Last week, some of our team members went on a journey to Malmö for the Nordic Game Conference. It was a great experience to meet with fellow indie dev studios, and showcasing our beloved, Kingdom of Rizia.
We were thrilled to see so many of you enjoying the new war features we’ve been working on. Your feedback was invaluable, and we’re eager to implement your suggestions to make the game even better!
Özgün represented our company at the event, presenting our upcoming plans and pitching The Conformist to business leaders and gaming enthusiasts alike.
As we dive into the game festival season, we're excited to share that we’re working on some exciting new surprises and updates from the studio, coming your way in June. Stay tuned!
Last week, the Torpor Games team went back to the Amaze Festival 🌟😍
Connecting with other indie studios, discussing our latest projects, and engaging with fellow creators and fans of indie gaming was inspiring. The passion and love for gaming we encountered reminded us why we do what we do.
Feeling inspired and energized, we can’t wait to bring you more innovative and engaging content.
We are updating the game with a seventh patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.
Patch 3.0.8
(09/05/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Feature Updates
Implemented 48 Rizia achievements
Added hold timer to prevent missclicks in war when selecting something on operation
Content Updates
Added Rizian national anthem sung by Torpor Games team
Streamlined the dialogue in the turn 5 internal security briefing
Streamlined the dialogue in the turn 5 murder investigation briefing
Added option to cancel calling back the navy after not reaching an agreement in pales meeting
Streamlined the dialogue in the turn 6 Alignment of the Six Stars scene
Streamlined the dialogue in the turn 6 cemetery scene
Content polish and streamlining on Sordland bond purchase scene
Polish and consistency edits in Turn 2 Golden Guard scene, Turn 5 security scene, Turn 8 AN referendum vote and general council scene
Added no-cost option to investigate Pales if operatives in place
Streamlined the dialogue in the turn 8 Zille security briefing
Streamlined the dialogue in the turn 8 Zille negotiations scene
Axel will now be concerned about unification if national destabilization is true
Streamlined the dialogue in the turn 9 Zille return speech scene
Edited Rizian-Palesian Unification Initiative decision to better reflect the context
Streamlined the dialogue in the turn 9 meeting with Sal
Removed GRACE congratulating Palesian reunion after kicking Rizia out
Streamlined the dialogue in the turn 10 security briefing and murder investigation scene
Numerous other scene improvements and polish
Controls, UI & UX
Added confirmation pop up to avoid resetting deployment by mistake on gamepad
Design and Balancing
Added GRACE energy contributions
Reduced starting default energy
Added house allegiance based authority modifiers
National destabilization has impacts on Zille in certain situations
Reduced military expenditures per turn and revised war expenditures
Minor edits to how titles are gained at the summary screen
Disabled decision to leave the AN if Intermerkopum is formed due to story reasons
Adjusted violent and peaceful resistance balance and thresholds for Zille
Reduced tourism threshold and balance so good tourism is achievable easier
Axel's dialogue at Monqiz Beach will no longer trigger if Unification Initiative is not started
Reduced per turn integer subtractions of administrative costs
Reduced energy storage cost and curtailment for now until future changes
Performance & Optimizations
Scene light optimization
Disabled rendering when unnecessary
Reduced build size
Updated world map and base map boundaries
Optimized map switching for reduced memory
Images memory optimization to load on demand
Main and escape menu inspected collection item memory optimization
Table collection item memory optimization
Memory management implementation for story pack scenes
Optimized hover input on maps
Optimized hyperlinks
Increased texture compression quality
Optimised Rizia map texture to reduce ram usage
Removed table normal texture for performance reasons
Bug Fixes and Polish
Fixed world map overlay not including zille when hovering over
Fixed fort ales name dissapearing on map when pales changes
Spring has arrived with a renewed sense of excitement and possibility! As many of you know, the end of March was a landmark moment for us as we released our very first story DLC, the Kingdom of Rizia! It's been an intense journey, but we are overjoyed to have finally launched it. We poured our hearts into creating this expansion and sincerely hope you enjoy exploring Rizia as much as we loved bringing it to life.
