The wait is over! Kingdom of Rizia merch is here! ☀️👑
🗺️ Explore a detailed map of our beloved kingdom, wave the majestic flag, and sip your favorite drink from a beautiful cup featuring the effigy of King Romus!
Friendly Reminder: Tomorrow, we're hosting a Town Hall Q&A session dedicated to mobile development and any other questions you might have! Join us on Wednesday, August 14th at 7 pm CET in our Discord server.
With the sun shining brightly and summer in full swing, we are delighted to greet each of you.
In this special June and July broadcast, we are eager to bring you the latest and most exciting updates that have taken place across our vibrant nation over the past month!
Rizia Updates
In June, we launched Rizia's largest update, version 3.0.9, which brought significant polish and new content thanks to our team's hard work and your invaluable feedback. We're committed to further enhancing Rizia with more content and improvements.
Our team focuses on update 3.1.0, which is set to introduce fresh dialogues, narrative expansions, and design improvements, including significant additions to the war feature with an aircraft expansion. We're also addressing existing issues and reported bugs - be sure to continue sending bug reports via Discord.
Mobile Updates
On the mobile front, adapting the war feature for touch controls proved challenging and took longer than expected, but are on track for full compatibility. Feedback and insights received from Google Indie Accelerator mentors also guide our in-game balancing and mobile interface improvements.
Additionally, we finalized our hybrid monetization strategy and are balancing the new freemium experience alongside the existing premium experience to offer affordable and fair ways to enjoy Suzerain on mobile regardless of where people are around the world. More details on this will be shared in our next broadcast.
We're excited to announce the upcoming Suzerain mobile test, and we need your help! If you're interested in becoming a volunteer tester, please complete the sign-up form linked above.
Your participation and feedback are invaluable to us, and we're grateful for your interest in contributing to this exciting journey.
In July, Ata, Suzerain’s Managing Director and Co-founder, attended the Google Indie Games Accelerator program's graduation event and the Google I/O conference in Bangalore, India to support the development of Suzerain on mobile platforms.
The Torpor Games team is honored to be among the 60 participants selected from 7,000 applicants, and receiving the graduation plaque from Purnima Kochikar, VP of Google Play Games and Apps, was a highlight. We are excited to apply this newfound knowledge to bring more challenging and thought-provoking experiences to life!
And that's not all! We have a little surprise to celebrate this milestone and reconnect with our community!
It's been too long since we've had a conversation with you, so we are thrilled to announce a Town Hall Q&A session focused on mobile development and answering any general questions on Wednesday 14th of August at 7 pm CET in our Discord server.
Be sure to join our Discord server to participate and we look forward to chatting with you and answering your questions!
Thank you to everyone who participated in the collectible contest. We received great original proposals and truly appreciate your creativity and effort. Unfortunately, we can only select one...for now.
After collecting your votes, one collectible stood out. Although the competition was close between two entries, one winner emerged. Drumroll, please... The winner of the collectible contest is... Lucita's dagger!
We've received an excellent idea for implementation, but it will take some time to incorporate it into the content. Let's keep it as a surprise for the moment.
Congratulations to Zak Hayden! The portrait will be integrated into the next 3.1 patch update. In addition, you will receive the "Artist of the Suzerainverse" role on Discord and an invitation to the next early testing round.
Once again, thank you all for your participation and creativity!
And before we wrap up, we’re excited to share the amazing caricature portraits of the characters from The Kingdom of Rizia, crafted by the talented Sieger Charlie. To see more of his work, be sure to visit his portfolio here.
Last week, Ata, Suzerain’s Managing Director and Co-founder, attended the Google Indie Games Accelerator program's graduation event and the Google I/O conference in Bangalore, India to support the development of Suzerain on mobile platforms. This was Ata’s first trip to India, and he shared, "Bangalore and India blew me away. The energy, the colors, the spirituality, the ambition, and the kindness of the people were all incredibly inspiring. Bharat is racing towards a new era, and it was fantastic to experience a piece in time of that and to learn about the basics of socio-political reality."
