You were dreaming of it, we did it! Get ready for the Kingdom of Rizia merch, available later this summer. ☀️👑
🗺️ Enjoy the detailed map of our beloved kingdom, wave the majestic flag, and sip your favorite drink from a beautiful cup featuring the effigy of King Romus!
Stay tuned for more updates and get ready to show your Rizia pride!
We're thrilled to share that the latest patch has been officially pushed to the live default branch, making it accessible to all owners. Your involvement was crucial in achieving this milestone, and we can’t thank you enough for your contributions.
Thanks to your dedicated testing and invaluable feedback, we've been able to refine and patch this update not once, but twice, ensuring it’s more ready for live. This community-driven approach has significantly enhanced the game’s stability and performance across its complex, branching systems and vast content now reaching 1.5 million words.
If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback. Make sure to tag 3.0.9 in the cards you create.
Patch 3.0.9 Release
(27/06/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Feature Updates
Added more graphics option and introduced graphic presets
Updated lighting and improved visual quality
Content Updates
Expanded Coup, Revolution, Exile and Expanded Reign endings
Added explanation of role of Greater Pales in unification
Significantly reworked murder investigation storyline and outcomes
Added 38 Geopolitico articles from main story
Feedback about Sordland ATO/CSP membership in Rumburg turn 9 conversation
Absolute primogeniture now an option
Added removal of Pales Admin District codex entry when unified
Added energy storage facility decree
Added 8 new codex articles
Added a fourth medium energy sale and purchase
Added a new construction and status effect to Bronaz
Added feedback on Wehlen war intervention deal
Changed position of war info text panel
Added Aureus gas energy modifier if field is part of Pales ceasefire deal
Added a new collectible to the turn 1 Religious Ceremony scene
Added Manus war return and option for late engagement
Added condition for Morella refugee report after peace to be connected to sending refugees there decision
Rewrote Zille Return article headline after negotiations to better reflect the story
Added missing councilors to Council Dissolution scene
Added option to choose which organization to funnel Morella resistance funding to
Updated 5 codex articles
Added several new codex entry updates
Polished focus panel text
Added experimental weapons to war operation 2
Added news and report for new decree
Controls, UI & UX
Extended war map boundaries to fit gamepad
Smoothened war deployment panel
Deselect war tokens on escape
Changed position of war info text panel
War tokens can be selected without having to deselect
Slight changes to drag map movement
Design and Balancing
Absolute primogeniture now an option
Gas pipeline construction if friendly relations with Pales but Aureus field ceded now more clarified
Duke Reinhart now pickier about certain diplomatic offers
Adjusted casualty count when experimental weapons are used
Added checks to disable energy overflow when facility constructed
Added more living standards impact based on the economic situation, energy situation, and other events
Changed some balancing for living standards and administrative costs
Added authority modifiers for permanent loss of Zille, partial reclamation of Pales
Made it slightly easier to get good workers rights
Added human rights situation update conditions
Increased starting energy modifier by 1
Connected drop in GRACE relations to reduced energy demand from GRACE
Adjusted MITZ outcome conditional instruction to have more impact on workers rights situation
Made territorial integrity check more flexible and corrected default value for reclamation
Removed authority costs for most medium energy sales
Adjusted new business condition and balance slightly
Updated outdated power projection conditions to be tied to situations instead
Changed some of the conditions for Palesian reunification
Performance & Optimizations
Improved control over quality and performance through new options
Bug Fixes and Polish
Fixed codex entries sometimes not opening after scrolling
Fixed Sal not being removed from his position as Grand Wiscerer despite his arrest
Fixed naval units going to coastal artillery tiles when attacking enemy ships
Fixed bug where you could send Vina to Pales even during arbitration
Fixed being locked out of ATA funding and Titus background conversation
Polished language on war speech scene
Corrected status effect change after leaving GRACE
Polished and streamlined the dialogue in the turn 9 Call with Smolak scene
Fixed no map rendering issue on Mac
Fixed frontline Initial Deployment issue in war operations
Polished and streamlined the dialogue in the turn 10 Ending Revolution scene
Fixed font tag showing up in conversations
Fixed wrong title reference in a dialogue
Fixed Codex links breaking in conversations
Fixed wrong journal entry content for giving out free money to people on national destabilization
Fixed wrong condition instruction for Nanta and Zille entries not showing in codex list
Polished and streamlined the dialogue in the turn 10 House Fallout scene