In conjunction with the DLC, we also introduced two special bundles designed to complete your experience and show your support for our universe:
Supporter Edition: This bundle allows you to fully embrace both Suzerain and the Kingdom of Rizia. It includes bonuses like the immersive soundtracks of both Suzerain and Rizia, alongside a special item, the Vulpitzer. You can find more details and purchase this bundle here.
Expanded Edition: Dive deeper into our universe with the Expanded Edition, which pairs the core Suzerain game with the Kingdom of Rizia DLC. This is perfect for those who want to experience everything our world has to offer from the very beginning. Check out this bundle here. Supporting us through these bundles is the best way to ensure we continue to develop and expand this universe we all love.
We are immensely grateful to everyone who pre-purchased the game and bought the Rizia DLC, and the Supporter Edition. Your support has enabled many future opportunities for Torpor Games. This April, our focus has been on supporting the DLC post-launch. We have deployed five updates to address the most critical issues, enhancing the game experience and laying the groundwork for future additions. Additionally, we are expanding the Rizia achievements, which currently number over 40 in development. More fixes, minor content, and polish will be included in the upcoming 3.0.8 update.
Our team is gradually shifting from reactive fixes to proactive planning for the next steps for Rizia and Suzerain. We have prepared two important surveys that we encourage all our players to complete. Your feedback about the game and your priorities now and in the future will help us enhance both Rizia and the Suzerain Universe in the coming years.
On the mobile front, we are excited to announce our participation in the Google Indie Accelerator program, which is aiding us in tackling the specific challenges of porting Suzerain to mobile platforms. We were selected from over 1,000 applicants to be among the 60 participants. As the Suzerain Universe continues to expand, particularly with the recent 2.0 and 3.0 updates, we are addressing new technical complexities such as larger database sizes, additional maps, and more collectibles. The porting of version 3.0 and Rizia to mobile is currently in the R&D phase. Our technical and product teams are leveraging Google's support to enhance the mobile experience. Furthermore, the optimizations and improvements we are exploring could potentially boost PC performance as well, although we are cautious about committing to specific dates or timelines to avoid undue pressure on our team following a significant launch.
Lastly, we are thrilled to be participating in AMAZE 2024 in Berlin and Nordic Game 2024 in Malmö next month. We look forward to showcasing the Rizia DLC and sharing more about our developments within the Suzerain Universe. Thank you for your continued support, and we are committed to delivering game experiences you love. Please make sure to complete those surveys!
Last week we also recorded the Rizia Anthem. We're happy to share a sneak peek into our recording session! It was a beautiful moment bringing this anthem to life, and we can't wait for you all to hear the final masterpiece hear the final masterpiece when it is uploaded in the game with a future update.
We're happy to share a sneak peek into our recording session for our dear Rizia Anthem! It was a beautiful moment bringing this anthem to life, and we can't wait for you all to hear the final masterpiece hear the final masterpiece in the game with a future update.
We've recently launched the Supporter Edition of Suzerain, complete with the immersive political drama experience of the base game, the brand new Kingdom of Rizia DLC, and a bundle of bonuses including the Original Soundtrack of Suzerain, Rizia Soundtrack and the Vulpitzer Award cosmetic DLC.
For those eager to immerse themselves in the Suzerainverse while showing some love to our studio, this bundle is the perfect fit. Your support means the world to us and helps us keep crafting new ideas and content for you to enjoy.
We are updating the game with a sixth patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.
