But that's not all! Join us again on Wednesday 20th of September 7 pm to 8 pm CET (Steam, Twitch & Youtube) for an exclusive live stream where we will show a work-in-progress snippet from the start of the game, take questions, and talk about some new features! š
Don't forget to wishlist Kingdom of Rizia now to stay in the loop and be among the first to explore this exciting new addition to the game. Your kingdom awaits! š
There are plenty more Fellow Traveller titles on sale to choose from - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you.
We're also thrilled to announce that three new games are joining the Fellow Traveller family; Scrabdackle, Wander Stars, and Kulebra and the Souls of Limbo - read up on each of them below!
Wander Stars: Follow the story of Ringo and Wolfe as they join forces to collect the pieces of the Wanderstar Map in this turn-based RPG with roguelite elements! Use words to create your own fighting techniques, befriend your rivals, and explore the universe in an adventure inspired by 90s anime.
Scrabdackle: As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.
Kulebra and the Souls of Limbo: A 3D adventure where you play as Kulebra, a dead snake with a heart of gold that wakes up in Limbo. Use your wits and keen eye to gather clues from the residents and find items that will help uncover the mystery of Limbo and its curse that traps souls into repeating the same day on loop.
In the midst of a sun-kissed landscape and the embrace of summer's gentle breeze, we extend a heartfelt welcome to every one of you. As devoted citizens, you are cordially invited to the fresh August Broadcast!
At Torpor Games, we are happy to bring you a glimpse of what's in store as we prepare to launch our much-anticipated premium DLC, "The Kingdom of Rizia," at the end of this year.
Our Vision:
Dive deeper into the intricacies of the Suzerain Universe, offering players an entirely new lens to understand and reshape the world through the eyes of King Romus Toras of Rizia. Our vision is to expand the narrative horizons of the Suzerain experience, providing a fresh yet familiar tapestry of political intrigue, diplomacy, and choices that mold a nation. Through Rizia, we aspire to craft multifaceted endings, each one a testament to the diversity of choices and paths available within this experience. Our focus remains unwavering: to generate political narratives that pivot around nations and their leaders at potentially transformative moments in the Suzerain Universe's history.
Our Mission:
Our mission with The Kingdom of Rizia DLC is multi-fold:
To provide players with a nuanced experience that stands distinct from the base game of Suzerain, offering both familiarity and newness in the Rizian storyline.
Prioritize geopolitics and diplomacy as the focal points of the gameplay, weaving secondary narratives around the inner workings and challenges of the Rizian nation.
Explore topics, decisions, and storytelling avenues we yearned to introduce in Suzerain, pushing the boundaries of our narrative design in novel directions.
Acknowledging our journey, the Rizia DLC has been crafted over 1.5 years ā a more compact timeline compared to Suzerain's 4.5-year development. Thus, while the game offers a condensed experience, it bursts with unique storylines and perspectives that are distinct from our initial offering.
Embrace a multi-ending approach, empowering players to express and navigate their story within the set boundaries of the Rizia experience.
The Kingdom of Rizia is not just an addition to our universe; it's a critical pillar in our 2. x strategy for Suzerain. Its reception and impact will significantly shape our future endeavors in this universe.
Post-launch, we pledge to offer dedicated support to Rizia, ensuring the gameplay remains dynamic and engaging.
Lastly, our tales in Rizia and Sordland are loosely connected. Stay tuned for upcoming insights on how these narratives echo, contrast, and coalesce in our ever-expanding Suzerain Universe.
With The Kingdom of Rizia DLC, we invite you on a journey to rule, decide, and leave an indelible mark on the pages of history. Together, let's discover the destiny of Rizia.
We stand humbled and delighted as we reflect upon the journey of Suzerain 2.0 "Amendment" update since its recent release. In only two weeks, the warmth of your response has been nothing short of extraordinary, and we're thrilled to share some statistics with you:
In the two weeks following the launch of 2.0:
Over 50,000 players embarked: With gratitude, we thank the 50,000+ players who've embraced Suzerain 2.0. We are grateful for the demonstration of your support and curiosity.
Web of connectivity: Our website witnessed 20k visits, and our codex got 135k clicks, spreading our vision far and wide.
Thriving communities: Our digital communities have flourished! Our Reddit community has blossomed to 10k members, while our Discord server boasts an active 4.2k members, sparking vibrant and engaging discussions.