Updated outdated power projection conditions to be tied to situations instead
Fixed issue with map rendering during some conversations
Added new pales admin district region image to codex entry
Polished and streamlined the dialogue in the turn 10 Theocracy Declaration scene
Fixed popups from new Geopolitico articles not showing up
Removed misleading 'decide later' option from church construction dialogue
Fixed no music playing on Gathering of the MITZ Board Member meeting
Polished and streamlined the dialogue in the turn 8 General Council Security scene
Fixed a bug regarding ATA and Su Omina funding in the turn 8 Security Brief and Zille scene
Fixed a bug regarding agreements with Smolak in the turn 8 Zille Negotiation scene
Fixed issues with some shared variables not getting reset
Fixed lamp light shadows
Corrected war status feedback in turn 10 council dissolution scene and council petition scenes
Fixed camera stutter on center panel
Fixed missing country token shadows
Fixed UI scaling of Token Indicators
Fixed Codex links in conversations
Polished and streamlined the dialogue in the turn 8 General Council Garden scene
Fixed wrong meftiem situation and policy typo
Fixed voice of rizia is back article not triggering correctly when done outside of royal decrees
Fixed wrong categorization of Remaz, Solles, and Ziqes cities in the codex
Fixed war contextual hover panel icon
Fixed MITZ outputs not updating if default when it is nationalized or changing
Fixed issue with operation end map load
Fixed flow of War Operation 2 to trigger Phase 3 correctly
Fixed chance of Rumburg remaining 'allied' after leaving GRACE
Removed duplicate Morella gas export
Fixed war action mouse hold timer
Fixed some issues with token indicator navigation
Fixed issue with gamepad scroll on conversation panel not scrolling responses
Fixed wrongly named faction reports
Fixed several faction reports not triggering properly
Fixed a dozen typos in variable names
Disabled electoral reform decree if passed in dialogue
Fixed effects of arresting Lucita after Pales war loss
Fixed edge case no bonus on authority modifiers for house of delegates control
Fixed a report triggering from the wrong location
Fixed war expenditures lasting beyond the war conclusion
Fixed effects of arresting Lucita after Pales war loss
Fixed issue caused by an early finish of an operation where no icons would show up in the next turn
Fixed war related situations lasting beyond war conclusion
Fixed a missing word in a conversation title
Fixed some wrong journal entry triggering
Fixed a few broken news articles
Fixed several wrongly categorized policies and situations
Numerous small scene improvements
Fixed issue with status effect icons duplicating and showing empty
Many spelling and grammar corrections
Fixed some typos in news articles
Suzerain Base
Changes
Gloria Tory is now displayed as Old Guard if she joins the Supreme Court
Fixed Governor of Bergia not being set correctly in certain instances
Added missing WPB connections icon
Fixed a wrong report about the abolishment of the Special Zone
Fixed region codex entry images not showing
Increased PO impact of VAT
Fixed Herbert Krull's codex entry being updated as dismissed as governor despite never being governor
Fixed high level Security Powers and Human Rights situations to be unattainable in a neutral playthrough
Fixed Hegel from speaking as if Sordland has a military alliance with them when players have high Malenyevist value, despite not having an alliance
The options to ask Ewald Alphonso to raise the salary of the workers and contributing to their welfare are no longer locked on certain paths (he can still reject it)
Fixed missing Bergia codex picture
Fixed a few inconsistencies in Wehlen codex articles
Added advice about Lespia's reaction to EPA changes
Fixed wrong codex entry visual asset name for Archsanctuary of Deyr
Fixed Rayne elected year info in customization screen
Removed some unnecessary spacing in summary stats
Fixed wrong trigger of plane shot down news by adding conditions
Fixed wrong mention of region in Morna port policy
Fixed bug falsely implying Monica divorce in one epilogue branch
Our team has made significant advancements in touch feedback, specifically in the zoom-in and zoom-out functionalities, along with scrolling and navigation interactions and the selection of dialogue options and UI panel options.
We've also introduced new settings option presets that will help achieve a better experience based on your device. Our efforts to adapt war controls for mobile continue, focusing on making them more intuitive for players. In addition, we're developing new mobile-specific features such as player profiles, achievements, influence, and a log of recent activity. Work on our new backend online infrastructure is underway, which will support these features and more.
We've also begun UI and UX work to integrate all these elements, including our new monetization model. This model will offer hybrid methods for accessing the game. We will soon reach out to the mobile volunteer testers who signed up on the survey to begin on-boarding them for the new mobile version testing. If you are interested fill out the survey here.