Patch 3.0.7
(11/04/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Design and Balancing
Factored power projection more into Zille return outcome
Made it easier to get screwed over by Lespia in final MITZ vote
Made mediation decisions visible even when you don’t have budget/authority for them
Minor edits to how Welfare State situations are set
Bug Fixes and Polish
Fixed some Vendonesam result condition triggers
Added power projection impact on Vendonesam outcome
Minor adjustment to some modifiers
Fixed electoral reform journal entry triggering despite no reform
Fixed rumburg war event token only having a shadow
Fixed intermerkopum codex entry not triggering
Prevented Zille return speech from cutting off prematurely
Fixed numbers in Morella and Derdia trade deals
Fixed bug where you disapproved of Zille referendum by default
Numerous spelling and grammar corrections and dialogue touch-ups
Added missing war loss condition to correctly trigger the War Loss scene
Fixed energy modifier of Aureus not being added in certain conditions
Fixed conversations responses not triggering with number keys
Prevented some unnecessary error logs from appearing
Missing Content List
Achievements beyond prologue and chapters (We are working on them, a lot of them actually!)
Suzerain Base
Changes
Removed the option to pick Gloria as VP despite her being obstructionist and not coming to the VP meeting
We are updating the game with a fifth patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.
Patch 3.0.6
(10/04/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Content Updates
Added turn images
Added journal entries prologue
Added option for Vina to get engaged to Manus after late-game Pales return
Added a new prologue section with Crown Prince focus choices and timeline update
Added some prologue focus feedback to early-game meetings
Streamlined the dialogue in the turn 1 religious briefing with Sal
Streamlined the dialogue in the turn 2 Golden Guard briefing with Titus
Added high and low popularity authority modifiers
Added follow-up post-decision RRG raise and lower stake options to royal decrees
Added resource change indicators to military focus panel
Added a new title for arms dealers
Design and Balancing
Added defence bonus to naval ports
Increased and decreased authority buffs and debuffs based on power projection
Balanced production capacity slightly
Disabled Wruhecs Guardians authority bonus if they are not allied
Added authority boost for inter-Toras marriage
Balancing edits to Workers Rights situation changes
Minor edits to economy dialogues with Elena to be more consistent with the Situations
Added popularity damages for some Sal related imprisonment
Slighty adjusted end game economic state balance
Added a few more resource additions to Prologue choices
Made it more difficult to become the Frailer
Made it slightly easier to become the Great
Made it easier to become the Peaceful
Increased resource buff of army focus
Slightly rebalanced some focus choices
Added reduction of trade budget impact from the east if relations sour
Bug Fixes and Polish
Fixed the stronger border fortifications not showing
Added missing supply line connection in operation 2
Fixed incorrect military equipment production rates
Fixed wrong text in tank sale decrees
Fixed base Esqiris field being lost when expansion made
Fixed Pales name staying on world map despite being annexed
Fixed expansion of steel industry having wrong headline
Fixed commisioning massive media campaign not triggering
Fixed nanta being governed by both Sazon and Toras
Fixed vigil for the fallen report triggering in wrong city
Prevented Axel Reinhart from voting at the AN or joining Intermerkopum if Pales defeated early
Stopped Lucita investigation scene from ending prematurely
Fixed duplicate dialogue options in internal security and Derdia negotiation scenes
Streamlined and fixed text errors in turn 6 religious meeting
Fixed wrong feedback about having an energy crisis while not having one
Fixed duplicate option in House of Delegates scene
Added missing triggers to Separation of Powers Situation
Stopped Manus from occasionally being dead and alive at the same time
Fixed wrong number seperator in vigil for the fallen report
Many spelling and grammar corrections
Missing Content List
Achievements beyond prologue and chapters (We are working on them, a lot of them actually!)
