy.
Sneak Peek: New Character Portraits
Here’s a first look at some new pixel art portraits coming in the 3.1 “Sovereign” Update! These characters will play a key role in the upcoming update, stay tuned for more details.
March 2nd, 1956 - Reform in Rizia faces a new challenge: internal division. Manus Sazon, leader of the Rizian People’s Party (RPP), has been a strong advocate for change, pushing for healthcare reforms, conservation policies, and greater political inclusion. However, some argue his vision does not go far enough.
While Sazon believes in reforming the monarchy’s role, he does not seek to abolish it. He argues that the king and nobility should still hold some power within a constitutional framework. This stance has put him at odds with more radical factions of the RPP, who believe true progress requires the complete dismantling of royal authority.
Critics see his approach as a compromise that risks maintaining the status quo, while others defend it as a pragmatic path forward. Meanwhile, King Romus Toras remains silent, observing the fractures within the opposition. Can Sazon’s vision unite reformists, or will his moderation weaken the movement?
February 20th, 1954 - In the heart of Rizia, the voices of reform grow louder, yet the palace remains eerily silent. Citizens and scholars alike are calling for a new era, one where the crown does not wield absolute power but shares it with the people.
Any hope for progress is often stifled by the Royal Council, the staunch traditionalist RNC party, and above all the noble houses governing the provinces. It is up to the Rizian People's Party to break through these old structures and advocate for the rights of ordinary citizens.
The Voice of Rizia stands firm: progress cannot wait. How long can the crown ignore its people? History has shown that silence breeds unrest. Perhaps it’s time for the king to listen, not just to his advisors, but to the citizens who yearn for a fairer, more inclusive Rizia. The winds of change are blowing. Will the throne weather the storm or adapt to survive?
A Revolt In The Mines: Is a Former Miner Leading The Charge?
June 15th, 1953 - Strikes continue across major mining sites, particularly in Ponte Darte, disrupting operations and fueling speculation about their leadership. Among the names surfacing is Adarfo Sotelato, a former miner turned labor organizer and provincial council candidate.
Sources suggest Sotelato has been orchestrating strike efforts behind the scenes, though he maintains his innocence, stating: “Workers are asserting their rights, and that should be respected.” Meanwhile, industry executives decry what they call coordinated unrest, and provincial authorities have launched an official inquiry.
With the stakes rising and no resolution in sight, the question remains: Is a new champion of the working class emerging or is a provocateur radicalizing the labor movement?