Gateway to exploration: Our Steam page welcomed an astounding 2 million visitors, with nearly 70% of them discovering Torpor Games for the first time.
Resonating voices: The heartwarming echo of your voices resonates in the form of nearly 5,000 Steam positive reviews (and around 300 negatives). It provided invaluable insights for our ongoing journey.
A tale of dedication: While we came close to breaking the concurrent player record set at launch in 2020 (1090 players), your dedication shines brightly. For 2.0, 1058 players united in Suzerain's world at the same time. We also had a total of 4743 players on August 1st, against 3760 on December 8th, 2020, an achievement we celebrate together.
Continued support: We're thrilled to announce that our Vulpitzer item has been purchased 1400 times! This significant milestone energizes us to further enhance our offerings.
With gratitude, we thank each of you who have contributed to this success. Your support nourishes our commitment to constant improvement, ensuring Suzerain's continued excellence.
A warm welcome to our "Vulpitzer Award." This unique item is available and it's something we're incredibly excited about.
By acquiring the "Vulpitzer Award," you do more than just enhance your virtual space. Itās the best way to support all the work that goes on behind the scenes. It is helping us to continue delivering high-quality updates, engaging narratives, and immersive gameplay in the future.
We deeply appreciate your ongoing support, and it's thanks to players like you that we can keep pushing our limits in the game creation journey. So, if you're eager about what Torpor Games has in store for the future and want to play a part in making it happen, the "Vulpitzer Award" is a beautiful way to do that.
As you know, our highly anticipated premium DLC, "Kingdom Of Rizia," will make its grand entrance at the end of the year.
Get ready to dive into the realm of Rizia where a new nation awaits your reign. Step into the shoes of King Romus, with new challenges to conquer and captivating stories, "Kingdom Of Rizia" promises to be an unforgettable addition to your political gaming experience. Please note that the Kingdom of Rizia DLC will offer a shorter gameplay experience than Suzerain, due to the nature of DLCs and shorter development timelines. We aspire to develop additional DLCs following Rizia, and we're already in the process of conceptualizing the next one.
On the week of the 18th of September, we will be part of the Fellow Traveller Publisher Sales and we will stream some early footage from Rizia, Don'tĀ miss it! (more info will come soon)
Make sure to wishlist "Kingdom Of Rizia" now, and be among the first to embark on this exciting new chapter.
In August, we had the chance to team up for a video with the great Kaiser Cat Cinema channel. From day one, we felt connected to their work, and we are delighted to do this collaboration. Their content, animations, and voice-over have always stood out, and we're honored to join forces with them. Also, some of our developers played the mod Kaiserreich. It hasn't only added depth to our team's creative journey but also aligned with our passion for innovative narratives.
This month, our team members, Ata, Ilke, and Ozgun, had the opportunity to attend the renowned Gamescom event in Cologne. They went deep into the world of gaming, meeting industry professionals, showcasing Torpor Games, and discovering exciting new titles. The experience at Gamescom was precious, we learned a lot, and we're thrilled to have been a part of such a vibrant gaming community.
Speaking of new countries..., dear citizens... We're excited to announce a unique opportunity for you to directly influence our game's world. Introducing the Flag Contest for the Confederacy of Yarktralis and the Federation of Anrakan Isles!
Every reaction your designs receive ā will be counted as a vote for your favorite flag.
We will announce the winner about one month later, in the October Broadcast.
The winning flag designs will become a part of our game's world. Winners will also join the "Artist of Sordland" Discord role community. Your talent will be celebrated and shared with fellow artists and fans.
Here is some fan art from our community! Art by GNA Speaker Blake
And before we go, here's a little secret to take with you... The cover images we've been sharing for the past few months are actually glimpses from... "The Kingdom Of Rizia"!
We are pushing our second hotfix for the update to tackle the new critical issues we spotted. Please use our Discord bug reporting system and send your files for us to get to issues better and quicker!
Hotfix Patch 2.0.3
(03/08/2023)
The update is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Bug Fixes and Polish
- Increased sound effects volume slightly - Updated Nia Morgna resignation triggers - Fixed an issue related to turn 9 emergency call situation not appearing - Fixed the reverse compass positioning issue for certain conditions - Fixed and added a few missing sounds - Fixed a rare sub-branch about EPA reversal that would not unlock achievement and design integers - Fixed typos regarding dastnurity - Fixed a few news related issues - Fixed wrong character appearing as white box - Fixed wrong lighter trigger - Fixed wrong background image in Prologue - Potential resolution and screen issue fix - Some other misc typos and fixes
The 2.0 update has launched with overwhelming success. We have been analyzing the feedback and looking at issues since the launch yesterday. Today, we are pushing our first hotfix for the update to tackle the critical issues we spotted.