We're rolling out a new patch, but this time we're trying something different. Before we push the updates live, we're going to release a version for community testing. As Suzerain has evolved, the game has become more complex with lots of branching and interconnected systems. We want to catch any issues we might miss, gather a bit more feedback, and ensure our live versions are more stable. We really value your input.
Once we've had a chance to gather your feedback and make necessary tweaks, we'll update the live build. Thanks for helping us make Suzerain even better!
If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback. Make sure to tag 3.0.9-CT in the cards you create.
Patch 3.0.9x-CT
The patch is deployed to the community testing branch. The database changes only apply to new games, and code fixes apply to on-going games.
Navigate to your Steam Library, and right-click on "Suzerain" to select "Properties."
Go to the 'Betas' tab, where you can enter the following password information to the box:
Password: HelpingFolkOfRizia
Select the branch Suzerain Community Testing Branchfrom the dropdown menu
Download the update by opting into the selected branch.
Play and enjoy!
Changelog
Kingdom of Rizia DLC
Patch 3.0.92-CT
(27/06/2024)
Changes
Made it slightly easier to get good workers rights
Added explanation of role of Greater Pales in unification
Made territorial integrity check more flexible and corrected default value
Polished focus panel text
Removed misleading 'decide later' option from church construction dialogue
Added authority modifiers for permanent loss of Zille, partial reclamation of Pales
Added feedback on Wehlen war intervention deal
Fixed frontline Initial Deployment issue in war operations
Fixed popups from new Geopolitico articles not showing up
Fixed no music playing on Gathering of the MITZ Board Member meeting
Fixed issue with map rendering during some conversations
Fixed wrong meftiem situation and policy typo
Suzerain Base
Changes
Added missing WPB connections icon
Increased PO impact of VAT
Changelog
Kingdom of Rizia DLC
Patch 3.0.91-CT
(25/06/2024)
Changes
Fixed no map rendering issue on Mac
Fixed Codex links breaking in conversations
Fixed font tag showing up in conversations
Fixed flow of War Operation 2 to trigger Phase 3 correctly
Corrected status effect change after leaving GRACE
Added Aureus gas energy modifier if field is part of Pales ceasefire deal
Fixed effects of arresting Lucita after Pales war loss
Corrected war status feedback in turn 10 council dissolution scene and council petition scenes
Added condition for Morella refugee report after peace to be connected to sending refugees there decision
Adjusted MITZ outcome conditional instruction to have more impact on workers rights situation
Changed some balancing for living standards and administrative costs
Fixed edge case no bonus on authority modifiers for house of delegates control
Added more living standards impact based on the economic situation, energy situation, and other events
Fixed voice of rizia is back article not triggering correctly when done outside of royal decrees
Fixed wrong categorization of Remaz, Solles, and Ziqes cities in the codex
Added removal of Pales Admin District codex entry when unified
Fixed wrong journal entry content for giving out free money to people on national destabilization
Fixed wrong condition instruction for Nanta and Zille entries not showing in codex list
Adjusted casualty count when experimental weapons are used
Many more small typo fixes
Suzerain Base
Changes
Added advice about Lespia's reaction to EPA changes
Fixed wrong codex entry visual asset name for Archsanctuary of Deyr
Fixed Rayne elected year info in customization screen
Removed some unnecessary spacing in summary stats
Fixed wrong trigger of plane shot down news by adding conditions
Fixed wrong mention of region in Morna port policy
Fixed bug falsely implying Monica divorce in one epilogue branch
Fixed coup image in Sordland prologue
Fixed Codex links in conversations
Known Issues
Rare rendering issue with brown map when look at is triggered or event notification is clicked on
Enable news triggered news article sometimes don't update news counter
Mansoun Leke WPB connection icon is missing
Patch 3.0.9-CT
(20/06/2024)
Kingdom of Rizia DLC
Feature Updates
Added more graphics option and introduced graphic presets
Updated lighting and improved visual quality
Content Updates
Expanded Coup, Revolution, Exile and Expanded Reign endings
Significantly reworked murder investigation storyline and outcomes
Added 38 Geopolitico articles from main story
Feedback about Sordland ATO/CSP membership in Rumburg turn 9 conversation
Absolute primogeniture now an option
Added energy storage facility decree
Added 8 new codex articles
Added a fourth medium energy sale and purchase
Added a new construction and status effect to Bronaz
Added a new collectible to the turn 1 Religious Ceremony scene
