We're happy to share a sneak peek into our recording session for our dear Rizia Anthem! It was a beautiful moment bringing this anthem to life, and we can't wait for you all to hear the final masterpiece hear the final masterpiece in the game with a future update.
We've recently launched the Supporter Edition of Suzerain, complete with the immersive political drama experience of the base game, the brand new Kingdom of Rizia DLC, and a bundle of bonuses including the Original Soundtrack of Suzerain, Rizia Soundtrack and the Vulpitzer Award cosmetic DLC.
For those eager to immerse themselves in the Suzerainverse while showing some love to our studio, this bundle is the perfect fit. Your support means the world to us and helps us keep crafting new ideas and content for you to enjoy.
We are updating the game with a sixth patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.
Patch 3.0.7
(11/04/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Design and Balancing
Factored power projection more into Zille return outcome
Made it easier to get screwed over by Lespia in final MITZ vote
Made mediation decisions visible even when you don’t have budget/authority for them
Minor edits to how Welfare State situations are set
Bug Fixes and Polish
Fixed some Vendonesam result condition triggers
Added power projection impact on Vendonesam outcome
Minor adjustment to some modifiers
Fixed electoral reform journal entry triggering despite no reform
Fixed rumburg war event token only having a shadow
Fixed intermerkopum codex entry not triggering
Prevented Zille return speech from cutting off prematurely
Fixed numbers in Morella and Derdia trade deals
Fixed bug where you disapproved of Zille referendum by default
Numerous spelling and grammar corrections and dialogue touch-ups
Added missing war loss condition to correctly trigger the War Loss scene
Fixed energy modifier of Aureus not being added in certain conditions
Fixed conversations responses not triggering with number keys
Prevented some unnecessary error logs from appearing
Missing Content List
Achievements beyond prologue and chapters (We are working on them, a lot of them actually!)
Suzerain Base
Changes
Removed the option to pick Gloria as VP despite her being obstructionist and not coming to the VP meeting
We are updating the game with a fifth patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.
Patch 3.0.6
(10/04/2024)
The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Content Updates
Added turn images
Added journal entries prologue
Added option for Vina to get engaged to Manus after late-game Pales return
Added a new prologue section with Crown Prince focus choices and timeline update
Added some prologue focus feedback to early-game meetings
Streamlined the dialogue in the turn 1 religious briefing with Sal
Streamlined the dialogue in the turn 2 Golden Guard briefing with Titus
Added high and low popularity authority modifiers
Added follow-up post-decision RRG raise and lower stake options to royal decrees
Added resource change indicators to military focus panel
Added a new title for arms dealers
Design and Balancing
Added defence bonus to naval ports
Increased and decreased authority buffs and debuffs based on power projection
Balanced production capacity slightly
Disabled Wruhecs Guardians authority bonus if they are not allied
Added authority boost for inter-Toras marriage
Balancing edits to Workers Rights situation changes
Minor edits to economy dialogues with Elena to be more consistent with the Situations
Added popularity damages for some Sal related imprisonment
Slighty adjusted end game economic state balance
Added a few more resource additions to Prologue choices
Made it more difficult to become the Frailer
Made it slightly easier to become the Great
Made it easier to become the Peaceful
Increased resource buff of army focus
Slightly rebalanced some focus choices
Added reduction of trade budget impact from the east if relations sour
Bug Fixes and Polish
Fixed the stronger border fortifications not showing
Added missing supply line connection in operation 2
Fixed incorrect military equipment production rates
Fixed wrong text in tank sale decrees
Fixed base Esqiris field being lost when expansion made
Fixed Pales name staying on world map despite being annexed
Fixed expansion of steel industry having wrong headline
Fixed commisioning massive media campaign not triggering
Fixed nanta being governed by both Sazon and Toras
Fixed vigil for the fallen report triggering in wrong city
Prevented Axel Reinhart from voting at the AN or joining Intermerkopum if Pales defeated early
Stopped Lucita investigation scene from ending prematurely
Fixed duplicate dialogue options in internal security and Derdia negotiation scenes
Streamlined and fixed text errors in turn 6 religious meeting
Fixed wrong feedback about having an energy crisis while not having one
Fixed duplicate option in House of Delegates scene
Added missing triggers to Separation of Powers Situation
Stopped Manus from occasionally being dead and alive at the same time
Fixed wrong number seperator in vigil for the fallen report
Many spelling and grammar corrections
Missing Content List
Achievements beyond prologue and chapters (We are working on them, a lot of them actually!)