Hotfix Patch 2.0.2
(01/08/2023)
The update is deployed to the default branch. The database changes only apply to new games, and code fixes apply to ongoing games.
Bug Fixes and Polish
- Added space bar function - Added drag function to right-click of mouse - Fixed a rare issue about exile that had no condition fallbacks - Fixed a very rare issue with the flow step system calculation that caused certain triggers to disappear - Fixed an incidental rare database issue - Fixed missing and broken false condition in turn 7 ministry Gus results meeting - Reduced economy integer for business taxation condition - Fixed a missing condition in the queen phone call scene - Fixed a few typos
We are thrilled to share with you the moment we've all been eagerly waiting for ā the unveiling of the 2.0 "Amendment" update for Suzerain! This update marks a true rebirth for our beloved Suzerain, taking it to a new level. Experience fresh dialogues, impactful choices, and tangible consequences that shape your nation's destiny. Enhanced visuals, an interactive world map, and an immersive narrative await you.
We've made the game more accessible and enjoyable for everyone, whether you're a seasoned player or new to political games. This comprehensive overhaul refines the game narrative, improves quality, and elevates the audiovisual experience, making every moment in Suzerain even more memorable.
"We are thrilled to announce the Suzerain 2.0 "Amendment" update release," says Ata Sergey Nowak. "It is a major overhaul that improves every game aspect with new features, content, and audiovisual enhancements. The update also includes many bug fixes, further balancing, writing improvements, and more."
The Suzerain 2.0 "Amendment" update is the culmination of a year-long endeavor by the Torpor Games team to refine and expand upon the original game and is the first release in a long-term plan for expanding and supporting the game, including more free updates and a series of premium DLC campaigns, the first of which - Suzerain: Kingdom of Rizia - will launch in Q4 this year.
Indeed, refining and expanding upon the original game is important for us, driven by our passion to create unique gaming experiences that deeply resonate with all of you, our amazing community.
The update also marks the start of a new arrangement with our dear publisher, Fellow Traveller, with us, taking up co-publishing duties, expanding our experience, and growing our skills and capabilities.
The update will debut with a limited-time discount of 70 percent off the game's current price of $14.99, which will run until the 13th of August. On the 14th of August, the game's price will increase to $19.99 to reflect the added value and enhancements in this update and support the continued development of further free updates.
Last but not least, we want to introduce our latest special addition: the exclusive "Vulpitzer Award" item, now available for purchase!
It's important to note that this item is entirely optional and purely aesthetic. With the acquisition of the "Vulpitzer Award," you not only improve the decor of your presidentās desk but also extend your invaluable support to Torpor Games in their endeavor to deliver more updates like this.
You can also discover our latest offering - the Supporterās Edition, the Supporterās Edition includes the game Suzerain and its Original Soundtrack, as well as the Vulpitzer Award cosmetic DLC. By choosing the Supporter's Edition, you'll enjoy a 15% bundle discount, making it an irresistible deal.
Moreover, the Supporter's Edition is designed as a "complete the set" bundle. This means that if you happen to already own any of the items included, you can still take advantage of the bundle discount by purchasing just the remaining items you need.
If you haven't tried Suzerain yet, it will be the best moment to get it!
[[i]Please note that this latest update requires starting a new save to be played. The previous save system will no longer function due to the implementation of a new technical infrastructure. However, we understand the value of preserving the legacy version 1.9 for those who wish to access it for nostalgic purposes.
Follow these simple steps to access Suzerain's legacy build:
Open your Steam library.
Right-click on Suzerain and select "Properties."
Go to the "Betas" tab.
Enter the code: "hsuarchive1954."
Choose the "legacy1.9" branch.
Download and play.
It's important to mention that the old version will not receive any further support or updates. We've introduced the 1.9 branches primarily to support players with in-progress saves, as we recognize the critical importance of accommodating their ongoing game experiences.
You can access the Legacy Suzerain 1.9 until the end of the year after which it will no longer be available.[/i]]
The full changelog of additions in the 2.0 "Amendment" update is below:
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 2.0.0
(31/07/2023)
This update only applies to new games and is deployed to the default branch.