Added Manus war return and option for late engagement
Rewrote Zille Return article headline after negotiations to better reflect the story
Added missing councilors to Council Dissolution scene
Added option to choose which organization to funnel Morella resistance funding to
Updated 5 codex articles
Added several new codex entry updates
Added chemical weapons to war operation 2
Added news and report for new decree
Controls, UI & UX
Extended war map boundaries to fit gamepad
Smoothened war deployment panel
Deselect war tokens on escape
Changed position of war info text panel
War tokens can be selected without having to deselect
Slight changes to drag map movement
Design and Balancing
Absolute primogeniture now an option
Gas pipeline construction if friendly relations with Pales but Aureus field ceded now more clarified
Duke Reinhart now pickier about certain diplomatic offers
Added checks to disable energy overflow when facility constructed
Added human rights situation update conditions
Increased starting energy modifier by 1
Connected drop in GRACE relations to reduced energy demand from GRACE
Removed authority costs for most medium energy sales
Adjusted new business condition and balance slightly
Updated outdated power projection conditions to be tied to situations instead
Changed some of the conditions for Palesian reunification
Performance & Optimizations
Improved control over quality and performance through new options
Bug Fixes and Polish
Fixed codex entries sometimes not opening after scrolling
Fixed Sal not being removed from his position as Grand Wiscerer despite his arrest
Fixed naval units going to coastal artillery tiles when attacking enemy ships
Fixed bug where you could send Vina to Pales even during arbitration
Fixed being locked out of ATA funding and Titus background conversation
Polished language on war speech scene
Polished and streamlined the dialogue in the turn 9 Call with Smolak scene
Polished and streamlined the dialogue in the turn 10 Ending Revolution scene
Fixed wrong title reference in a dialogue
Polished and streamlined the dialogue in the turn 10 House Fallout scene
Updated outdated power projection conditions to be tied to situations instead
Polished and streamlined the dialogue in the turn 10 Theocracy Declaration scene
Polished and streamlined the dialogue in the turn 8 General Council Security scene
Fixed a bug regarding ATA and Su Omina funding in the turn 8 Security Brief and Zille scene
Fixed a bug regarding agreements with Smolak in the turn 8 Zille Negotiation scene
Fixed issues with some shared variables not getting reset
Fixed lamp light shadows
Fixed camera stutter on center panel
Fixed missing country token shadows
Fixed UI scaling of Token Indicators
Polished and streamlined the dialogue in the turn 8 General Council Garden scene
Fixed war contextual hover panel icon
Fixed MITZ outputs not updating if default when it is nationalized or changing
Fixed issue with operation end map load
Fixed chance of Rumburg remaining 'allied' after leaving GRACE
Changed position of war info text panel
Fixed war action mouse hold timer
Fixed some issues with token indicator navigation
Fixed issue with gamepad scroll on conversation panel not scrolling responses
Fixed wrongly named faction reports
Fixed several faction reports not triggering properly
Fixed a dozen typos in variable names
Disabled electoral reform decree if passed in dialogue
Fixed a report triggering from the wrong location
Fixed war expenditures lasting beyond the war conclusion
Fixed issue caused by an early finish of an operation where no icons would show up in the next turn
Fixed war related situations lasting beyond war conclusion
Fixed a missing word in a conversation title
Fixed some wrong journal entry triggering
Fixed a few broken news articles
Fixed several wrongly categorized policies and situations
Numerous small scene improvements
Many spelling and grammar corrections
Fixed some typos in news articles
Suzerain Base
Changes
Gloria Tory is now displayed as Old Guard if she joins the Supreme Court
Fixed Governor of Bergia not being set correctly in certain instances
Fixed a wrong report about the abolishment of the Special Zone
Fixed Herbert Krull's codex entry being updated as dismissed as governor despite never being governor
Fixed high level Security Powers and Human Rights situations to be unattainable in a neutral playthrough
Fixed Hegel from speaking as if Sordland has a military alliance with them when players have high Malenyevist value, despite not having an alliance
The options to ask Ewald Alphonso to raise the salary of the workers and contributing to their welfare are no longer locked on certain paths (he can still reject it)
Fixed missing Bergia codex picture
Fixed a few inconsistencies in Wehlen codex articles
We are thrilled to announce that the pre-order for the Suzerain Vinyl game is now live! Dive deeper into the world of Sordland with our exclusive 2xLP Sordland Red Vinyl edition.