Suzerain Base
Changes
USP Brooch is now only unlocked when running for re-election as the USP candidate
"Make Sordland Great Again" achievement can now correctly be unlocked at Turn 8
Fetih Ejall's title is now correctly displayed when arrested
Minor edits to TV Debate scene. Walter Tusk is no longer mentioned when arrested or killed
Fixed the Holsord Post article to correctly reflect the Minority Rights Act as a decree
Minor edits to Gus' dialogue about EPA profits to correctly reflect the situation
Fixed player option to remove the decrease to the threshold, when Albin wants the player to remove the increase
Fixed Wiktor Smolak being absent on the Peace Treaty on certain conditions
Fixed Governor of Bergia being mentioned as mayor
Fixed hyperinflation not improving when achieving Sordish Recovery Period
Fixed Nia from sometimes appearing on the resignations scene despite not resigning
It's been an exhilarating two weeks since we embarked on a new journey with the release of our very first DLC! 💫 Have you dived into the Kingdom of Rizia yet?
We're inviting you all to deepen your connection with us and the Suzerainverse community!
Dive into a universe where your voice enhances our collective journey. By joining, you'll gain access to exclusive content, contests, and the unique opportunity to role-play within the Suzerainverse. Connect and communicate with fellow citizens and the development team, sharing your experiences, and strategies, and bond over shared moments.
Your engagement is the key to enriching the Suzerainverse. Share feedback, report bugs, and help us refine the experience. Whether it's through role play, participating in giveaways, or immersing yourself in community discussions, your involvement helps improve the Suzerainverse of tomorrow.
We are updating the game with a fourth hotfix. If you want to support the endeavor please report your issues in our Discord forum here. We read all your feedback.
Hotfix Patch 3.0.5
(05/04/2024)
The hotfix is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Content Updates
Added Epilogue images
Expanded Death and Continued Reign epilogues to reflect player choice more
Added more arms export decrees
Implemented player country details government field updates
Edited Alvarez' wording about selling the field to match with the budget cost
Added missing changes to government type in country overview panel
Small edits to Elena's dialogue in turn 8 to be more clear about workers rights
Added varying budget modifiers to territorial returns and allegiance of returns based on tax levels
Improved some ending checks and conditions
Design and Balancing
Corrected budget/energy numbers in Morella and Wehlen trade deals
Reduced starting budget to 5
Increased cost of army focus and added additional mountaineer to it
Rebalance pass on revolts and added some public opinion buffs and debuffs
Reworked the revolution triggers and decisions
Reduced starting support vehicles slightly
Adjusted the availability of some resource sale decrees
Added some public opinion damages to having no authority and no gain modifier
Added public opinion damages for consistent energy crisis
Added public opinion damages for nationalist, religious, reformist unrest
Reduced the new industry decision condition to increase trigger likelihood
Controls
HUD stats are now viewed with controller
Fixed controller not selecting the decision panel after character customization
Fixed naval initial deployment point in operation 2
Fixed center position of enemy naval units in operation 2
Bug Fixes and Polish
Fixed check for setting Equipment Reliance situations
Added missing triggers for Separation of Powers situations
Removed Pales trade deal modifier when war is declared
Fixed typos in Lucita Azaro's codex entry
Stopped Axel from showing up at jubilee after death
Fixed incorrect MITZ final agreement dialogue
Changed inconsistent feedback on Rizia-Sordland relations
Addressed inconsistency between abolishment of monarchy intention and reform outcome
Stopped Zille return article from triggering incorrectly
Stopped Zille return speech from triggering when independent republic declared
Factored funded militias into Zille referendum interference results
Fixed issues with enable/disable token notifications
Fixed issue with text variables not working in choices
Fixed collections item text
Fixed issue with text concatenation
Fixed checks for superpower trade war event
Fixed checks for blockade of Heljiland event
Added missing welfare expenditure cost text to decree
Fixed wrong authority condition on coal mine decree
Fixed duplicate military conscription policy
Added missing disabling of provincial unrests
Simplified some revolts and grouped them
Fixed some wrong triggering narrative support articles
Many spelling and grammar corrections
Missing Content List
Achievements beyond prologue and chapters (We are working on them!)
Transition images for turns (We are working on this too!)