Suzerain Base
Changes
USP Brooch is now only unlocked when running for re-election as the USP candidate
"Make Sordland Great Again" achievement can now correctly be unlocked at Turn 8
Fetih Ejall's title is now correctly displayed when arrested
Minor edits to TV Debate scene. Walter Tusk is no longer mentioned when arrested or killed
Fixed the Holsord Post article to correctly reflect the Minority Rights Act as a decree
Minor edits to Gus' dialogue about EPA profits to correctly reflect the situation
Fixed player option to remove the decrease to the threshold, when Albin wants the player to remove the increase
Fixed Wiktor Smolak being absent on the Peace Treaty on certain conditions
Fixed Governor of Bergia being mentioned as mayor
Fixed hyperinflation not improving when achieving Sordish Recovery Period
Fixed Nia from sometimes appearing on the resignations scene despite not resigning
It's been an exhilarating two weeks since we embarked on a new journey with the release of our very first DLC! 💫 Have you dived into the Kingdom of Rizia yet?
We're inviting you all to deepen your connection with us and the Suzerainverse community!
Dive into a universe where your voice enhances our collective journey. By joining, you'll gain access to exclusive content, contests, and the unique opportunity to role-play within the Suzerainverse. Connect and communicate with fellow citizens and the development team, sharing your experiences, and strategies, and bond over shared moments.
Your engagement is the key to enriching the Suzerainverse. Share feedback, report bugs, and help us refine the experience. Whether it's through role play, participating in giveaways, or immersing yourself in community discussions, your involvement helps improve the Suzerainverse of tomorrow.
We are updating the game with a fourth hotfix. If you want to support the endeavor please report your issues in our Discord forum here. We read all your feedback.
Hotfix Patch 3.0.5
(05/04/2024)
The hotfix is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Content Updates
Added Epilogue images
Expanded Death and Continued Reign epilogues to reflect player choice more
Added more arms export decrees
Implemented player country details government field updates
Edited Alvarez' wording about selling the field to match with the budget cost
Added missing changes to government type in country overview panel
Small edits to Elena's dialogue in turn 8 to be more clear about workers rights
Added varying budget modifiers to territorial returns and allegiance of returns based on tax levels
Improved some ending checks and conditions
Design and Balancing
Corrected budget/energy numbers in Morella and Wehlen trade deals
Reduced starting budget to 5
Increased cost of army focus and added additional mountaineer to it
Rebalance pass on revolts and added some public opinion buffs and debuffs
Reworked the revolution triggers and decisions
Reduced starting support vehicles slightly
Adjusted the availability of some resource sale decrees
Added some public opinion damages to having no authority and no gain modifier
Added public opinion damages for consistent energy crisis
Added public opinion damages for nationalist, religious, reformist unrest
Reduced the new industry decision condition to increase trigger likelihood
Controls
HUD stats are now viewed with controller
Fixed controller not selecting the decision panel after character customization
Fixed naval initial deployment point in operation 2
Fixed center position of enemy naval units in operation 2
Bug Fixes and Polish
Fixed check for setting Equipment Reliance situations
Added missing triggers for Separation of Powers situations
Removed Pales trade deal modifier when war is declared
Fixed typos in Lucita Azaro's codex entry
Stopped Axel from showing up at jubilee after death
Fixed incorrect MITZ final agreement dialogue
Changed inconsistent feedback on Rizia-Sordland relations
Addressed inconsistency between abolishment of monarchy intention and reform outcome
Stopped Zille return article from triggering incorrectly
Stopped Zille return speech from triggering when independent republic declared
Factored funded militias into Zille referendum interference results
Fixed issues with enable/disable token notifications
Fixed issue with text variables not working in choices
Fixed collections item text
Fixed issue with text concatenation
Fixed checks for superpower trade war event
Fixed checks for blockade of Heljiland event
Added missing welfare expenditure cost text to decree
Fixed wrong authority condition on coal mine decree
Fixed duplicate military conscription policy
Added missing disabling of provincial unrests
Simplified some revolts and grouped them
Fixed some wrong triggering narrative support articles
Many spelling and grammar corrections
Missing Content List
Achievements beyond prologue and chapters (We are working on them!)
Transition images for turns (We are working on this too!)
Suzerain Base
Changes
Fixed missing option to not allow the Aschraf Anniversary when gatherings are suspended during emergency