Features
New interface and user experience
Gamepad support with full verification for Steam Deck
Story selection screen and campaign system
Torpor mode (Ironman), can be disabled after the first completed playthrough
Manual save/load system
World map integration
Additional interactable objects on the desk
15 new collectible story items, one supporting the dev's item
Story, country, and leader information panels
Projected economic growth graph
Dynamic event tokens, including operations on the map
Status effects for cities and countries
New sound effects for key story moments
New ambient room sounds and map music
UI scaling bar and new font options, including OpenDyslexic
Text animations for key moments and typewriter animation toggle
Reminder panel for constitutional changes
New notification system
New construction bar for infrastructure projects and progress updates
Analytics added for improving balancing and game design outcomes
Complete technical infrastructure overhaul allowing for faster and easier content development
Improved look-at mode
11 new game achievements
Added news feature to the main menu
Content
12 new scenes
9 new decisions
6 new bills
New prologue lore content and choice
Modifications and additions to over 20 existing scenes
40 new faction reports
30 new country reports
Over 300 new news articles and city reports
Bludish amendment storyline, Bergia special zone storyline, Gasom, and Energy Protection Act storyline
Character content expansions: Ewald Alphonso, Tarquin Soll, Fetih Ejall, Gus Manger, Lucian Galade, Remus Holstron, and many more
Crisis events to highlight big issues that players missed when not reading narrative support like news, reports, situations
New additions to Monica Rayne-related content
New VAT presidential decree option
Revamped and expanded many news articles
Added reports about some successful synergies
Added unfriendly and hostile country relations
Added progressing status effects for trade and the border fortification
20+ new codex entries and edits to dozens more
First-pass implementation of status effects feature content
Detailed demographics content for all cities and player countries with graphs
New Suzerain Universe lore outside of Sordland
Updates and corrections to existing Suzerain Universe lore
New historical lore about the 30s and 40s of Sordland from The Conformist
New Holsord-related lore from The Conformist
Added new autocrat path content with Young Sords involvement
Added USP obstruction path that causes late-game bills to be blocked or forced
Art
New table decorations
New country tokens
New city tokens
New event tokens
16 new 3D collectibles
New world map
Two new character portraits
Epilogue silhouette images for all endings
Map overlays for visual changes
Interactable objects on the table open UI elements
Updated portrait holders for characters
Updated Sordland map with new sections
Higher quality codex art
Audio
Map music addition and neutral, tense variations
20+ new sound effects for key moments
New main menu music
Ambient room audio
Sordish National Anthem verse sound added to a special moment
New Torpor sound logo
Added audio ducking
Design & Balancing
Government budget system overhaul with high (3), medium (2), and low (1) spending values
Changed starting government budget to 7
Economy system revamp with recovery options from crises and increased synergies
Re-balanced triggers of impeachment trial, war, and coup endings
The projected economic growth graph shows trends, not economic state
Updated certain ending flows about war, exile, and a few others to improve the narrative design
New tourism policy and situations
New energy policy and situations
New BFF policy and situations
New Bergia and Article 6&7 policy and situations
Changed Lucian's enemy condition
Slightly updated family relation balance
Updated regional economy balancing and changes
Increased threshold of late-game crisis disabling early, mid-game returns
Lowered trade war and market crash damages
New economy gain and loss changes, more early game opportunities to gain and lose
Improved crisis variable stats and allowed more gains if only a few late-game crises occurred
Increased difficulty of ATO and CSP factions join offer
Removed impeachment of President by Assembly due to lack of proper content
New election balancing and calculation additions based on new content
New ideological leaning balancing and improvements
USP obstruction path leads to disabling or enabling certain late-game bills
Added a few inter-regional economic synergy opportunities
The added impact of energy prices on some regional economies
New assembly and court vote calculation for new amendment content
Bug Fixes and Polish
Over 300 typos and grammatical errors fixed
More than 200 bugs fixed
Optimization pass for lower-end devices
Improved several game flow errors that impacted balancing negatively
Improved situations and policies text descriptions
Extended and improved dozens of short and low-quality news articles and reports
More feedback about certain parts of the story with little feedback
And before we sign off, remember that Kingdom Of Rizia, our much-anticipated first premium DLC, will be making its grand debut in Q4 this year! Don't forget to wishlist. Prepare for a thrilling adventure filled with new challenges and captivating stories.