Suzerain Base
Changes
Fixed missing option to not allow the Aschraf Anniversary when gatherings are suspended during emergency
Congratulations to all. After a long period of development and brand-new challenges, we managed to launch the Rizia DLC. The second step of the Suzerain Universe, for many, might be a small thing but for us all, it was a huge deal. The most complex endeavor.
Without your support, we wouldn’t even be able to get this far and be able to try these unique things that we are attempting. I want to share some data and insights with you on the launch and then talk about the steps ahead.
We successfully concluded our pre-order phase with nearly 9,500 orders, showcasing the strong anticipation and support from the community. We had hoped for around this much, and thanks to all who backed us early. It made a difference.
We achieved a new record with 13,275 daily active users on Steam, surpassing our previous high of 4,743 during the Suzerain 2.0 update.
We broke the December 2020 Suzerain launch concurrent player record of 1,049 with 3,382 players playing simultaneously in the launch phase. That is more than 3x.
Sales have been robust from both new and existing players, indicating a strong and healthy Suzerain Universe base. Our bundles, in particular, have seen significant uptake, highlighting the appeal of an expanding universe.
Post-launch, player engagement has remained impressive, with sustained daily active users and consistent interest in the game and DLC. The nature of Rizia’s game design and a new place in the universe heavily contributed to this.
The enthusiasm of our community extends beyond purchases. The invaluable feedback and interaction we've received are guiding our future development and improvements. With your support, we are moving quicker and better. Our public bug reporting system is highly efficient, and we welcome your contributions with an open heart and mind.
The launch was accompanied by many events that put a lot of strain on the dev team. And we have been open to sharing the journey since 2017 even before Suzerain was a thing with live streams, dev blogs, and other posts.
Torpor exhausted a significant amount of its reserves to be able to make the launch, we gave it our all, and there were points when we had doubts and worked under pressure due to the realities of financial and resource constraints.
Two key team members fell ill in the launch prep and launch phase, adding further resource challenges to our production. They are all healthy and back now!
Additionally, our old office abruptly decided to shut down in March, and we had to move offices the week of the launch and prepare before it. The transition to a new office during this crucial time caused a slight delay in our operations.
We became fully operational with a day's delay, and after a relentless five-month stretch, some team members needed a well-deserved break during Easter weekend.
All in all, we survived, and we are in full swing. We are here to create special experiences people don't easily forget inside the Suzerain Universe. The team held together, and a new strong bond and camaraderie emerged as we braced all the immediate issues and released two hotfixes in the first week, we are gearing up to release another update soon that will alleviate the pressing issues. And we are feeling very good about this new page that is turning.
Our Focus Going Forward
Looking forward, we are prioritizing delivering you an improving and more polished Rizia experience and further fixes to the Suzerain base later.
Our immediate focus is addressing critical bug fixes, improving game flow, and resolving technical issues impacting some players.
Given that Rizia is our most ambitious project yet, with multiple connected features and stories, it presents unique technical and design challenges. Even with our closed testing of 5 waves across 6 months with over 45 testers, some issues still slipped us.
Our efforts over the coming weeks and months will be dedicated to resolving issues, making improvements, and adding polish to the game. Torpor Games has the most work-hour resources ever, even more than Suzerain’s post-launch, so we expect a faster improvement cycle.
We're committed to making Rizia an exemplary experience. Make it consistent and better. Our systematic approach to tackling these tasks assures us that our dedication will be evident in the improved quality of the DLC.
We will also use this period of heightened activity and the following period to deal with issues that still exist in base Suzerain so both of our experiences shine.
After the post-launch support period, we will work on bringing technical and platform parity to the mobile and switch platforms, so all Suzerain fans enjoy things nearly at the same time.
This is our dream. And no journey and no struggle worth fighting for is easy in life. Torpor Games has had difficult moments in the past before the launch of Suzerain in 2020, and others in different periods due to the realities of this system we all live under. Without you all, we wouldn’t be here today. We are to give it our all to make this universe as best as humanly possible. We are fully committed to further developing and polishing Rizia, much like our post-launch efforts with Suzerain and everything we have done like the 2.0 update.
Your feedback is crucial and will play a key role in our action plans for the near future. We will drop a survey to collect your feedback once we leave the reactive phase and enter the proactive phase. This will help us best strategize future branches. *wink.
We will always try our best, learn, and iterate, and with you, the community, build a universe that will hopefully be remembered for a long time. <3
We are updating the game with a second hotfix. Work continues on stabilizing and improving the experience. If you want to support the endeavor please report your issues in our Discord forum here. We read all your feedback.