The Torpor Games team is honored to be among the 60 participants selected from 7,000 applicants, and receiving the graduation plaque from Purnima Kochikar, VP of Google Play Games and Apps, was a highlight. "Though our time together as a cohort was short, it was incredibly impactful for me and our company," Ata added. We are excited to apply this newfound knowledge to bring more challenging and thought-provoking experiences to life!
Ata expressed heartfelt gratitude to Erika Tabotabo-Rodriguez, Marcus Foon, and the entire organizing team, saying, "It felt like we crammed a year's worth of mobile development knowledge into 10 intense weeks."
And that's not all! We have a little surprise to celebrate this milestone and reconnect with our community!
It's been too long since we've had a conversation with you, so we are thrilled to announce a Town Hall Q&A session focused on mobile development and answering any general questions on Wednesday 14th of August at 7pm CET in our Discord server.
Be sure to join our Discord server to participate and we look forward to chatting with you and answering your questions!
Thank you to everyone who participated in the collectible contest. We received many great original proposals and truly appreciate your creativity and effort. However, we can only select one winner at this time.
After counting your votes, one collectible stood out. Although the competition was close between two entries, a clear winner emerged.
Drumroll, please... The winner of the collectible contest is... Lucita's dagger!
We've received an excellent idea for implementation, but it will take some time to incorporate it into the content. Let's keep it as a surprise for the moment. 🙂
Congratulations to @ZakHayden! The collectible will be integrated into the next 3.1 patch update. Additionally, you will receive the "Artist of the Suzerainverse" role on Discord and an invitation to the next early testing round.
Once again, thank you all for your participation and creativity!
Last call! Only one week left to participate in our Collectible Contest and cast your votes for your favorite designs. Don’t miss this incredible opportunity to leave your creative mark on The Kingdom of Rizia DLC.
We invite you to design a unique collectible item that could become a permanent part of our game’s universe, enjoyed by players around the world. This is your chance to create something truly special that embodies the spirit of the Kingdom of Rizia.
Are you ready to channel your creativity and design an original collectible that embodies the spirit of the Kingdom?
Whether it’s a powerful artifact, a whimsical gadget, or a legendary piece of lore, we want your best ideas! Your design should be innovative, functional, and visually captivating, aligning with the game’s aesthetic and narrative.
How?
Join the Discord channel and follow our guidelines to submit your creation. Once submissions are in, the community will review and vote for their favorite collectibles. This is your chance to engage with fellow players, rally support, and showcase your creation. The collectible that resonates most with the community will be crowned the winner.
The game will integrate the winning collectible for the next 3.1 patch update. In addition to the honor of having your creation featured, you will receive the artist of the Suzerainverse role on Discord and will be invited to the next early testing round.
Let your creativity shine and become a part of our game’s legacy. We look forward to seeing you and wish you the best of luck in the contest!
You were dreaming of it, we did it! Get ready for the Kingdom of Rizia merch, available later this summer. ☀️👑
🗺️ Enjoy the detailed map of our beloved kingdom, wave the majestic flag, and sip your favorite drink from a beautiful cup featuring the effigy of King Romus!
Stay tuned for more updates and get ready to show your Rizia pride!
We're thrilled to share that the latest patch has been officially pushed to the live default branch, making it accessible to all owners. Your involvement was crucial in achieving this milestone, and we can’t thank you enough for your contributions.
Thanks to your dedicated testing and invaluable feedback, we've been able to refine and patch this update not once, but twice, ensuring it’s more ready for live. This community-driven approach has significantly enhanced the game’s stability and performance across its complex, branching systems and vast content now reaching 1.5 million words.
If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback. Make sure to tag 3.0.9 in the cards you create.