Citizens of Sordland, welcome to the June broadcast! As the warmth of summer spreads like a golden wave on our great nation, we extend our heartfelt greetings to each and every one of you.
Today, we gather to share an overview of the most thrilling updates that have unfolded within our borders over the course of this month.
As we approach the final stretch of the Suzerain 2.0 update, our team is working tirelessly to improve every aspect of the game. We've conducted rigorous internal testing, and we're now in the process of adding the finishing touches, including controller support. One of our primary focuses has been refining the in-game feedback, ensuring that each action you take has clearer results and consequences.
We're also infusing new life into the game with additional decisions and bills, such as those relating to the Bergia Special Zone and the Bludish rights situation in Sordland. These added layers of complexity are designed to make your experience more immersive and dynamic. Alongside these additions, we're experimenting with text animations to further enhance the game's narrative flow and create an element of surprise.
Visually, we've completed the 3D art pipeline for the 2.0 update, and on the audio front, we're excited to see our personal voice recording sessions add an extra layer of depth to the game. We're also exploring analytics design to help balance the game for 2.0 and the future, ensuring each of the 450+ key choices offers a meaningful and balanced gaming experience.
Finally, we've initiated our closed community testing phase, which will continue until the 2.0 release. The feedback of the community testers who have been with us since 2019, is invaluable during this phase and will guide our fine-tuning process to make sure Suzerain 2.0 is the best it can be. Keep an eye out for some exciting news we have to share in July!
We are excited to share our latest contributions to environmental conservation through tree-planting initiatives. In the month of June, we donated 400 Euros towards planting trees in Ethiopia, furthering our commitment to combat deforestation and restore precious ecosystems in this beautiful country. Additionally, we are proud to continue our support for reforestation in Colombia by donating 200 Euros. This follows our previous contribution towards tree planting in the esteemed Sierra de la Macarena National Park.
Last year, we partnered with Torpor Games and made a meaningful impact in the Sierra de la Macarena National Park through our donation. To witness the positive outcomes of our collective efforts, we invite you to explore the progress made in the park through the following link.
Here is an exciting update from our journey with the Torpor Games Team. Just a few weeks ago, we had the great opportunity to come together for a recording session, initiated by James Spence, our esteemed official music composer.
During the session, we recorded different voices that you will soon have the pleasure of experiencing in the upcoming Suzerain 2.0 "Amendment" Update. We are excited to hear our voices recorded for special moments that will add an extra layer of depth to the game. But that's not all! We also had the privilege of recording the National Sordland Anthem, a piece that captures the essence of our great nation.
We are delighted to share exciting news from Ata, who had the privilege of participating in a prestigious panel. This discussion provided him with a platform to share his vision with industry professionals.
The conference was funded by the Federal Foreign Office of Germany and the Digital Games Culture Foundation. Ata was honored to be a part of this event, which is part of the Foreign Policy Game project we are actively involved in. The project focuses on creativity and the exploration of games' potential in various realms.
Ata shared some important topics during the conference about the games' role in relaying foreign policy, world peace, and facilitating public diplomacy. His statement highlighted the transformative power of games as a medium for fostering understanding, engagement, and dialogue on global issues.
āVideo games, as an art form capable of engaging with an array of subjects, have carved their place on the national stage. Now more than ever, this immersive medium is delving deeper into real-world political discussions. I highlighted how games can uniquely portray foreign policy choices from a myriad of viewpoints, even providing players with an understanding of the experiences of those impacted. Such openness facilitates a better world - one where the principles of democracy and human rights aren't simply expectations dictated by the "West" for the "East". Instead, they're integral parts of a world where human experiences take center stage and games serve as digital mirrors reflecting these experiences.
These gaming experiences hold the potential to bridge national, cultural, economic, and societal divides, connecting us through shared human experiences that lie at the very heart of our existence. Our studio remains dedicated to provoking nuanced reflections on politics, society, and, paramountly, the human condition in power dynamics. Through the dissection of ideologies, choices, and complex game mechanics, we aim to ignite meta-perspective debates and cultivate empathy for individuals facing challenging circumstances.ā
Art by Vonlipvig
Thank you, everyone, for your unwavering support and dedication. As we approach July, we will take a short break, but fear not, for we have an exciting announcement for you.
Get ready for the highly anticipated launch this summer of our first Suzerain 2.0 "Amendment" Update, which aims to bring new features and enhancements.