Crafted by the talented James Spence, this soundtrack blends post-rock, ambient, and cinematic music. Designed to enhance the immersive experience of Suzerain, the music echoes the heavy burden and complex emotions of leading a nation.
Our 2xLP Sordland Red Vinyl is a stunning collector's edition that captures the game's atmosphere perfectly. Made with 100% recycled material, this special vinyl is not only an audio treasure but also an eco-friendly choice. Please note that the color may vary, adding a unique touch to each copy.
A Word from the Composer
"For Suzerain, I drew inspiration from post-rock, ambient, and soundtrack music. These genres create a strong sense of place and aesthetic and convey a subtle emotional weight that a bombastic score cannot. As the player takes on the presidency of a nation with a troubled past, I aimed to reflect that heavy burden in the music."
A huge thank you to Serenity Forge for making this project possible! Their dedication and support have been invaluable in bringing this vision to life.
As spring unfolds and flowers blossom, we welcome you to the May broadcast. Like bees spreading pollen, we aim to share the vibrancy and growth of this beautiful season with you all!
This month, we've made significant strides in optimizing our new 3.0 version for mobile. Our goal is to ensure that the game runs smoothly on older devices, handling complex scenes and visually demanding 3D/2D elements in a more optimized way. Alongside these improvements, we've also achieved enhancements in battery life and introduced a new approach by splitting map modes and their rendering to optimize performance across all devices.
Moreover, the enhancements we've implemented for mobile have also benefited the PC version in our latest 3.0.8 update. These improvements include more efficient rendering and better-optimized lighting, making for a smoother and more visually appealing experience across all platforms.
We are very excited to continue refining and polishing the gaming experience. Using data from analytics and player surveys, we are actively balancing the game based on player feedback and metrics. In May, we launched a major update and are already deep into the development of the next smaller patch, which will be coming soon.
Additionally, we are enhancing the airforce feature within the war mechanic and initiated new mechanic changes for the larger content update in the future. This month, we also started concepting new scenes to deepen the narrative around Rizian politics, aiming to immerse players in the political arena with more agency. These efforts aim to deepen the game’s later stages and improve the narrative flow. We'll keep you updated on our progress.
Currently, our team is focused on implementing the new features of the mobile port and making the most of the indie games accelerator program to enhance the mobile gaming experience. This effort includes exploring innovative ways to engage different players with the Suzerain Universe.
Despite a busy schedule filled with conventions, travels, and holidays, we remain committed to improving our content as always. We are continuously gathering community feedback through our tracking system in Discord, which informs our content updates and iterations.
And...Great Timing!
This month, we’d love to hear your thoughts on the content we’ve been sharing. Your opinion is important to us and helps us improve. Please take a moment to fill out our survey and share your insights!
We are excited to invite you to participate in our Collectible Creation Contest, a unique opportunity to leave your creative mark on "The Kingdom of Rizia," you love. This is your chance to design a unique collectible item that could become a permanent fixture in our game’s universe, enjoyed by players worldwide. Are you ready to channel your creativity and design an original collectible that embodies the spirit of the Kingdom?
Whether it’s a powerful artifact, a whimsical gadget, or a legendary piece of lore, we want your best ideas! Your design should be innovative, functional, and visually captivating, aligning with the game’s aesthetic and narrative.
How?
Join the Discord channel and follow our guidelines to submit your creation. Once submissions are in, the community will review and vote for their favorite collectibles. This is your chance to engage with fellow players, rally support, and showcase your creation. The collectible that resonates most with the community will be crowned the winner.
The game will integrate the winning collectible for the next 3.1 patch update. In addition to the honor of having your creation featured, you will receive the artist of the Suzerainverse role on Discord and will be invited to the next early testing round.
Let your creativity shine and become a part of our game’s legacy. We look forward to seeing you and wish you the best of luck in the contest!
The festival season officially kicked off this May, and we’re thrilled to share our adventures with you!
Earlier this month, the Torpor Games team returned to the Amaze Festival 🌟😍. It was an inspiring experience connecting with other indie studios, discussing our latest projects, and engaging with fellow creators and indie gaming fans. The passion and enthusiasm we encountered reaffirmed our love for what we do.
Fueled by this inspiration, we’re excited to bring you even more innovative and engaging content!