Hotfix Patch 3.0.3
(27/03/2024)
The hotfix is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Gameplay and Story
Updated coup ending checks to reduce the likelihood of coups
Did a pass on ending outcomes
Cleaned up potential succession confusion
Content Updates
Added more trade decrees
Enacted decrees show cost text
Added narrative support for low energy scenarios
Included "Voice of Rizia" article for low budget situations
Added look-at resets in the intro scenes
Improved Summary Succeeded By checks and characters
Added country adjectives as keywords to codex entries
Updated the writing on the Plavo codex entry
Taddeus and Angelica codex entries added
Added codex entry updates for Vina, Rusty, Lucita, Rico, Hugo
Made naval resource names consistent between decrees and armed forces panel
Added Vina's possible spouses to some epilogue variants.
Technical
Royal decrees now feature a save checkpoint
Implemented story pack checks for turn and final save
Resolved other store deployments
Design and Balancing
Rebalanced Sordland relations
A slight negative impact of pulling out of reforms
Some impact of crossing Sal
Reduced admin cost starting points
Bug Fixes and Polish
Fixed retirement epilogue triggers
Fixed a few summary lines and pushed default states to latter ones
Fixed a few issues with some coup checks
Load checkpoint state fixed for royal decrees
Resolved issue with remove income tax decree reappearing.
Fixed remove income tax decree showing up again when increasing then removing tax
Fixed missing Terador codex entry
Improved several misc text
Fixed wrong state of treatment of foreigners
Fixed bug that jumped from coup ending to revolution
Fixed remove blasphemy law not disappearing from decrees panel after Derdia scene
Numerous spelling and grammar corrections
Added arrested checks in decree approvals panel for missing characters
Fixed MITZ vote condition error
Added correct removal of GRACE and Rumburg modifiers, resources, and policies
Corrected wrong Morella gas export modifier
Resolved problem with executions newspaper not showing who gets executed
Fix for Manus appearing when he is gone
Made sure other zombies don't plague us in Palas Rezna
Numerous spelling and grammar corrections
Missing Content List
Achievements beyond prologue and chapters
For some epilogues images, sounds, and dates might be missing
Transition images for turns
Suzerain Base
Changes
Re-added turn images to Sordland story
Fixed missing Pales text on the Sordland world map
We are updating the game with a hotfix to address some issues. We will keep working on stabilizing and improving the experience. If you want to support the endeavor please report your issues in our Discord forum here. We read all your feedback.
Hotfix Patch 3.0.2
(26/03/2024)
The hotfix is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Kingdom of Rizia DLC
Feature Updates
Enhanced story pack selection functionality on the story selection screen by adding click on logo.
Content Updates
Expanded codex entry updates, added 6 new city codex entries, and added missing content.
Improved enabling of codex entries in different parts of the DLC.
Design and Balancing
Integrated two military action points into separate decrees.
Reduced authority cost for specific trade decrees.
Added authority modifiers for Power Projection, Golden Guard, Su Omina, Wruhecs Guardians, Centralized Security, Intelligence Services.
Enhanced authority and budget rewards in certain story segments.
Adjusted weakening tradition threshold and maulus ranges.
Reduced storage and curtailment modifier values.
Slightly increased thresholds for coup relation checks.
Delayed unlocks for certain religious decrees to later turns.
Addressed military resource-related construction issues.
Bug Fixes and Polish
Zille token appearance flow fixed for turn 9 speech.
Fixed Vina Toras duplicate codex entry issue.
Correct GRACE token added to Sordland, addressing the broken token issue.
Implemented various flow-related improvements and fixes.
Fixed delay in character details panel update.
Resolved war save data file persistence issues.
Corrected early win/lose unit persistence for deployed units.
Integrated action points into the database outside of Unity.
Attempted fix for store unlocks.
Fixed values for one variant of the RNC and RPP government change
Removed technical tagging of RiziaDLCText in epilogues.
Corrected inaccurately appearing news and reports.
Fixed several typos, including the Titus Gordion title error in Angelica Duchess of Brenas codex entry.
Ensured Lucita pregnancy scene triggers appropriately and only when relevant.
Prevented accidental activation of Lucita romance.
Fixed fallback summary title for Romus
Adjusted coup checks for added nuance.
Fixed Manus feedback inconsistency regarding Vina's marriage scenario.
Stopped Sal from unexpectedly suggesting theocracy.
Added follow-up to Golden Guard friendship day investigation by Titus.