Before we sign off, Kingdom Of Rizia, our much-anticipated first premium DLC, will be making its grand debut in Q4 this year! Don't forget to wishlist. Prepare for a thrilling adventure filled with new challenges and captivating stories.
Thank you for tuning in, and we look forward to seeing you soon!
Citizens of Sordland! Our May Broadcast has arrived, carrying the seeds of fresh starts and boundless opportunities. As the days grow longer and the temperatures rise, it's the moment to embrace the vibrant spirit of the season. It's time to shine, and we're thrilled to share the latest news and updates from our Torpor Games team.
We have been swamped working on new content and features over April and May. Finally, after the announcement, we can more openly speak about the 2.0 "Amendment" update and the Kingdom of Rizia DLC. After so long, we are so excited to co-publish and do more with Suzerain.
We have recently been working on the new features and content additions for 2.0, making new budget-balancing passes, adding new sound effects and music, updating several parts of the game with recent narrative changes such as updates to Arcasia, United Contana, Valgsland, and more, and adding more world events to the experience. We have finally changed the economy bar to the intended design it was supposed to represent, the economy's growth, not the economy itself.
The new content work regarding 2.0 is in full swing, with further refinements and additions making their way into the game, such as a more detailed Bludish rights and unrest storyline. We are also expanding and changing certain parts of the Constitutional Amendment.
Additionally, new security alliance reports from ATO and CSP are being added to the world map to share updates from the alliances. We won't spoil further and hope you like the changes when they land in your hands this summer! Expect more development news from Rizia after the 2.0 update launches.
For now, what we can share is that we are working on offering a different yet familiar experience with new features, challenges, and narrative topics.
We're thrilled to announce that on the week of Charles III and Camilla coronation (May 4th), we unveiled our latest secret projects: the highly anticipated Kingdom of Rizia premium DLC and Suzerain 2.0 āAmendmentā update.
The update will be released this summer. It offers a complete overhaul of Suzerain, with new dialogues, choices, consequences, improved visuals, UI, world map integration, and interactions. It caters to both new and experienced players, enhancing every aspect of the game with audiovisual improvements, bug fixes, writing enhancements, and more.
The 2.0 "Amendment" Update will be available on PC only initially, with Torpor Games hoping to bring them to Switch and iOS/Android at a later date.
We couldn't be more delighted with the overwhelmingly positive response this news has received so far. We've been featured in several magazines, which you can read here:
We're also happy to report that our journey has gotten off to an incredible start. We've already had over 6500 of you add Kingdom of Rizia premium DLC to your wishlist, and we're incredibly grateful for your support.
We can't wait for you to experience the new features and content we have in store for you. If you havenāt done it yet:
To help spread the news even further, we also recently held a Q&A session where we answered some of your most burning questions about these exciting developments.
And wow! Some of our community members have gone above and beyond to support us. They've written a high-quality transcription of the Q&A session, which you can find at the link below.
We're incredibly grateful for their hard work and dedication, and it's heartening to see how much support we have from all of you.
The beginning of May was for us full of high notes. Indeed, we participated in the annual LudoNarraCon sale, which was hosted by our dear publisher Fellow Traveller.
This festival celebrated narrative-driven games and offered a wonderful opportunity to explore some of the most engaging and immersive storytelling experiences out there.
We were thrilled to be a part of this event and to offer our fans a great deal of 70% off on Suzerain. Whether you were a fan of political dramas or enjoyed thought-provoking narratives, there was something for everyone in the lineup.
Summer is here, and that means the festival season has arrived! The Torpor Games team kicked off the season this year by going to A MAZE. / Berlin 2023. Our team was excited to discover other indie studios and to gather in a great location in the heart of the city.
It was a good opportunity for us to talk about our latest projects, network with fellow creators, and engage with fans of indie gaming.
Connecting with people from the scene reminded us how much we truly love it. It was a fantastic experience, and we came back feeling inspired and energised to continue creating innovative and engaging content for our community.
As we bring this broadcast to an end, we want to take a moment to express our sincere appreciation for your support. It's thanks to you that Torpor Games is expanding and thriving.
We are blown away by the incredible artwork that our community continues to produce, like the stunning portrait of Lucian created by one of our talented members.
Thank you for co-creating this journey with us, keep sharing your masterpieces with the community, and we can't wait to share more news and updates with you in the next broadcast!