Patch 3.0.9 Release
(27/06/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Feature Updates
Added more graphics option and introduced graphic presets
Updated lighting and improved visual quality
Content Updates
Expanded Coup, Revolution, Exile and Expanded Reign endings
Added explanation of role of Greater Pales in unification
Significantly reworked murder investigation storyline and outcomes
Added 38 Geopolitico articles from main story
Feedback about Sordland ATO/CSP membership in Rumburg turn 9 conversation
Absolute primogeniture now an option
Added removal of Pales Admin District codex entry when unified
Added energy storage facility decree
Added 8 new codex articles
Added a fourth medium energy sale and purchase
Added a new construction and status effect to Bronaz
Added feedback on Wehlen war intervention deal
Changed position of war info text panel
Added Aureus gas energy modifier if field is part of Pales ceasefire deal
Added a new collectible to the turn 1 Religious Ceremony scene
Added Manus war return and option for late engagement
Added condition for Morella refugee report after peace to be connected to sending refugees there decision
Rewrote Zille Return article headline after negotiations to better reflect the story
Added missing councilors to Council Dissolution scene
Added option to choose which organization to funnel Morella resistance funding to
Updated 5 codex articles
Added several new codex entry updates
Polished focus panel text
Added experimental weapons to war operation 2
Added news and report for new decree
Controls, UI & UX
Extended war map boundaries to fit gamepad
Smoothened war deployment panel
Deselect war tokens on escape
Changed position of war info text panel
War tokens can be selected without having to deselect
Slight changes to drag map movement
Design and Balancing
Absolute primogeniture now an option
Gas pipeline construction if friendly relations with Pales but Aureus field ceded now more clarified
Duke Reinhart now pickier about certain diplomatic offers
Adjusted casualty count when experimental weapons are used
Added checks to disable energy overflow when facility constructed
Added more living standards impact based on the economic situation, energy situation, and other events
Changed some balancing for living standards and administrative costs
Added authority modifiers for permanent loss of Zille, partial reclamation of Pales
Made it slightly easier to get good workers rights
Added human rights situation update conditions
Increased starting energy modifier by 1
Connected drop in GRACE relations to reduced energy demand from GRACE
Adjusted MITZ outcome conditional instruction to have more impact on workers rights situation
Made territorial integrity check more flexible and corrected default value for reclamation
Removed authority costs for most medium energy sales
Adjusted new business condition and balance slightly
Updated outdated power projection conditions to be tied to situations instead
Changed some of the conditions for Palesian reunification
Performance & Optimizations
Improved control over quality and performance through new options
Bug Fixes and Polish
Fixed codex entries sometimes not opening after scrolling
Fixed Sal not being removed from his position as Grand Wiscerer despite his arrest
Fixed naval units going to coastal artillery tiles when attacking enemy ships
Fixed bug where you could send Vina to Pales even during arbitration
Fixed being locked out of ATA funding and Titus background conversation
Polished language on war speech scene
Corrected status effect change after leaving GRACE
Polished and streamlined the dialogue in the turn 9 Call with Smolak scene
Fixed no map rendering issue on Mac
Fixed frontline Initial Deployment issue in war operations
Polished and streamlined the dialogue in the turn 10 Ending Revolution scene
Fixed font tag showing up in conversations
Fixed wrong title reference in a dialogue
Fixed Codex links breaking in conversations
Fixed wrong journal entry content for giving out free money to people on national destabilization
Fixed wrong condition instruction for Nanta and Zille entries not showing in codex list
Polished and streamlined the dialogue in the turn 10 House Fallout scene
Updated outdated power projection conditions to be tied to situations instead
Fixed issue with map rendering during some conversations
Added new pales admin district region image to codex entry
Polished and streamlined the dialogue in the turn 10 Theocracy Declaration scene
Fixed popups from new Geopolitico articles not showing up
Removed misleading 'decide later' option from church construction dialogue
Fixed no music playing on Gathering of the MITZ Board Member meeting