Two weeks ago, we had the privilege of hosting a booth at the Nordic Games Conference (NG Spring 24) in Malmö, Sweden, thanks to the generous sponsorship of medianet berlinbrandenburg e.V. The event brought together passionate gamers, talented developers, and industry peers, fostering meaningful discussions and valuable networking opportunities.
We showcased our new DLC, "The Kingdom of Rizia," with its innovative turn-based war mechanic, and pitched "The Conformist" to an enthusiastic audience. It was an unforgettable chance to connect with fans, forge new business relationships, and learn from the people we admire in the industry.
Last but not least, we are happy to announce that the Rizia soundtrack is now available on Spotify, YouTube, and Bandcamp. It's only £5 and James enjoyed exploring new styles in this soundtrack and we hope you’ve all enjoyed listening to it so far!
Furthermore, stay tuned for next month for a nice surprise!
Last week, some of our team members went on a journey to Malmö for the Nordic Game Conference. It was a great experience to meet with fellow indie dev studios, and showcasing our beloved, Kingdom of Rizia.
We were thrilled to see so many of you enjoying the new war features we’ve been working on. Your feedback was invaluable, and we’re eager to implement your suggestions to make the game even better!
Özgün represented our company at the event, presenting our upcoming plans and pitching The Conformist to business leaders and gaming enthusiasts alike.
As we dive into the game festival season, we're excited to share that we’re working on some exciting new surprises and updates from the studio, coming your way in June. Stay tuned!
Last week, the Torpor Games team went back to the Amaze Festival 🌟😍
Connecting with other indie studios, discussing our latest projects, and engaging with fellow creators and fans of indie gaming was inspiring. The passion and love for gaming we encountered reminded us why we do what we do.
Feeling inspired and energized, we can’t wait to bring you more innovative and engaging content.
We are updating the game with a seventh patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.
Patch 3.0.8
(09/05/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Feature Updates
Implemented 48 Rizia achievements
Added hold timer to prevent missclicks in war when selecting something on operation
Content Updates
Added Rizian national anthem sung by Torpor Games team
Streamlined the dialogue in the turn 5 internal security briefing
Streamlined the dialogue in the turn 5 murder investigation briefing
Added option to cancel calling back the navy after not reaching an agreement in pales meeting
Streamlined the dialogue in the turn 6 Alignment of the Six Stars scene
Streamlined the dialogue in the turn 6 cemetery scene
Content polish and streamlining on Sordland bond purchase scene
Polish and consistency edits in Turn 2 Golden Guard scene, Turn 5 security scene, Turn 8 AN referendum vote and general council scene
Added no-cost option to investigate Pales if operatives in place
Streamlined the dialogue in the turn 8 Zille security briefing
Streamlined the dialogue in the turn 8 Zille negotiations scene
Axel will now be concerned about unification if national destabilization is true
Streamlined the dialogue in the turn 9 Zille return speech scene
Edited Rizian-Palesian Unification Initiative decision to better reflect the context
Streamlined the dialogue in the turn 9 meeting with Sal
Removed GRACE congratulating Palesian reunion after kicking Rizia out
Streamlined the dialogue in the turn 10 security briefing and murder investigation scene
Numerous other scene improvements and polish
Controls, UI & UX
Added confirmation pop up to avoid resetting deployment by mistake on gamepad
Design and Balancing
Added GRACE energy contributions
Reduced starting default energy
Added house allegiance based authority modifiers
National destabilization has impacts on Zille in certain situations
Reduced military expenditures per turn and revised war expenditures
Minor edits to how titles are gained at the summary screen
Disabled decision to leave the AN if Intermerkopum is formed due to story reasons
Adjusted violent and peaceful resistance balance and thresholds for Zille
Reduced tourism threshold and balance so good tourism is achievable easier
Axel's dialogue at Monqiz Beach will no longer trigger if Unification Initiative is not started
Reduced per turn integer subtractions of administrative costs
Reduced energy storage cost and curtailment for now until future changes
Performance & Optimizations
Scene light optimization
Disabled rendering when unnecessary
Reduced build size
Updated world map and base map boundaries
Optimized map switching for reduced memory
Images memory optimization to load on demand
Main and escape menu inspected collection item memory optimization
Table collection item memory optimization
Memory management implementation for story pack scenes
Optimized hover input on maps
Optimized hyperlinks
Increased texture compression quality
Optimised Rizia map texture to reduce ram usage
Removed table normal texture for performance reasons
Bug Fixes and Polish
Fixed world map overlay not including zille when hovering over
Fixed fort ales name dissapearing on map when pales changes