Polished and streamlined the dialogue in the turn 8 General Council Security scene
Fixed a bug regarding ATA and Su Omina funding in the turn 8 Security Brief and Zille scene
Fixed a bug regarding agreements with Smolak in the turn 8 Zille Negotiation scene
Fixed issues with some shared variables not getting reset
Fixed lamp light shadows
Corrected war status feedback in turn 10 council dissolution scene and council petition scenes
Fixed camera stutter on center panel
Fixed missing country token shadows
Fixed UI scaling of Token Indicators
Fixed Codex links in conversations
Polished and streamlined the dialogue in the turn 8 General Council Garden scene
Fixed wrong meftiem situation and policy typo
Fixed voice of rizia is back article not triggering correctly when done outside of royal decrees
Fixed wrong categorization of Remaz, Solles, and Ziqes cities in the codex
Fixed war contextual hover panel icon
Fixed MITZ outputs not updating if default when it is nationalized or changing
Fixed issue with operation end map load
Fixed flow of War Operation 2 to trigger Phase 3 correctly
Fixed chance of Rumburg remaining 'allied' after leaving GRACE
Removed duplicate Morella gas export
Fixed war action mouse hold timer
Fixed some issues with token indicator navigation
Fixed issue with gamepad scroll on conversation panel not scrolling responses
Fixed wrongly named faction reports
Fixed several faction reports not triggering properly
Fixed a dozen typos in variable names
Disabled electoral reform decree if passed in dialogue
Fixed effects of arresting Lucita after Pales war loss
Fixed edge case no bonus on authority modifiers for house of delegates control
Fixed a report triggering from the wrong location
Fixed war expenditures lasting beyond the war conclusion
Fixed effects of arresting Lucita after Pales war loss
Fixed issue caused by an early finish of an operation where no icons would show up in the next turn
Fixed war related situations lasting beyond war conclusion
Fixed a missing word in a conversation title
Fixed some wrong journal entry triggering
Fixed a few broken news articles
Fixed several wrongly categorized policies and situations
Numerous small scene improvements
Fixed issue with status effect icons duplicating and showing empty
Many spelling and grammar corrections
Fixed some typos in news articles
Suzerain Base
Changes
Gloria Tory is now displayed as Old Guard if she joins the Supreme Court
Fixed Governor of Bergia not being set correctly in certain instances
Added missing WPB connections icon
Fixed a wrong report about the abolishment of the Special Zone
Fixed region codex entry images not showing
Increased PO impact of VAT
Fixed Herbert Krull's codex entry being updated as dismissed as governor despite never being governor
Fixed high level Security Powers and Human Rights situations to be unattainable in a neutral playthrough
Fixed Hegel from speaking as if Sordland has a military alliance with them when players have high Malenyevist value, despite not having an alliance
The options to ask Ewald Alphonso to raise the salary of the workers and contributing to their welfare are no longer locked on certain paths (he can still reject it)
Fixed missing Bergia codex picture
Fixed a few inconsistencies in Wehlen codex articles
Added advice about Lespia's reaction to EPA changes
Fixed wrong codex entry visual asset name for Archsanctuary of Deyr
Fixed Rayne elected year info in customization screen
Removed some unnecessary spacing in summary stats
Fixed wrong trigger of plane shot down news by adding conditions
Fixed wrong mention of region in Morna port policy
Fixed bug falsely implying Monica divorce in one epilogue branch
Our team has made significant advancements in touch feedback, specifically in the zoom-in and zoom-out functionalities, along with scrolling and navigation interactions and the selection of dialogue options and UI panel options.
We've also introduced new settings option presets that will help achieve a better experience based on your device. Our efforts to adapt war controls for mobile continue, focusing on making them more intuitive for players. In addition, we're developing new mobile-specific features such as player profiles, achievements, influence, and a log of recent activity. Work on our new backend online infrastructure is underway, which will support these features and more.
We've also begun UI and UX work to integrate all these elements, including our new monetization model. This model will offer hybrid methods for accessing the game. We will soon reach out to the mobile volunteer testers who signed up on the survey to begin on-boarding them for the new mobile version testing. If you are interested fill out the survey here.